Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Org on July 15, 2009, 08:20:49 pm

Title: No Hope
Post by: Org on July 15, 2009, 08:20:49 pm
I was bored today. So I started making No Hope, a Zombie Survival Game.
Dont have too much,but many ideas.
Anyone wish to comment/suggest something?
Title: Re: No Hope
Post by: cowofdoom78963 on July 15, 2009, 08:23:10 pm
I suggest you put zombies in it, I cant tell you how many times I forgot to do that and the whole game flopped.
Title: Re: No Hope
Post by: Org on July 15, 2009, 08:32:12 pm
No, really?

I was thinking of having aliens.
Title: Re: No Hope
Post by: cowofdoom78963 on July 15, 2009, 09:02:35 pm
No, really?

I was thinking of having aliens.
Make it like the zombies of a normaly benign species of aliens have of course being zombies lost their mind although becuase the species is so smart the aliens are still able to pilot their ships and fly to earth.

So the earth is being invaded by zombie aliens, the people dont know what to do any your the only hope(But you yourself are a alien zombie coping with his illness so thats where the title comes in)

Ehhh? EHHHHHHHH???
Title: Re: No Hope
Post by: Org on July 15, 2009, 09:05:04 pm
No.
Title: Re: No Hope
Post by: cowofdoom78963 on July 15, 2009, 09:05:44 pm
No.
Well you said you wanted aliens...
Title: Re: No Hope
Post by: Org on July 15, 2009, 09:23:21 pm
Obviously you know nothing of sarcasm.
Title: Re: No Hope
Post by: Strife26 on July 15, 2009, 09:52:34 pm
Include lamps as a weapon.

Decide what scale you want.

Dots moving around? A click and shoot thingee (Like last stand)? 1st or Third?

Do something wierd like mate it with a RTS? A TBS? An RPG?!

ASCII? Text? Sprites? Models? Direct Brain Feed?

A combat simulator with just text?

A DF mod?

What language? GMaker? Basic? C++? Powerpoint?



 
Title: Re: No Hope
Post by: Rilder on July 15, 2009, 10:00:46 pm
Allow players to farm, zombie vegetables tbh.
Title: Re: No Hope
Post by: Org on July 16, 2009, 07:55:32 am
Include lamps as a weapon.

Decide what scale you want.

Dots moving around? A click and shoot thingee (Like last stand)? 1st or Third?

Do something wierd like mate it with a RTS? A TBS? An RPG?!

ASCII? Text? Sprites? Models? Direct Brain Feed?

A combat simulator with just text?

A DF mod?

What language? GMaker? Basic? C++? Powerpoint?



 
Probably dots for forum.
Title: Re: No Hope
Post by: Ampersand on July 16, 2009, 08:28:08 am
Look at Doom the roguelike. Draw inspiration from it's combat system.
Title: Re: No Hope
Post by: Org on July 16, 2009, 09:29:50 am
Look at Doom the roguelike. Draw inspiration from it's combat system.

I already have an idea for combat. And shooting.
But I need more guns. :V

EDit:I could use some ideas for traits
Title: Re: No Hope
Post by: Heron TSG on July 16, 2009, 02:48:37 pm
Can you reserve a spot for me 10 days from now?

PS: Made art. Check IADS.
Title: Re: No Hope
Post by: Org on July 16, 2009, 02:49:13 pm
....

I checked. It was okay.
Title: Re: No Hope
Post by: Org on July 16, 2009, 03:30:20 pm
Strife I could use your help with guns.
Title: Re: No Hope
Post by: Org on July 16, 2009, 04:37:00 pm
Strife?
Title: Re: No Hope
Post by: Org on July 16, 2009, 09:34:19 pm
Can anyone help me with guns?
Title: Re: No Hope
Post by: Enzo on July 16, 2009, 10:07:16 pm
Just PM strife, he's been posting in other sections.

What exactly do you need help with, exactly, just ideas for zombiekilling weapons?
Title: Re: No Hope
Post by: Broose on July 16, 2009, 11:09:37 pm
I made some professional art for you, man.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: No Hope
Post by: Org on July 17, 2009, 08:59:54 am
MOAR SALZ GUD YES!

I need ideas for the weapons, and a 1-5 scale of
Weapon Strength
Rate of Fire
Accuracy


5 being the best
Title: Re: No Hope
Post by: mendonca on July 17, 2009, 10:44:17 am
MOAR SALZ GUD YES!

I need ideas for the weapons, and a 1-5 scale of
Weapon Strength
Rate of Fire
Accuracy


5 being the best

If in doubt, seek guidance from jagged alliance 2 v1.13 (this mantra works on many levels)

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=199401&page=1#Post199401 (http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=199401&page=1#Post199401)

also:

http://world.guns.ru (http://world.guns.ru)
Title: Re: No Hope
Post by: Org on July 17, 2009, 10:49:47 am
Eh, I would rather have someone who knows about it in RL say.
Title: Re: No Hope
Post by: sonerohi on July 17, 2009, 10:53:13 am
(http://img41.imageshack.us/img41/2585/07172009105242.png) (http://imageshack.us)

for your consideration.
Title: Re: No Hope
Post by: Org on July 17, 2009, 11:10:04 am
Lol.

I am using "hits" as health, only because thats easier than keeping track of body parts, but should slashing weapons have a special where they chop off a arm or leg, or sometimes a head?

Title: Re: No Hope
Post by: Strife26 on July 17, 2009, 12:16:02 pm
Gah. I'm not that much of an expert on rl guns.

I'd suggest that you have some difference between bullets and magazines though. And some provision to take aimed shots (with heads being insta-kills)


.22 Long rifle
Strength: 1
Rate of Fire: 3
No magazine
Hand load 7
Accuracy 3
Range 3
Weight Light
Bullet Weight Very Light

M1911A2 .45 Handgun
Strength: 3
Rate of Fire 3
Magazine: 7
Accuracy: 3
Range: 2
Weight: Light
Bullet Weight: Medium

R700 Bolt Action Rifle
Strength: 5
Rate of Fire: 1
Bolt Action
Accuracy 5
Range: 4
Weight Heavy
Bullet Weight: Heavy
Title: Re: No Hope
Post by: Broose on July 17, 2009, 12:32:06 pm
Lol.

I am using "hits" as health, only because thats easier than keeping track of body parts, but should slashing weapons have a special where they chop off a arm or leg, or sometimes a head?



Hits are fine, but I recommend at some point you switch to keeping track of body parts. It's a lot cooler.
Title: Re: No Hope
Post by: chaoticag on July 17, 2009, 01:04:18 pm
I think a zombie rts would be a good idea, sort of like reclaiming the world after the zombie menace has most of it down, and establishing your gov't as the only legitamate one or something. I would have had it like the civ games, with multiple ways to win and stuff, and adding the need for food.

Also, for weapons:

AK-47:
Strength: 3
Rate: 3
Range: 4

Shotgun:
Strength: 5
Rate: 1
Range:2
Title: Re: No Hope
Post by: Org on July 17, 2009, 01:14:44 pm
Gah. I'm not that much of an expert on rl guns.

I'd suggest that you have some difference between bullets and magazines though. And some provision to take aimed shots (with heads being insta-kills)


.22 Long rifle
Strength: 1
Rate of Fire: 3
No magazine
Hand load 7
Accuracy 3
Range 3
Weight Light
Bullet Weight Very Light

M1911A2 .45 Handgun
Strength: 3
Rate of Fire 3
Magazine: 7
Accuracy: 3
Range: 2
Weight: Light
Bullet Weight: Medium

R700 Bolt Action Rifle
Strength: 5
Rate of Fire: 1
Bolt Action
Accuracy 5
Range: 4
Weight Heavy
Bullet Weight: Heavy
What do you mean by difference between bullets and magazines?
Also, thanks.

Lol.

I am using "hits" as health, only because thats easier than keeping track of body parts, but should slashing weapons have a special where they chop off a arm or leg, or sometimes a head?



Hits are fine, but I recommend at some point you switch to keeping track of body parts. It's a lot cooler.
Thing is, its hard to keep track of.

I think a zombie rts would be a good idea, sort of like reclaiming the world after the zombie menace has most of it down, and establishing your gov't as the only legitamate one or something. I would have had it like the civ games, with multiple ways to win and stuff, and adding the need for food.

Also, for weapons:

AK-47:
Strength: 3
Rate: 3
Range: 4

Shotgun:
Strength: 5
Rate: 1
Range:2
Thanks for guns. What is the name of the shotgun?
Title: Re: No Hope
Post by: Strife26 on July 17, 2009, 01:17:07 pm
It's a nice touch that will make nit picking gamers happens.

If you play COD4, for example, you can take your M16 and fire one bullet. Then reload, then fire one bullet. In real life, you're limited by both your clips and your bullets.
Title: Re: No Hope
Post by: Org on July 17, 2009, 01:20:53 pm
Like this:
Cod4-Fire a bullet, reload, and you dont lose all the bullets in your first mag

No Hope
You would still have that mag with -- Bullets

Or what?
Title: Re: No Hope
Post by: chaoticag on July 17, 2009, 01:35:13 pm
Not sure what to call the shotty, I just moddled it on the generic two chamber shotgun. Consider it a placeholder for now.
Title: Re: No Hope
Post by: Org on July 17, 2009, 02:06:20 pm
Okay.

Also put the noise of it. Really loud to silent.

Title: Re: No Hope
Post by: chaoticag on July 17, 2009, 02:50:22 pm
AK-47:
Fircracker

Shotgun:
BANG! (loud)
Title: Re: No Hope
Post by: zchris13 on July 17, 2009, 03:15:14 pm
On a 1-10 scale.
10 being explosion overpressure wave (will explode your brain), to 1 being a silenced pistol or bow (champagne cork popping or less).

AK-47
What, like a 4 or a 5?

Shotty
Maybe 6-8?
Title: Re: No Hope
Post by: Org on July 17, 2009, 06:18:33 pm
Then I'm wondering about food-
Should there be different types of food?
Should you be able to add food together?

And how should people be able to get new supplies?

Suggestions please.
Title: Re: No Hope
Post by: GruffyBears on July 17, 2009, 06:40:48 pm
Then I'm wondering about food-
Should there be different types of food?
Should you be able to add food together?

And how should people be able to get new supplies?

Suggestions please.

Yes.

"Dude, help me out here! I'm down to my last clip!" "I can't! I'm making Beef Strogonof!
Title: Re: No Hope
Post by: Org on July 17, 2009, 06:43:52 pm
"Just wait! I'm adding the spices! Joe? Joe? Oh hi, who are yo-OW! Thats my arm! Oh God!"

Whats the bullet size of a Deagle?
Title: Re: No Hope
Post by: GruffyBears on July 17, 2009, 07:13:26 pm
Either .357 Magnum, .44 Magnum, or .50 AE.
Title: Re: No Hope
Post by: Org on July 17, 2009, 07:15:12 pm
Ill go with .50 AE.

Title: Re: No Hope
Post by: GruffyBears on July 17, 2009, 07:31:11 pm
We need planes too. (http://www.penny-arcade.com/comic/)
Title: Re: No Hope
Post by: Org on July 17, 2009, 07:34:37 pm
No

And how should people be able to get new supplies?
.
Title: Re: No Hope
Post by: Enzo on July 17, 2009, 07:49:38 pm
No

And how should people be able to get new supplies?
.

Getting new supplies should simply involve exploring (abandoned buildings and stuff), to keep everyone from just bunkering up for the entire game. So, for instance, you can go out to the shed and grab a chainsaw without risking much danger. Traveling across town would be a huge risk, but that's where the flamethrower is. Realistically, food and weapons will rarely be in the same place so you'll have to look around a fair bit to survive.

Also, required zombie-killing weapons :
Chainsaw
Hatchet
Machete
Shovel
Flamethrower
RPG (http://www.motionpicturearmourer.com/rpg.jpg) (Rocket Propelled Grenades)
Minigun (http://mysite.verizon.net/nchojnowski/munition/minigun.jpg)

So...does this game have a win condition, or is it just "last as long as possible" (as the name implies)? It would be cool if there was something like a missile silo outside of town, and nuking the town was the win condition  ;D
Title: Re: No Hope
Post by: Org on July 17, 2009, 08:00:41 pm
It is indeed "Stay Alive" for as long as possible.

Eh, bunkering up was what it was supposed to be a little atleast.  ;D

Well, I have examples of locations for different difficulties, and Ill quote it:
Quote from: No Hope
Location
Easy
Small Food Store-A Few windows, Food, Water, and maybe a few other commodities
Farm
Moderate
A Forest- Survivors mostly out in the open, zombies will have cover, plants, maybe a river
Small Town-Lots of Cover for Zombies, Open Space
Hard
Field(Plane Crash)- Survivors hurt, maybe some cover, food in plane

You can use others, as these are just examples of what you could do.

Not the largest section, but something nonetheless.
This game wasn't meant for a forum really. More of a table top game. But I can somewhat make do. The problem with moving is(well, as it was to be, a tabletop game, thats difficult unless you have many buildings) its work. More pictures to make, and that takes more time. I might, but then again, I most likely might not.

Which still leaves me with that question of supplies.
Title: Re: No Hope
Post by: Org on July 17, 2009, 08:33:50 pm
Finished two and a half or so pages. Its looking okay, still working on guns and other weapons.

Also, I need suggestions on Explosives, Automatics, and other things like that.
Title: Re: No Hope
Post by: GruffyBears on July 17, 2009, 09:10:44 pm
Explosives:
---1---
--121--
-12321-
--121--
---1---
3-Pwned. 2-Badly wounded. 1-Less badly wounded.
Title: Re: No Hope
Post by: Rilder on July 17, 2009, 11:16:50 pm
You need bows and crossbows and the ability to make arrows out of the bones of zombies.
Title: Re: No Hope
Post by: Org on July 18, 2009, 09:15:09 am
You need bows and crossbows and the ability to make arrows out of the bones of zombies.
No.
Thats unrealistic
Title: Re: No Hope
Post by: Org on August 02, 2009, 04:42:23 pm
Bomp?

Decided to do the body parts thing. Havent worked alot though. Still need help. On misc. items too.

Edit:Anyone know the mag size of a AK-47?
Title: Re: No Hope
Post by: Phantom on August 02, 2009, 04:54:27 pm
Check this game called urban dead, not to stupid (I got this chainsaw from the mall and killed the zeds. Wazzup man...) not to much stuff ( THAT DUDE DROVE A CAR THROUGH THE BARRICADE!) There could be one military base, everyone would be gone now though, unique weapons, but you would need practice a bit, like you use to be a hunter, Police stations would have low level firearms, a hardware store would have portable generators, that stuff works. Oh and flare guns.
About 30 bullets I think
Title: Re: No Hope
Post by: Org on August 02, 2009, 05:15:14 pm
Thanks. Eh. That game is okay.
Title: Re: No Hope
Post by: Phantom on August 02, 2009, 05:16:14 pm
Excuse me, but where would you get an AK47 in your games setting?
Title: Re: No Hope
Post by: Virex on August 02, 2009, 05:45:02 pm
As for explosives, you'll be surprised how many bangy things you can make at home or get your hands on relatively easely.

First of all, any firework's dangerous, especialy when it's packed togheter in a pipe or something. It's not too unstable though, so short-term storage and handling shouldn't be a problem. You might want to cover the bmb in vaseline to make it water-tight.

Another easely obtained explosive that can be used to make a bomb is Amonium Nitrate, which is common fertiliser. I don't know if it's good for a pipe bomb, because it's usualy used to load a van up, which is capable of blasting away pretty much an entire street full of zombies. It has the added advantage of requiring an initiating explosive, which makes storage and transport very safe compared to toher bombs.

Potassium Chlorate, which is also usefull for pipe bombs can be made from bleach and potassium chloride (sodium-free salt). Not too safe for storing though.

Then there's things like a Crofty bomb: Sodium Hydroxide (you can get it as a sink cleaner, Crofty is a dutch brand) mixed with aluminum tape will generate large amounts of hydrogen gas which can cause a pressure explosion folowed by deflagration when it's in a closed container. Only works if made on the spot, but pretty damn effective.

Solidox is sometimes sold in hardware stores and it's a highly oxidising agent. When mixed with something like sugar it becomes an excelent explosive, though not safe for storage. Making such a bomb is best done at the spot.

and then there's nitrocellulose, or gun cotton. This can be made from sulphuric acid, nitric acid (both can be bought as cleaning agents) and cotton. This burns very violently and rapidly and comes in different variations, one of which is sometimes used as rocket fuell. When made well and confined in a container it's a far more powerfull explosive then gunpowder or even TNT. The less powerfull variants are also pretty safe to handle, unlike most explosives (just don't let it come into contact with something hot).

Any powerfull oxidising agent mixed with sugar or powdered aluminium and confined can give a pretty nice bang. Potasium Permanganate fits the bill nicely and is often freely availible as amongst others a pool cleaning agent. Mixing it with aluminum powder from a paint shop will yield a powerfull yet unstable explosive. The same explosive made with sugar instead of aluminum powder is less powerfull but safer for handling. Still it's best made on the spot since potasuim permanganate is safe for handling and so are sugar and aluminum powder unless you'd manage to get a powder explosion out of it...

Much more examples of home-made explosives can be found around the interwebs, most of which contains easy to obtain substances like those mentioned.

I sugest moddeling in at least some of these explosives, if only to give a nice touch of detail to your game.
Title: Re: No Hope
Post by: Org on August 02, 2009, 06:10:07 pm
Thanks Virex!
Fireworks are in. Maybe used as a signal too.

I could use fertilizer...

Not sure about the other ones.
Title: Re: No Hope
Post by: Virex on August 03, 2009, 05:42:43 pm
Thanks Virex!
Fireworks are in. Maybe used as a signal too.

I could use fertilizer...

Not sure about the other ones.

The other ones are a bit less well-known to the general, non-chemist public, but I'd think that adding the ability and possibly even the need to make your own explosives would be pretty interesting. If you're afraind about people don't kowing how to do things you could scatter clues around. Place some coppies of the Anarchist's cookbook here and there. Put down some notes about home-made explosives. Have some survivors tell you about it.

The reason behind it is that early on, explosives and ammo are in good supply. But as time goes on, these become scarce. It would be an interesting development if you'd eventualy need to scour for possible ingredients for explosives and ammunition yourself (tip: Black powder from fireworks, a sturdy pipe that's closed on one side, a piece of cloth and ome scrap metal or glass pieces makes a nice makeshift shotgun. donīt expect it to have a usefull range though)
Title: Re: No Hope
Post by: Killas[SiN] on August 24, 2009, 10:32:43 pm
Hmmm...

I suppose over time the zombies could morph and evolve to counteract the strategies the players are using:

The Players like to place a well aimed clip into the zombie's head. The zombies begin to evolve plated foreheads. Now you need several bullets or a whole clip to take down one guy in the forehead.

However, because of the bone mitigation to the forehead (I hope I used the right word) their bone structure is weaker and more vulnerable in other body sections, E.G the hand and leg bones are more easily broken.

That forces the player to add variety to their tactics, it also could be used to make the zombies have deliberate weaknesses, which you can then exploit later on with other weapon types.

Also, can zombies swim? Can they leap? Are their special types like in L4D?
Title: Re: No Hope
Post by: Phantom on August 24, 2009, 10:34:38 pm
...
Well there could be different types of zombies, one type could be like the one in this Flash Game (http://www.kongregate.com/games/FreeWorldGroup/zombieman/)
Title: Re: No Hope
Post by: Org on August 25, 2009, 05:35:41 am
No.