What happens if it chooses itself?
Well damn, there goes the extra craziness of playing on a windows computer.Protip: Virtual Machine.
Well damn, there goes the extra craziness of playing on a windows computer.Protip: Virtual Machine.
And that was what I first thought: There will be no risk of accidently erasing your most cherised files.
Stop arguing with yourself IWM!But... but...
It doesn't? Awwww, what a disappointment.Or atleast, comments on this game have led me to believe it dosen't destroy our files. Anyway, wouldn't such a game be detected as a virus and stopped before it deleted all our files?
Or are you just tricking us into messing up our computers?
http://www.brothersoft.com/games/directory-blaster.htmlCould...
Like lose/lose, kill an enemy, delete your file.
Unlike lose/lose, you get to choose what file to delete.
All the "fun" of lose/lose, without the horrible deleting of important files.
Hooray. :)
Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?
I’d just like to add my voice to the cacophony sounding off that this “game” is complete bullshit.
Now, it’s not clever. It hasn’t subtley and insidiously caused us to reconsider any of the basic assumptions we have about anything.
It’s inane and puerile to give this “game” credit for anything, as a game or a concept. See, as a game it fails because it’s designed to discourage you from playing it at all. As a concept it’s stupid because there’s nothing deep or interesting about being warned off of something and us heeding the warning.
If I told you that I rigged a manhole somewhere in your city to explode in your face if you removed it (I tell you where it is), what purpose have I accomplished, what meaning or message have I conveyed? I’ve just warned you to avoid getting gibbed. How the hell is that art or even an interesting mental exercise?
My biggest fear is that some self-satisfied game designer is looking at this thread, sitting back in his chair, rubbing his hands and patting himself on his back, congratulating himself on a job well done. What indulgent, self-congratulatory nonsense!
Anyone want any of my tasty cyanide cookies? They kill you stone dead if you eat them. It’s my allegory on weight gain.
herp derp i made a art see i got writings abowt how compooters are important n stuf so its art
http://www.brothersoft.com/games/directory-blaster.html
Like lose/lose, kill an enemy, delete your file.
Unlike lose/lose, you get to choose what file to delete.
All the "fun" of lose/lose, without the horrible deleting of important files.
Hooray. :)
http://www.brothersoft.com/games/directory-blaster.htmlCould...
Like lose/lose, kill an enemy, delete your file.
Unlike lose/lose, you get to choose what file to delete.
All the "fun" of lose/lose, without the horrible deleting of important files.
Hooray. :)
Could I delete viruses with this?
Could I delete temporary internet files for sites I would rather not have stumbled upon?
For all this art question, I have the prototype for a pretensious game already laid out, but I'm afraid releasing it will get me the same criticism. It won't harm the computer or anything, it's just pretenisous.http://www.brothersoft.com/games/directory-blaster.htmlCould...
Like lose/lose, kill an enemy, delete your file.
Unlike lose/lose, you get to choose what file to delete.
All the "fun" of lose/lose, without the horrible deleting of important files.
Hooray. :)
Could I delete viruses with this?
Could I delete temporary internet files for sites I would rather not have stumbled upon?
Presumbly you could delete temporary internet files if you find the folder which sotres these files.
I don't suggest using it to get rid of viruses, since you'll need to find the virus first before you can BLAST! it, and you'll need an anti-virus software in order to make sure the virus doesn't come back.
And Granite26, I do think that the author is attempting to create an "art game," but I also think it's terrible and fails miserably in its purpose.
I've always wanted a game that let me kill the actual viruses on my machineHey, think of an add-on for your anti-vir, where you have to kill the virus mortal kombat-style each time it's detected, and it wouldn't be deleted unless defeated.
Isn't this just a less-destructive equivalent of telling newbies to "Hey, run sudo rm -rf /, it's fun!"?
Yeah, yeah, I get it, we rely on our tech alot, even though we don't need it to live, or whatever.wait, what?
Yeah, yeah, I get it, we rely on our tech alot, even though we don't need it to live, or whatever.DOES NOT COMPUTE
Brotip: There are NO Mac emulator.
Actually, this would be an interesting game concept.
Now hear me out. One would select many different files on their computer and they would be scanned and used to generate your forced in a multiplayer game. Depending on the nature of the file it would have different abilities/shapes/stats. Of course such a system would have to be heavily encrypted to prevent somebody from making a bunch of text files of invisible maxed-out ships, but imagine somebody throwing their porn collection at your school projects, or having System32 annihilating photoshop documents through sheer force of Bill Gates.
Hmm...
Or somebody could make a simple virtual OS that would receive the brunt of the attacks. Then you play with a friend to destroy the others virtual OS and make their game unplayable.
Quote from: beorn080I've always wanted a game that let me kill the actual viruses on my machineHey, think of an add-on for your anti-vir, where you have to kill the virus mortal kombat-style each time it's detected, and it wouldn't be deleted unless defeated.
Imagine: you're browsing some random pages on the net, clicking on stuff you shouldn't click, when suddenly your AVG or Norton displays a message "A virus has been detected. Prepare yourself!" at which point you have to drop everything you were doing and kill the damn thing. Or else.
Yes, there is a warning at the beginning, but if you're the kind of person who skips over long blocks of text at the beginning of a game assuming it's boring backstory, or if you don't speak English, or if you accidentally clear the text right away by hitting a button as soon as it comes up, the warning is gone and you'd go about playing the game normally with no idea what you're in for.
Be careful, your computer could become self aware.Yes, there is a warning at the beginning, but if you're the kind of person who skips over long blocks of text at the beginning of a game assuming it's boring backstory, or if you don't speak English, or if you accidentally clear the text right away by hitting a button as soon as it comes up, the warning is gone and you'd go about playing the game normally with no idea what you're in for.
Either way you're playing a game called Lose/Lose. It's sort of foreboding!
On that subject we need a I Wanna Be The Guy mod with drastic consequences. File deletion on each death, random registry edits, and a spring-loaded boxing glove in your computer.
Self Aware off of I Wanna Be The Guy.Be careful, your computer could become self aware.Yes, there is a warning at the beginning, but if you're the kind of person who skips over long blocks of text at the beginning of a game assuming it's boring backstory, or if you don't speak English, or if you accidentally clear the text right away by hitting a button as soon as it comes up, the warning is gone and you'd go about playing the game normally with no idea what you're in for.
Either way you're playing a game called Lose/Lose. It's sort of foreboding!
On that subject we need a I Wanna Be The Guy mod with drastic consequences. File deletion on each death, random registry edits, and a spring-loaded boxing glove in your computer.
Actually, this would be an interesting game concept.WANT.
Now hear me out. One would select many different files on their computer and they would be scanned and used to generate your forced in a multiplayer game. Depending on the nature of the file it would have different abilities/shapes/stats. Of course such a system would have to be heavily encrypted to prevent somebody from making a bunch of text files of invisible maxed-out ships, but imagine somebody throwing their porn collection at your school projects, or having System32 annihilating photoshop documents through sheer force of Bill Gates.
Hmm...
Idea: a roguelike that when you use a powerful spell of a certain type, it picks a random file in the save directory and writes a few bytes of random data to random parts of the file. You can always savescum by putting copies of your saves outside of the save directory, but it would be fun in a "This could kill me or I could become a superwizard" for a random save file way. Since it would only operate on it's own directory, it becomes more of a neat fun gameplay mechanic than an iritating way of corrupting your OS 3% faster.
Or, maybe each save file contains the graphics data for it's tileset/font and something powerful can corrupt that data, by writing random pixels in. It would be neat to watch the world appear to literally fall to pieces of junk data as you overuse your powers.
The only purpose for the game is for people to strip out the warning screen, rename it and send it around as a virus? That's closer to facilitating malicious crime then art, let alone game development.The only point of candy is to melt them down, place razor blades inside and assemble the candy again? Isn't that more of an outright assault on the part of candy companies than a product?
The only purpose for the game is for people to strip out the warning screen, rename it and send it around as a virus? That's closer to facilitating malicious crime then art, let alone game development.
Quote from: beorn080I've always wanted a game that let me kill the actual viruses on my machineHey, think of an add-on for your anti-vir, where you have to kill the virus mortal kombat-style each time it's detected, and it wouldn't be deleted unless defeated.
Imagine: you're browsing some random pages on the net, clicking on stuff you shouldn't click, when suddenly your AVG or Norton displays a message "A virus has been detected. Prepare yourself!" at which point you have to drop everything you were doing and kill the damn thing. Or else.
It's an RPG. You level up and gain skill points to invest into complex skill trees which include security updates and isolation spells!
Users found the interface intuitive. One can quickly assess machine load by seeing how crowded a room is. The command line methods to slow down and kill processes are different, while PSDoom unifies them - shooting a monster with a small weapon slows down or ``wounds'' the corresponding process, and repeated firings or the use of a large weapon kills the process, as shown in Figure 3. The violence inflicted upon the monsters reflects the violent terminology of UNIX commands.