Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Jervous on November 11, 2009, 05:41:35 pm

Title: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 11, 2009, 05:41:35 pm
Hi, going to start another one of these. Play if you want.

Spoiler (click to show/hide)

You are a Dwarf. A slave dwarf, actually. The king ordered you to work in the mines because you were different. By different, I mean you have orange clothing. Swell fella, huh?

Basically, the door is barred and there is no possible means of escape. Not that'd you care, since you actually quite enjoy mining! The masons outside of the new mine are the only ones with the lever key to open the door bars and they also hold onto the weapons and picks around here. You are good friends with them.

The other dwarves don't talk to you much and are intent on filling stone quotas. You know you'll finish anyways, so you talk to them as much as you want. They don't listen much.

First things first, what was your name again?
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 11, 2009, 05:44:11 pm
Urist McNoble

>Mine towards a magma pipe
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Strife26 on November 11, 2009, 05:50:37 pm
Name: Olon Datanang


>Examine the rocks around you. What type are they?
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 11, 2009, 05:53:14 pm
Your name was Olon Datanang...right? You don't know. Oh well, who cares. Not like anyone says your name around here. Anyways, back to mining!

You dig away at the stone wall. After taking down a few walls, you're face to face with a light blue shining stone in a peculiar pit in the mountain.

Spoiler (click to show/hide)

The stones appear to be Granite and..Adamantine? Maybe it's microline in disguise...You'd NEVER find adamantine by yourself.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Strife26 on November 11, 2009, 05:55:06 pm
>Grab one of the strangely light stones and go show it to the masons.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 11, 2009, 06:01:02 pm
You grab one of the stones and bring it over to the bars, and yell for the masons to come over. They ignore you. You throw the stone through the bars infront of the tables. A mason yelps and pounces on it, cradling it in his arms.

"A lowly slave dwarf, find adamantine in these mountains.."

Spoiler (click to show/hide)

"You've made us rich, slavedwarf! Call the guards, we'll throw these dwarves in the pens and take the adamantine to the king, and for ourselves!!"
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 11, 2009, 06:03:21 pm
>Remember what happened to the other fortresses after they found adamantine and a peculiar pit.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 11, 2009, 06:04:25 pm
All you can remember is that the fortresses were burned and sacked, nothing was left. That's right..Goblin sieges, kobold thieves!

Oh dear this is terrible!
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 11, 2009, 06:07:34 pm
>Throw kitten into pit
>Repeat process until you become legendary in throwing
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 11, 2009, 07:35:16 pm
> Convince the masons that the crew can continue digging while they send a mason to tell his friends.

>Dig into the rock wall at several points and rebuild the walls. Then dig in again and then dig up stairs. Wall off your escape tunnel and continue digging upward. This way they have to waste time bashing through fake walls.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Itnetlolor on November 11, 2009, 07:55:50 pm
>Carve a tunnel while the guards are distracted
>3 cells in, wall off with a fortification (so you can breathe as you dig)
>Continue digging until you're near the stairway
>Carve a series of ramps upward Until you breach a surface
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Strife26 on November 11, 2009, 08:00:23 pm
Allow self to be thrown in cage. Caged creatures can't get killed.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 11, 2009, 08:02:24 pm
You know the cage thing is a very good point. But what if you're put in a wooden cage?

And I don't think you can pass liquor through the bars. A fate worse than death.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 11, 2009, 08:07:59 pm
Contract Maple Syrup Urine disease

>Flail around wildly
>Remind everyone what happened when the last forts struck adamantine and found glowing pits.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: filiusenox on November 11, 2009, 08:38:48 pm
>Carve a tunnel while the guards are distracted
>3 cells in, wall off with a fortification (so you can breathe as you dig)
>Continue digging until you're near the stairway
>Carve a series of ramps upward Until you breach a surface

This.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 11, 2009, 09:56:42 pm
You tell the masons that you'll continue to mine out the adamantine while they get the guards. They agree, since they don't want to mine it out themselves!

Once they leave, you tell the other slaves to gather up all the adamantine and start building granite makeshift barricades. You continue to mine out an escape route. The adamantine shall be yours!!

Spoiler (click to show/hide)

The guards finally arrive and start yelling at the slave. "Bring these walls down and give us the adamantine!" You keep mining and begin on some stairs going up. The guards decide to begin knocking down the first wall, but the slaves are already working on the second.

Spoiler (click to show/hide)

You finish the stairs and climb up quickly. You find yourselves in a small cave, looking out the fortifications of the mining tunnels.

Spoiler (click to show/hide)

There seems to be some commotion going on, you hear fighting and screaming!
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Itnetlolor on November 11, 2009, 10:38:28 pm
>Dig another series of ramps upward until another surface can be reached

Let's get as far away from the trouble as fast as possible, or at least, let's get some distance ASAP.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Emperor_Jonathan on November 11, 2009, 10:51:52 pm
>Help Demons.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 11, 2009, 10:55:39 pm
>Generally run away
>Try to find a dead guard and take his stuff
>Be the other guy
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Heron TSG on November 12, 2009, 12:39:55 am
> find a way up and out, only stopping to grab some weapons for our party.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 02:09:30 am
> Just continue mining upward, having the wall builders below continue walling in as you go. Don't spend any time staring through the fortifications. Just get to the surface.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 12, 2009, 09:54:07 am
You decide it'd be best to escape ASAP, so you begin making more and more stairwells upwards, listening to the screaming and fighting all the while.

Spoiler (click to show/hide)

You finally make it and feel the disgusting sun on your head. You feel like you're going to vomit...

Spoiler (click to show/hide)
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 12, 2009, 09:59:33 am
>Vomit
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Dakk on November 12, 2009, 11:04:25 am
>Check how much adamantine your party managed to grab before excaping.

>Head west.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 12:00:08 pm
>Vomit.

>See if any of the others are not vomiting, name him the lookout.

>Listen for noise, move in opposite direction. Try to find a brook and follow it downstream.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Aldaris on November 12, 2009, 01:59:27 pm
Find a wanderer, knock him out, steal his clothes as a disguise, go to another dwarven fort, sell adamantine.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 02:14:43 pm
>Make adamantine cowbell
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Itnetlolor on November 12, 2009, 03:35:01 pm
>Take it like a Dwarf, and not vomit by willpower
>Take a nearby block of wood or twig large/thick enough (or use the adamanitne or nearby rock light/mailable enough) to carve goggles out of, and carve tiny slits horizontally in them
>Wear sunblind goggles to prevent sun sickness/cave adaptation
>Give other goggles to your comrades
>Regroup and come up with a plan

Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 04:20:05 pm
I was imagining those slitted lensless sunglasses from the 80s.

Do we have a white fur like that too?!
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 12, 2009, 04:29:33 pm
You use your sheer dwarfishly willpower to cull your sickness. Then you vomit all over the place along with your two other dwarves. You decide to make sunglasses out of wood nearby, and start carving it. You carve and carve..and make an idol!...wait that's wrong. You try again. Carve carve carve, you make some wooden darts! Wrong again.. you're not very good at this. You try one last time with the last of the wood. You manage to make a wooden visor with some eyeslits in it. It looks pretty cool and it keeps the sun out of your eyes. Unfortunately, you only have one..

Spoiler (click to show/hide)

You count up your adamantine, and it comes up to about 40 stones. You wonder where you should go? Maybe we should decide on a plan.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 04:36:08 pm
>Step away from the vomit.

>Do we know where any other dwarven towns are? Or any towns at all? If not, hitting a brook and going downstream can't hurt. If we go into the mountains we have a 50-50 chance of hitting a Goblin fort instead.

All they could trade us for the adamantine is Terror anyway.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 12, 2009, 05:03:51 pm
You decide to leave your pool of vomit behind and look for a brook. You find one and start going downstream. A dwarf pipes up and asks if you heard a rustle in the bushes.

Spoiler (click to show/hide)

(If you ever see a lone minerdwarf that's probably You, I usually forget to change his color to orange.)
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 05:09:55 pm
> Oh god this is probably the Hammerer! Throw the remaining food and an adamantine into the brush, get across the brook, and start running downstream.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 12, 2009, 05:11:06 pm
>Say "HEEEYY GUYS!" to those J's and that kobold.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 05:23:31 pm
> Are the "J" people just Dwarves named things like ... well, there don't seem to be any Dwarven words that start with "J" ...
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 12, 2009, 05:45:47 pm
Jelly?
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 05:57:22 pm
Maybe they're Juniper bushes.

Rustle rustle.

Or Jackdaws. Little birds.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 12, 2009, 05:57:50 pm
Jackrabbit!?
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 05:59:39 pm
Ooh jackrabbits contain meat!
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 12, 2009, 06:01:03 pm
Ooh jackrabbits contain meat!
(http://img30.imageshack.us/img30/227/iphonewallpapersam.jpg)
Don't touch the rabbit.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 12, 2009, 06:42:25 pm
You look to the bushes and see some wild beasts!..those aren't jackrabbits..those are...JAGUARS!!

Spoiler (click to show/hide)
__--\
____|
Alright battle system. First of all, attackers go in order of their agility. Agility also helps you dodge. Strength determines if you can get critical hits and it gives you a + damage modifier on your attack. Toughness is your overall defense. Armor can slow down you down, and may decrease your Agility by a point. Clothes weigh nothing and do nothing to protect you.

Example of a fighter:

Spoiler (click to show/hide)


Now if an enemy attacks, such as this one:

Spoiler (click to show/hide)


I roll a d20 and if it's higher than 10, it hits. But if your agility has a modifer, and Jervous over here does, I minus the number by the modifier. I roll and get 13. I minus 13 by 3 and get 10. It still hits, but if it gets lower than 10 it's a hit. When you are attacking, you decide what body part you want to attack and how you'll attack. There's three different types of attack. Defensive attacks, Offensive attacks, and Normal attacks. Defensive attacks give you 1 point to your agility and toughness for next turn, but decreases your Strength by 2. It can go into the negatives.

When attacking bodyparts it's good to remember if they're wearing armor in that spot. If you attack where they aren't wearing armor, the toughness points that the armor gives aren't used in damage calculation. There are also places where you can hit that are lethal, like the neck or the head.

Offensive attacks are basically the same thing as Defensive attacks but the opposite. They decrease your agility and toughness by 1, and increase your Strength by 2.

Normal attacks are just plain normal attacks. Not offensively, not defensively.

 Now, based on the enemy's weapon I roll a die. Our jaguar has no weapons, so it's fighting hand to hand. That'd be a d8. So I roll a d6 and get..3. Now, I minus that by my modifier and get 1. However, the Jaguar has one Strength modifier. That means I add the damage by the modifier, which would be 2. Jervous loses 2 hit points.

But wait, how do you know how much health points you have? Simple! For every toughness point you have, you get 6 hitpoints. Some races start out with different amounts of health. Leechmen, for instance, start out with 5 hp. So Jervous would have
17 HP. Got it? You better. Jeez. Alright, here are the current sheets fighting.


Spoiler (click to show/hide)
--
Spoiler (click to show/hide)
--
Spoiler (click to show/hide)

--
Spoiler (click to show/hide)
--
Spoiler (click to show/hide)
--



FIIIIIIIIIIGHTT!

(Basically all you need too read in there is how to attack and when to attack. You guys post who you want to attack and I'll take the first post as long as it's not stupid. One person a unit, as long as people are posting. And no, you don't control the jaguars.)
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 12, 2009, 06:48:54 pm
Kobold: Ride Jaguar like mechanical Jaguar
>KILL! MAIM! SLAUGHTER! One Jaguar
>CAPTURE! RAPE! PILLAGE! The kobold and jaguar.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 12, 2009, 06:50:50 pm
>Throw meat on the kobold and run faster than the other three dwarves.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Itnetlolor on November 12, 2009, 08:01:16 pm
>Jump on hood and try to gain control of the Jaguar by wrestling a door open and jumping inside and taking the wheel.

NOTE: Jaguars look fun to drive. Even the guys of Top Gear put it in Sub-Zero (top rank) on their "Wall of Cool". I want one.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Heron TSG on November 12, 2009, 08:48:21 pm
Punch it on the nose!
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Phantom on November 12, 2009, 08:58:54 pm
Punch it on the nose!
To establish superiority.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: sonerohi on November 12, 2009, 09:31:45 pm
Olon: Pickaxe Jaguar 1 in the upper body. Dwarf 1: Pickaxe Jaguar one in the upper body. Dwarf 2: Pickaxe Jaguar 1 in the head. Two fairly good hit chances for good damage. A lucky strike with devestating potential.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Myroc on November 13, 2009, 08:34:53 am
>Jump on hood and try to gain control of the Jaguar by wrestling a door open and jumping inside and taking the wheel.
This.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Armok on November 13, 2009, 11:12:31 am
RAPE!
Kobold:
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 13, 2009, 11:23:15 am
The joke is that the kobold will not want to talk about its experiences, and will be ashamed and blame itself.

It will probably have a lot of sleepless nights.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: Jervous on November 13, 2009, 12:27:25 pm
Olon: Pickaxe Jaguar 1 in the upper body. Dwarf 1: Pickaxe Jaguar one in the upper body. Dwarf 2: Pickaxe Jaguar 1 in the head. Two fairly good hit chances for good damage. A lucky strike with devestating potential.


nice work! you did it perfectly! I'll take your Olon attack, and the other two attacks if nobody posts for them.
Title: Re: Tales from a Mine, an Asciidraw adventure
Post by: LeoLeonardoIII on November 13, 2009, 03:03:48 pm
*Whimper*

But I don't wanna be eaten by a jaguar!

>Order the other two dwarves to attack, stand back and throw rocks from the brook at the kobold. Or meat, if we have it.