Hi, going to start another one of these. Play if you want.
(http://i105.photobucket.com/albums/m222/Link_of_animals/1.png)
You are a Dwarf. A slave dwarf, actually. The king ordered you to work in the mines because you were different. By different, I mean you have orange clothing. Swell fella, huh?
Basically, the door is barred and there is no possible means of escape. Not that'd you care, since you actually quite enjoy mining! The masons outside of the new mine are the only ones with the lever key to open the door bars and they also hold onto the weapons and picks around here. You are good friends with them.
The other dwarves don't talk to you much and are intent on filling stone quotas. You know you'll finish anyways, so you talk to them as much as you want. They don't listen much.
First things first, what was your name again?
Your name was Olon Datanang...right? You don't know. Oh well, who cares. Not like anyone says your name around here. Anyways, back to mining!
You dig away at the stone wall. After taking down a few walls, you're face to face with a light blue shining stone in a peculiar pit in the mountain.
(http://i105.photobucket.com/albums/m222/Link_of_animals/2-2.png)
The stones appear to be Granite and..Adamantine? Maybe it's microline in disguise...You'd NEVER find adamantine by yourself.
You grab one of the stones and bring it over to the bars, and yell for the masons to come over. They ignore you. You throw the stone through the bars infront of the tables. A mason yelps and pounces on it, cradling it in his arms.
"A lowly slave dwarf, find adamantine in these mountains.."
(http://i105.photobucket.com/albums/m222/Link_of_animals/3.png)
"You've made us rich, slavedwarf! Call the guards, we'll throw these dwarves in the pens and take the adamantine to the king, and for ourselves!!"
You tell the masons that you'll continue to mine out the adamantine while they get the guards. They agree, since they don't want to mine it out themselves!
Once they leave, you tell the other slaves to gather up all the adamantine and start building granite makeshift barricades. You continue to mine out an escape route. The adamantine shall be yours!!
(http://i105.photobucket.com/albums/m222/Link_of_animals/4.png)
The guards finally arrive and start yelling at the slave. "Bring these walls down and give us the adamantine!" You keep mining and begin on some stairs going up. The guards decide to begin knocking down the first wall, but the slaves are already working on the second.
(http://i105.photobucket.com/albums/m222/Link_of_animals/5.png)
You finish the stairs and climb up quickly. You find yourselves in a small cave, looking out the fortifications of the mining tunnels.
(http://i105.photobucket.com/albums/m222/Link_of_animals/6.png)
There seems to be some commotion going on, you hear fighting and screaming!
You decide it'd be best to escape ASAP, so you begin making more and more stairwells upwards, listening to the screaming and fighting all the while.
(http://i105.photobucket.com/albums/m222/Link_of_animals/7animated.gif)
You finally make it and feel the disgusting sun on your head. You feel like you're going to vomit...
(http://i105.photobucket.com/albums/m222/Link_of_animals/8.png)
>Take it like a Dwarf, and not vomit by willpower
>Take a nearby block of wood or twig large/thick enough (or use the adamanitne or nearby rock light/mailable enough) to carve goggles out of, and carve tiny slits horizontally in them
>Wear sunblind goggles to prevent sun sickness/cave adaptation
>Give other goggles to your comrades
>Regroup and come up with a plan
(http://upload.wikimedia.org/wikipedia/commons/thumb/c/cb/Inuit_Goggles.jpg/794px-Inuit_Goggles.jpg)
Front Back
(http://1.bp.blogspot.com/_SJ5S43VGz5Q/SYdBthuZQtI/AAAAAAAAEO0/9P25aAMwE34/s400/snow+goggles.jpg)(http://3.bp.blogspot.com/_SJ5S43VGz5Q/SYdBtm63GnI/AAAAAAAAEOs/sNvvybhPNQs/s400/snow+goggles+2.jpg)
You use your sheer dwarfishly willpower to cull your sickness. Then you vomit all over the place along with your two other dwarves. You decide to make sunglasses out of wood nearby, and start carving it. You carve and carve..and make an idol!...wait that's wrong. You try again. Carve carve carve, you make some wooden darts! Wrong again.. you're not very good at this. You try one last time with the last of the wood. You manage to make a wooden visor with some eyeslits in it. It looks pretty cool and it keeps the sun out of your eyes. Unfortunately, you only have one..
(http://i105.photobucket.com/albums/m222/Link_of_animals/9.png)
You count up your adamantine, and it comes up to about 40 stones. You wonder where you should go? Maybe we should decide on a plan.
You decide to leave your pool of vomit behind and look for a brook. You find one and start going downstream. A dwarf pipes up and asks if you heard a rustle in the bushes.
(http://i105.photobucket.com/albums/m222/Link_of_animals/10.png)
(If you ever see a lone minerdwarf that's probably You, I usually forget to change his color to orange.)
You look to the bushes and see some wild beasts!..those aren't jackrabbits..those are...JAGUARS!!
(http://www.sportscarcup.com/cars/jaguar-xkr.jpg)
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Alright battle system. First of all, attackers go in order of their agility. Agility also helps you dodge. Strength determines if you can get critical hits and it gives you a + damage modifier on your attack. Toughness is your overall defense. Armor can slow down you down, and may decrease your Agility by a point. Clothes weigh nothing and do nothing to protect you.
Example of a fighter:
Name: Jervous
Race: Leechman
Attributes:
Health: 17
Agility: 3
Strength: 1
Toughness: 2
Equipment:
Right hand: Steel Flail
Armor: Iron chainmail covering upperbody, arms, neck
Now if an enemy attacks, such as this one:
Name: Clashmails
Race: Jaguar
Attributes:
Health: 4
Agility: 3
Strength: 1
Toughness: 0
Equipment:
None
I roll a d20 and if it's higher than 10, it hits. But if your agility has a modifer, and Jervous over here does, I minus the number by the modifier. I roll and get 13. I minus 13 by 3 and get 10. It still hits, but if it gets lower than 10 it's a hit. When you are attacking, you decide what body part you want to attack and how you'll attack. There's three different types of attack. Defensive attacks, Offensive attacks, and Normal attacks. Defensive attacks give you 1 point to your agility and toughness for next turn, but decreases your Strength by 2. It can go into the negatives.
When attacking bodyparts it's good to remember if they're wearing armor in that spot. If you attack where they aren't wearing armor, the toughness points that the armor gives aren't used in damage calculation. There are also places where you can hit that are lethal, like the neck or the head.
Offensive attacks are basically the same thing as Defensive attacks but the opposite. They decrease your agility and toughness by 1, and increase your Strength by 2.
Normal attacks are just plain normal attacks. Not offensively, not defensively.
Now, based on the enemy's weapon I roll a die. Our jaguar has no weapons, so it's fighting hand to hand. That'd be a d8. So I roll a d6 and get..3. Now, I minus that by my modifier and get 1. However, the Jaguar has one Strength modifier. That means I add the damage by the modifier, which would be 2. Jervous loses 2 hit points.
But wait, how do you know how much health points you have? Simple! For every toughness point you have, you get 6 hitpoints. Some races start out with different amounts of health. Leechmen, for instance, start out with 5 hp. So Jervous would have
17 HP. Got it? You better. Jeez. Alright, here are the current sheets fighting.
Name: Olon
Race: Dwarf
Attributes:
Health: 12
Agility: 0
Strength: 0
Toughness: 1
Equipment:
Right Hand: Pick
Armor: Slave garments covering lowerbody, upperbody
--
Name: Dwarf 1
Race: Dwarf
Attributes:
Health: 6
Agility: 0
Strength: 0
Toughness: 0
Equipment:
Right Hand: Pick
Armor: Slave garments covering lowerbody, upperbody
--
Name: Dwarf 2
Race: Dwarf
Attributes:
Health: 6
Agility: 0
Strength: 0
Toughness: 0
Equipment:
Right hand: Pick
Armor: Slave garments covering lowerbody, upperbody
--
Name: Jaguar1
Race: Jaguar
Attributes:
Health: 4
Agility: 1
Strength: 0
Toughness: 0
Equipment:
None
--
Name: Jaguar2
Race: Jaguar
Attributes:
Health: 4
Agility: 1
Strength: 0
Toughness: 0
Equipment:
None
--
FIIIIIIIIIIGHTT!
(Basically all you need too read in there is how to attack and when to attack. You guys post who you want to attack and I'll take the first post as long as it's not stupid. One person a unit, as long as people are posting. And no, you don't control the jaguars.)