Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: A_Fey_Dwarf on December 09, 2009, 11:09:55 pm

Title: TSALLT- Combat system brainstorm.
Post by: A_Fey_Dwarf on December 09, 2009, 11:09:55 pm
A thread to devise a new system for the Treasure sounds a lot like treachery games. Could possibly be used in other Forum rpg's as well.

Basics:
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Attributes:
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Experience:
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Items
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Miscellaneous
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So community, will it work? Any niggles that need fixing? Any ideas?
Title: Re: TSALLT- Combat system brainstorm.
Post by: ExKirby on December 10, 2009, 03:28:04 pm
Good ideas.
Title: Re: TSALLT- Combat system brainstorm.
Post by: A_Fey_Dwarf on December 11, 2009, 03:03:03 am
Updated the items rules, If there is interest for a game of TSALLT, I may GM in January when I won't be working as often.
Title: Re: TSALLT- Combat system brainstorm.
Post by: RAM on December 11, 2009, 05:46:28 am
Is there a way to recover from injuries?
What happens to damage if your toughness increases?
Title: Re: TSALLT- Combat system brainstorm.
Post by: Virex on December 11, 2009, 11:17:24 am
Is there a way to recover from injuries?
I'd say you'd need to rest for several months. In that case you'd also need to roll for watter :P
Title: Re: TSALLT- Combat system brainstorm.
Post by: LeoLeonardoIII on December 11, 2009, 01:36:53 pm
Health recovery could be through using an accessory, or a class ability.

Only point I'd make is that in TSALT now equipment and positioning strategy matters 100% because everyone is equal. With an experience system you add a leveling-up strategy. But the leveling-up strategy is different from the other two because prior wins or losses affect your future ability.

Right now, if you spawn in after a death you have just as much of a chance of winning in a fight as you did before. With the above changes, your opponent has a greater chance of winning the more he wins. This may make the game boring at the end.

It also adds more book-keeping. That's one of the main reasons why a DM will drop a forum game I think.
Title: Re: TSALLT- Combat system brainstorm.
Post by: Org on December 11, 2009, 06:35:19 pm
Cool. Need to be primary weapons, and secondary weapons.
Title: Re: TSALLT- Combat system brainstorm.
Post by: LeoLeonardoIII on December 14, 2009, 01:27:05 am
You could have experience be a tiebreaker. That is, if two people roll equally, the one with more experience wins. That way experience matters, but uncommonly, and it cannot guarantee a win.