CORE COMPONENTS
* SPACE, STARS, PLANETS, ASTEROIDS
* SHIPS
* DWARVES, ELVES, HUMANS, GOBLINS, KOBOLDS
* AI, TIME, AGEING, DEATH
* MINING, RESOURCES, MATERIAL, BUILDING, TRADEING
* COLLISION
* HEAT, MELTING, FREEZEING, FIRE, FRICTION
* PRESSURE, ATMOSPHERE, WATER
* PARTICALS, GRAVITY, MOVEMENT, LIGHT
* LARGE VIEW, MEDIUM VIEW, SMALL VIEW
* CONTROL, INTERFACE
* NAMES, TRAINING, SKILLS, ENTITY UNIQUENESS
* HISTORY, EVENT TRACKING
* SOUND
* MENUS, ACKNOWLEDGEMENTS
* RANDOM GAME CREATION
* CUSTOMIZABILITY
* AI INTERACTION
* EATING, RESPIRATION, DRINKING, SYNTHASIS, REACTIONS, AGEING
* TRADE ROUTES, CIVILIZATIONS, ARMED FORCES, COLONIZATIONS
* DISEASES, CREATURES, WILDLIFE, MEGA BEASTS, ALEINS
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REQUIRED THINGS, OLD BUGS AND PRIORITY REQUESTS
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BLOATS
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POWERGOALS
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