Going a step further, is it possible to edit the raws to make it possible to request raw gems from the output liason?
quote:
Originally posted by Karlito:
<STRONG>traders sell gems already.</STRONG>
Not raw gems. Only those of the "large" variety.
You can add in new types of already existing things, but you cannot change the functionality of the game through modding.
Of course, the easy answer was the very first response to your post. Just add [GLASS] to every common gem type (I doubt you want to use diamonds for glassmaking...).
[ December 05, 2007: Message edited by: Zurai ]
[REACTION:UNCUT_ROCK_CRYSTAL]
[NAME:uncut rock crystal]
[SMELTER]
[REAGENT:1:SMALLGEM:NO_SUBTYPE:STONE:CRYSTAL_ROCK]
[PRODUCT:1:ROUGH:NO_SUBTYPE:STONE:CRYSTAL_ROCK]
You'll have to generate a new world, unfortunately.
added this to the entry for rock crystal in the raws
[ENVIRONMENT_SPEC:MICA:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:PERICLASE:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:ORTHOCLASE:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:MICROCLINE:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:CALCITE:CLUSTER_SMALL:100]
I usually plant fortresses in granite/marble areas, and I wind up with lots of big O's of these lesser stones, with nothing interesting in them. Adding these lines adds 1-2 clusters of rock crystal in almost all of those O's of lesser rock. You can add any stone type you want, just make sure it's a type of stone that never contains metal ore, otherwise the ore take precedence over gems.
quote:
Originally posted by Karlito:
<STRONG>If we're all about adding in the [GLASS] tag, couldn't you just trade for your crystal glass and save yourself this hassle. Or can we not trade for crystal glass?</STRONG>
You can't trade for glass of any sort. And moods require RAW crystal glass anyhow.
Diamonds and Rock Crystals mod.
This has been lying around for a while. People don't seem to like to use it though. Maybe it's just me..
Heh, now that I look at your post, I realise I probably forgot periclase... or not?.. I think I checked thoroughly enough...
[ December 07, 2007: Message edited by: Sean Mirrsen ]