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Finally... => Forum Games and Roleplaying => Topic started by: NUKE9.13 on September 29, 2009, 11:40:39 am

Title: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on September 29, 2009, 11:40:39 am
Reme has fallen!
The words run around the old world like wildfire.
Reme has fallen!
Impossible, cry generals!
Impossible, cry kings!
Impossible, cry priests!
Reme has fallen!
The heathen Igitians conquered it. They slew the cardinals. They crushed the relics. They filled the churches with blackpowder and burned the city to the ground, then sowed the fields with salt and poisoned the wells. A hundred years reperation would not be enough. And even if, by some miracle, the city should be rebuilt, it would not be enough. The knowledge that there is even the possibility that the gateway to heaven should be crushed by heathen armies is enough. The damage has been done.
The unifist church is a lie. Perhaps even all of Luthianity
The bond between all countries of the old world- even those beyond, the political catalyst, the source of divine right, the military co-ordinator, the unifist church- destroyed. Can the old world even survive without the church?

The Kings are heathens!
From the north: Prince Eric II of Northland, heir to the throne, is no Luthian! He worships the Norse god Thor and his pantheon!
From Celtice: King Richard is ending the inquisition! No longer will druids of the Celtic faiths be chased and purged by the king's men. Though still illegal and prosecuted, the king will not search for them with proper Unifist fervor!
From the Holy Remen Empire: The Protesting church is risen! In dribs and drabs the rulers of the fiefdoms convert to Protestism, claiming the Unifist church corrupt and outdated! The fall of Reme can to them only be evidence that they are correct.
Whilst it is worrying indeed that these claims of heresy even exist, what worries more is that not all men shout out in anger when they hear them. Some consider it acceptable, or even right, to stray from the Lord's path.

The Crusade has ended!
No man can blame them; there is no honour in battle any more; a peasant with a knowledge of blackpowder can beat the most valiant knight in armour. Besides, with no Reme, who can command them? What are they even fighting for, if Reme itself no longer exists? The banners of the ecks are taken down. The knights return home to rule their fiefs, and perhaps never go to battle as knights again. The peasants return to their fields. The priests retreat and pray to God for answers to what has happened, and why.
The men who fought because fighting is what they know, however, do not have lives to return to. They must train in guns and cannon if they do not wish to become obsolete all together. Even now they plan retaliation, not out of honour, or faith, but out of a wish for a purpose, a goal in life. These are a new kind of solider. Professional soldiers, as adapt and focussed at their 'jobs' as a real artisan.

The New World beckons!
To the far west, across the great ocean, lie new, untainted lands, where mystical spices grow and fantastic beasts roam. The journey is long and hard, but already explorers have gone and returned, each with tales of lands unclaimed, waiting for a nation to fund an expedition to settle there.
And Africa, though the north is firmly in Islemic grip, is rich in spices and gems for those who will risk the natives to search for them. Already small settlements, no more than a rest stop for ships, litter the ivory coast, and each small pit stop has the chance to become the gateway to the riches of africa.
Further east, around the coast of africa, lies the far east. The silk road, though well traveled, is dangerous and long, and only few items come along it to europe. But each cargo of silk and spices flares the imagination, and now that a new, faster, sailable way has been revealed, avoiding all need to pass Islemic lands, who knows how fast the trade shall grow?



It is the year of our lord 1500.
Reme has fallen, and the world is changing. For better or worse, is yet to be decided.



BY YOU!

Yes, you, dear forumgoer, can affect the course of an already mangled history!
'But how can I, a lowlife from earth prime, 21st century, affect this world?', I hear you cry!
Well, don't be stupid! This is not a real place or time! It is all my imagination! And this is a FORUM GAME.
You can 'join' my 'forum game' and 'affect' this 'world' by your 'actions'.
Exact mechanics of this affecting: Chance, good roleplaying, and my whims!
You may join as any of the following:

A)A single influential figure- not a ruler of a nation or the leader of an orginization. This option requires the least work but also offers the least rewards (in terms of history-affecting-powers). As one guy you must select one interest which interests your guy. You can pick whatever you like, but a basic list is: Warfare, Technology, Politics, Religion, Exploration, Commerce. You also require a name and a starting position (for list of regions, see below)
Example of who you could join as:
Name&title:Some Rich Explorer Guy, the Rich Explorer.
Interest: Exploration
Current position: Kingdom of Iberia
Description: S.Guy has always been fascinated by exploration. As a child he would hike in the mountains of his native Iberia, mapping them as he went. When he was 16 his father let him join him on his mercantile ventures, and Guy learnt to sail, navigate, and barter. He became a successful merchant, his love of exploration driving him to ever further markets for ever more exotic goods. With the discovery of the New World Guy finally decided to sell his assets and invest in an ocean-going carrack and enlisted himself as an explorer to King Alfonso of Iberia. Now he prepares to sail the seas, in search of new lands.

B)An influential organisation. Be the power behind a guild, military organisation, religious group, or whatever you can come up with! This option allows for lots of history affecting whilst also allowing lots of freedom. An organisation may have one to two interests. It may be based in one region or spread out, although it requires at least one region where it has sufficient influence to build an HQ. As an organisation religion may have affect, so choose yourself at least one tolerated religion (no atheists in 1500!) and a level of involvement in religion (from 1-5). Also required: a name.
Example of an organisation:
Name: Defenders of Reme (DoR)
Interest(s): Religion and Reme
Religion: Unifisim (5)
Regions of Influence: Reme Region (HQ), high. Latinia Region, medium.
Description: The Defenders of Reme consist of survivors of the fallen Reme and highly devout Unifists, which includes both warriors and priests. They have taken it upon themselves to rebuild the city of Reme and protect it and what it stands for in the coming age of darkness. The Crusaders, after driving off the Igitians, gladly left them in charge of the ruins. The DoR now seek to have a new Pope elected and the college of cardinals reformed, and to prevent Unifism collapsing after what they see as naught but a test for the faithful. That may prove to be simple in comparison to getting people to remain faithful to Unifism.

C)A nation! Control a nation, Civ style, in this age of turmoil. This option does hem you in a little qua free choice, as you can only join as an existing nation, ruled by an existing leader, in an existing geographical position, with existing policies. Well, it's not that bad, actually. You can modify your chosen nation a little, or even a lot if you can provide a good case for why your version of the alternate nation is better. Any nation not player controlled will be AI'd.
I shall provide a list of regions and a brief summary about them. (Note: Geography corresponds almost exactly with that of earth prime)

Northland: Scandanavia. I'm not sure how much of it, but most of it. Basically vikings and their ilk.
   Leader: King Eric II, to old to really have a personality any more. Soon it will be the heir: Prince Eric III. Forwards-looking and rebellious.
   Religion: Fairly Unifist (60%). Some Protesting and a fair chunk (25%) Norse. The current king is Unifist, but he is old, and his heir is -allegedly- more 'old school'
   Politics: Good relations with the Holy Remen Empire. Trade with the Cossaks (russia). Complicated politics with Celtice, currently neutral. Tensions with Gaulland.
   Military: Their Longships are feared on the high seas still, despite not being able to carry many cannon at all. Their warriors are toughened by cold and harsh terrain, and tough fighters for it, but lacking in cavalry. Gunpowder is not used     much in northland, but that could easily be changed- the Cossacks are willing, eager, to sell them blackpowder weapons in exchange for european goods.

Celtice: Britain, but then where the normans got their asses handed to them in 1066. So none of that fancy pants french influence!
   Leader: King Richard II. Young and charismatic. Celtice-first policies. Going into middle age is mellowing him.
   Religion: Devoutly Unifist (75%). However, Protesting, Celtic, and Norse have small followings. The crown is Unifist and other religions are illegal, but King Richard II seems to be becoming more tolerant.
   Politics: The only reason they are not at war with Iberia is because of the recent crusade. Relations with Gaulland are ok. Complicated politics with Northland, currently neutral.
   Military: The mighty welsh longbow is still in great use, as it has a greater range than all handheld firearms. The mounted Knight was never very popular in Celtice (not being hyped up by the normans after their conquest on account of       how they never conquested), so its decline has not affected them. Infact they have taken to guns with such eagerness that they have mounted them, giving them a great, original military advantage.

Gaulland: France... just, france. You know. France. In the middle ages. Joan of arc and all that.
   Leader: King Philip II. Traditionalist. Military interest.
   Religion: Devoutly Unifist (80%). Some expanding protesting influence and a little lingering rural celtic. Religion is just an assumed part of life, like breathing.
   Politics: Relations with Celtice are ok. Tensions with Northland. Relations with Iberia are ok. Complicated politics with the Holy Remen Empire, currently neutral. Tensions with Latinia.
   Military: Knights. What's wrong with knights? A knight is faster and better trained than a crossbowman or -heaven forbid- a musketeer! The Gaulland armies consist of troops who are high on morale but low on technology, with lots of         knights. But for how long this will last is questionable.

Iberia: The entire Iberian peninsula. That's spain and portugal.
   Leader: King Alfonso. Pretty damn Unifist indeed. Also interested in exploration.
   Religion: Pretty Unifist indeed (70%). A smidgen of Original and some judaic colonies. Also the south retains an annoying Islemic faction (15%). Unifism is promoted fiercly 
   Politics: Relations with Gaulland are ok. The only reason they are not at war with Celtice is because of the recent crusade. Relations with Latinia are Good. They are at war with North Africa, but there is little happening.
   Military: Good all-round armies, with experimentation occuring with gunpowder. Their ships, though not the very best, are of an excellent quality.

The Holy Remen Empire: Germany, dutchlands, austria, that sort of thing. Pretty much all of western europe not part of another country.
   Leader: The Landraad, a council consistent of the leaders of the city states and fiefdoms of which the empire consists. Although
        arguably it is merely for show, with city states even going to war with each other on occasion. The council is not interested in
        running the country, preffering personall power. Mildly commercial.
   Religion: Fairly Unifist (65%). But Protesting originated here and it's following is growing (15%). Also some pagan (norse&celtic)
        and some Original influence. Some judaic colonies.
   Politics (with non-empire people, inter empire politics I will ignore): Complicated politics with Gaulland, currently neutral. Good
        relations with Northland. High tensions with Latinia. Relations with the Cossaks are ok. Tensions with the Hellenics (greeks)
   Military: Focus on infantry, and willing to modernise. Archers armed with crossbows are trained to kill armoured cavalry and the
        armoured cavalry are un-armoured and trained to avoid crossbows and musketeers. A few units of musketeers in the works.

Latinia: Italy. Consistent of city states. Not one country, but counted as one region. City states can be counted as regions as well, though.
   Leaders: Typically rich merchants, rather than hereditary kings. Interests vary but mostly commercial. All of them unifists.
   Religion: Unifist.
   Politics: High tensions with The Holy Remen Empire. Relations with Iberia are Good. Tensions with Gaulland. High Tensions with Hellenics. At war with Igit (egypt).
   Military: Varies. Gunpowder is widely used.
      City states of note:
      Reme. Now ruined. Nevertheless, holding the region is a symbol. Perhaps something could be done to repair it, slowly.
         Military: In it's day, it had a highly trained infantry class.
      Vinece (venice). It is said that the arsanell of Venice can produce a war galley every week, and this is true.
         Military: The mass-produced galleys are not shoddy, but it is the finely built war galleys, with banks of cannon and reinforced hulls that truly inspire fear into enemies of vinece, and are rightly called the most mighty ships on the             sea. Unfortunatey, vinecian vessels are designed for use on the meditereanen only, but ocean going vessels are also produced, and the art of perfecting them is always underway.

Other nations:
Cossacks: Russia. Divided states, lots of gunpowder weapons due to [mongolian] influence. Original.
Turks: Need good name plz. Horse archers who have decided to make a nation. Uh, sure, turks. That's going to happ- hey what are you doing to byzantium? Islemic
Igit: Egypt. Islemic fanatics. Cannon and guns are what they do. And they do it well.
North africa: Islemic. Moors. Horse archers and stuff.
Hellenia: Greece and the balkans. Not one nation. Mostly original, but also some Unifist. They get conquered, that's what they do.
The Holy Land: The latest crusade was to protect this nation. Actually all crusades are. Tries to be Unifist, but also has large islemic and original influence.


'Holy shit, Nuke. That is one giant wall of text!' Yes it is my friends! But don't worry you will be elaborating upon it by yourself a lot until you know it all by heart! That is, infact, mostly the point!

'So Nuke what is actually the point?' Make an entity and further its goals, thereby creating a history!

'Nuke I want more details on the actual friggin gameplay rather than pointless backstory!' Hmmn. Get the fudge out of this thread.

Haha. More seriously:
Turns will last, say, a week. They will usually represent 2 years of game time. In each turn you can do three things:
1)Roleplay (Pure): Make up details about the world. Unless I rule otherwise all this will be considered cannon.

2)Minor actions: Attempt to do some minor action which could fail but does not have game-shattering implications. You may do a certain amount of these per turn and they will fail or succeed based on a luck. Your skill roll against the action difficulty roll. Say, a merchant tries to make money in city X. If the merchant is a noob merchant his skill might be only D4. If he is an experienced merchant it might be a lot higher, D10, say. If the city is a hub of trade in which even the beggars are clothed in silk it might have a difficulty of D3, but if the city is ruled by monopolies and in a lull of trade it might be, say, D12. Bonuses to rolls are constant, like a merchant with a cargo of rare spices gets a +2 bonus to his rolls. Negative bonuses are also possible. Like a city which has issued a law promoting trade loses a constant 1 from its difficulty. Your skill at different skills will be told as well as any bonuses, and you can discover what the difficulties of certain actions are. You may perform a limited amount per turn, which varies.

3)Major Actions: Change the world! Sack Reme, for example. These actions will succeed based on my whims entirely. If you want to increase the chance of success, bribe me... with good gameplay! If I like you, because your roleplaying is frequent, balanced, and fun to read, and you properly seperate your knowledge from that of your entity, and such, you may find your victories more common. One major action may be undertaken per turn per player. Ofcourse, the major action of a nation will be more major than that of a single guy.

'Sweet were do I sign up?' Right here.
'Ok one more question: Magic?' Oh, go on then, just a little. But not too much.


PS: Any questions feel free to ask!

EDIT: Questions!

Quote
What is with the strange names?
All on purpose! They are silly mutations of real world names for the purpose of not offending people and suchlike! It should be pretty easy to figure out all the real names though. If you think you have a better new name for a place please tell!

Quote
Has X been invented?
If you want! If you think that the invention or device you want in the game is reasonable for the level of technology, then feel free to add it and it's inventor to the world! You can add things to history and the present as you wish; The world has the bones of history and culture only, letting the player fill in details as they wish!

Quote
Your rules are vague! Please expand upon them, make them more structured!
I will do so in the section below this titled RULES: CLARIFICATIONS AND STRUCTURE!

Quote
What is X called in the Remen world?
If I haven't named it, whatever you like! No all to silly names, though, please. This (http://www.rinkworks.com/namegen/) random name generator is quite useful if you need a name for something and can't think of one!


RULES: CLARIFICATIONS AND STRUCTURE!
Spoiler: In progress (click to show/hide)
I'll finish this tommorow. It's pretty damn long already!

Turn one will last 2 years, from spring 1500 to spring 1502!
Turn one effects:
In the next 5 turns half of all Unifist peoples will convert to a different religion (assuming no other effects.. effect it). If another Luthian religion is present in the region they will probably convert to one of them. If there is no other religion available they will become [REGIONNAME] pagans.

Due to the political turmoil all political skill and difficulty scores are HALVED for the next three turns. This will make politics a lot more unpredictable!

Notes: The igitians have been beaten. There is no threat from them now.

Title: Re: Fall Of Reme: Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Digital Hellhound on September 29, 2009, 12:24:48 pm
I'll join.

Unfortunately, I'm out of ideas at the moment. But I'll make an organization tomorrow, I swearz!
Title: Re: Fall Of Reme: Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Servant Corps on September 29, 2009, 12:30:01 pm
Okay, um, Nuke, did you intinally misspell Islemic?

What is Unifism? Is that Catholicism?
Title: Re: Fall Of Reme: Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Jetsquirrel on September 29, 2009, 12:45:13 pm
i will join 2 but not today, tommorow
Title: Re: Fall Of Reme: Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Kashyyk on September 29, 2009, 01:10:44 pm
wow, big wall of text. I must read it.
Title: Re: Fall Of Reme: Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Armok on September 29, 2009, 01:26:44 pm
Name&title: Julius Galivinci
Interest: Intellectual revolution
Current position: On one minor trading ship in the Mediterranean or another, he is always on the move to evade the inquisition.
Description: The son of a lesser noble, his father went bankrups in his youth and when he died Julius emidiatly sold his title, resulting in him having a large amount of money. He is an heretic and an atheist, advocating numerous extremely controversial ideas (usually heavily improved by himself and renamed) such as Athenianistic Governence and the Rationalistic Natural Observation Principle. He is a first class genius, and always working on one prodject or another. He is also an a very persuasive author, but has been unable to Get his books in print.
With this sudden change in the political climate, that last part might be about to change.

(OOC description: You probably know the kind of person Julius is; in our timeline similar ones have existed: Voltaire, Galileo, Darwin, Marks, Aristoteles, and others. Peaple who have no direct influence at all, but throught what the write shape the world in ways that are pherhaps much greater than any king. Sometimes they are wrong and sometimes right, but that matters less than that at one point peaple didn't know if they were or not. Julius differs in that he's an extreme version, like a bunch of these thrown together, and his ideas ar sometimes several hundred years earlier than they were in our world. Also, despite his great technological genius, most of the works that are actually influential will be theoretical studies of nature, descriptions of political systems, or even works of fiction. (Also, yes, i know there weren't all that many people like this at the time, but it's not like it's the only thin g different from here.) )

---

My action this turn:
During this turn, one of Julius  mayor occupations is studying anatomy, stealing corpses from graveyards and dissecting animals, focusing on embryology.
At some point during the second year, he publishes and manages to get a book of his printed in almost 600 copies in various cities in Latinia and Gallia. The book is a humorus work of fiction called Celestial Barbarian, and is abaut a group of pagans (lead by a Norse religius leader) who got bought out of Hell by their Unifist relatives, but then comit crimes in Heaven. The book makes comparisions betwen almost all mayor faiths, parodying them and pointing out their flaws and inconsistencies with sharp logic, the book ends with a civil war in Heaven and a strong case for atheism.
Title: Re: Fall Of Reme: Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Jetsquirrel on September 29, 2009, 01:47:26 pm
i decided to play a NATION
yes a nation and god maybe knows what will hapen when i am in control of a whole land

I want to play as the Russians
Title: Re: Fall Of Reme: Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on September 29, 2009, 01:51:11 pm
Okay, um, Nuke, did you intinally misspell Islemic?

What is Unifism? Is that Catholicism?
All questions will be answered!
Islem = Islam!
   An Islem = A Moslim!
Luth = Christ!
   Thus, Luthian = christian
   Luthendom = christendom
   And Luthianity = christianity!
Unifism = Catholicism! Nigh identical, yes!
Protestism = Protestantism!
Original = Orthodox!

All crappy mutations of real names are intentional! If you can think of better ones, please tell!

I'll join.

Unfortunately, I'm out of ideas at the moment. But I'll make an organization tomorrow, I swearz!
Yay!

i will join 2 but not today, tommorow
Cool!
Also: I hear the GM likes the english language. Capitalising I might win you bonus points, and writing too instead of 2! The GM took 5 friggin hours (+ research, admittedly) to come up with, write, rewrite, and read, re read, and finally format the first post, so I think you saving a few seconds on yours would not impress him!
(It's no biggy, though. Just a matter of preference)

Guy who, if you told me armok was going to play, I would imagine him playing as!

Actions!
Woah, armok! It is cool that you are playing (and I look forwards to seeing you burn for heresy) but you should not start making actions yet!
When we have some more players and their entities I will start dishing out skills and so forth, and filling in details for nations unclaimed. Your major action (I assume that is the book) is acceptable as a major action but I can tell you now for free that it will fail. Epicly. Latinia is still wholly Unifist, and you will not find a publisher to publish that book for you! You may have more luck in gaulland, but even there, it will not be well accepted! Waiting for even a single turn would dramatically improve your chances at success, as people will have left unifism in droves! For best results, you should probably publish originally in the Holy Remen Empire, where new religious ideas have been show to get attention and consideration. You could spread your book from there, and the Holy Remen Empire does have meditereanen shores!

i decided to play a NATION
yes a nation and god maybe knows what will hapen when i am in control of a whole land

I want to play as the Russians
Are you sure? The cossaks are not very involved! I would recommend one of the lands I put into greater detail, or one of the Islemic lands, which I would have detailed, but I am ignorant of their ways! (I am sad of my racism through ignorance. Observe: :( )
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Armok on September 29, 2009, 03:21:18 pm
Oups.
Also, i thought the success/fail of the action was how much influence the book had/how much spread it got. Not if the books got printed, but if someone bought them, or if the church intercepted and burned them quickly.
Also, consider my action changed according to your advice.
I also mentioned that the book was publised during the later part of the turn, so some would alredy have converted. I also wanted to get the book out when the conversion rateas are as high as posible, so that they'd convert to atheism rather than just some branch of Luthianity.
About being burned, remember that my entire lifestyle I centred around evasion of that, so I'm probably pretty good at it, there is also the fact that there isn't any photography and such, so they probably have no idea who are even the source of the things I do, or for that matter that it's the same person.
Also, i sorta figured it might be early for actions, I just wrote it to que it up so I didn't forget, consider actually TAKING the action to happen once it's time for that.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Akroma on September 29, 2009, 03:42:13 pm
those rules seem a little...err...very open ended.

could you maybe explain the game mechanics in a bit more structured way, sorting them properly ?

(think, what would istrian do)



because I am fairly interested in this game, but it seems kinda...well, not thought through until the end
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Kashyyk on September 29, 2009, 05:07:19 pm
I want to play too, but I'm going to wait for some more structure.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: TheNewerMartianEmperor on September 29, 2009, 05:12:32 pm
Yeah, same here. Wait, if Luth = Christ, what would the equivalent of Lutherans be called?
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Jetsquirrel on September 30, 2009, 12:22:14 am
i changed my mind i want to be the Celts
Longbows are just awesome
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Digital Hellhound on September 30, 2009, 01:26:11 am
Name: The Phoenix Guard
Interest(s): Warfare and Religion
Religion: Unifism (4)
Regions of Influence: The Holy Remen Empire (High), Northland (Low), Gaulland (Low)
Description: The Phoenix Guard believe the only true path in life is the path of the warrior. They seek perfection,
 and believe the only way there is through countless battles. Also show almost fanatic devotion to God, the perfect being. They are always in the heads of crusades, and have a reputation for being a fearsome foe, and also one that takes no prisoners. Think Unifism is the only true religion, and all the followers of other religions must be converted or taken to meet the executioner.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: TheNewerMartianEmperor on September 30, 2009, 01:37:54 am
Has the printing press been invented, because the faction I thought up would be pretty reliant on it.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on September 30, 2009, 10:06:46 am
Has the printing press been invented, because the faction I thought up would be pretty reliant on it. (of course it is, newmars!)
Yes it has, if you want! As it happens the first printing press was built in 1440 (http://en.wikipedia.org/wiki/Printing_press) so unless someone else would have a problem with it it probably would anyway, but any invention or device that could reasonably exist can be put in if you need it! The world has the bones of history and culture only, letting the player fill in details as they wish!

Name: The Phoenix Guard
Interest(s): Warfare and Religion
Religion: Unifism (4)
Regions of Influence: The Holy Remen Empire (High), Northland (Low), Gaulland (Low)
Description: The Phoenix Guard believe the only true path in life is the path of the warrior. They seek perfection,
 and believe the only way there is through countless battles. Also show almost fanatic devotion to God, the perfect being. They are always in the heads of crusades, and have a reputation for being a fearsome foe, and also one that takes no prisoners. Think Unifism is the only true religion, and all the followers of other religions must be converted or taken to meet the executioner.
This is a fine entry! I yearn to learn more about these religious warriors!

Yeah, same here. Wait, if Luth = Christ, what would the equivalent of Lutherans be called?
I hoped no one would ask that question! If you feel the need to introduce them it is to you to think of a name for them. You can call them Christerans if you want!

i changed my mind i want to be the Celts
Longbows are just awesome
Ok cool! Please sign here:
I, Jetsquirrel    [Insert name here],
Swear to protect and guide Celtice            [Insert country here] through this time of turmoil. I will give details of its workings when necessary, and tell of the reactions of it's peoples to happenings in the way that I truly believe they would react, and I shall lead it in the way that I truly believe it would be led.

You might also want to start thinking about Celtice and how it works! My brief description is enough to give a basic idea and you don't have to expand upon that right now at all, but it is probably better if you know how it will all be going down in your head at least!

those rules seem a little...err...very open ended.
could you maybe explain the game mechanics in a bit more structured way, sorting them properly ?
(think, what would istrian do)
because I am fairly interested in this game, but it seems kinda...well, not thought through until the end
I want to play too, but I'm going to wait for some more structure.
Yeah, same here.
I am glad that you are interested!
In all seriousness: The game is rather open ended, yes. Victory is impossible. The goal of game is to further your entities agenda, and thereby create an interesting, living world, rich in detail and stories. But we need rules, yes, mechanics.

These mechanics will be guidlines, however, to the more important RP element. Like that in the first 5 turns 50% of Unifists will convert- this suggests, perhaps, a deep system for religious conversion and stats for amount of people of religion X in country Y. Not so. Religion does not follow rules. If I were to create rules they would have to deal with everything, from folk movements to atheist revolutions. That would be A) waaay to much work and B) still to constraining! I have a little table of % religious people (in fives) per country and I will change that to reflect religious change, but what is actually happening will be in the realm of fiction.

So, alas. Ultimate structure will never exist, only guidlines. I will order the rules as I see them more clearly, but the game will remain very open. If you have a problem with that... well, if it is out of fear that the game won't work, I'm afraid that I have no idea if it will, but I promise to do my best. If it is out of a desire for a game that is actually based on concrete rules... empire:total war is sort of about the same period, and it has rules. Go play that. It is a pretty sweet game any way you look at it, actually.

A greater rule structure will be added to the first post.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Kashyyk on September 30, 2009, 11:13:42 am
Here we go.

Name: Guild of War
Interest(s): Warfare and Technology
Religion: Unifisim (2), Protestism (2), Norse (1), Pagan (1)
Regions of Influence: Gaulland (HQ) medium, Celtice low, Iberia low.
Description: The Guild of War specializes not only in the production of Arms and Armour, but also in it's use. The guild runs most major smiths in Gaulland and several in Celtice and Iberia. They also control various mercenary companies equipped with the guilds superior produce. The guild recognizes the power of blackpowder, but believe that a well-made bow will outmatch it in both range and damage. Most of the guilds mercenary companies fight for the state that they were trained in, but will never fight a company of the guild; regardless of alignment.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: TheNewerMartianEmperor on September 30, 2009, 01:14:32 pm
I have one:

Name: The Universal Congregation

Interests: Religion, Philosophy, Politics
Religions: Quite a lot (5)
Regions: Holy Remen Empire (HQ) low
Description: Established quite recently in the wake of the Churches loss of power due to the fall of Reme, this loose organization serves as a meeting place for those of different beliefs, the organization is secretly funded by a circle of wealthy aristocrats who use their influence and money to shelter the organization from the church.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Emperor_Jonathan on September 30, 2009, 11:01:21 pm
Name: Guild of Explorers and Settlers (GOES)
Interest(s): Exploring and Settling
Religion: Quite a lot (1)*
Regions of Influence: Iberian Peninsula (HQ) high, Celtice low, Latinia low
Description: Established long ago, it's beginnings are forgotten. It has never always existed as it is today, changing its headquarters and members. Disbanding the guild and reforming as needed. It's council are not evil or mysterious men, but are part of a hereditary council that rules the guild. They're almost always rich merchants, however their main goal is not to gain money, but to explore and settle the world.

* The GOES does not care for religion. Many, including the council, follow some sort of religion, but they tolerate all religions.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Katsuun on September 30, 2009, 11:21:12 pm
((Ok, I vowed never to join a Forum RP due to my tendency to vanish every few weeks, but this is just to interesting to pass up:))

Name:Nicclo Uherlin.

Interest:"The Game", a self-made philosophy of warfare and politics.

Current Position:Advisor to leadership of Filorene (Florence). ((I'm assuming I'm allowed to make up my own cities))

Description:Nicclo was born to a the wealthy Uherlin family of merchants, who's trading empire was one of the first to establish the trade into Africa, making them a powerful and influential group before the fall of Reme. They turned Filorene into a classical, wealthy center of arts and literature. Nicclo was born to wealth, and grew grew up pampered and spoiled, souring his views of the lowly humans who were apparently beneath him. With the fall of Reme, Filorene's wealth collapsed as trade ceased, abruptly dropping Nicclo into a harsh world where he could only rely on himself, the most of his family killed in the chaos. His views expanded, but his harsh demeanor remained. He vowed to make his own path.

((OOC-wise, Nicclo is sort of based on Nicclo Machiavelli, with my own twists and changes to make it interesting.))

((I will post my actions when the rules are fleshed out more.))

Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Heron TSG on September 30, 2009, 11:51:05 pm
Name: Grmerisiuss Ormaelku

Interest: Questing for Glory

Current Position: Sparta, training with the best.

Description: Master of the Byzantine Menaulion, Grmerisiuss wants to become an official Champion of a civilization one day, one who is always ready to defend the honor of his liege. Also, he's rather good at Billiards.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 01, 2009, 03:08:32 am
Here we go.

Name: Guild of War
Interest(s): Warfare and Technology
Religion: Unifisim (2), Protestism (2), Norse (1), Pagan (1)
Regions of Influence: Gaulland (HQ) medium, Celtice low, Iberia low.
Description: The Guild of War specializes not only in the production of Arms and Armour, but also in it's use. The guild runs most major smiths in Gaulland and several in Celtice and Iberia. They also control various mercenary companies equipped with the guilds superior produce. The guild recognizes the power of blackpowder, but believe that a well-made bow will outmatch it in both range and damage. Most of the guilds mercenary companies fight for the state that they were trained in, but will never fight a company of the guild; regardless of alignment.
Good!

I have one:

Name: The Universal Congregation

Interests: Religion, Philosophy, Politics
Religions: Quite a lot (5)
Regions: Holy Remen Empire (HQ) low
Description: Established quite recently in the wake of the Churches loss of power due to the fall of Reme, this loose organization serves as a meeting place for those of different beliefs, the organization is secretly funded by a circle of wealthy aristocrats who use their influence and money to shelter the organization from the church.
Hmmn. I know what you mean by quite a lot (5), I think. They are very interested in discussing all religions. Am I right?

Name: Guild of Explorers and Settlers (GOES)
Interest(s): Exploring and Expansion
Religion: Quite a lot (5)*
Regions of Influence: Iberian Peninsula (HQ) high, Celtice low, Latinia low
Description: Established long ago, it's beginnings are forgotten. It has never always existed as it is today, changing its headquarters and members. Disbanding the guild and reforming as needed. It's council are not evil or mysterious men, but are part of a hereditary council that rules the guild. They're almost always rich merchants, however their main goal is not to gain money, but to explore and settle the world.

* The GOES does not care for religion. Many, including the council, follow some sort of religion, but they tolerate all religions.
If the GOES does not care for religion then they are not interested in religion with a 5 on a scale of 1-5, I think! Here is sort of what is meant by various numbers:
1: The organisation tolerates religion but members take care of themselves when it comes to prayers!
2: The organisation prays as just a thing we do and has a chapel on the side of the guild halls!
3: Daily prayers are mandatory, and members who don't visit the church are liable to get talkings-too!
4: The organisation feels quite strongly about religion! Their members are required to be religious and they donate to churches frequently!
5: Everything this organisation does is in the name of their religion!

((Ok, I vowed never to join a Forum RP due to my tendency to vanish every few weeks, but this is just to interesting to pass up:))

Name:Nicclo Uherlin.

Interest:"The Game", a self-made philosophy of warfare and politics.

Current Position:Advisor to leadership of Filorene (Florence). ((I'm assuming I'm allowed to make up my own cities))

Description:Nicclo was born to a the wealthy Uherlin family of merchants, who's trading empire was one of the first to establish the trade into Africa, making them a powerful and influential group before the fall of Reme. They turned Filorene into a classical, wealthy center of arts and literature. Nicclo was born to wealth, and grew grew up pampered and spoiled, souring his views of the lowly humans who were apparently beneath him. With the fall of Reme, Filorene's wealth collapsed as trade ceased, abruptly dropping Nicclo into a harsh world where he could only rely on himself, the most of his family killed in the chaos. His views expanded, but his harsh demeanor remained. He vowed to make his own path.

((OOC-wise, Nicclo is sort of based on Nicclo Machiavelli, with my own twists and changes to make it interesting.))

((I will post my actions when the rules are fleshed out more.))
Yes, you may!
It is ok if you suddenly disappear, I will just kill you off or AI you depending on circumstances!

Name: Grmerisiuss Ormaelku

Interest: Questing for Glory

Current Position: Sparta, training with the best.

Description: Master of the Byzantine Menaulion, Grmerisiuss wants to become an official Champion of a civilization one day, one who is always ready to defend the honor of his liege. Also, he's rather good at Billiards.
Wow! Only, please expand upon this a little. I have no idea what you are talking about!

Ok bye school now rest of the rules later!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Emperor_Jonathan on October 01, 2009, 03:14:23 am
If the GOES does not care for religion then they are not interested in religion with a 5 on a scale of 1-5, I think! Here is sort of what is meant by various numbers:
1: The organisation tolerates religion but members take care of themselves when it comes to prayers!
2: The organisation prays as just a thing we do and has a chapel on the side of the guild halls!
3: Daily prayers are mandatory, and members who don't visit the church are liable to get talkings-too!
4: The organisation feels quite strongly about religion! Their members are required to be religious and they donate to churches frequently!
5: Everything this organisation does is in the name of their religion!
Ah!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: TheNewerMartianEmperor on October 01, 2009, 03:33:32 am
...Yes. discussing. Of course. What else would they be doing?
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Wimdit on October 01, 2009, 05:36:32 pm
There's a good chance I'll regret joining this, but...

Name: Dithsmarsch Liberation Front
Religion: Protesting (2)
Influence: Limited to a small portion of the Holy Remen Empire. Around the centre of what is now Germany.
Interests: Politics(D6), War(D6), Technology(D3), Commerce(D3). Their leader has D6 in politics.
Description: The Dithsmarsch Liberation Front was originally just a group of disgruntled peasants, dissatisfied with their lives of largely fruitless toil. It became what it is today when a certain philosopher happened to stumble upon a few of them expressing their discontent with the current system; it so happened that this particular philsopher dreamed of a future where each man contributd to society only what he could, and all resources were shared equally. This man was so eloquent in describing this perfect world that the peasants decided to organize themselves and fight for it, with the philosopher, whose name was Markus Karlen, as leader. While the movement has not yet succeeded in taking over any territory, much of Dithsmarsch's population supports them, and their membership grows every day.

Socialist peasants forever! Although, I'm not sure exactly how feudal German society was back in 1500. We'll just say that the peasants are more repressed here if they weren't in reality.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: TheNewerMartianEmperor on October 01, 2009, 05:42:07 pm
A secret underground heresy club and medieval socialists, we should get along together like a house on fire. There may not be any survivors.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Heron TSG on October 01, 2009, 07:46:30 pm
Name: Grmerisiuss Ormaelku

Interest: Questing for Glory

Current Position: Sparta, training with the best.

Description: Master of the Byzantine Menaulion, Grmerisiuss wants to become an official Champion of a civilization one day, one who is always ready to defend the honor of his liege. Also, he's rather good at Billiards.
Wow! Only, please expand upon this a little. I have no idea what you are talking about!

Grmerisiuss is from Canstontinaple, and he uses a menaulion, which is a 20-foot steel spear. He has mastered the use of it in single combat, and wants to find a just cause to do that in. Therefore, he'd like to be in the employ of a leader who requires a bodyguard of the most immense awesometude possible.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 02, 2009, 08:17:24 am
There's a good chance I'll regret joining this, but...

Name: Dithsmarsch Liberation Front
Religion: Protesting (2)
Influence: Limited to a small portion of the Holy Remen Empire. Around the centre of what is now Germany.
Interests: Politics(D6), War(D6), Technology(D3), Commerce(D3). Their leader has D6 in politics.
Description: The Dithsmarsch Liberation Front was originally just a group of disgruntled peasants, dissatisfied with their lives of largely fruitless toil. It became what it is today when a certain philosopher happened to stumble upon a few of them expressing their discontent with the current system; it so happened that this particular philsopher dreamed of a future where each man contributd to society only what he could, and all resources were shared equally. This man was so eloquent in describing this perfect world that the peasants decided to organize themselves and fight for it, with the philosopher, whose name was Markus Karlen, as leader. While the movement has not yet succeeded in taking over any territory, much of Dithsmarsch's population supports them, and their membership grows every day.

Socialist peasants forever! Although, I'm not sure exactly how feudal German society was back in 1500. We'll just say that the peasants are more repressed here if they weren't in reality.
Oh noes! This is slightly wrong! It's ok, but, see, you don't assign skill values! You just tell me what you are interested in and I will go: Hmmm. Then I will assign skills! And not always in the ration 6/6/3/3, either! They are guidelines only!
It is ok (merely a slight misunderstanding)
But I fear that is not the only mistake you have made!
You have only used the basic six interests! But you can define any interests you like! I don't see how the Dithsmarsch Liberation Front is interested in technology- I think you might mean just plain old new ideas! And I don't think a radical philosopher makes a very good politician either!
It is ok! Just saying the basic 6 are only guidelines! Just pick two interests (philosophy and revolution, say), and you will probably be able to do the same things, but it will more conductive to awesome!
For the rest it is fine and interesting! A little odd for the period but hey each to his own!

Clarification!
Cool! I understand now!

Anyway 9 players already! I will end 'preliminary sign ups' on monday. Then I will send you a proposal of your entities assets (skills and bonuses) to which you can respond with a better proposal if you like! When that is sorted out I will create a new thread for the game, and the game will begin for real! Anyone can still join after that, but you will have to wait for at least one turn before introducing your concept. If you have an idea which can't really be founded in 1503 but don't want to join yet you can at least tell us your idea and then decide later if you want to join or not!
Talking of turns I have decided that 2 years is definitely too short so it will be 3 years to start with!

Awesome!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Istrian on October 02, 2009, 10:08:15 am
If it's not too late to join.

Name : The Eyes and Ears Society

Religion : Pagan but Very Open

HQ : Galadien, a large Gaullian merchant city right at the border between Gaulland, The Holy Remen Empire, Latinia and Iberia (if no common border, scratch Iberia)

Influence : Ruling Galadien from the shadows. A few spies here and there in major cities throughout the world

Interests : Independence and Autarcy for Galadien, Intelligence(Espionnage, mostly political), Knowledge, Corruption, Secrecy

Description : The Eyes and Ears Society is an old secret organisation that has started as a small brotherhood of thieves and slowly, through many centuries, expanded to be able to install spies in most noble courts and many other places too. If there is something happening, the Society must absolutely know.
Slowly but surely they placed the right people to power in the city of Galadien and a few years ago the city declared independence from all known authority, be it mortal or spiritual.
The Society has manipulated laws in the new city-state to allow for much greater freedom and lower taxes in order to attract merchants and free-thinkers from everywhere. Once that was done, that is to say now, the Society has turned its objectives to defending the city-state from incoming threats, be they inside or outside.
The leader of the Society is a non-descript individual who was exiled from Galadien a long time ago (shortly after the independence), went on a journey to the far east (supposing China or equivalent exists) and is now returning as the imposed duration of the exile has expired.
The Society is trying to keep its existence hidden from the world.


I hope I haven't forgotten anything important
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Wimdit on October 02, 2009, 05:58:09 pm
Quote from: NUKE9.13
Thingies

Right, I see. I figured the rules were a bit more concrete, but this probably works better.

Name: Dithsmarsch Liberation Front
Religion: Protesting (2)
Influence: Limited to a small portion of the Holy Remen Empire. Around the centre of what is now Germany.

Description: The Dithsmarsch Liberation Front was originally just a group of disgruntled peasants, dissatisfied with their lives of largely fruitless toil. It became what it is today when a certain philosopher happened to stumble upon a few of them expressing their discontent with the current system; it so happened that this particular philosopher dreamed of a future where each man contributed to society only what he could, and all resources were shared equally. This man was so eloquent in describing this perfect world that the peasants decided to organize themselves and fight for it, with the philosopher, whose name was Markus Karlen, as leader. While the movement has not yet succeeded in taking over any territory, much of Dithsmarsch's population supports them, and their membership grows every day.

Interests: While its main focus is liberating the world from its greedy overlords, the DLF includes people from all walks of life and can, to some extent, draw on their expertise. While the number of experts in the movement is very small right now, when (if) it becomes a country in its own right it will have a much wider range of specialists to employ. Their leader, as both a philosopher and a demagogue, can hold his own in an intellectual debate as well as stir up a crowd quite nicely.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Nhiphanter on October 03, 2009, 02:56:09 am
This game needs some finnish influences!

Name: Häkkäpeliitat

Religion: Anything really. Mostly they are Pagan though.

HQ: Äbo, local name Tyrky. A smallish city at the southwesternmost coast of Finränd, although in local terms its the huge center of commerce and life.

Influence: A respected body of mercenary troops in northlands and cossacks, somewhat known on more southern regions like Holy remen empire and gaulland.

Interests: Wealth through warfare! Independence for Finränd, or atleast, its rule in finrish hands.

Description  The Häkkäpeliitat is a mercenary company of finrish warriors and other fighting men, banded together into a mercenary company led by their illustrious general, Tårsti Teräskäsi. Although most of the Häkkäpeliittas are finrish pagans who worship Ukkö and chums, quite abit of them are also Luthianists.
As such, religion doesnt matter within the company. This carelessness of religion has also spawned a disregard of religion in the company, giving them a somewhat infamous reputation of looting churches during deployments. This has caused the most devout of Luthianists to steer clear from them, and as such, those luthianists within the company are more likely to be those who have been born to the faith.
Mostly the company has been employed by the ruler of northlands (who i assume is actually the ruler of the counterpart swedish kingdom) in minor and major skirmishes. They find quite abit of doing in their homeland, since Finränd has a bloody history of being a contested terroritory between cossacks, northlands and even some southern nations like Paland.
Tårsti Teräskäsi, the general and the former of the company, sees this as somewhat of an injustice. He firmly believes that since the blood of finrish has flown quite freely in defence of northlands, they should have atleast some form of indepency. With Tårsti at the lead, naturally.
So far the rule of Finränd has been in the hands of the bishop of Äbo, but at these trying times as the unifist church is failing, the authority of the bishop is failing too. A true opportunity for Tårsti and his good fellows, an opportunity they are ready to seize.

(Finland was not really a very paganist nation anymore at that time, but since norse paganism seems to have a quite good foothold still too, i assume that in this history, finland is still mostly paganistic, with the people taking unifist church more as an authority than religion)

¤might be a subject to editing¤
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 04, 2009, 10:12:38 am
If it's not too late to join.

Spies and intrigue!

I hope I haven't forgotten anything important
Nope! This is a-ok!

Quote from: NUKE9.13
Thingies

Right, I see. I figured the rules were a bit more concrete, but this probably works better.

Stuff
Glad we cleared that up! This is fine!

This game needs some finnish influences!
Finnish Stuff
(Finland was not really a very paganist nation anymore at that time, but since norse paganism seems to have a quite good foothold still too, i assume that in this history, finland is still mostly paganistic, with the people taking unifist church more as an authority than religion)
All fine!

Ok then! Last chance to join if you want to participate in turn one! Tomorrow the game will begin!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: TheNewerMartianEmperor on October 04, 2009, 10:23:23 am
Sorry, but as indicated in my topic in GD I won't be here for next week.  :(
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 04, 2009, 10:36:02 am
That is a shame!
But it is ok you can just play the second turn and say that you were all too busy dealing with personal issues to meet!
That is totally ok!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Digital Hellhound on October 05, 2009, 11:41:33 pm
It is now tuesday! Will you start sending us our assets and stuff soon? Good!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Jetsquirrel on October 06, 2009, 12:36:39 pm
ehm... il start with playing i think

I want to split my musketeers and add them to the other army
after that attack some weak nearby country
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 06, 2009, 12:40:34 pm
ehm... il start with playing i think

I want to split my musketeers and add them to the other army
after that attack some weak nearby country
There is another thread for playing!
Also please please please roleplay? And attacking a country at random, I'm afraid, is something that would force me to intervene and override your actions :[
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Jetsquirrel on October 06, 2009, 12:45:49 pm
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Digital Hellhound on October 06, 2009, 01:00:03 pm
Yay, it started!
Now, the RP'ing...

EDIT: Bah. I don't have time to make the post right now. I'll do it tomorrow. Atleast I already know what I'm going to do.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 06, 2009, 01:14:38 pm
(Where does my king live?) A young guy runs up to lord (dunno),"Milord! what are your actions? or your plans? he king stood up and thought something, He said "Boy, of what does our army consist off?"The boy said it and the king said then"Hmmm.... interesting ,we cant conquer yet because we need to know our neighbourers cities and so on. I suggest that we explore south.""Which troops are you gonna choose?""Pick 100 men 50 swordsmen,and 50 musketeers""Yes milord,any other commands?" The king was thinkign again "Yes, i demand that they design new kind of ships that are fast and can carry much cannons""Yes,milord" The guy ran out of the room to the 2 couriers gave them a piece of paper with the commands and they quickly ran to the commanders\
is this fine?
This is sort of ok! Some points:
-You choose where the king lives.
-His name is Richard II
-Grammar and structure please? Like this:
(Where does my king live?) A young guy runs up to lord (dunno).
"Milord! what are your actions? or your plans?"
The king stood up and thought something. He said: "Boy, of what does our army consist?"
The boy said it, and the king said "Hmmm.... interesting, we cant conquer yet because we need to know our neighbourers cities and so on. I suggest that we explore south."
"Which troops are you gonna choose?"
"Pick 100 men 50 swordsmen,and 50 musketeers"
"Yes milord,any other commands?" The king was thinking again. "Yes, I demand that they design new kind of ships that are fast and can carry much cannons"
"Yes,milord"
The guy ran out of the room to the 2 couriers gave them a piece of paper with the commands and they quickly ran to the commanders

Much easier to read!
-You have been neighbours of all your neighbours for at least a few hundred years. The ins and outs of international politics and geography are known to you
-Which of those are minor actions? Once you have described what is happening you can give a summary.
-It's a bit short! Take your time, turns will take probably a week each or so! Think carefully what you are going to do, then write about it, spellcheck it, check it for errors, and then post it. It will make me like you!
-I guess you are not a native englishman! That is ok, I do not have crazy high standards, but do try to go over your post and see if it sounds englishish!

Yay, it started!
Now, the RP'ing...

EDIT: Bah. I don't have time to make the post right now. I'll do it tomorrow. Atleast I already know what I'm going to do.
Take your time, Digital!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Jetsquirrel on October 06, 2009, 01:42:18 pm
righto
and yes im not english :P
but polish
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 07, 2009, 07:15:16 am
The game begins!
Some notes on the game so far:
EJ: That is some fine roleplaying there. I guess that getting some funds for a big expedition is your major action. If you want you can still do two minor ones, though!
Katsuun: Awesomesauce! Nothing wrong with this turn at all!
Barbarossa: Murder? Oh noes! But if there is going to be mysterious murder I am going to have to ask that you tell me what happened and why and what the solution is! Also you can say a bit more about how you are going to solve the murder, maybe.
Also 1)The king of Gaulland is called Philips and 2)I can't let you murder the king of gaulland! Not for a whim, anyway! Kings are well protected and them getting murdered is serious business indeed!
Digital Hellhound: Cool! Same as EJ, kind of. Your major action I get but you can also do minor ones if you want!
Istrian: Woo! Only... no major action?

Non-player Organisation!
Name: The Fuhtiatic League
Interests: Trade and growth.
Influence: High in all lands around the baltic sea, and medium down the north sea coast of the Holy Remen Empire.
Description: The Fuhtiatic League was founded in the 14th century but it traces its roots since major trade first occurred in the baltic. Most towns around the baltic are 'Fuhsa towns', and contains an office of the Fuhtiatic League. The swampy western coast of the HRE too is home to many Fuhsa Towns. The Fuhtiatic League provides the benchmark for trade in the area, controlling the prices of many goods, backing the currency, and providing standardised weights. In recent times the Fuhtiatic League has been losing power as piracy has all but been eradicated; the military protection they offer their members is nigh unnecessary. But with the fall of Reme they see an opportunity, to increase their power, and perhaps expand their influence south, into Gaulland, or west into Celtice.
(You can claim this organisation for yourself, potential new player! This turn at least I will control it, however)
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Digital Hellhound on October 07, 2009, 07:56:18 am
Eh, added a sentence. Minor action being attempting to take the pagans by surprise, so Stealth/Military otherwise I guess. But eh, can't really think of a minor action for this  turn, sorry.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Armok on October 08, 2009, 05:01:16 pm
Ok, just reporting that I finally edited my post (http://www.bay12games.com/forum/index.php?topic=42930.msg799718#msg799718)!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Little on October 08, 2009, 10:58:09 pm
Too late to join?
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 09, 2009, 03:18:03 am
Too late to join?
Never!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Little on October 09, 2009, 06:57:26 pm
Name: Horace Black
Age: 38
Interests: Religion Combat Charisma
Occupation: Firebrand Preacher
Location: Small Town of Ingenia, near Reme

Bio: A man raised in the shadow of the dominating Unifist religion, his faith has become his profession, and his profession his life. Raised by two orthodox farmers who had expected him to be a letdown compared to his athletic and intelligent brother, the pale and sickly Horace was left to his own devices. He went to church three times a day and studied the religious works of his faith intently in his free time. After his father died of a cut from a rusty farm tool, he left the farm to his uncle and mother, preferring to travel the continent. The immorality he saw shocked him, and he committed several impromptu burnings of those he saw committing heresy, drawing mobs into a frenzy for the blood of the unrighteous. After his tour cleaning the lands in the Crusade, he returned home and began to preach of the evils he saw, gathering the faithful around him.

When the heretics arrived to burn Reme, his small town was in the path. Horace defended it viciously, but was forced to flee when the main column of the force arrived behind the scouting party. He fled with his congregation into the nearby woods, and only returned once the wrongdoers had been driven from the land. Bittered and combat-weary, the Inggenians have returned home and begun to rebuild, and Horace plans to battle the rising wave of evil in any way he can...

Accepted? Do I provide/get provided with more details first turn?
 
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Kashyyk on October 10, 2009, 05:53:46 am
You need to a short Bio for your character, but apart from that I think you're fine.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Wimdit on October 10, 2009, 05:40:14 pm
Would be helpful to know where Ingenia is, too.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 11, 2009, 09:02:27 am
Little that is a fine entry
You may join in on turn two
For now I say: Peoples!
The game must move on! If you have not posted your major action and all the minor actions you want to perform yet then please do so ASAP!
I will chronicle the turn change on monday if possible, tuesday for sure.

Awesomesauce!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Little on October 11, 2009, 04:27:57 pm
So I join in on Turn 2? Do you give me my circumstances or do I make them?
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 12, 2009, 02:36:41 am
You join on turn two, yes!
And I will send you a PM with things and then if you like the things you will join and if not we will try to change them to something you do!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Little on October 12, 2009, 02:58:01 am
Okay!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 13, 2009, 04:23:50 pm
So hey you may believe you deserve a turn today.
You are correct!
Unfortunately, I have no turn for you. It is in the works. Your turn will come tomorrow.
Promise.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Kashyyk on October 14, 2009, 04:42:37 am
Finished my RP.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 14, 2009, 03:39:51 pm
Greetings people!
It is time for a new turn, today, right now. As promised.
Yeah!

Countries have done the following:
NORTHLAND:
+Much of the population has left the Unifist church in favour of the norse religion. (15%, say)
  {An additional 5% of the unifist population has turned to protestism
-The court of Northland makes several diplomatic errors, weakening their political position.
-Trade with the cossacks remains constant.
-The soldiers of Northland blatantly refuse to arm themselves with gunpowder weapons, and nothing the court does can convince them.
CELTICE:
+Um. Celtice launched an expedition to map the western world, which was exciting, dangerous, and successful. Celtic explorers have marked several locations for settlements and met the local tribes people, making future colonisation easier.
-Unbeknownst to the world, Jetsquirrel has made preparations to invade northern Iberia. A small yet experienced strike force is ready to board a fleet and sail south.
-Attempts to speed the development of warships seem futile- their development is already at full pace!
{10% of the unifist population has turned to protestism. 5% has turned to the celtic religion.
GAULLAND:
+Gaullish merchants with assets on the west African coast have gathered themselves into a guild of sorts. This new company seeks to claim Africa for Gaulland. They have acquired ships, documents, and soldiers, and prepare to found a chain of colonies down the african coast.
{15% of the unifist population has turned to protestism.
IBERIA:
+To protect themselves from Igitian attack (hypothetical), Iberia has built a small fleet of warships. It resides on their Mediterranean shore.
-Iberian explorers map more of the western world.
-Iberian priests try to calm the masses in regard to unifism, but the masses are not convinced.
{15% of the unifist population has strayed to; original (10%), islem (5%)
HOLY REMEN EMPIRE:
+Much of the population has left the Unifist church in favour of Protestism. (15%, say)
-The Ex-Crusader Army has been disbanded.
-The Landsraad attempts to unify their political forces. They fail, causing further conflict between them.
LATINIA:
+The Vinecian Fleet is repaired, recrewed, and relaunched. It patrols the Mediterranean.

Player actions:
EJ (GOES):
+The Guild receives many large donations. All parties involved demand that their representatives will go on the expedition, and that they will receive preferential treatment, but that is only normal.
-The Guild acquires the vessel they were looking for.
Armok (Julius):
+Julius manages to get his book printed in secret in a small town in the Holy Remen Empire. The book is distributed and read, but rarely do any copies survive for very long. Arguing against Unifism is one thing. Arguing against Luthianity is another. Arguing against all religion is no thing ever done since the heydays of Hellenia. It is burnt quickly by all men of reason, but before condemming it, they must read it. For those inclined towards radical ideas it is kept, perhaps, in a locked chest in a secret room.
Naturally the book is written in latin, and unreadable by commoners.
-Julius cuts open many pregant mammals and investigates the bones of unborn infants, but he just gets bloody. He writes down his results, but they are jumbled and mostly gibberish.
Katsuun (Nicclo):
+Makes it safely into the Holy Remen Empire.
Barbrossa (20ft spear guy):
+Uh yeah a prince of gaulland has been murdered I guess?
Digital Hellhound (Phoenix Guard)
+The armies of Unifism march north, using fear to inspire the southern-most Northlanders back to Unifism. However, in a show of great defiance, they are not granted shipping across to the more northern lands by the court (so only denmark). (-5% protetism, -5%norse, +10% unifism)
-However, the court of Northland is not able to stop or object to them from bringing forces across by chartered vessels through independant waters.
Istrian (Eyes&Ears society):
-Carefully placed rumours and bribes succeed to near perfection. Tensions are mounting between Iberia and Gaulland, and both parties fully believe their own reasons for these tensions, the actual perpetrators are unnoticed. A gaullish army of knights moves to the iberian border. Iberia has no armies to move to the border, but recruitment is liable.
-The recent atrocity commited by the heathen Islemics has sparked strong anti-islemic feelings. Whilst men of reason may be willing to trade with the south, the common merchant is not.
Kashyyk (Guild of War):
+The guild founds some offices in the Holy Remen Empire and Latinia, but no one in the guild is capable or willing to found anything in North Africa.
-Did you know?
Smokeless gunpowder was invented in 1850, and it's production involves cotton and acids!
:[
Your action had a high difficulty and you failed to make any advancement in the field of smokeless powder. Crawl before you fly!
-Expansion into new areas leaves little funding for expansion in old lands. No expansion is made.
Wimdit (socialists):
+A pamphlet is written in common germanic (the written word of the common man) and printed which raises awareness and support for the cause. Philosophers come to Dithsmarch to discuss the ideas and bring their knowledge back to their homelands. Support for the revolution spreads out of Dithsmarch.
-Nevertheless, it seems that the revolutionaries are not managing to raise enough support to implement their ideas. Not to worry, tomorrow is another three-years.

Indeed it is!
It is the year 1503
The turn will last 3 years.
2 turns of Unfist-leaving and 2/3rds of the to leave unifists remain.
The political instability will last this turn and no longer.

I will send out PMs with the specifics of your various actions if necessary, but feel free to guess. If you have any questions about the shit that has gone down, please, please ask.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Little on October 14, 2009, 05:07:10 pm
Do I get PMed info for my start, or do I just roll with it?
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Katsuun on October 16, 2009, 10:23:14 pm
I am sorry, but I am disappearing, so you can remove me from the game. See you all at some point in the future.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Little on October 18, 2009, 09:00:13 pm
Uh, bump?
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 19, 2009, 06:14:09 am
I condone this bump. Alas, I cannot force people to write.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Armok on October 19, 2009, 10:21:15 am
IF they missed their turns they hav e themselves to blame. (ignore this post if I missed my turn.)
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Emperor_Jonathan on October 19, 2009, 03:59:57 pm
Yeah I quit, not enough time on my hands.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Little on October 20, 2009, 12:19:04 am
I want this to continue, it looked like it was gonna be fun.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 20, 2009, 01:16:14 pm
Well, as long as there is someone willing to play I will be willingish to update!
Tomorrow I will create the next turn. From nothing!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Jetsquirrel on October 20, 2009, 01:21:00 pm
is that even possible!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 20, 2009, 01:25:58 pm
Yes!
Wait, no!
I will actually create the new turn from meaningless data stored on the bay 12 forum server! Or meaningful data if it is full but then other parts of the forum would be all like: 'oh noes!' so I hope it is empty!
Yay!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Wimdit on October 21, 2009, 06:11:18 am
Wait for meeee!

Update in game thread.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Istrian on October 21, 2009, 06:20:45 am
Perhaps you should PM all players that haven't quit. They might have not noticed there was a new turn. I, for one, didn't until i saw Armok's post in the game thread. Perhaps new turns announcements in the game thread as well as the OOC thread ?
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 21, 2009, 07:40:41 am
Hmmn
That possibility had not occurred to me!
I shall do so!
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Digital Hellhound on October 21, 2009, 07:52:00 am
I'll post, I'll post!






...okay, I'm out of ideas. What should I do?
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 21, 2009, 08:26:14 am
I don't know. You have an unifist army in a swiftly-becoming pagan country.
Do what you think you would do if you were the leader of those dudes.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Digital Hellhound on October 22, 2009, 10:37:50 am
I'll just try to keep Denmark Unifist. The rest of the Northlands can serve Tzeentch all I care.

That is my action, I'll see if I can make up a post.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: Jetsquirrel on October 22, 2009, 01:58:41 pm
i will post tommorow got school and stuff

and bump the game thread
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.
Post by: NUKE9.13 on October 23, 2009, 12:07:40 pm
Well then
I am commencing the procedure of creating the turn!
I will post it tonight or tomorrow.
Title: Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
Post by: Little on October 25, 2009, 01:46:06 am
Bump for great justice!