Bay 12 Games Forum

Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: GrafZeppelin on December 27, 2009, 04:13:25 pm

Title: Adventure Mode Challenges
Post by: GrafZeppelin on December 27, 2009, 04:13:25 pm
I've noticed the amount of "Challenge" threads, and I figure, hey! Why not have a thread dedicated to various Challenges in Adventure mode? Dwarf Mode has one, why shouldn't Adventure Mode?

So let's come up with ideas, people!
Title: Re: Adventure Mode Challenges
Post by: Julius Clonkus on December 27, 2009, 04:52:45 pm
TONIGHT I DINE IN HFS
Open up (For most fun a FIERY) HFS in fortress mode, hide some adamantine gear somewhere on the world. Train up to Ironbloody status and go ballistic on HFS. After when If you should win, sleep in the HFS, eat and drink there too. Afterwards dump your adventurer into the pit so he may cleanse HFS.

by ironbloods beard this is a horrible idea
Title: Re: Adventure Mode Challenges
Post by: Deathbane on December 27, 2009, 05:17:33 pm
Dungeonmaster

Slay at least one of every creature belonging to the semimegabeast and megabeast categories. For additional points, collect the bones and have them made into jewellery.
Title: Re: Adventure Mode Challenges
Post by: Foehamster on December 27, 2009, 06:39:31 pm
Kobold Challenge!

Locate and depopulate every one of their caves without any prior knowledge of their location.  (Kobold locations must not already be revealed)

    ☺
    k k
   k k k
  ² ² ² ²
Title: Re: Adventure Mode Challenges
Post by: JoystickHero on December 28, 2009, 01:26:22 am
Au Natural
Start with no skills. Immediately drop everything you own. Your inventory is to remain empty at all times, and any items put into your inventory are to be dropped (NOT thrown) as soon as possible. Kill a megabeast.

Hard Mode: Do it without training swimming or ambushing.

Nightmare Mode: Through use of an abandoned fortress, do it completely skillless.
Please don't actually try this last part
Title: Re: Adventure Mode Challenges
Post by: Itnetlolor on December 28, 2009, 01:23:15 pm
"I went through the biggest deathtrap in the world, and all I got was this lousy T-Shirt."
In Fortress Mode, design the most elaborate trapped fortress you can come up with, and at the end of the maze, or puzzle-fort, have a T-Shirt waiting (if it's artifact, better; adamantine, why not?).

Optional: Have an end-of level switch that destroys a support that reveals a path out of the fortress, or at checkpoints for the next adventurers to take on the challenge from where you left off (checkpoint-wise). Be sure to have pressure switches that also are weight-activated (heavy stuff for some, so you may need to move statues or something).

Be sure the T-Shirt cannot be moved. Leave it in a cabinet or coffer in the prize room for when you abandon fort. Be sure traps can be activated in Adventure mode before taking on this mission.
Title: Re: Adventure Mode Challenges
Post by: Igginator on December 28, 2009, 11:37:04 pm
Seek out and kill a bronze collossus using a whip as your weapon (that also means no throwing or firing things)

But dont use your favourite adventurer  :D
Title: Re: Adventure Mode Challenges
Post by: wagawaga on December 29, 2009, 03:55:07 pm
For the fluff!
Mod fluffy wamblers to be playable (not vermin) and kill a Megabeast.
Title: Re: Adventure Mode Challenges
Post by: Haspen on December 29, 2009, 04:21:17 pm
'C' for Classy.

Make a skill-less adventurer. Kill someone with equipment and take an item listed at letter 'c' from his corpse. Use that as weapon, kill next another. Grab the new 'c' item and toss the first one. Repeat the process until you depopulate the town/retreat/hall/cave at which you started.
Title: Re: Adventure Mode Challenges
Post by: wagawaga on December 31, 2009, 07:03:44 am
And if there are no "c" items?
Throw yourself down a Chasm?
Title: Re: Adventure Mode Challenges
Post by: Haspen on December 31, 2009, 09:05:57 am
And if there are no "c" items?
Throw yourself down a Chasm?

Well, then go on with what you have in your hand until you're able to pick other 'c' item. Even if that's the Sandy Clay of DOOM.
Title: Re: Adventure Mode Challenges
Post by: Igginator on January 03, 2010, 03:58:07 am
im trying this right now with a lay now human
Title: Re: Adventure Mode Challenges
Post by: xdarkcodex on January 07, 2010, 08:54:17 pm
For the fluff!
Mod fluffy wamblers to be playable (not vermin) and kill a Megabeast.
Lol imagine a talking to the leader for a quest and he tells you to kill a fluffy wambler that killed his family.
Title: Re: Adventure Mode Challenges
Post by: silhouette on January 08, 2010, 09:47:44 am
Ahh yes, i am speaking for the thimbles of hatred.
Go to the cave of deepness and slay Direslaughter of bloody angels the fluffywambler.
It destroyed our homes and theifed out goods!
This fiend even killed 920 in its lust for murder!
Among those; my aunt urist mc generic, my uncle urist my urist, my brother urist, my brother urist mc urist, my sister urist mc ursitursit, my mother.... (so on and so on till you get like a 30 long list of family members killed).
Title: Re: Adventure Mode Challenges
Post by: xdarkcodex on January 08, 2010, 05:58:39 pm
Lol all their names are urist?very creative mothers and fathers ey?
Title: Re: Adventure Mode Challenges
Post by: Vester on January 09, 2010, 01:53:06 am
I'd stay away from a family that calls each and every one of their children "dagger" or "knife". They must have something to prove.
Title: Re: Adventure Mode Challenges
Post by: silhouette on January 09, 2010, 03:10:49 am
yes, all of them are named urist, they are the most creative dwarfs in history.

They want that damn fluffy wambler killed.
Title: Re: Adventure Mode Challenges
Post by: xdarkcodex on January 09, 2010, 06:25:18 pm
Maybe fluffy wamblers don't like Urists...Racist...
Title: Re: Adventure Mode Challenges
Post by: silhouette on January 10, 2010, 10:34:22 pm
... prehaps i should write a story 'bout direslaughter of bloody angels...

And it was the urists's own fault! they tried to eat the cute fluffy wambler and instead got eaten inside out.
Title: Re: Adventure Mode Challenges
Post by: Arrkhal on January 10, 2010, 11:07:43 pm
I like to stop worldgen in the first year so all the megabeasts are alive, then slay each one, watching the world progress through as many ages as possible.  As a kobold.
Title: Re: Adventure Mode Challenges
Post by: JoystickHero on January 14, 2010, 02:01:42 am
I like to stop worldgen in the first year so all the megabeasts are alive, then slay each one, watching the world progress through as many ages as possible.  As a kobold.
I think I'm going to mod in an immortal, genderless, man-like race as an adventurer, and then stop time in the first year. I will observe, and subtly steer history, protecting those whom I favor.
Title: Re: Adventure Mode Challenges
Post by: Vester on January 14, 2010, 04:52:58 am
Make sure their ethical standards are unattainable though.

"FOOLISH MORTAL. THAT ANT WAS UNDER MY PROTECTION. SUFFER FOR YOUR SINS."
Title: Re: Adventure Mode Challenges
Post by: JoystickHero on January 14, 2010, 07:33:04 am
Make sure their ethical standards are unattainable though.

"FOOLISH MORTAL. THAT ANT WAS UNDER MY PROTECTION. SUFFER FOR YOUR SINS."
"I-It doesn't even have any stats!" "Neither do corpses! *WHAM*"
Title: Re: Adventure Mode Challenges
Post by: Cthulhu on January 18, 2010, 07:38:15 pm
I challenged myself to travel across the world and slay one of the last three great powers, Lusnub Parchedtreasure the Sizzling Silver of Pearls.

The catch?  I had no idea where he was, and it was a large world.  I spent the better part of two hours scouring every lead I could find in the legends page to get a vague idea of where he was, then traveled across the world, from the mid-northeast to the freezing mountains of the southlands, questioned dozens of people, finally realized no one actually knew where he was, and scoured another map from an identical worldgen with caves on (I justified it by saying my party discovered a very old map in the library of the town we were visiting)  After about a half hour searching, I finally found the cave, went there, and we brought down the dragon. 

There were five of us:  Ago Dancesmokes the human swordsman (Me), another human swordsman, a human spearman, a dwarf crossbowman, and an elf maceman (He was born in a human-occupied retreat, had a human name, used metal, and hated animals.  He's cool in my book)

Anyway, we fought the dragon outside.  We charged it, it breathed fire and we all blocked it except the crossbowdwarf.  It almost killed the swordsman by biting her stomach but the spearman stabbed it in the chest and got a stuck-in.  I ran around to the side of it and broke its upper body.  We beat on it for a while until it finally bled to death, awarding me the kill.  Sadly, the dragonfire had set the dwarf's clothing on fire and she burned to death shortly after.

Mosus Mansionfinds:  228-302
Resquiat in pesci, in pesto, e in quattro fromaggi.

I took a large star sapphire from the site as a trophy, went to a nearby town, traded my adventuring equipment for civilian clothing(I got rid of all my non-metal clothing very early on.  Mosus, unfortunately, did not), and then retired.  I'm about to go visit him as a new character so I can talk to him and see what all he has to say.


CLARIFICATION:  I did not spend the better part of two hours searching the legends mode, I'm not that crazy.  That's a timeframe for the whole quest.
Title: Re: Adventure Mode Challenges
Post by: AshTheTiefling on July 27, 2019, 07:42:55 pm
Pacifist challenge! Why kill when you can spread peace? You aren't allowed to hurt anything this includes people, animals, monsters, undead, forgotten beasts, and elves. You have to run away from every fight, even self defence isn't allowed.

Hard mode - no letting your companions kill everything for you.

Harder mode - The above and no 'unfortunate accidents.'

Even harder mode - The above and no killing plants (they're living things too!).
Title: Re: Adventure Mode Challenges
Post by: itisnotlogical on August 18, 2019, 09:02:34 pm
Alphabet Soup

Play with an ASCII tileset. Using corpses, collect all the letters of your adventurer's first and last name (no nicknames or mods of course) and spell it on the ground. If you gain a title in the process, include that too for bonus points.
Title: Re: Adventure Mode Challenges
Post by: stillrabbit730 on August 23, 2019, 02:42:02 pm
I like to stop worldgen in the first year so all the megabeasts are alive, then slay each one, watching the world progress through as many ages as possible.  As a kobold.

That one is actually easy. Kobolds have some pretty good sneak right out of the gate, so all you need to do is sneak up on a megabeast and slit its throat. Doge around until it bleeds out. I've done it many a time before.
Title: Re: Adventure Mode Challenges
Post by: Rumrusher on August 25, 2019, 01:07:37 am
man this was a blast from the past like 9 years ago. wonder if some of these folks are still around? if this thread was active for 9 years still I probably come up with some challenges for the current camp stuff one can do in DF but I think there were some other adv mode challenges threads that pop up in the more resent years.
Title: Re: Adventure Mode Challenges
Post by: BigUglyWorm on September 08, 2019, 03:11:17 pm
"The Magellan"
Create the largest world you can, with high savagery and evil.  Embark as an unskilled adventurer, as close to one side/corner of the world as possible, and travel all the way to the opposite one.

Bonus 1 (The Beeline): travel in as straight a line as possible, regardless of obstacles.
Bonus 2 (This Lonely Road): bring no companions.
Bonus 3 (Travel Light): carry no armor, shields, or weapons, and only minimal food and drink.
Bonus 4 (The Scenic Route): make the entire journey without fast travel.
Bonus 5 (Four Corners): travel around the border of the world, touching all four corners of the map.
Bonus 6 (Around the World): make the entire journey in fewer than 80 in-game days.
Title: Re: Adventure Mode Challenges
Post by: PlumpHelmetMan on September 08, 2019, 07:17:40 pm
I actually did once begin an adventure with no fast travel whatsoever, but I got bored of it pretty quickly. Might be more interesting in a high-savagery world, of course.
Title: Re: Adventure Mode Challenges
Post by: Rumrusher on September 09, 2019, 05:58:04 pm
I actually did once begin an adventure with no fast travel whatsoever, but I got bored of it pretty quickly. Might be more interesting in a high-savagery world, of course.
kinda seen folks deal with this challenge is more a 'test on your pc' than anything else given there potential crash moments from just not fast traveling. but I guess that due to not fast traveling, or sleeping, or waiting which unloads the map.
Title: Re: Adventure Mode Challenges
Post by: DerMeister on September 15, 2019, 06:56:07 pm
Jirk:start in lake, with one crossbow, 18 bolts and no clothes, no empathy - all skill points to mechanic. Be lustful and fearsome, fully hate nature. Play naked, kill everithing, eat only meat and drink only blood, but not become vampire.
Title: Re: Adventure Mode Challenges
Post by: Asin on September 15, 2019, 11:06:03 pm
Jirk:start in lake, with one crossbow, 18 bolts and no clothes, no empathy - all skill points to mechanic. Be lustful and fearsome, fully hate nature. Play naked, kill everithing, eat only meat and drink only blood, but not become vampire.

...Now how would this work in DF?
Title: Re: Adventure Mode Challenges
Post by: DerMeister on September 16, 2019, 08:08:32 am
Jirk:start in lake, with one crossbow, 18 bolts and no clothes, no empathy - all skill points to mechanic. Be lustful and fearsome, fully hate nature. Play naked, kill everithing, eat only meat and drink only blood, but not become vampire.

...Now how would this work in DF?
Playing without clothes is playing without protect. Jirkish personality give you needs that is hard to satisfy in adventure mode. Mechanic skill isn't used in adventure mode, so this is just for make other skills smaller.
Title: Re: Adventure Mode Challenges
Post by: snow dwarf on September 24, 2019, 12:02:48 am
"The Magellan"
Create the largest world you can, with high savagery and evil.  Embark as an unskilled adventurer, as close to one side/corner of the world as possible, and travel all the way to the opposite one.

Bonus 1 (The Beeline): travel in as straight a line as possible, regardless of obstacles.
Bonus 2 (This Lonely Road): bring no companions.
Bonus 3 (Travel Light): carry no armor, shields, or weapons, and only minimal food and drink.
Bonus 4 (The Scenic Route): make the entire journey without fast travel.
Bonus 5 (Four Corners): travel around the border of the world, touching all four corners of the map.
Bonus 6 (Around the World): make the entire journey in fewer than 80 in-game days.
This seems like a cool idea actually. Will try it out, although honestly traveling without companions is just bothersom, because bogeymen.
Title: Re: Adventure Mode Challenges
Post by: Blastbeard on September 26, 2019, 08:56:48 pm
Wheelchair mode:

- Any race, any gift
- Acquire minecart, who cares how
- If you enjoyed using your legs, get ready to stop
- Bonus points if your character has actually lost the ability to stand.

Once you acquire the minecart, just forget you even have legs, the minecart is your legs now. It is now your wheelchair, there are many like it but this one is yours. You are allowed to stand only when you are inside the minecart, and you must use it for movement whenever possible, limiting yourself to crawling at all other times. If you somehow lose your minecart, you must remain prone until you acquire a new one. You won't be able to climb like this, but you can still take your wheelchair up ramps and stairs by holding it and crawling up. The only objective of this challenge is to not let the world's lack of ADA compliance get in the way of having a good time. That, and to not die, natch.
Title: Re: Adventure Mode Challenges
Post by: PlumpHelmetMan on September 26, 2019, 09:27:41 pm
Wheelchair mode:

- Any race, any gift
- Acquire minecart, who cares how
- If you enjoyed using your legs, get ready to stop
- Bonus points if your character has actually lost the ability to stand.

Once you acquire the minecart, just forget you even have legs, the minecart is your legs now. It is now your wheelchair, there are many like it but this one is yours. You are allowed to stand only when you are inside the minecart, and you must use it for movement whenever possible, limiting yourself to crawling at all other times. If you somehow lose your minecart, you must remain prone until you acquire a new one. You won't be able to climb like this, but you can still take your wheelchair up ramps and stairs by holding it and crawling up. The only objective of this challenge is to not let the world's lack of ADA compliance get in the way of having a good time. That, and to not die, natch.

Are minecarts even created in worldgen? So far the only minecarts I've ever seen are the ones I've created myself in fort mode.
Title: Re: Adventure Mode Challenges
Post by: Blastbeard on September 26, 2019, 10:14:09 pm
Are minecarts even created in worldgen? So far the only minecarts I've ever seen are the ones I've created myself in fort mode.
They are admittedly hard to come by. You can sometimes find them in dwarf fortresses, and if you modify the human entity to give them minecarts, sometimes hamlets have one in their mead hall, but it all comes down to rng whether or not a site even has even a single minecart. You might need to embark with one or make some yourself in fortress mode before trying this.

Disregard adversity, acquire minecart.
Title: Re: Adventure Mode Challenges
Post by: AshTheTiefling on September 27, 2019, 04:22:44 pm
(Murderous) Robin Hood challenge!
Rid the world of it's corrupt rulers and give freedom to the poor! Set out to kill and loot anybody in a leadership position, bonus points if you gift their money to the peasants and take none for yourself. You will be honoured as a hero throughout the land! (Or a regicidal maniac...)

If you want to go full Robin-Hood-gone-mad you can Collect trophies from your murders revolutionary quests for justice!
Title: Re: Adventure Mode Challenges
Post by: Silverwing235 on September 27, 2019, 04:36:25 pm
"The Magellan"
Create the largest world you can, with high savagery and evil.  Embark as an unskilled adventurer, as close to one side/corner of the world as possible, and travel all the way to the opposite one.

Bonus 1 (The Beeline): travel in as straight a line as possible, regardless of obstacles.
Bonus 2 (This Lonely Road): bring no companions.
Bonus 3 (Travel Light): carry no armor, shields, or weapons, and only minimal food and drink.
Bonus 4 (The Scenic Route): make the entire journey without fast travel.
Bonus 5 (Four Corners): travel around the border of the world, touching all four corners of the map.
Bonus 6 (Around the World): make the entire journey in fewer than 80 in-game days.
This seems like a cool idea actually. Will try it out, although honestly traveling without companions is just bothersome, because bogeymen.
In that case, I'd just remove the bogeymen in advanced world gen......the better to be prepared, you understand.
Title: Re: Adventure Mode Challenges
Post by: DerMeister on September 27, 2019, 11:19:35 pm
"The Magellan"
Create the largest world you can, with high savagery and evil.  Embark as an unskilled adventurer, as close to one side/corner of the world as possible, and travel all the way to the opposite one.

Bonus 1 (The Beeline): travel in as straight a line as possible, regardless of obstacles.
Bonus 2 (This Lonely Road): bring no companions.
Bonus 3 (Travel Light): carry no armor, shields, or weapons, and only minimal food and drink.
Bonus 4 (The Scenic Route): make the entire journey without fast travel.
Bonus 5 (Four Corners): travel around the border of the world, touching all four corners of the map.
Bonus 6 (Around the World): make the entire journey in fewer than 80 in-game days.
This seems like a cool idea actually. Will try it out, although honestly traveling without companions is just bothersome, because bogeymen.
In that case, I'd just remove the bogeymen in advanced world gen......the better to be prepared, you understand.
What about playing as fearless spiderman?
Title: Re: Adventure Mode Challenges
Post by: Silverwing235 on September 28, 2019, 05:40:15 am
"The Magellan"
Create the largest world you can, with high savagery and evil.  Embark as an unskilled adventurer, as close to one side/corner of the world as possible, and travel all the way to the opposite one.

Bonus 1 (The Beeline): travel in as straight a line as possible, regardless of obstacles.
Bonus 2 (This Lonely Road): bring no companions.
Bonus 3 (Travel Light): carry no armor, shields, or weapons, and only minimal food and drink.
Bonus 4 (The Scenic Route): make the entire journey without fast travel.
Bonus 5 (Four Corners): travel around the border of the world, touching all four corners of the map.
Bonus 6 (Around the World): make the entire journey in fewer than 80 in-game days.
This seems like a cool idea actually. Will try it out, although honestly traveling without companions is just bothersome, because bogeymen.
In that case, I'd just remove the bogeymen in advanced world gen......the better to be prepared, you understand.
What about playing as fearless spiderman?
*shrug* Some people just use their personal easiest options....that was just a helpful suggestion on my part.
Title: Re: Adventure Mode Challenges
Post by: BigUglyWorm on October 13, 2019, 06:44:46 pm
"The Magellan"
Create the largest world you can, with high savagery and evil.  Embark as an unskilled adventurer, as close to one side/corner of the world as possible, and travel all the way to the opposite one.

Bonus 1 (The Beeline): travel in as straight a line as possible, regardless of obstacles.
Bonus 2 (This Lonely Road): bring no companions.
Bonus 3 (Travel Light): carry no armor, shields, or weapons, and only minimal food and drink.
Bonus 4 (The Scenic Route): make the entire journey without fast travel.
Bonus 5 (Four Corners): travel around the border of the world, touching all four corners of the map.
Bonus 6 (Around the World): make the entire journey in fewer than 80 in-game days.
This seems like a cool idea actually. Will try it out, although honestly traveling without companions is just bothersom, because bogeymen.
I honestly forget that bogeymen exist, because I turn them off in advanced worldgen.  Also, if you decide to try this, please make a thread for it, I'd love to see how it goes!