Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RAM on August 10, 2009, 02:30:26 am

Title: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 10, 2009, 02:30:26 am
This is my thread for running games of Taritus's 'Dwarf: The Hammering'. See the original thread if you want to join this game, as you will need to be assigned cards and stuff.
{Well, it isn't quoted perfectly but it does make a handy link}
Rules:
Dwarf: The Hammering is a card game based on many concepts present in Magic: The Gathering, though some differences exist between the two.

Spoiler: Phases of Play (click to show/hide)

Spoiler: The Play Field (click to show/hide)

Spoiler: Playing Cards (click to show/hide)


Spoiler: Other stuff (click to show/hide)

Whenever a player starts their turn, I'll generate a random (http://random.org) number to determine which card they draw from their deck and PM them what they card they drew.  I'll keep track of what cards they have in their hand, and I suggest players do as well.

Spoiler: Current Players (click to show/hide)
{I may not keep this up to date, player lists and cards owned are mostly handled in the main thread}
[/quote]

If you want to play a game post your deck and a request to play here. Feel free to add any specifications for the game you want, such as opponent or number of players and/or teams(I would guess that there will be a pool of ten points per player distributed unevenly at the end of each game). I may show bias towards people with fewer points and/or games if I feel like it... Otherwise it is pretty much first come first served.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 10, 2009, 02:30:51 am
Dibs on the first post!

1st match ends (http://www.bay12games.com/forum/index.php?topic=40162.msg711079#msg711079)

Second match ends. (http://www.bay12games.com/forum/index.php?topic=40162.msg909982#msg909982)

Test match ends (http://www.bay12games.com/forum/index.php?topic=40162.msg919912#msg919912)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 10, 2009, 08:20:19 am
I'd like to play here. Also I'll move my cards as soon as all trades are finalised
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Errol on August 10, 2009, 11:49:53 am
I'd perhaps play here, but I need to trade a fair bit still, haven't got any woodcutters whatsoever.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 12, 2009, 06:38:22 am
Spoiler (click to show/hide)

Can we play here AND there and accumulate points?

Anyway:

I challenge anybody with a complete deck
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 12, 2009, 06:57:07 am
I would suggest that nobody play in more than one game at a time, I don't plan on starting any games with people who are already playing a point scoring game somewhere else.

I am leaving the points up to Taritus, but I believe that you can earn points here, I expect to announce results in the main thread.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 12, 2009, 06:59:42 am
Ok. So I'll just see whether anybody accepted the challenge whether here or there, and then I'll see in which topic I'll play.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Org on August 12, 2009, 07:52:17 pm
In.
Booster Paxs Plox.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 12, 2009, 08:57:48 pm
Use your cards from the other thread.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Taritus on August 13, 2009, 11:24:25 am
This is simply the thread where RAM will moderate games.  My thread is the main one still, and is where you should post trades and spend your points.  All your cards and such are shared between the two threads.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 14, 2009, 07:14:01 am
It's on! Rooster versus Errol! Now it is time for my Flaky vengeance as I fail to update for years on end and completely misunderstand all requests!!!

Rooster wins the toss and will start, hand to be PMed shortly.

turn summary:

Rooster: 16 in Deck, 5 in Hand, 10 FS.
Errol: 23 in Deck, 0 in Hand, 10 FS.

Rooster's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

Errol's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

Rooster's Field:

Errol's Field:

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 14, 2009, 09:37:08 am
The vile force of darkness has arrived!!!

first phase:
Play:
[Goblin Brute] fx3
[Goblin Siege Archer] fx1 w x1
[Elf Fruit Gatherer] fx1

f5
w2
s3
m3

The first goblins arrive at the site...

Battle (aka Siege)
The goblins build a camp

Secondary phase
They mill around

End of turn 1
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 14, 2009, 10:00:51 am
turn summary:

Rooster: 16 in Deck, 2 in Hand, 10 FS.
Errol: 17 in Deck, 6 in Hand, 10 FS.

Rooster's Resources:
(f) x5
(w) x2
(s) x3
(m) x3

Errol's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

Rooster's Field:
[Goblin Brute]
[Goblin Siege Archer]
[Elf Fruit Gatherer]

Errol's Field:

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Errol on August 14, 2009, 11:52:08 am
First Phase

Play:
Kobold Fungi Cultivator
Kobold Fungi Cultivator
Kobold Fungi Cultivator
Human Supply Merchant
Human Swordsman
Play Surprise Draft on the Supply Merchant
(X) Merchant, take 1 metal from Rooster

Battle Phase

*skip*

3f 3w 3s 3m, 8 FS
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 14, 2009, 05:36:24 pm
I draw a card

(I'll later edit this)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 14, 2009, 07:27:10 pm
turn summary:

Rooster: 16 in Deck, 2 in Hand, 10 FS.
Errol: 17 in Deck, 0 in Hand, 8 FS.

Rooster's Resources:
(f) x5
(w) x2
(s) x3
(m) x2

Errol's Resources:
(f) x2
(w) x3
(s) x3
(m) x3

Rooster's Field:
[Goblin Brute]
[Goblin Siege Archer]
[Elf Fruit Gatherer]

Errol's Field:
[Kobold Fungi Cultivator](f) x1
[Kobold Fungi Cultivator](f) x1
[Kobold Fungi Cultivator](f) x1
[Human Supply Merchant](f) x2
[Human Swordsman](f) x1

Rooster's Crypt:

Errol's Crypt:
[Surprise Draft](f) x2


I counted only 2(edit:food) remaining for Errol, did I miss something?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Errol on August 15, 2009, 02:13:13 am
had error probably.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 15, 2009, 02:33:31 pm
Primary phase:
nothing

Battle:
Goblin Siege Archer attacks Human Supply Merchant which makes his head explode in gore 1 FS damage (Goblin 2 vs Human 1 = 1 FS damage)

Goblin Brute attacks

Secondary phase:
nothing

End of turn 2

Note: Isn't it weird that every damage that is more than toughness of the defender goes to opponent's face?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Errol on August 15, 2009, 02:44:03 pm
I take the damage straight to my FS.

Also... being the second to play is somewhat sucky.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 15, 2009, 03:31:46 pm
Taritus will probably provide an answer to that in the newest expansion
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 15, 2009, 08:07:08 pm
You get an extra card, but yeah, it is, also it is painful to be up against an archer with squishy units, I will have to recommend some tough resource producers that can survive archer attacks...

I figure that they kill whatever they attack and then head further into the fortress, eventually getting past all the defences and having a rowdy party...

turn summary:

Rooster: 15 in Deck, 3 in Hand, 10 FS.
Errol: 17 in Deck, 0 in Hand, 5 FS.

Rooster's Resources:
(f) x5
(w) x2
(s) x3
(m) x2

Errol's Resources:
(f) x2
(w) x3
(s) x3
(m) x3

Rooster's Field:
[Goblin Brute]
[Goblin Siege Archer]
[Elf Fruit Gatherer]

Errol's Field:
[Kobold Fungi Cultivator]
[Kobold Fungi Cultivator]
[Kobold Fungi Cultivator]
[Human Swordsman]

Rooster's Crypt:

Errol's Crypt:
[Surprise Draft]
[Human Supply Merchant]

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Errol on August 16, 2009, 02:18:33 am
Turn, draw card, grumble about archers

Main Phase

Play Kobold Cavern Keeper

Battle Phase!

Attack with Human Swordsman, Kobold Fungi Cultivator, Kobold Fungi Cultivator, Kobold Fungi Cultivator

*POUNCE*
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 16, 2009, 04:06:40 am
I block one kobold fungi cultivator with my elf. Rest goes to the face
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 16, 2009, 04:31:33 am
turn summary:

Rooster: 15 in Deck, 3 in Hand, 6 FS.
Errol: 16 in Deck, 0 in Hand, 5 FS.

Rooster's Resources:
(f) x5
(w) x2
(s) x3
(m) x2

Errol's Resources:
(f) x0
(w) x3
(s) x3
(m) x3

Rooster's Field:
-(X)[Goblin Brute]
-(X)[Goblin Siege Archer]

Errol's Field:
-(X)[Kobold Fungi Cultivator]
-(X)[Kobold Fungi Cultivator]
-(X)[Kobold Fungi Cultivator]
-(X)[Human Swordsman]
-(X)[Kobold Cavern Keeper]

Rooster's Crypt:
[Elf Fruit Gatherer]

Errol's Crypt:
[Surprise Draft]
[Human Supply Merchant]


The last I heard -(X)ing happens at the end of the turn...

Also I am trying this with no secondary phase, if you find yourself being affected by this please mention it.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 16, 2009, 04:35:56 am
First phase:

I play goblin swordmaster

Battle:

I attack Human Swordsman with my goblin siege archer

and Goblin Brute decides it's looting time so he goes to your fort to kill some babies
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 16, 2009, 05:03:23 am
Oh, that's all, I thought he might be after the booze!
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Errol on August 16, 2009, 05:58:04 am
All on my FS please. Here's hope it somehow works out...

Also, arguably, if I had been the first to do stuff I'd be in a winning position now.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 16, 2009, 06:11:14 am
turn summary:

Rooster: 14 in Deck, 3 in Hand, 6 FS.
Errol: 16 in Deck, 0 in Hand, 3 FS.

Rooster's Resources:
(f) x3
(w) x2
(s) x3
(m) x0

Errol's Resources:
(f) x0
(w) x3
(s) x3
(m) x3

Rooster's Field:
-(X)[Goblin Brute]2/1
-(X)[Goblin Siege Archer]2/1
-(X)[Goblin Swordmaster]4/4

Errol's Field:
-(X)[Kobold Fungi Cultivator]1/1
-(X)[Kobold Fungi Cultivator]1/1
-(X)[Kobold Fungi Cultivator]1/1
-(X)[Kobold Cavern Keeper]2/2

Rooster's Crypt:
[Elf Fruit Gatherer]

Errol's Crypt:
[Human Swordsman]
[Surprise Draft]
[Human Supply Merchant]

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Errol on August 16, 2009, 06:55:28 am
I could as well forfeit here, but let's keep it up for good measure.

Main Phase

*skip*

Battle Phase

Attack with everyone.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on August 16, 2009, 01:13:28 pm
Block cavern keeper with my sword master

3FS

cavern keeper destroyed

I pay 3 stone to fulfill the demands
I attack with everyone
you lost

(3 - 4 - 2 - 1 (goblin archer attacks fungi cultivator) = -4

RAM now should award with points and I'm free to play a game if somebody is willing to GM it :P
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 16, 2009, 09:18:11 pm
It is more like -2 fortress strength, but yeah, if Errol agrees I will call it. But I am not going to award points until Taritus gives the okay.

 turn summary:

Rooster: 14 in Deck, 3 in Hand, 3 FS.
Errol: 15 in Deck, 1 in Hand, 3 FS.

Rooster's Resources:
(f) x3
(w) x2
(s) x3
(m) x0

Errol's Resources:
(f) x0
(w) x3
(s) x3
(m) x3

Rooster's Field:
-(X)[Goblin Brute]2/1
-(X)[Goblin Siege Archer]2/1
-(X)[Goblin Swordmaster]4/4

Errol's Field:
-(X)[Kobold Fungi Cultivator]1/1
-(X)[Kobold Fungi Cultivator]1/1
-(X)[Kobold Fungi Cultivator]1/1

Rooster's Crypt:
[Elf Fruit Gatherer]

Errol's Crypt:
[Human Swordsman]
[Surprise Draft]
[Human Supply Merchant]
[Kobold Cavern Keeper]

Rooster pays 3 stone
Rooster draws a card
Rooster attacks [Kobold Fungi Cultivator] with [Goblin Siege Archer]
Rooster attacks with [Goblin Brute] and [Goblin Swordmaster]
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Errol on August 17, 2009, 01:59:59 am
I agree ;)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on August 17, 2009, 06:00:45 am
Rooster wins! Congrats Rooster, well done Errol, all hail the angry mob of goblin thugs!

We are now open for business.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on November 26, 2009, 09:43:33 pm
Still open for business...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on November 30, 2009, 08:25:50 pm
When did this get revived?

But yeah, I'm always ready.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 01, 2009, 12:49:48 am
It hasn't really, but I bumped it in the hopes that it would start again, and now we have half of a match!
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 01, 2009, 12:36:53 pm
Actually we do have one.

Me vs PrinnyBaal

If you're willing.


EDIT: Of course you are.

Same deck as last time.

It is somewhere on the thread...
I'll re-post it in a little while

EDIT: HERE IT IS!!!


Spoiler (click to show/hide)

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 01, 2009, 05:38:54 pm
Whenever you're ready RAM. ((If DaPatman wants to make this a three way, I'm fine, although Rooster would have to agree as well before it's official.))

((Also, are we apparently not running the 40 card deck limit?))
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 01, 2009, 06:20:49 pm
((If DaPatman wants to make this a three way, I'm fine, although Rooster would have to agree as well before it's official.))

Well, it means I get to play sooner, so yeah.

Quote
((Also, are we apparently not running the 40 card deck limit?))

His deck's at the bottom of that spoiler. It contains 21 cards. The rest of the spoiler is just everything he has.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 01, 2009, 07:47:31 pm
Only the last of Roosters post was the actual deck, it has 21 cards, I think you have about 30, I had completely forgotten however, I fear I may need to read the rules again...

You will need to post a deck first, but I am happy to try a three-way match if Rooster agrees.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 02, 2009, 08:42:22 am
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 02, 2009, 09:14:24 am
Agreed.

It will be fun!
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 02, 2009, 05:32:54 pm
Alright. This ought to be interesting, wonder how it'll work out...

Also, reposting deck for ease-of-use for RAM.

Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 02, 2009, 08:25:36 pm
turn summary:

PrinnyBaal:  in Deck, 5 in Hand, 10 FS.
DaPatman:  in Deck,  in Hand, 10 FS.
Rooster:  in Deck,   in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

DaPatman's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

Rooster's Resources:
(f) x10
(w) x3
(s) x3
(m) x3


PrinnyBaal's Field:

DaPatman's Field:

Rooster's Field:


PrinnyBaal's Crypt:
DaPatman's Crypt:
Rooster's Crypt:


Order: PrinnyBaal, DaPatman, Rooster.
Spoiler: PrinnyBaal's hand (click to show/hide)
in a bit of a hurry, just getting PrinnyBaal's hand for now.

Oh, and I will continue the 'no secondary phase' experiment unless there are complaints.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 02, 2009, 08:54:20 pm
Beginning Phase:
(Don't draw first turn.)

Primary Phase
Three dwarves disembark, getting ready to lay the foundations for a new Mountain hall in these mountains.

Playing Dwarven Miner (He'll need to dig us some rooms as well.)  (f) x9, (m) x2.

Playing Dwarven Woodcutter (We'll need some wood to make beds for these rooms.) (f) x8, (m) x1.

Playing Dwarven Farmer (We'll need to get those farms in place early, we didn't bring much food.) (f) x5

We'll get our fortress running soon enough. For now though, we leave the fort to run on it's own.

Combat Phase
(No one can attack.)

End Phase
All creatures -(x)

PrinnyBaal's Resources:
(f) x5
(w) x3
(s) x3
(m) x1

(End Turn)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 03, 2009, 12:03:03 am
turn summary:


PrinnyBaal: 25 in Deck, 3 in Hand, 10 FS.
DaPatman: 27 in Deck, 5 in Hand, 10 FS.
Rooster: 16 in Deck, 5 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x5
(w) x3
(s) x3
(m) x1

DaPatman's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

Rooster's Resources:
(f) x10
(w) x3
(s) x3
(m) x3


PrinnyBaal's Field:
-(X)[Dwarf Miner]2/1
-(X)[Dwarf Woodcutter]2/2
-(X)[Dwarf Farmer]1/1

DaPatman's Field:

Rooster's Field:


PrinnyBaal's Crypt:

DaPatman's Crypt:

Rooster's Crypt:



Hmmm, feeling out of practice here but it all seems to be in order, DaPatman's turn has arrived and I will be sending some cards over shortly.

For now the three-way rules are simple chaos, everyone can attack woever they want. First out will get 5 points, second will get 10, and the survivor will get 15. Allies sound like a bad idea in a three-way match, but if you all agree to it the allies will get an even split, with any odd amounts going to whoever has gotten the fewest points or randomly, or whatever suits my whims...
I wonder if anyone would notice if I secretly siphoned odd amounts into my own account...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 03, 2009, 08:54:27 am
Now waiting for DaPatman
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 03, 2009, 10:45:52 am
Beginning phase:

I draw a card.

Primary phase:

I too play a Dwarf Woodcutter. (f) x9, (m) x2

However, there the similarity with PrinnyBaal ends, as I now play a Human Caravan Guard. (f) x7, (m) x1

Next, I play a Kobold Cavern Keeper. (f) x5

Finally, I play a Human Tower Archer. (f) x3, (w) x1

Combat phase:

Nothing happens.

Ending Phase:

All creatures -(X), and I end my turn.

DaPatman's resources:

(f) x3
(w) x1
(s) x3
(m) x1
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 03, 2009, 11:14:04 am
THE VILE FORCE OF DARKNESS HAS ARRIVED!!!

Petty human. We will tolerate your filth no longer!!!

The goblin lords arrive. Bringing shackled slaves, human leather tents and horrible beasts. Be prepared to face your last days in these mountains colonists!!!

I draw a card.

I play:
[Mountain Peak]
[Elf Fruit Gatherer] (f) x1
[Goblin Spearlord]+ (f) x2 (m) x2 (w) x1
[Naked Mole Dog] (f) x3
[Naked Mole Dog] (f) x3
[Human Miner] (f) x1 (m) x1

Together: (f) x 10 (m) x 3 (w) x 1 / Left: (w) x 2 (s) x 3

What can i say? I can only say RAEG!!!

-(X) my berserkers of darkness
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 03, 2009, 08:12:17 pm
turn summary:


PrinnyBaal: 25 in Deck, 3 in Hand, 10 FS.
DaPatman: 26 in Deck, 2 in Hand, 10 FS.
Rooster: 15 in Deck, 0 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x5
(w) x3
(s) x3
(m) x1

DaPatman's Resources:
(f) x3
(w) x1
(s) x3
(m) x1

Rooster's Resources:
(f) x0
(w) x2
(s) x3
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Miner]2/1
-(X)[Dwarf Woodcutter]2/2
-(X)[Dwarf Farmer]1/1

DaPatman's Field:
-(X)[Dwarf Woodcutter]2/2
-(X)[Human Caravan Guard]3/2
-(X)[Kobold Cavern Keeper]2/2
-(X)[Human Tower Archer]1/4

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Elf Fruit Gatherer]0/1
-(X)[Goblin Spearlord]3/4
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:

DaPatman's Crypt:

Rooster's Crypt:



Wow, a siege already, who was the genius who decided to build on the same mountain as a goblin tower?

I will be getting PrinnyBaal's Card to them momentarily, and while I am on the topic, I have no problem with people taking their actions without my posting an update, but be advised that it will make you an easy scapegoat if some sort of mistake creeps in and a move needs to be reversed or something...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 03, 2009, 08:49:46 pm
Hah, don't underestimate me. I'll use your own against you!


Beginning Phase:
Left hand, DRAW!

Primary Phase
The Dwarven Farmer has finished gathering first season's plants already, good thing too, a siege has shown up already. [(X) Dwarven Farmer (f) x7]

While it's true the sudden siege would normally be a problem for any sane dwarf- our dwarves foresaw this problem and embarked with cages. Setting these traps ahead to grab a couple animals... The dwarves catch and tame 2 different Naked Mole Dogs.

[That's right. I'm playing 2 Naked Mole Dogs off of Rooster's Mountain. (f) x1]

While they're out setting up the initial cages, the miner goes ahead and channels out some of the ground to slow down the opposing army, and the Woodcutter chops down a tree and grabs the logs.

[(X) Dwarven Miner. (s) x4]
[(X) Dwarven Woodcutter. (w) x4]

Combat Phase
All the dwarves get ready- It's pointless to leave the relative safety of their mountain home's chokepoint tunnels now. They'll let the invaders come to them. Hopefully the human traders the Dwarves saw will be safe outside.

No one attacks.

End Phase:
All creatures -(x)

PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x4
(m) x1

(End Turn)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 03, 2009, 09:10:05 pm
turn summary:


PrinnyBaal: 24 in Deck, 1 in Hand, 10 FS.
DaPatman: 26 in Deck, 2 in Hand, 10 FS.
Rooster: 15 in Deck, 0 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x4
(m) x1

DaPatman's Resources:
(f) x3
(w) x1
(s) x3
(m) x1

Rooster's Resources:
(f) x0
(w) x2
(s) x3
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Miner]2/1
-(X)[Dwarf Woodcutter]2/2
-(X)[Dwarf Farmer]1/1
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1

DaPatman's Field:
-(X)[Dwarf Woodcutter]2/2
-(X)[Human Caravan Guard]3/2
-(X)[Kobold Cavern Keeper]2/2
-(X)[Human Tower Archer]1/4

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Elf Fruit Gatherer]0/1
-(X)[Goblin Spearlord]3/4
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:

DaPatman's Crypt:

Rooster's Crypt:


Wow, using someone else's biome, hmm, by a strict interpretation of my rewording it wouldn't work, but I didn't think about that when I reworded it. Hmmm, I will allow it because it is more interesting that way and it seems to be what Taritus meant, but I am open to discussion on the topic.

I will probably reword my rewording of the biome description after a while.

P.S.
 On another note, I completely missed the biome requirements. Be advised that I am a bit flaky and it doesn't hurt to double-check my work...

P.P.S.
 Ooooh, just noticed my first mistake, I had 1 too many cards in PrinnyBaal's hand, either that or I have 1 too few now. Apologies to all...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 03, 2009, 09:28:29 pm
The idea of using someone else's biome is hilarious, and honestly, I'd actually keep it, maybe making some cards specify the requirement of having it in your own control to play the card. Would make some things more interesting if it was possible to have a distinction between the two. I've sort of been assuming that a card that doesn't specify doesn't mind thus far, although perhaps by the wording, some cards will be more useful as counters if designed that way.

Actually, that makes an entertaining idea for biome counter cards. Something like "Magma Overflow" which requires the Magma Biome in play, and deals 1 damage (not a token) to all creatures owned by someone with a Magma Biome. Could be added to the deck of people without the magma biome, and used to counter those with- Do something similar for other biomes, and then what you don't have can be just as important to your strategies as what you do have.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 04, 2009, 01:54:26 am
Does this mean you can play your adamantine discovery now?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 04, 2009, 02:04:42 am
I'd still have to have the card in my hand to play that, but technically by that logic yes, if anyone controls a Mountain, it's legal to play any card with that in () by the cost.

Honestly, what this little trick is going to do to the game... I don't know. At the moment, it's only benefiting me and DaPatman, so I guess that's one thing. It'll be interesting, to say the least. But that's what makes finding these things so much fun. It does imply that as a tactic one should hold biomes in their hand as long as possible until they need it to play another card. Still... you got just as many cards off of your mountain as I did I think...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 04, 2009, 02:10:19 am
Yup,

And I will use my RAEG tactics now

<maniacal laughter>
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 04, 2009, 07:59:17 am
At the moment, it's only benefiting me and DaPatman, so I guess that's one thing.

Technically speaking, it's not benefitting me, but that's only because I'm playing with a zero biome deck.



Beginning phase:

I draw a card.

Primary phase:

I play a Rhesus Macaque. (f) x1
My woodcutter chops down a tree. (w) x2

Combat Phase:

The Kobold Cavern Keeper and Human Caravan Guard attack PrinnyBaal, mainly because I don't want Rooster's Goblin Spearlord blocking one of my attacks.
The Human Tower Archer, however, does attack Rooster. More specifically, it attacks his Elf Fruit Gatherer, thereby preventing him from playing any more creatures without first playing and (X)-ing a Millstone.

End phase:

All creatures -(X), and I end my turn.

DaPatman's resources:
(f) x1
(w) x2
(s) x3
(m) x1
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 04, 2009, 08:45:17 am
Wait a second, these are no traders...

THIEF! PROTECT THE HOARD FROM SKULKING FILTH!

I'll go ahead and block your Human Caravan Guard with my Dwar-


Wait, has anyone else just noticed that apparently, having a 1/- attack a 0/2 results in the 1/- dieing by the current rules? Does anyone else find that odd? Huh. It also means that your Tower Archer is currently an invincible wall who will kill the spear lord if he attacks, but does absolutely nothing against anything with more than 1 toughness. double huh. Also, ranged units are immune to the toughness counter clause meaning... they can't die from attacking anything, including other ranged units. Triple huh.

I guess if I can't defend and take down the Caravan guard with the Dwarven Wood Cutter, I'll just go ahead and pass the Caravan Guard and block the Kobold with the Dwarven Wood Cutter just for Flavor.

That... completely negates any perceived advantage I might have thought I was getting from not attacking with my Mole Dogs, who could've both attacked the same person and... actually done damage with only one being harmed... -_- Oops.

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 04, 2009, 08:57:15 am
I don't have a millstone.
It's a win or loose condition right now.

(What I'll do regardless of my drawn card when my turn comes up)

I draw my card (doesn't matter right now)

Pay my demand <3> stone (s) x 3

-My miner mines for stone
-Me spearlord makes The tower archer a cripple (-1/-1 counter to tower archer)
 mwahahaha he'll be bedridden for life! (0/3 right now)

Combat:
- My naked mole dogs (both of them) attack DaPatman

Flavor:
Ha! A worthy opponent! The goblins seek only the worthy victims! Humans and kobold scum!
Prepare to die!!!

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 04, 2009, 09:23:09 am
Well, I can't say I wasn't expecting that. Since my Tower Archer won't be able to attack again for at least three turns (and that's only if I draw my Dwarf Furnaceworker next turn), and I don't feel the need to make PrinnyBaal discard a card every turn (there being no point making you discard), he takes one of the hits. The other goes straight to my FS.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 04, 2009, 04:06:25 pm
PrinnyBaal is up.

And we could use a turn summary
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 04, 2009, 04:29:19 pm
turn summary:


PrinnyBaal: 24 in Deck, 1 in Hand, 7 FS.
DaPatman: 25 in Deck, 2 in Hand, 7 FS.
Rooster: 14 in Deck, 1 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x4
(m) x1

DaPatman's Resources:
(f) x1
(w) x2
(s) x3
(m) x1

Rooster's Resources:
(f) x0
(w) x2
(s) x1
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Miner]2/1
-(X)[Dwarf Farmer]1/1
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1

DaPatman's Field:
-(X)[Dwarf Woodcutter]2/2
-(X)[Human Caravan Guard]3/2
-(X)[Rhesus Macacque]1/1

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Elf Fruit Gatherer]0/1
-(X)[Goblin Spearlord]3/4
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:
[Dwarf Woodcutter]

DaPatman's Crypt:
[Kobold Cavern Keeper]
[Human Tower Archer]

Rooster's Crypt:


I suspect that ganging up on an enemy is a fine dwarven tradition, but it would be a huge change to what seems to be the rules...
Still, maybe you could say that it is one per attack but you can distribute them however you want, with 1 defender blocking 2 attacks and 2 blocking one attack...
To be honest, the way I play DF it is usually a case of getting all my soldiers in a lump and throwing them at the sieger's lump and seeing who survives, probably with lowest toughness dying first...

No matter how many times I read it I still come up with the same scenario as M.:T.G., if strength is greater than opponents toughness then opponent goes to crypt. The first number is strength, the second is toughness. If a 1/0 gets noticed it will die. If a 0/1 blocks a 0/2 then they will say hello and go back home. If something is just a 1 then it should be a building which only has toughness. If a 1/1 blocks a 2/1 then both die and the blocker loses 1 fortress strength. If anyone has any reason to doubt any of this please tell me now, I would hate to have misread something.

Should I start spoilering the updates?

Sorry, I was asleep.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 04, 2009, 05:32:46 pm
It has been brought to my attention that defending creatures kill a unit if their toughness exceeds the attacker's strength.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
This uses attacker ambiguously, and I ma not sure wethr or not this applies to defenders also, I will have a look at what happened in my and Frelock's match on the main thread but...
*sighs* I will have to make some sort of arbitrary ruling soon, feel free to offer counsel...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 04, 2009, 05:36:41 pm
Well, here it comes around to my turn. Doubt we'll find a way to block off that goblin. It's supernaturally strong...


Beginning Phase:
Everyone prepare for combat. Gather all new recruits in the statue garden.

Primary Phase:
The Dwarven Farmer is grabbing the left-over plants for cooking and brewing. He's doing pretty good, we'll be fine on food for our current numbers. For now, let's hope we can get some traps or walls up or something.
[(X) Dwarven Farmer (f) x3]

So, with enough food, it's time to turn to making defenses. Huh? Immigrants, we're in the middle of nowhere. Who the hell is crazy enough to come out to a place like this. Oh god it's some crazy noble. The "Mayor" has just given out a mandate for Adamantine Socks. We don't even have Adamantine.
[Play Dwarven Mayor, (f) x1]

The miner is down below mining like his usual self, doubt we're going to get any Adamantine before the mandate passes to save our Dwarves... Just carving out some rock. Wait, did he actually... [(X) Dwarven Miner (s) x5]

Oh god, no don't break through the adamantine you fool. Don't you know what'll happen!? The Miner, he's doomed us all.
[Play Adamantine Discovery by "mining" under Rooster's Mountain, Send Dwarven Miner/Naked Mole Dog to Crypt, Choose Dwarven Mayor to get his Adamantine Socks. (s) x2]


Combat Phase:
There's no time for anyone to attack, we have our hands, and traps full dealing with these Frog Demons!

No one attacks.

End Phase:
All creatures -(x)

PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x2
(m) x1

(End Turn)

Overall, this means if I can survive, I can do a lot of damage. It also means that I'm probably going to get another round of attacks. Oh, another thing, I wasn't sure whether I had to choose Target Creature when Adamantine Discovery came into play, or each time I drew a card. That "Target Creature" is before "whenever you draw a card." implies it's when Adamantine Discovery comes into play, which is a doubly balancing effect, so... you guys know who to target I suppose. It's useful all the same.

In other news: RAM, why does Rooster have his Fruit Gatherer? That guy got shot I thought. It was pretty apparent that guy, if anyone was gonna die.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 04, 2009, 06:13:02 pm
Indeed the elf is dead.

RAM: It'll be better if we decide the rules on the go, and see how that works out rather than strictly use what taritus said, because really I don't think that blocking would make much sense in the original game

EDIT: PrinnyBaal: You don't have to choose one creature for the rest of the game. It can be different each time you draw

EDIT: DaPatman go!
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 04, 2009, 06:15:58 pm
Because I am too busy being wonderful to bother with death.(will fix in next update)

Also, a single creature can block multiple attacks, but damage builds up on it during the turn.

Also, at first I thought that Frelock's turn may not have been valid because the Swordmaster should've killed the Archer, but then I noticed that because it's a ranged creature it is immune.

EDIT:  Also, whenever I release the next booster I'm going to probably hand out 10 free points to everyone in hopes that it will give them some possible (m) producing cards.
Doesn't really answer my question...

I block the [Adult Elephant] 3/2 with my [Goblin Swordmaster] 4/4.
I block the [Elf Fruit Gatherer] 0/1 with my [Kobold Fungi Cultivator] 1/1.
I block the [Elf Liaison] 1/1 with my [Elf Tree Singer] 0/1.
Frelock's [Adult Elephant] and [Elf Fruit Gatherer] die.
my [Elf Tree Singer] dies.
 I take 3 FS damage from Frelock's [Elf Bowsniper] (+1/+1).

I have 2 FS remaining.

Next round I attack with my [Goblin Swordmaster] and unless Frelock has more FS or something with more than 2 toughness to block with ends up with 0 FS.
And this was never resolved.

The more I think about it the more I think that PrinnyBaal is right, and that defenders don't deal damage. This is looking like a flat 'biggest creature wins' scenario. I have been using 'all creatures are equal' so far and am tempted to stick with it but, *sighs* lets do this properly...
The rules are changing now
When melee combat occurs if Defender Toughness > Attacker Strength then the Attacker dies, the defender's toughness is then reduced by an amount equal to what the Attacker's Strength was, but this wears off at the end of the round.

Many apologies and 5 points to everyone for my failure to notice this. But given that this is still meant to be a rules testing thread I really have to see how this plays.

New update shortly...

P.S.
 Grrr, ninjaed, you are right, it looks like a bit of a mess, but I feel that it is our duty to see how much of a mess. But I will probably cave if anyone cares...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 04, 2009, 06:40:50 pm
turn summary:


PrinnyBaal: 23 in Deck, 0 in Hand, 7 FS.
DaPatman: 25 in Deck, 2 in Hand, 7 FS.
Rooster: 14 in Deck, 1 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x2
(m) x1

DaPatman's Resources:
(f) x1
(w) x2
(s) x3
(m) x1

Rooster's Resources:
(f) x0
(w) x2
(s) x1
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Farmer]1/1
-(X)[Naked Mole Dog]3/1
-(X)[Dwarf Mayor]1/2
[Adamantine Discovery]

DaPatman's Field:
-(X)[Dwarf Woodcutter]2/2
-(X)[Human Caravan Guard]3/2
-(X)[Rhesus Macacque]1/1

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Goblin Spearlord]3/4
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:
[Dwarf Woodcutter]
[Dwarf Miner]
[Naked Mole Dog]

DaPatman's Crypt:
[Kobold Cavern Keeper]
[Human Tower Archer]

Rooster's Crypt:
[Elf Fruit Gatherer]



I draw a card

(I'll later edit this)
Lier!
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 04, 2009, 07:31:24 pm
It's funny that you point that out.


Now...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 04, 2009, 08:33:22 pm
I'll take my turn once RAM explains why my Kobold Cavern Keeper is in my crypt, because as far as I can tell, he shouldn't be.

Sorry, I was asleep.

This, by the way, is almost always going to be the reason you're waiting for me to take my turn.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 04, 2009, 08:41:05 pm
It's all up to discussion of rules, but by RAM's judgment
the action of blocking your cavern keeper by the woodcutter killed them both.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 04, 2009, 09:09:42 pm
That doesn't sound right. I may just be clutching at straws here, but:

The rules are changing now
When melee combat occurs if Defender Toughness > Attacker Strength then the Attacker dies, the defender's toughness is then reduced by an amount equal to what the Attacker's Strength was, but this wears off at the end of the round.

Granted, this came after my last turn was resolved, but my interpretation of the rules Taritus originally posted is that this was always the case. This is why I decided to have my melee units attack PrinnyBaal last turn rather than you, since I didn't want your Goblin Spearlord blocking and killing my Human Caravan Guard.

Since RAM appears to be offline at the moment, I'll take my turn now, including what my Kobold Cavern Keeper will do if he turns out to be alive.



Beginning phase:

I draw a card.

Primary phase:

The Dwarf Woodcutter continues his deforestation project. Good job there are no longer any elves around to get pissed off by this. (w) x3
I send my Rhesus Macaque off to infiltrate PrinnyBaal's fortress. It returns with a +plump helmet roast [10]+. PrinnyBaal: (f) x0; DaPatman: (f) x2
Meanwhile, a Dwarf Furnaceworker has arrived, and is setting up his smelter. (f) x1, (m) x0

Combat Phase:

The Human Caravan Guard attacks PrinnyBaal. If he's alive, so does the Kobold Cavern Keeper.

End phase:

All creatures -(X), and I end my turn.

DaPatman's resources:
(f) x1
(w) x3
(s) x3
(m) x0



I've just remembered what I posted when Rooster attacked me last turn:

Well, I can't say I wasn't expecting that. Since my Tower Archer won't be able to attack again for at least three turns (and that's only if I draw my Dwarf Furnaceworker next turn), and I don't feel the need to make PrinnyBaal discard a card every turn (there being no point making you discard), he takes one of the hits. The other goes straight to my FS.

I like irony. It's like goldy or bronzey but it's made of iron.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 05, 2009, 03:57:19 am
turn summary:


PrinnyBaal: 23 in Deck, 0 in Hand, 7 FS.
DaPatman: 24 in Deck, 2 in Hand, 7 FS.
Rooster: 14 in Deck, 1 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x0
(w) x4
(s) x2
(m) x1

DaPatman's Resources:
(f) x1
(w) x3
(s) x3
(m) x0

Rooster's Resources:
(f) x0
(w) x2
(s) x1
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Farmer]1/1
-(X)[Naked Mole Dog]3/1
-(X)[Dwarf Mayor]1/2
[Adamantine Discovery]

DaPatman's Field:
-(X)[Dwarf Woodcutter]2/2
-(X)[Human Caravan Guard]3/2
-(X)[Rhesus Macacque]1/1
-(X)[Dwarf Furnaceworker]1/1

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Goblin Spearlord]3/4
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:
[Dwarf Woodcutter]
[Dwarf Miner]
[Naked Mole Dog]

DaPatman's Crypt:
[Kobold Cavern Keeper]
[Human Tower Archer]

Rooster's Crypt:
[Elf Fruit Gatherer]

Caravan Guard Attacking PrinnyBaal


Once again I apologise for my confusion, I was operating according to the other rules and I have given you all 5 points to compensate for my mistake. It is a bit difficult to reverse the effects without disadvantaging anyone at this point So I am just going to try to make it clear what is happening now and try to finish this soon so we can go back for refreshments...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 05, 2009, 04:59:57 am
Winter is coming. Soon this war will put too much strain on our people. It's time to end it all.

Bring in the war paint!!!


I draw

Primary phase:
Pay (w)x2 and (s)x1 as demand
-Miner mines for (s)x1

Combat:
Arrrrrrrrrr!!! For the glory of "The corrupted defiler of spears"! Chaaaaaaaaarge!!!

My Goblin spearlord, and my both Naked mole dogs attack DaPatman!

End my turn
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 05, 2009, 05:11:05 am
Ah, right... Caravan Guard. Uhhh... Giving him the pass. I'll go down to 4 FS for that. Let him through.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 05, 2009, 06:56:53 am
Giving PrinnyBaal a card and going to sleep, might put a hold on turn updates until combat resolves.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 05, 2009, 08:26:20 pm
This is not looking good.

I'm gonna have to have my Dwarf Woodcutter and Human Caravan Guard each take a hit, resulting and in their deaths and me being reduced to 2FS.

Out of interest, would you have still focused your attacks on me if my Human Tower Archer hadn't sniped your Elf Fruit Gatherer?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 06, 2009, 12:21:27 am
turn summary:


PrinnyBaal: 23 in Deck, 0 in Hand, 4 FS.
DaPatman: 24 in Deck, 2 in Hand, 2 FS.
Rooster: 13 in Deck, 2 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x0
(w) x4
(s) x2
(m) x1

DaPatman's Resources:
(f) x1
(w) x3
(s) x3
(m) x0

Rooster's Resources:
(f) x0
(w) x0
(s) x1
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Farmer]1/1
-(X)[Naked Mole Dog]3/1
-(X)[Dwarf Mayor]1/2
[Adamantine Discovery]

DaPatman's Field:
-(X)[Rhesus Macacque]1/1
-(X)[Dwarf Furnaceworker]1/1

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Goblin Spearlord]3/4
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:
[Dwarf Woodcutter]
[Dwarf Miner]
[Naked Mole Dog]

DaPatman's Crypt:
[Kobold Cavern Keeper]
[Human Tower Archer]
[Dwarf Woodcutter]
[Human Caravan Guard]

Rooster's Crypt:
[Elf Fruit Gatherer]


Please tell me if I missed anything or made any other mistakes.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 06, 2009, 02:25:43 am
Guess it's my turn again.



Beginning Phase:
Gather that Adamantine the Miner left lying everywhere. The Mayor wants some socks. Oh, and somebody feed the Mole Dog.
[Draw a card- pay 2x (s) for Mayor's Demands, place +1/+1 token on Naked Mole Dog.]

Primary Phase:
The Dwarven Farmer finishes making [Dwarven Beer Roasts] x20.
[(X) Dwarven Farmer (f) x2]

We've finally figured out where those stupid human merchants went off to, it looks like they're setting up on the Depot already.
[Play Human Supply Merchant, (f) x0]

(Reserved Action Here, see spoiler down below)

Combat Phase:
Now, let's see if this stupid Mole Dog is any use. Let's just kind of... turn him lose in the Goblin's camp.
[Attacking with 4/2 Naked Mole Dog]

Next... One moment, rules question.
Spoiler (click to show/hide)



End Phase:
All creatures -(x)

PrinnyBaal's Resources:
(f) x0 ((Or x2, depending on the rules question's answer))
(w) x4
(s) x0
(m) x1

(End Turn)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 06, 2009, 02:48:49 am
Tough, if it isn't already I am strongly tempted to make sure that you can only attack once per round, or at least that all attacks are announced at once. If people can attack, see how the battle went, then attack again it will slow down the game a great deal.

I am going to rule that (X) counts as a cost, so I will disallow it during combat, but to be honest the way I read it I get the impression that -(X) wouldn't actually allow something to act again, which would be silly, I am really going to need to rewrite those rules, and I fear that I am one of the most confusing writers on the forum...

So PrinnyBaal used the mayor, gained 2 food, and only attacks once with the Puppy.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 06, 2009, 05:42:58 am
I take the hit with my spearlord.

Yes, you read RIGHT. with my spearlord.

Why? Because right now I'm neighter playing for the win, nor for survival.
I play for teh lulz!!!

DaPatman: No I wouldn't attack you if you didn't kill my Elf. I would attack PrinnyBaal.
I would also make multiple cripples out of everyone with my spearlord.
First your Tower Archer then naked mole dogs would die.

Oh the irony? I still have my 10 FS  8)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 06, 2009, 06:36:34 am
turn summary:


PrinnyBaal: 22 in Deck, 1 in Hand, 4 FS.
DaPatman: 24 in Deck, 2 in Hand, 2 FS.
Rooster: 13 in Deck, 2 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x2
(w) x4
(s) x0
(m) x1

DaPatman's Resources:
(f) x1
(w) x3
(s) x3
(m) x0

Rooster's Resources:
(f) x0
(w) x0
(s) x1
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Farmer]1/1
-(X)[Naked Mole Dog]4/2
-(X)N[Dwarf Mayor]1/2
[Adamantine Discovery]
-(X)N[Human Supply Merchant]1/1

DaPatman's Field:
-(X)[Rhesus Macacque]1/1
-(X)[Dwarf Furnaceworker]1/1

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:
[Dwarf Woodcutter]
[Dwarf Miner]
[Naked Mole Dog]

DaPatman's Crypt:
[Kobold Cavern Keeper]
[Human Tower Archer]
[Dwarf Woodcutter]
[Human Caravan Guard]

Rooster's Crypt:
[Elf Fruit Gatherer]
[Goblin Spearlord]


Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 06, 2009, 08:13:09 am
If I draw the right card, I can still survive this.



Beginning phase:

I draw a card.



Crap.



Primary phase:

The Rhesus Macaque steals some of PrinnyBaal's Dwarven Beer Roasts. PrinnyBaal: (f) x1; DaPatman: (f) x2
The Dwarf Furnaceworker smelts some magnetite into iron. (w) x2, (s) x2, (m) x1
"Some migrants have decided to brave this terrifying place, knowing it may be their tomb." They are a Dwarf Herbalist and a Human Mason. (f) x0, (s) x1

Combat Phase:

Nothing happens.

End phase:

All creatures -(X), and I end my turn.

DaPatman's resources:
(f) x0
(w) x2
(s) x1
(m) x1
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 06, 2009, 09:51:09 am
A attack PrinnyBaal with EVERYTHING!!!

End turn
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 06, 2009, 06:06:24 pm
As the goblins turn to charge, the Miner is shredded by the defending Mole Dog. One goblin ends up being stopped by the supply merchant- killing him in the process, ((2 FS)) and the last Goblin reaches the Mayor. Avoukat has been struck down. ((1 FS remaining))


And... I believe that's me surviving... barely. Hmmm... Gonna be difficult to choose next phase. I'm going to have to wait for my card. Not sure whether I'm going to have to attack with the farmer or not.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 06, 2009, 06:14:37 pm
I have a clear board.

The player that finishes me off can have some cards from me :D

(Unless a miracle happens we seem to have a winner!)

Congrats!!! (http://www.youtube.com/watch?v=2psT3jl1vKw)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 06, 2009, 06:26:48 pm
No, if you recall, I believe we switched rules, meaning you've still got 2 Naked Mole Dogs. Which is really tempting for me to leave 1 alive, just to see whether Pat willingly goes to kill it, or leaves it alive-
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 06, 2009, 07:22:16 pm
So no M:tG blocking rules?
Damn, RAM has to clear this up...
I thought that the old rules were Toughness > Attack, Attacker killed

Anyway, from now on I'll do nothing anyways, just to see how are you guys going to fight this out.
And, I'll surrender to the winner.

And then I'm going to have 25 points anyway... (15 win, 5 bonus, and 5 for a lost game)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 06, 2009, 08:24:31 pm
Wait, what? I'm not dead yet?

EDIT: Speaking of death, what would happen to PrinnyBaal's Naked Mole Dog and Adamantine Discovery if Rooster somehow hit 0FS before me? After all, Rooster's Mountain Peak would no longer be in play if he was knocked out of the game.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 06, 2009, 09:21:08 pm
turn summary:


PrinnyBaal: 22 in Deck, 1 in Hand, 1 FS.
DaPatman: 23 in Deck, 3 in Hand, 2 FS.
Rooster: 13 in Deck, 2 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x0
(m) x1

DaPatman's Resources:
(f) x0
(w) x2
(s) x1
(m) x1

Rooster's Resources:
(f) x0
(w) x0
(s) x1
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Farmer]1/1
-(X)[Naked Mole Dog]4/2
[Adamantine Discovery]

DaPatman's Field:
-(X)[Rhesus Macacque]1/1
-(X)[Dwarf Furnaceworker]1/1
-(X)[Dwarf Herbalist]1/1
-(X)[Human Mason]1/1

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1


PrinnyBaal's Crypt:
[Dwarf Woodcutter]
[Dwarf Miner]
[Naked Mole Dog]
[Human Supply Merchant]
[Dwarf Mayor]

DaPatman's Crypt:
[Kobold Cavern Keeper]
[Human Tower Archer]
[Dwarf Woodcutter]
[Human Caravan Guard]

Rooster's Crypt:
[Elf Fruit Gatherer]
[Goblin Spearlord]
[Human Miner]



The rules are changing now
When melee combat occurs if Defender Toughness > Attacker Strength then the Attacker dies, the defender's toughness is then reduced by an amount equal to what the Attacker's Strength was, but this wears off at the end of the round.

Spoiler (click to show/hide)
Hmmmm, it doesn't really specify that it refers to playing the card.
It doesn't really specify anything, with that wording I could complain about the mere existence of biome creature whenever a game isn't in progress...
I will say that if the required Biome is not in play that creatures that require it go to the crypt.
But it opens the possibility of people looting a defeated player and stuff, which could be interesting. But for now when you go your stuff goes with you. Unless I missed something about that.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 06, 2009, 11:45:49 pm
Beginning Phase:
The Naked Mole Dog spits and snarls at it's many rivals. It will be the Alpha Mole Dog. Adrenaline surges through it's body!
[Draw a card, place +1/+1 token on Naked Mole Dog, making him a 5/3.]

Primary Phase:
I can't play anything in my hand- so the Primary Phase goes without event.


Combat Phase:
The Dwarven Farmer finally realizes the treachery by the human merchants, and goes to battle them on the Trade Depot.
[Dwarven Farmer attacking DaPatman]

The Naked Mole Dog on the other hand, goes to work on proving it's supremacy among the Naked Mole Dog peoples. Something it'll have an easier time with than might be expected.
[Super Boosted Naked Mole Dog attacking Rooster]

End Phase:
All creatures -(x)

PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x0
(m) x1

(End Turn)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 07, 2009, 08:17:39 am
I just realized I could totally win this game...

Spoiler (click to show/hide)

But instead I block with my mole dog your mole dog.

The goblins watch this fight with amusement.
- So, it's like a dog fight?
- No, it looks like a food fight!
(both goblins) - mwahahahahaha


I have a question:
Do blockers deal damage to attackers? They didn't in the original rules, and that made clocking really hard.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 07, 2009, 10:31:19 am
I take the hit, reducing me to 1FS.

I'm not (quite) out of this yet, but it'll require some luck. Okay, lots of luck, combined with the rules on Constructions blocking attacks being what I think/hope they are.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 07, 2009, 09:32:12 pm
Sorry, in a hurry, no update, card sent to DaPatman.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 08, 2009, 09:42:38 am
What happens this turn depends on whether or not a creature can block multiple melee attacks in one turn. If it can, ignore red text. If it can't, ignore blue text.



Beginning phase:

I draw a card.

Primary phase:

The Dwarf Herbalist gathers plants. (f) x1
I play the card I just drew, which I will not reveal beyond resource cost unless this actually happens. (f) x0, (m) x0

Combat Phase:

The Dwarf Herbalist, Dwarf Furnaceworker, Rhesus Macaque and Human Mason attack PrinnyBaal.

End phase:

All creatures -(X), and I end my turn.

DaPatman's resources:
(f) x0
(w) x2
(s) x1
(m) x01
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 08, 2009, 10:27:46 am
Umm, only one blocker at one time.

Sorry...  ;)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 08, 2009, 03:21:35 pm
Quote
That player then chooses which creatures or structures will take the attacks, choosing one per attack.
One per attack says nothing about defending multiple attacks with the same creature being illegal. Is that what you meant? Still~ RAMs call.


Also; Nooooo! If you do that, Rooster is the one getting to choose who loses first- I mean... Yea. ((Unless your card has a Toughness of Three...))  In other news: Rooster, you're still totally able to win depending on rather simple conditions. I mean... the 3 attack would shatter whoever it's aimed at pretty much guaranteed- and following that up by nuking the other one...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 08, 2009, 03:31:39 pm
No, because

I surrender. All hail DaPatman! (Or PrinnyBaal)

That's because I have won once already, and I'd rather have one of you take those points
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 08, 2009, 03:40:31 pm
 ???

Huh. Not quite like what I was expecting... That kills me if it goes through as my Mole Dog vanishes due to no Biome.

Looks like after establishing it's superiority, it decided to go settle down and have kids with your Mole Dog.

And then... well. Need I comment? Congratulations Dapatman.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 08, 2009, 05:02:27 pm
I get 5 points
PrinnyBaal gets 10
DaPatman gets 15

Here, have these cards PrinnyBaal as compensation:

[Kobold Daggerwielder]
[Goblin Brute]
[River Turtle]
[Greywood]

My gift to you  ;)



Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Org on December 08, 2009, 06:48:14 pm
Ill play! But first, how many cards can I have?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 08, 2009, 06:54:05 pm
Yay! I won, despite the fact I should have lost two turns ago!
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Org on December 08, 2009, 06:56:37 pm
Where are the rules?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 08, 2009, 07:04:49 pm
Nah. It's fine. More I'm laughing from the how of the defeat. Namely sudden de-existing Mole Dog during attack phase. My plan actually specifically involved you remaining in the game xD which is what made it funny.

But yeah- it's cool. We got to notice some... unusual side-affects of the current rules, and it's the first 3 way game.

It's seeming like we're going to need to make it a little easier to defend, cause currently rush decks are looking... strong. I'll probably address my thoughts in the other thread which has apparently been adopted for that purpose.

PPE: *Glances at Org*

Hey- I'll duel if you're willing- but first let me grab a booster in the other topic once the game here resolves. A quick glance through the other thread seems to indicate that you got 5 boosters- :here: (http://www.bay12games.com/forum/index.php?topic=39726.msg689083#msg689083) and :here: (http://www.bay12games.com/forum/index.php?topic=39726.msg689915#msg689915) And... got a couple trades. I'd ask RAM what cards you have atm since you probably changed it up a bit.

PPEE: Tthe other hammering thread :Here: (http://www.bay12games.com/forum/index.php?topic=39726.0) for card grabbing. I'm pretty sure rules are spoilered in the first post of both threads. If you want to just ask questions, go ahead and shoot.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Org on December 08, 2009, 07:07:44 pm
Spoiler: My Cards (click to show/hide)

Spoiler: My Deck (click to show/hide)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 09, 2009, 03:29:30 am
Wow, okay, so Rooster forfeited then PrinnyBaal Forfeited?

Thanks! I was worried that I would need to keep making turn updates...

Quote
That player then chooses which creatures or structures will take the attacks, choosing one per attack.
It is a little ambiguous, but I am guessing that the intent is that it is only 1 on 1 battles.

Unless there are protests I will give 5 points to Rooster(25),
 10 points to PrinnyBaal(15),
 and 15 points to DaPatman(20).

Spoiler: Org's Deck (click to show/hide)

Trade from Rooster to PrinnyBaal
[Kobold Daggerwielder]
[Goblin Brute]
[River Turtle]
[Greywood]
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Org on December 09, 2009, 07:16:55 am
Anyone up for a trade? Looking for human cards and dwarf cards
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 09, 2009, 08:06:42 am
Please keep trading to the main thread, it can involve a great deal of conversation and I would like to keep this thread relatively concentrated.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 09, 2009, 12:07:50 pm
I'm now open for GM'ing anyone (including RAM) or playing with anyone.

New deck:
Spoiler (click to show/hide)
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 09, 2009, 10:59:43 pm
Oh, wow, yeah, I can play this, But I need to resolve my current game first, probably easiest if I just forfeit...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 10, 2009, 08:39:11 am
So who are you challenging?
Then I can set up my thread and let it roll.
I'll include special rules regarding rewards.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 10, 2009, 02:16:48 pm
I got a new deck too:
Spoiler (click to show/hide)

By the way, butchering is an action, right?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 10, 2009, 04:00:13 pm
Not sure what you ment there...

You can butcher a creature at instant speed during your main phase
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 10, 2009, 04:43:45 pm
What I mean is, can I butcher a creature on the same turn I play it?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 10, 2009, 05:58:45 pm
Yes
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 10, 2009, 07:49:50 pm
Quote
Butcher - You may send this card to your crypt and add the indicated amount of (f) to your resource pile.
It doesn't specify any limitations at all, I would like to limit this to the primary phase.

Rooster, would you care to have a quick testing match? One of us takes the Dwarf deck, one of us takes the Started deck, no points are awarded, and we draw our own cards and maintain our own stats. I would suggest that I not us e the starter deck so that we both have unfamiliar decks...

Oh, and I am updating my rules page now, probably...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 10, 2009, 07:55:43 pm
Sure. New rules? This thread?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Org on December 10, 2009, 08:25:50 pm
War Dogs should be able to join squads. mebbeh?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 10, 2009, 08:28:30 pm
Yep, lets just throw everything together and hope it works! It will make a terrible test, but is too dwarven not to. (Also I am too lazy to test every card and mechanic separately...)

I will have the new rules and deck posted shortly, bare in mind that the deck is still not available for public use.

P.S.
 Phew, rules changes up, there are some new ones there and you should feel free to criticise.

P.P.S.
 The Starter Deck is up (http://dffd.wimbli.com/file.php?id=1677), bare in mind that this is still very much a draft, I have modified a few things that weren't mentioned, There are not enough creatures, and no biomes is kind of embarrassing. But you have to start somewhere...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 11, 2009, 10:52:47 am
Well, there's something I don't uderstand about combat. It says there that DAMAGE is reduced.
Shouldn't it increase?

for example a creature with 4 toughness blocks.
It is dealt two damage.
Does that creature reduce it's damage and attack (in this case that creature would heal)
Or, does it increase it's damage?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 11, 2009, 03:50:12 pm
The idea is that you have, say, a 6/6 attacking a 4/4
The 4/4 takes 6 damage
Its damage and strength are reduced, so it ends up with 0/4 and 2 damage.
Then its toughness and damage are reduced, leaving 0/2 and 0 damage.
If you can think of a better way to word it please share, I make no claims to be a skilled manualmonger.

Rolled some dice and decided ato start, I will have the turn up soon, I am a little distracted...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 11, 2009, 05:29:25 pm
20FS
5hand, 35deck

10f
3w
3s
3m

I play [Swordsdwarf]+ 9f 2m
I play [Elaborate Kitchen]+ 8f 1s
I play [Dwarf Miner] 7f 1m
I play [Broken Supply Chain] 3f

I have
 [Swordsdwarf] 3/1
 [Elaborate Kitchen] 2
 [Dwarf Miner] 2/1

3f
3w
1s
1m


I had
 [Broken Supply Chain]
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 12, 2009, 11:12:06 am
20 FS
5 hand, 35 deck

10f
3w
3s
3m

 Play [raw turtle] x2 (5s)
 Play [starting wagon] (f)x8 (w)x6
 Play [Lugged wardog] x2 (f)x4

 Form squad
20FS
0 hand, 35 deck

4f
6w
5s
3m

I have

Military zone:
  Squad1:
         [Lugged wardog] 2/2
         [Lugged wardog] 2/2

Normal zone:

Crypt:
 [Starting wagon]
 [Raw turtle]x2

RAM: You didn't specify your zones.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 12, 2009, 05:38:27 pm
Yep, I completely forgot, but the default is not in military, so they are not in my military.


20FS
1hand, 35deck

3f
3w
1s
1m

I Draw a card  2hand 34deck

I Move [Swordsdwarf]+ to my military  2/1
I (X) [Elaborate Kitchen]+ for (f)  6f
I (X) [Dwarf Miner] for (s)  2s

I have
 [Elaborate Kitchen] 2
 [Dwarf Miner] 2/1

[Military]
 [Swordsdwarf] 3/1 (2/1)

20FS
2hand, 34deck

6f
3w
2s
1m


I had
 [Broken Supply Chain]


I am changing it so that you can only form squads in your military, at the moment there isn't much value to it unless you are facing archers.

You should have 2 raw turtles in your crypt.

P.S.
 Fell asleep at the wheel, resources fixed.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: DaPatman on December 12, 2009, 06:22:47 pm
And you should have 6f and 2s
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 12, 2009, 06:40:50 pm
True that.

I just realised I should give some cards to Org and RedWarrior :D

DaPatman: Do you want to go for another round?
Maybe Org or Redwarrior would play with you.
When I give them some of my cards that is XD

EDIT: Which I'll do tomorrow
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 12, 2009, 06:43:55 pm
>_> If anyone is willing, I'll totally go ahead and play another match with whoever  iswilling.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 12, 2009, 08:09:50 pm
And I'm willing to GM it
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 13, 2009, 12:33:54 pm
I draw 1 card 34 deck

20FS


4f
6w
5s
3m

I play:
[Dwarf Grower/Herbalist]+

My zones:


Military zone:
  Squad1:
         [Lugged wardog] 2/2
         [Lugged wardog] 2/2

Normal zone:
[Dwarf Grower/Herbalist]+
Crypt:
 [Starting wagon]
 [Raw turtle]x2

I attack with Squad 1

go!

20FS


1f
6w
5s
3m

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 13, 2009, 03:07:06 pm
Hmmm, so you have dismantled your wagon, started farming, brought along a couple of wardogs and started going through your turtle supplies. Not a bad start to a fortress, lets hope I can do something about that...

[/b][/i][/s]
I don't block  16FS


16FS
2hand, 34deck

6f
3w
2s
1m


I Draw a card  3hand 33deck

I (X) [Elaborate Kitchen]+ for (f)  9f
I (X) [Dwarf Miner] for (s)  3s

I have
 [Elaborate Kitchen] 2
 [Dwarf Miner] 2/1

[Military]
 [Swordsdwarf] 3/1

20FS
2hand, 34deck

9f
3w
3s
1m


I had
 [Broken Supply Chain]


Changing squads around should probably cost something too. Maybe 'join a squad' could be a function that causes -1/+0...

Well, the new squad rules are effective, although I could knock them down a peg if I had another soldier or a 4/x in play...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 13, 2009, 03:10:21 pm
Dude. I'm wide open, you could attack me.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 13, 2009, 03:12:43 pm
I draw. 1 in hand 33 deck

20FS

1f
6w
5s
3m

[Dwarf Grower/herbalist] produces (f)x3
I play  [Lugged Cat]

Combat: I attack again

End turn

0 in hand 33 deck

20FS

3f
6w
5s
3m
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 13, 2009, 03:39:41 pm
Your dogs would rip my swordsman apart and heal the next turn...

ooops, I forgot to update my finishing stats again, I will try to make sure I do it this time and ignore the previous...

12FS
3hand, 33deck

9f
3w
3s
1m


I Draw a card  4hand 32deck

I (X) [Elaborate Kitchen]+ for (f)  12f
I (X) [Dwarf Miner] for (s)  4s

I have
 [Elaborate Kitchen] 2
 [Dwarf Miner] 2/1

[Military]
 [Swordsdwarf] 3/1

12FS
4hand, 32deck

12f
3w
4s
1m


I had
 [Broken Supply Chain]

Dwarf deck has serious resource issues, but that kitchen is awesomely powerful.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 13, 2009, 04:27:07 pm
RAM: I don't think that creatures that attacked are allowed to block
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 13, 2009, 05:08:04 pm
I don't 'think' that there is anything in the rules to prevent it. They use their action attacking and get it back at the end of their turn. If I can (X) them on my turn they can't attack, and if I block them they won't have healed when I attack.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 13, 2009, 05:30:41 pm
True that.

20FS

3f
6w
5s
3m

I draw 1 in hand 32 in deck

I play [Decent stonefall trap] (s)x2
Dwarf produces (f)x3 ((f)x2)

Combat:
I attack again with squad1

I have:


Military zone:
  Squad1:
         [Lugged wardog] 2/2
         [Lugged wardog] 2/2

Normal zone:
[Dwarf Grower/Herbalist]+
[Decent Stonefall trap]+

Crypt:
 [Starting wagon]
 [Raw turtle]x2

20FS

5f
6w
3s
3m

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 13, 2009, 05:49:59 pm
I think that constructions can (X) on the turn they come into play, I am thinking of having abilities only able to target the military, but that would be very restrictive on what abilities people can make...

Hmmm, I am pretty much toast with that, I think I will need to make events and abilities deal damage as normal, but that will require a certain amount of elegance in their use.

[/b]
Take the hit

8FS
4hand, 32deck

12f
3w
4s
1m


I Draw a card  5hand 31deck
*gasps and explodes*

I (X) [Elaborate Kitchen]+ for (f)  15f
I (X) [Dwarf Miner] for (s)  5s
I move [Dwarf Miner] to my military 1/1
*considers the implications of (X)ing and moving*

I have
 [Elaborate Kitchen] 2

[Military]
 [Swordsdwarf] 3/1
 [Dwarf Miner] 2/1(1/1)

8FS
5hand, 31deck

15f
3w
5s
1m


I had
 [Broken Supply Chain]

Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 13, 2009, 05:52:08 pm
I draw, and attack with my dogs.

I do nothing else. Looks like you're going down...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 13, 2009, 06:10:33 pm
I think that constructions can (X) on the turn they come into play, I am thinking of having abilities only able to target the military, but that would be very restrictive on what abilities people can make...

Hmmm, I am pretty much toast with that, I think I will need to make events and abilities deal damage as normal, but that will require a certain amount of elegance in their use.

[/b]
Block with my miner (miner 0/0 FS 6, Squad 3/4)

6FS
5hand, 31deck

15f
3w
5s
1m


I Draw a card  6hand 30deck

I (X) [Elaborate Kitchen]+ for (f)  18f
I play [Pressure Plate]  3s
*this is the point at which I got greedy and died*

Attack with [Swordsdwarf]

I have
 [Elaborate Kitchen] 2
 [Pressure Plate] 1
[Military]
 [Swordsdwarf] 3/1

6FS
5hand, 30deck

18f
3w
3s
1m


I had
 [Broken Supply Chain]
 [Dwarf Miner]

[/b]
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 13, 2009, 06:13:59 pm
So this over?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 13, 2009, 06:29:30 pm
No, that was just a prediction, I still have 6 fortress strength and I am attacking with enough force to kill one of your doggies.

But yeah, I am toast.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 14, 2009, 09:24:47 am
Good enough for me.
I forfeit, concede, gg, whatever.
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 14, 2009, 10:32:31 pm
Erm... okay, any thoughts on the new cards? I will be changing event damage to work the same way as creature damage.

And about the new rules, any thoughts?

Spoiler: this is my hand (click to show/hide)

I guess I am open to business again...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: PrinnyBaal on December 15, 2009, 01:00:57 am
I'll go over the new cards later but first:

Dear god, all the changes you've made...

First: If this is the rules set we're using, I'm just trashing the current cards in the expansions I was working on and retrying later. The changes and clarifications and such have basically rendered all the assumed playing environments completely destroyed. Any balance they might have will be based on luck.

Second: 1: No event cards currently deal damage anyway. Several place -1/-1 tokens, but I see none that deal damage. Please do not change event damage to target only military cards first. That's unreasonably difficult, and may I point out that such would be the point to event damage? Currently, it's reasonable to block ranged, but when you start blocking events completely, it feels like they're much less useful. If not at all.

Also: I feel like squads are overpowering... but I'm not sure. I'd have to run a test match to be certain and... yea. Luck seems to indicate otherwise, but I dunno. I guess the only military creatures in military helps. Currently all {Soldier} cards can attack as one card right? Couldn't a large enough pile just punch one creature for super massive FS damage over and over unless your opponent has a similar squad out? And even then, the targetting rules imply... lots of weird gaps.

Anyway... yea... I feel like I should just wait for you guys to finish up getting the rules where you want them to be... it'd be pointless to try and rush my cards when it would just screw with them too much otherwise. I'll wait for awhile then.

...

((Figured I'd post in here, the rules changes are all in here so... Yea.))
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 15, 2009, 01:06:09 am
Yeah, something is wrong with stashing your all soldiers into one pile.
Maybe make squad only apply when blocking and not when attacking?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 15, 2009, 03:43:48 am
I would rather post a limit on fortress damage.
Maybe battles in the military don't damage fortress strength.
Squads cannot deal more damage to fortress strength than the strength of their single strongest member?

The rules in my thread are just in my thread, I am trying to run a testing thread so that I can see alternative ways of doing things. Unfortunately, with Taritus out of the loop, there is no 'main' thread and I am the only one running games. But Rooster should be willin to run games and if Rooster is okay with it I don't mind if you(PrinnyBaal) Want to run games as well. Then you can look at the funkiness in my thread and decide if any of it would work for you...

But if people specifically request an original rules game then I could do that too, I am just trying to try out some new concepts. The secondary phase thing for example seems to be quite successful, it almost halves the number of reply posts and the effects on the game are fairly minor...

As for the event damage, it should only apply to damage, so the counters are unaffected. As for what it does affect, that would be the abilities of some creature and structure cards to deal damage, the only problem i have at the moment is the Hammerer, who becomes more powerful as damage becomes less so, but hopefully it will be manageable it will still reduce the target's combat effectiveness...
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: Rooster on December 15, 2009, 08:37:00 am
So...

how are gonna solve the thing that games end too early and the first guy to draw big dudes wins?
Title: Re: Dwarf: The Hammering, RAM's thread.
Post by: RAM on December 15, 2009, 02:35:13 pm
I would like to test out my new rules a bit more first. You could always introduce a bunch of 'kill one creature' cards. That way having more targets is an advantage...