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I was thinking about game balance..it could be an option..like the game should be realistic,and reality/fantasy is not that balanced..think to someone who is a born as a dragon and someone who is born as a goblin...
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I don't think 'realism' is the best adjective to apply to this type of game. It seems to me that what is desired is immersiveness - continuity within the game, and things that make sense, even if they don't exactly mesh with reality.
As for the goblin/dragon thing, dragons are famously rare, to balance their huge power, whereas goblins take their strength from numbers.
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H, nice shades. Zonk, What is meant by "an option"? Are you suggesting that there be an option to completely wipe out game balance (so that goblins and dragons might swap the usual frequencies that Harlander describes)? That would be different -- having a few reclusive goblins that know how to hide and cities full of dragons. Or were you talking about the player? I think we may have mentioned this on the old board... there isn't really any problem with the player controlling an overly powerful character; it just might be harder to "score" fairly (whatever form scores take).
[ June 10, 2001: Message edited by: Toady One ]
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I agree with Harlander(sp?)...
The game only needs to have a smooth system of HOW things work.. and they will balance themselves out. Its not a question of an option I think (though I agree that Tarn's note could be quite possible.. that could suck!!! hehe.. a town of dragons.. oops!)
If everything is done right.. eventually everything will fall into balance, or just crash to a non-working system. I think the major task will be to make sure that all the components to have a stable system are there. Then everything will be great! :-)