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Dwarf Fortress => DF Modding => Topic started by: bisasam on January 01, 2010, 10:08:13 am

Title: Antialiased tileset for 40d16+ (revisited)
Post by: bisasam on January 01, 2010, 10:08:13 am
Hi,

due to the lack of large square tilesets, I created my own 24x24 antialiased translucent tileset :).
It is based on the Terminus24 24x32 tileset. However, I have redrawn almost all tiles, and designed the square font from scratch...
The tileset tries to preserve as much of the original ASCII tileset feeling as possible, so not too many "graphical" symbols to be found in there ;)

It is available here: http://df.magmawiki.com/index.php/Tileset_repository#Bisasam (http://df.magmawiki.com/index.php/Tileset_repository#Bisasam)
(Requires DF 40d16+ due to transparency. When the merge is completed, it should also work with 0.31.x)
(http://df.magmawiki.com/images/c/c6/Bisasam_24x24.png)

Screenshots:

Spoiler (click to show/hide)
Spoiler (click to show/hide)


There is also a 16x16 version available here: http://df.magmawiki.com/index.php/Tileset_repository#Bisasam_2 (http://df.magmawiki.com/index.php/Tileset_repository#Bisasam_2)
(http://df.magmawiki.com/images/2/24/Bisasam_16x16.png)

Screenshots:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Update:

I've made a 20x20 version: http://df.magmawiki.com/index.php/Tileset_repository#Bisasam (http://df.magmawiki.com/index.php/Tileset_repository#Bisasam)
It comes in two flavors; first the graphical one (like the 24x24 and 16x16 versions):
(http://df.magmawiki.com/images/c/c5/Bisasam_20x20.png)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

And, second, a new ASCII version which replaces the graphical tiles by ASCII ones:
(http://df.magmawiki.com/images/f/f6/Bisasam_20x20_ascii.png)

Spoiler (click to show/hide)
Spoiler (click to show/hide)


I'm using the following color theme (init.txt):
Code: [Select]
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:73]
[BLUE_G:95]
[BLUE_B:157]
[GREEN_R:89]
[GREEN_G:117]
[GREEN_B:55]
[CYAN_R:101]
[CYAN_G:144]
[CYAN_B:158]
[RED_R:146]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:165]
[MAGENTA_G:54]
[MAGENTA_B:101]
[BROWN_R:138]
[BROWN_G:105]
[BROWN_B:59]
[LGRAY_R:128]
[LGRAY_G:128]
[LGRAY_B:128]
[DGRAY_R:80]
[DGRAY_G:80]
[DGRAY_B:80]
[LBLUE_R:111]
[LBLUE_G:138]
[LBLUE_B:165]
[LGREEN_R:160]
[LGREEN_G:200]
[LGREEN_B:82]
[LCYAN_R:159]
[LCYAN_G:196]
[LCYAN_B:210]
[LRED_R:206]
[LRED_G:73]
[LRED_B:1]
[LMAGENTA_R:239]
[LMAGENTA_G:150]
[LMAGENTA_B:207]
[YELLOW_R:255]
[YELLOW_G:198]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

So try it out, and discuss   :)
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Jay on January 01, 2010, 12:33:12 pm
How have I never noticed that Leader dwarftype above Champions on the Status page?
Am I just blind?
What in the hell is it?
>_>

Looks decent from the screenshots.
I don't usually use custom tilesets, though I'll be trying this one out..
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: TerminatorII on January 01, 2010, 12:40:13 pm
very nice.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: A Dwarven Smokeologist on January 01, 2010, 01:26:43 pm
Very smooth and I like how large the tiles are. Feels like an HD version of DF and is now going to be my new tileset. Helps me at least tell things apart a little bit easier when there is a lot going on in a small space.

Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Mike Mayday on January 01, 2010, 06:16:56 pm
Nice and clean, very good.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Jay on January 02, 2010, 12:08:34 am
I need to be further back from my monitor with this.
I'm really not sure if that's a good thing or a bad thing yet.
It's kinda hard for me to read text, though that's probably an issue on my end...
Very, very wide window.

You can't use this tileset at all if you have a resolution under 1920 wide.
(Or does d16 eliminate the 80-tile wide requirement?  I don't recall...)
Probably want to put that up there somewhere if not.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: A Dwarven Smokeologist on January 02, 2010, 12:29:56 am
Is that resolution accurate?

Because I'm running 1440 x 900 and haven't had any problems with the tileset yet, at least that I've noticed...year 10 on my new fort as well.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Shaostoul on January 02, 2010, 12:33:26 am
I just tried loading up the tileset. Added it to the art bit and changed the init piece. (It is just the Bisasam_24x24.png thing right?)

It's still Maydays Mix set... Maybe I'll just play with it some more and see what happens...

40d16 doesn't have any issues with tiles... With the on the fly resizing of the screen, the only thing that matters is the UI...
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Jay on January 02, 2010, 12:33:36 am
Is that resolution accurate?

Because I'm running 1440 x 900 and haven't had any problems with the tileset yet, at least that I've noticed...year 10 on my new fort as well.
I'd guess d16 introduced dynamic tile scaling to facilitate for the on-the-fly resize feature.
That or it's cutting off tiles.
So maybe, maybe not.
Waiting for someone with more experience in d16 tilesets to step in, as I'm a bit of an ASCII purist.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: bisasam on January 02, 2010, 04:42:22 am
You can't use this tileset at all if you have a resolution under 1920 wide.
(Or does d16 eliminate the 80-tile wide requirement?  I don't recall...)
Probably want to put that up there somewhere if not.

I tried some lower resolutions, and it seems that 40d16 tries indeed to display 80 tiles horizontally, i.e., the tiles are scaled down, which may or may not look ugly ;)
My display has a native res. of 1920x1200 and 16x16 tilesets are a little small for me. 24x24 fits this resolution perfectly (80x50 grid size).
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Jack_Bread on January 02, 2010, 07:47:03 am
...huh...
I thought the limit of graphic sets were 16x16 tiles.
It look clean! ;D
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Grath on January 02, 2010, 06:03:43 pm
How have I never noticed that Leader dwarftype above Champions on the Status page?
Am I just blind?
What in the hell is it?
>_>

Looks decent from the screenshots.
I don't usually use custom tilesets, though I'll be trying this one out..

It doesn't show up until the King shows up at your fort. Coincidentally, it's the King.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Grax on January 04, 2010, 06:53:07 am
Very nice looking on 30".

But 105 symbols width isn't enough. ;-(
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: ungulateman on January 04, 2010, 07:52:23 am
While I've probably made a mistake, I'm getting solid colour blocks instead of text or graphics. Is this supposed to go on top of another tileset or something?
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: bisasam on January 04, 2010, 12:43:01 pm
While I've probably made a mistake, I'm getting solid colour blocks instead of text or graphics. Is this supposed to go on top of another tileset or something?

Make sure your version of DF is 40d16 (it should also work with some slightly older 40d?? versions, though). It won't work with 40d.
Copy Bisasam_24x24.png to your data/art folder and edit your init.txt to use this png for windowed/fullscreen (non-)graphics mode:
Code: [Select]
[FONT:Bisasam_24x24.png]
[FULLFONT:Bisasam_24x24.png]
[GRAPHICS_FONT:Bisasam_24x24.png]
[GRAPHICS_FULLFONT:Bisasam_24x24.png]

If it doesn't work, your video card driver may be the problem if can't handle non-power-of-2 textures.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: ungulateman on January 04, 2010, 09:56:18 pm
Well, my current computer is a five-year old laptop so the latter problem is likely to be the case. I'm upgrading soon anyway, so thanks for the help.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Deon on January 04, 2010, 10:38:19 pm
My 6 year-old laptop is able to handle it, so I don't really know if it's the issue.. What's your card?
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: ungulateman on January 05, 2010, 12:58:15 am
I've got nVIDIA graphics, but anything more detailed would be difficult to work out. I'm fairly sure that the problem is that I'm running 40d, but the download link for d16 hates me.

EDIT: Downloading d16 now. HAH!

EDIT: More random failure, but it's because I changed them to BMP files for some reason.  ::)

EDIT: No, even better than that - the download didn't work properly, and it has nothing to do with the awesome tileset.

Also, props on the cool colour scheme you made.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: bisasam on January 06, 2010, 10:27:02 am
EDIT: No, even better than that - the download didn't work properly, and it has nothing to do with the awesome tileset.

Also, props on the cool colour scheme you made.

Thanks :) But I did't make the color scheme, it can be found on the wiki: http://dwarffortresswiki.net/index.php/Color_schemes (http://dwarffortresswiki.net/index.php/Color_schemes)  ;D
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: A Dwarven Smokeologist on January 06, 2010, 11:34:58 am
Any one else unable to export map gen information with [P] while using this tileset? If I attempt to export the information while in Legends mode the screen quickly flashes, then does nothing.

I can still export a detailed topographical map from the [D] menu however.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Nogford on January 08, 2010, 11:57:33 am
This would be my new tileset if I wasn't so used to Mike Mayday's graphical tileset. Would there be a way to use this anti-aliased font with Mike Mayday's graphics?
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Hortun on January 08, 2010, 12:03:42 pm
It's a bit big for my tastes (and monitor :P), but it's got a very clean-cut look! I'm really digging the typeface you used there.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: bisasam on January 09, 2010, 04:15:27 am
Any one else unable to export map gen information with [P] while using this tileset? If I attempt to export the information while in Legends mode the screen quickly flashes, then does nothing.

I can still export a detailed topographical map from the [D] menu however.

[p] works for me. It creates 3 .txt files in the DF folder (world_gen_param,  world_history, world_sites_and_pops) and a .bmp file with the map. Doesn't show any message box, however, when the export is finished.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: bisasam on January 09, 2010, 04:51:35 am
This would be my new tileset if I wasn't so used to Mike Mayday's graphical tileset. Would there be a way to use this anti-aliased font with Mike Mayday's graphics?

You would have to cut the other symbols from Mike Mayday's graphical tileset (get rid of the pink background) and paste them into my tileset, scaling them to 24x24.

If you want to use 16x16 symbols, you would have to scale my tileset first. However, the result is suboptimal in this case.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Deon on January 09, 2010, 08:20:53 am
I really love the "digital" look of the letters and numbers. I use it in two mods now: Fallout and Wasteland. Thank you.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Deon on January 09, 2010, 01:04:23 pm
24x24 graphic tiles test
(civillian, miner, swordsman):

(http://i50.tinypic.com/29de686.png)
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Ubern00b on January 10, 2010, 04:16:41 am
Great mod, running it on 1440x900 happily.
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: NRN_R_Sumo1 on January 10, 2010, 04:22:07 am
would this interfere with creature graphics packs?
Title: Re: Antialiased 24x24 tileset for 40d16
Post by: Deon on January 10, 2010, 05:15:35 am
No, 40d16 scales everything.
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Wavecutter on January 23, 2010, 06:50:58 pm
I really love the font. Great readability. Keep up the good work!
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: derigo on January 26, 2010, 11:05:42 am
This is really outstanding!
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Cymsdale on March 18, 2010, 09:33:17 am
This is very nice work. In the ASCII vs graphics debates I've tended to fall on the ASCII side, but this convinced me to make a change.

I guess my problems with most graphics is they always try to look too "busy". I prefer a the simple color+symbol representation of ASCII, and your tileset maintains that feel while also looking nicer.

My only criticism is the skull tile, it kinda clashes with the rest of the set.
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Deon on April 19, 2010, 09:31:50 am
Bump, this awesomeness needs more love.
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Nabobalis on April 19, 2010, 11:01:57 am
Can't wait for this to work in the new DF but now need a 24*24 graphical set to go with it.
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Deon on April 19, 2010, 11:08:10 am
There's 16x16 version too.
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Shades on April 19, 2010, 11:14:43 am
Possible the nicest tileset I've seen, might have to switch from guybrush to this when .31 supports transparency. My only concern is what some of the names look like as you have graphics for lots of the tiles.
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: bisasam on April 19, 2010, 01:50:32 pm
Possible the nicest tileset I've seen, might have to switch from guybrush to this when .31 supports transparency. My only concern is what some of the names look like as you have graphics for lots of the tiles.

Thanks :) The graphical tiles should not interfere with text at all, as I retained the characters with accents instead of replacing them by graphical tiles as other tilesets do ;)
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Mike Mayday on April 19, 2010, 05:53:15 pm
Bis, would you mind if I remade this for a 20x20 tileset? Here's what I have so far:
(http://mayday.w.staszic.waw.pl/~mayday/upload/terminus-bisasam-20.png)

Do you per chance have non-graphical versions of the symbols you remade into graphics?
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Phoebus on April 19, 2010, 06:26:23 pm
Why not use the 24x24 tileset instead?
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Mike Mayday on April 19, 2010, 06:29:37 pm
because my monitor only displays 1680px vertically.
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Phoebus on April 19, 2010, 06:30:24 pm
because my monitor only displays 1680px vertically.
1680px vertically? that's huge!
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Mike Mayday on April 20, 2010, 03:00:24 am
UGH! Serves me right for writing at 1:30 AM... I meant horizontally of course.
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: bisasam on April 20, 2010, 01:59:25 pm
Bis, would you mind if I remade this for a 20x20 tileset? Here's what I have so far:
...

Do you per chance have non-graphical versions of the symbols you remade into graphics?

I think that downscaling the antialiased symbols makes them look very blurry...
I should probably create a 20x20 version myself, because I created most symbols using Photoshop paths (My monitor's resolution is 1920x1200, thus a 20x20 tileset would result in a 96x60 grid, could be fun... 16x16 is too tiny for me)
However, I don't have non-graphical symbols of the graphical tiles :(
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Mike Mayday on April 20, 2010, 03:31:54 pm
If you could upload the paths that would be sweet :)
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Phoebus on April 20, 2010, 09:09:47 pm
I made a mod of your 16x16 tileset for my tileset, this is the v2.1 of those changes:
Changes:
Uppercase letters: height +2px.
Lowercase letters: height +2px & width -2px.
(http://imgur.com/d02We.png) (http://imgur.com/d02We.png)

You can clearly see the lowercase changes between the normal lowercases and the accented lowercases (v2):
(http://imgur.com/Wf0jy.png)
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: jvempire on April 20, 2010, 11:29:09 pm
I've been looking for a good tileset, I want to try this out!
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: bisasam on May 15, 2010, 10:13:36 am
I made a mod of your 16x16 tileset for my tileset, this is the v2.1 of those changes:
Changes:
Uppercase letters: height +2px.
Lowercase letters: height +2px & width -2px.
Spoiler (click to show/hide)

You can clearly see the lowercase changes between the normal lowercases and the accented lowercases (v2):
Spoiler (click to show/hide)

I like these slightly heigher lowercase letters :) I didn't make the uppercase letters higher because of the accented versions of "A" and "E", and because of "Q". Perhaps I will look into revising the original tilesets...
Title: Re: Antialiased 24x24 tileset for 40d16 (now also 16x16)
Post by: Grax on May 15, 2010, 11:37:59 am
I made a mod of your 16x16 tileset for my tileset, this is the v2.1 of those changes:
Changes:
between the normal lowercases and the accented lowercases (v2):

Quadratish, praktish, good!  ;D
Title: Re: Antialiased tileset for 40d16+ (revisited)
Post by: Chrissi on July 01, 2010, 01:27:52 am
I really liked your tileset, but I only liked the ASCII version (not fond of graphics) and I can only use 16x16, so I modified your 16x16 version with elements from the 20x20 ASCII version... and just a touch of my own editing too, 'cause I have some preferences.  I made it for myself but the result, I think, is quite nice so I figured I'd just put this here.....

(http://img.photobucket.com/albums/v258/mirideth/Bisasam_16x16_mod_for_ascii.png)

Oh also if anyone sees anything wrong with it, please tell me so I can fix it.  Um, this is my first time completing (editing) a tileset... lol... so maybe I missed something.