Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Org on November 22, 2009, 09:11:00 pm

Title: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 22, 2009, 09:11:00 pm
Okay, so I have one game up. I will still update it, but I wanted to test out some new rules, for maybe another round after. These should make combat not as deadly, for the most part. It should also add a bit more to the fun. Now for the rules:

Spoiler: Objective (click to show/hide)

Spoiler: Gameplay (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Class (click to show/hide)

Spoiler: Class Special (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Players (click to show/hide)

Signup!
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: Siquo on November 23, 2009, 11:56:49 am
Allright, lets do this!

Name: Siquo (to keep things easy)
Weapon: Crossbow
Class: Marksman (Double Shot)
Symbol: S

Do I understand correctly that classes are now more specialised and you only get one of the two specialisations, or do you get both abilities?
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: Org on November 23, 2009, 11:59:07 am
Allright, lets do this!

Name: Siquo (to keep things easy)
Weapon: Crossbow
Class: Marksman (Double Shot)
Symbol: S

Do I understand correctly that classes are now more specialised and you only get one of the two specialisations, or do you get both abilities?
You get both, I was wondering if I should add another item thing which gives you a bonus and specializes your class...
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: Siquo on November 23, 2009, 12:06:20 pm
Ah. Then you'd have default class abilities and one extra optional ability. If the optional abilities are a lot better than the default ability, Players could forgo taking the bonus optional extra ability, and instead take two classes, of which they would only get the default ability. To make things more complex ;)

Also, marksman is useless when not carrying a crossbow. Throwing your weapon leaves you weaponless, for which there are no rules, and weapon racks top get a new weapon were not seen in the map of the 1.0 remake. I have no suggestion to fix it other than that is should be fixed, somehow.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: Org on November 23, 2009, 12:12:19 pm
Ah. Then you'd have default class abilities and one extra optional ability. If the optional abilities are a lot better than the default ability, Players could forgo taking the bonus optional extra ability, and instead take two classes, of which they would only get the default ability. To make things more complex ;)

Also, marksman is useless when not carrying a crossbow. Throwing your weapon leaves you weaponless, for which there are no rules, and weapon racks top get a new weapon were not seen in the map of the 1.0 remake. I have no suggestion to fix it other than that is should be fixed, somehow.
There are Weapon Racks. Although I may have gotten the symbol confused with Armor Racks.

Not to sure about duel classes...

Here is an Example of a Special Item:
Marksman
Balanced Throwing Knife
This blade is perfectly balanced for throwing. It counts as a dagger, and if thrown, has a bonus to hit.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: Siquo on November 23, 2009, 12:27:57 pm
Ah, but can you retrieve it? What is the bonus for non-xbow marksmen if you can use it only once? What is the use for xbow marksmen if they can fire twice instead of throwing one knife?

Making up new stuff for this gets harder, the more options there are.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: Org on November 23, 2009, 12:34:22 pm
Ah, but can you retrieve it? What is the bonus for non-xbow marksmen if you can use it only once? What is the use for xbow marksmen if they can fire twice instead of throwing one knife?

Making up new stuff for this gets harder, the more options there are.
Yes, it is retrievable. Bonus? No penalties. You cant be hurt if you throw it...unless they dont die....
Easier chance to damage.

Yep! Want to help?
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: Siquo on November 23, 2009, 01:47:55 pm
If I think of something I'll spout it.
Idea #1: Make a link to this topic in the v1.0 remake thread. :)

Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: LeoLeonardoIII on November 23, 2009, 02:19:31 pm
I suggest this. It changes some definitions so read it as if it were a new set of rules. For example, melee combat is just one roll per side and stunning and immobilization are combined.

Spoiler: Symbol Selection (click to show/hide)

Spoiler: General (click to show/hide)

Spoiler: The MacGuffin (click to show/hide)

Spoiler: Combat (click to show/hide)

Classes
Mechanic
Spoiler: Trapper (click to show/hide)

Rogue
Spoiler: Sidestep (click to show/hide)

Spoiler: Light Foot (click to show/hide)

Spoiler: Back Defender (click to show/hide)

Warrior
Spoiler: Champion (click to show/hide)

Spoiler: Charge (click to show/hide)

Mage

Spoiler: Searing Black Death (click to show/hide)

Spoiler: Cave Spider's Kiss (click to show/hide)

Marksman
Spoiler: Double Shot (click to show/hide)

Spoiler: Bank Shot (click to show/hide)

Spoiler: Tantrum (click to show/hide)

Priest
The priest cannot bless himself.

Spoiler: Blessing of the Rum (click to show/hide)

Spoiler: Blessing of the Wine (click to show/hide)

Spoiler: Blessing of the Ale (click to show/hide)

Spoiler: Blessing of the Beer (click to show/hide)

End Classes

Spoiler: Main Weapons (click to show/hide)

Spoiler: Secondary Weapons (click to show/hide)
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Discussion
Post by: Org on November 23, 2009, 02:26:25 pm
Sorry Leo, I have this done.

Here
Spoiler: Class Special (click to show/hide)
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: LeoLeonardoIII on November 23, 2009, 02:28:27 pm
I didn't just add secondary weapons ;P
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 23, 2009, 02:29:30 pm
I didn't just add secondary weapons ;P
I know. Meh. Maybe another time. You could make your own TSALLT.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: LeoLeonardoIII on November 23, 2009, 02:33:22 pm
I don't want to steal your thunder. Besides I have a D&D game I need to work on but location details are slower to write.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 23, 2009, 02:33:57 pm
Hehehe.
No, I am the one stealing thunder. Fey Dwarf was first.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: LeoLeonardoIII on November 23, 2009, 02:34:45 pm
Ah but he isn't running one right now?
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 23, 2009, 02:35:10 pm
No. he isnt
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: ToonyMan on November 23, 2009, 03:30:15 pm
Name: TrollMan
Weapon: Hammer
Class: Priest (Flask of the God's Wrath)
Symbol: T

GODSPEED.

Oh god, this character is horrible.

EDIT:

I made him better.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 23, 2009, 03:34:23 pm
O yes it is. That means your attack is 0-3, unless attacking from behind.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: ToonyMan on November 23, 2009, 03:35:21 pm
O yes it is. That means your attack is 0-3, unless attacking from behind.

Don't worry.  People wouldn't kill a guy that can buff them.
AND if they try....I CAN RUN RUN RUN

EDIT:

Wait, what if I got Healing Balms?  I can use that as much as I want, correct?
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Siquo on November 23, 2009, 05:34:27 pm
Ooh, I'll take the DiBolt shooter. With Marksman doubleshot that means 4 shots per turn, no?  ;D

Now all I need is a sandvich...
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 23, 2009, 05:37:09 pm
Ooh, I'll take the DiBolt shooter. With Marksman doubleshot that means 4 shots per turn, no?  ;D

Now all I need is a sandvich...
noice.

@Toony
Sure
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: ToonyMan on November 23, 2009, 05:43:15 pm
I'll go with a hammer instead...
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 23, 2009, 05:43:57 pm
Okay
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 25, 2009, 04:17:14 pm
I do still need a few(6!!!) more people. Please join.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: ToonyMan on November 25, 2009, 04:18:09 pm
I do still need a few(6!!!) more people. Please join.

JOIN PEOPLE THIS IS FUN.
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 27, 2009, 07:48:45 pm
Come on! 6 more!
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: PrinnyBaal on November 27, 2009, 09:57:33 pm
I guess I may as well. One thing I want to confirm; We're in pairs, so... we're actually starting together, right? Do we have anything that's going to force people to not stand around and wait for enemies to come to them? I mean, sure, many classes get a much bigger advantage from remaining mobile, many still can take advantage of waiting for an opponent to enter a region better for them.

Hmmm, Mechanic or Warrior... I guess I'll go with Warrior. Time to wield me some ridiculously over-sized axe.

Name: Zeilgust
Weapon: Pike
Class: Warrior (Plate Mail)
Symbol: ζ
Title: Re: Treasure Sounds a Lot Like Treachery Remake 1.5, Test Game Signups
Post by: Org on November 28, 2009, 10:42:05 am
Cool! A third person!

5 more.