Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Taritus on August 01, 2009, 08:57:07 pm

Title: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 01, 2009, 08:57:07 pm
Well, if anyone remembers me working on this monstrosity before, I've revamped it to a quality I feel is acceptable, and now I'm planning on doing some preliminary runs with the current rule set.  And so, without further ado, the rules:

Spoiler: Rules (click to show/hide)

Those are just the, unfortunately long winded, game rules.  The actual process of acquiring cards is pretty simple.  You start with 50 points to spend on cards to fill your deck.  A 'booster pack' comes with 11 cards in it and costs 10 points.  A full starter deck, of which only two have been made so far, cost 40 points.  For each win you get 15 points, and for each loss you get 5 points.  Also, there can be multiple people playing a game of D:TH, so there will sometimes be multiple losers.

Whenever a player starts their turn, I'll generate a random (http://random.org) number to determine which card they draw from their deck and PM them what they card they drew.  I'll keep track of what cards they have in their hand, and I suggest players do as well.

To sign up just post saying you would like to play and pick a deck, or choose a booster.  The booster contents are listed in text files formatted to make editing them easier for myself in Notepad++.
Booster 1: The First War (http://dffd.wimbli.com/file.php?id=1269) 120 different cards.  A Booster pack gets you a randomly selected 11 cards.  Costs 10 game points.
Starter Deck 1: The Mountain Halls (http://dffd.wimbli.com/file.php?id=1270) Contains 40 cards, though I doubt any worthwhile combos. Costs 40 game points.
Starter Deck 2: The Sylvan Retreat (http://dffd.wimbli.com/file.php?id=1289) ''

Current Players:
CJ1145
Mr.Person
Nevyn
Org
DF newb
webadict
RAM
Frelock
RedWarrior0
Rooster
Errol
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: CJ1145 on August 01, 2009, 09:04:41 pm
A rather unique idea. I'll give it a go. Probably aim for the Dwarf deck.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 01, 2009, 09:24:01 pm
I'll definitely be playing. Hehe.

EDIT: It still looks like there's some issues. Dwarf farmer = infinite food on that turn. Also, shouldn't that be "Dwarven farmer" instead of "Dwarf farmer"?

I have major issues with the event cards. Anybody who's played Yu-Gi-Oh! will know what I'm talking about. Specifically, they're all free. Although none of them seem particularly overpowered (except Eruption, which is broken as hell, ESPECIALLY if it's free and you you can play it turn 1. At that point, it might as well say "You win"). The events need resource costs.

The "Desert of Death" set is looking kinda bad, tbh. It's too linear. I find mentioning specific cards by name in a TCG pretty much always sucks. Just take my word for it, no matter how tempting it seems, you should change the set now while you still can. If you don't, unless you make the cards really good, most people won't even bother with the theme you've made. At the moment, it's actually looking kind of silly if you have a few Giant Desert Scopions in your deck. In fact, I have to say, I think a deck made with only the Desert of Death could be absolutly nuts.

Seriously, use tap and untap instead of the (X) and -(X) bullshit.

Actually, looking at it, I still don't understand why you're making a new TCG to be like Magic when you can just, you know, use Magic. The only major difference I've seen appears to be persistent resource storage and specific resource names. Although those 2 are flavourful, I don't think they're worth it. Between your odd templating, your terrible card balance, your mediocre set making skills, and the whole thing being unnessacary in the first place, I may wind up not playing much. Still, I might be looking at it badly and it should be fun in any case, so I will at least make a deck, but unless the starters are ridiculously good, I'll probably just grab boosters looking for soldiers, Spinning Blade Trap, and Elephant Matriach. Might also splash for a volcano if I get an Eruption or 2 via trading. Question, what's the max copies of a single card a player can use in a deck?

In any case, if you want, I'm willing to help you in whatever way you want in whatever way I can.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 02, 2009, 01:25:50 am
Wow.  That was a bit harsh and all, but thanks for the criticism.

I could've swore I had added a (X) symbol to Dwarf Farmer's cost...  I'll work on that one, since it'd be even goofier if I'd just add the (X) symbol.

I'll probably keep my (X) and -(X) bullshit, sorry.

Wasn't thinking much when I tossed Eruption in there.  I'll may just end up rethinking the whole of the event card system anyways, as it does add that shitty Yugioh's get the rarest cards you can feel.

About the whole DoD set, it was a bit of an after thought and I may just scrap it, and start on a full second set.

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 02, 2009, 02:28:16 am
Well, the (X) and -(X) may just be me. You may wanna ask other people about that one.

To be fair, it is hard to gauge power level of cards without playing with them. Most people thought Tarmagoyf was junk before Future Sight came out. Then a foil one started costing $50 with playsets going for over $100 with considerations of banning it in standard. I think Eruption might actually be fine since the Volcano you need to play it will kill you eventually, although that doesn't stop it from being a powerful finisher.

I forget, some of the constructions are non-creatures, right? It's important there are non-creature cards that can stick around and help you in various ways.

Hey, it's a work-in-progress. Like I said, actual playtesting should be fun and may prove me wrong on certain parts. In any case, it's ok if there are powerful cards in the set next to very weak ones, I just dislike it when there are common cards in the set that are worse than an equivalent rare in the set. Assume all decks will play maximum of rares. Do NOT assume the card pool is limited in size. It's not.

On the plus side, I don't see any grievously broken cards, although I do dislike how the human resource getters are worse than the dwarven equivalent. They should probably get a buff to their power at least to help even the playing field. Remember, you're gonna miss stuff like that. I'm gonna miss stuff like that. Playtesting should make stuff like that glaringly obvious.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Pandarsenic on August 02, 2009, 05:25:22 am
I'll look into helping playtesting.... tomorrow. X_X

For now, tagged for replies.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Asehujiko on August 02, 2009, 05:56:43 am
Your GCS seems woefully underpowered. It's 5 times more expensive then a mountain goat for only +2/0 and it has the same ability except twice the cost. If i had 9 food, i'd rather spend it on 3 goats and have them all use their ability then take a single spider and have it use it's special once. I know the spider can use it an infinite number of times but really, when will you have 8+ food lying around and nothing better to do with it like using it on goats?

Human Assassin is dirt cheap, tough and can wreck a fortress in 4 turns for free. If you get lucky and  start with 3 of them and a Surprise Draft or two, you can play them all in turn 1 with your starting supplies, surprise draft one, use his special and use all 3 of them in your second turn. The only counter to this starting hand is getting hit by Eruption right away or other players spamming events to kill them with -1/-1 counters from DoD which seems to be the only purpose for it and is superseded by Desert Oasis in every other way. The second draft is just a failsafe if one of them gets killed.

Minor things:
Sword Filled Weapon Trap refers to untapping instead of -(X)
The wording on Giant Eagle is unclear. Can you kill somebody else's Carp with it or not?

I'll help with playtesting to iron out some bugs but i may be a bit slow because I'm not sure if my hotel has internet or if I need to wander around Paris until i find some wireless network to hijack.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 02, 2009, 06:02:09 am
I am up for a challenge...
I will join...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 02, 2009, 01:26:07 pm
Made lots of suggested changes:
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 02, 2009, 07:16:48 pm
Seems like a good idea
I'll Play-test...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 02, 2009, 08:14:24 pm
in. 
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 02, 2009, 09:11:06 pm
This looks promising. I suppose I'll try.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 02, 2009, 09:45:28 pm
Can I request a Gobbo Deck looking something like this???

Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 02, 2009, 11:35:32 pm
This seems very interesting.  I think I'll join in, with the elf deck and a booster pack (we do get 50 points, right?).
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 03, 2009, 12:09:56 am
I would like 5 boosters please.

What do the pluses and asterisks after the card names mean?

P.S.
 I have a thread for running games of this. (http://www.bay12games.com/forum/index.php?topic=40162.0)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 03, 2009, 02:21:59 am
I would like 5 boosters please.

What do the pluses and asterisks after the card names mean?

The pluses and asterisks denote rarity, and the number following them denote what random numbers will result in those cards.

Also:


I also uploaded a small fix to the Elf deck because while there are two Mountain Rumblers there, there aren't any mountains to rumble.

I really need to write a parser for the files so I can just run a python script and have it output this stuff...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 03, 2009, 03:34:45 am
Almost forgot, 5 boosters, please.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 03, 2009, 03:40:33 am
In the future, do you want deck creation information in this thread or sent via PM?

Spoiler (click to show/hide)

Then announce myself as ready to play.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 03, 2009, 04:59:53 am
Hey, what say you about my Gobbo Deck last page???
If I can't have a Started that is close to that (You look and edit it as you like), give us 5 boosters please...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 03, 2009, 05:50:29 am
I think Ill try for a dorf deck.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 03, 2009, 06:49:49 am
Great Redwood Treehome doesn't seem to have a purchase cost.

Woodshaped Home doesn't seem to have a toughness.

I have made a deck with 20-40 cards from the list of cards in my booster packs.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: CJ1145 on August 03, 2009, 07:21:31 am
I'll take 5 boosters.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 03, 2009, 08:10:15 am
How much will people do per post? I can see this going very slowly when it comes to situations in which people need to respond to each other.

Can I challenge Frelock now?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 03, 2009, 08:38:11 am
Oh yeah. I'll take 5 boosters.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 03, 2009, 09:11:36 am
Looks, well, interesting? I will not join, but watch how the game's coming out. It's a wee bit confusing for me right now.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 03, 2009, 12:40:49 pm
I accept RAM's challenge, and await our GM's approval.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 03, 2009, 02:26:29 pm
Thanks RAM for the corrections there, you can redownload the set to get the latest changes, though what's in your deck?  Just post it all in a spoiler.  Otherwise, I'm ready whenever.  Flipping a coin, heads Frelockk goes first, tails RAM goes first.

And, the result is tails.  Once RAM gets his deck up I'll go ahead and draw his hand and PM it to him.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 03, 2009, 05:10:43 pm
Ill take four boosters. Plox.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 03, 2009, 08:55:14 pm

So, by some terrible bit of fate, you got shafted by the RNG.  Hard.  I tossed in a Mountain Peak and a Winding Brook, since you have so many Goblin Tunnelers and Turtles.  Good luck there...  I'll get everyone else's together tomorrow.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 03, 2009, 09:04:41 pm
I wanted some booster packs...?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 03, 2009, 09:07:46 pm
Spoiler: My Deck (click to show/hide)

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: CJ1145 on August 03, 2009, 09:07:54 pm
He said he'll get us tomorrow.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: LegoLord on August 03, 2009, 09:32:31 pm
This looks neat, although I was wondering about the issues with posts and whatnot.  It would be nice if the OP could get a site running that basically allowed people to get together with their accounts and have their cards tracked and dealt automatically, but that seems extremely difficult so I wouldn't worry about it.  I haven't taken a look at cards yet but I will in a bit.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 04, 2009, 01:15:25 am
So I was building my deck when I noticed there doesn't appear to be any way to produce metal beyond what you start with. Was that intentional? It's fine if it was (Ration dat magma), but I just wanted to make sure you're ok with it being impossible to generate more metal.

Edit: Oops, missed the dwarf furnace-worker. I guess I should of taken that theme deck. Now I'm fucked. Hard. For reference, there needs to be more guys that make metal.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 04, 2009, 03:37:15 am
Yeah, there needs to be a goblin you can butcher for metal...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 04, 2009, 02:20:55 pm
Uh, yeah.  I've got plans for a good number of creatures and other things that will give you some more metal.  Otherwise, yes, you're fucked hard, though it's relatively designed that Elves don't need metal and Humans and Goblins can just take what they need from a Dwarf player.  Kobolds aren't really made for much beyond just being fillers for a deck, so they don't have much in the way of resource gathering.  Also there will probably be another major race in the next set, I'm thinking Orcs.

And about how much a player can do in a post: If they do something that requires me to roll a number, such as drawing a card, that player must stop their post there.  They can continue once I provide a result for a roll.



CJ's will be up later today hopefully.  It's just so tedious, I can't stand to do more than 10 packs at a time...



RAM Vs. Frelock

RAM goes first.

Turn 1:
RAM: 23 in Deck, 5 in Hand, 10 FS.
Frelock: 40 in Deck, 0 in Hand, 10 FS.

RAM's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

Frelock's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

RAM's Field:
Nothing

Frelock's Field:
Nothing
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 04, 2009, 04:40:18 pm
I know that my Name comes out to be something Like NO ONE, but still...
You seem to keep missing my posts...
I asked for 5 Boosters a while back now, and well this was before Org and Webaddict did...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 04, 2009, 04:44:56 pm
Got like 3 mole dogs. :I
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: theevilmonk on August 04, 2009, 04:53:04 pm
actually I beleive you got 4
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 04, 2009, 04:54:40 pm
actually I beleive you got 4
You are right. Missed one, I did.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 04, 2009, 05:43:25 pm
Can we trade?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 04, 2009, 06:03:13 pm
Can I get 5 boosters, also I would like to see Demons as a new major race :D
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 04, 2009, 06:19:25 pm
YOU CAN ONLY GET 4 BOOSTERS!... Right?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 04, 2009, 06:33:54 pm
You can get 5, you have 50 points.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 04, 2009, 06:38:23 pm
LOL I CAN HAZ MISREAD?


One more booster plox.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 04, 2009, 07:45:54 pm
I could see demons being noble beasts...

Beginning Phase
 As the first turn I figure that I don't draw.

Primary Phase
 Play [Real Men Stand and Fight]+ 8food remains.
 Play [Dwarf Farmer] 5f
 Play [Elf Bowsniper]+ 3f 1w
 Play [Elf Tree Singer] 2f

Combat Phase
 no actions available.

Secondary Phase
 zip.

End Phase
 5 or less cards in hand.

23 in Deck, 1 in Hand, 10 FS.
f2 w1 s3 m3

in play:
[Real Men Stand and Fight]+
[Dwarf Farmer]
[Elf Bowsniper]+
[Elf Tree Singer]
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 04, 2009, 09:18:55 pm
Spoiler: Org's Booster results (click to show/hide)

Also, minor update to the main set. 
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 04, 2009, 11:44:48 pm
I'll trade for all water and mountain biomes. I'll trade pretty much everything I've got for more of those 2 biomes.  I'm also looking for guys with the resource stealing ability.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 12:40:03 am
Would you trade a [Sword-filled Weapon Trap]+ and a [Mountain Peak] for your [Deadly Carp]* and a [Snapping Turtle]?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 05, 2009, 01:31:44 am
I have to say, my mountain stuff isn't as good as my water stuff. Let me revise that statement and say I now only want water biomes. I rather much like my carp, to tell the truth. I'll trade off any of my miners/tunnelers/mountain peak/elf mountain rumblers. I know the mountain stuff isn't great, but it can generate a lot of stone very quickly, which makes for a promising end-game. Traps, traps, and more traps (Which I will trade off, too). Of course, I also want more aquatic critters, as well. Since my crap kinda sucks, I can promise cards or points I'll get in the future, if you want. I'll work out a deal, as long as I have a that damn longnosed gar, the snapping turtles, and a few sharks at the end of this.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 05, 2009, 03:31:11 am
Taritus, I need a hand for my match with RAM.  Also, wow, what an opening play.  He negates my most effective combo, gets a steady food/wood supply, and has a sniper to take out any of my units he deems unworthy of the field.  Props to you, RAM.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 05:33:33 am
To Anyone who wants to trade...
I am looking at your Gobbo Cards, Each one that has something to do with Goblins I will look at.

Also What is the Max number of same name cards we able to add to the deck???

The Cards I offer are as Such...
Spoiler (click to show/hide)

The Cards I want are as such...
A M in front of the Card is a Must Have...
I also make Fair Trades (given the fact that its all new,) so don't expect me to ask for a 'Rare' for a couple of Miners. (Unless you offer it. Ke Ke Kek...)
Spoiler (click to show/hide)


Until I get something to work on for this Deck. I will be using some, well, Slaves, in the one I am working on. But I hope someone wants something from the pack...

Also of Note
The more that I am closer to making this deck,
My Elves will be up for Trade, this Includes the [Elf Wind Archer]*, a [Human Merchant Lord]+ and a [Sword-filled Weapon Trap]+ if I feel that I won't be needing it, will be added.

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 05, 2009, 05:43:19 am
I have Golbin Spire x2.

What elves do you have?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 06:17:09 am
These
73 [Elf Fruit Gatherer]
89 [Elf Archer]
81 [Elf Archer]
114 [Elf Wind Archer]*
77 [Elf Tree Singer]
108 [Elf Bowsniper]+
91 [Elf Blade Smoother]
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 07:20:45 am
Nevyn, will you trade my two [Goblin Brute]s and a [Severe Wound] for your [Surprise Draft], [Winding Brook], and [Elf Blade Smoother]?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 07:44:28 am
I was actually wondering if I could get that Standard bearer off u for one less brute,
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 05, 2009, 07:44:54 am
Neyvn I will trade you:[Severe Wound]x 1, [Hasty Retreat] x 2, [Goblin Bonehoard]+ x 1, [Corner Castle Tower]+ x 1, [Broken Supply Chain] x 1, [Feral Beakdog] x 1, [Goblin Swordmaster]+ x 1, [Hasty Retreat] x 2, [Goblin Obsidian Spire]+ x 1, [Petty Goblin Thief] x 1, and a [Naked Mole Dog] x 1.
for your: 37 [Crossbow Dwarf]+
4 [Dwarf Miner]
3 [Dwarf Miner]
1 [Dwarf Miner]
9 [Dwarf Farmer]
14 [Dwarf Herbalist]
18 [Dwarf Herbalist]
44 [Dwarf Weaponsmith]+
45 [Dwarf Mason]+
54 [Swordsdwarf]+
399 [Surprise Draft]
412 [Magma Accident]+
451 [Active Volcano]+

13 for 13 cards.

Edit: it took me so long 2 other people replyed :(
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 08:04:32 am
DFnewb. Are you new to TCG like games???
Granted that this is forum based and the Boosters are Gen'ed through Random Numbers, but Card for Card don't always work. The numbers next to the name is the number chance that it will be rolled, no if you notice the extra symbols and then different numbers for the same thing, you can work out what the chances of getting a card is...

Dwarf Miner looks to have 5/??? (Say 250) to get a card in a roll, while the card Swordsdwarf, might only have 2/??? to roll it...

What I will offer in exchange is this though...
Hasty Retreat x 2 = Dwarf Miner x 2
Severe wounds x 1 = Dwarf Miner x 1
Goblin Spire x 1 = Swordsdwarf x 1
Goblin Thief x 1 = Farmer x 1
Castle Tower x 1 = Mason x 1
Sword Master x 1 = Weapon Smith x 1
Beak Dog x 1 = Herbalist x 1

Also you know you put the Hasty Retreat twice...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 05, 2009, 08:29:47 am
I will finalize the trade if instead of the Mason I get another Herbalist.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 08:38:26 am
Deal here,
Now we just need for Taritus to acknowledge this Trade...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 08:40:56 am
Awwww, geee, the standard bearer, but it is really nice. Anyway I am not going to trade anything in my current deck until this game is over. What if I throw in a [Kobold Instigator] instead?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 05, 2009, 08:45:29 am
are we tracking the numbers?
If we are here are the cards I traded Numbers:
209 [Petty Goblin Thief]
214 [Goblin Swordmaster]+
296 [Feral Beakdog]
353 [Corner Castle Tower]+
358 [Goblin Obsidian Spire]+
378 [Hasty Retreat]
380 [Hasty Retreat]
404 [Severe Wound]

Edit also just wondering but what does the magical tag do/will do?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 08:51:27 am
I think that the numbers just refer to the number that was used to pick them, the starter deck cards don't have numbers because they were not picked randomly. I haven't been checking the numbers, just the figures after the cards. Ideally you should only trade * cards, such as [Dwarf Dungeon Master]* for other * cards and + cards such as [Crossbow Dwarf]+ for other + cards. If you trade cards from different categories it becomes very confusing very quickly...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 05, 2009, 08:54:52 am
yes but the numbers keep my spread-sheet nice and neat :)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 09:00:16 am
Kobolds ain't inciting me, they are only a filler atm, come on, are you even using Gobbos???
What I would love to know is the Numbers to Roll them, and remember, In having no Symbol next to the Name means that it is common, (having a higher chance to roll and gain them) while a + means uncommon (medicore chance in getting them) and the * is Rare, (meaning there might be a 1/1000 chance in getting them)...

Ah Just went to have another look at the file, if you notice when you look at the Database on the first page, there is a group of numbers next to the name, this represents the number that is rolled to get the card...
There looks to be 455 Slots filled by the 120 cards that Taritus has created so far, so when you look at things like the Dwarf Miner, there is a 6/455 chance to get one in a booster Roll. Commons look like they have 6chances at each card, Uncommon has 3chances and a Rare is only one...

Hmmm well done on the Random side Taritus, but perhaps something like a more mixed up method so its not all, numbers 1 to 67 are dwarfs, shuffle them around perhaps...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 05, 2009, 09:06:43 am

Hmmm well done on the Random side Taritus, but perhaps something like a more mixed up method so its not all, numbers 1 to 67 are dwarfs, shuffle them around perhaps...


well he uses a random number generator so that would be useless...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 09:08:20 am
Well yes and no...
Granted its RNG, but still, I never liked the idea that it is printed in the same pattern...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 09:08:42 am
Make sure that you can handle duplicate numbers...

But the way it works is that the boosters are random, 11 different numbers from 1 to 455 are generated and the card that matches each number is added to the booster. The * cards typically only have 1 number, the + cards seem to have 4 numbers and the common cards seem to have 6 numbers. So there should be 4 times as many + cards as there are * cards, which makes * cards really hard to get...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 09:11:58 am
Ummm,
Didn't I just say that a couple of posts back RAM???
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 09:31:02 am
Yeah, pretty much, what can I say? I like overkill...

Also, I have only checked a few but the uncommons seem to have 4 chances.

The kobolds are on you list, and the rest of the stuff has Ms next to it. but almost a fifth of my deck is goblins at the moment so I am a little reluctant to dump them all...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 09:39:39 am
Yeah well you are playing at the moment too.
What is the Race you playing mostly though???
Like I said the Kobolds are fillers. Mainly after the Stealing kind...
(Miss counted, your right)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 09:47:58 am
Yes, I shall defeat my unworthy foe and earn great and powerful new minions in short order!

Mostly elves, but goblins come a close second, and I have some of everything rattling around in there, I don't really have enough cards to give my deck definition yet...

Maybe we will talk more once my match is over, but for now I fear that that is my final offer...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 09:50:51 am
Ugh Really want that Standard Bearer...
I still have those cards you wanted don't I,
Meh why not...

Trade is as Such...
RAM - [Goblin Brute] x2, [Severe Wound] x1
Neyvn - [Surprise Draft]x1 , [Winding Brook]x1,[Elf Blade Smoother]x1
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 09:54:42 am
Sounds good to me, so long as Taritus okays it.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 05, 2009, 11:31:59 am
Noooo! I want the brook along with a longnosed gar. I'll trade anything gobbo. You name it, I'll offer it. Well, I'll offer the elves and junk too, but I know what you REALLY want :D At the very least, I'll give you Goblin Obsidian Spire for the Longnosed Gar.

In hindsight, there probably aren't enough water in general yet to justify having 2 decks using them, but as long as we keep opening packs, it should come out ok. In any case, I really only need 4 , which is bad when you consider there are about 4 between all of us right now. Hehe. Worst case scenario, I'll be unable to play some of the fishies for a few turns sometimes. But they're so good, I don't mind.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 05, 2009, 02:35:03 pm
Alrighty, I finalized the Nevyn-DF newb trade.  That was hell.  I think I did it something like 3 times.  I'm not going to do another trade unless it's posted so I know who is giving cards.  If that's the format that trade is in just add 'from' in front of the names.  It may seem silly but it makes it easier because everything is just in notepad, and sometimes I screw up.  Also, I'm going to say you can't trade if you're playing, for simplicity's sake.  I don't want to accidentally remove cards in someone's deck by doing that.

Also, since RAM asked, the integer generator on random.org offers duplicates, so you can get the same cards lots in a pack.  I think someone got a set of dupes in two different sets.  It was really weird.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 05, 2009, 04:17:41 pm
Taritus, PM ahoy.  Rules clarification asked for.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 05, 2009, 05:20:12 pm
Alright, let's get this party started:

Beginning Phase:

Nothing happens.

Primary Phase:

Play [Elf Archer] 9f, 2w remaining
Play [Sounds of the Forest] on [Elf Archer] 8f 0w remaining; [Elf Archer] is -(X) and gets a +1/+1 token

Combat Phase:

Attack with [Elf Archer]+1, choose defender as [Elf Bowsniper]

Secondary Phase:

Play [Elf Fruit Gatherer] 7f remaining
Play [Adult Elephant] 3f remaining

End Phase:
2 cards in hand

Cards in play:
[Elf Archer]+1
[Elf Fruit Gatherer]
[Adult Elephant]

Resources:
3f 0w 3s 3m
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 06:44:29 pm
Sorry Taritus, It was past midnight here, and well I wasn't able to think clearly.
I meant to post a Trade screen much like the one with RAM a couple back but didn't get to it cause if Sleep...

The trade is correct right?

Nevyn--------------DF Newb
Hasty Retreat x 2 = Dwarf Miner x 2
Severe wounds x 1 = Dwarf Miner x 1
Goblin Spire x 1  = Swordsdwarf x 1
Goblin Thief x 1  = Farmer x 1
Castle Tower x 1 = Mason x 1
Sword Master x 1 = Weapon Smith x 1
Beak Dog x 1      = Mason x 1


Edit -
Oh and Mr Person.
I was actually wondering if I can get the Standard Bearer and The Mountain Peak for the Longnose Gar...???
And RAM, was there anything else you wanted instead of the Brook, I was actually gonna trade it to Mr Person, but I was not thinking clearly...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 05, 2009, 06:51:15 pm
Sure.

Nevyn----------Mr.Person
Longnosed Gar x 1 = Standard Bearer x 1 + Mountain Peak x 1
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 05, 2009, 06:52:59 pm
TURN SUMMARY:

RAM: 23 in Deck, 1 in Hand, 9 FS.
Frelock: 34 in Deck, 2 in Hand, 10 FS.
RAM's Resources:
(f) x2
(w) x1
(s) x3
(m) x3

Frelock's Resources:
(f) x3
(w) x0
(s) x3
(m) x3

RAM's Field:
[Real Men Stand and Fight]
[Dwarf Farmer] (X)
[Elf Tree Singer] (X)

Frelock's Field:
[Elf Archer] (+1/+1) (X)
[Elf Fruit Gatherer] (X)
[Adult Elephant] (X)



The Nevyn-DF newb trade is okay.  I already put that through.  Now, the Gar from Nevyn to Mr.Person, right?  Okay the Nevyn-Mr.Person trade is go too.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 06:56:35 pm
I'm offering him a counter offer...

Ugh is this Like Yugioh, in the battle sense where when you play a critter it can attack straight away? And what about counters you gonna let them happen? Or is this all, only in your turn thing...
(Been meaning to ask that)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 05, 2009, 07:02:31 pm
Oh, hell.  Thought that trade was final.  I'll go fix that.  Also, whenever you play a creature, it starts without an action, so no, you can't attack right away.  Frelock could attack right away because he had a Sounds of the Forest, which grants an action and a +1/+1 counter to a creature.  Not sure what you mean by counters.  Damage counters?  Damage can collect over a turn, but at the end of a turn it's all gone.  +1/+1 and -1/-1 counters are permanent however (and neutralize each other).
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 07:07:09 pm
No I mean like Countering...
Like, he plays a critter 1/1 critter, can I use Wounds on it to give it -1/-1 before he can use it....

Edit: I Play MTG by the way...

Edit 2: Are you trading things between me and Mr Person already???
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 05, 2009, 07:16:29 pm
I did accidentally make that trade, however I undid it: don't worry.  Well, seeing as there is no concept of a stack in the game, no you can't counter cards.  That's one of the things I tried to not bring over from M:TG, since that makes playing by post hard.  You'd have to play a single card at a time, but instead I'd rather let players play whole turns at a time.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 07:18:32 pm
Playing Phase by Phase actually works, it gives the opponent time to see what is done, then does something about it if they can, but if they can't or, say, an Hour passes then it goes through to the next phase...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 05, 2009, 07:20:26 pm
Possibly, but I'd prefer to not really do that.  I'm far from a patient individual.  Also, players can only currently play during their turn.  I believe there may be one card that can be played in an odd-off phase of your turn, but that's all.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 07:22:04 pm
M'okay...
Hey its your creation, just seeing things that might help ya...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 05, 2009, 07:36:19 pm
I did accidentally make that trade, however I undid it: don't worry.  Well, seeing as there is no concept of a stack in the game, no you can't counter cards.  That's one of the things I tried to not bring over from M:TG, since that makes playing by post hard.  You'd have to play a single card at a time, but instead I'd rather let players play whole turns at a time.

There you go, a good reason to make rules different form the MtG rules.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 05, 2009, 07:38:32 pm
Up for trading:
41 [Dwarf Weaponsmith]+
216 [Goblin Spearlord]+
202 [Goblin Beakdog Rider]
214 [Goblin Swordmaster]+
56 [Swordsdwarf]+
63 [Spear Dwarf]+
202 [Goblin Beakdog Rider]
52 [Dwarf Furnaceworker]+
19 [Dwarf Recruit]
206 [Petty Goblin Thief]
15 [Dwarf Herbalist]
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 07:47:05 pm
Well now, thats odd...
I never noticed Mr Persons Trade post...
Appeared out of nowhere...

Well Trade done between me and Mr Person...

Org,
I would like
[Goblin Beakdog Rider] x 2
[Petty Goblin Thief] x 1

Only if you see something you like of Mine that remains, would I like the Spearlord and Swordmaster...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 05, 2009, 07:49:27 pm
I want elves and humans.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 05, 2009, 07:58:22 pm
@Nevyn: *facepalm*  Okay, that trade is finalized.  Right?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 08:07:15 pm
Spoiler (click to show/hide)

Hey I Facepalmed myself
I was only waking up so give us a break...
Yes Trade done...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 05, 2009, 08:09:04 pm
Right now I am thinking about:
Pikeman
Archers
Wind Archer
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 08:12:27 pm
89 [Elf Archer]
81 [Elf Archer]
114 [Elf Wind Archer]*
108 [Elf Bowsniper]+
162 [Human Pikeman]+

For what???
Remember the Wind Archer is Rare...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 05, 2009, 08:16:28 pm
What all did you want?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 08:29:46 pm
I looked at your Booster Results...

[Elf Archer]
[Elf Archer]
For
[Goblin Beakdog Rider]
[Goblin Beakdog Rider]

[Elf Wind Archer]*
For
[Petty Goblin Thief]
[Mountain Peak]
[Broken Supply Chain]
[Goblin Obsidian Spire]+
[Goblin Obsidian Spire]+

[Elf Bowsniper]+
[Human Pikeman]+
For
[Goblin Spearlord]+
[Goblin Swordmaster]+

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 05, 2009, 08:34:05 pm
I want Broken Supply chain. What does Mountain peak do?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 08:39:46 pm
Well then I will have to keep the Wind Archer then.
Just relised that I only need one Mountain Peak and I have it already...

Mountain Peak gives u the Biome for some creatures, the Card Mountain Goat reads this...
[Mountain Goat] (279-284)
(f) x1 (Mountain)
{Beast}
(X) (f) x2 : (X) target creature.
1/1

The (Mountain) means that you need a Mountain Biome before you can play it. Mountain Peaks give that Biome.

Trade Offer is as such, do you agree???
[Elf Archer]
[Elf Archer]
For
[Goblin Beakdog Rider]
[Goblin Beakdog Rider]

[Elf Bowsniper]+
[Human Pikeman]+
For
[Goblin Obsidian Spire]+
[Goblin Obsidian Spire]+

Any Common Elf
For
[Petty Goblin Thief]
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 05, 2009, 08:41:33 pm
I accept the spire trade and the beakdog one
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 05, 2009, 08:49:38 pm
Anything for the Thief???
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 05, 2009, 08:50:48 pm
Wind Archer?

:V

lolno
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 05, 2009, 10:01:02 pm
(f) x2
(w) x1
(s) x3
(m) x3

Beginning Phase
 Draw card, grumble about how overpowered archers are.

Primary Phase
Activate [Dwarf Farmer] 4f
Activate [Elf Tree Singer] 3w

Combat Phase
 *Hurls profanities*

Secondary Phase
Play [Goblin Swordmaster]+ 2f1m
Play [Elf Tree Singer] 1f

End Phase

Still in play:
22Deck 0Hand 9FS
1f 3w 3s 1m

Can I choose not to pay a noble's demand and take the damage instead?

Maybe ranged attacks should be unable to destroy structures. You could have {Building Destroyer}s who could target specific buildings instead.

Don't worry about any trades with me until the match is over...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 06, 2009, 09:06:40 am
Org I will give you: 455 [Sylvan Forest]* which is a rare Biome that gives all elves +1/+1 and is a forest For your:
56 [Swordsdwarf]+
63 [Spear Dwarf]+
52 [Dwarf Furnaceworker]+
19 [Dwarf Recruit]
206 [Petty Goblin Thief]
15 [Dwarf Herbalist]
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 06, 2009, 11:26:14 am
Um, do all creatures -(X) at the beginning of your next turn or at the end of your turn? Because this is really imperative to Kobold Blowgunner, who sucks if it's at the beginning.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 06, 2009, 11:51:24 am
HEHE I'll play!
I LOVE this board! I come back from vacation and I see awesomness like this.
Also, you were faster than me. You created a Yu-gi-oh!/mtg crossover, and I am (still) doing that Roman Emperors ^^. The only reason your game was first is because I'm still doing all the pics :)
I LOVE your game rules and theme. This should be our main game (after DF)

5 boosters plx
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 06, 2009, 12:06:58 pm
Another slight flaw in the game is the lack of (m) gathering you can do. Also, if you run out of (m), you can no longer MAKE (m) or (s).

For future players, you'll probably NEED to take the first set, just to be able to play. Also, having the Elf set isn't bad either.

Some cards simply have abilities that are too random, too costly, or not as useful to use.
A good example is Ambush Discovery, which lets you see a a card in your opponents hand. For a cost of 2 (f) and 2 (w). Even if the cost were reduced, it still isn't a great card. The cost would have to be zero in order for anyone to consider it.
Or Woodshaped Home, as you'll only have to repay the play cost each time. Sure, it might save you a card once in a while, but rarely.
Goblin Spire will never be able to be played, since that 10 (s) cost will hardly ever be reached. If it were +2/+2 or a lot less [5 (s), maybe], that'd be more fair. (Considering Sylvan Retreat gets a +1/+1 for Elves... for free!)
Upgrading a Woodcutter Dwarf to an Axe Dwarf seems a little useless, since the cost is equal and you can simply play an Axe Dwarf for the same cost.

I think Deadly Carp could be downed a little with no effect. Maybe have there be a Demand Cost or up the cost of it. Consider it alongside Mountain Goat (Or even better, GCS), which costs 1 (f) (5 (f)!) and its ability costs 2 (f) for only an (X) (And GCS is a RARE!)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 06, 2009, 01:43:55 pm
Yeah, GCS should be a lot larger and have a cheaper effect. It should be 2/4, at least, possibly 3/4, and only cost a single (f) and (X) to activate. I also agree that the gobbo spire is overcosted and that the carp is undercosted.

Personally, I think you should flesh out kobolds before adding more races. Right now they're filler, but they could totally make the best thieving race. Thieves without tribute costs, mostly. Gobbos could have, say, child-snatcher abilities, which would just steal their creatures. Orcs would just be gobbos with lower metal costs, but kobolds could be more unique.

Here's a card I would add to a set in the future.
Ore Refinery (s)x3 (m)
{Construction}
(s)x2: Produce (m)

Note that there's no (X) cost, you can do this forever if you have enough stone.

Also, Sylvan Forest is ridiculously OP. In fact, elves in general are OP because of what the "ranged" keyword means. It's pretty much "(X):Kill an opponents creature if it's smaller" which they're almost certainly smaller, because of the elves being large in general along with Sylvan Forest and the other pump spells the elves get.

Question: Do you see the difference between Goblin Obsidian Spire and Sylvan Forest? Here's a hint, it's 10 stone.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 06, 2009, 02:16:00 pm
I also have a suggestion:
Bring in ALL the proffesions. Even the most ridiculous cheese maker dwarf.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 06, 2009, 02:25:22 pm
Alrighty.  Got some more errata for the first set.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mr.Person on August 06, 2009, 02:35:35 pm
Alright, we'll see how that goes with playtesting. The new gobbo tower might need to have an extra stone cost, but like I said, I'd want to see what playtesting has to say.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 06, 2009, 03:02:04 pm
Also, I think I may skimp on adding Orcs next set, and just flesh out Kobolds more.  I sent Frelock's draw to him so he can post his turn soon.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 06, 2009, 03:03:18 pm
Oh, also, why is Kobold Fungi Cultivator uncommon?

He is basically a Dwarf Herbalist, except he's a ,{Kobold}, which gives no boost to his abilities at this point.

The Elf Fruit Gatherer, though, I can agree to being 0/1, because he is an {Elf}.

Oh god! Elf Mountain Rambler?!? That's a pretty good card, considering he can get 2 (s), but has to have the Mountain Biome. I think it's fine for now... Wait, seems Goblin Tunneler does too, for being exactly like Dwarf Miner and Human Miner.

Elf Wind Archer shouldn't be an Upgrade for Elf Ambusher, seeing as how the Wind Archer costs less than the Ambusher.

I think there's too much of a material difference between the Human Steelsmith and Dwarf Weaponsmith, since the Steelsmith costs 2 more (m), and it's ability costs 3 (m) and 2 (w) more, for a 50% chance that you'll gain +1/+0 more than the other (Which is much less worth it considering the rarity of (m).)

Why is it that there are so many common jobs between races? I think there should be something to fix that are small difference between them.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 06, 2009, 03:20:11 pm
In any case, my second turn:

Beginning Phase:
Draw a card, grumble about how few biomes there are...

Primary Phase:
(X) [Elf Fruit Gatherer] 4f remains

Combat Phase:
Attack with [Elf Archer] (+1/+1), choose defender as [Dwarf Farmer]

Secondary Phase:
Play [Elf Liaison] 1f remains

End Phase:
2 cards remain in hand

Cards in play:
[Elf Archer](+1/+1)(X)
[Elf Fruit Gatherer](X)
[Adult Elephant]
[Elf Liaison](X)

Resources remaining:
1f 0w 3s 3m
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 06, 2009, 03:26:48 pm
For there to be good cards there have to be BAD cards
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 06, 2009, 03:32:03 pm
For there to be good cards there have to be BAD cards
Yeah, but there is always a good use for bad cards.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 06, 2009, 04:03:06 pm
OK here's my thoughts...

Deadly Carp. - Adjust, (X) (f) x2 : Send target (X)ed creature to its owner's crypt.
GCS - Adjust, (X) (f) x2 : (X) target creature. That Creature cannot -(X) at the beginning of the controller's next turn.
Giant Bat/Bat Man - Add, (Flying), Can only be Blocked/Attacked by creatures which are (Ranged).
Goblin Beakdog Rider/Feral Beakdog - Add, When attacking, if Goblin Beakdog Rider/Feral Beakdog is also attacking, Goblin Beakdog Rider/Feral Beakdog get +1/+2 until end of turn.
Naked Mole Dog/Mountain Goat - Add, Butcher <2>
Goblin Swordmaster - Adjust, Demand <2>

There are a couple more thoughts, but I gotta go the Work so will post them laters...

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 06, 2009, 04:21:35 pm
OK here's my thoughts...

Deadly Carp. - Adjust, (X) (f) x2 : Send target (X)ed creature to its owner's crypt.
GCS - Adjust, (X) (f) x2 : (X) target creature. That Creature cannot -(X) at the beginning of the controller's next turn.
Giant Bat/Bat Man - Add, (Flying), Can only be Blocked/Attacked by creatures which are (Ranged).
Goblin Beakdog Rider/Feral Beakdog - Add, When attacking, if Goblin Beakdog Rider/Feral Beakdog is also attacking, Goblin Beakdog Rider/Feral Beakdog get +1/+2 until end of turn.
Naked Mole Dog/Mountain Goat - Add, Butcher <2>
Goblin Swordmaster - Adjust, Demand <2>

There are a couple more thoughts, but I gotta go the Work so will post them laters...
Maybe having Feral Beakdog and Goblin Beakdog Rider both in play gives each a +1/+1 boost.

Also, all (X) target creature abilities pretty much mean they don't -(X) the next turn. I think that all -(X) should be at the END of the turn, to fix this.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 06, 2009, 04:38:42 pm
Yeah, I also think end of turn would be forum-wise
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 06, 2009, 04:41:34 pm
Booster x 5. i'm in.

I had some suggestions in correct form, but my comp decided otherwise. The card names, and a brief overview of each:

["You have struck hematite!"]- provides (m) x1 for miners, (m) x2 if the miner is a dwarf
[Bronze Colossus]- 5/5, destroys a construction of your choice when played
[Booze Stockpile]- +1 to dwarven production. fortress damage if hit by fire
[Human Fire Archer]- 3/4 upgrade to Tower archer. With flaming arrows
[Archer Tower]- 0/+3 to ranged units
[Dragon]- 5/4, flies, breathes fire
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 06, 2009, 04:57:12 pm
I was thinking of 2 new booster packs first one is: Wrath of the Megabeasts which contains 50 cards, 15 of them creatures that are strong bu expensive and the rest support cards to power up creatures. The other is Horror of the Deep, which has lots of creatures (demons) and have powers to bring more onto the field and a few cards that boost getting metal (m). 
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 06, 2009, 05:02:13 pm
I think with all the different Races, I'd go with themes for each Race. Something for strengths and weaknesses. Like:

Dwarves
Strength - Booze, Mining, Smithing
Weaknesses - Tantrums, Fire, Critical Thinking

Elves
Strengths - Nature, Archery
Weaknesses - No Metal, Weaker, Elves

Humans
Strengths - Trade, Averageness
Weaknesses - Averageness, No Beards

Goblins
Strengths - Numbers, Demons
Weaknesses - Stupidity, Weakness

Kobolds
Strengths - Thievery, Stealth
Weaknesses - Weaponry, Weakness
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on August 06, 2009, 05:03:10 pm
Kobolds weakness...is weakness?

For teh lolz?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 06, 2009, 05:09:13 pm
my ideas:

*masterwork wooden bed*
(X): Remove a (-1/-1) counter from target creature you control.that creature is (X)

Peasant
Plain vanilla 1/1,

EDIT: still waiting for mah boosters. I can't wait to play it.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 06, 2009, 06:28:28 pm
Kobolds weakness...is weakness?

For teh lolz?
I couldn't think of anything funny!

And I meant in general, they tend to be weak wusses that little children beat up.

Goblins aren't, but they tend to be morons. And into children-snatching.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 06, 2009, 07:37:17 pm
Beginning phase:
I draw a card and will a piano into existence above the [Elf Archer] (+1/+1).
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 07, 2009, 12:09:23 am
Hey, at least you have a 4/4 out in play.  I can't match that, and you can kill me in a mere 4 turns; 3 if I don't block.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 07, 2009, 12:56:55 am
Yeah, but your bound to get a +1+1 on that elephant from someplace and then I'm doomed, or you might just keep getting blockers until my own noble kills me...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 07, 2009, 01:54:54 am
Well, we'll find out, though personally, my money is on you winning, mainly due to your lucky resource-gatherer draws.  Unless of course, I draw a [Sylvan Forest] and a [Elf Tree Singer] in the next two turns.  Then I could really have some fun.


In general, however, having only 10FS seems like it will limit quite a few games into who gets the first strong attacker out wins.  Considering the difficulty in stopping your enemy's attackers (since, unlike in MtG, you can only use 1 blocker, and all units have trample), you don't have much time to spare.  Heck, I'm threatened with death in 4 turns by a mere 4/4 (hence why said unit is a noble), and that's assuming I block it every time.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 07, 2009, 02:08:51 am
Its a forum game, so the fact that it's so fast is a positive thing to me
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 07, 2009, 02:16:21 am
Thought of something at work...

(Ranged) works like First Strike from MTG, meaning that when they attack, they hit their target first with the ability to kill them before they themselves are forced into combat. Just like in DF when you charge an Archer, there is a High Chance of them hitting you before you get to them but if you are able to resist the damage, they go squish.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 07, 2009, 02:49:28 am
That does make a certain amount of sense, at the moment they can slaughter your utility critters and knock off a healthy portion of your FS while they do it.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 07, 2009, 05:21:55 pm
More errata, mainly because I am realizing how useless GCS is.


Also, turn summary, since I noticed Frelock's post finally...  (With the new rules I have untapped RAM's cards since grandfathering that is necessary to maintain whatever balance this match has.)

RAM: 22 in Deck, 0 in Hand, 8 FS.
Frelock: 33 in Deck, 2 in Hand, 10 FS.

RAM's Resources:
(f) x1
(w) x3
(s) x3
(m) x1

Frelock's Resources:
(f) x1
(w) x0
(s) x3
(m) x3

RAM's Field:
[Real Men Stand and Fight]
[Elf Tree Singer]
[Goblin Swordmaster]
[Elf Tree Singer]

Frelock's Field:
[Elf Archer] (+1/+1)
[Elf Fruit Gatherer]
[Adult Elephant]
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 07, 2009, 07:04:31 pm
22 in Deck, 0 in Hand, 8 FS.

(f) x1
(w) x3
(s) x3
(m) x1

Beginning Phase
That accursed [Goblin Swordmaster]+ is demanding three bauxite statues, I pay the s3 and try to find somewhere to put them. s0
Draw a card.

Primary Phase
(X)[Elf Tree Singer] 5w
(X)[Elf Tree Singer] 7w

Combat Phase
Attack with [Goblin Swordmaster]+

Secondary Phase
Twiddle thumbs.

End Phase
-(X)[Goblin Swordmaster]+
-(X)[Elf Tree Singer]
-(X)[Elf Tree Singer]

Still in play:
Deck21 Hand1 FS8
f1 w7 s0 m1

-(X)[Real Men Stand and Fight]
-(X)[Elf Tree Singer]
-(X)[Goblin Swordmaster](hopefully)
-(X)[Elf Tree Singer]

Personally I am quite impressed with this as a test run. We saw a -(X) on someone's first turn, we have seen ranged attackers, now we have one of the biggest units in the game and a noble out.

changed the wood amounts.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 07, 2009, 07:15:54 pm
You did.  My mistake.  If you want to modify your turn, you can...  Also, great job roleplaying some.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 07, 2009, 08:50:15 pm
I'll take the damage straight to my FS.

And Taritus, I need a card.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 08, 2009, 05:54:10 am
Umm Taritus...
could you please give the newbies their cards ?
thank you !

Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 08, 2009, 10:24:34 am
No longer able to resist. I want 5 boosters.

Mmh, perhaps some programming could ease the game. So that it runs more smoothly or whatnot, or more (moderated?) threads.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 08, 2009, 01:56:36 pm
I'll tell you what will help this game.
MOAR GAME MASTERZ!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 08, 2009, 09:10:24 pm
I could give it a try, with Taritus' permission. But I would make a new thread for it. Also I could generate some boosters for Taritus...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DFNewb on August 09, 2009, 07:56:59 am
Due to real life I will be gone for a week so if I don't post that is why.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 09, 2009, 10:23:53 am
That sounds absolutely great, RAM.  Sorry for kinda not replying at all in the past two days.  I'm still here, just busy with stuff.  I'll get you the current player data files to you sometime soon.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 09, 2009, 10:48:19 am
How about dropping the Secondary Phase? It might mean that people wouldn't have to worry about the results of combat before finishing their turn.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 09, 2009, 12:08:50 pm
I, too am waiting for my 5 boosters. And multiple GMs and/or programming would: A) Take some stress off Taritus; and B) Make things go faster.
Although too many threads could get out of hand, organization is nice, too. Maybe convert this one into a catalog of players' decks and general discussion and have 2 threads for playing: one from Taritus and one from RAM as founder and second GM, respectively.

And put a format card or 3 out if people don't understand them simply from the rules.

Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 09, 2009, 06:44:53 pm
I may drop the secondary phase, mainly because it seems nobody's really using it for anything.  What's the consensus of the usefulness of it, should I keep it or not?  Also, RAM has the player data files and stuff so he should start getting people's boosters made.  Maybe, if he knows how to program anything like what we need, he could make a little script to assemble boosters automatically.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 09, 2009, 08:31:15 pm
      / [Human Tower Archer]* (174)
      / [Human Champion]* (174)

Both seem to have the same selection number.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 09, 2009, 09:07:10 pm
Alright, a new card, and therefore a new turn!  And here's an application of the secondary phase.

Primary Phase:
(X) [Elf Fruit Gatherer] 2f remaining

Combat Phase:
Attack with [Elf Archer], choose blocker as [Goblin Swordmaster]
Attack with [Adult Elephant]

Secondary Phase:
Upgrade [Elf Archer] to [Elf Bowsniper]

End Phase:
2 cards in hand

2f 0w 3s 3m

((Had I upgraded in my primary phase, I could not have attacked with the Elf Bowsniper))
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 09, 2009, 09:50:28 pm
Oooooh, nice secondary phase use and that is a good trick pinning down my defender, though I am still not sure if I would have used it.

Do you need to play a Biome in order to use cards which require it, or do you just need one in your deck? I am just not entirely sure how biomes work, sorry...

Spoiler: Rooster's cards (click to show/hide)

Spoiler: RedWarrior0's cards (click to show/hide)

Spoiler: Errol's cards (click to show/hide)

Well bother, I just figured out that I should have asked for one booster before deciding if I should go for a starter deck...

Another thing that could be done with a secondary phase is to deal damage with things like traps after combat is resolved...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 09, 2009, 09:54:46 pm
He would have killed my elephant, had I not.

However, I don't believe there is any rule stating that a creature cannot block against 2 attackers.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 10, 2009, 05:03:20 am
Alright gents, I need to resort to trading!

Spoiler: My Stuff (click to show/hide)

Spoiler: What I need (click to show/hide)

Applicants please apply.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 10, 2009, 05:18:29 am
I'm willing to trade :

Mountain Peak
for
Active volcano

Kobold fungi cultivator
for
Rhesus macaque

Spoiler (click to show/hide)

I'll wait some more, see what people might want to trade with me and then build my deck. Also who wanted water biomes? I have them for trade (but I might change my mind :P)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 10, 2009, 05:34:21 am
I want those Petty Thief guys and possible the Maqures...
I miss place my spares and only have my Deck, so when I find it I will tell ya, but what are you after???
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 10, 2009, 06:18:05 am
Neyvn: Care to trade my goblin brutes x3 for some elves. Preferably treesingers if you have them
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 10, 2009, 06:26:08 am
I accept your offering, Rooster. Both of them.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 10, 2009, 06:32:13 am
Neyvn: Care to trade my goblin brutes x3 for some elves. Preferably treesingers if you have them
No needing Brutes, plus Elves are already gone...
Sorry...
I have some Dwarfs and Critters left, and a couple of Events and such but Can't remember what, gotta ask Taritus for a list of what I have...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 10, 2009, 07:59:17 am

Nevyn's boosters (http://www.bay12games.com/forum/index.php?topic=39726.msg689915#msg689915)
Proposed Trades (http://www.bay12games.com/forum/index.php?topic=39726.msg690504#msg690504)
First trade (http://www.bay12games.com/forum/index.php?topic=39726.msg691718#msg691718)
Second trade (http://www.bay12games.com/forum/index.php?topic=39726.msg691735#msg691735)
Another possible trade (http://www.bay12games.com/forum/index.php?topic=39726.msg691945#msg691945)

Also, my thread is up (http://www.bay12games.com/forum/index.php?topic=40162.0)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 10, 2009, 08:07:45 am
Cheers mate!!!
Been looking for those posts myself...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 10, 2009, 08:18:20 am
One kobold out, one mountain peak out, volcano and rhesus in. I'll just keep a log of what cards I have

Spoiler (click to show/hide)

Kay. Revised the cards.

Neyvn: Any of my tradable cards for the Elf Tree singer?

I'll even offer 2 for 1

Axe Dwarf
Kobold Daggerwielder
for
Elf treesinger
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 10, 2009, 08:29:28 am
I am guessing that your playing with the Thieves then huh...
I would be tempted by the Goblins and Marques. But the Brutes maybe if I need some fillers...
What about the Kobold Treasure Hunter???
I need these Thieves to finish my deck...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 10, 2009, 08:41:20 am
No thanks. I listed it as untradable. :P

In any case I trade for goblins and elves. Also I'd be glad to have some dwarven recruits.

These are the cards I'm willing to trade:
238[Kobold Daggerwielder]t
148[Human Swordsman]t
148[Human Swordsman]t
59[Axe Dwarf]+t
179[Goblin Brute]t
176[Goblin Brute]t
176[Goblin Brute]t
269[River Turtle]t
403[Severe Wound]t
404[Severe Wound]t (didn't you state that you must have 4 of those? In any case their up for grabs :D)
424[Greywood]t
428[Greywood]t
431[Winding Brook]t (undecided)
446[Underground River]+ (only for a good price)

I might throw in 2 naked mole dogs. If anything interests anybody, then make an offer. This is mostly filler, but I have great biomes. and one good food source.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 10, 2009, 08:52:23 am
Well then, lets see...
Those Severe Wounds,
[Elf Fruit Gatherer][Elf Tree Singer]???
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 10, 2009, 10:42:34 am
I accept
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 10, 2009, 11:55:19 am
Is anybody willing to trade resource producers other than food? My only source of these is thieves and an elven tree singer.

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 10, 2009, 12:23:26 pm
Nevyn's document shouldn't have been out of date, just so you know RAM.  Also, my apologies about the Human Champion/Human Tower Archer mixup.  I knew something was wrong because I calculated a different number than 455 when I first labeled the cards with their numbers.  Just give the Champion 456 and call it a day.

Also, on Biomes, you need one in play to use cards that require it.  It doesn't cost anything though, so if you get one drop it into play unless you don't want to: you may not want to immediately play an Active Volcano.  Also, a single creature can block multiple attacks, but damage builds up on it during the turn.

Also, at first I thought that Frelock's turn may not have been valid because the Swordmaster should've killed the Archer, but then I noticed that because it's a ranged creature it is immune.  Also, a little thing has come up as a result of the first use of the Upgrade ability: what happens to the counter on the Archer?  I'm not sure if I want to pass it on as a result of the Upgrade or get rid of it.  If we're thinking about actually promoting an Elf up the chain of archers, I'd assume he'd keep it as the +1/+1 counters are like representations of better skill/weapons, so I'm going to say, yes.  The Bowsniper is a 4/2 now.

Also, I believe someone a while ago questioned why the upgrade for the Wind Archer is there still since it costs so little compared to the Ambusher, to which I replied by making it cost considerably more.  If you use the upgrade though, you can get an attack in the Ambusher and then upgrade in the secondary phase, and toss out two effectively permanent damage and your opponent discards a card.  The only thing is then they're both gone, so you're missing a blocker, along with the fact that the next time you play the Wind Archer you have to pay it's full cost, so in effect the Wind Archer is almost an event.

EDIT:  Also, whenever I release the next booster I'm going to probably hand out 10 free points to everyone in hopes that it will give them some possible (m) producing cards.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 10, 2009, 07:44:23 pm
  • Bowsniper is now a 2/1 instead of a 3/1
I think it is a 3/2 rather than a 4/2, unless it refers to a different bowsniper.



I do not block the elephant

I pay three wood to my noble and draw a card
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 10, 2009, 08:34:31 pm
Well, according to the booster, it's a 4/2 since Bowsniper has 3/1 to begin with.  My copy agrees, so yes, worlds of hurt coming your way it seems.  Also, turn summary:
RAM: 21 in Deck, 1 in Hand, 5 FS.
Frelock: 32 in Deck, 2 in Hand, 6 FS.

RAM's Resources:
(f) x1
(w) x7
(s) x0
(m) x1

Frelock's Resources:
(f) x2
(w) x0
(s) x3
(m) x3

RAM's Field:
[Real Men Stand and Fight]
[Elf Tree Singer]
[Goblin Swordmaster]
[Elf Tree Singer]

Frelock's Field:
[Elf Bowsniper] (+1/+1)
[Elf Fruit Gatherer]
[Adult Elephant]

Also, the data pages for Errol, RedWarrior0, and Rooster are in my records now, so I guess you guys can officially start playing and trading.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 10, 2009, 08:51:34 pm
Did you forget about your updates, or are we playing without updates first?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 10, 2009, 08:53:46 pm
More ideas:

     [Dwarf Defender] protects one creature of your choosing while both are in play
     [Kobold Saboteur] destroys some opponent (w/s/m) and returns to your hand
     [FTW Device] destroys everything on the field, then ends your turn immediately
     [Human Warlord] lets you play a {Soldier} from the deck once per turn or play one from your hand at no cost, again once per turn
     [Human Necromancer] lets you put one creature from either crypt with a 0/-1 counter on it and no ability. It dies if the Necromancer does. If it dies the Necromancer can use its ability on any other deceased creature
 
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 10, 2009, 08:59:02 pm
Did you forget about your updates, or are we playing without updates first?

I believe I may have forgotten.  What exactly are you referring to?

EDIT:  THOSE UPDATES...  Oh, hell.  Yes.  I guess there were some unapplied updates.  I think I lost power while I was finishing that update.  I'll get to that immediately, thanks for that.
EDIT2:  Okay, I really have little to no idea if you were actually referring to those two little things I changed there in the newest update...  Iono.  Mind clarifying?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: zchris13 on August 10, 2009, 09:01:26 pm
The really "OP" cards, like Sylvan forest, that people where talking about around page 8, could, instead of being made more costly, place a reducer  on anything on your field that isn't a member of, or affiliated with, the race or races specific to that card.

Attempting to use elves while playing a mountain card would significantly reduce the abilities of your elves, for instance. Excuse me while I reread the rules, so that I am not just babbling inanely about something I know nothing about. (inane. does that mean what I think it does?)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 10, 2009, 09:03:44 pm
Well, Mountain Peak is a completely neutral card.  Sylvan Forest has a rather negative effect now.  And I forgot to make a few final updates that I said I had made a long time ago...  Gah.

@RAM: Shit.  The Bowsniper is in fact only a 3/2.  My apologies.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: zchris13 on August 10, 2009, 09:07:13 pm
Well, have YOU ever seen an elf doing anything except for running away, or dieing, while in the mountains?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 10, 2009, 09:12:46 pm
Well, have YOU ever seen an elf doing anything except for running away, or dieing, while in the mountains?
Yelling at you for the lack of tree.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: zchris13 on August 10, 2009, 09:27:26 pm
Well, have YOU ever seen an elf doing anything except for running away, or dieing, while in the mountains?
Yelling at you for the lack of tree.
That qualifies as being killed.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 10, 2009, 10:32:32 pm
Beginning Phase
The goblin swordmaster wants three beds placed end to end, I am not asking what they are for... 4w.
Draw a card.

Primary Phase
(X)[Elf Tree Singer] 6w
(X)[Elf Tree Singer] 8w

Combat Phase
attack with [Goblin Swordmaster]

Secondary Phase
play [Kobold Fungi Cultivator] 0f

End Phase
-(X)[Goblin Swordmaster]
-(X)[Elf Tree Singer]
-(X)[Elf Tree Singer]
-(X)[Kobold Fungi Cultivator]

Still in play:
20Deck 1Hand 5FS
0f 8w 0s 1m
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 10, 2009, 10:36:21 pm
@RAM: Shit.  The Bowsniper is in fact only a 3/2.  My apologies.

Wait a second, a Bowsniper is usually a 3/1 card, therefore with a +1/+1 token, would it not become a 4/2?

EDIT: When did you nerf that?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 10, 2009, 10:43:04 pm
  • Bowsniper is now a 2/1 instead of a 3/1
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 11, 2009, 08:49:24 pm
Need to know if you're blocking the Swordmaster or what, Frelock.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 12, 2009, 02:43:43 am
Sorry, what's RAM's current FS?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 12, 2009, 02:52:58 am
five

--->In case anyone missed it I have a thread for running games now. (http://www.bay12games.com/forum/index.php?topic=40162.0)<---
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 12, 2009, 06:14:41 am
Alright, I'll take the 4 damage, bringing me down to 2.  There's only 1 card which will let me win this; unless I get very creative...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 12, 2009, 06:36:35 am
two severed wounds out, gatherer and treesinger in.since I assume there were no problems with the trade

Spoiler (click to show/hide)

Kay. I have a question. Can we play here AND in RAM's thread, and accumulate points from both threads?

I challenge anybody with a complete deck
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 12, 2009, 07:15:35 am
Oh, is it okay if I don't have a second phase in the games I run, at least at first in order to test the idea?

As far as I can tell, the only trade since page 10 was here (http://www.bay12games.com/forum/index.php?topic=39726.msg699590#msg699590) and consisted of

Trade from Rooster to Nevyn
[Severe Wound]
[Severe Wound]

Trade from Nevyn to Rooster
[Elf Fruit Gatherer]
[Elf Tree Singer]

Is this correct?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 12, 2009, 08:08:00 am
I renew my offer to trade for wood gatherers. I have a dwarf furnace worker. I might just trade him for a sufficient number of woodies.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 12, 2009, 09:58:59 am
I'm willing desperate to trade for miners/woodies and maybe a furnace operator, as my only producers are food, thieves, and a single tree singer.
Anybody?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 12, 2009, 10:03:51 am
I renew my offer to trade for wood gatherers. I have a dwarf furnace worker. I might just trade him for a sufficient number of woodies.
I have like four human woodcutters...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 13, 2009, 04:53:49 am
I need two, probably. Do you have excess stone producers? Two woodies plus one stoneworker sounds like an acceptable price. Maybe I'll be able to give you a Severe Wound on top of that.

But, when double-checking, I don't really need wood desperately enough to trade a furnace worker. I still would trade for both wood and stone producers otherwise tho.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 13, 2009, 05:52:02 am
I just need one more Petty Thief (or three), two Beakdog Riders and a Severe wound...
What is the Limit of Same name cards???
If I can get those cards, Rooster your on...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 13, 2009, 10:00:26 am
Damn right I am.

Probably 4 just like in magic the gathering

RAM: Not actually. I also traded with Errol kobold fungi cultivator and mountain peak for volcano and rhesus, but yeah I also made that trade with Neyvn

RedWarrior0 & Errol:The number of producers should depend on the cost of cards you have. In my deck I have some producers other than food to fuel my nobles. otherwise I go on starting resources and food. 1, or 2 wood/stone producers should be fine in the beggining. You might notice that using wood or stone on many cards doesn't exceede 3.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 13, 2009, 10:11:18 am
1 or 2 is more stone producers than I have. I guess I can get by on thieves.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 13, 2009, 10:43:20 am
&Rooster: All right, but I have a Dwarf Furnace Worker, and I want to use him (because I have some neat metal stuff)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 13, 2009, 11:28:55 am
That's great, you should deffinitely use him. The furnance worker is the most wanted card right now I guess.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 13, 2009, 11:48:36 am
I don't believe that there is currently a limit on the number of duplicate cards in a deck, but I believe that the game is still a work in progress, so if large numbers of the same card become a problem then the rules might be changed to restrict it...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 13, 2009, 12:39:14 pm
I need two, probably. Do you have excess stone producers? Two woodies plus one stoneworker sounds like an acceptable price. Maybe I'll be able to give you a Severe Wound on top of that.

But, when double-checking, I don't really need wood desperately enough to trade a furnace worker. I still would trade for both wood and stone producers otherwise tho.
I would gladly trade a stoneworker, but I don't have any. I have only wood and food. Maybe I can trade for some stone producers. Anyone?!?!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 13, 2009, 12:42:42 pm
How many wood do you have?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 13, 2009, 12:48:25 pm
I have 4 human woodcutters. I only really need maybe three.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 13, 2009, 12:56:46 pm
What do you want for one of them?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: webadict on August 13, 2009, 03:02:17 pm
What are you willing to part with?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on August 13, 2009, 06:22:54 pm
How about a [Broken Supply Chain] for your [Human Lumberjack]?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 13, 2009, 09:46:42 pm
@Everyone, but Frelock and RAM particularly:  Weirdness in my life right now so it'll probably be a few days before I get the next couple turns out.  Same goes for trades.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 13, 2009, 09:50:19 pm
Thankyou for the notice, and good luck with whatever it is.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 14, 2009, 03:41:51 am
RAM could take over for a while
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 14, 2009, 04:03:10 am
There is no reason I can't run games in my thread, so feel free to put together a deck and stop by...

As for trading, I could try, but no trades would happen unless I confirmed them.

And as far as running the current game goes, I would feel a bit awkward drawing Frelock's cards...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 14, 2009, 04:30:39 am
Damn. Seems like everybody has to trade. It will be a while to get this game going

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 14, 2009, 04:56:35 am
Back in my day you just threw together a deck and went for it. These days you need to chart out a dozen different must haves, pour through everybodies cards and decant out a work of art before even considering a match...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 14, 2009, 06:42:46 am
I accept your challenge, Rooster, using this deck of mine:

Spoiler: Deck (click to show/hide)

Let's rumble! (In RAM's thread, obviously.)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 14, 2009, 07:29:38 am
Okay, Errol and Rooster, your time has come!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 14, 2009, 09:39:26 am
Neyvn: Unless you complete your deck very fast, and start a game, I'll make sure to win my game before you finish your trades so that we can fight :P
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 15, 2009, 12:37:59 pm
I'm predicting I'll be back in action after Tuesday, but I tend to suck with predictions.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 15, 2009, 09:13:18 pm
Rooster, I have a preference for running games for people with few points, if you win it might make it difficult for you to get into the next game.

Archers really seem to be tearing apart resource producers, the structures would help but so would some tough resource types. I have the following ideas:

      / [Dwarf Hunter(Axe)]xx (xx-xx)
         (f) x4 (m) x1
         {Dwarf}
         (X) : Produce (f) x1
         2/4
      \
      / [Pet Tree]xx (xx-xx)
         (w) x2
         {Elf}
         (X) : Produce (w) x1
         0/3
      \
      / [Human Shepherd]xx (xx-xx)
         (f) x2
         {Human}
         (X) : Produce (f) x1
         1/2
      \
      / [Goblin Butcher]xx (xx-xx)
         (f) x4
         {Goblin}
         (X) (m) x1 : Send target creature with the {butcher} tag to its owner's crypt and add the indicated amount of (f) to your resource pile.
         (X) : Discard a card with the {butcher} tag and add the indicated amount of (f) to your resource pile.
         1/4
      \
      / [Automatic Farm]xx (xx-xx)
         (s) x1
         {Construction} {Contraption}
         (X) : Reveal 2 identical cards with the {Butcher} tag from your hand and add the indicated amount of (f) to your resource pile.
         3
      \
      / [Underground Plantation]xx (xx-xx)
         (f) x2 (Underground) (Water)
         {Construction}
         (X) : Produce (w) x1
         3
      \
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 16, 2009, 03:06:54 am
I like the wood plantation, but it should also cost stone.

The dwarf hunter should have one toughness fewer, and cost one less food. Same with the gobbo butcher. The pet tree could use the opposite - one more wood cost and one more toughness. Trees aren't exactly weaker than butchers.

The automatic farm requires 1 m as cost (cages etc.), it could be easily abused. Lower toughness to one or so.


What we perhaps would need would be anit-archer cards?

[Human Skirmisher]+
(f) x1 (w) x3
{Human} {Soldier}
(X) : Deal 2 Damage to target archer.
1/3

Some more, unrelated, card ideas:

[Dwarf Guard]+
(f) x3 (m) x2
{Dwarf} {Soldier}
(X) Choose a non-{Soldier} creature you own. [Dwarf Guard] will take all damage intended for this creature. You may maximally choose one creature at one time.
2/5

[Palisade]+
(w) x4
{Construction}
(w) x1, (X) : Put a (+0/+1) marker on this construction.
4

[Dwarven Atom Smasher]*
(s) x5 (m) x1
{Construction} {Contraption}
[Dwarven Atom Smasher] does not -(X) normally.
(X) : Choose and destroy a creature on the field. The destroyed creature is taken out of the game. If chosen creature has the {Megabeast} tag, destroy [Dwarven Atom Smasher].
(w) x2 : -(X) [Dwarven Atom Smasher]. You lose 1 FS.
3
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 16, 2009, 04:27:30 am
RAM: It's OK. I could wait for you and Frelock to end your games, to start one under Taritus GMing

I really tought that {ranged} are SO overpowered. The only answer we have now are tapping creatures. But you HAVE to go first or you're fucked.

There should really be anti-archer cards but within reason. we don't want those to become completely useless.

My thought on cards:

Dwarf hunter: Gee. a metal using food producer... Taritus promised more metal makers in next expansion, but until then it's an average card, but considering how many creatures have low T it would be a must have.

Pet tree: we already have good treesingers, so I turns out Elves will be the best wood producers in the game :)

Human Shepherd: Another food producer. Most aggresive cards have at least 2 power, so he won't kill many. But it completes the flavor of the game.

Goblin Butcher & Automatic Farm: Besides their high T these cards are pretty bad. I'd rather put another dwarven farmer. But again high T

Underground Plantation: It doesn't need (m) yippe! Needing a brook and the pit, OR well thought synergistic underground river, makes a good balancing for the high T and (w) producing for (mainly) dwarves and humans.

Human Skirmisher: I think you ment ranged instead of archer. A very good card.

Dwarf Guard: I think it should be a hidden effect with no (x). (you PM it to the GM). That way he'll block ranged and destroy them. You could also make the guard unable to block the same turn he used his ability (only known to GM and player). I think it should also be moved to rare.

Palisade: a good card.

Dwarven atom smasher: wtf? I miss the flavor on this one (i think it should be exploding booze stockpile or something that 2.0 dwarves could have. Atomic bombs probably will never happen in DF)
A good card. Not overpowered. the s x5 cost means you won't be able to blow up opponent's army before he does anything.

I would be more than glad to see those cards in the next expansion.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 16, 2009, 05:02:12 am
'Dwarven atom smasher' refers to bridges that are used to destroy stuff, such as when there is a bridge used as a dump to destroy unwanted items or as a trap to destroy enemies as they cross it.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 16, 2009, 06:55:57 am
Human Skirmisher should probably cost 1 wood less, three wood is a little harsh.

Also: The player who loses the coin-toss pre-game to determine who begins should get an extra 2 FS. As it stands he is vastly disadvantaged.

Furthermore, I'd like to introduce an {Ambusher} tag. That creature is not (X)-ed when played, and may act instantly (similar to MtG's haste). For example:

[Kobold Bowman]+
(f) x3 (w) x1
{Kobold} {Soldier} {Ambusher} {Ranged}
1/1

That could be slightly OP but the card is expensive too.

[Goblin Ambush]
(f) x3
This turn, you may play any card that has {Goblin} and {Soldier} as if it had {Ambusher}, if you pay an extra (f) x1 for each card you play.

{Ambusher} should then also be added to some cards we already have...

Some pro-ranged fodder...!

[Dwarf Bowyer]*
(f) x3 (m) x1
{Dwarf}
(X), (w) x2: Place an (+1/+0) marker on a {Ranged} creature you own.
1/1

That one is nearly nerfed into oblivion tho.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 16, 2009, 07:12:20 am
I would gladly give up a metal in a mostly elf deck to play that
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 16, 2009, 09:41:36 am
Yeah, it is simply nigh impossible to balance, so we better leave it out ;)

One MAJOR card:

[Fey Mood]*
(f) x1 (w) x1 (s) x1 (m) x1
Can only be played after at least two full turns have passed. (X) a {Dwarf} on your side of the field. Pay n ressources. Activate one of the following effects based on what the predominant ressource paid was:
(f): Draw (n/3)*2 (rounded up) cards.
(w): Send n/2 (rounded up) cards from your opponents field or hand to the crypt.
(s): Gain n FS.
(m): Place a (+n/+1) or a (+1/+n) marker on a {Soldier} you own.

Some more stuff from my nigh-inexhaustible creativity:

[Stone-fall trap]
(s) x2
{Construction} {Contraption}
Stone-fall trap does not -(X) at the end of your turn.
(X) : Cause (1) damage to target creature.
(s): -(X) Stone-fall trap.
1
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 16, 2009, 01:17:03 pm
I just won my game.

I wonder how much time left before the expansion that will balance things now. I would love to see some of those cards.

Also in extreme case where RAM and Taritus are already busy GM'ing and somebody wants to play I offer mah services as a GM. If Taritus allows this
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Neyvn on August 16, 2009, 06:53:37 pm
Really should change Ranged into a First Strike Kinda way, else its too much like Yugioh in they way most of the game is played...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 17, 2009, 06:03:58 am
My 1st match ends, Rooster defeats Errol.

I will award points when I get confirmation from Taritus.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 17, 2009, 06:10:27 am
I play yu-gi-oh! on a gba.

And believe me this game is very balanced, although it really depends on the cards you have.
Having a big monster deasn't mean you're already winning. This game is balanced by trap cards that often change the tide of the game.

Pokemon are the closest card game to what you might thought of. But this game allows you to defend yourself while you try to counter attack.

Believe me. There are NO bad card games. There are only bad cards

Actually Ranged ability is very original. Although overpowered. With more removal like severed wound (although expensive right now it kills or weakens almost every creature) this wouldn't be such a big problem. The biggest problem is that you can play your entire hand on turn 1. Making it a poker rather than a ccg. I believe you should be allowed to play 1 card a turn or any other resource changes, because right now the one who goes first has the biggest chance of winning.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Errol on August 17, 2009, 06:32:07 am
Increased cost for each subsequent creature you play.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 17, 2009, 01:57:25 pm
I'm here, kind of.  Still busy with my life and all as of right now.  I'm not at the computer that has all my data files for this right now, but next time I am, I'll award points.  Also, thanks for all the card suggestions, the times I have been working on the expansion I've been pretty much unable to come up with good ideas that fit with DF.  Rooster, if RAM gets you the data files you can start GM'ing any time.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 17, 2009, 11:00:23 pm
I think I passed on the datafiles, get back to me if there are problems.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 18, 2009, 06:24:21 am
Cool. I have them. I'm ready

But so far there are no trades going on, and only 1 game.
Between RAM and Frelock. Which is kinda stale, so I'll see how it turns out. Chances are I might GM RAM and Frelock game.

Just let me know if Taritus doesn't PM's you your cards, so I will. I just need to know if Taritus agrees to hand over the game. (No turns since what? 3 pages?)

Only thing to do left is give me points. And where did all the players go? It's empty in here...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 19, 2009, 02:42:41 pm
I just sent Frelock the card he drew, so we're gonna be moving on now.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 20, 2009, 06:21:11 am
Uhh. BUMP

Is Frelock still playing this?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 20, 2009, 07:52:09 am
It hasn't been all that long since the card was sent, should give it at least twenty four hours from when they were given their card before suspecting that we have been forgotten...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 20, 2009, 02:22:25 pm
Sorry for taking so long.  I'm pretty sure I've lost this one, unless something happens which I don't expect.

Primary phase:
Nothing

Combat phase:
Attack with [Elf Fruit Gatherer], [Adult Elephant], and [Elf Liaison]
Attack with [Elf Bowsniper], choose blocker as none

Secondary phase:
Nothing
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 20, 2009, 03:29:09 pm
Need blockers from RAM and then I'll get the summary up.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 20, 2009, 09:19:41 pm
Can I block the bowsniper?

I block the [Elf Bowsniper]3/2(or[Adult Elephant] 3/2) with my [Goblin Swordmaster] 4/4.
I block the [Adult Elephant] 3/2 with my [Elf Tree Singer] 0/1.
I block the [Elf Fruit Gatherer] 0/1 with my [Kobold Fungi Cultivator] 1/1.

I do not block the [Elf Liaison] 1/1.(I didn't notice this, when was it played?)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 20, 2009, 11:56:57 pm
In any case, my second turn:

...

Secondary Phase:
Play [Elf Liaison] 1f remains

Cards in play:
[Elf Archer](+1/+1)(X)
[Elf Fruit Gatherer](X)
[Adult Elephant]
[Elf Liaison](X)

I think Taritus forgot it on his summery report for that turn.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 21, 2009, 10:39:00 am
Frelock kind of proposed something the rules couldn't really explain yet, so I added a little bit, mentioning that you choose melee attackers, the other player chooses defenders, and then the other player chooses ranged attackers.  So, similar to, yet different from, what most people were suggesting, melee attackers are akin to M:TG creatures with First Strike now.  Also, yeah, I forgot to include the liaison for quite a few turns, afaik.  It was there, just magically not listed.  Sorry.

So, to make the attack work, the Bowsniper would probably have to be blocked by the Swordmaster, since you're not blocking a melee attacker with him.  Work for everyone else?



On a different note, Errol gains 5 points, to unfortunately not do much of anything with, and Rooster gains 15 points, as their spoils for their match.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 22, 2009, 03:55:10 am
So, um, the bowsniper was still free when the elephant attacked? in that case my 4/4 blocks the elephant.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on August 22, 2009, 11:11:23 am
So...  Frelock, what? The Bowsniper is...  attacking RAM?  Am I missing something in the rules that prevents that?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on August 30, 2009, 10:22:10 pm
I assume that the bowsniper's chosen target is my fortress, and it will deal damage directly to FS. It works for me for now but it might be best to clarify what sort of object the fortress is...

Also, mine and Rooster's threads are available for new games! Has Rooster made a thread yet?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Frelock on August 31, 2009, 01:06:59 am
Well, the bowsniper, as a ranged unit, chooses whom to block.  It's possible to not block with anyone, so I choose the blockers as "none."  I didn't see anything in the rules which would stop that.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on August 31, 2009, 10:15:42 am
I haven't yet.
I will when there will be someone that wants to play.
Strangely enough nobody's here
the interest in this game seems to have died or something
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on September 05, 2009, 01:26:25 am
I block the [Adult Elephant] 3/2 with my [Goblin Swordmaster] 4/4.
I block the [Elf Fruit Gatherer] 0/1 with my [Kobold Fungi Cultivator] 1/1.
I block the [Elf Liaison] 1/1 with my [Elf Tree Singer] 0/1.
Frelock's [Adult Elephant] and [Elf Fruit Gatherer] die.
my [Elf Tree Singer] dies.
 I take 3 FS damage from Frelock's [Elf Bowsniper] (+1/+1).

I have 2 FS remaining.

Next round I attack with my [Goblin Swordmaster] and unless Frelock has more FS or something with more than 2 toughness to block with ends up with 0 FS.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on September 16, 2009, 09:39:08 am
Rest in peace

here lies a game that had a potential to be the second most awesome game in the universe.
It was killed by lack of attention. Without amulets of life saving it quicly suffocated.
score: 238

press space to continue...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on September 16, 2009, 09:40:07 pm
Yea, my thread is still willing to host a game if anyone wants to...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on September 17, 2009, 12:57:03 pm
I would want to, but there's no one willing to play beside me :/
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Hawkfrost on September 17, 2009, 03:10:54 pm
I would, but I have little grasp of the rules.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on September 17, 2009, 05:31:59 pm
I would, but my only non-food producer is a tree singer.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on September 17, 2009, 09:46:32 pm
I am tempted to start a new league, on the other hand I am mercilessly lazy...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on September 18, 2009, 10:02:12 am
Hawkfrost: The game is quite simple. It's like Mtg. This game is so simple you can try to play just knowing the basics, so come on!

RedWarrior0: I'll even give you my own cards, if that would make you play  ;D
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Hawkfrost on September 18, 2009, 04:40:09 pm
Hawkfrost: The game is quite simple. It's like Mtg. This game is so simple you can try to play just knowing the basics, so come on!

I play M:TG.
Maybe in a couple days, when I've psyched up for it.

I'll get back to you within a few.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on September 19, 2009, 04:39:47 am
Hawkfrost: The game is quite simple. It's like Mtg. This game is so simple you can try to play just knowing the basics, so come on!

I play M:TG.


Cool. I'm a huge retarded fan of MtG. I will buy every book and any booster I can get, just because I can :D
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: SHAD0Wdump on September 19, 2009, 07:46:58 am
I like MTG,but of course I'm a lazy cheapskate who plays online only,where the cards are free.

I could play this,but I have a BSF strategy game to set up!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Mad Larks on September 19, 2009, 07:54:00 pm
Well, I somehow got shanghaied into making cards for this, so that me and some friends of mine can play it in real life.

...yeah, just wanted to throw that out there.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: LegoLord on September 19, 2009, 10:16:41 pm
Say, is there still no way to produce more metal?  If so, I think I might have thought of a way to get that in reasonably (so that metal is still a valuable resource).  Anything that can produce metal costs one (or maybe two) units of wood to do so.  And maybe a stone along with that.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on September 20, 2009, 02:34:45 am
Mad Larks: Yeah, I also made some paper cards for this...
Lego Lord: Taritus promised a new expansion where he would add more metal makers, but since he's away... it would be reasonable if someone took over...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Hawkfrost on September 22, 2009, 03:40:16 pm
I don't think I'd have the time to do this, too much work and getting yelled at by my youth worker.
Sorry, maybe when stuff is less complicated.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on September 25, 2009, 08:53:06 am
I don't quite understand what is this post supposed to mean ...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on September 25, 2009, 09:35:58 am
It sounds like a reference to the current game, in which Frelock declared that a bowsniper is attacking and chose me as its target.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on September 25, 2009, 07:31:19 pm
Probably just to advertise the programmable thermostat.

Also, some card ideas for when Taritus returns:

Two new card types: Artifacts and Megaprojects.

          Artifacts: a dwarf is (X)ed for turns specified on the card. After that, the dwarf is -(X)ed, and the artifact can be used. At the beginning and end, costs are specified: food for the beinning, other for the end.
Two associated cards:
     Possesed Mood: On the next artifact you play this phase, you don't need to pay the food  requirement, and
     Fey Mood: The dwarf that is (X)ed for your next artifact produces one more of any resource it already produces as long as it is on the field

Megaprojects: similar to artifacts in that they are made over a course of time, however they are more powerful, are constructions, and and take many more resources.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on September 29, 2009, 11:52:43 pm
Taritus, do you mind if any of us start taking over this thread?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on September 30, 2009, 01:47:02 am
Looks like he's dead  ;D
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on September 30, 2009, 04:21:09 am
Yeah, except for all the posting on their profile... Maybe they don't operate on a new replies basis...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on October 01, 2009, 05:21:49 pm
Anybody want to give him a PM?

"Very Rare Card Pack": There is a chance of getting one of these in each booster. Chance of getting it is equal to rare card. It gives you one of a few booster-specific "Very Rare" cards that are very powerful as well. Second, it would have a (very low) chance of giving you an "Ultra-Rare" card. This is a universal booster pack (there would be only one UR booster set) and would have extremely powerful cards, most of which are forum references: Ironblood, Morul, Cacame, and  Planepacked, just to name a few.

You could also buy a VR or UR pack for an increased price. A VR pack would cost about twice a normal booster and a UR pack would cost 100-150
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on October 01, 2009, 09:11:20 pm
Deliberately imbalancing the cards sounds like a bad idea to me, as it is the luck of the draw can have people end up with wildly differing amounts of rares...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on October 01, 2009, 09:23:25 pm
They shouldn't be game-breaking, but definately a little powerful. Maybe make VR just another type of pack? Just one card for a fairly high price, but it's not in the "meatshield" section.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on November 26, 2009, 09:38:52 pm
Bump!
At this point I think that it is reasonable for me to take over card distribution...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: PrinnyBaal on November 27, 2009, 02:58:46 am
Hmmm, actually, I think I'll go ahead and ask for a booster pack and see if this might be interesting. I participated in one of these once on another and it went well until people just kind of vanished, which seems to be the same thing that had been attempting to slay this one- so eh, either way.

But anyway, Yea, 1 booster pack to decide whether I should grab one of the starter decks, or go all out and draw nothing but boosters.

Let's see how interesting this can be...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on November 27, 2009, 04:19:25 am
Oh, gee, um, right, how did that work again...
Random.org...
DFC1.txt...

Spoiler: PrinnyBaal's Booster: (click to show/hide)

And yes, This thread died, but some people still seemed interested when it happened, and I think I can safely take over card trading and distribution duties, but if I don't bother to make new cards it could get stale soon...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: PrinnyBaal on November 27, 2009, 04:49:29 am
Well then, I think I got reasonably lucky, at least in that it clearly favors a certain deck personally-

I'll go ahead and take the Dwarf Starter deck with my remaining 40. Anyway, I guess I may as well say I'm open for a match... Hmmm... I'll go ahead and PM you my deck when someone actually accepts that I guess.

As far as new cards go, I'm sure there's enough people on here to suggest more cards. Hell, I could probably do a whole booster by myself if desired. I'm fast enough on new ideas that I suspect I could pull it off. Either way though, mostly just try your hardest I suppose. If it works, it works.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Keita on November 27, 2009, 05:15:56 am
I'm going to watch this topic
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on November 27, 2009, 11:21:39 am
I want a booster pack.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on November 27, 2009, 03:44:26 pm
Didn't you already spend your points? Or did Taritus hand out some new points?

meh, I will print out a new booster for you anyway, if you don't have the points then, meh, I will work something out...

*printing, and doing some other stuff*

Spoiler: Org's Booster (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on November 30, 2009, 08:26:39 pm
So, this alive?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: PrinnyBaal on November 30, 2009, 08:42:02 pm
So far, it would seem the answer is yes. You said you're ready; care to have a fight with me?

I'll be using this deck for the purposes of the battle, if you're willing. Still rather close to the starter deck, all things considered.

Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DaPatman on November 30, 2009, 09:36:02 pm
If this is still alive then I want in.

I'll take five boosters and hope for the best.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 01, 2009, 01:00:48 am
I am happy to host a Rooster versus PrinnyBaal match on my thread (http://www.bay12games.com/forum/index.php?topic=40162.30).
Please post both your decks on my thread for the benefit of anyone who wants to read through it later...

I will just get started on those boosters.



Don't hesitate to mention it if your think I made any mistakes!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DaPatman on December 01, 2009, 09:07:35 am
Yay! I got a Furnaceworker!

EDIT: Also, I think I've come up with a work around for first turn advantage: In any given turn, you may not take damage to your FS from attacks unless each of your creatures and constructions in play have taken at least one hit from an attack. For example, I attack with three Dwarf Recruits, my opponent has only a Goblin Swordmaster and a Poorly Monitored Barracks in play. The goblin takes one of the hits, causing me to discard one of my recruits, the barracks take a hit and are discarded, and only the third hit can be to his FS.

This means that, provided you have enough things attacking, you will be able to take out your enemy's ranged units without using your own.

EDIT 2:
I am happy to host a Rooster versus PrinnyBaal match on my thread (http://www.bay12games.com/forum/index.php?topic=40162.30).
May I join to make this a three-way match? I would be using this deck:
Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 01, 2009, 10:47:13 am
Interesting idea,and i will consider it for its own merits, so people would be forces to use their ranged and utility units to defend themselves. But the first turn would still give them the ability to get more units out first. And it may cause conflicts with units that use abilities. But this is certainly worth considering.

Maybe a better approach t first turn advantage would be to space out the resources, maybe giving 4/1/1/1 to the first player, then 7/1/1/1 to the second, then 3/1/1/1 to the first, then 3/1/1/1 to the second, then 3/1/1/1 to the first and then stop handing out resources. It would lose much of the dwarf fortress feel, but on the other hand it often takes a little while to use your starting gear.

Anyway, it is too late for me to think about this, but I will try to get bac kt o it some other time.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DaPatman on December 01, 2009, 11:01:16 am
Those numbers give player two one less of each of stone, wood and metal. They would need to get something like 7/2/2/2 then 3/1/1/1, 7/1/1/1 then 3/2/2/2 or possibly 7/1/1/1 then 3/1/1/1 and finally 0/1/1/1. Personally I favour the second option if this approach is used.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 03, 2009, 09:29:05 am
We have a game started over on my thread, with 3 people, and I have heard that someone is making a new set of cards. So things are looking up at the moment.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 03, 2009, 09:58:05 am
I am doing something related, but not a set of cards.
But throwing ideas on here isn't such a bad idea
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 03, 2009, 07:46:55 pm
There have been a bunch of suggestions over the last half of this thread, I could try to collate them.

P.S.
 Shouldn't your avatar be on fire?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 04, 2009, 02:07:56 am
A....

pokemon on fire?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 04, 2009, 02:34:20 am
If it is hot action...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 04, 2009, 06:30:40 pm
What about maintaining a military? Creatures would be moved in or out of the military during the combat phase and creatures cannot attack units outside of the military unless you attack with more creatures than the military has.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 04, 2009, 07:30:02 pm
What about maintaining a military? Creatures would be moved in or out of the military during the combat phase and creatures cannot attack units outside of the military unless you attack with more creatures than the military has.

YOU. ARE. GOD!!!

You just solved everything. LIKE EVERY PROBLEM
Bonus points for:
a) Using DF flavor
b) Being original when most of the good ideas are already taken

You sir win the internet!

tl;dr Great idea! Worth a try next game
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 04, 2009, 07:59:31 pm
Vote count:

God!!![1]: Rooster

Not voting: Everyone Else
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 04, 2009, 08:05:09 pm
You must have mistaken this thread for something else sir...
Mafia is there in the corner...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 04, 2009, 09:02:30 pm
I just had idea for a card:

[Gold-Paved Road]*
(s)x2 (m)x1 (w)x1 (f)x2
{Construction}
(w/s)x1, discard a card: Add <1> FS and (m)x1 to your resources.
If you would pay a demand (m) counts as <2> and (w) counts as <0>
1
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 04, 2009, 09:23:52 pm
I still want megaproject and artifact cards

First: Special resources and ores

Some cards, could produce a special resource. while not as practical, they could be used in some more powerful cards. Ores would be a normal resource, but a bit more unique.

Miner is able to produce Ore instead of stone every third turn.
Ore could be processed into metal by (X) ing a unit and paying 2 wood or having magma available. Furnace worker would be edited.

Special resources:
Deep Ore: This is a special Kind of Ore. It can only be processed by having magma available with a special method, as part of an Artifact, or by a Legendary dwarf
Gemstone: This special Stone counts triple for meeting nobility mandates. It is a valuable part of many artifacts
Rare Metal: This metal is processed from Deep Ore. Currently, no use other than artifacts.

Megaprojects & Artifacts: I mentioned these earlier, I think. Unfortunately, the post is just beyond what I can see in the pre-post. I'll edit the quote in.

New mechanic: Creature rows, similar to the military mechanic posted in the RAM thread. These could be activated by some card. Creatures in the second row could not melee and could only be attacked if the front row is open. Changing row would (X) the creature, and some creature actions would only be available if the creature is in a certain row. Some creatures would be limited to a certain row. Basically, think of this as the "outside the fortress melee defenders" and the "inside the fortress other guys.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 04, 2009, 09:42:25 pm
We so definitelly have to do something like this.

My thought of probable artifacts:

[Artifact event]
{Ongoing}{Unique} - only one a game
{Item} - Attach to a dwarf. It he dies, this card is destroyed
At any time you can pay any amount of resources, they don't have to be payed all at once and when playing this card
If a total of X wood Y stone and Z metal is acheived
this happens:
event

[Planepacked]
{Artifact event}{Unique}
{Item}
Artifact required resources:
(s)x20 (m)x5
When completed, this makes your FS <20>
(X),(w/s/m)x1: Add <5> FS
Your masons add <1> more FS per activation
If at any time you reach <100> FS you win the game

good?


Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DaPatman on December 04, 2009, 09:43:47 pm
New mechanic: Creature rows, similar to the military mechanic posted in the RAM thread. These could be activated by some card. Creatures in the second row could not melee and could only be attacked if the front row is open. Changing row would (X) the creature, and some creature actions would only be available if the creature is in a certain row. Some creatures would be limited to a certain row. Basically, think of this as the "outside the fortress melee defenders" and the "inside the fortress other guys.

That reminds me of a card game I used to play called Creatures and Cultists. Each player had three rows of eight cultists, but only cultists in the frontmost surviving row of any player could attack or be targeted by attacks (barring certain special attack cards) (also, cutists couldn't move between rows). This system worked rather well, though it was really only secondary to the main goal of summoning the elder god your cult worshipped so it could devour all of humanity (I think it was made by the same guys who do Munchkin, which would explain the silliness of this objective).
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 04, 2009, 09:50:22 pm
Two new card types: Artifacts and Megaprojects.

          Artifacts: a dwarf is (X)ed for turns specified on the card. After that, the dwarf is -(X)ed, and the artifact can be used. At the beginning and end, costs are specified: food for the beinning, other for the end.
Two associated cards:
     Possesed Mood: On the next artifact you play this phase, you don't need to pay the food  requirement, and
     Fey Mood: The dwarf that is (X)ed for your next artifact produces one more of any resource it already produces as long as it is on the field

Megaprojects: similar to artifacts in that they are made over a course of time, however they are more powerful, are constructions, and and take many more resources.

Here we are.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: PrinnyBaal on December 04, 2009, 11:18:17 pm
Since there's discussion in here of cards, and in particular... unique cards I'll comment on people's ideas... I kind of want to just post the majority of the cards I've been designing myself... but I dunno. I doubt anyone would be too interested, and there's a lot, since I wanted to do a whole themed expansion...

Since it seems so long, I'll just spoiler the majority post. It'll stretch way too much space otherwise.

Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 05, 2009, 03:31:51 am
Moods would probably be event cards that target a creature, they would have ongoing costs for the victim, with a high bonus to a recipient of their choice and the target of the event if the mood finishes, but if the mood fails the target dies and may take something else with them. Items could be a new type of card and artefacts could be items, or just more event cards. Making them structures would make them a bit to easy to destroy. Megaprojects could be structures that (x) themselves and a number of other creatures for a while and grant a bonus to your entire fortress.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 05, 2009, 05:13:23 am
PrinyBaal: Thanks for the constructive criticism, I could use that.

RAM just made plausible artifacts that actually make sense  ;D

Alternative resources?
you know how M:tG deal whith unexpected values?

Counters. Lots of them. And tokens too.

[Human Jeweler]
{Human}
(f)x3 (s)x1
(X),(s)x1: Place a gem counter aside on the game table. It is treated as a stone resource and when used to pay for demans it counts as <3>
0/1

EDIT: Had another idea!

[Iron Man]
(s)x3 {Underground}
{Beast-Man}
Butcher <0>
When Iron Man dies add (m)x2 to your resources
2/4
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: PrinnyBaal on December 05, 2009, 06:10:53 am
Hahaha. Actually, I designed... one moment.

[Ultra-Fearsome Wagon]*
(w) x3
{Beast} {Construction}
Butcher <3 Wood>
When [Ultra-Fearsome Wagon] is killed, the player who killed it recieves 3 (w).
If you have both this card and any card with "Traveller's" in it's name in your hand, you may immediately play both cards, and any 1 {Dwarf} card from your hand with a cost less than 3 to the field for free.
0/1

As a kind of joke. I wasn't sure whether to keep it or not. It's sort of silly, but if you know what it's referring to, you probably understand why I kind of wanted to keep it. It's a weird type combination though, having both a creature type, and being a construction.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 05, 2009, 06:54:27 am
I have no problem with joke cards and I don't think that DF does either.

I should really get to work on a starter set, Try to keep it simple and base it off of a starting fortress, making it all dwarf would probably be practical...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 05, 2009, 07:16:16 am
Having references mostly to the 2d version of the game would be cool too
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 05, 2009, 02:16:56 pm
Had another idea!

[Goblin Looter]+
(f)x4
{Goblin}
If a non-goblin dies, then add (w/s/m)x1 to your resources, but only if this resource was used to pay for the creature's cost.
2/2

[Home Caravan]
(f)x2 (w)x1 (s)x1 (m)x1
{Event}
Add (w/s/m)x2 to your resources.
Draw a card
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 05, 2009, 08:51:43 pm
Basically, Ore is to make a viable metal production without the Furnace Worker.

Deep Ore/Rare Metal are special, and:
Deep Ore would be converted into Rare Metal instead of normal
Rare Metal would have an effect if used instead of normal metal in item production
Rare Metal would be required in some instances

Legendary is a trait that makes the unit produce one more of a resource when (X) ed to produce a resource. I haven't figured it out entirely, though. Some creatures would have {Legendary}, meaning that they act as though they have "Legendary" on them, but the bonus is incorporated into the stats.

Blacksmith would use either (Magma) or (w)x1 and an amount of metal (or Rare Metal) to produce a weapon or armor {Item}. Furnace workers would just be more efficient at converting ore into metal.

Artifacts would make a {Item} or {Construction} over time, making the dwarf (X) until its completion. Megaprojects would operate on a similar mechanic, but they would always produce a {Construction} and require both resources and labor: Labor would be added by (X)ing a dwarf, resources are self explanatory. The Fey and Possessed Mood event cards I suggested would make a dwarf Legendary (Add a "Legendary" token) and have some other effect (fewer turns, less resources? Something like that), respectively.

{Artifact}{Item} would have the effect "This card can only be equiped to {Military} creatures with either {Legendary} or a "Legendary" token."

A couple Artifact and Megaproject ideas:

Spoiler: Artifacts (click to show/hide)

Spoiler: Megaprojects (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 06, 2009, 05:33:09 am
Dude.
Smiths already don't have to use (w). There's a magma furnance card for that.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 06, 2009, 02:19:41 pm
Didn't realize: I hadn't actually read the card effects in quite a while.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 07, 2009, 08:19:29 am
So...

Any card ideas?
PrinnyBaal and RAM are doing sets for this?
Maybe I should do one too...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 07, 2009, 08:28:17 pm
Oh, yeah, right, actually doing that set, I will be getting onto that real soon...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 08, 2009, 05:11:31 am
I want to change the combat rules, but I don't know what to.

I would like all attacks and then all blocks to be simultaneous, to speed up the game.

I would like the biggest creature to fall to numbers, to stop someone getting a 6/6 and their opponent just giving up. Special counters can be nice, but I would really like to be able to overcome a slightly larger creature through brute force alone.

I would like some safety offered to vulnerable creatures without making them immune to attacks. At present one archer can destroy someone's economy.

I am also thinking of giving everyone one food every round, so as to prevent starvation as a result of cooking all your seeds.

So far I am thinking of the suggestion I made earlier of having a military, should there be a cost for entering or leaving the military?
I am tempted to take the easy route out and steal MTG's damage system, but I don't want to.

*Sighs* Too hazy to make any sense right now, but if anyone wants anything from the combat system or has any suggestions or just wants to tell me to enjoy what I already have, please don't hesitate to post about it.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 08, 2009, 08:21:23 am
I have idea! (bad one, but still something) EDIT: Sorry for the wall of suggestion text!

When you play a card, you decide if it's military or back row, and then some cost for changing places should be in place, or a special rule

Quote
I would like all attacks and then all blocks to be simultaneous, to speed up the game.

Maybe create "middle turns"
You declare attackers and end your turn.
You declare blockers at the beginning of the turn.
Combat is done in-between turns to put it that way.
Therefore only 2 posts are needed for a 2 player game turn. Yay!

Quote
I would like the biggest creature to fall to numbers, to stop someone getting a 6/6 and their opponent just giving up. Special counters can be nice, but I would really like to be able to overcome a slightly larger creature through brute force alone.

I have an idea that's so crazy it's weird. Create squads. Meaning cards can attack individually, or as a group. Balancing? Only cards with similar stats and similar abilities can form a squad formation.
(Adding that rule to Soldiers-only would be also okay).

Squad - creatures that are different in power and toughness not more than 1.
so:
Woodcutter 2/2
Axeman 2/2
Recruit 3/2
Miner 1/1 - big nono as he has 2 less power than recruit. And a (X) ability
Dwarf Marksman 2/1 - also illegal squad member as he has {Ranged} and others don't

As you can see 6/6 creatures are rare, and hard to collect over time insead of smaller creatures.
That way you can block 6/6's and kill them. AND "one blocker" kinda applies, as squads are treated
as one creature when attacking or blocking. So no surprise squads. When you attack, you know your opponent formed a squad. So no surprise gangbang blocks. Also no gigantic 6/6 squads, or squads thet are every single creature you have

Quote
I would like some safety offered to vulnerable creatures without making them immune to attacks. At present one archer can destroy someone's economy.

Military is a great idea. But as Toady said. No protection is foolproof in DF.
Maybe it should be that way.
Player 1 has 3 Goblin brutes and a siege archer in military.
Player 2 has a dwarf recruit and a squad of 2 Woodcutters (which are counted as 1 creature when attacking or blocking) in military

Player1 Is able to send one Brute and the siege archer directly at opponent fortress, just because he has more creatures in the military.
So the key here to attack protected units is outnumber the opponent.

Quote
I am also thinking of giving everyone one food every round, so as to prevent starvation as a result of cooking all your seeds.

The consequence of that should be the increase in costs of some cards. And a big deal right now is the depletion of your metal resource. That has to be dealt with.

Quote
So far I am thinking of the suggestion I made earlier of having a military, should there be a cost for entering or leaving the military?
I am tempted to take the easy route out and steal MTG's damage system, but I don't want to.

I thought earlier about making creatures heal only 1 damage a turn. About combat itself I'm not sure. Don't know really how to do that. Something that is inspired by DF for sure.
I also know that biomes just have to become more important, because they aren't enough now.

I think the combat isn't that bad itself. Just the blocking part. When you are pushed constantly then you have your ass beat up badly without even a chance to kill a single attacker with your blocker. That has to be fixed.
Also 10 FS is not enough. I'm thinking 20 or 30.
Right now a blocker can only kill the attacker if it has toughness bigger than attacker's attack.

I have an idea for combat system but it's crazy also.
So hear this:

Creatures here have a lot more attack than toughness right now, so I'm thinking
-You have your creatures yes?
-They have attack and toughness for example a 2/2 Woodcutter.
-I think that blows of creatures should happen at the same time. Or attacker first, blocker second
-But they should be dealt to opponents attack. Yes you read right! Attack!
-If all the attack is depleted then the blow lands on toughness.
-Attack damage heals immediately after combat, but damage heals 1 point at end of turn, or not at all!
-Blockers deal damage equal to their toughness if they survive the first blow.

ex. Combat:
a 2/2 creature(1) attacks and is blocked by 2/2 creature(2).
creature (2) has 0 attack left, and is dealt 0 damage
Attacking creature (1) is dealt 2 attack damage (0 left) and 0 normal damage.

ex. Combat2:
a 4/4 attacks and is blocked by 2/3
4/4 deals 2 attack damage to the 2/3.
2/3 has 0 attack left
4/4 deals remaining 2 points of damage to 2/3
2/3 has 1 health left.
2/3 deals 3 damage to 4/4
4/4 has 1 attack for rest of combat.

End turn: 2/3 heals 1 damage and has 1 damage left

In case of ranged creatures. Well, they don't receive damage from blockers unless they are ranged too. Constructions don't deal damage and don't heal. Unless otherwise noted.

I hope it's all understandable.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 08, 2009, 09:28:00 am
When you play a card, you decide if it's military or back row, and then some cost for changing places should be in place, or a special rule
That makes sense, maybe you could make it so that they can only change after attacks are announced, so that, umm, stuff... Oh, right, so they can all be recruited at short notice to protect the fort but can't attack. But that is kind of tame.
 (x) in primary phase stops them from defending at short notice. While this is accurate to my experience of dwarves going to sleep as soon as they are drafted, it is kind of restricting.
 -1-0 until next turn? They are all angry about the draft so they misbehave and don't fight so well. If they are played directly into the military, or are soldiers, this doesn't apply because then they aren't civilians.
Maybe create "middle turns"
You declare attackers and end your turn.
You declare blockers at the beginning of the turn.
Combat is done in-between turns to put it that way.
Therefore only 2 posts are needed for a 2 player game turn. Yay!
I like that last part, but bear in mind that this tells the defender the card they will draw before they resolve combat. Maybe all cards should be drawn at the start of a round, that gives the starting player less advanced warning than everyone else.
I have an idea that's so crazy it's weird. Create squads. Meaning cards can attack individually, or as a group. Balancing? Only cards with similar stats and similar abilities can form a squad formation.
(Adding that rule to Soldiers-only would be also okay).

Squad - creatures that are different in power and toughness not more than 1.
so:
Woodcutter 2/2
Axeman 2/2
Recruit 3/2
Miner 1/1 - big nono as he has 2 less power than recruit. And a (X) ability
Dwarf Marksman 2/1 - also illegal squad member as he has {Ranged} and others don't
DF reference is good, and it does achieve the goal, but it sort of creates another one where you now have a 7/6, although if they took damage individually they could be crypted one by one. It would be easy enough to make your whole deck squadable, but that would detract from your versatility and should balance out somewhat...
Military is a great idea. But as Toady said. No protection is foolproof in DF.
Maybe it should be that way.
Player 1 has 3 Goblin brutes and a siege archer in military.
Player 2 has a dwarf recruit and a squad of 2 Woodcutters (which are counted as 1 creature when attacking or blocking) in military

Player1 Is able to send one Brute and the siege archer directly at opponent fortress, just because he has more creatures in the military.
So the key here to attack protected units is outnumber the opponent.
Does player 1 need to attack with all 4, or is outnumbering Player 2 enough and 2 of the brutes just sort of distract the two defenders?
But yes, outnumbering would seem to be the simplest way to adjudicate this matter.


Quote
I am also thinking of giving everyone one food every round, so as to prevent starvation as a result of cooking all your seeds.

The consequence of that should be the increase in costs of some cards. And a big deal right now is the depletion of your metal resource. That has to be dealt with.
Food production becomes devalued, farmers become cheaper, food devalues, people need to spend more food to get the same stuff, I hate capitalism... So basically, it sounds like a fine idea, but would require an overhaul of every creature in the game... I don't think this is so important right now, remembering not to cook all your seeds is an important skill...
I thought earlier about making creatures heal only 1 damage a turn.
That does sound DFish, I like it so far...
I also know that biomes just have to become more important, because they aren't enough now.
Hopefully that is just a matter of getting more creatures.
I think the combat isn't that bad itself. Just the blocking part. When you are pushed constantly then you have your ass beat up badly without even a chance to kill a single attacker with your blocker. That has to be fixed.
Also 10 FS is not enough. I'm thinking 20 or 30.
I have heard this alot, Games already seem to take a while but I must say I do have a taste for the epic, I will give 20 or 30 a try sometime.
-You have your creatures yes?
-They have attack and toughness for example a 2/2 Woodcutter.
-I think that blows of creatures should happen at the same time. Or attacker first, blocker second
-But they should be dealt to opponents attack. Yes you read right! Attack!
-If all the attack is depleted then the blow lands on toughness.
-Attack damage heals immediately after combat, but damage heals 1 point at end of turn, or not at all!
-Blockers deal damage equal to their toughness if they survive the first blow.

ex. Combat:
a 2/2 creature(1) attacks and is blocked by 2/2 creature(2).
creature (2) has 0 attack left, and is dealt 0 damage
Attacking creature (1) is dealt 2 attack damage (0 left) and 0 normal damage.

ex. Combat2:
a 4/4 attacks and is blocked by 2/3
4/4 deals 2 attack damage to the 2/3.
2/3 has 0 attack left
4/4 deals remaining 2 points of damage to 2/3
2/3 has 1 health left.
2/3 deals 3 damage to 4/4
4/4 has 1 attack for rest of combat.

End turn: 2/3 heals 1 damage and has 1 damage left
Could make attack too important.
Defender take damage equal to attacker attack, attacker takes damage equal to defender toughness.
Damage reduces attack then toughness once attack is depleted.
At beginning of turn all attack and 1 toughness are restored.
If attacker takes a pounding they will not want to defend.
Constructions don't deal damage and don't heal. Unless otherwise noted.
No healing could hurt, but they can be protected now, until tunnelling is implemented...
I hope it's all understandable.
And I hope I understood it all.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 08, 2009, 10:27:12 am
Actually my combat mechanic would make creatures more hard to kill.
But yeah.
Somehow a creature that has huge attack would be too good.
So I dunno. We'll work something out
You'll just have to decide something about combat.

Quote
DF reference is good, and it does achieve the goal, but it sort of creates another one where you now have a 7/6, although if they took damage individually they could be crypted one by one. It would be easy enough to make your whole deck squadable, but that would detract from your versatility and should balance out somewhat...

Maybe the solution would be to make squads only a certain portion of you military at maximum.
Like no more than 1/2 of military or 1/4th

Yeah, you pretty much understood my concept of combat.
I actually made that idea for roman emperors game :P
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 08, 2009, 05:06:05 pm
For the one food/turn thing, how about make it so you get 1 (total) of any resource (other than gem, if that is implemented) per turn? That would help (a little) for players like me who got minimal resource production, but it wouldn't be overpowered.

Second, anybody have any idea how a "legendary" system could be implemented? I was thinking that it could be from an event or artifact, but could also be done after enough turns.

Oh yeah, new card, assuming squads are implemented:

[Dwarven Commander]+
(f)x3 (m)x2
{Dwarf}{Soldier}
(X): Give one squad a +1/0 token as long as that squad is active
3/2
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on December 08, 2009, 06:56:19 pm
Where are the rules?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DaPatman on December 08, 2009, 06:57:27 pm
[Dwarven Commander]+
(f)x3 (m)x2
{Dwarf}{Soldier}
(X): Give one squad a +1/0 token as long as that squad is active
3/2

I'd change the bold text to "If Dwarven Commander joins a squad, put a +1/0 token on that squad.

EDIT:

Where are the rules?

First post, though the battles in RAM's thread have resulted in a few changes being made.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 08, 2009, 07:01:37 pm
True. I was thinking originally that the DC would "Command and organize" the squad into being more effective, though I guess it would be better for being in a squad.

Alternate change: "Any squad Dwarven Commander is in has a +1/0 for every three members of the squad. Dwarven Commander may join any squad. There may only be one Dwarven Commander in a given squad at any given time."
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 09, 2009, 04:35:26 am
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DaPatman on December 09, 2009, 08:09:16 am
Well, I have 20 points, so let's grab a couple of boosters.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 09, 2009, 12:09:01 pm
I'll also take those 2 boosters please.  ;)

Org: I'll see if I can trade you after the results of the boosters are in.

RAM: Yeah, very good rules for now indeed. They just need some testing  ;)

DaPatman: Allow me to roll those booster results for RAM

Booster Results:
Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 09, 2009, 03:47:08 pm
Still in need of stone and wood producers. My only non-food producer is an elf!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 09, 2009, 04:12:11 pm
Sure, I'll trade you some as soon as my booster results are up.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on December 09, 2009, 04:39:24 pm
Humans and Dwarfs wanted!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: DaPatman on December 09, 2009, 07:29:36 pm
What are you offering?

Also, stone producers wanted.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: PrinnyBaal on December 09, 2009, 08:23:23 pm
<_<

I'd like a booster myself- obviously. Also-


I'm looking to trade for one or more of:
[Elf Blade Smoother]
[Elf River Druid]*
[Great Redwood Treehome]+
If anyone gets their hands on some.

I'll probably still want to trade for them if I get one. Look through my cards if you're interested:

Spoiler: List of Current Cards (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 09, 2009, 11:31:08 pm
Bare in mind that PrinnyBaal is working on some new cards, and I might decide to put together a started deck sometime too. So saving your points could be good.

P.S.
 Okay, good news, I have put together a starter deck, this set is intended to be available only as a complete deck.
 Less good news, I have failed pretty severely in making the cards nice and simple for new players, although I do think I have managed some of the feeling of the start of a fortress, I based much of it off of Savok's first fortress playthrough (http://dwarffortresswiki.net/index.php/Savok%27s_first_fortress_playthrough).
 Terrible news, balance has been torn apart, scattered to the four winds, and trampled into the floor of a cattle show for a few months. If this is going to make it into the game it will need to be balanced and probably assessed for rarity.

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 10, 2009, 08:38:17 am
Overall good cards and I had a similar idea with cards like "took the anvil"
BUT
Dwarf weaponsmith has to have a {smith} tag and it's ability has to cost at least (w)x1 or else Magma furnance becomes pointless :/

My suggestions
You should not include those cards (Or change them):

Dwarf Expedition leader can pay for himself! Increase demand to <2>
3/3 is too much for only (m)x1 add some food cost or stone!

Dwarves with split jobs have to move to uncommon

Raw turtle is a card I just can't accept because it's free and produces stone.
It would be fine if it just produced food, but stone is a special resource, and I don't think free cards should do that...

Some of these cards are undercosted...

Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 10, 2009, 09:46:48 am
Does this look about right for these?
Quote
      / [Dwarf Expedition Leader]+ (1)
         (f) x3 (s) x1 (m) x1
         {Dwarf} {Noble}
         Demand <2>
         While this card is in play opponents' events and abilities that damage your creatures by more than 1 deal 1 less damage.
         (X) : Produce (s) x1
         3/3
      \
Demand <2>(though it can't pay for itself if it fights)
(S) x1(needs an office now)
Quote
      / [Dwarf Miner/Mason]+ (1)
      / [Dwarf Woodcutter/Carpenter]+ (1)
      / [Dwarf Grower/Herbalist]+ (1)
      / [Dwarf Architect/Mechanic]+ (1)
         (X) (s) x1 : The next {Construction} you play this turn gains a +1 counter.
      / [Dwarf Armour/Weaponsmith]+ (1)
         (f) x1 (s) x1 (w) x1 (m) x1
         {Dwarf} {Smith}
         (w) x1 (m) x1 : Target {Dwarf} gains a +1/+1 Counter.
         1/2
      \
I don't think that everything needs to cater to existing cards, but I suppose it is still subtly different to the weaponsmith...
Quote
      / [Dwarf Brewer/Cook]+ (1)
      / [Lugged Cat] (1)
         (1) xf
         {Beast}
         (X) : Reduce the cost of the next card you play this turn by (f) x1, to a minimum of (f) x0.
         0/1
      \
Quote
      / [Raw Turtle] (2)
         () x0
         {Event}
         Produce (s) x1
         /
      \
The most important thing to me about the turtle is the shell, (s) seems to be about as close as I can get to that, unless I use (m), shells do make armour afterall...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 10, 2009, 10:14:01 am
Looks okay so far, but it still needs playtesting  ;)

EDIT: Made my first part of a set that will expand the importance of biomes

Part one, Magma:

Spoiler (click to show/hide)
Feel free to comment on these cards, but take note that each and every card in here needs (Magma) so they're not in any way undercosted

Each Biome has a certain unique feel to it, and I really liked that and I will expand on that.

Magma has the feel of incredible destructive power, but a power that will destroy you if you aren't carefull.

Forest has the feel of harmony and thus incredible wood, and food producing. Also returning creatures back to the hand.

Mountain is the biggest stone consumer (along with magma) and producer. Will include some metal makers. It's power is to create really powerfull creatures out of weaklings. Biggest affinity with dwarves.

Underground is a very dangerous place. Mainly focused on creatures of the dark. Biggest utilizer of (X)ing enemy creatures. Total control of the opponent and some incredible creatures. Most of them hugely overcosted.

Water will be very interesting. It will be a good food producer, but also the biggest potential swarmer as it will be all about small, cheap creatures and card drawing.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: PrinnyBaal on December 10, 2009, 06:48:23 pm
I figure since you two posted yours- I may as well go ahead and post mine. I'm obviously going to be looking for balancing suggestions- but besides that, if anyone's got any thoughts...

Ah- I should mention this is just the first part. I guess I'll might post a teaser for the human cards as well after this one- but this is part 1, the Dwarven Set. Also; these were made with a couple assumptions: For instance; one that I made the mistake of assuming was that you could butcher without needing an action.  Given that's probably going to be the opposite- I'll probably reduce the butcher value for a cat, and decrease the damage it deals by 1 each.

Spoiler: A Savage Forest Embark (click to show/hide)

That's up for balancing. A lot of it. Anyway- thoughts on the cards? Oh, and if Rooster does Biome based sets, and I do racial based sets- we'll probably get some really good detail going actually, which would be fun.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 10, 2009, 07:04:06 pm
what is the mechanic for aging?

Edit: What's a lure?

Isn't dog already done?

Dwarven peasant is SO overpowered. I say there should be a drawback.

You can butcher a card at any time in the main phase. It doesn't take an action
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: PrinnyBaal on December 10, 2009, 07:22:44 pm
Ah- right forgot. Ok... yea- I probably should have remembered to note a couple of those things.

Aging is basically each beginning of your turn- you automatically reduce it by one, when you would reduce it below 0, you replace the Aging card with another card.

{Lure} was meant to be a tag that indicated that if that creature can block a melee attacker, or be targetted by a ranged attacker, at least one attacker during the phase must be targeting it. Sort of a mandatory blocking creature.

Dog was -not- done in the base set, and while I'm rather certain that someone else has probably done Dog somewhere in the thread, I figured since I was going for a set, I'd do it in here to keep it with the relevant cards. Interactions between this set and others were expected tbh.

Dwarven Peasant... ended up losing his drawback in the last revision I did. My bad. Originally he was an aging card, but using the term Aging didn't feel right for him. I guess I should change that to "At the beginning of each turn, place an "experience" token on Dwarven Peasant. Dwarven Peasant may treat any {Dwarf} card with a combined cost lower than the number of "experience" tokens on him as an upgrade card.

Yes- I'm aware that butchering doesn't take an action apparently ((Something odd personally, but meh.)) but I still wanted to ask people's opinions on original version of cat, and how it should be downgraded. (Just damage? Just butcher value? Remember you're spending a card to deal 2 damage to a {Dwarf} that's still a payment in itself.)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 10, 2009, 08:20:46 pm
I'll also take those 2 boosters please.
Sorry, my bad.
Spoiler (click to show/hide)

And in the space of a single booster Rooster becomes a nudist colony...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 10, 2009, 08:48:39 pm
Hmm... I had some ideas earlier for booster themes, though I don't have a full pack yet:

Ambush! - This theme focuses on getting creatures into battle and striking quick and hard.

Spoiler: Example card (click to show/hide)

Heavy Assault - This pack focuses on the exact opposite of the one above. Cards in this are aimed at slowing down the pace of the game, blasting through your opponent's defenses, and strangling your opponent's resources.

Spoiler: Example (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 10, 2009, 09:52:33 pm
I have changed a mess of rules in my thread.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 12, 2009, 11:15:20 am
Bumped for epic justice!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 12, 2009, 08:59:22 pm
Oh, just in case it hasn't been said yet I am happy with Rooster making boosters for people.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 12, 2009, 11:40:44 pm

I haven't adjusted it to choose the cards I want to keep, so it's a list of my cards right now, but offer trades.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 13, 2009, 06:23:56 am
Would you consider:
RAM gives RedWarrior0
   [Human Farmer]
   [Human Lumberjack]

RedWarrior0 gives RAM
   [Surprise Draft]
   [Goblin Standard Bearer]
?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 13, 2009, 03:28:07 pm
Org & RedWarrior0:

Here are my cards:


Spoiler (click to show/hide)

I'm willing to trade any cards that aren't in my deck or are thieves, or <Demand>,
For any, even bad offers. I'll accept most of them.
So yeah. Now you should be able to play.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on December 13, 2009, 04:08:40 pm
Makin' you all damn happy, lol.  I'll try to update my stuff or maybe just get it all from RAM or someone who has updated files on everyone.

EDIT: Actually, since I read some of the more recent posts I noticed Prinny's working on a set.  I think I'll just let him finish it.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on December 13, 2009, 04:10:22 pm
What do you want from me?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Taritus on December 13, 2009, 04:17:22 pm
Uh, don't worry about it.  I assume RAM's been keeping up to date.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 13, 2009, 04:26:39 pm
Org: Just offer something. I'm happy to take any dwarven recruits you have :D
And goblins...

Holy crap! Taritus posted!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on December 13, 2009, 04:30:09 pm
Org: Just offer something. I'm happy to take any dwarven recruits you have :D
And goblins...

Holy crap! Taritus posted!
GOBLINS FOR SALE. FOR DWARF AND HUMIEs
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 13, 2009, 04:54:42 pm
I think that this should cover the changes since we started again, but there might be some stuff that happened before that that I am missing. If anyone feels i have missed something please speak up.
Spoiler: I ran a match (click to show/hide)
Spoiler: Rooster (click to show/hide)
Spoiler: Org (click to show/hide)
Spoiler: DaPatman (click to show/hide)
Spoiler: PrinnyBaal (click to show/hide)
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on December 13, 2009, 05:28:56 pm
Nice! More Humies!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 13, 2009, 05:32:25 pm
I have two axedwarfs and two swordsmen, you interested?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 13, 2009, 05:40:06 pm
Those were not boosters for people, it was recapping the booster people have already gotten, no new cards were handed out within the last 5 posts.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on December 13, 2009, 05:47:01 pm
Oh. Duh.

Yes, what gobbos do you want.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 13, 2009, 05:50:43 pm
Which do you have?
I don't know where is a list of your cards
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Org on December 13, 2009, 05:57:49 pm
Spoiler: My Cards (click to show/hide)


Anything Non human/dwarf and other
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 13, 2009, 05:59:37 pm
You really should have a list of his cards if you are hosting games.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 13, 2009, 06:02:04 pm
I know. It's there somewhere  ::)

How about a goblin spearlord for these four?
Or a goblin spearlord and an elf moutain rumbler
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 13, 2009, 06:26:18 pm
Oh, Rooster, would you please call my match with Frelock, I am willing to forfeit if that would help...

Most recent update (http://www.bay12games.com/forum/index.php?topic=39726.msg700619#msg700619)

My turn (http://www.bay12games.com/forum/index.php?topic=39726.msg700619#msg700619)

Frelock's turn (http://www.bay12games.com/forum/index.php?topic=39726.msg717248#msg717248)

My response (http://www.bay12games.com/forum/index.php?topic=39726.msg745688#msg745688)
I think I was working on the belief that damage worked like M.:T.G., But I believe it works with toughness auto-destroying a lesser attacker and attackers reducing toughness.
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 13, 2009, 06:41:53 pm
Was this about sending a ranged attacker to your face?
At the time it was impossible to do. Ranged attackers COULDN'T attack a player if even a single creature remains.

Dude. You totally won this. I just read it. Also Frelock did an illegal play
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 13, 2009, 07:27:21 pm
K, me+15 points Frelock+5.

I'M FREEEEE!!!
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 14, 2009, 09:23:23 am
Wanna do a regular match, with self Gm'ing?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RedWarrior0 on December 14, 2009, 04:38:49 pm
Would you consider:
RAM gives RedWarrior0
   [Human Farmer]
   [Human Lumberjack]

RedWarrior0 gives RAM
   [Surprise Draft]
   [Goblin Standard Bearer]
?
Considering it, but I really need stone and wood more than food.

Edit: DaPatman, would you be willing to trade one of your dwarf miners for something?
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 14, 2009, 10:41:05 pm
I would rather avoid self GMing with points on the line, I just tend to get lazy when I GM myself...

I suspect that the starter deck is too powerful, but I don't know what to do about it...
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: Rooster on December 15, 2009, 01:08:27 am
Which one?
Dwarf deck is powerfull when you take out the unnecessary 20 cards.
And even then my cards could still kick some dwarven ass.
Elves on the other hand might be too powerfull
Title: Re: Dwarf: The Hammering, a play by post card game based on DF
Post by: RAM on December 15, 2009, 03:46:21 am
The deck I made.

As for the others, the dwarf one would be good if it was cut down, but unless my experience was unusual it desperately needs to be cut down to cencentrate those furnaceworkers.

Elves shouldn't have the same problems, I 'think' they have more wood producers than dwarves have metal producers...