(http://img137.imageshack.us/img137/6640/12042009224431.png)
This is your base. There are five of you soldiers stationed here, hiding after the zombies came. There's a seemingly-endless crate of ammo in the center of things. Your fort is solidly built, metal and stone. You're in a small clearing in the middle of some woods too thick to see through.
The Zombie Swarms are coming.
Application: Name, color, perks, and items.
Store! Perks:
Fearless- You are immune to the terrors of the horde
Marksman- You have a better chance of hitting specified targets
Sturdy- Recoil holds no power over you
Engineer- Constructs take half the time
Store! Weapons:
Pistol- 1d6 damage per shot, Accurate (+2) aiming, $55
Ak-47- 3d7 damage per shot, 1 Recoil $100
Shotgun- 7d2 per shot, can't be 'aimed' $120
Grenade- 9d2 per shot, can't be 'aimed', $25
Firemans axe- 1d8, close range, Extra-accurate (+3) aiming, $40
Mechanics!
Every round, a player can move four squares, move two squares and take a quick shot, or move one square and aim a shot.
Aiming a shot allows you to target a specific part of the body, adding a point to it's hit-range.
A shot, once it connects, must roll for where it connects. This is a 1-10(+aiming and recoil effects) per dice rolled. 1&2 are left and right legs, 3-4 is lower torso, 5-7 is upper torso, 8&9 are left &right arms, and 10 is a headshot.
For a $10 fee, you can build a fortification, and for $15 you can build a wall. Fortifications can be destroyed. It takes 2 and 4 turns respectively.
Recoil causes you to roll 1d(recoil*2) for every dice rolled during damage calculations, except the first one. Anything below the Recoil value is subtracted from your roll in determing hit location. Anything above Recoil value is added, after subtracting the Recoil value. For example, let's say the second AK-47 round to hit a Zed has a roll of 5, or the upper torso. The player gets a 1 on his roll, so he now shoots a 4 and hits the lower torso. On the third shot, he rolls a 9, and gets a 2 on his roll. Recoil(1) is subtracted from 2, leaving him a 1 to add to his hit score. He now has landed a 10, or a headshot.
If not obvious, I didn't plan this out carefully to ensure balance. Rules are subject to change to prevent exploitation and to cover unforeseen circumstances. Every player starts with $60. Resources can be pooled around as wanted. Every player gets to choose 1 perk at the start. Any suggestions are welcome.
You all quickly get to know each other and found out that you have weapons enough to fight, that John has $5, and that the rest of you can scrounge up $5. You find an odd part of the ammo dumpster that looks like a weapons vending machine. Shortly after the introductions, you see some zombies coming. 12 in number, the first horde approaches!
(http://img245.imageshack.us/img245/8595/12052009170623.png)
Be specific and aim your shots. After a zombie wave is defeated, I'll give you info on it.
Name: Sergeant Richtor "WorkerDrone" Wazner
Color: Maroon
Perk: Fearless
Weapon: Pistol
Spent: $55
Cash remaining: $5
(For now, new applicants are on the waiting list, which is invisible).
John runs to his position, but has to catch his breath and cannot fire.
Griff sprints to the door and finds that it is some sort of MC Escher crap that is closed and open simultaneously and looks the same either way.
Roderick steps up to the fortification and fires. The shot connects, blasting into the torso (3) with a decent force (4). The zed looks shocked, but continues onward.
Fragbait steps up to the plate at his fortification and fires a quick three round burst. The first shot grazes (1) into its chest (7). The second shot slams (6) into it's torso (5+1). The final shot smacks (4) into it's torso (6-1). It stumbles a bit and falls down dead.
Yorrick, taken aback by the sudden rush of action, seems disoriented and afraid, but manages to bravely cower behind the wall.
(http://img171.imageshack.us/img171/2808/12062009144002.png)
(Addressing concerns: The box Prinny spotted is where my cursor was. For Phantom, I'm not going to make sure you follow the rules, I'll just screw you over when you don't.)