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Finally... => Forum Games and Roleplaying => Topic started by: Ampersand on November 20, 2009, 01:48:33 am

Title: Rogue Trader
Post by: Ampersand on November 20, 2009, 01:48:33 am
Hey guys, I got me a copy of Rogue Trader. No, not first Edition WH40k; the follow up to Dark Heresy. I've read a good chunk of it, and it's pretty awesome. This thread is open for topical discussion, and we'll see where it goes from there.
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 20, 2009, 02:03:18 am
I'd be up to play this -> with no prior experience.
Title: Re: Rogue Trader
Post by: Luke_Prowler on November 20, 2009, 03:25:05 am
Does it use the same rules as DH?
Title: Re: Rogue Trader
Post by: Keita on November 20, 2009, 09:31:39 am
I don't think so Luke_Prowler, i've played one were you get to do space battles but I'm not sure if it's the new one
Title: Re: Rogue Trader
Post by: Cthulhu on November 20, 2009, 09:32:32 am
I don't have the rulebook, but I can get a hold of it if a game starts.  I am so in.
Title: Re: Rogue Trader
Post by: Keita on November 20, 2009, 09:42:32 am
oh I'm in if a game starts
Title: Re: Rogue Trader
Post by: Aqizzar on November 20, 2009, 01:45:58 pm
A couple weeks ago I posted in the Warhammer discussion thread that I was getting the rulebook.  It's fucking cool, and I've come up with a (general) idea of how to run an all-comers roleplay game with it.

Essentially, and obviously, everyone would be crewmen on a Rogue Trader ship (including the Trader in person hopefully).  People could post whatever actions were appropriate to the moment whenever they cared to check in, and I as GM would move the "game" along a couple times a day, incorporating whatever actions have been posted in that time.  A little more abstract than a real Dark Heresy game, but more amenable to the timescale and forum participation.

I can't really get started for a couple weeks, but I can at least post some sign-up and character creation info a few days from now (university and all that).  Anyone interested?
Title: Re: Rogue Trader
Post by: Keita on November 20, 2009, 03:18:49 pm
A couple weeks ago I posted in the Warhammer discussion thread that I was getting the rulebook.  It's fucking cool, and I've come up with a (general) idea of how to run an all-comers roleplay game with it.

Essentially, and obviously, everyone would be crewmen on a Rogue Trader ship (including the Trader in person hopefully).  People could post whatever actions were appropriate to the moment whenever they cared to check in, and I as GM would move the "game" along a couple times a day, incorporating whatever actions have been posted in that time.  A little more abstract than a real Dark Heresy game, but more amenable to the timescale and forum participation.

I can't really get started for a couple weeks, but I can at least post some sign-up and character creation info a few days from now (university and all that).  Anyone interested?

two words, HELL YER!
Title: Re: Rogue Trader
Post by: Luke_Prowler on November 20, 2009, 03:25:55 pm
OF COURSE!
Title: Re: Rogue Trader
Post by: Kashyyk on November 20, 2009, 03:26:41 pm
Yes please!
Title: Re: Rogue Trader
Post by: Cthulhu on November 20, 2009, 04:10:46 pm
(http://i50.tinypic.com/2lc9spf.jpg)

GRIM DARK IS NOW CANON
Title: Re: Rogue Trader
Post by: WorkerDrone on November 20, 2009, 04:19:37 pm
I'M IN
Title: Re: Rogue Trader
Post by: Ampersand on November 20, 2009, 06:33:10 pm
Definitely in if Aqizzar is willing to run it. Could also help if things get too hectic, since I have the rulebook.

It's very similar to DH overall, but there are major differences in a few specific areas.

Firstly, combat between spacecraft. Which is awesome, and woefully missing in DH. Secondly, First tier characters in Rogue Trader are equivalent in power and capability to fifth tier Dark Heresy characters. Lastly, since this revolves around a Rogue Trader, confrontations with aliens FILTHY XENOS is far more common.

Lots more equipment and cybernetics. And eye implant that replaces the eye with a weapon equivalent to a hellpistol. Yeeeeah.
Title: Re: Rogue Trader
Post by: Aqizzar on November 20, 2009, 07:04:08 pm
I'm more than willing to try running it.  My record on forum game activity is abysmal to say the least, but I've got a month vacation coming up and I'm quite willing to leave this game up to die rolls and winging it instead of trying to cook up my own game on the fly.

Now then, as long as the thread is here to discuss it, here's some of what I'm planning.

First and foremost is naming the Rogue Trader in particular.  If no one's up to it, I could take over the roll as a distant, GMing type character, but that'd be boring.  Among other things, it's a job that demands the willingness and ability to roleplay and write a lot.  Applications would be the first thing up, since the captain will have a big effect on the tone of the game.

Then everyone else could start making characters, mostly by just picking through the background lenses from the book.  More importantly would be the ship itself.  There's a couple ways to make the ship, but since most people don't have the book it'll be an abstract process.  I could just design a catalog of ships for the captain to pick from or people to vote on, but that'd be boring too.  The idea I had, and that I've spent the past hour idly picking at, would be to make characters game the Emperor's Tarot (or my take on it at least), and thus semi-blindly design the ship by committee.  I'll still let mass decision overrule specifics if needed.

As for the campaign, it'll probably be a matter of me coming up with an initial mission, some loose semblance of an overarching plot, but always let the captain and crew decide where they want to sail to within a sector of Warhammery space.  The whole point of Rogue Trader is the Rogue part after all.  Drink up me hearties.
Title: Re: Rogue Trader
Post by: Ampersand on November 20, 2009, 07:43:09 pm
You could just start off by using the Into the Maw campaign that comes in the back of the book.
Title: Re: Rogue Trader
Post by: Aqizzar on November 20, 2009, 07:46:33 pm
That would be taking the easy way out.  I'd much rather invent a sector and actors and a campaign from whole cloth on a couple days notice.  I've got ideas.

By the way, you're all probably going to hate my ship-design-tarot-thing.  I'll consider it weeding out the ingrates.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 20, 2009, 07:49:36 pm
Actually the whole tarot thing will hilarious and fun.
Title: Re: Rogue Trader
Post by: Aqizzar on November 20, 2009, 10:13:36 pm
I think "tarot" might be misleading.  The operation is a little different, but the principle is the same.

Spoiler: Here's a taste. (click to show/hide)

Anyway.  As long as we have the thread to do it with, feel free to pitch ideas about what the sector should look like.  I'll be using a lot of my own concepts, but it's a big galaxy to fill.  And if you've got a particular preference on a campaign style (war, trading, investigation, exploring, diplomacy, or whatever) go ahead and voice it now if you want.
Title: Re: Rogue Trader
Post by: sonerohi on November 20, 2009, 10:53:54 pm
I'll play! I'd help design the space-ship if I can get an idea of how big it's supposed to be. Speedy cargo ship? Space behemoth? Small commercial ship?
Title: Re: Rogue Trader
Post by: WorkerDrone on November 20, 2009, 11:10:09 pm
Generally Space-Behemoth, War, and Plot Driven settings are the most "exciting" but the problem with all three of these is the following.

The Game Master gives you something awesome. This may never happen. No space behemoth for you, enjoy your marginally smaller space rowboat.

The Game Master is perfectly alright with giving you gameplay, on the downside, he's a lazy bastard so;

PLOT takes a hit and you get marginally less of this.

So yeah it's exactly like MMOs.

Pick two.
Title: Re: Rogue Trader
Post by: Aqizzar on November 20, 2009, 11:38:51 pm
Why are you speaking in generalizations?  This is me you're talking about.  I'm, y'know, here, talking to you guys.

I do my best man.  Which may not be much, but it's not like I try to make stuff suck.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 20, 2009, 11:53:13 pm
Sorry, guess I'm stuck in rant mode still.

Anyway, no no, sign me up, It'll be great either which way it goes.
Title: Re: Rogue Trader
Post by: Luke_Prowler on November 20, 2009, 11:55:35 pm
This is going to be awesome...
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 20, 2009, 11:59:23 pm
Sign me up too!
Title: Re: Rogue Trader
Post by: Archangel on November 21, 2009, 12:49:34 am
Sign me up, assuming I don't have to have the rules.
Title: Re: Rogue Trader
Post by: Keita on November 21, 2009, 10:43:30 am
AH HA! That was were the blitter was hiding (in a box), finally found my copy that I bought off of someone for a tenner XD
Title: Re: Rogue Trader
Post by: Cthulhu on November 21, 2009, 12:38:30 pm
I was one of the first people to sign up!

Also, I call Navigator!

Also also, in b4 everyone picks arch-militant
Title: Re: Rogue Trader
Post by: CJ1145 on November 21, 2009, 01:16:23 pm
Count me in. Also, does Rogue Trader have the ability to encounter basically anything in WH40k canon? If so, it'd be interesting running across a Space Marine ship...
Title: Re: Rogue Trader
Post by: Cthulhu on November 21, 2009, 01:17:33 pm
Originally Space Marines were a rogue trader's military.  I haven't gotten far enough to see if they still carry them.  That'd be rad, though, having Space Marines.
Title: Re: Rogue Trader
Post by: Kashyyk on November 21, 2009, 01:58:57 pm
I like the idea of running across a war-torn sector of space, but I want our jobs to be mainly firefly-esque, taking any kind of job that comes, all sorts of types.

Also Aqizzar, I have no idea what that image is meant to represent, could you explain it?
Title: Re: Rogue Trader
Post by: Jetsquirrel on November 21, 2009, 02:39:04 pm
imma try this SIGN me in
Title: Re: Rogue Trader
Post by: Aqizzar on November 21, 2009, 02:53:36 pm
Originally Space Marines were a rogue trader's military.  I haven't gotten far enough to see if they still carry them.  That'd be rad, though, having Space Marines.

It actually describes Arch-Militants occasionally being exiled Marines, and I'm quite willing to let Marines turn up elsewhere in the experience.  They still have human stats in the book, but I'm willing to waive that.

Likewise, I'm willing to entertain xenos characters, if the Rogue Trader is the sort to attract such help.  But absolutely no Orks.  Ever.  No Ork characters.  I'm not budging on that.

Also Aqizzar, I have no idea what that image is meant to represent, could you explain it?

That's what you're going to design the ship with, and by extension the campaign.  I'm not going to explain it any farther than this - the four medium sized circles relate to War, Exploration, Trade, and Diplomacy.
Title: Re: Rogue Trader
Post by: Cthulhu on November 21, 2009, 02:55:44 pm
I love the Ork Raider's description.

Warp Drive:  'Ere we go, 'ere we go!
Title: Re: Rogue Trader
Post by: Keita on November 21, 2009, 04:33:34 pm
Allowing xeons hey? Any chanse of an Eldar character?
Title: Re: Rogue Trader
Post by: Cthulhu on November 21, 2009, 04:39:17 pm
I'm reading through the combat stuff, and it seems like they fixed a lot of the really retarded critical effects, like arms blowing up like grenades and stuff.
Title: Re: Rogue Trader
Post by: Aqizzar on November 21, 2009, 04:58:11 pm
Retarded...  Now that is some heresy right there.
Title: Re: Rogue Trader
Post by: Cthulhu on November 21, 2009, 05:01:21 pm
I realize that Warhammer is all about being over the top, but some of the critical effects didn't make any sense.
Title: Re: Rogue Trader
Post by: CJ1145 on November 21, 2009, 06:31:15 pm
The only point where it would NOT make sense would be shooting a man's toe to blow his face off. And even then it is overridden by Rule of Cool.
Title: Re: Rogue Trader
Post by: Keita on November 21, 2009, 06:53:46 pm
That or doing CPR on a toe to cure a bullet wound
Title: Re: Rogue Trader
Post by: Cthulhu on November 22, 2009, 10:28:04 am
I just like a little realism in my grim and dark and dark and grim.  Most of it's fine, but some of the effects are weird.

All of that is forgiven though, because you can get a Harlequin's Kiss, and a grenade version of a Harlequin's Kiss; because turning people into jelly shouldn't wait for you to get into melee range.

Also, I've finished skimming through the books, and I think I've absorbed most of the rules.  Since about a third of it is recycled Dark Heresy rules it's not that hard to learn if you already know DH, and of course all the stuff in DH carries over.  I'm almost tempted to do a game of my own, but I promised I'd never run a game again, since they all fall through after (or even before) the first adventure.

But anyway, Aqizzar.  If we already have a character in mind do you want us to roll them up now or wait until things are closer to EHT MEHTAL TIME

EDIT:  I am so glad they fixed Psyker powers.  No more TPKing every time you try to cast a cantrip.
Title: Re: Rogue Trader
Post by: Aqizzar on November 22, 2009, 04:16:26 pm
But anyway, Aqizzar.  If we already have a character in mind do you want us to roll them up now or wait until things are closer to EHT MEHTAL TIME

You can if you like, since I'm not going to do anything special with character creation - I'll just present the list of Background options and ask for a brief description, with which I'll figure out a specialty and how to spend their experience.  When it comes to character activities, it'll be much more a matter of narrative power (you could call it) than a strict application of the rules.  I don't want things bogged down in minutia, especially for all the people who don't have the book.

All that applies doubly so to equipment.  As the rules for Profit Rating and Acquisitions show, anything less than a troop of bodyguards, a genuine artifact, or maybe a Land Raider a Rogue Trader character can likely as not just buy.  So it's pointless to restrict what a character can or can't own unless it's critical to some plot point.

It's worth saying now that my interest has been renewed again, since I spent most of yesterday not writing an essay like I should have, but instead watching an all-day Pirates of the Caribbean marathon.  Scoff if you want, but I think that's a good example of how Rogue Trader is really meant to be played, dramatic and abstract with as little attention to detail as possible.

Since Cthulhu is already working on his character, I'll name the other character archetypes in brief, so everyone else knows what to expect.  The roles are - Warrior, Crewman, Priest, Psyker, Engineer, and Quartermaster.  Multiples of each is entirely allowable.  Like Cthulhu said, the Navigator is also a (weird) class unto itself, as the Warhammer lore has long described.  And of course, there's the Rogue Trader, but only one person gets that job.
Title: Re: Rogue Trader
Post by: Keita on November 22, 2009, 05:40:43 pm
ok, I'll start thinking about my character.

I've also found some people I know who used to play DH and are interested in Rouge Trader.

Possible storys of misshaps and awesomeness.
Title: Re: Rogue Trader
Post by: Cthulhu on November 22, 2009, 05:46:06 pm
So is there a base profit factor we should use to determine what items we have, or just wing it and don't go crazy?
Title: Re: Rogue Trader
Post by: WorkerDrone on November 22, 2009, 06:03:59 pm
And are we gonna be drawing straws to see who get's the Rouge Trader spot?

Title: Re: Rogue Trader
Post by: Keita on November 22, 2009, 06:07:26 pm
I think that would be fair (or some similer technic that has a random factor in it), but I'll opt out as I find being the rouge trader slightly boring.

Chief of Engineeering for me!

"Cap'en, she canne take it much longer!"
Title: Re: Rogue Trader
Post by: Aqizzar on November 22, 2009, 06:08:20 pm
So is there a base profit factor we should use to determine what items we have, or just wing it and don't go crazy?

Wing it and go crazy.  If it's too much, I'll just scale it back myself.  Being the ultra-rich masters of a 30000 man spaceship, you can assume a quantum-closet of whatever generally useful stuff you might want.

And are we gonna be drawing straws to see who get's the Rouge Trader spot?

Like I said, it's a station that demands the willingness and ability to type and RP a lot.  So I'll be asking for applications basically.  You want to be the Rogue Trader?  Tell me why you should be, by way of describing an awesome character.  Most subjectively awesome entry gets it.
Title: Re: Rogue Trader
Post by: Luke_Prowler on November 22, 2009, 06:09:50 pm
Metal, I don't know whether to hate you for making that joke, or for beating me to it.
Title: Re: Rogue Trader
Post by: Keita on November 22, 2009, 06:15:05 pm
Do both, the wirlwind of hate I create from simply existing will swallow it up and fuel the fire.
Title: Re: Rogue Trader
Post by: Ampersand on November 22, 2009, 07:13:22 pm
I'll snap up the Rogue Trader now, assuming no one else wants it. I'm willing to throw it up to random chance if someone else really wants it.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 22, 2009, 07:50:59 pm
I'm applying for Rouge Trader.

I will submit my application forthwith, once it is complete.
Title: Re: Rogue Trader
Post by: sonerohi on November 22, 2009, 08:03:52 pm
Bill Powers, Quartermaster, reporting for duty!
I'm assuming that I get to play with boom-tastic things?
Title: Re: Rogue Trader
Post by: Cthulhu on November 22, 2009, 08:05:06 pm
Bill Powers is not a 40k name!

What class would the Quartermaster be?  Seneschal?

The others make sense.  Warrior - Arch-Militant, Crewman - Voidmaster, Priest - Missionary, Psyker - Astropath Transcendent, Engineer - Explorator
Title: Re: Rogue Trader
Post by: Ampersand on November 22, 2009, 08:58:13 pm
I'm applying for Rouge Trader.

I will submit my application forthwith, once it is complete.

You mean, after Aqizzar tells us what he wants in character sheets and sich?
Title: Re: Rogue Trader
Post by: WorkerDrone on November 22, 2009, 09:01:20 pm
I already made my application of "demonstration". And here it is. If I get the spot, then I'll make the more structured one, once he tells us how the structure for creation works:

>Sign In

>Password: ************

>Welcome Inquisitor Tarah

>Open last selected file.

>Cache opening.

>Machine Spirit being blessed.

>God Emperor being Appeased.

>Sacrificial Psyker being liquidated.

>Thank you for waiting, Inquisitor. File open.

Cromwell Eisenaugre XVII, Male Rouge Trader

Segment I:
Spoiler (click to show/hide)

Segment II:
Spoiler (click to show/hide)

Segment III, supposed data entry. Validity?:
Spoiler (click to show/hide)
-----------
RPing Entry:
Spoiler (click to show/hide)

I can RP. I can understand the GM perfectly in terms of what he wants, because I have experience doing it with friends. There's my application for the Rogue Trader Captain spot.
Title: Re: Rogue Trader
Post by: Aqizzar on November 22, 2009, 09:04:05 pm
That's right, I just didn't want to confuse anyone who didn't have the book with their real names.  Be honest, when have you ever heard the word "Senechal" before?  Firefox doesn't even recognize it.  For anyone still confused, the Senechal/Quartermaster is like the Dark Heresy Adept, but given a level in piratey badass (the profile picture shows him typing on a palmpilot, as he repels down a zipline with knives and bombs and shit).  And if you're at all familiar with how Dark Heresy is "supposed" to be played, a good GM can make the Adept the most important character.

You mean, after Aqizzar tells us what he wants in character sheets and sich?

Really, you can just describe your vision of a Rogue Trader with some dramatic possibility, and an interesting personality and goals.  I'm not worrying too much about rigid adherence to the ruleset, it's much more about doing cool shit.  Also, try to prove to me that you can keep up with an RP (at least to the extent of keeping up with the other players) and, y'know, can write well.

As long as everyone is interested, feel free to type up Rogue Trader applications.  It'll generate interest if nothing else.

EDIT: Jesus Drone, have you been writing that all night?  That's fucking huge.  I'll try to read it as much as I can, but I'm interested so far.  The "flamboyant, roguish heir apparent" being a de facto captain type.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 22, 2009, 09:13:28 pm
I hope I get to be captain...I put far, far, far, far to much work into that application, honestly.
Title: Re: Rogue Trader
Post by: Ampersand on November 22, 2009, 09:20:29 pm
Yes. Yes you did. I doubt I can compete with that. Jeebus, we're running an RP, not writing a book.
Title: Re: Rogue Trader
Post by: Cthulhu on November 22, 2009, 09:53:14 pm
If it's cool with whoever gets the Rogue Trader spot, I'm making my Navigator Family have a contract with the Rogue Trader's Dynasty to provide Navigators.  That's why my guy is in the group, and justifies my taking the "Duty to your Dynasty" Origin Path option, which doesn't have a good Navigator setup.
Title: Re: Rogue Trader
Post by: Ampersand on November 22, 2009, 11:39:35 pm
I'm cool with that, but after seeing Worker Drone, I'm thinking Explorator is more my thing.
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 22, 2009, 11:49:33 pm
I vote for WD being captain. I want my captain to be dedicated, dedicated like WD.

Spoiler: APPLICATION: ENGINEER (click to show/hide)
Title: Re: Rogue Trader
Post by: zchris13 on November 22, 2009, 11:57:40 pm
What did you get yourself into this time, your majesty?!?  I hope you know what you're doing!
Title: Re: Rogue Trader
Post by: Cthulhu on November 23, 2009, 12:26:15 am
I don't think you can just sign up to be a Rogue Trader's head engineer.  In the grim darkness of the 41st millennium, you've got to be a Techpriest Explorator with at least half of your body replaced by machinery to be a head engineer.

Also, my Navigator is complete:

Spoiler: Base Stats (click to show/hide)

Spoiler: Origin Path (click to show/hide)


Spoiler: Navigator Stuff (click to show/hide)

I have all the various skill and ability modifiers that give me skills and abilities, if you want proof I didn't add anything surreptitiously.  You trust me, don't you?


Jeez, that took forever.  It may be because I spent about 2/3 of the time talking to Cleverbot, though.



Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 23, 2009, 12:47:55 am
I don't think you can just sign up to be a Rogue Trader's head engineer.  In the grim darkness of the 41st millennium, you've got to be a Techpriest Explorator with at least half of your body replaced by machinery to be a head engineer.

Um I was applying for just a regular engineer position :< He's only good with machines not fucking fantastic like dem techpriests.
Title: Re: Rogue Trader
Post by: Ampersand on November 23, 2009, 01:45:05 am
You could be a Void-Master, which is kind of like what you're thinking. They know everything about their spacecraft, inside and out, and are used to operating, not only on board the craft, but outside the craft, in the void.
Title: Re: Rogue Trader
Post by: Keita on November 23, 2009, 04:17:47 am
I'm applieing for head of engineering (i think that makes me magnos ^_^)

Will be editing post with RP and character crude for aquazzer and any one else to look at.

Spoiler: Character (click to show/hide)

Title: Re: Rogue Trader
Post by: Aqizzar on November 23, 2009, 04:30:58 am
Okay, so as long as people want to make characters, I'll go ahead and post this little segment of character creation I wrote.  Militia doesn't need it since he has the book, but this should help everyone else.  Note that I changed the names of a few background options - they do and mean the same thing, I just wanted to give them slightly less confusing titles.  And no, I will not explain them.  I think not being able to game the system is a fun way of making a character (although someone else with a book probably won't be so taciturn).


From where do you hail?
Forge World - Hive World - Death World - Imperial World - Voidborn - Noble Blood

What path have you walked?
Scavenger - Hierophant - Charlatan - Savant - Desperado - Vaunted

What drives you afar?
Tainted - Criminal - Duty Bound - Renegade - Destined - Zealot

What haunts your past?
Press-Ganged - High Vendetta - Calamity - The Dark Voyage - Shipwrecked - The Hand of War

What fires your soul?
Fortune - Pride - Renown - Endurance - Prestige - Vengence

What is your calling?
Voidmaster - Explorator - Missionary - Astropath - Arch-Militant - Senechal - Navigator
Title: Re: Rogue Trader
Post by: Cthulhu on November 23, 2009, 09:15:43 am
I think you've got them all jumbled up.
Title: Re: Rogue Trader
Post by: Aqizzar on November 23, 2009, 09:18:43 am
Yes, I rearranged them, but they mean exactly what they translate to.  I think they sound better in that order.

I'll warn you again, the rulebook will not be nearly so important as you seem to be treating it.
Title: Re: Rogue Trader
Post by: Cthulhu on November 23, 2009, 09:23:25 am
But THE RUUELZ

Red tape is what fuels the Astronomican (And psykers), but mostly red tape!

Spoiler: Ted Rape? (click to show/hide)
Title: Re: Rogue Trader
Post by: Keita on November 23, 2009, 09:36:47 am
meh I'm a hard core RPer, I find character creation fun.

Sue me
Title: Re: Rogue Trader
Post by: Luke_Prowler on November 23, 2009, 06:16:22 pm
I found a rouge trader character generator, but it wasn't finished, so I wouldn't suggest anyone using it.

Spoiler (click to show/hide)
Title: Re: Rogue Trader
Post by: sonerohi on November 23, 2009, 06:44:12 pm
Bill Powers, an aspiring Arch-Militant.. Hailing from a Forge World (the Forge World?), Bill lived his life as a Savant. He has always felt Destined to be in the stars and the vacuum, and hopes, in his journeys, to have Vengeance in his High Vendetta.

Title: Re: Rogue Trader
Post by: CJ1145 on November 23, 2009, 06:49:27 pm
All right, here's my character.

Jess Rullux

Noble Blood
Desperado
Renegade
High Vendetta
Renown
Explorer

Applying for Head of the Ship's Marines/Soldiers/Guards/Away Team, etc.

Spoiler: RP story (click to show/hide)

So, despite my cheesy and deeply cliched (It's part of the character design, I swear!  ;) ) writing, I really do enjoy RP'ing, so I'm hoping this is good enough.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 23, 2009, 08:04:05 pm
Cromwell Eisenaugre XVII

Noble Blood
Savant
Renegade
Calamity
Fortune
Rogue Trader



Title: Re: Rogue Trader
Post by: Ampersand on November 23, 2009, 08:42:22 pm
Aww, great, now everyone wants to be an Explorator the second I mention wanting to take that one.

Metallius Arrion

From where do you hail?
Forge World (Plus 3 to weapon skill)

What path have you walked?
Scavenger (pref. Resistance (fear), and +3 to willpower. 1d5 corruption points rather than insanity points plz)

What drives you afar?
Destined (Xenophile)

What haunts your past?
The Dark Voyage (Forbidden Knowledge (Xenos))

What fires your soul?
Pride (Heirloom item, Pref Archeotech Laspistol)

What is your calling?
Explorator



Demeanor
 Fixed
Starting Gear (Where options are presented)
Good-Craftsmanship Hellgun, Good Craftsmanship Power Axe.

Servo-skull familiar with Auspex

Additional Talent: Mechadendrite Use (Utility)



   Metallius sis patiently as he awaits his shuttle, his few posessions small enough to be hidden are tucked away under his robes. His power axe though is held in hand, perpendicular to the ground, as one would hold a staff. He holds it upright as a matter of pride, for it bears the emblem of the Cult Mechanicus, and despite whispers of Metallius' possibly heretical opinions, he holds in his mind assurance that he has comitted no offense against either the Omnissiah, or the Emperor. He will stand by that until the end, or in the end prove himself in the right.

   Checking the time of a wall Chronograph, he realizes that the appointed time of his departure draws nearer. With a quick burst of Techna-lingua, he instructs his Servo-skull to check the proper terminal and report back when the shuttle docks. It hovers off silently, dedicated to it's task singlemindedly, while it's master waits. It would not be long, but enough time to to draw his dataslate from under his robe, and write out a short entry.

Spoiler (click to show/hide)

   As he finishes the entry, the shadow of his Servo-skull enters his field of vision. Not needing to glance up, he stashes the dataslate. Eventually it would hold his research results, prove his faith, and his ideas. Not a Heretek. He rises when the Servo Skull draws close, and thanks the Machine Spirit with a gesture of gratitude, before making his way for the shuttle. Perhaps naieve of what awaits in the unknown corners of the void, where great knowledge, and great dangers lie hidden from sight. The trip to the Rogue Trader vessel by way of the shuttle would be short, but it would be far longer before they can leave the star system. He'd have time, therefore, to study his companions to be, and of course the Captain.

I also rolled up characteristics according to the book's rules. They came out a tad higher than average though. I swear I didn't cheat. I'll lower a couple if requested, or toss them out altogether.

WS 40
BS 42
ST 39
TO 35
AG 34
IN 44
PE 39
WP 38
FE 40

Edit: Also, just to make your heads explode, google Illiyan Nastase.
Title: Re: Rogue Trader
Post by: Aqizzar on November 23, 2009, 09:18:39 pm
Imperial World
Desperado
Renegade
The Hand of War
Prestige
Explorator

Noble Blood
Desperado
Renegade
High Vendetta
Renown
Explorer

Okay guys, just in case it wasn't clear already, the "Explorator" is a techpriest, not a catchall term for Adventurer.  These concepts would be much better served by a different class, namely Pilgrim or Arch-Militant in these two cases.  Also, I am demanding some kind of character description beyond just answering the questions.  Doesn't have to be WD's fuckhuge novella, but I need something to work with.

And all of this is rather premature anyway, since I can't really get started for a couple weeks as the semester wraps up.  By the way, I still need suggestions for planets and such to put in the sector.
Title: Re: Rogue Trader
Post by: sonerohi on November 23, 2009, 09:55:37 pm
Glorious IV. An icy coated world, frigid enough for there to be natural pockets of liquid, and sometimes solid, nitrogen. A very cratered planet, due to there being little atmosphere higher up. Small mining settlements exist inside the deeper craters, where the ground level approaches the core enough for advanced heating systems to manage the rest. The atmosphere is also thick enough down in the craters to allow habitation with only minor terraforming. The weak atmosphere prevents larger ships from docking, because they would burn away what little is there. Trade is done through ships dropping off cargo in non-propelled containers, and the mining settlements use railgun/gravity slingshots/appropriate tech to launch highly valueable ores into high orbit.
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 23, 2009, 10:09:27 pm
I vote for WD being captain. I want my captain to be dedicated, dedicated like WD.

Spoiler: APPLICATION: ENGINEER (click to show/hide)

From where do you hail?
Imperial World

What path have you walked?
Desperado

What drives you afar?
Renegade

What haunts your past?
The Hand of War

What fires your soul?
Endurance

What is your calling?
Arch-Militant
 (Or can I be some sort of pilgrim.)
Title: Re: Rogue Trader
Post by: Luke_Prowler on November 23, 2009, 10:17:10 pm
*cough* changed my class to arch-militant

also added stats to the post.
Title: Re: Rogue Trader
Post by: Aqizzar on November 23, 2009, 10:20:54 pm
What is your calling?
Arch-Militant
 (Or can I be some sort of pilgrim.)

Actually, to me he sounds more like a ship's crewman.  A Voidmaster would fit well, and the ship does need some.
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 23, 2009, 10:24:46 pm
Is there some sort of link to class descriptions?
Title: Re: Rogue Trader
Post by: Aqizzar on November 23, 2009, 10:45:56 pm
I'll just throw some up while I'm here.

Arch-Militant - What it sounds like; consummate warriors who lead the crew into battle, especially during raids and boarding actions.  They can be super bad-asses themselves, and also gain leadership abilities.

Pilgrim - Priests, preachers, chaplains, whathaveyou.  They can do a little bit of everything except technical stuff, and are especially good at rallying the crew and bolstering morale, as well as fighting demons.

Voidmaster - The sailors, dregs, and squabs who seize the helm, train the guns, batten the hatches, douse the fires, and when necessary fight and die like the dogs they are.

Explorator - Techpriests who handle all the technical jobs too complicated for the Voidmasters.  Also have lots of weird Mechanicus abilities that make them useful in odd situations, including investigation and combat.

Seneschal - Bean counters, librarians, spies, and quartermasters.  More cerebral than technical, handling any job that involves lots of information.  The right-hand, power-behind-the-captain type guys.

Astropath - Wizards and sorcerers who do all the spellcasting type stuff.  Their first job is to communicate across space as a living radio, and get lots of communication/scrying powers along with normal mage stuff.

Navigator - Weird specialist sort of psyker who combines some jack-of-all-trades adventuring ability with even more powerful/weak glass-cannon type sorcery.
Title: Re: Rogue Trader
Post by: Cthulhu on November 23, 2009, 11:02:27 pm
Also note that Navigators are the only ones who can navigate the warp, so if I die you're boned.

Don't let me die.
Title: Re: Rogue Trader
Post by: Ampersand on November 23, 2009, 11:11:46 pm
Only boned until we find another one anyway. Besides, the ships can make calculated Warp jumps with their onboard computers. Just not very far. Or safely.

Also finished my stuff on the previous page.
Title: Re: Rogue Trader
Post by: Luke_Prowler on November 23, 2009, 11:20:59 pm
Name: Johnathan R. Breaker

Imperial World
Desperado
Renegade
The Hand of War
Prestige
Arch-Militant
Spoiler (click to show/hide)


Spoiler: RP Application (click to show/hide)
Title: Re: Rogue Trader
Post by: Cthulhu on November 23, 2009, 11:21:27 pm
Well yeah, if you want to spend six years STL-ing back to a port to find a new navigator because you can't spend more than an hour in the warp without hitting a warp shoal(And those totally exist), splitting your hull open, and having things go all Event Horizon on your sorry self because you let poor li'l me die.
Title: Re: Rogue Trader
Post by: Aqizzar on November 23, 2009, 11:24:43 pm
Doesn't it say in several places that virtually all Imperial ships (with their crews of thousands) carry a whole family of Navigators in their own little penthouse, so the whole ship isn't screwed if one of them bites it?
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 23, 2009, 11:35:58 pm
Okay change my last one to Voidmaster.
Title: Re: Rogue Trader
Post by: Cthulhu on November 23, 2009, 11:36:40 pm
But what if a macrobattery shell the size of a house hits the penthouse?

Game over man, game over.
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 23, 2009, 11:41:08 pm
Also can you guys help me actually make my character stats and stuff.
Title: Re: Rogue Trader
Post by: Ampersand on November 23, 2009, 11:48:56 pm
Roll 2d10 for each stat and add 25, add any bonuses incurred by the character background choices.
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 23, 2009, 11:52:07 pm
I need the books don't I.
Title: Re: Rogue Trader
Post by: Cthulhu on November 23, 2009, 11:54:14 pm
It would help a lot.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 24, 2009, 12:10:17 am
Revised.

Cromwell Eisenaugre XVII

Noble Blood
Savant
Renegade
Calamity
Fortune
Rogue Trader

Equipment:

Spoiler (click to show/hide)

Skills:

Spoiler (click to show/hide)

Talents:

Spoiler (click to show/hide)

Stats:

Spoiler (click to show/hide)

Do note I only had the Dark Heresy Rulebook on hand.
Title: Re: Rogue Trader
Post by: Cthulhu on November 24, 2009, 12:11:59 am
Supposedly you can shoot through the wall of a ship with a plasma pistol.  It's only in the fluff of course, but that'd be hilarious if you decompressed a compartment by missing with that thing.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 24, 2009, 12:16:43 am
I was betting on hacking up enemies who get onto the ship through boarding with my power sword. The close quarters might work out for a lot of you guys, but don't be bringing Heavy Bolters and shit on board. THOSE COULD BREAK SOMETHING.
Title: Re: Rogue Trader
Post by: Luke_Prowler on November 24, 2009, 12:23:08 am
Supposedly you can shoot through the wall of a ship with a plasma pistol.  It's only in the fluff of course, but that'd be hilarious if you decompressed a compartment by missing with that thing.

The real question: what would possess someone to use a plasma pistol?
Title: Re: Rogue Trader
Post by: WorkerDrone on November 24, 2009, 12:23:51 am
In Cthulhu's words; "Rule of Cool man. Rule of Cool."
Title: Re: Rogue Trader
Post by: Ampersand on November 24, 2009, 12:24:30 am
Fortunately, most of the combat goes on outside of a ship. Unless it's ship to ship combat. Which is quite different.

Also, for WD, Let me list off what a Rogue Trader can start with according to the Rogue Trader book.

Best-Craftsmanship Laspistol, or good craftsmanship hand cannon, or common-craftsmanship plasma pistol. Best Craftsmanship mono-sword, or common craftsmanship power sword. Micro-bead, void suit, set of fine cloathing, xeno pelt cloak, best-craftsmanship enforcer light carapace armor, or Storm Trooper Carapace armor.

Your starting skills are Command, Commerce, Charm, Common Lore (imperium), Evaluate, Literacy, Scholastic Lore (Astromancy), Speak Language (High, Low Gothic)

Starting Talents: Air of Authority, Pistol weapon training (universal), Melee weapon training, (universal)

All characters also start off with five hundred experience points to expend on on expanding characteristics, adding skills, or adding talents.

Also, http://i33.photobucket.com/albums/d97/Ben46826/plasma-weapons-demotivational-poste.jpg
Title: Re: Rogue Trader
Post by: WorkerDrone on November 24, 2009, 12:35:57 am
Why is it. That as a Rogue Trader. I afford significantly less equipment than my Navigator, who has all Best Quality Equipment.

Also no way I'm ditching my Captainly getup.
Title: Re: Rogue Trader
Post by: Ampersand on November 24, 2009, 12:42:50 am
Actually, the Navigator can only potentially get three best quality items by default, A Hellpistol, A metal staff (which isn't really that big of a deal), and Best quality Xeno Mesh Armor, which doesn't cover the head and has a lower armor value. I'm not counting things gained by the background information, though, as anyone from any class can get those.

Actually, let me see what you can gain with your background information right quick...

Edit:

Noble Born; Plus five fellowship, minus five willpower, High, Low Gothic, and Literacy by default as untrained basic skills. +10 bonus to interacting with authority figures or in formal settings. +1 to groups starting profit factor. Gain Peer (Nobility) Talent, and can have another Peer talent from any of the following:(Academics, Adeptus Mechanicus, Administratum, Astropaths, Ecclesiarchy, Government, Mercantile, Military, or Underworld.) Every Noble family has sworn enemies. The GM is up to decide this. Double your Toughness bonus, and add 1d5 to determine your starting number of wounds.

Roll 1d10. 1-3, 2 fate points, 4-9, 3 fate points 10, 4 fate points.

Savant: Gain your choice of Logic as a trained skill, or Peer (Academic), also gain your choice of +3 Intelligence, or +3 Fellowship, but take -3 toughness

Renegade: As a renegade, you can choose from the following three archtypes

Recidivist; Gain Enemy (Adeptus Arbites) and Resistance (interrogation), and Concealment as a trained basic skill.
Freethinker; +3 intelligence or +3 perception, -3 willpower, gain Enemy (Ecclesiarchy)
Dark Visionary; Your choice of 1d5+1 corruption points, or 1d5+1 Insanity points. In return, gain Dark Soul talent, and one Forbidden Lore (choose any) as a trained basic skill.

Calamity: Gain Light Sleeper and your choice of Hardy, or Nerves of Steel talent. Reduce profit factor by -1

Fortune: +1 fate point.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 24, 2009, 12:54:26 am
Cthulhu also took a Best Quality Power Sword.

Really that's all I wanted anyway, I could easily take a different firearm and the Powersword.

Picking a different set of armour is also pretty trivial. Storm Trooper Carapace.

You know what. This is all very difficult without the actual Rogue Trader rulebook. Trying to get as close to the one I came up with.



Title: Re: Rogue Trader
Post by: Ampersand on November 24, 2009, 03:43:46 am
Not to worry, though. Power armor, of the sort Space Marines would use, is available, though rare and expensive, and is typically something a Rogue Trader goes for once s/he can afford and find it. The only problem is that military grade power packs for such armor is not available and as such one is restricted in the amount of time one can wear the suit, or must carry additional batteries.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 24, 2009, 03:53:14 am
It'd probably be smart only to wear that into battle then.

Title: Re: Rogue Trader
Post by: Archangel on November 24, 2009, 03:57:15 am
I'm going for a gang member who decided to go straight, possibly while in prison, and seeks to redeem himself. Which of the options Aqizzar gave us should I choose?
Title: Re: Rogue Trader
Post by: Ampersand on November 24, 2009, 04:08:24 am
Voidmaster, probably. Arch-Militant really requires military service beforehand. However; Dark Heresy characters are permitted with special rules, in which case, the appropriate class would be Scum.
Title: Re: Rogue Trader
Post by: Archangel on November 24, 2009, 04:16:13 am
Thank you, but I meant the others of these questions as well.
From where do you hail?
Forge World - Hive World - Death World - Imperial World - Voidborn - Noble Blood

What path have you walked?
Scavenger - Hierophant - Charlatan - Savant - Desperado - Vaunted

What drives you afar?
Tainted - Criminal - Duty Bound - Renegade - Destined - Zealot

What haunts your past?
Press-Ganged - High Vendetta - Calamity - The Dark Voyage - Shipwrecked - The Hand of War

What fires your soul?
Fortune - Pride - Renown - Endurance - Prestige - Vengence

What is your calling?
Voidmaster - Explorator - Missionary - Astropath - Arch-Militant - Senechal - Navigator
Title: Re: Rogue Trader
Post by: Keita on November 24, 2009, 04:21:31 am
Just played some rouge trader round a friends house. We don't play by the rule book, just take the basic rules and then add our own. so there were 7 crew members and the GM controling the NPC's.

What happens the second we get out of port? Get swallod by warp. Can navigator do his job and guide us safely? Nope.

We end up on a Chaos world full of exploding screamers. 3 people had to drag the rest back onto the ship before we buggered off then got pounded in space by a bloody fleet of warships.

Our GM plays dwarf fortress, I can tell. He said "Well that was fun, well when I say fun I mean in a different way".

We're thinking of having the space battles by merging Battlefleet Gothic with some of the awesome customization rules of the ship section in the Rouge Trader book.
Title: Re: Rogue Trader
Post by: Ampersand on November 24, 2009, 04:25:46 am
Thank you, but I meant the others of these questions as well.
Ahh. Hive world/Charlatan/Criminal/Press Ganged/Fortune or Renown/ and then either Voidmaster or Scum from Dark Heresy.
Title: Re: Rogue Trader
Post by: Archangel on November 24, 2009, 04:28:53 am
Thank you, but I meant the others of these questions as well.
Ahh. Hive world/Charlatan/Criminal/Press Ganged/Fortune or Renown/ and then either Voidmaster or Scum from Dark Heresy.
Thanks.
From where do you hail?
Hive World

What path have you walked?
Charlatan

What drives you afar?
Criminal

What haunts your past?
Press-Ganged

What fires your soul?
Renown

What is your calling?
Voidmaster
Title: Re: Rogue Trader
Post by: Aqizzar on November 24, 2009, 11:21:51 am
Guys, are none of listening to me?  If I'm going to be running a game, I'm going to run it my way.

First, you're bloody Rogue Traders, you can afford almost anything.  I don't give a damn what the book says about "starting equipment", you can just assume you've bought everything else, short of artifacts and shit.

Second, I'm taking the rulebook as more of a guideline, since most people don't have the book.  Ampersand, Cthulhu, stop quoting stuff out of the book, you're just making things confusing and convincing people they need the book in play along, when I specifically want that to not be the case.

By the way, there's some damn cool guns in this book.  Forget using Heavy Bolters on board, you can get a "shot cannon".  Yes, a shotgun big enough to qualify as a heavy support weapon.  What fun.
Title: Re: Rogue Trader
Post by: Cthulhu on November 24, 2009, 11:33:32 am
Darnit, I forgot digi-weapons.

Oh well.

And yeah, even in the rules that's not what you're forced to start with.  You're really only limited by "Can I find this" and "Are the people who own it willing to part with it", within reason.

Anyway, first quarter of college is almost over so I'm going to have six weeks off soon.  I might start a Rogue Trader game of my own (A more rules-centric one, probably using GameTable or something better if anyone knows something), even though I said never again.  Come on, it's Rogue Trader, and I no longer have college to suddenly cut off my planning time and make me forget.
Title: Re: Rogue Trader
Post by: Kashyyk on November 24, 2009, 01:16:14 pm
Spoiler (click to show/hide)

I think I got this all right.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 24, 2009, 04:10:49 pm
Revised. Again

Cromwell Eisenaugre XVII

Noble Blood
Savant
Renegade
Calamity
Fortune
Rogue Trader

Equipment:

Best Quality Plasma Pistol, Best Quality Power Sword, Best Quality Light Power Armour, Captain's Getup (Captainly Coat, Captainly officer hat, tough swabbie kicking military boots, Normal Under Dress) Monoculars, Grapnel, Vox (Micro?)Bead, Data Slate, Heirloom Maps.

TAKING ADVANTAGE OF THAT POWER ARMOUR WHILE I STILL CAN.

Title: Re: Rogue Trader
Post by: Keita on November 24, 2009, 04:33:41 pm
ok redoing my character entry, cutting out unnecciesary fluff and changing equip. I don't mind whoeveer else wants to be Explorater be that if I can be head of Engineering. Failing that I'll just be some kind of underling, an assistant maybe?

Spoiler: Backstory (click to show/hide)

Spoiler: Origin Path (click to show/hide)

Spoiler: Gear (click to show/hide)
Title: Re: Rogue Trader
Post by: Aqizzar on November 24, 2009, 04:41:06 pm
Spoiler (click to show/hide)

I think I got this all right.

I assume the remaining two answers are Arch-Militant (Marine and all), and Calamity (homeworld destroyed?).  However, I am going to knock down some of that equipment (you're dressed like a damn chapter master), and you'll have to provide a detailed and very good reason for why an apparently ranked, commended, and rewarded Space Marine is out slumming it as a deckboss for a Rogue Trader.
Title: Re: Rogue Trader
Post by: Kashyyk on November 24, 2009, 04:56:31 pm
I like a challenge. I'll get right to it.
Title: Re: Rogue Trader
Post by: Ampersand on November 24, 2009, 05:00:29 pm
ok redoing my character entry, cutting out unnecciesary fluff and changing equip. I don't mind whoeveer else wants to be Explorater be that if I can be head of Engineering. Failing that I'll just be some kind of underling, an assistant maybe?

As far as I can read from Lore, Explorator's tend to be aboard Rogue Trader ships at the expense of the Rogue Trader, rather than to complement it's crew. While the Explorator has obvious skills that are useful in assisting in the maintenance of the ship, there are other crew members that are dedicated to that, such as Void-masters, possibly minor techpriests, and non-techpriest engineers. Explorators are usually assigned to Rogue Traders because the Trader owes the Adeptus Mechanicus a debt of some kind, their job is not specifically to aid the Rogue Trader except where it furthers it's own goal; that being the collection of Archaeotechnology, research of unknown lifeforms beyond the Imperium's edge, and rooting out Hereteks.

Head of Engineering isn't really something a Explorator would do. Mostly, because it's beneath their capabilities.

Edit: Also, for My Explorator, if you're willing to bend the rules as far as equipment goes, then Definitely give me the best-craftsmanship Archaeotech Laspistol heirloom, and a Medicae Mechadendrite.
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 24, 2009, 07:47:07 pm
Spoiler: GEAR (click to show/hide)
Title: Re: Rogue Trader
Post by: CJ1145 on November 24, 2009, 08:05:12 pm
Redo of my character.

Jess Rullux

Noble Blood
Desperado
Renegade
High Vendetta
Renown
Arch-Militant

Spoiler: Character Bio (click to show/hide)

I have no idea what to do for stats, so if someone is willing to help me there I'd be quite thankful.

Spoiler: Gear (click to show/hide)
Title: Re: Rogue Trader
Post by: Ampersand on November 25, 2009, 01:29:29 am
CJ; There are may sword variants. You could take a Power Sword, which is the sort you usually see in the games and on wargame models, a fractal sword, which appears like an ordinary sword, but has fractal scale serrations which make it more deadly, or a Primitive sword of various makes. May be worth picking one specifically, if not for any specific benefit one may have over another depending on how Aqizzar decides to run it, but for the sake of detail.
Title: Re: Rogue Trader
Post by: Keita on November 25, 2009, 03:34:47 am
ok redoing my character entry, cutting out unnecciesary fluff and changing equip. I don't mind whoeveer else wants to be Explorater be that if I can be head of Engineering. Failing that I'll just be some kind of underling, an assistant maybe?

As far as I can read from Lore, Explorator's tend to be aboard Rogue Trader ships at the expense of the Rogue Trader, rather than to complement it's crew. While the Explorator has obvious skills that are useful in assisting in the maintenance of the ship, there are other crew members that are dedicated to that, such as Void-masters, possibly minor techpriests, and non-techpriest engineers. Explorators are usually assigned to Rogue Traders because the Trader owes the Adeptus Mechanicus a debt of some kind, their job is not specifically to aid the Rogue Trader except where it furthers it's own goal; that being the collection of Archaeotechnology, research of unknown lifeforms beyond the Imperium's edge, and rooting out Hereteks.

Head of Engineering isn't really something a Explorator would do. Mostly, because it's beneath their capabilities.

Edit: Also, for My Explorator, if you're willing to bend the rules as far as equipment goes, then Definitely give me the best-craftsmanship Archaeotech Laspistol heirloom, and a Medicae Mechadendrite.
You can also only have one at a time. Exploraters are sent by the Mechanicus with rouge traders in the hope that when they land on a planet that some forgotten technology will be found.

Obviously only high ranking Tech Priest's would be given this task and would probably have a retuine (or however you spell it). So instead of arguing over who get the role I was thinking iether my character was serving with the Exploerator in the name of the Omnissiah or that he could be on loan from the Mechanicus to be head of engineering, not as an Explorater but just using that skill set.

I hope that makes it clearer.
Title: Re: Rogue Trader
Post by: Capntastic on November 25, 2009, 04:37:53 am
Here's hoping something comes from this, though it's a shame some people don't seem to be more aware of the game's setting or style.
Title: Re: Rogue Trader
Post by: Aqizzar on November 25, 2009, 05:25:02 pm
Bumping this.  I want to hit the ground running once I actually have time to GM the game, so I'm trying to establish the setting and ship and crew and shit now.  In addition to more planets and stuff for the sector, there needs to be a ship.  You will design it with this-


Save that, mark five (-5-) spots, including one from each of the outer rings and no more than two of the medium sized spots, then post an uploaded link from tinypic or something.  Or just tell me, whatever.


By the way WorkerDrone, I finally gone around to reading your novella.  Does it actually have anything to do with your character here?  Because it all sounds like Black Templars talking about the Horus Heresy.  There's also only like five or six things wrong fluffwise, but I'll spoiler those for your tangential interest.
Spoiler: Just saying is all. (click to show/hide)
Title: Re: Rogue Trader
Post by: WorkerDrone on November 25, 2009, 07:15:45 pm
I was writing from a standpoint I once had in a Story Arc me and some friends were doing at a forum of our own.

The Emperor is dead and most of the galactic plane has been leveled on all sides, allowing anyone who doesn't have a significant connection to each other outside of regular astropathic whoohah bait for rape. The setting is a small fleet heading to the Armageddon system to link up with simply the largest crusade to ever take place since the Great Crusade.

I wrote that from a few ideas I had in my head when we were at the starting point.

None of this took place during or after the Horus Heresy, way after, late 41st or 42nd Millennium.

As for the whole Castellan thing, generally we agree that if there isn't a captain for a ship, and or no single captain is willing to take command, the noble and godly on the battlefield Castellan of the Black Templars would be most likely to grab the reigns. That and it's just one of my mannerisms to call every single fucking Black Templar Captain a Castellan because I'm cool like that.

SO ANYWAY, enough fluff tangents Aqizzar;

No it didn't have anything to do with my character, but that is the style of how I write when I can help it, and or in first person with a few different things thrown in, which I might use if we're all doing this first person.

It shows that I'm a capable writer and RPer, so that should be good enough.

Besides, I already have an idea how the Rogue Trader would act. Not entirely in happenings aboard the ship, quick to jump to command, roguish to a fault, and "adventurer extraordinaire"; when there isn't a profit to be made.

At the very least, I can come up with some interesting mannerisms that don't entirely involve acting like a super eccentric captain.

Spoiler (click to show/hide)

Moving on, nothing to see here.
Title: Re: Rogue Trader
Post by: Aqizzar on November 25, 2009, 08:05:35 pm
Okay, that makes a lot more sense.  However, in regards to you writing, I do have one comment - trust dictionaries more than thesauruses.  You use a lot of colorful descriptive words and, at the risk of overusing a quote, I don't think those words mean what you think they mean.

Also, fill out the damn tarot card so I can make your ship.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 25, 2009, 08:35:27 pm
Spoiler (click to show/hide)

Title: Re: Rogue Trader
Post by: Aqizzar on November 26, 2009, 12:41:21 am
I don't suppose I'm going to get responses from anybody else?  Ship choices?  Sector suggestions?

Damn holidays.
Title: Re: Rogue Trader
Post by: Cthulhu on November 26, 2009, 12:43:28 am
I didn't know we all needed to do that.

I'll get to it tomorrow morning, I'm discovering amazing things right now.
Title: Re: Rogue Trader
Post by: Aqizzar on November 26, 2009, 12:44:57 am
Yeah, I want one from everybody.  And do tell about these amazing things.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 26, 2009, 01:19:52 am
If we can make sector suggestions, might I suggest one in a relatively out of the way place? With lots of charted planets, as in, probably more than we'll be able to visit?

That's all I can think of, we'll just end up making locations up on the fly anyway. Or, relatively speaking, Aqizzar will end up making locations up on the fly.
Title: Re: Rogue Trader
Post by: Aqizzar on November 26, 2009, 01:31:04 am
Oh I've already got well over a dozen planets and systems in mind, I'm saying there's always room for more.  The sector itself will definitely be a remote but developed one that has room enough for some Rogue Traders.  I'm thinking out on the eastern fringe, so it'll make sense when Tau inevitably show up.  Likewise, I've got a gallery of other Traders to interact with and some adventuring hooks.  But I'm not going to force the ship down any particular path, and yeah I'll occasionally have to make stuff up on the fly.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 26, 2009, 01:33:58 am
If a GM can make up something awesome on the fly. He's a good GM.
Title: Re: Rogue Trader
Post by: Ampersand on November 26, 2009, 02:15:40 am
May be interesting to revisit some planets that have some interesting Canonical background.

As for the tarot thing, I'll go with the...

Backwards K
The Y
The Pointy P
The O with the + in it.
And the Boxy 8

I'm going to bed just now, so too lazy to do the picture. I'll do one in the morning if you want. If I'm even here, anyway.
Title: Re: Rogue Trader
Post by: Archangel on November 26, 2009, 03:21:39 am
I don't really care what the ship is.
Title: Re: Rogue Trader
Post by: Emperor_Jonathan on November 26, 2009, 03:24:18 am
I agree with WD's Tarot thingy.

Also, I still need help with my stats.
Title: Re: Rogue Trader
Post by: WorkerDrone on November 26, 2009, 03:35:24 am
We are apparently no longer doing stats to the extent that you need the book at all Jon, just pick your five paths, name, equipment, and roll with it.
Title: Re: Rogue Trader
Post by: Archangel on November 26, 2009, 03:41:41 am
For my weapons, I'm going with a railgun (scavanged from a Tau my character killed) and an Eldar's sword (he traded some Bolter rounds for it). I don't know enough about 40K to decide what my pistol and armor will be though. Anyone have any advice?
Title: Re: Rogue Trader
Post by: WorkerDrone on November 26, 2009, 03:44:41 am
Xenomesh and Inferno Pistol?
Title: Re: Rogue Trader
Post by: Archangel on November 26, 2009, 03:55:15 am
Ok, I'll go with that.
Title: Re: Rogue Trader
Post by: Ampersand on November 26, 2009, 04:48:14 am
The Tau railgun is seriously like the most powerful weapon in the 40k universe. You sure you want to go with something so buttrape powerful?
Title: Re: Rogue Trader
Post by: WorkerDrone on November 26, 2009, 04:53:51 am
For those of you who want a buttrape weapon with a somewhat agreeable downside so it doesn't seem so buttrapey, here's a suggestion.

MELTAGUN.

Pretty much everything it hits is gonna die. Short range though.
Title: Re: Rogue Trader
Post by: Keita on November 26, 2009, 05:00:11 am
PLASMA GUN!

Death is garented, it just might be you.

I will get on the ship thing at some point today.

Also I can PM you with ideas for systems if you want.
Title: Re: Rogue Trader
Post by: CJ1145 on November 26, 2009, 09:55:13 am
I'll edit this post later to include ship choices. Right now, all I can say is why is that tarot so impossible to figure out? They couldn't possibly make in English?

As for a fluff-related question, what would the name of Kasrkin armor be? I'm hoping to wear something like that.
Title: Re: Rogue Trader
Post by: Cthulhu on November 26, 2009, 10:06:04 am
Some kind of Carapace Armor?

If not that I have no idea.
Title: Re: Rogue Trader
Post by: Keita on November 26, 2009, 10:48:50 am
The Karskin wear Carapce armour.

Also the Imperium use many languages, not sure if it's english. I think High Gothic and Low Gothic is writing but it might also be spoken. Not sure on that one.
Title: Re: Rogue Trader
Post by: Cthulhu on November 26, 2009, 10:51:30 am
It's not English.  It's some kind of degenerate version of Latin, I believe.
Title: Re: Rogue Trader
Post by: Keita on November 26, 2009, 10:54:24 am
Well now I know!
Title: Re: Rogue Trader
Post by: Ampersand on November 26, 2009, 03:46:57 pm
Kasrkin are just Imperial Stormtroopers (lol) from Cadia. They wear Storm Trooper Carapace armor, which is a bit more heavy duty than standard Carapace.
Title: Re: Rogue Trader
Post by: Keita on November 26, 2009, 04:52:44 pm
oh yes it's a 3+ savin the codex isn't it?
Title: Re: Rogue Trader
Post by: Ampersand on November 26, 2009, 05:03:48 pm
Not sure, but in Rogue Trader, it is is only outclassed by Power Armor, so, that's saying something for it.
Title: Re: Rogue Trader
Post by: Keita on November 26, 2009, 05:29:46 pm
well power armour is what a normal space marine wears and they have a 3+ save, so I'm guessing a 4+ for storm trooper carapace
Title: Re: Rogue Trader
Post by: Capntastic on November 26, 2009, 11:26:50 pm
Just pointing out that power armour is nowhere near as good as space marine power armor; just like how a boltgun is a pale shadow of what a space marine would use.  What's more, space marines have the black carapace which allows 'em to wear their armor like a second skin.

Edit:  And bear in mind that a 'normal' space marine, fluffwise, is a 10 foot tall inhuman monster that doesn't need to sleep, can control their hormones, has three lungs and two hearts, a ribcage made of steel, etc, and has been conditioned from birth to kick ass.  Stack onto this machine the best armor and weapons in the galaxy spanning Imperium of Man, and a genius mind focused solely on the death of all opposition.  A single 'normal' space marine would be more than a boss fight for an entire rogue trader party.
Title: Re: Rogue Trader
Post by: Cthulhu on November 27, 2009, 12:01:07 am
I've fantasized about having a Dark Heresy group that was unversed in the fluff encounter a Khorne Berzerker.  That'd be a lot of fun.
Title: Re: Rogue Trader
Post by: Capntastic on November 27, 2009, 12:07:32 am
I've fantasized about having a Dark Heresy group that was unversed in the fluff encounter a Khorne Berzerker.  That'd be a lot of fun.

For X rounds, where X is the amount of player characters.
Title: Re: Rogue Trader
Post by: Cthulhu on November 27, 2009, 12:09:41 am
I never denied that.  I'd just stress to them that this is something they need to run from.

Well, I wouldn't stress it per se.  I'd indirectly stress it via the pieces of the closest acolyte, which would be flying through the air at that point.