Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: QuantumSawdust on October 21, 2009, 09:19:04 am

Title: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on October 21, 2009, 09:19:04 am
Update post at:
FlareChannel 538 (http://www.bay12games.com/forum/index.php?topic=43679.msg919507#msg919507)

Updated overview from year 571 at
Spoiler (click to show/hide)

So I have reached the point in FlareChannel I told myself I would since the last time I posted. Basically, the completion of the 3 primary mega-projects I had started. I decided to make a thread since the chances of me making it to the next release of FlareChannel are honestly pretty low, especially considering what I plan to finish off with. I figured this way I could be sure to get all the stories recorded before I lost interest and forgot. It's been a lot of fun working on this fort, and have had some really interesting times (with oddly confusing happenings here and there, that I simply can not explain.)


Fortress Year - 213
Longest goblin launch - 162 spaces (hammer blow)
Constructed blocks used in buildings - 235,000 +
250 dead
124 living
15,000,000 + wealth
Average FPS - 10
Artifacts Created - 89

Map on DFMA
http://mkv25.net/dfma/map-7268-flarechannel

Save game from Flarechannel year 500 (this one starts centered on Catten and the Eagle)
http://dffd.wimbli.com/file.php?id=1749

Save game from Flarechannel year 557 (most overland constructions finished)
http://dffd.wimbli.com/file.php?id=1817

3D Fortress Pictures
Spoiler (click to show/hide)

Some stats, stock screens
Spoiler (click to show/hide)

Unexplained war with the Elves
Spoiler (click to show/hide)

Dwarves are always mortal, victim to their "own" poor planning. They are also weird, as to be expected.
Spoiler (click to show/hide)


The Fable of Catten and Eagle
Spoiler (click to show/hide)
Title: Re: FlareChannel 513 (likely final version)
Post by: smjjames on October 21, 2009, 09:25:53 am
So, is your fort over 200 years old???

Anyways, I think you misposted and this needs to go in DF stories. Hell, this should go in the hall of legends as the children of the first children are either no longer alive or quite old.

Edit: Maternal grandfather and cousins? Whoa, your fort must be pretty ancient.
Title: Re: FlareChannel 513 (likely final version)
Post by: darkflagrance on October 21, 2009, 10:31:58 am
Congratulations on reaching this milestone!

I myself have tried several times to build something on the scale of FlareChannel, but the fps and boredom always got me. How did you carry on for a year and a half at 10 fps?

Considering the rare metals you used, you must have either been blessed by the mountain or been very patient and farsighted with traders, or both. Given your fort is 200 years old, I imagine your human and dwarven liaisons must have died of old age as well.

This makes me wonder how much planning of structures you did beforehand. It also must have been agony to designate the circles in the Temple, although I imagine macros would have eased the process.

I also notice that the baby in the family example post is descended from a Duke and a Tax Collector...
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 21, 2009, 11:24:43 am
The FPS really got bad about 8 months in, before that it was fully bearable. Now I'm just used to seeing dwarves move slowly, makes it feel more "real time", in an odd pseudo-physics kind of sense.
I also only request metal bars from human traders, so they bring close to 4 bars of all the good stuff each year. I also melt down anything I can from dwarven caravans. That, combined with all the mining (which gives me mostly copper and gold) and I have pretty good stockpiles.

I lost my dwarven liason with the arrival of my Queen (long dead), but the human liason appears immortal. When I started an adventurer to see if towns were barren, all humans were still alive as well, so I suppose that isn't implemented yet.

Surprisingly little planning goes on. I try to make sure I have enough room to fit things in if I need to, but most of what I did was decide on a megaproject, then look around the fort and kind of eyeball where it would best fit in among everything else. Occasionally you can see the base for future constructions, like in the Inner Keep.

Also, no macros were used, it was all by hand. Though there are enough circles in the fortress to give me a pretty intuitive sense of how to make them now. When you have 2-3 megaprojects going at the same time, it's less agonizing to add on to circles one block at a time for one of them.

Also, I wasn't quite sure if this was the right forum. I've seen one or two fortresses posted here in the past, but I only rarely venture over to Community Games and Stories so that may very well be a better place. If people seem to agree, I'll happily move it.
Title: Re: FlareChannel 513 (likely final version)
Post by: Itnetlolor on October 21, 2009, 11:58:18 am
This is just too pretty for words. I'll see what i can muster up though.

Seeing the before and after shots, and knowing that you spent 200+ years on it; all I can say is simply this: "Ho-ly crap!". I mean, the land is still recognizable, despite a massive kingdom built on top of it, and a great chunk of land removed. I also love the fact that each building is a dedicated project in themselves. BTW, gotta love the apartments with their balconies.

It looks beautiful in VisFort. I can't wait til' more stuff is visible (coffers, cabinets, workshops, trade depot/shop; as well as engraved walls and floors).

I want to be able to pull this kind of stuff off. Got any tips for those of us inspired? Any tips on defense when working on projects like these?
Title: Re: FlareChannel 513 (likely final version)
Post by: Myroc on October 21, 2009, 12:27:52 pm
Ho.

Ly.

Crap.
Title: Re: FlareChannel 513 (likely final version)
Post by: Danarca on October 21, 2009, 12:37:51 pm
Wow, so Flarechannel is finally complete? Wow, that's amazing...
I'm surprised though that your fort is "only" at 15 million, but I suppose that's because you haven't had the fortune of being able to engrave anything :p

Still, one of the most incredible forts ever, I congratulate you for seeing it completed.
Not many get to the point where they can call their fort complete :)
Title: Re: FlareChannel 513 (likely final version)
Post by: Canadark on October 21, 2009, 12:48:58 pm
Flip that fort is ballz.
Title: Re: FlareChannel 513 (likely final version)
Post by: tsen on October 21, 2009, 01:35:56 pm
Truly incredible man. Brav-fucking-o!
Title: Re: FlareChannel 513 (likely final version)
Post by: smjjames on October 21, 2009, 01:51:46 pm
Yea, this is the kind of thing where you wish that the fort would live on after abandoning it. I mean, a 200+ year old fortress doesn't just vanish, you have the generations there, entire histories. Hell.....

This thing should go in the same ranks as Boatmurdered, simply legendary.
Title: Re: FlareChannel 513 (likely final version)
Post by: Itnetlolor on October 21, 2009, 01:59:44 pm
BTW, any plans on uploading a save? I'd like to take a Dwarf's-Eye tour of the place myself in VisFort.
Title: Re: FlareChannel 513 (likely final version)
Post by: Jim Groovester on October 21, 2009, 02:13:48 pm
This is easily the most impressive fortress I've ever seen. I'd take a stab that it's probably the most impressive fortress anyone has ever built.

How does it feel to have created a legendary fortress?
Title: Re: FlareChannel 513 (likely final version)
Post by: Skorpion on October 21, 2009, 02:51:09 pm
Oh wow. 200 in-game years of the fort?

How long did this take you, real-time?
Title: Re: FlareChannel 513 (likely final version)
Post by: smjjames on October 21, 2009, 02:58:51 pm
Darkflagrance said over a year and a half, so.... yea...
Title: Re: FlareChannel 513 (likely final version)
Post by: Sphalerite on October 21, 2009, 02:59:36 pm
This is amazing.  I am impressed and intimidated.  I know the megaconstruction-fortress I am working on will never be this as amazing, but I am still inspired to complete it best as I can.
Title: Re: FlareChannel 513 (likely final version)
Post by: UristMcGunsmith on October 21, 2009, 03:21:30 pm
Holy.

Fucking.

Shit.
Title: Re: FlareChannel 513 (likely final version)
Post by: Kulantan on October 21, 2009, 03:38:07 pm
Awesome

Adjective
   awesome /ˈɔːsəm/ (comparative more awesome, superlative most awesome)

Derived terms

Related terms
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 21, 2009, 05:32:04 pm
Hmmm, advice for starting large projects? Start off with small, realistic plans. That way you can appreciate fulfilling them. I started this fort after seeing a number of others that inspired me to try something new. At the start, my only plan of action was to do everything I normally did, just a little bigger. The very first thing I did was instead of a 3-tile wide hallway, I made a 5 tile wide hallway (the same one you see running North-South through the fort). Instead of 4x4 bedrooms, I made 5x5 bedrooms. That forced me to plan ahead to leave plenty of room for expanding, which is what allowed me to build basically everything else. But it was always (until these last few projects) just small steps at a time. Almost nothing was planned out far in advance. Not even the artificial lake. I had just left enough room so that I was able to fit it in.

Also, I never did anything I couldn't undo (within reason). All my lakes have drainage valves, same with the magma. So theoretically, I could still pull off a major overhaul if needed, which is good to know though it will never happen.

Also, it's been closer to 14 months, but 2 of those were spent with a dead laptop doing nothing. So in practice 12 months is almost exact.

BTW, any plans on uploading a save?
Eventually yes. First I want to take a break for a few days, and then decide what I'm going to do. If I continue working on it I'll probably hold off on posting a save until I get bored, and simply commit myself to doing so. It's a lot easier to post a save than collect all the screenshots from the past year which are scattered between computers and write out everything for this thread, so I think I won't have a problem doing so.

How does it feel to have created a legendary fortress?
Mostly awkward, since it was just simple fun for me to do so. But so long as other people are inspired to work on their fortresses, then I don't mind sharing it.

Title: Re: FlareChannel 513 (likely final version)
Post by: martinuzz on October 21, 2009, 06:01:50 pm
 :o

SO

AWESOME
Title: Re: FlareChannel 513 (likely final version)
Post by: Skorpion on October 21, 2009, 06:53:49 pm
Also, I never did anything I couldn't undo (within reason). All my lakes have drainage valves, same with the magma. So theoretically, I could still pull off a major overhaul if needed, which is good to know though it will never happen.

I'm not the only one who puts in emergency stop systems! I knew it!
Title: Re: FlareChannel 513 (likely final version)
Post by: Jualin on October 21, 2009, 06:56:49 pm
...

There is a god.
Title: Re: FlareChannel 513 (likely final version)
Post by: kalida99 on October 21, 2009, 07:59:11 pm
I think i have lost a purpose for playing DF...





all my forts seem soooo empty and small now...





I quit
Title: Re: FlareChannel 513 (likely final version)
Post by: Puzzlemaker on October 21, 2009, 10:00:38 pm
Hmm... that's a well done fort.  It must have taken you awhile.
Title: Re: FlareChannel 513 (likely final version)
Post by: Telcontar on October 21, 2009, 10:19:58 pm
Puts my best and long-running forts to friggin' shame. Flarechannel is the most profound achievement of all dwarvenkind, and I dare anybody to do better!
Title: Re: FlareChannel 513 (likely final version)
Post by: MrGimp on October 21, 2009, 10:59:12 pm
Flarechannel = Copperblazes 3D
Title: Re: FlareChannel 513 (likely final version)
Post by: Gergination on October 21, 2009, 11:58:13 pm
Well done sir, most impressive indeed.

Seriously, this is without a doubt the most expansive/incredible/fucking awesome fort to have ever graced the community.  Not to mention the fact that it is very aesthetically pleasing.
Title: Re: FlareChannel 513 (likely final version)
Post by: Sheb on October 22, 2009, 01:16:03 am
I'll never be able to feel awesome again.

I think you just completed the trinity of ToadyOne, ThreeToe and you.
Title: Re: FlareChannel 513 (likely final version)
Post by: Darkerson on October 22, 2009, 07:55:18 am
Congratulations! That fort is truly EPIC beyond words!  :o
Title: Re: FlareChannel 513 (likely final version)
Post by: Servu on October 22, 2009, 09:15:48 am
Holy Fucking Shit.

*Scraps old save*

*Gens new world*

Megaconstruction Time!
Title: Re: FlareChannel 513 (likely final version)
Post by: Grendus on October 22, 2009, 09:51:02 am
FlareChannel should go with Boatmurdered, Nist Akath, Lashedwines, Cacame, and other epic creations of Bay12. That's really incredible.
Title: Re: FlareChannel 513 (likely final version)
Post by: Alex Encandar on October 22, 2009, 10:08:58 am
Truly inspiring.

I myself have accomplished a great deal in fortage, but nowhere near this Quantum.

Thank you.


Anyone have a guess when the next version will be out? I would like to begin work on this large of a project, however I'm hesitant to.

Also quantum, I'm wondering, how big is the map? The dimensions of the starting area would be very helpful, I have a habit of using the max possible to see how big a fortress I can create, which is fine in the beginning (I have a decent comp, it runs at 80 fps or so with these max dimensions) but as soon as I start actually developing the land it grinds to a quick halt.
Title: Re: FlareChannel 513 (likely final version)
Post by: slink on October 22, 2009, 12:24:39 pm
Thank you for sharing this with us.  The amount of work that you put into this fortress is absolutely amazing.  It also demonstrates that the simulation is stable enough to go through a couple of centuries and several generations, if the player is patient enough. 

I am still at the stage of rushing off to try Yet Another Neat-Sounding Site, and have only begun to get ideas for projects.  It doesn't help that I keep being tempted by mods.

This is truly a wonderful game, and you have truly done wonders with it in building this fortress.
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 22, 2009, 01:45:46 pm
Also quantum, I'm wondering, how big is the map? The dimensions of the starting area would be very helpful, I have a habit of using the max possible to see how big a fortress I can create, which is fine in the beginning (I have a decent comp, it runs at 80 fps or so with these max dimensions) but as soon as I start actually developing the land it grinds to a quick halt.

My fortress is on a 6x6 location, and I could fit everything I have on a 5x5, or close to it. If I could go back and change it, I would gladly trade some horizontal growth for vertical growth combined with improved FPS.
Title: Re: FlareChannel 513 (likely final version)
Post by: Alex Encandar on October 22, 2009, 04:56:37 pm
Thanks for the info.

I'm the opposite in that I always end up building a massive tower, so horizontal growth is intriguing to me.
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 22, 2009, 05:13:06 pm
Well it's almost certainly less efficient, but I'd think the change of pace from one to the other would be healthy. Before I started Flarechannel I had always considered towers to be pretty darn awesome, so when I ended up spreading out it sort of forced me to think up new ways to be creative, or to mix old ideas with new ones (hence why a lot of wide things are still somewhat tower-ish). So give it a try, it'll be fun. Worst case, it'll give you a few ideas to try when you go back to building another tower fort.
Title: Re: FlareChannel 513 (likely final version)
Post by: Alex Encandar on October 22, 2009, 05:20:34 pm
My current plan is to carve out an obsidian fortress from a massive lava field I am building.

Then I shall combine 6 superprojects:

Massive walls (with functioning lava towers)
Fountain/Gardens (Mist + Treefarm)
Farmworks (Enough to easily feed my populace and export my excess)
Stables (enough to house my animal population...those that are worthy)
Astronomy Tower (Dunno what I'll use this for really, should be fun though. Maybe it could house the nobles)
Underground Necropolis (I'm thinking of making this a perfect shadow of the fortress above it)

This should keep me busy for a while.
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 22, 2009, 05:27:43 pm
Sounds pretty awesome. I've always wanted to try an obsidian-cast fortress. I'm also a fan of ridiculous projects like astronomy towers and the like - somehow having something with no practical use whatsoever adds a nice flavor to maps : D
Good luck, and be sure to let us see when you have some progress!
Title: Re: FlareChannel 513 (likely final version)
Post by: Cruxador on October 22, 2009, 05:35:28 pm
Something I'm curious about... where are the actual functional components of Flarechannels? Underground?
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 22, 2009, 05:48:32 pm
All the workshops are currently either below the inner keep floor (green, yellow, and blue tiled floor), or in the gray rectangular building to the south of the fortress (right hand side of overhead screenshot). It's a little ambiguous what's above and below ground... I suppose I would say they are mostly on the 'ground floor', a few levels below what you can see. If you check out the dfma map, you can probably see things better than I can describe them.
Title: Re: FlareChannel 513 (likely final version)
Post by: CobaltKobold on October 23, 2009, 06:39:55 am
Ho.

Ly.

Crap.
:o :o :o :o :o
:o :o :o :o :o
:o :o :o :o :o
:o :o :o :o :o
:o :o :o :o :o
*inspired, creates new smiley just for this*
(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)
(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)
(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)(http://img10.imageshack.us/img10/8489/dwarfsalute.gif)
Also, I never did anything I couldn't undo (within reason). All my lakes have drainage valves, same with the magma. So theoretically, I could still pull off a major overhaul if needed, which is good to know though it will never happen.

I'm not the only one who puts in emergency stop systems! I knew it!
I do half the time. The other half ha'e easily snagged axles from the power.

It's the manual-pumping ones that kill me.
Flarechannel = Copperblazes 3D

re: obsidian casting
Do it in sections, or plan your liquid sourcing carefully. Evaporation can be a problem  when you get beyond about a thousand large.
Title: Re: FlareChannel 513 (likely final version)
Post by: Slogo on October 23, 2009, 11:02:02 am
No one else is going to mention the epic Catten story?
Title: Re: FlareChannel 513 (likely final version)
Post by: Canadark on October 23, 2009, 12:07:10 pm
I just read the Catten story, and I must say that I was absolutely floored by it.

May Catten and his friend rest in peace in the halls of his fathers until the day that Armok frees the dead from their graves.
Title: Re: FlareChannel 513 (likely final version)
Post by: CobaltKobold on October 23, 2009, 02:41:44 pm
Alas that they will not engrave thislegend.
Title: Re: FlareChannel 513 (likely final version)
Post by: MrLobster on October 23, 2009, 04:48:36 pm
Wow, I can see why people are moved to superlatives. What an impressive fortress, and I do really like the Catten and Eagle story.
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 23, 2009, 06:13:32 pm
Thanks for the input everyone

I really have no idea how so many odd things happened with Catten. I've never seen a tamed wild animal "adopt" a dwarf who didn't like them. I have also never seen clothes (and a block) magically appear on a roof that has no access. The fact that Catten seems to be the center of all this (which I didn't even realize until I looked back through my screenshots)  just makes things weirder.

Also, the giant eagle on top of the glass dome was completely unrestrained, no rope or chain. He would occasionally move a few blocks, but always returned to the center. No meeting area there, or anything that would explain it...

It all seems too unlikely to be a coincidence, which the logical side of me says it must be.
Title: Re: FlareChannel 513 (likely final version)
Post by: Akhier the Dragon hearted on October 23, 2009, 11:33:43 pm
Flarechannel = Copperblazes 3D
I second this!
Title: Re: FlareChannel 513 (likely final version)
Post by: Lord Dakoth on October 23, 2009, 11:51:46 pm
Wow. This is just amazing. I never thought that anyone could stick with one fort for so long. Your dedication is inspiring.

Hey, you're from Tucson? Me too! It's cool to think that there is such an awesome DF fan is within 25 miles of me. You go to the U of A?
Title: Re: FlareChannel 513 (likely final version)
Post by: Zruku on October 24, 2009, 01:05:29 am
Would you mid posting the worldgen parameters? Seems like a very nice place to embark.
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 24, 2009, 05:01:10 am
I would be happy too. The site has HFS and a second bottomless pit I haven't uncovered yet. Contact with 2 elves (argg), goblin, and human. However, as of earlier this afternoon, my computer is completely dead, which means until I replace the parts there isn't much I can do.

Hey, you're from Tucson? Me too! It's cool to think that there is such an awesome DF fan is within 25 miles of me. You go to the U of A?

Yeah, going to the U of A until December, or maybe May. Depending on if I can get a job. You going to / considering it?
I know a few other Tucson DF players - maybe if we get some more coming fourth from the forums a Tucson meet-up will be in order.
Title: Re: FlareChannel 513 (likely final version)
Post by: Asehujiko on October 24, 2009, 06:26:01 am
Does the corpse built into the walls have a name?
Title: Re: FlareChannel 513 (likely final version)
Post by: Alex Encandar on October 24, 2009, 10:28:40 am
Wow. This is just amazing. I never thought that anyone could stick with one fort for so long. Your dedication is inspiring.

Hey, you're from Tucson? Me too! It's cool to think that there is such an awesome DF fan is within 25 miles of me. You go to the U of A?

The amount of AZ dwarfers is just creepy.

Raised in Prescott, going to NAU right now.
Title: Re: FlareChannel 513 (likely final version)
Post by: Jude on October 24, 2009, 11:24:53 am
Well, I didn't think DF was a game that could be won, but you just won it.

I can't even dream of doing something that epic, partly for lack of dedication and partly because my computer would plummet to 2-3 FPS wayyyyyyy before I manage to get even a third of a project that size done.

Also, I remember seeing it in the visual fortress thread and the Temple of Armok was under construction. I thought you were going to add a dome? Did you just scrap that idea? I'd really like to see a dome, although designating and building it would be incredibly tedious and I'm not sure how it would look in VF.

Either way, that's still officially the most awesome thing ever done in DF. It needs to be chronicled in the history books along with Boatmurdered and all the rest. Did you keep track of any other interesting stories that happened along the way?
Title: Re: FlareChannel 513 (likely final version)
Post by: Lord Dakoth on October 24, 2009, 01:26:13 pm
Yeah, going to the U of A until December, or maybe May. Depending on if I can get a job. You going to / considering it?
I know a few other Tucson DF players - maybe if we get some more coming fourth from the forums a Tucson meet-up will be in order.

Maybe. The U of A isn't on (or near) the top of my list, but it's still a possibility. I applied a while ago and was accepted, but I still don't feel incredibly enthusiastic about going there. My goals lie out of state, but if money turns out to be an issue I'll probably go to NAU instead. Or Pima. *shudders*

A Tucson dwarf meeting would be nothing short of awesome. I would want to show up, but it would depend on how permissive my homework schedule was. PM me if you decide to organize something like that.
Title: Re: FlareChannel 513 (likely final version)
Post by: Alex Encandar on October 24, 2009, 01:28:42 pm
Yeah, going to the U of A until December, or maybe May. Depending on if I can get a job. You going to / considering it?
I know a few other Tucson DF players - maybe if we get some more coming fourth from the forums a Tucson meet-up will be in order.

Maybe. The U of A isn't on (or near) the top of my list, but it's still a possibility. I applied a while ago and was accepted, but I still don't feel incredibly enthusiastic about going there. My goals lie out of state, but if money turns out to be an issue I'll probably go to NAU instead. Or Pima. *shudders*

A Tucson dwarf meeting would be nothing short of awesome. I would want to show up, but it would depend on how permissive my homework schedule was. PM me if you decide to organize something like that.

That would be awesome. I would show up if I could. But it would have to be

NAU's pretty awesome so far.
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on October 25, 2009, 12:22:04 am
I scrapped the dome idea because of the sheer amount of stones required. I'm still letting the fortress run through some stuff, so if I end up mining enough gold I may be able to post the 3-D version. It probably won't be a full dome, but the sun, rays, and planets will be domed. I may add the skeleton of a dome in some sense, if I think it won't detract from the view of the sun mosaic, which is iffy.

Also, I second NAU as a pretty swell place. Much better city than Tucson, if you don't mind the cold. I've lived in both, and have hugely fond childhood memories of Flagstaff. Ahhhh, sentimentality.
Title: Re: FlareChannel 513 (likely final version)
Post by: hitto on December 10, 2009, 12:57:57 pm
Your fortress is awesome... I eagerly wait for your savegame!  :)
Title: Re: FlareChannel 513 (likely final version)
Post by: Alrenous on December 11, 2009, 08:05:11 am
Also, the giant eagle on top of the glass dome was completely unrestrained, no rope or chain. He would occasionally move a few blocks, but always returned to the center.

There was thread I recently read about draining the ocean to trap some walruses, which occurred because the walrus family found their way to the bottom of the sea and stayed there. It sounds like the eagle is running the same code, but standing in the highest place instead of the lowest. (Local maxima, at least.)

The rest I don't know anything about, though.
Title: Re: FlareChannel 513 (likely final version)
Post by: Doomshifter on December 11, 2009, 08:53:39 am
Also, the giant eagle on top of the glass dome was completely unrestrained, no rope or chain. He would occasionally move a few blocks, but always returned to the center.

There was thread I recently read about draining the ocean to trap some walruses, which occurred because the walrus family found their way to the bottom of the sea and stayed there. It sounds like the eagle is running the same code, but standing in the highest place instead of the lowest. (Local maxima, at least.)

The rest I don't know anything about, though.

I think that creatures and even dwarves like to stick around places that they spend a lot of time at, unless they have to be somewhere else.
Title: Re: FlareChannel 513 (likely final version)
Post by: Mraedis on December 14, 2009, 02:54:46 pm
This fortress is awesome, there just is no other word for it.  ;D

I'm going to try to build something remotely similar, as in a giant city on two mountains and a lake.
Title: Re: FlareChannel 513 (likely final version)
Post by: QuantumSawdust on December 14, 2009, 05:00:20 pm
Why hello there thread bump!
Guess it's time to offload some updates.

First off, thanks for the posts everyone, and definitely try to make something amazing yourself. Many parts of my fort are directly inspired by the fortresses of others from DFMA and the old 3-D thread, so if I can pass on that inspiration then I suppose that's kinda some sort of awesome Dwarf Fortress evolution or something.

So, first for stats!
Year: 538 (237)

Stone blocks: 260,000

Artifacts: 123 - so it turns out that my strange moods had NOT been bugged. The way it works is that in order to satisfy one of the requirements for strange mood, you have to reveal tiles through mining. However, this does not work on tiles within game squares that start partially revealed (game squares being the 48x48 breakdown of the playing area). So this means that if you spend your time mining out mountain tops (which, in Flarechannel, start with part of their 48x48 square revealed), then that mining does not count toward strange mood requirements. Once I started digging underground again, strange moods have returned (over 100 year lapse) without pause.

Children
Duchess - Kel Regabod with 31 children so far
Second place - Zasit Bomrekmemad with 27 children

Kills
Muthkat Dostobled Eshom Nin - Died of old age with 409 notable kills, including two dragons and two titans.
Second place - Ducim Zoluthdumat Zonendok Shizek with 342 notable kills, including 2 dragons, still alive


Pictures!
Duchess
Spoiler (click to show/hide)

Fortress wealth
Spoiler (click to show/hide)

Close to completion Decoration Tower/Magma-Water Tower, and Spa.
Spoiler (click to show/hide)

The first 20% of the Catacombs
Spoiler (click to show/hide)

There is still a fair chance I will finish the current aspirations of Flarechannel, since in the one and a half months since the last update I've gotten about 20-25% done with the current project. But it's not looking as gloomy as it used to, and generally it's remained pretty fun to work on this as it doesn't take up near as much time as it used to. The framerate of 5-6 when I start digging has pretty much forced me to let DF run without interference for long periods of time, so now I spend most of my time just unpausing the occasional auto-pause while doing other stuff.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Mister Six on December 15, 2009, 06:53:06 pm
Just saw this for the first time and it's easily the most impressive thing I've seen, in dwarf fortress or otherwise.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Vattic on December 16, 2009, 02:35:59 am
It's good to hear of your progress. A mighty fort indeed!

Have you had any of the kidnapped children turn up in goblin sieges?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on December 16, 2009, 04:59:33 am
Sadly no, and sieges are kinda broken at the moment anyway. Unless the goblin squad has an elf leader (or named leader), they will sit at the edge of the map doing nothing until I send around a champion to clean them up. They still fight back, but without backup they are pretty much screwed. There hasn't been a variation on this for a long time, so I would welcome changes, even if it involves sending some of the duchess' children to kill their siblings.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: darkflagrance on December 16, 2009, 05:28:56 am
You could strengthen the goblins via size/damblock and give them fire breath to make them more interesting individually...

Another problem might be that they cannot path to any significant area. You may want to leave the gates ajar when they first come so that they start moving, and only then close them off.

Finally, they might be attempting to path to something unreachable; I once heard of a goblin squad failing to move because they were riveted by a cat that had fallen into a nearby pothole.

Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on December 16, 2009, 05:48:05 am
How much can you mod things before you have to start a new world? I know some things like 'all economic' mod won't work until I start a new world, but I might very well beef up goblins at some point in the future if I finish things.

Also, there is probably something going on with the goblins like what you mentioned, but I'm not sure what it is. I should do some more looking. I think I always have open pathways to anywhere in my fort where I have creatures, unless they happen to target one of my tame giant eagles when it's flying in the air. I'm really not sure how that all works. I also might have locked doors around somewhere that are throwing the goblins off. Worth a check, for sure.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: darkflagrance on December 16, 2009, 06:22:55 am
Modding for size, damblock, and fire breath doesn't require a regen - changing the attributes of a creature doesn't require a new world.

About the giant eagles, maybe they see the giant eagles and attempt to attack them? You could try creating a back-up save, modding giant eagles not to fly in that one by removing the [flier] tag, and seeing if the goblins are still broken during the next siege.

When you say squads led by elves and local leaders work, I question the correlation. Considering that your fort is ancient, I assume beings from world gen (like kidnapped elves and leaders) must have long been exhausted, meaning that for the past 100 years you have probably been besieged exclusively by goblins generated from scratch for the sheer purpose of attacking your map. Thus, the pathfinding issue might be due to something that changed recently, as opposed to being related to the racial/social status of squad leaders.

Finally, in your latest update you say that you only perform manual unpausing on Dwarf Fortress. In that case, you might consider getting Dtil, which has an automatic unpause feature, meaning that you can leave your fortress on total automatic, should you choose to.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on December 16, 2009, 01:50:53 pm
Yeah, I keep meaning to download that utility, but it's always slightly easier to put it off. I'll probably get it next time I am at work to try it out.

And as for the goblin sieges, it's honestly far more likely I'm mistaken about what's happening than "strange and unheard of new bug!!!". Luckily I have seasonal saves for as long as Flarechannel has been alive, so eventually I'll upload some of them to see if people can see what's really happening with the goblin sieges, and the whole Catten/Eagle thing.

Thanks for the advice!

Edit: another bug that seems related is one of my champions has set his own station point. No matter where I set his "real" station, he only is willing to guard a single point. Luckily, it's in the middle of one of my entrances, but still - don't quite know what to do about it.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: derekiv on December 17, 2009, 09:18:06 am
This map is epic.

Just curious: What tileset are you using?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Quietust on December 17, 2009, 11:08:19 am
Edit: another bug that seems related is one of my champions has set his own station point. No matter where I set his "real" station, he only is willing to guard a single point. Luckily, it's in the middle of one of my entrances, but still - don't quite know what to do about it.

Is he in a squad with other dwarves? If so, try putting him into his own squad - for some odd reason, squad Stations are applied to all squad members, but Patrol routes are applied only to the leader and will not persist (and not transfer) if somebody else becomes leader, causing them to continue patrolling until you promote them to leader and cancel the route.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on December 17, 2009, 11:47:06 am
Hmmm, can't be that, I never have set up multi-person squads, and I don't use patrol routes either.

Just curious: What tileset are you using?
I am using Mayday's, though I have edited the colors a bit in the recent screenshots
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: darkflagrance on December 17, 2009, 02:00:32 pm
Strangely enough, when I experienced similar problems to you, deleting patrol routes sometimes works although I too never use them. The squad system in this version is just plain full of bugs, and can make you feel powerless at times.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: M.R. Siegal on December 17, 2009, 03:23:44 pm
True, in my last fortress I had three champions bug out on me.  Any time they were activated, regardless of what unit they were in, what the station point was, whether they were squad leader or not, regardless of anything, they immediately when to my cage stockpile and stayed there.  My best guess is that they were stationed to a spot on a floor that no longer exists.  The cage stockpile is right next to my drowning chamber and I was experimenting with fall heights, so I was building and removing floors for a while.  I may have activated them to go in and kill something that didn't want to drown, and later removed that floor before they could properly path there.

I didn't bother experimenting with that idea by building a floor or anything, I just stuck them in their own squad on permanent standdown duty and put any new recruits in there for sparring purposes.  The sick part of me likes to think they got PTSD and whenever activated they went to hide among the cages, rocking back and forth, muttering things about elves.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on December 17, 2009, 08:47:55 pm
Sweet! The next siege came around and deleting his patrol point worked perfectly. Score, thanks for the tip
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: herpderp on December 18, 2009, 01:36:03 pm
I want this map! Post seed/parameters?!
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on December 18, 2009, 01:52:05 pm
I assume this is everything you need. The map size is a bit big though if you are looking to have everything in a small area.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: KaelGotDwarves on December 18, 2009, 02:50:53 pm
Someone posted a screenshot of Flarechannels on Something Awful's current DF thread, and one of the responses to it was that it had "autistic levels of detail".

I'd take it as a supreme compliment coming from those guys.  ;D
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on December 18, 2009, 04:15:56 pm
Haha, thanks, I suppose I will.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Innominate on December 19, 2009, 12:44:52 am
Yeah, it's pretty bloody incredible. It's kind of like what I expect an autistic savant would make if they learned DF. Or maybe superman.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: CobaltKobold on December 19, 2009, 01:03:14 am
I think we'd get the domes then.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Beanchubbs on December 19, 2009, 02:42:16 am
Just stumbled apon this thread today. Very amazing fort. I've always thought about trying to run a fort for an extremely long period of time, but due to various factors and my crappy computer, fps has been low, often times down to 1 and 2, and rage quits have occured. You have re-inspired me and if I produce a fort even one quarter as amazing as this, I will be impressed with myself. Very amazing fortress.

With the eagle on the roof, I have a suggestion as to why that happened, although I don't know if that's the reason. Sometimes when my dwarfs can't path to where they want to go they just stand there for a while. Then when the path is opened up, they still stand there for a while until hungry/thirsty. Maybe something similar to this happened, but eagles not having to eat, drink, or do tasks, made him stay there. I find the story of this eagle and Catten and his eagle pretty interesting. Although the story of Catten is strange and I'm beginning to think even more that Toady is, indeed, a wizard. Or at least a mage of some sort.  :D
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Rose on January 04, 2010, 05:29:54 am
is there any chance of this map going onto DFFD for the good of all?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Slayer1557 on January 04, 2010, 06:11:49 pm
I'm not familiar with this tileset. I was looking at the big pools of magma and water that form the one tower.  Spiraling down the middle there are a series of smaller pools of magma and water.  I was trying to understand how you did that.  I can tell the double barrel looking things are pumps, but what are the other 2 tile machinery connecting the pools?  They're red regardless of if they connect pools of water or magma.

Also.  At the top of those small pools, I understand that the magma won't rise out of the pool, but what about the water.  Shouldn't the pool of water at the very top overflow from water pressure?  What am I missing?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Martin on January 04, 2010, 07:03:05 pm
Morul tips his adamantine helmet to this most glorious achievement. A finer fortress will never be constructed.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: xdarkcodex on January 04, 2010, 07:07:01 pm
WOW that is epic....
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Retro on January 04, 2010, 07:20:23 pm
I'm not familiar with this tileset. I was looking at the big pools of magma and water that form the one tower.  Spiraling down the middle there are a series of smaller pools of magma and water.  I was trying to understand how you did that.  I can tell the double barrel looking things are pumps, but what are the other 2 tile machinery connecting the pools?  They're red regardless of if they connect pools of water or magma.

I think they're pumps in the process of pumping, like mid-'animation'.

And yes, I've yet to put my two cents in, but this is just absolutely stunning.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 04, 2010, 11:00:14 pm
Yeah, those are also pumps, just the alternate sprite for them. They are all red because I made them out of Kaolinite.

is there any chance of this map going onto DFFD for the good of all?

Yeah, my progress is on and off so I'll try to get that up in the next few days, just in case something else catches my attention and I don't feel like coming back to Flarechannel. I'll update when I have some free time with my computer and get that done.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: SirPenguin on January 05, 2010, 12:02:08 am
So I just read that story of Catten and his eagle.

Dude.

That honestly moved me close to tears, and has me questioning what it means form an emotional attachment to a game.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: xdarkcodex on January 05, 2010, 06:40:18 pm
I just read the story of the eagle as well.Very nice you should write more.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: mareck on January 06, 2010, 01:59:09 am
Your almighty fortress has driven me mad.
I have started to build my next great goblin city.
EDIT

I just have one question...
If your fortress is so old... Why are there so little artifacts?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: xdarkcodex on January 06, 2010, 02:05:15 am
You Inspired me to build mega projects and I made an upside down pyramids 12 zs high but then I downloaded the zoo mod and I had to make a new world. Sadness.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: x2yzh9 on January 06, 2010, 03:21:15 am
This is a masterfully crafted fortress. It is encircled with bands of AWESOME and menaces with spikes of OWNAGE.
Title: Re: FlareChannel 513 (likely final version)
Post by: Lightning4 on January 06, 2010, 05:14:20 am
Wow. This is just amazing. I never thought that anyone could stick with one fort for so long. Your dedication is inspiring.

Hey, you're from Tucson? Me too! It's cool to think that there is such an awesome DF fan is within 25 miles of me. You go to the U of A?

The amount of AZ dwarfers is just creepy.

Raised in Prescott, going to NAU right now.

Seriously what. How are there so many Tucson/Arizona DF players.
I'm one too. I knew of at least three others, but I don't know if they've changed names or if they're you guys or what. :P
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 06, 2010, 09:30:48 pm
I uploaded a Flarechannel save onto DFFD, from year 500.
http://dffd.wimbli.com/file.php?id=1749 (http://dffd.wimbli.com/file.php?id=1749)

As I mention there, this save is a bit old but I thought it was worth it since a couple bugs are currently active in this save, including the strange mystery of the Catten and Eagle relationship, which the save is centered on.

I just read the story of the eagle as well.Very nice you should write more.

I've been planning on doing a narrative fort when the new version comes out, though I'll want to finish up with Flarechannel first and maybe take a break. Give Toady a chance to work through whatever initial bugs there are.

Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: xdarkcodex on January 06, 2010, 11:05:32 pm
Okay cool.

EDIT:I downloaded it and It was HUGE!It only ran at 4 FPS which is the slowest I've ever seen in DF and you have like 2 pages of giant eagles and I tried to view it in visual fortress but I waited 10 minutes and it didn't load.I like the floor with magma on the out side and water on the inside and it took forever for the dwarves to move or do anything.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 07, 2010, 01:50:39 am
Ha ha, now you can see why I can get away with just leaving it running in the background all the time, with only occasional commands. Also why it takes 3 months for 50 years to pass by.

Also, I don't know why Visual Fortress is giving you trouble, mine pops up pretty quickly. If you are lacking free memory, there just might not be enough available. Maybe going to the 'esc' menu and letting it calm down for a little bit before loading VF would help.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: xdarkcodex on January 07, 2010, 04:09:18 am
Lol yer my little brother downloads alotta games so my computer only have 4 gigs of space left.Insane eh?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Mraedis on January 07, 2010, 06:18:11 am
Lol yer my little brother downloads alotta games so my computer only have 4 gigs of space left.Insane eh?

Memory, not storage space. One's the RAM and the other one's the HDD.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: tobias on January 07, 2010, 07:19:02 am
Lol yer my little brother downloads alotta games so my computer only have 4 gigs of space left.Insane eh?

Memory, not storage space. One's the RAM and the other one's the HDD.
I don't know about you; I generally don't store games in RAM.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Mraedis on January 07, 2010, 08:11:08 am
Lol yer my little brother downloads alotta games so my computer only have 4 gigs of space left.Insane eh?

Memory, not storage space. One's the RAM and the other one's the HDD.
I don't know about you; I generally don't store games in RAM.

No shit Sherlock, that was my whole point.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: tobias on January 07, 2010, 02:18:00 pm
Lol yer my little brother downloads alotta games so my computer only have 4 gigs of space left.Insane eh?

Memory, not storage space. One's the RAM and the other one's the HDD.
I don't know about you; I generally don't store games in RAM.

No shit Sherlock, that was my whole point.
Having 4 gigs of space left makes perfect sense then.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: expwnent on January 07, 2010, 02:48:42 pm
RAM would have a much bigger impact on running speed.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: CobaltKobold on January 07, 2010, 06:43:16 pm
Furthermore we don't know how much space you started with.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: h3lblad3 on January 07, 2010, 06:52:12 pm
I kinda want a computer with huge RAM too...

But I don't want it to try butting heads with me. :(
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Retro on January 07, 2010, 06:57:47 pm
Ha ha, now you can see why I can get away with just leaving it running in the background all the time, with only occasional commands. Also why it takes 3 months for 50 years to pass by.

Augh D:

I've got a fort that I'm having difficulty bringing myself to continue - I've spent a fair number of hours over three months working on it, but the framerate is around 0-5 generally, unless I leave all my dwarves idle. Right now I'm busy with school plus a community fort narrative, but I want to get back to it eventually. Any suggestions on how to keep the drive going? I'm feeling a bit burnt out, but I have a lot of ideas as-of-yet not brought to existence - but I know as soon as I open it up I'll be faced with dissuading uberslowness again.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: xdarkcodex on January 07, 2010, 07:44:02 pm
Lol yer my little brother downloads alotta games so my computer only have 4 gigs of space left.Insane eh?

Memory, not storage space. One's the RAM and the other one's the HDD.
I don't know about you; I generally don't store games in RAM.

No shit Sherlock, that was my whole point.
Having 4 gigs of space left makes perfect sense then.
Lol my bad I dont know much about the RAM and dual power core and all that stuff.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: xdarkcodex on January 07, 2010, 07:53:22 pm
My bad.I dont know much about rams or dual power cores and that kind of stuff.


EDIT: whoops double post...slow internet my bad must had press post twice...
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Mraedis on January 08, 2010, 12:40:29 am
Apparently neither does tobias.  :P
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 08, 2010, 12:57:21 am
I'm pretty sure Tobias just hadn't read far enough back in the conversation to catch the context of the post he quoted. Easy mistake.

Also, my Consort just died. The Duchess had one last child after that, which left her with a total of 40 children. Wooooo!
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Zruku on January 08, 2010, 01:02:09 am
I love the massive amount of dead hammerers, did they ever get the message?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 08, 2010, 01:08:06 am
Hah, I kept hoping they would - you would think slowly dehydrating to death next to a lava vent would be a terrifying enough concept.

But then I learned I can just take away their hammers, and they lose any ability to uphold their position. Kinda strange.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: KylonOrina on January 08, 2010, 12:16:08 pm
I'm pretty sure Tobias just hadn't read far enough back in the conversation to catch the context of the post he quoted. Easy mistake.

Also, my Consort just died. The Duchess had one last child after that, which left her with a total of 40 children. Wooooo!

40 children?? Was this Consort a freakin nympho?
EDIT: I just downloaded the save. Good god that's a lot of dead hammerers.
Double EDIT: What's up with the forest fire that I'm seeing on the bottom level when I load up the game?
Triple EDIT: I keep finding stuff that makes me laugh. I found the Dungeon Master's room and his 88 cabinets full to the brim of spider silk cloaks, with more spider silk cloaks littering the floor on every available tile.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: freeze on January 19, 2010, 12:52:26 am
Magnificent.

My favorite part: the 30+ pages of booze barrels in each of the stills
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Horseplank on January 19, 2010, 01:10:32 am
Holy wah.

This is a dwarven fortress. A REAL dwarven fortress.

I salute you.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 19, 2010, 07:24:31 pm
I'm pretty sure Tobias just hadn't read far enough back in the conversation to catch the context of the post he quoted. Easy mistake.

Also, my Consort just died. The Duchess had one last child after that, which left her with a total of 40 children. Wooooo!

40 children?? Was this Consort a freakin nympho?
EDIT: I just downloaded the save. Good god that's a lot of dead hammerers.
Double EDIT: What's up with the forest fire that I'm seeing on the bottom level when I load up the game?
Triple EDIT: I keep finding stuff that makes me laugh. I found the Dungeon Master's room and his 88 cabinets full to the brim of spider silk cloaks, with more spider silk cloaks littering the floor on every available tile.

The forest fire is probably the result of lava I dumped from my magmaduct which I used to fill the Colosseum. It would at least be in the same general time zone that happened.
I don't know how the Duchess/Consort got anything done at all considering all the babies they were popping out. Now they have both passed away from old age and have been replaced by another Duchess/Consort - but the consort was a very depressed person and despite trying to make all his mandates starved himself to death.
Spoiler (click to show/hide)

Also, a few elven ambushes last year took down quite a few dwarves. Maybe 4 or so. Which is almost unheard of, not sure what went wrong. Still, a heroic dwarf rose to the challenge as a sword elf was chasing down an injured marksdwarf. He got recruited into the military with no experience and took on the elf single handedly. Needless to say, he was outmatched, but as he lost blood from his mortal wounds he tacked the elf and pulled him into the depths of the circular entrance tower, drowning them both.
Spoiler (click to show/hide)

I've been building a new marble done to top off the meeting hall tower and spa, and my giant eagles seem to be ecstatic about it. Besides flying around it and inside of it fairly often, a good number of them will occasionally meet to perch on top of what's been built. Here's hoping that they'll make the eventual roof their nesting perch
Spoiler (click to show/hide)

HFS spoiler below!
Spoiler (click to show/hide)


Also, more updated wide view of Flarechannel
Spoiler (click to show/hide)
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: *Poster* on January 19, 2010, 08:11:39 pm
Obligatory holy jumpin' Armok on a unicycle. *Applauds and raises mug* Cheers to you, you crazy, beautiful fellow.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: KylonOrina on January 20, 2010, 02:05:56 am
You're still playing the fort? I thought you had semi retired it.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 20, 2010, 03:47:35 am
I'm still playing it at a somewhat reduced level, but my previous attitude was more of "I'm probably never going to complete the last goals on my list". Which is still a fair possibility, but not looking near so bleak as it was. The cavern is going faster than I thought it would, and my ideas for what to do with it are more concrete than they were.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Mraedis on January 20, 2010, 05:09:31 am
I thought you'd reached the maximum level of awesomeness but you are still pushing the boundary!
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: KylonOrina on January 20, 2010, 05:16:51 am
What "cavern" is this?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 20, 2010, 04:21:18 pm
What "cavern" is this?

Spoiler (click to show/hide)
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Mechanoid on January 20, 2010, 06:04:30 pm
[cavern]

I can hear a wizard telling the name of this to his adventurer party as they walk in through the doorway. :'(
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: c4rb0nd8r on January 25, 2010, 01:47:28 pm
In case people don't read Rock, Paper, Shotgun -

http://www.rockpapershotgun.com/2010/01/25/she-watch-flarechannel-zeroes
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: mallocks on January 25, 2010, 02:51:59 pm
Awe inspiring, really amazing work.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: SethCreiyd on January 25, 2010, 06:01:40 pm
The artistry and genius that produced this fortress kingdom humbles me.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Robsoie on January 25, 2010, 07:40:42 pm
Very impressive massive piece of work.
The tale of the dwarf Catten and his giant eagle was a nice reading.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on January 26, 2010, 02:54:19 am
In case people don't read Rock, Paper, Shotgun -

http://www.rockpapershotgun.com/2010/01/25/she-watch-flarechannel-zeroes

Supercool, thanks for linking that.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: melkorp on January 26, 2010, 12:16:27 pm
I was stuck with some technical problems at work last weekend, everything was moving around me, waiting for me to catch up, couldn't come up with a solution.  I took a ten and the big pullback 3D shot of Flarechannel passed through my mind, and I heard Stephen Baldwin's voice from the Usual Suspects saying "There's nothing that can't be done."  I'm completely serious.  Ten minutes later I had the (painfully obvious) solution and profound moment of DF zen. 
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Rose on February 01, 2010, 06:23:42 am
Spoiler (click to show/hide)
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: derekiv on February 01, 2010, 08:56:53 am
Spoiler (click to show/hide)

Nice
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Rose on February 03, 2010, 04:58:04 am
Spoiler (click to show/hide)

I will have the larger version posted as soon as I upload it.

edit: here it is.

Spoiler: WARNING! 512k death! (click to show/hide)
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: CobaltKobold on February 03, 2010, 01:21:25 pm
ATTN: JAPA
SPOILERS DO NOT STOP LOADING ON THIS FORUM
THANK YOU

Less stridently, did you just make a 4x4 tileset for the minimap version, or what?
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: QuantumSawdust on February 03, 2010, 02:21:48 pm
Spoiler (click to show/hide)

I will have the larger version posted as soon as I upload it.

edit: here it is.

Spoiler: WARNING! 512k death! (click to show/hide)

That is completely incredible, holy...
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: TKGP on February 03, 2010, 03:53:01 pm
Spoiler (click to show/hide)

I will have the larger version posted as soon as I upload it.

edit: here it is.

Spoiler: WARNING! 512k death! (click to show/hide)
The second picture has changed to some 'Earn cash uploading your pictures!' ad.

Edit: and now it's back to normal. WEIRD
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Volatar on February 03, 2010, 04:14:18 pm
The second picture has changed to some 'Earn cash uploading your pictures!' ad.

Looks fine to me.

Very, very fine.  :D
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Rose on February 04, 2010, 06:59:24 am
Less stridently, did you just make a 4x4 tileset for the minimap version, or what?

no, I resized the big image downwards.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: CobaltKobold on February 04, 2010, 06:04:19 pm
*nudges images off front page*
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: shaedys on March 29, 2010, 01:48:57 pm
This fortress is wholly incredible.
I've only been playing dwarf fortress for a few days, that only allows me to get a vague realization of the immense amount of work that must have gone into this fortress.
It is so mindblowing I can't really comprehend it.
In one sentence 'this is insane'
It is the single most intense amount of work I have seen -in my life-.
In hindsight you should have gotten a supercomputer for this  :P
I have to look at the image several times just to appreciate all the things in it.
The engineering of all the defenses and the quarters and then there's the awesome tales that have spun out of this fortress.
It is testament to the versatility of Dwarf Fortress. It clearly shows that you can do anything if you put enough effort into it.
You are one dedicated person, and you must have a attention span several orders of magnitude larger then any hamster or goldfish.
I look at this and I am inspired to play dwarf fortress, intensely inspired not just for dwarf fortress, but for all long term endeavors in general.
I know that I will never make anything like this, I can't fathom myself putting so much effort into a single project, perhaps someday in my life. But for now I can only hope to start projects on a somewhat smaller scale, and not get bored to death.
To you I tip my hat.
My sincere compliments.
I look foreword to your next update.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Orkel on April 27, 2010, 11:25:35 am
This fort requires a wiki article. Get to work :o
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Kazang on June 18, 2010, 03:18:09 am
How did I not see this till now!?


This is truly amazing, a work of art.

Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Xvareon on July 26, 2010, 01:57:50 am
Jesus.     Tapdancing.     Christ.

This fort is absolutely incredible...  I've never heard of one go this long before, or do construction on so massive a scale.  YOU, sir, are a Dwarf Fortress LEGEND!!
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Iche_Bins on September 27, 2010, 10:17:14 am
That is the most amazing fort I have ever seen!

Great work, thanks for sharing it
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: meto30 on September 27, 2010, 07:08:50 pm
This is one of those few fortresses that went down in Dwarven history as greatest examples of Majesty and Ingenuity of the Dwarvenkind.

You, sir, have equaled Michelangelo in his best day. Or maybe even better, in Dwarven terms.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: ZhangC1459 on September 27, 2010, 09:55:12 pm
Holy fucking shit
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: TherosPherae on September 27, 2010, 10:06:09 pm
Excellent.

I must now make a fortress to rival this. A MIGHTLY TEMPLE TO ARMOK AND A SACRIFICING PILLAR FROM THE HIGHEST ZLEVEL TO A BOTTOMLESS PIT.

With "THIS IS SPARTA" spelled out in microcline as the goblin falls, of course.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Urist Imiknorris on September 27, 2010, 10:16:31 pm
With "THIS IS SPARTA" spelled out in microcline as the goblin falls, of course.

Shamelessly stolen. Plotting out a 2D version in floors for proof-of-conceptappeal now.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: TherosPherae on September 27, 2010, 10:20:20 pm
With "THIS IS SPARTA" spelled out in microcline as the goblin falls, of course.

Shamelessly stolen. Plotting out a 2D version in floors for proof-of-conceptappeal now.
Fine then. I'll just have to use something else.... like "HAVE FUN DYING" or "YOU LOST THE GAME."

....Aw, crap.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Retro on September 27, 2010, 10:23:34 pm
This is one of those few fortresses that will go down in Dwarven history as greatest examples of Majesty and Ingenuity of the Dwarvenkind.

Wrong tense-- Flarechannel's been well-known as the best of the best of the best for quite some time now.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: meto30 on September 28, 2010, 04:02:40 am
This is one of those few fortresses that will go down in Dwarven history as greatest examples of Majesty and Ingenuity of the Dwarvenkind.

Wrong tense-- Flarechannel's been well-known as the best of the best of the best for quite some time now.

It's fixed now. I only saw this today, seeing as I joined the forums like last week :D can't keep my eyes off the beautiful pictures...
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: boquaz on October 11, 2010, 02:30:50 pm
ah, well... so you can "win" DF
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Zrk2 on November 19, 2010, 09:55:15 pm
I have lost the game. This is awesome. I surrender.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Nyxalinth on November 20, 2010, 09:18:14 pm
What a beautiful fort and wonderful story!

I can write well, but I dont think I could ever do megaprojects even close to yours. I am one of those people who has trouble visualising in 3D.  You know how in IQ tests you have to guess the next 3D shape, or hwo 2d shapes would look 3D or whatever? Those questions always shave off a good 0-5 points off my score. I know I'm smart, but damn, if that was all those tests relied upon, I'd be a moron.

Point is, I envy your ability in that and applaud the results!
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Dutchling on January 30, 2011, 10:16:24 am
Brainslposion
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: mnjiman on May 04, 2011, 12:24:02 am
Still amazing.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Tiruin on July 29, 2011, 08:31:07 am
Don't think this thread is necro'ed, or is it?

Anyway I love how people heap a bunch of ASCII (or graphicated, however you like) images in 2-D and store them up, floor by floor, into one heck of a masterpieced fortress.



This is why I love DF, so simple yet so complex. It is a paradox within itself  :D

(Sorry for posting and re-bumping this though. Hope nobody minds)
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: mate888 on April 29, 2015, 01:48:14 pm
Holy mother of God.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: TheFlame52 on April 29, 2015, 02:21:42 pm
Ah, this old thread! I remember reading the tale of Catten and the Eagle a while ago.

I'll be straight, I owe a lot to you. You inspired Bastiongate. You are the reason for Bastiongate's giant sparrows and its Eyrie. You are the reason I always feel like there is more to be done, even though I just finished walling off hell and my dwarves eat demons for breakfast. You are the reason I keep playing Bastiongate, because I want Bastiongate to surpass Flarechannel.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Wheeljack on April 29, 2015, 04:09:45 pm
If ever a thread deserved to be pulled from the darkest sections of the long forgotten maze that is past threads...

This is the one.

Excuse me while I pick up my jaw.
Title: Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
Post by: Tiruin on April 30, 2015, 03:49:18 am
Heh, I can see myself 4 years younger..as the last post before 2015. Woo! :P Ahh how I remember me~...
But yes. This is a great thread (and is in the B12 Hall of Fame (http://www.bay12forums.com/smf/index.php?topic=89305.0) for total posterity).