Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Digital Hellhound on October 25, 2009, 04:58:28 am

Title: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 04:58:28 am
For an eternity, Father existed alone in the empty void. As billions of years passed, he grew bored, and lonely.
Father begun creating His realm, but quickly found out that he lacked a good imagination, and didn't have much patience.
He split himself in nineteen parts, and gave these parts sentience.
He, now limited in his ability to control the world, ordered these parts, His 'Children', to create a world for him.

You are one of them.

_______________________________________________________________________________________________________________

The world is a great glass bowl, with hundreds blocks of stone drifting around above it. You, and your brothers and sisters arrive at the scene
and choose the largest block and designate it as your Meeting Place. It's quite boring right now, but that's gonna change, isn't it?
Your brothers and sisters have already claimed some of these rocks, but you manage to find a nice medium-sized one near the edge and claim it.


You are a being of almost limitless power. What do you do?

>
Title: Re: Divine Text Adventure
Post by: Emperor_Jonathan on October 25, 2009, 05:03:09 am
>Create Water
Title: Re: Divine Text Adventure
Post by: Tack on October 25, 2009, 05:04:57 am
>Spin it.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 05:26:11 am
You engulf the rock in a ball of water and begin spinning it. It becomes wet and less block-y.
You wonder what your brothers and sisters are doing right now. Somebody has created a massive volcano in the Meeting Place.
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 05:30:15 am
>Create soil
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 05:33:28 am
>Create soil

You create a layer of soft ground on top of the rock.
Title: Re: Divine Text Adventure
Post by: Neruz on October 25, 2009, 06:33:09 am
>Give rock Teeth. Lots of Teeth. Lots of Really Big Teeth.
Title: Re: Divine Text Adventure
Post by: Strife26 on October 25, 2009, 08:19:41 am
>Grab a nearby rock.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 08:58:41 am
>Give rock Teeth. Lots of Teeth. Lots of Really Big Teeth.
You concentrate and create massive canyon on the rock's surface. You fill this canyon with rows and rows of incredibly sharp teeth.
The rock is not yet sentient, however.

>Grab a nearby rock.

You pull a smaller rock to your rock. Now, what to do with it?
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 09:08:59 am
Animate the pillars.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 09:11:24 am
Animate the pillars.

What pillars?
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 09:13:55 am
>Make rock larger
>Place it at the center
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 09:34:15 am
>Make rock larger
>Place it at the center

You make the small rock bigger and plant it in the middle of the original one. You cover it with soil.
(Be more specific with them actions, please.)
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 09:35:20 am
>Add atmosphere to planet.
>Check rocks if there is anything inside them.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 09:46:16 am
>Add atmosphere to planet.
>Check rocks if there is anything inside them.

You can't make changes to the whole world, that kind of stuff is decided in the Meeting Place. Speaking of that, there is going to be a meeting quite soon.

You split the main rock in two, but there's nothing in there. You now have three small rocks, instead of one medium-sized and one small.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 09:48:16 am
>Er, fix it.
>Go to staff meeting
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 10:15:17 am
Shape one of the small rocks into a pillar and animate it.
Title: Re: Divine Text Adventure
Post by: Armok on October 25, 2009, 10:31:37 am
Create some entity that is almost indestructible, reproduces exponentially and extremely rapidly, and is given some behaviours to make it tend to overrun things.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 11:27:13 am
>Er, fix it.
>Go to staff meeting

You crash the three rocks together, making one large rock. You head to the Meeting Place, but not many of your brothers and sisters are present yet. You still have time to do something else.

Shape one of the small rocks into a pillar and animate it.

You cut off a piece of rock and shape it into a pillar. You give this pillar life. It can't do anything yet, seeing as it's a pillar of stone.

Create some entity that is almost indestructible, reproduces exponentially and extremely rapidly, and is given some behaviours to make it tend to overrun things.

That might take some time, and the meeting's starting soon. Better leave it for later (and elaborate on this entity, please.)
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 11:36:14 am
Scratch that.
>Do a jig
>See whats happening in the other Universes
>Add ore to rocks
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 11:51:20 am
Give a pillar a way to move. Give a pillar a way to interact with surroundings. Telekinesis, or something.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 12:23:18 pm
Scratch that.
>Do a jig
>See whats happening in the other Universes
>Add ore to rocks

You fly over the worlds of your brothers and sisters. Some have created lush forests, full of small, primitive lifeforms, some have
only manipulated their rocks, like you. You see a great plain with pockets of orange liquid, bolts of blue energy jumping from one pool to another, chirping to each other as they go. You see a massive stone tower, defying the laws of the universe with it's impossible angles. You see a pack of transparent creatures drifting down a colourful plain. You see mountainranges. You see rivers. You see realms of fire, of ice, of acid, of lightning. You see worlds constantly changing.
You see the Meeting Place and it's volcano. It seems most of your kind is down there already.
You return to your rock and create rivers of different kinds of ore inside it. Some of it is on the surface, but most can only be found underground.

Give a pillar a way to move. Give a pillar a way to interact with surroundings. Telekinesis, or something.


The pillar gains telekinetic powers and begins levitating it's way across your rock. It still cannot communicate with you.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 12:30:33 pm
>Create a clone of our self except our clone has EXTREME Telekinesis and Mental Power.
>Add life into the water of our planet
>Create creatures: Homo Sapien
>Create creatures: Lycans
>Create creatures: Dwarves
>Create God Entity: Armok
>Create some pie
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 12:38:32 pm
>Create a clone of our self except our clone has EXTREME Telekinesis and Mental Power.
>Add life into the water of our planet
>Create creatures: Homo Sapien
>Create creatures: Lycans
>Create creatures: Dwarves
>Create God Entity: Armok
>Create some pie

You create a lesser energy being and give it psychic powers. It goes down to investigate your rock.
Your rock doesn't have water, it's just wet in some parts!
You create a band of wild humans in the centre of your rock. The pillar begins heading towards them.
You create a race of sentient wolves on the eastern edge of your rock.
You create seven underground-dwelling short humans and place them inside the rock. You give them crude digging tools.
You think about splitting yourself in two and creating another 'god', but then realize what a stupid idea it is.
You don't need food.

The meeting's starting, so unless there's anything else you want to do...
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 12:39:37 pm
Give the Pillar a way to communicate with other beings, give it a way to replicate and modify itself. Warn Pillar about humans and lycans. Tell him about Dwarves.
Attend Meeting
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 12:48:13 pm
>Add water, Oxygen, and plants.
>Give humans clothing and weapons
>Give Lycans weapons
>Somehow make Humans and Lycans unite
>Warn both about pillar
>Give both intelligence of creating nations, cities, villages and towns.
>Attend meeting
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 12:57:41 pm
(Sorry Phantom, I'll do yours in the next update)

Give a pillar a way to communicate with other beings.
Give a pillar a way to replicate, grow, and modify itself.

Just before you go to the meeting, you decide to seek out the pillar and improve it.
You find it. Amongst the bodies of headless humans. Apparently, it became jealous of their ability to speak and removed their mouths. And the rest of their heads, but still. You don't have time to deal with it, you give the pillar telepathy and a way to reproduce and shapeshift.
You then hurry to the meeting.

You’re one of the last ones to arrive.
The First part split from Father starts the meeting.
You can propose changes to the whole world, or just vote on existing proposals, which are;

1. The bottom of the bowl is filled with acid (Yes/No)
2. A sun will be created (creating night and day) (Yes/No)
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 12:58:58 pm
1. No
2. Yes.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 01:01:29 pm
How DARE that pillar!!


1.No
2.Hell yeah

Recreate humans
Give all races on the planet the same language.
Make humans and lycans unite.
Give them the intelligence to create towns and cities and nations.
Give them Ideals, emotions...
Give Humans and Lycans weapons.
Put pillars on a separate rock that will act as a moon
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 01:03:18 pm
Put pillars on a separate rock that will act as a moon
Wait what. Why would You do that? You created the pillar.

Decide that pillar must be kept here.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 01:04:38 pm
Just keep it separated from the other races, just give it the ability to speak telepathically like protoss.
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 01:06:42 pm
Why are You trying to get rid of pillar.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 01:08:41 pm
I dislike killling out of lust. And the pillar just violated it. JUST KEEP IT AWAY FROM THE HUMANS AND LYCANS! I'm fine with dwarves.
Explanation: Pillars murdered the humans. Don't kill my projects. And keeping it separated is not getting rid of it, its still there.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 01:13:53 pm
1. The bottom remains empty. (Yes: 6/ No: 11)
2. A ball of light is created. It begins moving across the bowl. (Yes: 10/No:8 )

The meeting ends with all of you telling what you have created so far.

How DARE that pillar!!

Recreate humans
Give all races on the planet the same language.
Make humans and lycans unite.
Give them the intelligence to create towns and cities and nations.
Give them Ideals, emotions...
Give Humans and Lycans weapons.
Put pillars on a separate rock that will act as a moon

You create pools of water around your world, and create basic flora.
You create the band of humans again, but you’re not sure if you made them exact copies. Oh well. They shouldn't be too different.
You merge the bands of humans and lycans. They do not even remember living alone.
You give them both the means to build settlements and make them like forming large groups.
You don’t what kind of ideals to give them.
You give them the means to create crude weapons. Two lycan brothers sharpen branches from trees and tie rocks onto others.
You put the pillar on a piece of rock and use it as a light source in the night. You can sense
it’s not happy about this change.
Your clone cuts off another small piece of stone and raises it above the main rock.
You’re not sure what he’s going to do with it.
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 01:18:23 pm
Teach the pillar to reproduce when needed, and to take actions that will yield him to what He want. Tell Him about Dwarves.Make Dwarves like Stone. Tell Dwarves about Pillar. Move Pillar to Dwarves.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 01:20:47 pm
Give both races basic Ideals, example, some like war, some don't, etc.
Give them emotions.
GDI Soldiers: Scope out settlements
Give lycans and humans Cattle, sheep, and other livestock.
Give them basic vegetables and fruit.
Give them digging implements.
Give dwarves Plump Helmets, Tower Caps, Purring Maggots, and put a kobold race near them.
Check on progress of Joint Human and Lycan goverment.
Also give them the ability to give themselves names, name other thins, ETC.
Humans and Lycans: Think of name for planet
Create chasms near dwarves.
Create animal men in that chasm, examples: Ratmen, Lizardmen, Nightwings etc...
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 01:34:49 pm
Teach the pillar to reproduce when needed, and to take actions that will yield him to what He want. Tell Him about Dwarves.

You feed this information to the pillars. They begin watching the mountains, hoping to see some of these dwarves emerge. The 'moon' moves above the part of the mountain
the dwarves are in. You tell the dwarves about the Pillars that will be waiting for them if they dig up.
 
Give both races basic Ideals, example, some like war, some don't, etc.
Give them emotions.
GDI Soldiers: Scope out settlements
Give lycans and humans Cattle, sheep, and other livestock.
Give them basic vegetables and fruit.
Give them digging implements.
Give dwarves Plump Helmets, Tower Caps, Purring Maggots, and put a kobold race near them.
Check on progress of Joint Human and Lycan goverment.

You make the personalities and minds of the two races varied.
They can feel emotions now.
You create slow-moving herbivores for the humans and lycans to harvest.
The trees already produce fruit, otherwise they both would’ve starved to death ages ago.
You give them tools resembling the ones you gave to the dwarves.
You give the dwarves a number of underground plants, and create a race of small lizard-like
thieves near them. They form a small camp.
The dwarves are near the surface, ready to get their first look at the sky.
The humans and lycans don’t really have a government. They are led by a Lycan female,
but she’s old already, and going to die soon. You do not know who is going to replace her.

You give the lycans and humans the ability to name themselves and their enviroment.
You tell them to think of a name for your realm.
You create deep chasms in the mountains near the dwarves, and fill them with more sentient animals, like lesser cousins of the Lycans.
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 01:40:15 pm
Teach Dwarves about religion. Give Dwarves power to think on their own. Teach dwarves about creating underground cities, while gathering supplies at aboveground. Teach them to farm. Teach them about metalsmithing. Enrichen rock with ore and metal veins.
Give felines to dwarves. Give emotion to dwarves.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 01:42:02 pm
>Give them a written language, Papyrus so they can write on something, some tool that helps them write, like paint or something.
>Give them the ability to make Leather Armor and Clothing
>Create a race of Orcs, make them war like, have an Anarchy, and are nomadic.
>Give the Lycans and Humans the ability to make Fortifacations, castles, Ranged Weaponry.
>Give them the ability to smelt ore
>Check progress on the nation
Humans And Lycans:Name the area they live in, and name the various settlements and nations.
Title: Re: Divine Text Adventure
Post by: Nivim on October 25, 2009, 01:55:48 pm
 My, you guys are going at this so...directly.

> Add a bit of raw chaos to the center of the continent, and alter the ground right under it so its physical manifestation doesn't sink to the center of the rock and dissolve everything.
> Push the continent inwards some from all sides, carefully creating mountain chains around the little "pool" of raw chaos. Leave three passes through the mountains, that outcasts from society could probably scale. Do this task carefully enough that the change doesn't interfere with the races.
> Don't give Humans and Lycans the War thought; the mental seeping of the raw chaos will take care of that.
> Give Humans and Lycans decent sentience, then let them develop into assorted roles, such as Humans usually preferring crafting and "homely" tasks while Lycans have a preference for active and outdoor tasks. Let humans be slightly male dominant, and Lycans be slight female dominant.
> Don't make animal-men specifically in chasms, try and spread them out the environments they like.
> While the chaos and civilizations percolate, add details to the "rock" in places they would probably form, such as: chasms, rolling hills, springs, forest-specific areas, small, shield volcanoes, volcano-formed islands, rock protrusions that could make castle foundations, underground caves and rivers, aboveground rivers and lake. The sorts of things that make a world interesting. As before, do these things in an unobtrusive way, but where assorted civilizations will find them.
> Keep an eye on that pillar, it seems to exist for the purpose of getting into trouble.

> Make that pie, make it never-spoiling, and ever-refilling. It will change type every time someone eats it (blueberry, apple, raspberry, lemon, strawberry, and a couple native evolved tasty fillings). You will place it somewhere someone who can eat it can get to it with a bit of effort, and set it to teleport to another like location when it refills. It will be one of those strange mysteries of the world.

Edit: I assumed they'd figure out technology, writing, and government on their own. Eh...
> Position some geographic features so orcs don't meet up with everyone else immediately.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 01:56:32 pm
((Gah, Nivm, too much stuff, I'll do that in the next update))

Teach Dwarves about religion. Give Dwarves power to think on their own. Teach dwarves about creating underground cities, while gathering supplies at aboveground.
Give felines to dwarves. Give emotion to dwarves.

You do not know much about religion, but you take what's beginning to form in the minds of the humans/lycans, and feed it
to the dwarves. You give them power to think on their own, but they still dig up.
You give them the means to build underground settlements and gathering supplies from the surface.
You also give them emotions, and introduce a species of small predators to them. The dwarves adopt them as their companions.

>Give them a written language, Papyrus so they can write on something, some tool that helps them write, like paint or something.
>Give them the ability to make Leather Armor and Clothing
>Create a race of Orcs, make them war like, have an Anarchy, and are nomadic.
>Give the Lycans and Humans the ability to make Fortifacations, castles, Ranged Weaponry.
>Give them the ability to smelt ore
>Check progress on the nation
Humans And Lycans: Name the area they live in, and name the various settlements and nations.

You give the humans the means to transfer their speech to symbols on papyrus. They paint the symbols with a liquid they get from a tree.
You give them the ability to take the skin of animals and make it into clothing.
You create a band of violent, simple-minded creatures called Orcs deep in a forest.
You give the lycans/humans the means to improve their settlements and weapons.
You give them the ability to smelt a type of ore. The two lycan brothers take over
the forges, claiming it’s their right to create weapons for the nation.
The old female finally dies, and a human called Lockwell takes over. He names
the main town after himself.
(Phantom, if you want names, make up names. I’m not good with them names.)
The dwarves break into the surface and are greeted by a pillar. The rest of the pillars
remain on the ‘moon’. The dwarves are afraid at first, but one is brave enough to go
to the ‘moon’ with it. The pillars declare themselves their protectors.
Your clone merges himself with the piece of rock he took. He lands it back in the world,
transforming it. It now looks like the rest of the world, but he can manipulate it and anyone
inside it.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 01:59:06 pm
Hey, the humans and Lycans are my project, not yours.
Human, Named Clyde, scout out the forests.
Orcs: Wage war on humans and lycans.
Us: Guide Clyde away from danger.
Male Lycan, Jeremy: Look for clyde.
Humans and Lycans: Figure out basic chemistry
Humans and Lycans: Figure out basic Pyrotechnics
Create race of Evil Humans, just like the normal ones, except these ones fight everything.
Give humans and lycans the ability to create Harbor towns, boats, fishing, etc...
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 02:01:08 pm
Fill the domain with lush forests, lakes, rivers. Fill it all with various animals, fishies, birds and plants.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 02:04:34 pm
There already is that stuff.
Title: Re: Divine Text Adventure
Post by: Nivim on October 25, 2009, 02:08:44 pm
 We forgot fauna, and more plants too.

> Scatter some elementals throughout the land; forms of water, cyclones of air, beings of fire (near the volcanic areas), and collections of rock. Give them sentience, and a some magic of their elements they can use as they will. Make them generally benevolent and good in nature, but may get really riled up when people start messing with their area. They will usually try to influence peace so there are less people milling about. Chaos of course can corrupt them, just like everyone else.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 02:14:18 pm
I already put plants and water in though.
Create some more wildlife too, deer, gazelles, zebras, whatever.
Humans And Lycans: Tame horses so we can ride them.
(I'm naming them after firearms companies) The 2 Lycans brothers, Remington and Henry: Create metal swords, iron tipped arrows, shields.
Male Human, Hartson: Create Hartson Milatary Academy.
Humans and Lycans: Build library so we can archive the events of the world.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 02:18:26 pm
((Phantom, I'll do that in the next update. Again.))

My, you guys are going at this so...directly.

- Big wall of text-
 

You drag a vortex of raw chaos from the plane of chaos and place it in the center of your world
and form a mountain range around it.
The humans now prefer crafting and ‘homely’ tasks, while the Lycans become warriors and hunters.
The sentient animals spread out from the chasms and meet up with the humans/lycans.
You create chasms, hills, springs, forests and jungles, cliffs, underground caves and everything you can think of, making the world much more varied.
You make a tasty teleporting pie, hidden deep in the forest, and subtly thicken the woods in the direction of the humans/lycans so the orcs can’t find them.

Hey, the humans and Lycans are my project, not yours.
Human, Named Clyde, scout out the forests.
Orcs: Wage war on humans and lycans.
Us: Guide Clyde away from danger.
Male Lycan, Jeremy: Look for clyde.
Humans and Lycans: Figure out basic chemistry
Humans and Lycans: Figure out basic Pyrotechnics
Create race of Evil Humans, just like the normal ones, except these ones fight everything.
Give humans and lycans the ability to create Harbor towns, boats, fishing, etc...

A young human named Clyde begins to scout out the deep woods of the human/lycan nation.
You fill the Orcs with mindless hate towards the Humans/Lycans. Fortunately,
they can’t get to them yet, but they begin chopping down the woods to clear a path.
In the process, they create furnaces. A small industrial complex begins to form.
You keep Clyde away from hungry animal-men and other dangers of the forests.
You tell a male lycan to go looking for Clyde.
The humans make several scientific breakthroughs.
A clan of humans leaves the nation and disappears into the tundra. They form their own little
settlement.
The normal of humans improve their boats and fishing techniques.

Fill the domain with lush forests, lakes, rivers. Fill it all with various animals, fishies, birds and plants.

We forgot fauna, and more plants too.

> Scatter some elementals throughout the land; forms of water, cyclones of air, beings of fire (near the volcanic areas), and collections of rock. Give them sentience, and a some magic of their elements they can use as they will. Make them generally benevolent and good in nature, but may get really riled up when people start messing with their area. They will usually try to influence peace so there are less people milling about. Chaos of course can corrupt them, just like everyone else.

You fill the world with different kinds of simple-minded animals and create more plants.
You create protectors of the nature of your world.
Some get caught in your clones area and became his servants, as well as any wild life wandering in.
Maybe you should talk to him about this.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 02:20:53 pm
Make humans and Lycans more equal, they can do any job, I mean ANY job.
Clyde: Meet up with Jeremy
Jeremy: Give Clyde a metal sword he found at the forges
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 02:22:54 pm
Teach dwarves to craft rocks.
Teach dwarves to smelt ore to produce metals.
Tell pillars to teach dwarves about humans.
Tell pillars to tell dwarves to establish contact with humans.
Title: Re: Divine Text Adventure
Post by: Nivim on October 25, 2009, 02:25:56 pm
 Why do we need to teach them things? They're sentient, why aren't they figuring it out on their own?

Hey, the humans and Lycans are my project, not yours.
Was that directed at me? This is a forum game, everyone participates.

> Go talk to clone, find out how he is doing.

Edit:
I agree! However,
> Both races may do any job, and there will always be a mix, but their body structures are inherently suited to different tasks. They should be content with their society.
> Make it so kobalds were always a conglomerate of everyone's conception (on the DF forums) of a kobald. Having both rat-like, and lizard-like features.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 02:29:15 pm
Create  another races, make them similar to the great nation of Humans and Lycans.
Create Creatures: Elves

Create Creatures: Goblins, align them with orcs, make them hate Dwarves and Humans, make Orcs also hate dwarves.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 02:33:54 pm
Nivm, they are figuring things out on their own, but you're giving some skills to them instantly. What would take years takes a couple of minutes. So, you can concentrate on something else than giving them new tech from now on.
Phantom, do you absolutely have to make this a generic fantasy world/DF world? I'll do that in the next one if I must.

I already put plants and water in though.
Create some more wildlife too, deer, gazelles, zebras, whatever.
Humans And Lycans: Tame horses so we can ride them.
(I'm naming them after firearms companies) The 2 Lycans brothers, Remington and Henry: Create metal swords, iron tipped arrows, shields.
Male Human, Hartson: Create Hartson Milatary Academy.
Humans and Lycans: Build library so we can archive the events of the world.
Make humans and Lycans more equal, they can do any job, I mean ANY job.
Clyde: Meet up with Jeremy
Jeremy: Give Clyde a metal sword he found at the forges

The humans/lycans tame some wild animals and begin riding them.
Remington and Henry are the best weaponsmiths in the land. They hire
more smiths to help them.
You tell a man named Hartson to create a school for warriors.
The humans/lycans also build a library, which they fill with papyrus.
Clyde continues scouting the woods with the sword.

Teach dwarves to craft rocks.
Teach dwarves to smelt ore to produce metals.
Tell pillars to teach dwarves about humans.
Tell pillars to tell dwarves to establish contact with humans.

The dwarves, having lived most of their lifes underground, already know how to craft rocks.
You tell them how to smelt different kinds of ore.
The pillars seem reluctant at first, but they do it anyways. Unfortunately, they don’t really like
the humans, and because of  their speeches, the dwarves won’t exactly be best friends with them either.

Why do we need to teach them things? They're sentient, why aren't they figuring it out on their own?
> Go talk to clone, find out how he is doing.
> Both races may do any job, and there will always be a mix, but their body structures are inherently suited to different tasks. They should be content with their society.
> Make it so kobalds were always a conglomerate of everyone's conception (on the DF forums) of a kobald. Having both rat-like, and lizard-like features.

You visit the clone and tell him to release the elementals. He does so, though you can tell he wanted to keep his 'toys'.
You change the kobolds and the humans/lycans a bit.

There's going to be another meeting soon.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 02:35:43 pm
Clyde And Jeremy: Warn others about the coming Orc and Goblin Invasion force
Title: Re: Divine Text Adventure
Post by: Armok on October 25, 2009, 02:39:19 pm
Create a small solid bronze sphere, about 1 kilogram in weight.
Make the sphere VERY hard to destroy, so that it would be an effort even for you to do so.
Give the sphere a sentinence made out of single-minded compulsion to create as many spheres as identical to it as posible as fast as possible, at any cost, this include creating them indirectly by having the already created ones create more.
Make the sphere EXTREMELY highly intelligent, but up until no it has still no ability to do anything or communicate.
Give the sphere the ability to move itself rapidly, and telekinesis, telepathy but only with similar spheres, also give it the ability to turn any matter (including living tissue) into bronze, and to shape bronze however it wants. Give it the ability to make any bronze sphere have the same abilities and invounrability that itself currently has. It shuld be posible for it to, given 1 kg of any kind of matter, duplicate itself in just a few seconds.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 02:40:40 pm
I have a feeling Armok is trying to wipe out the other races, cause that seems TO much overpowered.
Title: Re: Divine Text Adventure
Post by: Nivim on October 25, 2009, 02:41:44 pm
 Phantom, that is going to be overkill.
 Armok, that is going to be superkill.

> Place elves and elementals on good terms with each other.
> Set elves to be low reproduction rate, but long life. Make them fairly introverted; not interacting with other civilizations very much, and if they work war, to do it in an indirect yet highly effective way.
> Give elves wood and crystal shaping abilities using their voices. Insure there is ebony in the forests the elves may use, and accelerate the growth of.

Edit: He is trying to make something that will wipe out everything everywhere.
Title: Re: Divine Text Adventure
Post by: Dakk on October 25, 2009, 02:43:49 pm
Trap armok's sphere in another dimension.
Create a locked gate to this dimension somewhere in the world.
Raise a mountain range to completely surround that area.
Fill the place with natural riches and veins of the best ores.
Put the key to this gate in a random place in the world.

Fix'd, now we have a possible doomsday scenario.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 02:44:50 pm
Orks and Goblins: Develop scattered formation and metal armor
Evil Humans: Attack the original humans and lycans
Us: Fondly regard creation
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 02:45:29 pm
Give a basic idea of trading and exchanging items to dwarves, humans and lycans.
Title: Re: Divine Text Adventure
Post by: SHAD0Wdump on October 25, 2009, 02:46:22 pm
Armok is trying to make the game Fun.
Title: Re: Divine Text Adventure
Post by: Dakk on October 25, 2009, 02:48:06 pm
Make the evil humans hate and hunt the lycans and any other anthropomorphic animal race.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 02:50:26 pm
Alright, no explosives or muskets.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 02:51:36 pm
Stop... changing.... your... actions...
Also, Pillow, they already know trading. They know a lot of stuff. As Dakk said, they're sentient and have free will.


Create Creatures: Elves
Create Creatures: Goblins, align them with orcs, make them hate Dwarves and Humans, make Orcs also hate dwarves
Clyde And Jeremy: Warn others about the coming Orc and Goblin Invasion force
Humans and Lycans: Discover explosives
Humans And Lycans: Invent Cannons and hand muskets.

You create a species of humanoid-looking animals called the Elves. They are used as livestock
by a species of animal-men.
You create smaller, more intelligent Orcs that you call Goblins. You fill them both with mindless
hate towards the dwarves.
You tell Clyde and Jeremy about a horde of goblins and orcs about to attack the human/lycan lands.
They begin the journey back to the capital.
Humans/lycans discover explosives and gunpowder.

Create a small solid bronze sphere, about 1 kilogram in weight.
Make the sphere VERY hard to destroy, so that it would be an effort even for you to do so.
Give the sphere a sentinence made out of single-minded compulsion to create as many spheres as identical to it as posible as fast as possible, at any cost, this include creating them indirectly by having the already created ones create more.
Make the sphere EXTREMELY highly intelligent, but up until no it has still no ability to do anything or communicate.
Give the sphere the ability to move itself rapidly, and telekinesis, telepathy but only with similar spheres, also give it the ability to turn any matter (including living tissue) into bronze, and to shape bronze however it wants. Give it the ability to make any bronze sphere have the same abilities and invounrability that itself currently has. It shuld be posible for it to, given 1 kg of any kind of matter, duplicate itself in just a few seconds.

You create a bronze sphere with a variety of powers.

Trap armok's sphere in another dimension.
Create a locked gate to this dimension somewhere in the world.
Raise a mountain range to completely surround that area.
Fill the place with natural riches and veins of the best ores.
Put the key to this gate in a random place in the world.

Fix'd, now we have a possible doomsday scenario.

You trap the sphere in a prison dimension, and surround the gate to it with a mountain range,
which you fill with riches.
You drop the key into a chasm.

Orks and Goblins: Develop scattered formation and metal armor
Evil Humans: Attack the original humans and lycans
Us: Fondly regard creation

The orcs develop new tactics and begun using crude metal armour. They raid some human/lycan border farms and head for the capital.
The split clan returns and tries to take over the capital, but is lacking in tech and numbers. They are cut down without any losses to the human/lycans. The clan is no more.
Title: Re: Divine Text Adventure
Post by: Neruz on October 25, 2009, 02:54:05 pm
>Remember about teeth, give rock with teeth sentience and ability to use said canyon with teeth as a mouth to speak and eat things. If canyon with teeth was wrecked by previous silly actions, recreate it and then give rock sentience and ability to use said canyon with teeth as a mouth.
>Give sentient rock with mouth the ability to percieve the things upon it's surface, the things inside it and it's immediate spatial surroundings. Don't give it the ability to feel pain or any such concept, as that would be very cruel.
Title: Re: Divine Text Adventure
Post by: Dakk on October 25, 2009, 02:55:49 pm
>Increase the elves's intelligence to a little higher then the human average, but let them decide if they want to revolt or not.
Title: Re: Divine Text Adventure
Post by: Nivim on October 25, 2009, 02:57:01 pm
> Give the elf named Elsar, who managed to make very good friends with many elementals at a very young age (and thus has quite a bit of magic that isn't particularly being used for anything), a vision about the chaos in the mountains, and the gate. Set it up so she will get the idea that she needs to bring raw chaos to the gate, and destroy it.
> Give the dwarf named Tulon, who is an expert stone crafter and miner, a watered down vision, where he will need to craft the container.


 Whoops. You aren't assuming name associations are you?
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 02:58:11 pm
>Remember about teeth, give rock with teeth sentience and ability to use said canyon with teeth as a mouth to speak and eat things. If canyon with teeth was wrecked by previous silly actions, recreate it and then give rock sentience and ability to use said canyon with teeth as a mouth.
>Give sentient rock with mouth the ability to percieve the things upon it's surface, the things inside it and it's immediate spatial surroundings. Don't give it the ability to feel pain or any such concept, as that would be very cruel.

You give the canyon sentience. There are some animal-men living on top of it, but otherwise it's empty.

>Increase the elves's intelligence to a little higher then the human average, but let them decide if they want to revolt or not.

You give the elves sentience and raise their intelligence quite high. They break their chains and escape the animal-men.
They form a settlement on the edge of a forest. They meet some forest elementals and befriend them.

It is time for another meeting. You better hurry.

EDIT: Blegh, I gotta go. Please, don't make three pages of actions while I'm gone. I'll continue this tomorrow.
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 25, 2009, 02:59:24 pm
Check Pillar status< thoughs, and overall population
Check dwarves status, thoughs, and overall population
Title: Re: Divine Text Adventure
Post by: Neruz on October 25, 2009, 03:01:31 pm
>Shrug at accidentally giving canyon sentience instead of the whole rock and go with it, should be kind of interesting.
>Give canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar canyon (with same sentience, language and perceptive ability) on the moon rock, our canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the canyons with teeth, wouldn't want them to accidentally fall into one.
Title: Re: Divine Text Adventure
Post by: Nivim on October 25, 2009, 03:03:02 pm
> Postpone that last two, and attend meeting. Then after that do this:

> Give the elf named Elsar, who managed to make very good friends with many elementals at a very young age (and thus has quite a bit of magic that isn't particularly being used for anything), a vision about the chaos in the mountains, and the gate. Set it up so she will get the idea that she needs to bring raw chaos to the gate, and destroy it.
> Give the dwarf named Tulon, who is an expert stone crafter and miner, a watered down vision, where he will need to craft the container.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 25, 2009, 03:03:50 pm
>Shrug at accidentally giving canyon sentience instead of the whole rock and go with it, should be kind of interesting.
>Give canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar canyon (with same sentience, language and perceptive ability) on the moon rock, our canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the canyons with teeth, wouldn't want them to accidentally fall into one.

We created only a canyon in the first place. We seem to need more rocks. Btw, the moon rock isn't very big, so your canyon's gonna cover most of it.
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 03:04:07 pm
Humans and Lycans: Wonder about whats out there, is everyone in this world the only beings?
Remington and Henry:Provide weapons to the Military Academy
Orc Sniper: Attempt to kill Hartson
Clyde: Take the bolt in the stomach by jumping in front of him
Jeremy: Kill the ork sniper
Us: Check status of the Planet Earth
Humans And Lycans: Elect new leader
Clyde: Run for leader
Jeremy: Be campaign manager
Title: Re: Divine Text Adventure
Post by: Dakk on October 25, 2009, 03:05:21 pm
>Create magic. Make it so it can be used through secret words, utterances and gestures that can be combined in any way for different effects.
>Create 5 towers througout the world, they're completely open, but very very very hidden. Put powerful semi-sentient being in it. This being will teach how to use magic to anyone who asks it. After 5 people attain that knowlegde, the tower disappears.

EDIT: O wait, magic already exists.
Title: Re: Divine Text Adventure
Post by: Nivim on October 25, 2009, 03:08:57 pm
 Yeah, I plan on adding magic kinda slowly, in different ways. And no, it will have to be bound by someone for words and incantations to work. I'd like it to start out based purely upon willpower.

Interesting, Phantom. Oh, and...

> Postpone all projects and attend meeting!
Title: Re: Divine Text Adventure
Post by: Neruz on October 25, 2009, 03:11:21 pm
>Shrug at accidentally giving canyon sentience instead of the whole rock and go with it, should be kind of interesting.
>Give canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar canyon (with same sentience, language and perceptive ability) on the moon rock, our canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the canyons with teeth, wouldn't want them to accidentally fall into one.

We created only a canyon in the first place. We seem to need more rocks. Btw, the moon rock isn't very big, so your canyon's gonna cover most of it.

Ovbiously the one on the moon would be smaller.

>Also, while heading to meeting, keep an eye out for any other unclaimed rocks. Rocks are useful little buggers.
Title: Re: Divine Text Adventure
Post by: Armok on October 25, 2009, 04:03:34 pm
> put bronze sphere on the world of some other god, far away from yours.
Title: Re: Divine Text Adventure
Post by: Neruz on October 25, 2009, 04:36:01 pm
I don't think your brothers will like you messing with their stuff directly.
Title: Re: Divine Text Adventure
Post by: Dakk on October 25, 2009, 06:33:37 pm
Ummm, lemme see, since my last proposition was invalid, hmmm.

>Have the forest elementals teach the elves how to live on the wild, how to create tools and clothes, and overall live in harmony with nature.

>Create a race of humanoid giants in 3 groups that will be identical on the start, but will be put on different environments to adapt and evolve on their own. Put one group on the highest mountains of the rock, another on the most barren place of the rock, and another on the greatest plains of the rock.

> Give them human-like intelligence, just a bit inferior but with the same potential, and some minor magical power which they'll have to develop on their own, if they wish to do so.

(Damn, 7 pages and we already beat the bible in coolness. Then again, everything does.)
Title: Re: Divine Text Adventure
Post by: Phantom on October 25, 2009, 07:11:21 pm
Create some Old Testament Angels
Check on the elections
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 26, 2009, 09:03:25 am
((Others will come after the meeting.))

You give an elf and a dwarf a vision of the chaos gate.

Check Pillar status< thoughs, and overall population
Check dwarves status, thoughs, and overall population

The pillars are not reproducing right now, they have no space to move to on the 'moon' rock. They're still acting as the protectors of the dwarves, which makes them quite happy.
The dwarves are cutting down the nearby forests and dragging them into their furnaces, and have spread quickly inside and outside the mountains. They have made some weapons, and trained the biggest felines as warmounts. The smaller ones remain as pets.

Humans and Lycans: Wonder about whats out there, is everyone in this world the only beings?
Remington and Henry:Provide weapons to the Military Academy
Orc Sniper: Attempt to kill Hartson
Clyde: Take the bolt in the stomach by jumping in front of him
Jeremy: Kill the ork sniper
Us: Check status of the Planet Earth
Humans And Lycans: Elect new leader
Clyde: Run for leader
Jeremy: Be campaign manager

You force the humans/lycans minds towards the other rocks and make them wonder what’s out there. You tell Remington and Henry to provide the Academy more weapons, even though they have been doing so since it was formed.
A lone orc archer reaches the capital. You tell Hartson to go to the walls, which he does.
The archer fires at him, but you tell Clyde about this and he reaches the scene just in time
to take the arrow for Hartson. You heal Clyde and tell him to kill the orc archer, which he does.
You tell the humans/lycans to elect a new leader, even though they’re happy with old Lockwell.
Oh well, he would’ve died soon anyways.
You order Clyde to run for leader.

Ovbiously the one on the moon would be smaller.

>Also, while heading to meeting, keep an eye out for any other unclaimed rocks. Rocks are useful little buggers.

You head for the meeting, looking for unclaimed rocks on the way. You find a couple little ones and send them your world’s way.
As before, you can propose a new change, and/or vote on existing ones. The current one is;

1. Should we fill the bottom of the bowl with water? (Yes/No)
¨
Bah, only one. You should propose something.
Title: Re: Divine Text Adventure
Post by: Phantom on October 26, 2009, 09:19:55 am
>Tell other people to run for leader             If I put something instead of a >, its by THEIR doing, we can't help them if its THEIR doing.
Clyde:Attempt to locate Orc Forward HQ
Orc Warlord and Squad: Infiltrate Capitol
Orc Warlord and Squad: Assasinate Lockwell
Lt. George Barrows: Mourn
Lt. George Barrows: Slaughter Orcs who killed Lockwell
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 26, 2009, 09:27:56 am
>Tell other people to run for leader             If I put something instead of a >, its by THEIR doing, we can't help them if its THEIR doing.
Clyde:Attempt to locate Orc Forward HQ
Orc Warlord and Squad: Infiltrate Capitol
Orc Warlord and Squad: Assasinate Lockwell
Lt. George Barrows: Mourn
Lt. George Barrows: Slaughter Orcs who killed Lockwell

No, Phantom, we are the god, we're not the people. You've been using mind control/telling them what to do all this time. So technically, Hartson wouldnt have realized it. Hmh. I'll edit.

Mind control isn't evil, Phantom, it's just a way to get the story going!
---
(This happens after the meeting. Somehow. Oh well.)

You tell more humans/lycans to run for leader.
You tell Clyde to find the Orc camp, which he does find, but is captured by a squad of goblin lizard riders.
You guide the orc warlord and his personal honour guard into the capitol and have him assassinate the old Lockwell.
You tell a Lt. Georgo Barrows of the Academy about it. He mourns, but the orcs, using their free will, are already out of the city. You teleport them in and have George Barrows slaughter them all. He feels better instantly.
The orcs gather outside the city walls and wait for the attack signal... while the warlord's only son finds out he's the new ruler. A goblin sees his chance and slips inside the son's tent.
He begins manipulating him, and an hour later has taken the boy competitely under his rule and filled him with his own goals.
Title: Re: Divine Text Adventure
Post by: Armok on October 26, 2009, 10:11:49 am
> propose the creation of more bowls, filled with more rocks.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 26, 2009, 10:31:40 am
> propose the creation of more bowls, filled with more rocks.

The bowl makes up the world right now, otherwise there's just void. You don't really see the point of creating more bowls, but you propose this anyway.

You lose by 2/16. It seems your brothers and sisters aren't done with this yet.

Is there anything else you'd like to propose?
Title: Re: Divine Text Adventure
Post by: Dakk on October 26, 2009, 11:04:27 am
> Propose the bottom of the bowl to be used as a prison to the most dangerous creations.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 26, 2009, 12:24:17 pm
It goes through! 14/4

The dumping of dangerous creations will begin shortly.

> put bronze sphere on the world of some other god, far away from yours.

You return to your rock and take the sphere, then hurl it into one of your sisters' rocks. The sister is present, however, and zaps it out of existance.

Ummm, lemme see, since my last proposition was invalid, hmmm.

>Have the forest elementals teach the elves how to live on the wild, how to create tools and clothes, and overall live in harmony with nature.

>Create a race of humanoid giants in 3 groups that will be identical on the start, but will be put on different environments to adapt and evolve on their own. Put one group on the highest mountains of the rock, another on the most barren place of the rock, and another on the greatest plains of the rock.

> Give them human-like intelligence, just a bit inferior but with the same potential, and some minor magical power which they'll have to develop on their own, if they wish to do so.

(Damn, 7 pages and we already beat the bible in coolness. Then again, everything does.)

The forest elementals teach the elves survival skills and how to create tools and clothing.
You create humanoid giants in different areas of the rock, and give them magical skill and intelligence.

Create some Old Testament Angels
Check on the elections

You create creatures that, while look terrifying, are benevolent.
A lycan called Shardik seems to be leading, followed close by Clyde (even though he's not in the city right now) and Hackwell's son, Garr.
Title: Re: Divine Text Adventure
Post by: Dakk on October 26, 2009, 01:26:51 pm
Yaaaay, now we have our own semi-HFS.
Title: Re: Divine Text Adventure
Post by: Armok on October 26, 2009, 02:13:56 pm
Why are you disfavoring all my sugestions!?! :'(
Title: Re: Divine Text Adventure
Post by: Dakk on October 26, 2009, 02:29:58 pm
>Create homosexuality among elves.
.
.
.
What?
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 26, 2009, 02:40:12 pm
Why are you disfavoring all my sugestions!?! :'(

I'm not, but the other gods won't let you unleash something like that on their worlds. As for your earlier ones,
I just followed the actions of other posters.
Title: Re: Divine Text Adventure
Post by: Armok on October 26, 2009, 03:27:22 pm
and what abaut the proposition of more bowls?

> create another identical bronze sphere and put it on the bottom of the bowl. Do not destroy it.
Title: Re: Divine Text Adventure
Post by: Phantom on October 26, 2009, 06:07:28 pm
Clyde: Observe room for opening
Clyde: Do one of those metal gear solid escapes
>Make sure he doesn't die
Clyde: Tell everyone about what he found out
Lt. George Barrows: Mount assault on Orcs
Jeremy and Clyde: Join the fight
Jeremy and Clyde: Get side to side
Jeremy And Clyde: Become Army Of Two
>Give elves extreme skill with bows
Elves: Flank Orcs
Animal men: Attack Orcs that weren't near the Capitols walls
Title: Re: Divine Text Adventure
Post by: Neruz on October 26, 2009, 07:10:32 pm
>Remember about earlier plans for Canyons.
>Give Canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar Canyon (with same sentience, language and perceptive ability) on the moon rock, our Canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the Canyons with teeth, wouldn't want them to accidentally fall into one.
>Give Canyons the ability to reproduce by spitting small rocks out which create small Canyons on whatever they impact with, which slowly grow into larger Canyons.
>With foresight, name Canyon race "Maw" so as to avoid any problems that may crop up in the future.
Title: Re: Divine Text Adventure
Post by: Nivim on October 26, 2009, 08:21:18 pm
You give an elf and a dwarf a vision of the chaos gate.

 Chaos and the gate, not the chaos gate. Guess it doesn't matter right now though.

> Check spread of chaos corruption.
(I tend to make is sound like I'm explaining this as opposed to making it happen in this command, so assume we're making it happen.)
> Create a magic network, one which turns existence around your rocks into a number of layered planes. The top three or so planes will contain the physical world, then below (, above, or beside, depending on how how you look at it) the first plane are the planes that contain magic (perhaps 15 or 20 planes total, doesn't matter very much). All beings have a presence in the first three planes, and thus have two planes that may contain magic, but don't have much of it. Magical beings have presence in the other planes (and in the case of elementals, and possibly the pillars, this is where the bulk of their existence lies). Make the limits on which planes magic and matter may be kinda fuzzy, so with enough magic help physical matter may be punched in magical planes. Likewise, magic may be brought into complete physical manifestation if there is enough, but this is actually harder because there is only one "pure" physical plane. The "lowest" (or highest, or farthest to the side) plane will have the most magic, with a gradient towards the physical plane. Since all living things have some magical presence they can work with, they may make it grow and use it through some awareness and much willpower. Beings may even come to exist in all the planes at once at all times. Create "convection" currents of magic, in which large quantities of life (forests, civilizations) draw "up" magic from the lower layers to the higher ones; where it collects, makes rivers, makes lakes, and after a while "falls" back down into the lower magical layers (not that the magic energy doesn't completely act like water; you can have a river going in two opposite directions at once, and magic can flow out of the "lakes" just as much as in, but still collects some in "collision" areas). Note that the magic brought up by life that thinks tends to be directed towards what they are thinking about. When magic brought up is in a high enough concentration, it inevitably effects the physical world in assorted ways, this will create monsters, heroes, mystical places, cursed places, and everything in between.
> Insure that the rates in which magic is brought up and comes back down are balanced so magic isn't very common, but common enough that one in fifteen originally non-magical people will probably use it.
> Check on clone, and tell him that if any elementals or fleshy races want to go to him, he can take them, but also has to let them leave if they wish. Also tell him he can generally persuade them to stay, as long as it's not any kind mind control or much manipulation. Key word is "persuade", which involves talking.

DHh, why do you drop so many commands? Just because you have limited time or because they aren't important?
Title: Re: Divine Text Adventure
Post by: Phantom on October 26, 2009, 08:24:43 pm
>Create some ordinary Angels and Archangels
>Check status of Yawhehs world
Title: Re: Divine Text Adventure
Post by: Neruz on October 26, 2009, 10:07:23 pm
You people are seriously freaking boring, you know that?
Title: Re: Divine Text Adventure
Post by: Phantom on October 26, 2009, 10:11:49 pm
>Rip And Tear Neruz
Title: Re: Divine Text Adventure
Post by: Neruz on October 26, 2009, 10:26:31 pm
Says the man who immediately put werewolves on the planet.
Title: Re: Divine Text Adventure
Post by: dragnar on October 26, 2009, 11:12:54 pm
cause the entire world's stability to rely on four small, fragile crystals
Create a creature.(black and white style monster)
Try to gain allies among the other gods.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 27, 2009, 12:32:05 am
and what abaut the proposition of more bowls?

> create another identical bronze sphere and put it on the bottom of the bowl. Do not destroy it.

I roll a die for those, actually, Armok... but it's not like it would've been much use to you anyways. You're supposed to be creating a world for the first bowl.

Neruz, I try to include everything but I don't really have time to write so much. Consider most of that stuff in anyways. I'll try to include more in the post too from now on.

Nivm, that must've been a typo, or something. I meant the chaos and the gate.

Update coming soon. I'm too tired right now, so after school.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 27, 2009, 09:19:01 am
and what abaut the proposition of more bowls?

> create another identical bronze sphere and put it on the bottom of the bowl. Do not destroy it.

You create another bronze sphere and dump it into the bottom of the bowl, where it joins it's cousins.

Clyde: Observe room for opening
Clyde: Do one of those metal gear solid escapes
>Make sure he doesn't die
Clyde: Tell everyone about what he found out
Lt. George Barrows: Mount assault on Orcs
Jeremy and Clyde: Join the fight
Jeremy and Clyde: Get side to side
Jeremy And Clyde: Become Army Of Two
>Give elves extreme skill with bows
Elves: Flank Orcs
Animal men: Attack Orcs that weren't near the Capitols walls

You help Clyde out of his chains and keep the guards asleep. He picks up an orc weapon and is on his way back towards the city.
Unfortunately, the orc army is in the way.
The orcs get their attack order, but at the same time in the city, Barrows gets the same idea and leads the men of the Academy (and other city defenders) against them.
The human/lycans take up positions in front of the city and ready their weapons.
The orcs close in.
The humans/lycans fire.
The orcs take heavy losses, but crash into the humans/lycans before they can fully reload.
Clyde flanks the orcs and joins the battle and is joined by Jeremy fighting his way through the orc horde.
You make the elves expert marksmen and tell them to flank the Orcs. They question the order,
seeing no point in killing off their already small population and attacking a race they know nothing about. You ignore them and force all their warriors into the battle. The elementals hear about it,
however, and join the Elven warriors and protect them in the battle.
The local animal-men see their chance and raid the Orc camp and kill everyone in there.

>Remember about earlier plans for Canyons.
>Give Canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar Canyon (with same sentience, language and perceptive ability) on the moon rock, our Canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the Canyons with teeth, wouldn't want them to accidentally fall into one.
>Give Canyons the ability to reproduce by spitting small rocks out which create small Canyons on whatever they impact with, which slowly grow into larger Canyons.
>With foresight, name Canyon race "Maw" so as to avoid any problems that may crop up in the future.
 

You create another, smaller canyon on the moon. You give them both a ridiciously complex language, leaving clues for deciphering it on stone tablets all around the world.
You tell the Dwarves about the canyons and explain their purpose to both.
You give the Canyons the ability to reproduce and name them ‘Maws’.

> Check spread of chaos corruption.
(I tend to make is sound like I'm explaining this as opposed to making it happen in this command, so assume we're making it happen.)
> Create a magic network, one which turns existence around your rocks into a number of layered planes. The top three or so planes will contain the physical world, then below (, above, or beside, depending on how how you look at it) the first plane are the planes that contain magic (perhaps 15 or 20 planes total, doesn't matter very much). All beings have a presence in the first three planes, and thus have two planes that may contain magic, but don't have much of it. Magical beings have presence in the other planes (and in the case of elementals, and possibly the pillars, this is where the bulk of their existence lies). Make the limits on which planes magic and matter may be kinda fuzzy, so with enough magic help physical matter may be punched in magical planes. Likewise, magic may be brought into complete physical manifestation if there is enough, but this is actually harder because there is only one "pure" physical plane. The "lowest" (or highest, or farthest to the side) plane will have the most magic, with a gradient towards the physical plane. Since all living things have some magical presence they can work with, they may make it grow and use it through some awareness and much willpower. Beings may even come to exist in all the planes at once at all times. Create "convection" currents of magic, in which large quantities of life (forests, civilizations) draw "up" magic from the lower layers to the higher ones; where it collects, makes rivers, makes lakes, and after a while "falls" back down into the lower magical layers (not that the magic energy doesn't completely act like water; you can have a river going in two opposite directions at once, and magic can flow out of the "lakes" just as much as in, but still collects some in "collision" areas). Note that the magic brought up by life that thinks tends to be directed towards what they are thinking about. When magic brought up is in a high enough concentration, it inevitably effects the physical world in assorted ways, this will create monsters, heroes, mystical places, cursed places, and everything in between.
> Insure that the rates in which magic is brought up and comes back down are balanced so magic isn't very common, but common enough that one in fifteen originally non-magical people will probably use it.
> Check on clone, and tell him that if any elementals or fleshy races want to go to him, he can take them, but also has to let them leave if they wish. Also tell him he can generally persuade them to stay, as long as it's not any kind mind control or much manipulation. Key word is "persuade", which involves talking.
 

The chaos vortex easily pulls in any creature wandering nearby and turns them into terrifying, twisted clones of their original form.
You create a complex magic system for your world. Whew. (I am not going to write all that) I'm copypasting it away thou, for future reference.
You restrict the spread of magic a bit.
You tell the clone it can take into it’s small realm anyone who it wants, but only if it can persuade them through speech. He must also let them leave when they want.
The clone agrees to these terms.

>Create some ordinary Angels and Archangels
>Check status of Yawhehs world

You create shining things of beauty and good.
Check status of what now?

Create a creature.(black and white style monster)
Try to gain allies among the other gods.

(Be more specific, seeing as I’ve never played Black and White)
You head over to one of your brother’s realms and talk to him about it.
You don’t really see the point of getting allies, but it’s always fun to talk with your relatives.
Besides, it’s not like one of your brothers and sisters would try to hurt you, or wreck anything of yours. Atleast you hope so. You’re quite new to this thing


The orcs have lost the battle. They attempt to flee, but a rifle volley from the humans/lycans ends that as well. The few survivors find their way back into the forests.
Title: Re: Divine Text Adventure
Post by: Phantom on October 27, 2009, 09:22:46 am
>Check the status of goddamn planet earth
>BATTLE TECHNIQUE: SLEUTH DIPLOMACY
Human Civillian: Throw random crap at the orcs
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 27, 2009, 09:26:56 am
>Make it WINTER
Title: Re: Divine Text Adventure
Post by: Neruz on October 27, 2009, 09:32:16 am
>Ask the two Maws how things are going and if there's anything they'd like to ask you.
>Tell them that if they're bored the other races will probably be seriously freaked out by sentient talking canyons, so they can amuse themselves by doing so if they like.
>As an afterthought, give the Maw race (and the Maws currently around) a reasonably powerful affinity for their own personal brand of earth magic, leave the specifics up in the air for the Maws themselves to decide, it's more fun that way.
>Have a quick look around for any more unclaimed rocks, if none can be located consider the possibility of creating some more rocks to stick things on, since the current rocks look like they're getting a little crowded.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 27, 2009, 09:36:27 am
>Check the status of goddamn planet earth
>BATTLE TECHNIQUE: SLEUTH DIPLOMACY
Human Civillian: Throw random crap at the orcs

It's a big rock, with varying terrain, plants, animals, sentient beings, a vortex of raw chaos. Lots of stuff. There are two new, small
canyons already. Dwarves are reproducing quickly. Kobolds are few in numbers, and the situation isn't getting any better. Most of
the surviving ones are in cages inside the mountains and are fed to the felines. Humans/lycans continue growing, their civilization is the biggest one on the rock, even though the orcs destroyed quite a lot of the farms. Elves... are growing, slowly.
There's even... well, uhh... some elemental/elf hybrids. So Yeah.
(Again, be more specific if you want to know more.)
You teleport a random human to the orc forest and tell him to throw junk at them. Before they can do anything, you teleport him back.

>Ask the two Maws how things are going and if there's anything they'd like to ask you.
>Tell them that if they're bored the other races will probably be seriously freaked out by sentient talking canyons, so they can amuse themselves by doing so if they like.
>As an afterthought, give the Maw race (and the Maws currently around) a reasonably powerful affinity for their own personal brand of earth magic, leave the specifics up in the air for the Maws themselves to decide, it's more fun that way.
>Have a quick look around for any more unclaimed rocks, if none can be located consider the possibility of creating some more rocks to stick things on, since the current rocks look like they're getting a little crowded.

The Maws are relatively happy. The moon one is talking with the pillars, and the local animal-men apparently think the rock one is a god and worship it.
You give the Maws the power to control earth magic.
You still have the two small rocks you took while going to the meeting
>Make it WINTER

You freeze most of the water and cover the ground with ice. The races adapt quickly, however. 
Title: Re: Divine Text Adventure
Post by: Neruz on October 27, 2009, 09:44:46 am
>Stick the two small rocks in orbit around the moon, lets get some seriously wierd orbital patterns going on here.
>Make a teleportation bridge from the moon to the two new moons of the moon, plonk the bridge near the Maw on the moon, while the two hubs on the new moons (oh god this is going to get confusing, we should name these) can just go anywhere, since there isn't anything interesting on them yet.
>Inform the Pillars of the bridge and the means to use it to teleport to the two hubs and back to the bridge from the hubs, that should give them some more room to roam around.
>Start an Experiment by creating a Maw on one of the new small moons of the moon, try and give it a means to move the rock it is on around the bowl at will, see if you can get a little sentient planetoid-type Maw going, you might be able to use it as a messenger, if all else fails a mobile talking moon should make any astronomers down on the big rock really confused.
Title: Re: Divine Text Adventure
Post by: Armok on October 27, 2009, 11:49:27 am
Using trees as a starting point, create a few individuals as wise and intelligent as you possibly can, and give them the ability to improve their own intelligence indefinitely, a mastery over the flow of time, the ability to see and hear anything they want in the bowl and even outside if something would end up there, and a bunch varius powerful magic. Place these trees somewhere they will never be disturbed, and tell them to learn all they can, and to give you advice whenever they find something advisable.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 27, 2009, 12:09:37 pm
>Stick the two small rocks in orbit around the moon, lets get some seriously weird orbital patterns going on here.
>Make a teleportation bridge from the moon to the two new moons of the moon, plonk the bridge near the Maw on the moon, while the two hubs on the new moons (oh god this is going to get confusing, we should name these) can just go anywhere, since there isn't anything interesting on them yet.
>Inform the Pillars of the bridge and the means to use it to teleport to the two hubs and back to the bridge from the hubs, that should give them some more room to roam around.
>Start an Experiment by creating a Maw on one of the new small moons of the moon, try and give it a means to move the rock it is on around the bowl at will, see if you can get a little sentient planetoid-type Maw going, you might be able to use it as a messenger, if all else fails a mobile talking moon should make any astronomers down on the big rock really confused.


You make the two new rocks orbit the moon, and connect them with a teleport-bridge. The pillars get more living space.
You create a new Maw on the other moon and give it the ability to move the rock around at will. You tell it not to go to your brothers and sisters worlds.

Using trees as a starting point, create a few individuals as wise and intelligent as you possibly can, and give them the ability to improve their own intelligence indefinitely, a mastery over the flow of time, the ability to see and hear anything they want in the bowl and even outside if something would end up there, and a bunch varius powerful magic. Place these trees somewhere they will never be disturbed, and tell them to learn all they can, and to give you advice whenever they find something advisable.

You give some trees sentience and make them as wise as you can, and make their magic as powerful as you can. They can even faintly sense what's going on outside your rock. You put the tree just outside your clone's area and tell him not to allow anyone who they don't want to come near approach them.
Title: Re: Divine Text Adventure
Post by: dragnar on October 27, 2009, 12:35:37 pm
A creature from black and white is a giant animal that stands on two legs, can use magic, and basically acts as a god's pet.

teach each race their own type of magic(dwarves craft magic items, elves become druids, humans throw fireballs just because they can, etc.)
Title: Re: Divine Text Adventure
Post by: Phantom on October 27, 2009, 06:11:49 pm
>Check status on Earth Entity GDI
>Make a basic season cycle
>GIve Humans and Lycans different kinds of ways to have entertainment, including riding bulls.
George, Clyde and Jeremy: Ride off towards the orc base on horses with a few other soldiers.
Every God: Pose as a team cause shit just got real
>Check status on the human named the God Emperor of Mankind
Title: Re: Divine Text Adventure
Post by: Neruz on October 27, 2009, 07:30:01 pm
Hmm. Would it be possible to give the new mobile mini-maw the ability to talk to our brothers and sisters and send it off with a reasonable expectation of it just looking at things and not getting erased from existance?
Title: Re: Divine Text Adventure
Post by: Nivim on October 27, 2009, 11:57:36 pm
teach each race their own type of magic(dwarves craft magic items, elves become druids, humans throw fireballs just because they can, etc.)

Actually, I have a feeling the lycans and humans will start making mini-gods with their magic. You don't really need to teach them about magic, they can figure it out, and we can watch their failures.

> Check status of pie. How many people have eaten it? Where is it now?
> As opposed to just checking what the chaos is doing, check to see how far it has spread. Just miscreants in the mountains? Or are they leaving the mountains too? Is the pool's mental manifestation seeping out past its physical manifestation?
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 28, 2009, 01:37:07 am
A creature from black and white is a giant animal that stands on two legs, can use magic, and basically acts as a god's pet.

You don't really see what you need a pet for, but you create one anyways. Aww, isn't it cute?

>Check status on Earth Entity GDI
>Make a basic season cycle
>GIve Humans and Lycans different kinds of ways to have entertainment, including riding bulls.
George, Clyde and Jeremy: Ride off towards the orc base on horses with a few other soldiers.
Every God: Pose as a team cause shit just got real
>Check status on the human named the God Emperor of Mankind

Check status of what now?
You realize eternal winter would just kill off all life, and make it so it's warm and wet in the first part of the year and then cold and icy in the next one. 
You give the humans/lycans 'riding bulls' (seriously Phantom? You think they haven't figured out entertainment yet?)
George, Clyde and Jeremy ride towards the forests, but the orcs flee when they're spotted.
There's a powerful magic user who calls himself the Emperor, living in his tower near the chaos vortex.

Hmm. Would it be possible to give the new mobile mini-maw the ability to talk to our brothers and sisters and send it off with a reasonable expectation of it just looking at things and not getting erased from existance?

You’ll have to tell the brother/sister who’s world you’re penetrating about it first, but sure.

Actually, I have a feeling the lycans and humans will start making mini-gods with their magic. You don't really need to teach them about magic, they can figure it out, and we can watch their failures.

> Check status of pie. How many people have eaten it? Where is it now?
> As opposed to just checking what the chaos is doing, check to see how far it has spread. Just miscreants in the mountains? Or are they leaving the mountains too? Is the pool's mental manifestation seeping out past its physical manifestation?

You hope they won’t ‘make mini-gods with their magic’. Faith is a powerful force in this universe.
The pie has been eaten twice, once by a goblin and once by a raven-man. It’s now in an underground cave near a dwarven mine.
The chaos has spread to the surrounding areas, but not much. It’s causing infighting, outbursts of wild magic, insanity and mutations in the local animal-men kingdoms, and has twisted two ground elementals into it’s servants. The earth outside the mountains is dead, and no normal crop or plant will live in it. Massive, bloated black trees have arisen, with branches like knives, and monstrous little insects make their nests in them.
Title: Re: Divine Text Adventure
Post by: Pillow_Killer on October 28, 2009, 01:41:41 am
Take wisest and smartest of humans and elves, tell them about chaos, give them an ability to slow down chaos spread, and restore corrupted areas to normal. Give them valuable knowledge and itms so they become a target for evil beings.
Title: Re: Divine Text Adventure
Post by: Neruz on October 28, 2009, 02:14:07 am
>Tell mobile Moon-Maw that if it wants to float off and check out the other worlds in the bowl it's welcome to, but to tell you where it's intending to go so you can inform the related brother or sister not to erase it for trespassing and to be sure to not mess with anything.
>Warn original Earth-Maw about the Chaos thing going down in the mountains, it might want to punt a baby Maw over there to keep a metaphorical eye (since they don't have eyes) on the Chaos.
>Check population of Bronze Spheres in the bottom of the bowl. They may actually turn out to be a useful device against the Chaos should it be neccessary.
>Stop messing with the goddamn Humans and Lycans, if you keep this up they're going to end up mindless slaves to your will.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 28, 2009, 02:35:30 am
Take wisest and smartest of humans and elves, tell them about chaos, give them an ability to slow down chaos spread, and restore corrupted areas to normal. Give them valuable knowledge and itms so they become a target for evil beings.

You take the wisest humans and elves and give them the ability to slow down the spread of chaos.

>Tell mobile Moon-Maw that if it wants to float off and check out the other worlds in the bowl it's welcome to, but to tell you where it's intending to go so you can inform the related brother or sister not to erase it for trespassing and to be sure to not mess with anything.
>Warn original Earth-Maw about the Chaos thing going down in the mountains, it might want to punt a baby Maw over there to keep a metaphorical eye (since they don't have eyes) on the Chaos.
>Check population of Bronze Spheres in the bottom of the bowl. They may actually turn out to be a useful device against the Chaos should it be neccessary.
>Stop messing with the goddamn Humans and Lycans, if you keep this up they're going to end up mindless slaves to your will.

You tell the Moon-Maw  it can go check other worlds out if it tells you where it's going. It heads for the nearest rock. The owner of that allows it come, but still keeps an eye on it throughout it's journey.
You tell the biggest Earth-Maw about the chaos and suggest to it to send a baby up there. It can see it'd be useful, but still is reluctant and doesn't throw one it's way.
The Bronze Sphere is locked in eternal battle against the other beasts, so it doesn't have time to reproduce.
You'd be more than happy to let the humans/lycans grow on their own for a while. They're trying to recover from the orc attacks, so they need every man/lycan they can get to help. Sending them away is not helping,
Title: Re: Divine Text Adventure
Post by: Neruz on October 28, 2009, 02:37:20 am
Hey, i didn't mean tell it to send a baby up there, i meant to suggest it, leaving the choice at it's descretion.

Jeez, we're a heavy-handed God aren't we?
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 28, 2009, 02:40:54 am
Hey, i didn't mean tell it to send a baby up there, i meant to suggest it, leaving the choice at it's descretion.

Jeez, we're a heavy-handed God aren't we?

Oh right, I can edit.
Title: Re: Divine Text Adventure
Post by: Neruz on October 28, 2009, 02:51:32 am
I'm not Mr."Mind Control My Pet Fanwank Races Into Doing My Bidding" Phantom remember, i leave choices up to the discretion of the creatures that can make them. Not much point making things sentient if they can't use that sentience. :P

>Make a World Tree Sapling, every good magical world needs a World Tree! Ensure that it draws it's nourishment from the overall health and magical stability of the rocks in your domain and has the potential to grow to near-infinite size so long as those rocks remain healthy.
>Give the Maws a sort of empathic link to the World Tree Sapling so they can tell how it's doing and how healthy it is if they want to, seeing as they're canyons they should probably be in on the whole thing, plus they'd make excellent guardians.
>Check on cloned self's domain.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 28, 2009, 03:22:28 am
I'm not Mr."Mind Control My Pet Fanwank Races Into Doing My Bidding" Phantom remember, i leave choices up to the discretion of the creatures that can make them. Not much point making things sentient if they can't use that sentience. :P

>Make a World Tree Sapling, every good magical world needs a World Tree! Ensure that it draws it's nourishment from the overall health and magical stability of the rocks in your domain and has the potential to grow to near-infinite size so long as those rocks remain healthy.
>Give the Maws a sort of empathic link to the World Tree Sapling so they can tell how it's doing and how healthy it is if they want to, seeing as they're canyons they should probably be in on the whole thing, plus they'd make excellent guardians.
>Check on cloned self's domain.

You create sapling for a great tree. It will grow depending on the stability of your realm.
You give the Maws a psychic link to the Tree and ask them to help it. They promise to watch over it.
There is a pack of small herbivores in the clone’s domain, but otherwise it’s empty. It claims it had more earlier, but let them leave when they wanted to.
The Moon-Maw returns from the brother’s realm. It does not resemble yours, not even in basic shape. It’s apparently a rock only on the outside, while a massive ring on the inside, which is inhabited by a strange insectoid civilization. The insects build massive hover-ships, which they guide across the gap in the middle of the ring and trade with others on the opposite side.
They are a hive-mind, but some are born without ‘the connection.’ These ones usually die in the first four weeks of their life, or even earlier, killed by the Hive Queen’s guards.
The ring has two sides, the ‘warm side’, where the insectoids live, and the ‘cold side’, which is shrouded in eternal darkness. When you asked if anything lived there, the Moon-Maw went silent and didn’t want to talk about it anymore. However, the memories were pushed into the outermost layers of his mind, and you picked them from there without him even noticing.
While all of you are allowed to create whatever you want, abominations like these should’ve been dumped into the bottom when the proposal had gone through in the meeting.
Title: Re: Divine Text Adventure
Post by: Neruz on October 28, 2009, 03:28:08 am
Oh dear, i sense conflict brewing.

>Pat the Moon-Maw on the head, apologise to it about finding that, you didn't know. Tell it you'll understand if it wants to just hang out in orbit around your rocks for awhile and chat with it's bretheren.
>Check up on the Pillars, they must be enjoying the new space.

Hell, there were probably some on the Moon-Maw when it went off on it's adventure, bet they've got some interesting things to talk about to their friends.
Title: Re: Divine Text Adventure
Post by: Phantom on October 28, 2009, 09:00:50 am
I'm not Mr."Mind Control My Pet Fanwank Races Into Doing My Bidding" Phantom remember, i leave choices up to the discretion of the creatures that can make them. Not much point making things sentient if they can't use that sentience. :P
+ the other things that he did to annoy me
I already said I DON'T want to mind control the creatures dammit.
Do you have to annoy me you insufferable *****!?
Oh you want to. Yes you do.

>Conjure up a computer for our self.
>Read Microsoft Paint Adventures
Old Testament Angels, Ordinary Angels, Archangels: Serve as the Gods (Us) messengers, Army, and any other service.
>Check on the best world in our area.
Remington: Create shotguns
Henry: Create some better rifles
Title: Re: Divine Text Adventure
Post by: Armok on October 28, 2009, 09:13:48 am
> ask trees for advice on what shuld be done and created.

(also, the bronze sphere would probably fight BY reproducing, turning the oponent into spheres.)
Title: Re: Divine Text Adventure
Post by: Phantom on October 28, 2009, 09:16:11 am
(I gotta get something to stop that sphere if it goes awry)
>Make all angels immune to the spheres.
>Give angels enough power to defeat a sphere.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 28, 2009, 09:50:35 am
Phantom, from now on, you're just talking to them, so success isn't always guaranteed.


Oh dear, i sense conflict brewing.

>Pat the Moon-Maw on the head, apologise to it about finding that, you didn't know. Tell it you'll understand if it wants to just hang out in orbit around your rocks for awhile and chat with it's bretheren.
>Check up on the Pillars, they must be enjoying the new space.

Hell, there were probably some on the Moon-Maw when it went off on it's adventure, bet they've got some interesting things to talk about to their friends.


You ask the Moon-Maw if it's okay and does it want to get the memories out of it's head, but it says it can handle it.
The pillars have reproduced and moved to Moon-B (name these, please). None were with the Moon-Maw when it went on it's little adventure, but they are moving there now. 

I already said I DON'T want to mind control the creatures dammit.
>Conjure up a computer for our self.
>Read Microsoft Paint Adventures
Old Testament Angels, Ordinary Angels, Archangels: Serve as the Gods (Us) messengers, Army, and any other service.
>Check on the best world in our area.
Remington: Create shotguns
Henry: Create some better rifles

You summon a computer that requires no power from another world. Unfortunately, you can’t
check the latest MSPA update, because there’s no internet here. Useless machine.
You erase it from existance.
You make the angels your messengers and army, even though there’s probably no point. You could do all that yourself.
You’re not sure what qualifies as ‘best’. The most pleasant one? The most terrifying one? The biggest one?
You tell the lycan brothers to improve their weapons.

> ask trees for advice on what shuld be done and created.

(also, the bronze sphere would probably fight BY reproducing, turning the oponent into spheres.)

(Oh right. Maybe all it’s energy is taken up by defending from the others’ attacks. And it might not be able to turn these into more spheres. They are the most dangerous creations of all the brothers and sisters (except that one. Or well, we don’t know if he’s the only one…)

You ask the trees for advice. They tell you you should protect the orcs for awhile, because they’re in danger of dying off. For the kobolds, it’s too late. The last one was eaten by a tiger not long ago.


(I gotta get something to stop that sphere if it goes awry)
>Make all angels immune to the spheres.
>Give angels enough power to defeat a sphere.

You make the angels immune to the sphere’s copying power, but still leave some weaknesses. After all, making them competitely immune wouldn’t be fun.
Title: Re: Divine Text Adventure
Post by: dragnar on October 28, 2009, 12:54:05 pm
Choose four heros, tasked with the destruction of chaos. They shall be called the light warriors(not from 8-bit theater, real heros).

propose that the top of the bowl be used as an afterlife, filled with the more peaceful creations of all the gods.

propose that the council create a number of scouts, used to check for dangerous creations in the worlds.(keep note of any who oppose the proposition, they are most likely those harboring monstrosities)
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 28, 2009, 01:13:53 pm
Choose four heros, tasked with the destruction of chaos. They shall be called the light warriors(not from 8-bit theater, real heros).

propose that the top of the bowl be used as an afterlife, filled with the more peaceful creations of all the gods.

propose that the council create a number of scouts, used to check for dangerous creations in the worlds.(keep note of any who oppose the proposition, they are most likely those harboring monstrosities)

You think about choosing four heroes to destroy the chaos, but you already got the 'wise humans/elves' doing that.
You can't propose anything until the next meeting. (I'll get these in when there's another one)

Also, it's a bowl. The 'top' is where the rocks are, hovering above it.
Title: Re: Divine Text Adventure
Post by: Nivim on October 28, 2009, 01:24:18 pm
> Check on two heroes aiming for the destruction of the bronze sphere gate. See if they will manage to get the container of chaos they need before light warriors destroy it.

Wait...how could warriors possibly destroy chaos? Simply by fighting it you're creating more chaos (although in a different sense).

The chaos has spread to the surrounding areas, but not much. It’s causing infighting, outbursts of wild magic, insanity and mutations in the local animal-men kingdoms, and has twisted two ground elementals into it’s servants. The earth outside the mountains is dead, and no normal crop or plant will live in it. Massive, bloated black trees have arisen, with branches like knives, and monstrous little insects make their nests in them.

 You make it sound sentient, even though it can't be. Also, why is the earth dead? Chaos != evil. Chaos ≈ evil. Chaos ≈ anything. Life is fairly durable, what is near the pool should be freaky and generally destructive, but you wont get an area that barren.

> Create a time disjunction to save about 14 kobalds right before their deaths; pick ones from the near past that won't create much of a time disruption. Place them in a fairly uninhabited bit of forest, with a cave, and increase their wit (not necessarily wisdom or intellect), agility, and speed by just enough to insure that races survival.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 28, 2009, 01:33:17 pm
> Check on two heroes aiming for the destruction of the bronze sphere gate. See if they will manage to get the container of chaos they need before light warriors destroy it.

Wait...how could warriors possibly destroy chaos? Simply by fighting it you're creating more chaos (although in a different sense).

The chaos has spread to the surrounding areas, but not much. It’s causing infighting, outbursts of wild magic, insanity and mutations in the local animal-men kingdoms, and has twisted two ground elementals into it’s servants. The earth outside the mountains is dead, and no normal crop or plant will live in it. Massive, bloated black trees have arisen, with branches like knives, and monstrous little insects make their nests in them.

 You make it sound sentient, even though it can't be. Also, why is the earth dead? Chaos != evil. Chaos ≈ evil. Chaos ≈ anything. Life is fairly durable, what is near the pool should be freaky and generally destructive, but you wont get an area that barren.

> Create a time disjunction to save about 14 kobalds right before their deaths; pick ones from the near past that won't create much of a time disruption. Place them in a fairly uninhabited bit of forest, with a cave, and increase their wit (not necessarily wisdom or intellect), agility, and speed by just enough to insure that races survival.

Blame Warhammer 40k for the 'chaos being evil thing'. Also, infighting and mutations ARE chaotic events.
Eh, the area round the mountains isn't dead, just ignore that part. No 'normal' plant can live there, but otherwise... and ignore the elementals into servants-thing, it still twisted those two, but not into it's servants. Or well, they are servants in a sense; they spread the chaos.


I'll update later.
Title: Re: Divine Text Adventure
Post by: Armok on October 28, 2009, 01:35:52 pm
> create some billion tons of sand that you let fall into the bottomm of the bowl, burying all the stuff there and making it incapable of fighting.
Title: Re: Divine Text Adventure
Post by: dragnar on October 28, 2009, 02:24:05 pm
Wait...how could warriors possibly destroy chaos? Simply by fighting it you're creating more chaos (although in a different sense).
With swords of course! Any evil/corrupt power, no matter how incorporeal, can be killed through sufficient application of force(heck, in one of the final fantasy games you kill evil).

send out small scouts to see if other gods have been hiding monsters in their worlds.

create a rock we cannot move.
Title: Re: Divine Text Adventure
Post by: Dakk on October 28, 2009, 03:08:50 pm
>Check status on the 3 giant races.

>Check status on the valley with the gate.

>Check status on its key.

>Carefully check how many wars/conflicts are currently going on.

Also, why not allow the stuff at the bottom of the bowl keep fighting?
Title: Re: Divine Text Adventure
Post by: Nivim on October 28, 2009, 03:34:27 pm
 I think the sand is something there will need to be a vote on. Also, considering the power of those creatures, they will be fine in the sand, although the bronze sphere might get a moment to replicate.
Title: Re: Divine Text Adventure
Post by: Armok on October 28, 2009, 03:40:44 pm
although the bronze sphere might get a moment to replicate.
This is the point, it will get enough time to replicate once or twice, then one can hold the enemies of while the other replicates, and then it all organizes and grows exponentially, and glass is among the materials they could convert...
Title: Re: Divine Text Adventure
Post by: Neruz on October 28, 2009, 09:08:51 pm
You're assuming our brothers and sisters don't have similar creatures down there.

>Name Moon-B (The Moon without a Maw that is orbiting the Moon) Iliad, to avoid further confusion.

(So we now have The Big Rock, which is orbited by The Moon, which is orbited by Iliad, and is also occasionally orbited by the Moon-Maw, although only when it feels like it.)

>Try and remember if you gave the Pillars the ability to manipulate objects so they can actually build stuff, as opposed to just floating around being happy and the dwarves and decapitating all the humans out of jealousy. If not, do so.
>Give the World Tree the ability to 'grow' semi-sentient 'Treant' creatures to serve as tenders to the forest that should hopefully grow up around it. Considering all the shit going down on our Big Rock, that forest is probably going to need some looking after, and as awesome as the Maws are they're a bit lacking when it comes to mobility.
Title: Re: Divine Text Adventure
Post by: Phantom on October 28, 2009, 09:37:24 pm
>Send some angels to kill the spheres.
>Get into a romantic relationship with someone in our family/close friend
>Do the four heroes thing any ways.
>Create several pits with an item called Adamantine. ALso fill them with demons.
>Create some fort filled with possesed humans and other demonic beings
>Create human you shall call the Doom Guy and put him in fort
>Give him 2 Ninjatos
Spoiler (click to show/hide)
>Attempt to create computer with internet
>Read Problem Sleuth

>Create some humans based on earths asians and put them far away from the original humans
>Make some asians like Japanese and others like Koreans and Chinese
>Create some humans in the cold part of the planet and base them off the Coureur Des Bois (http://en.wikipedia.org/wiki/Coureur_des_bois), Earths Russians, And Eskimos.
Title: Re: Divine Text Adventure
Post by: Neruz on October 28, 2009, 09:40:51 pm
>Stop being boring and instead fill the world with sentient flying Jellyfish.
Title: Re: Divine Text Adventure
Post by: Dakk on October 29, 2009, 11:44:11 am
>Get into a romantic relationship with someone in our family/close friend

Phantom wants to create incest.
Title: Re: Divine Text Adventure
Post by: Phantom on October 30, 2009, 04:48:00 pm
Bump.
Title: Re: Divine Text Adventure
Post by: Phantom on October 31, 2009, 10:44:08 am
Hellhound...
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on October 31, 2009, 03:32:03 pm
Meh, I got bored after I realized you weren't going to stop until our rock was exactly like any other fantasy world/Earth.
Title: Re: Divine Text Adventure
Post by: Neruz on October 31, 2009, 06:53:07 pm
Meh, I got bored after I realized you weren't going to stop until our rock was exactly like any other fantasy world/Earth.

Pretty much this.
Title: Re: Divine Text Adventure
Post by: Phantom on October 31, 2009, 06:55:26 pm
I assume you might take these actions:
>Turn all other rocks into barren wastelands
>Murder every single one of your brothers and sisters
Phantom Cancels Continue Sanity Here: Succumbed to sadistic blood lust
Title: Re: Divine Text Adventure
Post by: Neruz on October 31, 2009, 06:57:48 pm
Considering all brothers and sisters are of equal power, i doubt we could do that.

And anyway, why would we want to?
Title: Re: Divine Text Adventure
Post by: Phantom on October 31, 2009, 07:01:58 pm
>Succumb to blood lust
>Rise to power among Brothers And Sisters
>Deem them unworthy to be alive
>Slaughter their creations
>Murder every single last one of them
>Become Tyrant
>Continue reign
>Be killed by Space Marine
Title: Re: Divine Text Adventure
Post by: Dakk on November 01, 2009, 12:40:11 am
>Turn an actualy good fantasy tabletop game that has tactics into a dumbed down, mostly ranged futuristic version lacking any tactics and then create a overhyped franchise over it.

40k in a nutshell.
Title: Re: Divine Text Adventure
Post by: dragnar on November 01, 2009, 12:47:21 am
Perhaps, but... 40k has more dakka! ;D
Title: Re: Divine Text Adventure
Post by: Dakk on November 01, 2009, 01:24:13 am
And no dwarves  :P

Oh wait, 40k did have dwarves at some point, but they got cancelled I hear.
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on November 01, 2009, 04:08:11 am
[GW]DAKK, THAT NEVER HAPPENED. SHUT UP OR WE WILL SHUT YOU UP. [/GW]

I assume you might take these actions:
>Turn all other rocks into barren wastelands
>Murder every single one of your brothers and sisters
Phantom Cancels Continue Sanity Here: Succumbed to sadistic blood lust

You hover over to one of your brothers rock, who is currently away, and turn it into a barren wasteland.
Now, to the nex....

Father picks you up and eats you.
Title: Re: Divine Text Adventure
Post by: Phantom on November 01, 2009, 09:21:11 am
THAT WASN'T SERIOUS!! THAT WAS A F*CKING JOKE!
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on November 01, 2009, 09:35:47 am
Lolwut? I thought I made it clear I gave up on this already.
Title: Re: Divine Text Adventure
Post by: Phantom on November 01, 2009, 12:17:21 pm
Shouldn't you lock it if you said that?
Title: Re: Divine Text Adventure
Post by: Digital Hellhound on November 01, 2009, 12:33:00 pm
Oh right.