-=WiP=-
Hi everyone, I just had an idea for a forum game.
There are two teams. The Syndicate and The Law.
The Syndicate is the local crime gang/family. Their goal is obviously, to commit an organized crime. Depending in the scenario, it could be anything from an assassination to a bank job, even inciting riots. They are the enemies of the Law... (Duh)
The Law are the people who uphold justice and are the strong arm of the law. They could be anything from police to private security to BCAS (Bay City Air Service) and Swat Teams. Their role is to protect and serve, either by defending a bank, a ViP or launching assaults on Syndicate Houses, conditional to the scenario.
There are scenarios in which the Law and the Syndicate are placed into with predefined goals, possibly with optional goals. The scenario takes place on a 'map' divided into squares by a grid. Movement and combat take place on a grid similar to table tops (I think that's the one...) and factors and stuff can alter the outcomes.
In a standard 'match', there will be 6 to 8 players - 3-4 on each team.
One of these players on each team is the leader. This has little effect except that the GM will be contacted through the leader, not the other players on their team. Sometimes there will be choices that only the leader can make, most commonly is the entry location into the scenario. All other things are planned between the leader and the other members of the leader's team. Each player will control their own unit. The unit system will operate similar to a roguelike - RPG style as you start low rank and gradually get better items the more scenarios you participate in. Also, if you die, you die. The character cannot be reused as... well, he/she/it is dead. For the sake of ease of gameplay, there will be no levels.
The Rules
- Every turn each player must PM what they want their actions to be. If you post on the thread I might not respond... Of course though, you can fluff on the thread if you want.
- Atleast half of the players in each team must post their actions for a turn to pass. Halves round up.
- Each person controls their own unit. If a person does not PM me their turn, they may be placed on auto-pilot.
- Being an asshat will most likely result in you being rejected from any further games.
-The game map is divided into tiles. One unit can occupy a tile. Multiple items can stack on a tile and do not obstruct movement. Structures may or may not block movement, depending on their attributes.
Auto-Pilot is when a person is away from the game and misses a turn - their character will fire back on anyone that attacks them, automatically do some actions (Dodge debris, etc.) and cannot suffer 'final death'.
If, after 3 turns the player does not respond, the team leader automatically assumes control of the character - In essence, the team leader might have to control two or more units. When the person who had the character on auto pilot comes back, the team leader loses control of the character. If the team leader is away, then the first person to offer to take control can take control. (They have to match teams though.)
Terms of Engagement
When two units are adjacent to each other, they have the option of attacking in melee. Various items effect your strength, which in turn, affects your melee damage. Melee combat will be rolled 2-3 times for both combatants per turn. Most of the time, melee combat will roll twice. It will only roll three times for a combatant with full agility (20).
[MORE COMING SOON]
Units, Structures and Items
Units are, of course, mobile. They could range from cars and one lone gunman to a full squad of Riot Police. They are mostly unique, with the lower tier units being generic (Thugs and Cops are the same) whilst the more higher up units are special (Hitmen and Swat Teams are different.) Some might have movement restrictions and/or be multi tile. (Cars cannot enter through single tile doorways as they are 2x3) Some units might be melee whilst others ranged. Generally, ranged units can also fight melee (Punching, weapon bashing...)
Structures are mostly used in the loosest term. Don't think buildings, but more like stationary objects. Machine gun encampments, sand bags, riot barriers, security cameras, surveillance systems, etc. are counted as structures. Most will have special attributes, E.g Security Cameras can watch an area whilst Riot Barriers block movement and incoming fire. Most structures are destructible. Some structures cannot be placed by the players, E.G if defending a bank the Law cannot move or place any additional Vault Doors than what already exists.
Items are well... items. They can be held by units and sometimes give bonuses and are occasionally, scenario goals. (E.G Steal a briefcase off a ViP) Guns, Knives, Grenades, Satchel Charges, etc. Are all items. For the sake of ease of gameplay, ammunition is not an issue. As well as bonuses, some items have unique uses and penalties. Grenades can be thrown to blow shit up, Machine Gun Encampments can be redeployed but when carried heavily encumber the user.
-Character Creation-
Name: (Self Explanatory. Please avoid extremely long names.)
Gender: (Male or Female.)
Age: (Any age above 16 and within realistic boundaries. 116 year old commiting armed burglary? Yeah right.)
Nationality: (If law questions an NPC witness they might give description.)
Faction: (Syndicate or Law Syndicate characters cannot be used in Law Scenarios, visa versa.)
Features: (Physical features, e.g scars, hair style and colour, etc.)
Bio: (Short bio in the style of Dwarf Fortress.)
-EXAMPLE-
Name: Caino di Bacciaci
Gender: Male
Age: 27
Nationality: Italian
Faction: Law
Features: Short, cropped black hair. Hazel eyes. Lean, yet in good physique. Long, disfiguring scar on right shoulder that slants across his chest. Average height, slightly skinny.
Bio: Caino is a hard worker. He is a doubtful follower of the religion of Judaism. He has witnessed the brutality of humanity. He despises the people who run illegal operations. He almost never breaks the law. He is slow to anger. He likes dogs for their loyalty. When provoked, Caino goes into a berserk rage. He is usually silent and never tells anyone how he got his scar. He likes to go to the shooting range to shoot targets. He never grumbles at inclement weather and needs coffee to get through the working day.
Ok, that's my thoughts for now. Will add more soon. What do you guys think? Any suggestions?
Currently a WiP.
You should make each player being a unit on either team, and dividing the players into teams.
This would allow for more people to play, and have a greater impact on the thing as a whole.
Just a random suggestion.
That could also bring some RPG elements into it, as they could be a man/woman, and start as a cop, before being the leader of a swat team.
Just another random suggestion.
Maybe if you wanted to still have the co-ordination, have a crew-chief, or gang-boss, who organises the people.
Name: Tacken Armitage
Gender: Male
Age: 28
Nationality: British
Faction: Flip a coin, Syndicate
Features: Standing roughly 6"4, and wide enough in the shoulders to block a doorway, or at least make it difficult for people to squeeze past. Heavily muscled, though slow physically. He has long black hair, and a black beard, which is usually braided with his hair into a large ponytail.
Bio:
Tacken is a hard worker. He doesn't really have a religion. He is apathetic towards the law. He is stoic, and very slow to anger. He likes dogs for their ferocity. He used to be a hobby blacksmith. He is uncomfortable in social situations. He doesn't mind taking orders. He is a quick thinker. He is a shrewd thinker. He often has bouts of philosophy. He grumbles like all fucking else at inclement weather, and feels guns are too unfair a form of warfare.
1. Fluff is relevant fiction made to fit the game. So instead of saying "move to doorway" it is
"Tack moved to the doorway, heart pounding."
Name: Tacken Armitage
Gender: Male
Age: 28
Nationality: British
Faction: Flip a coin, Syndicate
Features: Standing roughly 6"4, and wide enough in the shoulders to block a doorway, or at least make it difficult for people to squeeze past. Heavily muscled, though slow physically. He has long black hair, and a black beard, which is usually braided with his hair into a large ponytail.
Bio:
Tacken is a hard worker. He doesn't really have a religion. He is apathetic towards the law. He is stoic, and very slow to anger. He likes dogs for their ferocity, and cats for their aloofness. He used to be a hobby blacksmith. He is uncomfortable in social situations. He doesn't mind taking orders. He is a quick thinker. He is a shrewd thinker. He often has bouts of philosophy. He grumbles like all fucking else at inclement weather, and feels guns are too unfair a form of warfare.
I put it in my first post too.
Name: Clancy Kinnard
Age:32
Nationality: Northern Irish
Faction: Law
Features: Long messy brown hair, Short, Lean with a slightly scarred face
Bio: Clancy is a former member of the RIRA where he earned the nickname "long-shot" for his skill with small arms at range. Clancy was never an avid supporter of the RIRA cause and soon became disillusioned with their goals, this coupled with the toil of seeing many innocent casualties after bombing attacks led to his defection and he decided to serve the arm of the law working undercover and privately bringing criminals down.
I'm not sure if this is still going, but I'll put a profile up anyway.
Name: Luke Prowler
Gender: Male
Age: 32
Nationality: American
Faction: Law
Features: 6'1", slick black hair, square shoulders, hazel eyes, stubble, bulky, scar across the left temple,
Bio: Luke Prowler is a head strong vigilante. he is very stubborn and likes to work alone. He is optimistic, but is slowly losing faith in humanity. When he can, he prefers to fight in hand to hand combat. He is not against killing. he likes the thought of ironic punishments. He loathes people who kill for fun. he need alcohol to get through the day, and like to be out in the rain.