Year 1
As the first year draws to a close, the inhabitants of New Hope look back upon their accomplishments:
Despite their best efforts, the scholors under the leadership of Elder Gimwick were unable to validate any theories or create any new technologes. Instead they merely wasted large amounts of copper and stone while conducting experiments.
King Samson the First issued a decree across the whole city, distributing his goods to all, which was a good thing too, as some resources looked like they might be running low. Fortunately the royal warhouses were full to the brim with food, wood, stone and other useful materials.
Master Zieg, Head of Construction, also took advantage of the King's largesse and set his men to work upon a wooden wall and a new University for the Scholars. The wall was completed with ease by late Autumn, while, due to a lack of labour the University was only half completed by year's end.
Nirur Torir, Minister of Water Affairs, diverted some of his men to fish the nearby lake for food that would be greatly needed in the coming years. The rest of his men set to carving tools from the bones and constructing a simple shipyard, which remained only half finished by the end of the year.
The Mysterious and Unnamed General of New Hope's Armed Forces elected to send most of his men hunting to help provide for the fledgling city, while splitting off a minority of his men to construct a Barracks to house the troops during times of peace. Given the limited nature of resources, time and men, the General elected to construct a simple Field Barracks, with possibility for later upgrading to a more permanent structure, for now, the simple building will serve.
The Abrupt and Unknown Minister of Mining and Trade elected to send his men to prospect the nearby mountains for usable minerals and stones. The Low Mountains to the north-west were discovered to be formed primarily of servicable Granite, with veins of Cassiterite running through the rock. Some traces of precious Gold were also located, but are too small to be effectively quarried without more advanced tools. The High Mountains to the north were determined to be formed primarily of valuable Marble, with veins of Tetrahedrite and some Malachite running throughout, with the valuable Copper ores located, New Hope looks set to leap into full-blow metalworking!
King Samson, after co-ordinating with his ministers and generals, elected to spread his loyal subjects around, collecting raw materials farming the land and chopping the nearby forests. This brought forth a wealth of raw materials to New Hope, funding it's expansion and providing a stately surplus for the following year. With great generousity, King Samson distributed alcohol to the masses, although the quantity was too low to have a noticable impact upon citizen morale. Nevertheless, morale remains high and the people remain hopeful, as is befitting of their city's name.
Turn Summary
Poltifar
Directed 2 Labour into Copper research
Directed 3 Labour into General research
Consumed 1 unit of Copper
Consumed 2 units of Stone
Consumed 3 units of Food
Research was Unsuccessful
Warehouses
Food Warehouse
Food 15 (8-3+10)
General Warehouse
Stone 0 (2-2)
Copper 1 (2-1)
Leather 2
Rope 2
thunderclan
3 Labour building Wooden Wall in New Hope (-4 Wood)
2 Labour building University in New Hope (-2 Stone)
Consumed 3 units of Food
Warehouses
Food Warehouse
Food 15 (8-3+10)
General Warehouse
Wood 2 (6-4)
Stone 0 (2-2)
Nirur Torir
1 Labour Fishing on Hex E (+8 Food, +8 Bones)
1 Labour Fishing on Hex F (+8 Food, +8 Bones)
2 Labour Crafting Tools (Basic) (Bone) (-2 Wood, -2 Bone, +4 Tools (Basic) (Bone))
1 Labour Constructing Boatworks (-2 Wood)
Trade remaining Bones to NUKE9.13
Excess Food sent to NUKE9.13
Excess Tools sent to NUKE9.13
Consumed 3 units of Food
Warehouses
General Shipbuilding Supplies
Ropes 8
Food 2 (0+2)
Wood Storage Warehouse
Wood 4 (8-4)
Archangel
1 Skirmishers Hunting Hex I (+5 Food, +5 Leather, +5 Fat, +10 Bones, +1 Experience)
1 Archers Hunting Hex J (+5 Food, +5 Leather, +5 Fat, +10 Bones, +1 Experience)
1 Labour Hunting Hex H (+4 Food, +4 Leather, +4 Fat, +8 Bones)
1 Labour Building Field Barracks (-1 Wood)
Consumed 4 units of Food from NUKE9.13
Excess Resources sent to NUKE9.13
Warehouses
Armory
Axes (Wooden) 2
Spears (Wooden) 1
Shortbows (Wooden) 1
Javalins (Wooden) 2
Military
1 Archers (Wooden Shortbows) (1XP)
1 Skirmishers (Wooden Spears) (1XP)
Jetsquirrel
3 Labour Prospecting Low Mountains (+10% Chance)
2 Labour Prospecting High Moutains (+5% Chance)
Consumed 3 units of Food from NUKE9.13
Warehouses
UNASSIGNED!
NUKE9.13
1 Labour Grain Farming on Hex B (+13 Food) (-1 Tools (Basic) (Stone))
1 Labour Fruit Farming on Hex C (+9 Food, +11 Alcohol) (-1 Tools (Basic) (Stone))
1 Labour Woodcutting on Hex K (+5 Wood) (-1 Tools (Basic) (Stone))
1 Labour Woodcutting on Hex L (+2 Wood)
1 Labour Crafting Tools (Basic) (Bone) (-1 Wood, -1 Bone, +2 Tools (Basic) (Bone))
2 Labour Crafting Tools (Basic) (Stone) (-2 Wood, -2 Stone, +4 Tools (Basic) (Stone))
1 Labour Crafting Spears (Bone) (-1 Wood, -1 Bone, -1 Tools (Basic) (Bone), +1 Spears (Bone))
2 Labour Building Jetties (-2 Wood, -1 Tools (Basic) (Bone))
Consumed 6 units of Food
Warehouses
Food warehouse
Food 14 (Oh god. Um, 20+11+22-10-10-4-3-6)
Wood Warehouse
Wood 15
General Warehouses
Wood 6 (Total wood 21 (20+7-6)
Tools (Basic) (Stone) 17 (16+4-3)
Tools (Basic) (Bone) 4 (0+4+2-2)
Stone 3 (5-2)
Cloth 3
Ropes 2
Leather 16 (2+14)
Copper 2
Alcohol 13 (8+11-6)
Fat 14 (0+14)
Excess Resources (Will be lost if not assigned to a warehouse next turn.)
Bones 30 (0+14+18-2)
Region Notes
The woodcutting operations in the eastern forest revealed a herd of Deer headed this way. It is likely they will arrive and be huntable by the end of the third year.
Interactive Map (http://www.swfcabin.com/open/1256900465)
Hamlet
26,000 People (Assigned)
520 People (Unassigned)
26,520 People (Total)
19 Warehouses
4 Military Units
Technologies
Woodworking
Boneworking
Stoneworking
Metalworking (Copper)
Farming (Basic)
Construction (Basic)
Tools (Basic)
Weapons (Basic)
Constructions
Wooden Wall
University (50%)
Boatworks
Field Barracks
Jetties
Barter Economy
WHEW. Head over to the Discussion Thread (http://www.bay12games.com/forum/index.php?topic=43762.msg828873#msg828873).
Year 2 Begins!