Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Mafia => Topic started by: dakarian on January 11, 2010, 10:12:18 pm

Title: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on January 11, 2010, 10:12:18 pm
Bastard Mod: A game where the difficulty lies more in the rules than the players. 

There will be no lying, no misdirections.  However, not everything will be made clear to you.  To win, you must Break the Game.  Fail to do so, and there's no way you'll win.

Standard rules:

Game will utilize a hammer/deadline hybrid.  A 48 deadline will be set: whoever has the most votes at the end will be lynched.  However, if, at any point, more than 50% of the town votes for the same person, the hammer will fall automatically on that person.  Note that there IS NO TRICK here: a hammer-based lynch works the same as a deadline-based lynch. 

Votes will be in Red  Unvotes will be highly recommended but not required.

PMs are disabled.

Talking about your PM text will not be allowed.

A Rank will be required to join  (sidenote: A- is considered 'A' if you ever wondered).  ''

Special rules:
No one among you seems to understand why you are here or what you should be doing. 

5 Bell can be seen attached to the ceiling.  None of them are active.  Somehow, you get the feeling that no matter what, the bells must. not. ring!

Players:
1. Pandarsenic
2. Zai
3. inteuniso
4. Vector
5. Leafsnail
6. Webadict
7. ExKirby
8. RedWarrior0
9. Mr.Person
Title: Re: Bellsounder Bastard Mod (signups open)
Post by: Pandarsenic on January 11, 2010, 10:13:20 pm
In.

And fix the fonts there.
Title: Re: Bellsounder Bastard Mod (signups open)
Post by: dakarian on January 11, 2010, 10:15:10 pm
what was that about the fonts?
Title: Re: Bellsounder Bastard Mod (signups open)
Post by: Zai on January 11, 2010, 10:41:37 pm
In this shindig.
Title: Re: Bellsounder Bastard Mod (signups open)
Post by: inteuniso on January 11, 2010, 10:43:44 pm
In.
Title: Re: Bellsounder Bastard Mod (signups open)
Post by: Vector on January 12, 2010, 12:02:07 am
In.
Title: Re: Bellsounder Bastard Mod (signups open)
Post by: Leafsnail on January 12, 2010, 07:52:55 am
In.
Title: Re: Bellsounder Bastard Mod (signups open - 4 slots left)
Post by: webadict on January 12, 2010, 08:48:42 am
!xmafia in
Title: Re: Bellsounder Bastard Mod (signups open - 3 slots left)
Post by: ExKirby on January 12, 2010, 12:17:43 pm
In.
Title: Re: Bellsounder Bastard Mod (signups open - 2 slots left)
Post by: dakarian on January 12, 2010, 01:03:33 pm
Btw, to reiterate, the game may be your enemy, but I'm not.  You are free to ask anything of me.  I don't have to answer, but you can trust what I do say.

Recommendation: start off by scumhunting.  The daygame is still important here, after all.
Title: Re: Bellsounder Bastard Mod (signups open - 2 slots left)
Post by: RedWarrior0 on January 12, 2010, 03:01:03 pm
If I'm still A by the time this starts, in. I love Bastard games.
Title: Re: Bellsounder Bastard Mod (signups open - 2 slots left)
Post by: dakarian on January 12, 2010, 03:05:22 pm
Since Christmas won't register until the game ends, you're in.

one more left.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: CobaltKobold on January 12, 2010, 04:44:57 pm
*throws peanuts*
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: Vector on January 12, 2010, 05:39:17 pm
Dude, you should come play with us.  You're in almost nothing nowadays...
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: ExKirby on January 13, 2010, 02:53:51 am
In.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: webadict on January 13, 2010, 10:27:36 am
In.
Out.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: ExKirby on January 13, 2010, 01:43:00 pm
In. Out. Shake it all about.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: Mr.Person on January 13, 2010, 02:08:42 pm
I'll take that last slot.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: dakarian on January 13, 2010, 02:17:42 pm
I'm hoping it's the last slot.  Is Webadict seriously going to Out? :/

If he is in, then I'll start the game.  It's all set and ready to roll
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: Vector on January 13, 2010, 02:21:28 pm
I'm hoping it's the last slot.  Is Webadict seriously going to Out? :/

If he is in, then I'll start the game.  It's all set and ready to roll

ExKirby took the last slot.  Then Webadict outed.  Now Mr. Person has inned.  Thus we have 0 slots remaining.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: dakarian on January 13, 2010, 02:25:29 pm
ExKirby 'inned' twice for some reason.  He's already slot #7.

Thus before web left we needed one more person.  Mr.Person filled the last slot, but Web outed, leaving us back at one.



Btw, ExKirby.. why DID you In twice? 
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: Vector on January 13, 2010, 02:34:39 pm
Ah, sorry.  I didn't think anyone would do something like in twice >_>
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: RedWarrior0 on January 13, 2010, 02:47:07 pm
He did for Second Chance, too. But that's for a different time
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: webadict on January 13, 2010, 03:30:29 pm
ExKirby 'inned' twice for some reason.  He's already slot #7.

Thus before web left we needed one more person.  Mr.Person filled the last slot, but Web outed, leaving us back at one.



Btw, ExKirby.. why DID you In twice? 
Hmm... Well, it's not really a Mafia, so I guess I'll in...
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: dakarian on January 13, 2010, 03:36:31 pm
YAY!  Very well.  Roles will be sent shortly.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: ExKirby on January 13, 2010, 05:04:36 pm
I in twice because I find it funny.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: Zai on January 13, 2010, 05:33:38 pm
I in twice because I am a loser.

So. I was going to quit before starting due to wanting to wind down on games I'm in so I can focus on life more (and I haven't been focusing much on games recently anyway). But since it's about to start, I guess I'll stay in.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: dakarian on January 13, 2010, 06:00:00 pm
I feel honored then.  I hope this game is worth your while.
Title: Re: Bellsounder Bastard Mod (signups open - 1 slot left)
Post by: dakarian on January 13, 2010, 06:07:19 pm
Sidenote:  Italics has been disabled, in case anyone gets any ideas :P.


You stand in the middle of an empty room.  Above you 5 bells stand in stony silence.


Suddenly, 1 bell starts to ring.  The noise shatters your hearing and stops all attempts at communication.  10 minutes later the noise settles down to a soft murmer.  The bell, however, continues to ring. 

Survivors:

Pandarsenic
Zai
inteuniso
Vector
Leafsnail
Webadict
ExKirby
RedWarrior0
Mr.Person


Deadline: Friday, 9pm EST

Last note: Weekends will count as normal days.  However, extension requests to move the deadline to monday will be very easy to come by.  Consider it an experiment.  note, none of the puzzle involves this feature so no need to 'mess' with it.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 13, 2010, 06:43:00 pm
We can ask you questions right?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Leafsnail on January 13, 2010, 06:45:27 pm
Leafsnail attempts to write in italics, but finds this function mysteriously removed.

Anyway, Zai, how do you explain that book I found in your room entitled "Bell Ringing for Dummies"?  Also, what part do you think the bells could be playing in this game?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 13, 2010, 06:51:00 pm
Leafsnail attempts to write in italics, but finds this function mysteriously removed.

Anyway, Zai, how do you explain that book I found in your room entitled "Bell Ringing for Dummies"?  Also, what part do you think the bells could be playing in this game?
My guess is that the Bells represent the number of Days. Once we reach Day 5, they will have all started ringing. At that point, we all lose.

Does anyone have a win condition, by the way? I want to see what happens if it is fulfilled. I'd try to myself but I am currently unaware of mine.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 13, 2010, 07:15:04 pm
you can ask questions.  I won't steer you wrong, but I'm not required to answer them.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 13, 2010, 07:16:54 pm
Okay, here's a list:

What do the bells do?
Why are there five bells?
Is there a reason to lynch?
Does somebody ring the bells?
Do we lose when all of the bells ring?
How do I win?
Can we get rid of the bells?
Who's the scum?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 13, 2010, 07:17:29 pm
Yeah, what are the win conditions? Is that the puzzle? Or is it the role names?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 13, 2010, 07:20:27 pm
@Web
- no answer
- no answer
- lynching, as well as the day game, is still needed here.
- no answer
- you will not be happy if the bells ring. Not happy at all.
- no answer
- Already tried.  The bells can't be destroyed.
- no answer


@Inteuniso
All three = no answer
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Leafsnail on January 13, 2010, 07:22:08 pm
I'm guessing that, although it's probably not a conventional scumgroup, there is probably someone we're fighting against.  The OP says we cannot win in the normal way, but if we can at least identify anyone acting suspiciously it would help somewhat.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 13, 2010, 07:24:37 pm
I'm guessing that, although it's probably not a conventional scumgroup, there is probably someone we're fighting against.  The OP says we cannot win in the normal way, but if we can at least identify anyone acting suspiciously it would help somewhat.
Well, the normal way is to lynch all the scum. So, what would be a different way...?

We need to lynch.

Do we have to lynch each other?
Can we lynch the bells?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Leafsnail on January 13, 2010, 07:52:48 pm
Well... my guess is that we win when there is no way for all the bells to be ringing.  How we can do this I don't know.  Here are some things I think we can assume though:

1 - There is a player or group of players who wins when the bells are all ringing.  I'll refer to this player or group as "D-Ringer" for now.
2 - The conditions for ringing a bell were achieved this morning.  It could be that one starts ringing every day, in which case we D-Ringer could be a doomspeaker/ doomspeaker group.  Or perhaps D-Ringer needs to find something out or do something special to make it happen.
3 - Lynches will play a part in our victory.  Something tells me, however, that eliminating D-Ringer in this way will not be enough.  If we find someone we think is D-Ringer aligned, though, we should probably lynch them to see what effect this has, if any.

Therefore, my current plan would be -
1 - Make sure to lynch someone today, even if we haven't got too many leads
2 - Try and find someone who knows more than they're letting on, and lynch them (with a long term goal of finding D-Ringer)

So... yeah.  Kindof vague, really.  I'll see if I can come up with some better theories later.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Pandarsenic on January 13, 2010, 08:02:30 pm
Dakarian, does the scum(group) know his/her/their identities as scum?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 13, 2010, 08:32:41 pm

Special rules:
No one among you seems to understand why you are here or what you should be doing. 

5 Bell can be seen attached to the ceiling.  None of them are active.  Somehow, you get the feeling that no matter what, the bells must. not. ring!

Players:
1. Pandarsenic
2. Zai
3. inteuniso
4. Vector
5. Leafsnail
6. Webadict
7. ExKirby
8. RedWarrior0
9. Mr.Person


So, what I've got here is that none of us know what our victory conditions are.  We've got 5 bells, one of which rang this morning.  We don't want the other ones to ring.  My guess is that something about the interactions of our roles will cause the bells to ring or not.

I don't think it's a Doomspeaker group, since that would be a bit lame. 

Mod: does "you may not talk about your PM text" include "you may not reveal what your role does"?

Once a bell has rung, may it be silenced?


And... screw it.  Little Maria, ringer for the burial of children.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 13, 2010, 08:34:12 pm
I think we should lynch Vector.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 13, 2010, 08:39:19 pm
I think we should lynch Vector.

Is there some reason why you've picked me for a trial-lynch, other than my voting for an obscure reference?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 13, 2010, 08:39:43 pm
@Web

-Similar to normal: you can only lynch a fellow player or No lynch.
-The bells are just objects, not players.

@Pandarsenic

- Yes, the scum know they are scum. 

@Vector

-The 'no PM text talk' is the same as normal games.  You can't quote your PM text. 
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 13, 2010, 08:41:44 pm
I think we should lynch Vector.

I think we should lynch you... bellsounder.


Because something tells me that's what the scum want to do. Ring the bells, and kill us all. Why? They have earplugs.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Pandarsenic on January 13, 2010, 08:42:41 pm
Dakarian: Were the scum initially aware that the other players don't know their win conditions?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 13, 2010, 08:52:16 pm
I think we should lynch Vector.

I think we should lynch you... bellsounder.


Because something tells me that's what the scum want to do. Ring the bells, and kill us all. Why? They have earplugs.
What makes you think the scum are called bellsounder?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 13, 2010, 09:12:09 pm
@pandar

-no answer
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Zai on January 13, 2010, 09:25:12 pm
What makes you think the scum are called bellsounder?
The title of the game.

I vote Lion-O.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 13, 2010, 09:27:33 pm
What makes you think the scum are called bellsounder?
The title of the game.

I vote Lion-O.

All right.  Unvote.

Scumteam is intueniso and Zai.  You made the classic mistake of answering a question for your scumpartner.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 13, 2010, 09:29:56 pm
I think we should lynch Vector.

I think we should lynch you... bellsounder.


Because something tells me that's what the scum want to do. Ring the bells, and kill us all. Why? They have earplugs.
What makes you think the scum are called bellsounder?

It's a guess off of the name of the game

Inteuniso points up, but then realizes that the fourth wall is in front of them.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Zai on January 13, 2010, 09:32:49 pm
What makes you think the scum are called bellsounder?
The title of the game.

I vote Lion-O.

All right.  Unvote.

Scumteam is intueniso and Zai.  You made the classic mistake of answering a question for your scumpartner.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Zai on January 13, 2010, 09:35:56 pm
...wut. I accidentally pressed Post instead of Preview directly after pressing quote.

But no. Please don't think I'd be that stupid. That's just insulting.

I simply answered a question that I thought was extremely simple to answer; the game is called bellsounder mafia, so I think it would be rather logical to assume that's where someone would get the term "bellsounder" for the mafia.

[PPE kind of:] Yeah, he just said it.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 13, 2010, 09:36:31 pm
So because zai answered a question for me, that automatically makes me and him scum?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 13, 2010, 09:37:31 pm
So because zai answered a question for me, that automatically makes me and him scum?

Yup.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 13, 2010, 09:40:33 pm
So because zai answered a question for me, that automatically makes me and him scum?

Yup.
Meh. I dunno about Zai though. I could see inteuniso as scum, but why Zai?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Zai on January 13, 2010, 09:44:32 pm
O NOEZ

HE ANSWERED AN EXTREMELY OBVIOUS QUESTION FOR SOMEONE ELSE AND THIS TOTALLY CORRELATES WITH HIS PAST BEHAVIOR AS TOWN SO OBVIOUSLY THEY ARE BOTH SCUM HA GOT YOU town SCUM

i scum lololololol
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 13, 2010, 09:48:29 pm
So because zai answered a question for me, that automatically makes me and him scum?

Yup.
Meh. I dunno about Zai though. I could see inteuniso as scum, but why Zai?

Because.

Hey, Inteuniso.  Why didn't you put your vote where your mouth was, scumbucket?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 13, 2010, 09:57:46 pm
Why not, Vector?

After all, you did seem to get awfully nervous and call scum on both me and zai after we answered a question about the scum.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 13, 2010, 09:59:52 pm
Why not, Vector?

After all, you did seem to get awfully nervous and call scum on both me and zai after we answered a question about the scum.

Show me this nervousness and I'll show you scum who picked a bad mislynch, bucko.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Zai on January 13, 2010, 10:01:51 pm
In this post I further establish a link between myself and Zai.
Also. Obligatory OMGUS.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 13, 2010, 10:03:42 pm
In this post I further establish a link between myself and Zai.
Also. Obligatory OMGUS.

What in the heck are you talking about?  I meant inteuniso's desire to lynch Webadict for seemingly no reason whatsoever >_>
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 13, 2010, 10:07:41 pm
The fact that I never voted for him and just answered his question makes your reasoning faulty... scum.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 13, 2010, 10:13:42 pm
The fact that I never voted for him and just answered his question makes your reasoning faulty... scum.

I think we should lynch Vector.

I think we should lynch you... bellsounder.

Places you didn't put your vote: on Webadict.  You're faking aggression, and when I attack you you retaliate with an OMGUS.

Why not, Vector?

After all, you did seem to get awfully nervous and call scum on both me and zai after we answered a question about the scum.

Show me this nervousness and I'll show you scum who picked a bad mislynch, bucko.

You also ARE NOT ANSWERING MY QUESTION.  That's... annoying.  Where am I nervous?  Where are you doing something other than jumping a mile up in the air when mildly prodded?

Either you're trying to evade a difficult question or you're manufacturing crap.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Pandarsenic on January 14, 2010, 12:54:10 am
inteuniso is scummy. Vector picked a silly thing to attack for but it cracked inteuniso. I don't think Zai is scum though.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 14, 2010, 02:17:24 am
inteuniso is scummy. Vector picked a silly thing to attack for but it cracked inteuniso. I don't think Zai is scum though.
^This. Also, Vector seems intentionally scummy. Anyone getting that too?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 14, 2010, 02:35:24 am
inteuniso is scummy. Vector picked a silly thing to attack for but it cracked inteuniso. I don't think Zai is scum though.
^This. Also, Vector seems intentionally scummy. Anyone getting that too?

... I'll admit that I'm getting a bit bored with playing YET ANOTHER carefully controlled game and felt like bitching at somebody.  Also, I wanted to take another shot at being Webadict.

I think around here I say something like "Go suck a lemon."
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: ExKirby on January 14, 2010, 02:43:43 am
Ooh, I love lemons.

Vector, how can you reach such a fast conclusion-3/4 pages in and you are already fully confident on inteusino?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 14, 2010, 02:59:49 am
Ooh, I love lemons.

Vector, how can you reach such a fast conclusion-3/4 pages in and you are already fully confident on inteusino?

Inteuniso seemed odd to Webadict.  I saw something that looked a bit like what I saw recently in Near-Mountainous, so I jumped on it to attack both inteuniso and Zai (the people involved in the potential slipup).

Then inteuniso cracked scum and Zai cracked incredulous and peeved in a townie sort of way.  I'm pretty sure about inteuniso.  There's newtells--i.e., being passive, bandwagoning, buddying, asking dumb questions, whatever.  Then there's how inteuniso reacted--scared.  Not "you're full of crap, Vector, you dumbass."  No, more like "Goddammit, Vector, uh... I'll vote you!  There!  And, uh, you're nervous!  And scum!"

The former reaction could be town or scum.  The latter one is pretty much always scum behavior.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Pandarsenic on January 14, 2010, 03:29:38 am
inteuniso is scummy. Vector picked a silly thing to attack for but it cracked inteuniso. I don't think Zai is scum though.
^This. Also, Vector seems intentionally scummy. Anyone getting that too?

Very, but I dismissed it because why would he do that while going after ineuniso?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 14, 2010, 06:27:57 am
Zai[1]: Leafsnail
inteuniso[1]: Vector
Vector[2]: inteuniso, ExKirby

Not Voting: Pandarsenic, Zai, Webadict, RedWarrior0, Mr.Person

Deadline: Friday, 9pm EST
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 14, 2010, 09:31:14 am
inteuniso is scummy. Vector picked a silly thing to attack for but it cracked inteuniso. I don't think Zai is scum though.
^This. Also, Vector seems intentionally scummy. Anyone getting that too?

Very, but I dismissed it because why would he do that while going after ineuniso?
Jester?

Anyhow, I, too, believe inteuniso is scummy.

Ooh, I love lemons.

Vector, how can you reach such a fast conclusion-3/4 pages in and you are already fully confident on inteusino?
How can you think making a fast conclusion is scummy?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: ExKirby on January 14, 2010, 10:35:48 am
I don't, but I've found that (un)voting people makes them talk more. Anyway, I think this is the quickest rundown of dak's guide to scumhunting. I'm convinced. inteuniso is scum.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Leafsnail on January 14, 2010, 11:58:58 am
Quote from: inteuniso
I think we should lynch you... bellsounder.


Because something tells me that's what the scum want to do. Ring the bells, and kill us all. Why? They have earplugs.
Unvote.  Inteuniso, this seems a bit overdetailed.  What makes you think lynching people will set off bells?


Scumteam is intueniso and Zai.  You made the classic mistake of answering a question for your scumpartner.
Vector, you also seem to know a bit more than you should - what makes you think it's a group of two?  Also, why is answering a question for someone else such a damning scumtell?  I would've thought scum could just suggest the answer to their partner privately.

Actually, come to think of it, I guess this attack, while weak, got some results out of inteuniso.
Quote from: Vector
... I'll admit that I'm getting a bit bored with playing YET ANOTHER carefully controlled game and felt like bitching at somebody.  Also, I wanted to take another shot at being Webadict.
What exactly do you mean by "carefully controlled"?

As for D-Ringer... I haven't come up with many more ideas.  I've thought that perhaps some people are marked in their role pms as attached to a bell, and that D-Ringer has to eliminate those people, but that doesn't explain why the first bell rang, and we could win a game like that in pretty much the normal fashion.  A Doomspeaker group sounds kindof boring, but there might be some odd twist, like their immortals connected to townies or something.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 14, 2010, 12:06:13 pm
Pandarsenic
Zai
inteuniso
Vector
Leafsnail
Webadict
ExKirby
RedWarrior0
Mr.Person

These two people need to get in here and talk.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Mr.Person on January 14, 2010, 12:59:03 pm
I don't, but I've found that (un)voting people makes them talk more. Anyway, I think this is the quickest rundown of dak's guide to scumhunting. I'm convinced. inteuniso is scum.

ExKirby, that's pretty much the definition of bandwagoning right there.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: RedWarrior0 on January 14, 2010, 01:13:30 pm
Here. I had finals. If we know why the bells ring, we can stop them, right? Also, what would happen if we lynched the mod?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 14, 2010, 01:19:38 pm
Then you will ALL DIEEE!

A no lynch.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: RedWarrior0 on January 14, 2010, 01:21:22 pm
What happens if we try to lynch anyone or anything other than the players?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 14, 2010, 01:27:40 pm
Same story. 
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: ExKirby on January 14, 2010, 01:35:06 pm
I don't, but I've found that (un)voting people makes them talk more. Anyway, I think this is the quickest rundown of dak's guide to scumhunting. I'm convinced. inteuniso is scum.

ExKirby, that's pretty much the definition of bandwagoning right there.
I thought it was the defition of a very fast day 1.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 14, 2010, 01:41:09 pm
Current Vote Count:
Zai[1]: Leafsnail
inteuniso[3]: Vector, Webadict, ExKirby
Vector[1]: inteuniso,
ExKirby[1]: Mr.Person

Not Voting: Pandarsenic, Zai, RedWarrior0,

Deadline: Friday, 9pm EST

OR

9 alive, 5 to lynch
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: RedWarrior0 on January 14, 2010, 01:46:18 pm
There's nothing other than the players we can lynch?
Can we know how many scum there are?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 14, 2010, 02:26:07 pm
-That's correct.   Only things around to mess with is you guys. 

-No answer.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Leafsnail on January 14, 2010, 02:37:02 pm
There's nothing other than the players we can lynch?
Can we know how many scum there are?
To take webadict's stock answer, "At least one".
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: ExKirby on January 14, 2010, 02:39:49 pm
In a regular game, nine townies makes two scum. However, this IS a Bastard Mod.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: ExKirby on January 14, 2010, 02:40:11 pm
EBWOP: Nine PLAYERS.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 14, 2010, 03:24:13 pm
Scumteam is intueniso and Zai.  You made the classic mistake of answering a question for your scumpartner.
Vector, you also seem to know a bit more than you should - what makes you think it's a group of two?  Also, why is answering a question for someone else such a damning scumtell?  I would've thought scum could just suggest the answer to their partner privately.

Actually, come to think of it, I guess this attack, while weak, got some results out of inteuniso.

I took a guess, to be honest.  If we don't win by lynching the scum, then there must be something we get out of lynching the scum.  My guess is that their PMs contain information about how to win, and the bells mark days (so that we have no more than 5 days to figure out the puzzle and win).  Thus, I guessed for maximum scum on 9p.

Answering a question for somebody else implies that they think of themselves as that person, or owning them.  It's like when you see a young man and a young woman, and the young man won't stop answering questions for the young woman.  In either case, the dude's a domineering bastard, but there's also a reasonable probability that he thinks they're dating.

Quote from: Vector
... I'll admit that I'm getting a bit bored with playing YET ANOTHER carefully controlled game and felt like bitching at somebody.  Also, I wanted to take another shot at being Webadict.
What exactly do you mean by "carefully controlled"?

Oh--I have a long set of instructions in my brain as to "how to act town," kind of like the instructions I have for "how to smalltalk."  I get tired of following the former set of instructions once every two months or so (see NSBMI, NSBMII), so I end up playing town "the way I want to," rather than "in a way that appears maximally townie."

No matter what my alignment, appearing town is a carefully controlled activity.  Sometimes I get sick of it.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Mr.Person on January 14, 2010, 03:41:08 pm
EBWOP: Nine PLAYERS.

Why did you feel the need to correct yourself here?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: ExKirby on January 14, 2010, 03:50:00 pm
EBWOP: Nine PLAYERS.

Why did you feel the need to correct yourself here?
I like to be correct.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 14, 2010, 05:20:21 pm
EBWOP: Nine PLAYERS.

Why did you feel the need to correct yourself here?
Why do you feel the need to do nothing productive?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Zai on January 14, 2010, 05:36:32 pm
What happens if we try to lynch anyone or anything other than the players?
Pay attention. I already voted Lion-O and on the vote count it said I wasn't voting.

Anyway, Zai, how do you explain that book I found in your room entitled "Bell Ringing for Dummies"?  Also, what part do you think the bells could be playing in this game?
1) I have no room so you are obviously lying scum.
2) When they all ring game's over.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 14, 2010, 06:05:31 pm
Unvote. Vector may be scum for all I know, but the fact is, he is scumhunting.


On an unrelated note, I wonder if hammering someone will have a different effect than lynching someone.

Why did you feel the need to correct yourself here?

Why do you feel the need to question the fact that he corrected himself?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Vector on January 14, 2010, 06:08:45 pm
Unvote. Vector may be scum for all I know, but the fact is, he is scumhunting.

Still not answering my attacks, and repealing his own because he has no excuse for his terrified OMGUS.

Die, scumbucket.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Leafsnail on January 14, 2010, 06:42:38 pm
Unvote.
Unvote. Vector may be scum for all I know, but the fact is, he is scumhunting.


On an unrelated note, I wonder if hammering someone will have a different effect than lynching someone.

Why did you feel the need to correct yourself here?

Why do you feel the need to question the fact that he corrected himself?
Quote from: dakarian
There will be no lying, no misdirections.
Quote from: dakarian
Note that there IS NO TRICK here: a hammer-based lynch works the same as a deadline-based lynch.
So no, inteuniso, it will have the same effect.  And this sudden change of tack on Vector is suspicious to say the least.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 14, 2010, 06:56:41 pm
Unvote. Vector may be scum for all I know, but the fact is, he is scumhunting.


On an unrelated note, I wonder if hammering someone will have a different effect than lynching someone.

Why did you feel the need to correct yourself here?

Why do you feel the need to question the fact that he corrected himself?
This is a scummy reply. He should be lynched.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Pandarsenic on January 14, 2010, 07:10:33 pm
Inteuniso is scum. Period.

Vote him.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 14, 2010, 09:06:44 pm
No, more like "Goddammit, Vector, uh... I'll vote you!  There!  And, uh, you're nervous!  And scum!"

The former reaction could be town or scum.  The latter one is pretty much always scum behavior.

Alright, so I did OMGUS you. That's not much of a surprise.

And I called you nervous to try and draw you out of cover. Apparently, that doesn't work as well as I thought it would.

I didn't put a vote on Webadict because I thought he was joking and I was joking too. Didn't want to get him hammered for a joke.

inteuniso is scummy. Vector picked a silly thing to attack for but it cracked inteuniso. I don't think Zai is scum though.

Also, Pandarsenic, you're being extremely quick to bandwagon. You did it both times vector said something.

Inteuniso is scum. Period.

Vote him.


Anyways, Mr. Person has posted ONCE, and that was to ask ExKirby a RQ.



God, I seriously need to stop replying to Vector's questions 5 pages after he asks them. It always seems to get me into trouble.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 14, 2010, 09:24:47 pm
Current Vote Count:
inteuniso[3]: Vector, Webadict, ExKirby
Mr.Person[1]: inteuniso,
ExKirby[1]: Mr.Person

Not Voting: Pandarsenic, Zai, RedWarrior0, Leafsnail

Deadline: Friday, 9pm EST
OR
9 alive, 5 to lynch


Btw, I swear that things are much easier to read once I increased the number of posts per page.  This thread is 2 pages long to me.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 14, 2010, 09:27:07 pm
No, more like "Goddammit, Vector, uh... I'll vote you!  There!  And, uh, you're nervous!  And scum!"

The former reaction could be town or scum.  The latter one is pretty much always scum behavior.

Alright, so I did OMGUS you. That's not much of a surprise.

And I called you nervous to try and draw you out of cover. Apparently, that doesn't work as well as I thought it would.

I didn't put a vote on Webadict because I thought he was joking and I was joking too. Didn't want to get him hammered for a joke.

inteuniso is scummy. Vector picked a silly thing to attack for but it cracked inteuniso. I don't think Zai is scum though.

Also, Pandarsenic, you're being extremely quick to bandwagon. You did it both times vector said something.

Inteuniso is scum. Period.

Vote him.


Anyways, Mr. Person has posted ONCE, and that was to ask ExKirby a RQ.



God, I seriously need to stop replying to Vector's questions 5 pages after he asks them. It always seems to get me into trouble.
It doesn't look like I'm joking. Nobody thought I was but you. Is this game a joke?

Am I bandwagoning too? Or are my reasons valid? I think you're trying to deflect as much as possible.

Seriously, everyone who's not voting inteuniso, why aren't you?

And where did your vote go Pandarsenic?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 14, 2010, 09:33:58 pm
I think we should lynch Vector.

So this wasn't a joke vote?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: webadict on January 14, 2010, 09:36:08 pm
I think we should lynch Vector.

So this wasn't a joke vote?
Do I look like the sort to make joke votes? No, at that time, I was considering lynching Vector. Then, I figured it was better to lynch you.

I make jokes. I do not vote jokingly.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Zai on January 14, 2010, 10:24:12 pm
Inteuniso has irrecoverably messed up. It really doesn't matter who those not voting him vote at this point (myself included), as as long as those already voting him don't pull out, he will be lynched.

Actually, never mind after looking at the vote count. Looked like more people were voting him than there really are. So. Inteuniso shall die.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 14, 2010, 10:25:43 pm
Current Vote Count:
inteuniso[4]: Vector, Webadict, ExKirby, Zai
Mr.Person[1]: inteuniso,
ExKirby[1]: Mr.Person

Not Voting: Pandarsenic, RedWarrior0, Leafsnail

Deadline: Friday, 9pm EST
OR
9 alive, 5 to lynch
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 14, 2010, 10:27:02 pm
sidenote: Once the hammer is made, the day is OVER.  NO ONE may post after the last vote is cast, not even to say 'well that's hammer'.

Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: Pandarsenic on January 14, 2010, 10:46:22 pm
Inteuniso, you are scum. I am was voting you because you are scum and I will vote you for it again! Order of votes is not significant, your absolute absurd scuminess is.
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: dakarian on January 15, 2010, 01:09:45 am
Hammer has fallen! 

Inteuniso:  Doctor, has been lynched.

It is now night.  Night roles, send me your choices.
Title: Re: Bellsounder Bastard Mod: Night 1 - First to Fall.
Post by: dakarian on January 15, 2010, 01:25:38 pm
A correction.  Inteuniso died a Doctor, not a CPR Doctor.

(Mental note: NEVER do this without the original notes)
Title: Re: Bellsounder Bastard Mod: Night 1 - First to Fall.
Post by: dakarian on January 16, 2010, 01:00:03 am
During the night, Pandarsenic, Leafsnail, Zai, and Mr.Person were killed.

Though that does not explain what you find in the morning.

Survivors:

Pandarsenic
Zai
inteuniso
Vector
Webadict
ExKirby
RedWarrior0
Mr.Person

Deadline: Sunday, 9pm EST

OR

8 alive, 5 to lynch

1 bell softly rings.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 16, 2010, 01:55:47 am
LOL WAT
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Mr.Person on January 16, 2010, 02:53:11 am
Why do I have the feeling we (the town) just did something really, really stupid?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 16, 2010, 02:58:15 am
I got a similar feeling...
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Mr.Person on January 16, 2010, 03:04:12 am
We should probably go ahead an MC. It can't hurt that bad, can it? We might be able to figure out some stuff, and we are supposed to solve a puzzle.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 16, 2010, 03:11:58 am
I'm down. Any major objections?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: ExKirby on January 16, 2010, 04:54:57 am
I'm good.

I'm a double-killer responsible for the deaths of Panda and Zai. Thing is, the names got jumbled up in my head. I wanted to kill Mr.Person. Looks like somebody did that for me.

But how does that make any sense? Four players got killed, yet all are alive!
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 16, 2010, 05:10:10 am
Mr.Person, myself, Zai, and Inteuniso all got a group message about being revived....
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: inteuniso on January 16, 2010, 10:03:13 am
Yeah... But what about leafsnail?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Zai on January 16, 2010, 10:06:04 am
...Well then. What the crap happened.

I'm a day poisoner whose kills go through at night. I forgot about that yesterday though, so I was not responsible for any of those deaths and then revives.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: inteuniso on January 16, 2010, 10:19:12 am
Well, sorry about acting scummy you guys. Anyways, I harbor no grudges, and am ready to find out who is behind this.

The fact is, one of us is behind this. We may not know who it is, but it is most certainly one of us.

In fact, it might even be one of the revived.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Mr.Person on January 16, 2010, 02:27:16 pm
I'm a CPR Doctor (when I saw that Int flipped CPR Doc, I assumed that everybody was a CPR Doc). I "protected" Leafsnail, so apparently nobody tried to kill him.

I think the solution might be going a night with no deaths, so maybe we should try that next? If that's not it, the solution might be killing everybody in one night, so we might try that, too.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Vector on January 16, 2010, 04:07:22 pm
I'm a CPR Doctor (when I saw that Int flipped CPR Doc, I assumed that everybody was a CPR Doc). I "protected" Leafsnail, so apparently nobody tried to kill him.

I think the solution might be going a night with no deaths, so maybe we should try that next? If that's not it, the solution might be killing everybody in one night, so we might try that, too.

Yeah--I'm a CPR doc, too.  I thought everyone might be a CPR doc, so I did nothing.

My guess is that we need everyone dead, but at least 5 alive for the mass-killing night.  We need the day game to get rid of annoying scum who might defect and keep people alive.

Are we going to get any sort of roleflips on the people who died--in particular, Leafsnail?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: ExKirby on January 16, 2010, 05:47:12 pm
This is a bastard mod. There are no rules[/b]roleflips.

Anyway, I have a theory. All CPR Docs are actually Quacks. There are two double killers, and an SK. It will require everyone to claim to be found true, but...
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: ExKirby on January 16, 2010, 05:48:16 pm
Damn, I messed up my BBCode.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 16, 2010, 06:15:05 pm
I think Vector may be onto something.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: dakarian on January 16, 2010, 06:51:03 pm
@vector
no answer
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: inteuniso on January 16, 2010, 08:08:41 pm
Yeah.. I'm not a CPR doc. I'm just a regular one. Wonder what the difference is?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Vector on January 16, 2010, 08:25:26 pm
Yeah.. I'm not a CPR doc. I'm just a regular one. Wonder what the difference is?

Let Abel be a CPR doc and Bernoulli a VT, with Cantor a vig and Dedekind... some other random VT.

Suppose Abel protects Bernoulli and Cantor vigs Bernoulli.  Then Bernoulli survives.  If no one tries to kill Bernoulli (because everyone is off hating on Dedekind [seriously, it's like all the killing roles in this example are computer scientists or disillusioned analysis students]), then Bernoulli dies.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 12:10:15 am
Are the people that died dead?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 17, 2010, 12:16:00 am
Dakarian: Is the random line containing nothing but "Y" at the bottom of my death PM relevant? If you can't answer it publicly, just say "No answer" here and PM it to me and don't make me PM you the damn question.
Web: We were, but we were revivedd.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 12:24:21 am
Dakarian: Is the random line containing nothing but "Y" at the bottom of my death PM relevant? If you can't answer it publicly, just say "No answer" here and PM it to me and don't make me PM you the damn question.
Web: We were, but we were revivedd.
But how? That's the question. Doctors don't revive you. They just stop you from dying.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 17, 2010, 12:35:55 am
Keep in mind, the person we lynched came back too, but Leafsnail did not.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 12:39:33 am
Keep in mind, the person we lynched came back too, but Leafsnail did not.
...Well crap, I didn't notice.

Well, sorry about acting scummy you guys. Anyways, I harbor no grudges, and am ready to find out who is behind this.

The fact is, one of us is behind this. We may not know who it is, but it is most certainly one of us.

In fact, it might even be one of the revived.
What happened when you were lynched?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: dakarian on January 17, 2010, 12:45:51 am
@Pandarsenic

While that does make me think I SHOULD play stunts like that on people in future games.

No, that random Y was just a mistype.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 17, 2010, 12:52:20 am
@Pandarsenic

While that does make me think I SHOULD play stunts like that on people in future games.

No, that random Y was just a mistype.

So the Y is irrelevant, and Dak has confirmed that we died and were revived.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: dakarian on January 17, 2010, 01:48:13 am
*points to the beginning of the day* Not exactly new information.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 17, 2010, 02:02:16 am
Yes, but it means that, not just us, but YOU have said it was a successful kill and a revival. Different from kills attempted and failed.

Revivals - are they player or bell related?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: inteuniso on January 17, 2010, 02:15:47 am
What happened when you were lynched?

I died... but I stayed in my body. I was stuck.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Vector on January 17, 2010, 02:20:44 am
Dakarian: Is the random line containing nothing but "Y" at the bottom of my death PM relevant? If you can't answer it publicly, just say "No answer" here and PM it to me and don't make me PM you the damn question.
Web: We were, but we were revivedd.
But how? That's the question. Doctors don't revive you. They just stop you from dying.

My guess is that we've got somebody who performs mass revives as long as he's alive.  So... hm.

1. Pandarsenic - No claim
2. Zai - day poisoner whose kills go through at night
3. inteuniso - Doctor (confirmed)
4. Vector - CPR doctor
5. Leafsnail - dead, no roleflip
6. Webadict - No claim
7. ExKirby - double-killer
8. RedWarrior0 - No claim
9. Mr.Person - CPR doctor

So, RedWarrior0, where are you and what are you?

Pandarsenic and Webadict, I'd also be curious to hear your roles and actions.


What happened when you were lynched?

I died... but I stayed in my body. I was stuck.

Also, in other news... what the hell?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 17, 2010, 02:30:20 am
I'm a redirector - I redirected Leafy to himself but was, I believe, prevented by my own death.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Mr.Person on January 17, 2010, 03:02:55 am
I hate to be a WIFOM man, but Int didn't flip alignment. This worries me a lot, although I do believe that shows he knows just as little as the rest of us.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: dakarian on January 17, 2010, 03:05:42 am
About the revivals question: no answer
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: RedWarrior0 on January 17, 2010, 09:08:39 am
Dayvig SS. And I'm away for the weekend. I'll be able to post more later
 today.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 10:22:33 am
What happens when we all die?

Maybe that's our purpose. Maybe they're something we need to do before we die.

Also, Mr.Person said he protected Leafsnail, right?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: ExKirby on January 17, 2010, 10:51:05 am
Maybe all the killers are semi-fake, all docs are quack variants and there is an SK. That makes a bit of sense.

Panda... wait. That makes Leafsnail a proper killer.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 11:02:48 am
Maybe all the killers are semi-fake, all docs are quack variants and there is an SK. That makes a bit of sense.

Panda... wait. That makes Leafsnail a proper killer.
It might. It might also means he's not at all one.

Quite possibly, all of our roles are fake. That makes sense given our situation last Night.

In fact, I'm going to try something akin to one of my old games: I'm a Commando.

Dayvig SS. And I'm away for the weekend. I'll be able to post more later
 today.
Lol, someone claimed Vigilante Super-Saint.

I kinda wanna see what happens if we lynch him. I'll hammer him if any are opposed.

Basically, let's all try to kill each other tomorrow.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: dakarian on January 17, 2010, 11:34:41 am
Current Vote Count:
RedWarrior0: Vector

Not Voting: Pandarsenic, Zai, inteuniso, Webadict
ExKirby, RedWarrior0, Mr.Person

Deadline: Sunday 9pm

OR

8 alive, 5 to lynch
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 11:40:31 am
I'll vote RedWarrior0.

@dak: Are most of our win conditions the same?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 11:49:09 am
I meant RedWarrior0.

1. Pandarsenic - Redirecter
2. Zai - Day Poisoner
3. inteuniso - CPR Doctor
4. Vector - CPR doctor
5. Leafsnail - ??? (CPR Doctor)
6. Webadict - Copycat (That's my real role)
7. ExKirby - Doublekiller
8. RedWarrior0 - Dayvig SS
9. Mr.Person - CPR doctor

Assuming Leafsnail is permanently dead:

RedWarrior0 is hammered by Zai.
ExKirby doublekills Pandarsenic and I.
Pandarsenic redirects inteuniso to Mr.Person.
I copy ExKirby to ExKirby.
inteuniso -> Mr.Person -> Vector ->  inteuniso all protect each other in that order.

This should kill everyone, assuming everyone's telling the truth.
Title: Re: Bellsounder Bastard Mod: Night 1 - First to Fall.
Post by: inteuniso on January 17, 2010, 12:15:58 pm
A correction.  Inteuniso died a Doctor, not a CPR Doctor.

(Mental note: NEVER do this without the original notes)

So I'm still a doctor, right?

Anyways, We all want to commit suicide? Sounds Fun.

Alright, I vote RedWarrior0. It's for the greater good.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: dakarian on January 17, 2010, 12:45:17 pm
@inteuniso

I can confirm that I was supposed to write that you, Doctor, was lynched and that writing CPR doctor was 100% a mistake of mine.

@Webadict

No answer
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Mr.Person on January 17, 2010, 12:51:53 pm
I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 12:56:05 pm
I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
But death wasn't permanent except for one person, you see.

Vector, what did you do last Night?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Vector on January 17, 2010, 01:09:43 pm
Vector, what did you do last Night?

I thought everyone might be a CPR doc, so I did nothing.

At the time, I think I was exhausted and worried about a weird trainwreck of death.

Of course, I hadn't caught the bell symbolism yet, so I guess that makes things a bit weird.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 01:13:04 pm
Well, that might mean there's the 4 types of doctors: Sane, Quack, Paranoid, and CPR.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: RedWarrior0 on January 17, 2010, 01:16:13 pm
Perhaps Leaf was mafiakilled and everyone else revived?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Pandarsenic on January 17, 2010, 07:09:51 pm
Curious note: The number of revived players is equal to the number of bells that were not rung as of that night.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: inteuniso on January 17, 2010, 08:03:51 pm
So would that mean if everyone died, only 3 people would revive? That would be a precarious situation.

Also extremely interesting, 4 people died in the night. 4 bells were un-rung.

It might be a wise idea just not to lynch anybody and confirm any of our theories.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Mr.Person on January 17, 2010, 08:12:42 pm
I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
But death wasn't permanent except for one person, you see.

Vector, what did you do last Night?

We don't know why we revived. We have no way of knowing if those revivals are going to continue, how they can be stopped, who gets revived, if they happen more than once, or if anything specifically must happen for revivals to happen.

We just don't know. If we all promise to no-kill, the worst that can happen is somebody dies (or I guess another bell sounds). The worst that can happen if we all die at once is a scum-win. Hmm, I wonder which is safer?
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: RedWarrior0 on January 17, 2010, 09:19:32 pm
Vector, maybe a bell ringing means one less revive. Also, considering dak's previous Bastard game, scum probably has some winning information that we don't.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: webadict on January 17, 2010, 10:50:47 pm
I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
But death wasn't permanent except for one person, you see.

Vector, what did you do last Night?

We don't know why we revived. We have no way of knowing if those revivals are going to continue, how they can be stopped, who gets revived, if they happen more than once, or if anything specifically must happen for revivals to happen.

We just don't know. If we all promise to no-kill, the worst that can happen is somebody dies (or I guess another bell sounds). The worst that can happen if we all die at once is a scum-win. Hmm, I wonder which is safer?
Why are we still assuming there's a scum team? There's no reason to assume there is. It's a simple game where we figure out the mechanics. The worst that can happen is we gain information. Perhaps the best is we win.

Why or how would no lynching be beneficial? What do we gain? We don't it's incredibly stupid. I'm waiting for someone to win. It'll help us figure out what's wrong.

Curious note: The number of revived players is equal to the number of bells that were not rung as of that night.
Very curious and observant. I like it. If four of us revive tomorrow, that's the reason.

Vector, maybe a bell ringing means one less revive. Also, considering dak's previous Bastard game, scum probably has some winning information that we don't.
The information we need is what causes the bells to ring. I'm thinking maybe it has to do with death. The saying "For whom the bell tolls" is appropriate. Perhaps we are "Saved by the bell" for our revives. Any other bell-related saying might be useful.

It's unknown what causes the bell to ring. We figure that out and we win. We don't and we lose.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: Mr.Person on January 17, 2010, 11:30:15 pm
I'd rather start by doing a night where nobody dies. Less permanent consequences, you see.
But death wasn't permanent except for one person, you see.

Vector, what did you do last Night?

We don't know why we revived. We have no way of knowing if those revivals are going to continue, how they can be stopped, who gets revived, if they happen more than once, or if anything specifically must happen for revivals to happen.

We just don't know. If we all promise to no-kill, the worst that can happen is somebody dies (or I guess another bell sounds). The worst that can happen if we all die at once is a scum-win. Hmm, I wonder which is safer?
Why are we still assuming there's a scum team? There's no reason to assume there is. It's a simple game where we figure out the mechanics. The worst that can happen is we gain information. Perhaps the best is we win.

Why or how would no lynching be beneficial? What do we gain? We don't it's incredibly stupid. I'm waiting for someone to win. It'll help us figure out what's wrong.
Really?

First off, you're saying my plan is stupid because it does nothing when your plan is to do nothing? OH WAIT, YOU'RE NOT DOING NOTHING, YOU'RE TRYING TO DO SOMETHING!

Second off, why are you assuming there isn't a scum team? Have you gotten any info that there is or isn't a scum team? I sure haven't. Has ANYBODY got any info on what kind of scum we're up against? No? Well, then I'm just going to continue assuming the worst (that is, 3 scum and a third-party), since there's no reason not to.

Third off, when did I say I was assuming there was a scum team in my post? I can't find it.

Fourth off, actually, now that I think about it, another way to make another bell sound would be not having anyone to revive. Thus, we should continue having at least 4 people revive every night. I can't think of much else besides reviving specific people, specific people dying, and certain combinations of people dying/being dead/reviving. I think not having anyone to revive is the most likely one, plus it also explains why a bell sounded the first day (nobody to revive at the beginning of the day).

Fifth, even if the roleflip we have isn't showing alingment, we should always lynch every day. Information is better than no information. I never said nor mean to imply that no lynching would be a good idea.

Sixth, Webadict. You seem vehemently against not having anybody dead at night. What makes you think that would be a bad thing?

I'm still not on board for Web's plan, but I'm considering it. Convince me.
Title: Re: Bellsounder Bastard Mod: Day 2 - Bell of the Ball
Post by: dakarian on January 18, 2010, 11:17:15 am
Final Vote Count:
RedWarrior0: Vector, Webadict,inteuniso,
webadict: Mr.Person

Not Voting: Pandarsenic, Zai,
ExKirby, RedWarrior0,

RedWarrior0, Supersaint Daykiller, has been lynched.

inteuniso died of the Supersaint effect.

It is now night.  Night roles, send me your choices.
Title: Re: Bellsounder Bastard Mod: Night 2 - If that was planned, that was so mean!
Post by: dakarian on January 19, 2010, 06:47:26 pm
During the night, Pandarsenic was killed.

It is now morning and you continue to determine your fate.

Survivors:

Zai
Vector
Webadict
ExKirby
Mr.Person

Deadline: Thursday, 9pm EST

OR

5 alive, 3 to lynch

1 bell softly rings.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Vector on January 19, 2010, 06:49:34 pm
What in the hell?

First off, I protected Mr. Person.  Second off, our "revivals == # of bells left" seems to be wrong, unless there's a few in our midst who revive everyone but 1 person when they die.

Webadict, what do you think of the situation?
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: dakarian on January 19, 2010, 06:52:58 pm
Sidenote: From the following night forward, I will hold strictly to the 24 hour requirement.

Fail to send in your choice in 24 hours and I will start the day with you not performing an action.  I MAY send a PM before then to warn of this but don't depend on it.

Note that neither the PM sent in this manner or failling to act constitutes a formal prod in itself.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Mr.Person on January 19, 2010, 06:56:30 pm
It was my, Pand, Zai, and Int that revived. Pand and Int are dead, so I'll go ahead and vote Zai. That's my next guess.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Vector on January 19, 2010, 07:03:00 pm
It was my, Pand, Zai, and Int that revived. Pand and Int are dead, so I'll go ahead and vote Zai. That's my next guess.

Why, though?  How does that follow from any of the rest of the situation?
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Mr.Person on January 19, 2010, 07:18:04 pm
It was my, Pand, Zai, and Int that revived. Pand and Int are dead, so I'll go ahead and vote Zai. That's my next guess.

Why, though?  How does that follow from any of the rest of the situation?

You got any better ideas?
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Vector on January 19, 2010, 07:21:53 pm
RedWarrior0 and Leafsnail are also dead.  Why do you think the revival will have anything to do with it?

On the other hand, I want to know why you aren't dead.  Something funky must have occurred, since I know I definitely tried to kill you.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Mr.Person on January 19, 2010, 07:45:50 pm
RedWarrior0 and Leafsnail are also dead.  Why do you think the revival will have anything to do with it?

On the other hand, I want to know why you aren't dead.  Something funky must have occurred, since I know I definitely tried to kill you.

Extremely obvious: Somebody tried to kill me. Use your fucking head.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Vector on January 19, 2010, 07:48:42 pm
RedWarrior0 and Leafsnail are also dead.  Why do you think the revival will have anything to do with it?

On the other hand, I want to know why you aren't dead.  Something funky must have occurred, since I know I definitely tried to kill you.

Extremely obvious: Somebody tried to kill me. Use your fucking head.

Back atcha.  Someone must have defected from the plan last night, and for some reason they wanted you (in particular) dead.  I'm wondering who it is, and if we can track them from the kill attempt.  I'm also wondering who's responsible for Pandarsenic.

So: What did you do last night?
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Mr.Person on January 19, 2010, 07:52:34 pm
Nothing. Not only did I never agree to the plan, but the plan was flawed to begin with. It would of wound up with everybody but me dead, since Int flipped a doctor.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Zai on January 19, 2010, 08:02:20 pm
CONFUSION.

It is upon me.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Vector on January 19, 2010, 08:12:20 pm
Nothing. Not only did I never agree to the plan, but the plan was flawed to begin with. It would of wound up with everybody but me dead, since Int flipped a doctor.

Well, he's dead now.  We might as well try for the simultaneous-kill, because that's typically a town victory.

Let's go with it and see what happens, eh?  I think, however, that we should lynch Webadict--his is the only role that doesn't "match," and it's the only role that won't get us more kills.

So how about we do it like this:

Lynch Webadict.

Thus we're down to Zai, Mr. Person, Vector, and Exkirby.  Then Zai day-poisons ExKirby today, while ExKirby kills Mr. Person and Vector, and Mr. Person (or Vector) "protects" Zai.

Does this sound good to everyone?
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Vector on January 19, 2010, 09:17:11 pm
Gah, sorry.  I've been mis-telling people my PM:

I'm the anti-Doctor.  How this differs from a CPR doctor, I don't know.  If it's actually different, I don't know.

...

Huh.  Maybe the Doctor and the anti-Doctor were supposed to do stuff to each other.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Mr.Person on January 19, 2010, 09:23:45 pm
Gah, sorry.  I've been mis-telling people my PM:

I'm the anti-Doctor.  How this differs from a CPR doctor, I don't know.  If it's actually different, I don't know.

...

Huh.  Maybe the Doctor and the anti-Doctor were supposed to do stuff to each other.

If a Doctor and an Anti-Doctor heal the same person, they die. Otherwise, nothing happens.

Wait, you mean to tell me you didn't know what your role did and you didn't bother asking Dakarian for clarification?
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Vector on January 19, 2010, 09:25:49 pm
No, I'm telling you that I read the description and went "Huh, CPR doc!" rather than going "Huh, maybe the fact that he's the anti-Doctor actually has some bearing on the puzzle."

It's a question of names, more than anything else.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Mr.Person on January 19, 2010, 09:29:53 pm
No, I'm telling you that I read the description and went "Huh, CPR doc!" rather than going "Huh, maybe the fact that he's the anti-Doctor actually has some bearing on the puzzle."

It's a question of names, more than anything else.

No, there's no way in hell that you're for real. You're lying, my good friend. Unvoteand vote Vector. If you aren't lying, then fuck it, I policy lynch extremely stupid mistakes. Lying on your claim, accidental or otherwise, most definitely qualifies.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Vector on January 19, 2010, 09:35:33 pm
No, I'm telling you that I read the description and went "Huh, CPR doc!" rather than going "Huh, maybe the fact that he's the anti-Doctor actually has some bearing on the puzzle."

It's a question of names, more than anything else.

If you aren't lying, then fuck it, I policy lynch extremely stupid mistakes. Lying on your claim, accidental or otherwise, most definitely qualifies.

I understand.  It was an extremely stupid mistake, to be sure... though I don't think that unintentional statements of falsehood can be called lying.  If you're going to lynch me, lynch me for being dumb.  Don't lynch me on a technicality.

Also, make sure Web dies.  He doesn't match.  That means he's probably fake-claiming.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: Zai on January 19, 2010, 09:50:11 pm
Vector makes a good point. And he (Webadict) was saying we shouldn't assume there's a scum team.

...Oh ye gods....No. That wouldn't make sense given Night 2. Then I had another idea. Also not possible, given number of starting players. So never mind about that.
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: dakarian on January 19, 2010, 10:47:27 pm
Webadict[2]: Vector, Zai
Vector[1]: Mr.Person

Not Voting: Webadict, ExKirby

Deadline: Thursday, 9pm EST

OR

5 alive, 3 to lynch
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: webadict on January 19, 2010, 11:15:56 pm
No, I'm telling you that I read the description and went "Huh, CPR doc!" rather than going "Huh, maybe the fact that he's the anti-Doctor actually has some bearing on the puzzle."

It's a question of names, more than anything else.

If you aren't lying, then fuck it, I policy lynch extremely stupid mistakes. Lying on your claim, accidental or otherwise, most definitely qualifies.

I understand.  It was an extremely stupid mistake, to be sure... though I don't think that unintentional statements of falsehood can be called lying.  If you're going to lynch me, lynch me for being dumb.  Don't lynch me on a technicality.

Also, make sure Web dies.  He doesn't match.  That means he's probably fake-claiming.
Say what? How do I not match? I got what I got.

My problem here is you're claiming an anti-town role. Anti-doctor is a role given to mafia.

But you know what? I think that we should indeed lynch Webadict.

See ya guys!
Title: Re: Bellsounder Bastard Mod: Day 3 - The numbers shrink
Post by: dakarian on January 20, 2010, 12:13:05 am
Final Vote Count
Webadict[3]: Vector, Zai, Webadict
Vector[1]: Mr.Person

Not Voting: ExKirby

Webadict, Copycat, has been lynched.

It is now night.  Night roles, send me your choices.
Title: Re: Bellsounder Bastard Mod: Night 3 - A quick sacrifice.
Post by: Pandarsenic on January 20, 2010, 09:41:18 pm
inb4morning
Title: Re: Bellsounder Bastard Mod: Night 3 - A quick sacrifice.
Post by: dakarian on January 20, 2010, 09:42:56 pm
It is now morning.

Survivors

Pandarsenic
Zai
inteuniso
Vector
Leafsnail
Webadict
ExKirby
RedWarrior0
Mr.Person


*GONG*

You look above you and notice that the second bell has begun to ring.  After 10 minutes, the bell quiets down just as the first one did.  The first bell can now be heard as well. 

Two bells ring.

Deadline, Friday, 9pm EST

OR

9 alive, 5 to lynch.
Title: Re: Bellsounder Bastard Mod: Night 3 - A quick sacrifice.
Post by: inteuniso on January 20, 2010, 09:43:08 pm
What. The. Hell.
Title: Re: Bellsounder Bastard Mod: Night 3 - A quick sacrifice.
Post by: Pandarsenic on January 20, 2010, 09:43:24 pm
Also, yes, I got revived. Again. Now I get why I'm not linked to the dead chat on death.

Maybe resurrections are linked to number of bells being even/odd?

PPE after waiting for Dak: Wait, only one bell had rung until now?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: inteuniso on January 20, 2010, 09:43:56 pm
Well, everyone's back now. Everyone is alive.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Pandarsenic on January 20, 2010, 09:44:25 pm
Yeah.

Maybe we have to all be dead before the next bell can ring?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: inteuniso on January 20, 2010, 09:47:22 pm
But wouldn't the game be over then?

Anyways, your idea hasn't been tried yet, so I guess we can figure out a way to kill everyone.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Pandarsenic on January 20, 2010, 09:48:45 pm
Also, a quick test. Vote webadict.

We should be careful of any rules that may have changed.

Vector, weirdness the night I died may be because I redirected you to yourself.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 20, 2010, 09:53:04 pm
My role came up Redirecter on death... But I'm a Copycat?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Pandarsenic on January 20, 2010, 09:53:19 pm
You copied my role?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: dakarian on January 20, 2010, 10:09:00 pm
*coyousawnothingugh*
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Pandarsenic on January 20, 2010, 10:10:00 pm
Oh. Okay?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: dakarian on January 20, 2010, 10:19:19 pm
*points to Webadict's death scene*
Title: Re: Bellsounder Bastard Mod: Night 3 - A quick sacrifice.
Post by: CobaltKobold on January 20, 2010, 10:25:07 pm
Two bells ring.
Huzzah!
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 20, 2010, 10:45:34 pm
Well then. I have no ideas.

Maybe we should No Lynch?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 12:01:39 am
I think a bell rings every time we hit "game over."  So there's some sort of puzzle that we're missing here; I don't think the answer is "kill everyone."  I think there's something else going on that we're supposed to be doing and figuring out, and I think that Webadict was onto something when he mentioned the "saved by the bell" and "the bell that tolls for you" statements.

In other words, I don't think the bells are just counters.  I think they control the game in some way.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 21, 2010, 12:06:23 am
I think a bell rings every time we hit "game over."  So there's some sort of puzzle that we're missing here; I don't think the answer is "kill everyone."  I think there's something else going on that we're supposed to be doing and figuring out, and I think that Webadict was onto something when he mentioned the "saved by the bell" and "the bell that tolls for you" statements.

In other words, I don't think the bells are just counters.  I think they control the game in some way.
Yes, that makes sense, but I'm still confused about why everyone died that first Night but didn't really die.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Mr.Person on January 21, 2010, 12:56:22 am
I'm dying to know what happened last night for those of us that were still alive. I acted on my suspiscions and went for a dead Zai.

 I'm going to have to agree that the bells sounding are resets, mulligans, redos, do-overs, whatever you want to call them, they let us restart. I think our goal might be to wind up with all of the scum dead and the game ending.

On the other hand, our goal might be to have a specific subset of people ALIVE at the end of the game, there's just not a lot of info. We need as much as possible. Specifically, we need to know why some people didn't roleflip the same thing as their claim.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 21, 2010, 09:24:57 am
Well, did anyone do anything last Night? Did anyone's actions go through?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 10:38:44 am
I protected Zai.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Leafsnail on January 21, 2010, 12:26:55 pm
Ok... it would seem I have returned to life.  Which is odd - I thought that, since I had been dead for 2 days, I was perhaps "perma killed" in some way.  Now, looking back through the thread, I will try to assemble everyone's claims:

Quote
1. Pandarsenic - Redirector
2. Zai - day poisoner whose kills go through at night
3. inteuniso - Doctor (Roleflipped)
4. Vector - Anti-Doctor
5. Leafsnail - No claim, no roleflip
6. Webadict - Copycat (roleflipped)
7. ExKirby - double-killer
8. RedWarrior0 - Dayvig SuperSaint (roleflipped)
9. Mr.Person - CPR doctor
I will add my role to the list - I am a Bodyguard.  I protected webadict on night one.  Something odd happened after I was killed night one, though - I was told I was being "cleared away" by someone, and that my body had been hidden.  I suppose this is why I had no roleflip.

A few things I find odd -
1. Since noone's claiming the resurrections, we can probably assume that scum is behind it.  However, if this is the case, who killed me and Pandarsenic?  Why would scum who apparently wants us alive be killing us?
2. On Night 1 it had a list of those who died in the night, but it seems that noone died last night.  Can we get an MC on last night's actions?
3. Who cleared up my body?  Why didn't they want me to roleflip?  What else can this person do?

Overall, I have thought of another possibility - that there are two scum factions at work here.  There'd probably only be one person in each, but I will call them factions for now.

The first scum faction is behind the resurrections, for whatever reason.  Due to this odd approach, I think this faction may want all five bells to be rung.  Notice that a bell rang on day one and today - the days when all of us were alive.  I will continue to call this faction D-Ringer.

The second scum faction functions more like a traditional scum group.  It seems to want people to die, and to cause confusion among the town.  I suspect a KWN style serial killer.  I will call this possible faction X-Ringer.  X-Ringer is probably trying to track down and eliminate D-Ringer, in some way.

If I wanted a candidate for D-Ringer, I would choose Vector.  He's changed his roleclaim and seems to have slipped up by saying he "protected" Zai last night.  Perhaps he realised that CPR Doctor was too provable, and that something more vague like Anti-Doctor would serve him better.

If I wanted a candidate for X-Ringer, I would choose ExKirby.  He's avoided being killed, has a very strong ability and has been lurking up a storm.  I know dakarian doesn't like the Double Kill ability (he disabled it in KotM) and it seems like the kind of role he'd only give to a Serial Killer facing an uphill struggle.

So... yeah.  I think that, since X-Ringer seems to function more like a normal scumgroup, we may get more from lynching them.  Hence my vote on ExKirby.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: ExKirby on January 21, 2010, 12:36:29 pm
Can I get a clarification on WHAT THE F***ING HELL JUST HAPPENED?

That's my rage at the mod... I really can't think of a decent move.

...Maybe we all need to kill each-other at the same time.

Mod, can we multi-lynch?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: dakarian on January 21, 2010, 12:44:53 pm
@Exkirby

Not so much as 'no answer' as it is a 'too broad' a question.  If it wasn't to be answered then I answer with MEH :P


tied lynches end in a no lynch.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Mr.Person on January 21, 2010, 01:25:33 pm
I dislike how Webadict roleflipped differently from his claim. Lynch all liars and all that. Of course, it could be bastard mod trickery, yes, but let's see how he flips this time.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Pandarsenic on January 21, 2010, 04:36:22 pm
Mr.Person, Dak edited it. He flipped what he said now.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 04:54:53 pm
My suggestion, actually, is that you lynch me to see the roleflip (if you think there is any confusion left).  My role PM clearly states "Anti-Doctor," though it seems to do precisely the same thing as a CPR doc.  I still have no bloody clue as to what makes it "anti-doctor" rather than "CPR doctor," but there you go.

Further, I don't see why saying I protected Zai last night is a slip-up.  I am a kind of doctor.  Doctors protect.  Therefore I protected Zai (or, rather, tried to kill him and hope no one tried to protect him).
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Leafsnail on January 21, 2010, 05:04:47 pm
Vector... can't you see the difference?

If an anti-doctor targets someone who is being neither protected nor killed, nothing happens. (CPR will kill in this case)
If an anti-doctor targets someone who is being killed, they still die. (CPR will save in this case)
If an anti-doctor targets someone who is being protected, that person will die. (CPR will also kill in this case... I think?)

So... it's almost the opposite of a CPR, in fact.  It also has no chance of protecting someone.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 05:15:58 pm
...

Oh.  The thing is, it says that if they aren't protected against kills, then I protect them.  It doesn't say anything about their being killed or not, which I think initiated the confusion.

Waiiiiit... no, this isn't like the anti-doctor you're talking about.

It says that if the target it un-protected, then it becomes entirely protected from kills
If it's protected, then it dies

And then, when I asked Dakarian about CPR-doc stacking, he didn't inform me that I wasn't actually one (I suppose he didn't see why I'd be confused).


I'm starting to wonder if the goal is to have everyone action but no one die.  We have an interesting medley of protective and killing roles.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Leafsnail on January 21, 2010, 05:25:52 pm
Oh, right.  Then the difference between Anti-Doctor in this case and CPR Doctor would be that a CPR doctor kills someone who is neither protected nor killed.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Mr.Person on January 21, 2010, 07:45:38 pm
I'm starting to wonder if the goal is to have everyone action but no one die.  We have an interesting medley of protective and killing roles.

Unvote

I think that would be our best bet. I'll have to check it out later for a detailed plan, but I want to do this.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Leafsnail on January 21, 2010, 07:48:21 pm
Well... our roles are
Quote
1. Pandarsenic - Redirector
2. Zai - day poisoner whose kills go through at night
3. inteuniso - Doctor (Roleflipped)
4. Vector - Anti-Doctor
5. Leafsnail - Body Guard
6. Webadict - Copycat (roleflipped)
7. ExKirby - double-killer
8. RedWarrior0 - Dayvig SuperSaint (roleflipped)
9. Mr.Person - CPR doctor
The main problem I see is that Zai is a poisoner, and poison cannot be blocked.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 08:57:07 pm
In that case, we make a plan and then hammer the hell out of Zai.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 21, 2010, 08:59:22 pm
I think the bigger problem is that there's a Dayvig Supersaint.

Therefore, that's impossible.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 09:02:05 pm
Therefore we make a plan and hammer the hell out of both Zai and RedWarrior0, with the idea of everyone nones tonight.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: dakarian on January 21, 2010, 09:22:15 pm
Current Vote Count:
webadict[1]: Pandarsenic,
ExKirby[1]:  Leafsnail
No Lynch[1]: Webadict

Not Voting: Mr.Person, Zai, inteuniso, Vector, ExKirby, RedWarrior0

Deadline: Friday, 9pm EST

or

9 alive 5 to lynch
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Pandarsenic on January 21, 2010, 09:36:22 pm
Guys, I was thinking about this and it CANNOT be that simple. Dak said we still need our daygame, which means we have scum among us and we have to figure out how to deal with them while avoiding them reviving or whatever.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 09:59:05 pm
Guys, I was thinking about this and it CANNOT be that simple. Dak said we still need our daygame, which means we have scum among us and we have to figure out how to deal with them while avoiding them reviving or whatever.

Yeah, but Dak also likes pattern-puzzles.  This is a pattern-puzzle, and they've found themselves in trouble by virtue of having the "wrong roles."  Now that we know all the roles definitively (except perhaps Zai's), we know who we have to speedy quick-hammer in the morning.

Why do we need the day-game?  Because we need to find out which roles are which.  We must lynch so that we can trust each other, and we must lynch those who would provide random information.

Please note that RedWarrior0 is lurking even more than he usually does, and that Zai is not only 1. less silly than usual (I hear it is a serious scumtell with him) and 2. did not tell us who he poisoned, ever, or even discuss our plans.

They are both scum, and we need to figure out what to do with them.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 21, 2010, 10:07:29 pm
Vector, shut up.

Whoever is giving out ideas is basically stealing them from me. Which means they're trying to ring bells. I'm going to see what happens when nothing happens. No actions. Nothing.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 10:11:30 pm
Vector, shut up.

Whoever is giving out ideas is basically stealing them from me. Which means they're trying to ring bells. I'm going to see what happens when nothing happens. No actions. Nothing.

We have a day poisoner and a high probability of defection.  That is all I will say before shutting my trap.

Additionally, I formally agree to your plan.

Unvote.

No lynch.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Mr.Person on January 21, 2010, 10:16:36 pm
Guys, I was thinking about this and it CANNOT be that simple. Dak said we still need our daygame, which means we have scum among us and we have to figure out how to deal with them while avoiding them reviving or whatever.

Yeah, but Dak also likes pattern-puzzles.  This is a pattern-puzzle, and they've found themselves in trouble by virtue of having the "wrong roles."  Now that we know all the roles definitively (except perhaps Zai's), we know who we have to speedy quick-hammer in the morning.

Why do we need the day-game?  Because we need to find out which roles are which.  We must lynch so that we can trust each other, and we must lynch those who would provide random information.

Please note that RedWarrior0 is lurking even more than he usually does, and that Zai is not only 1. less silly than usual (I hear it is a serious scumtell with him) and 2. did not tell us who he poisoned, ever, or even discuss our plans.

They are both scum, and we need to figure out what to do with them.

I'm curious as to why you see no problem with Leafsnail being the only role that can't kill, directly or indirectly.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 10:20:25 pm
Leafsnail's role fits with the doctor/CPR doctors/anti-doctor running around.

Here's the quote from Xylbot:

Quote from: Xylbot role PMs
Bodyguard (town; common; 4+ players): You can guard another player. If that player would be killed, you and the attacker will kill each other instead. Actions: guard

Assuming that's what Leafsnail's role does, he has an indirect killing role, which makes perfect sense given the context of the game.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Zai on January 21, 2010, 10:37:57 pm
I would tell you who I killed if I had actually killed anybody. I have yet to use my role.

Feel free to lynch me if that fits into some sort of plan.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 21, 2010, 11:12:30 pm
I would tell you who I killed if I had actually killed anybody. I have yet to use my role.

Feel free to lynch me if that fits into some sort of plan.

So, I'm not sure if we want to go with no kill, or kill.  If we want to go with kill, I think I can pretty easily figure something out to kill everyone D1 (to see if mass-killing absolutely everyone in a single day is what needs to happen).  If we want to go with no kills period, we should hammer off the no-lynch, do nothing, and see what happens.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Mr.Person on January 22, 2010, 12:47:09 am
I agree with Vector. No lynch
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 22, 2010, 06:02:55 am
What was everyone's actions every Night?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 22, 2010, 12:26:44 pm
Why has no one posted?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: dakarian on January 22, 2010, 01:33:30 pm
Judging by how people are posting, they seem to prefer mid afternoon.  Zai and Red were the only ones to not post before the last vote count and those two received prods.   Zai posted afterward.  Red informed me that won't be around today.

For the record:

Current Vote Count:
webadict[1]: Pandarsenic,
ExKirby[1]:  Leafsnail
No Lynch[3]: Webadict, Vector, Mr.Person,

Not Voting: Zai, inteuniso, ExKirby, RedWarrior0

Deadline: Friday, 9pm EST

or

9 alive 5 to lynch
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 22, 2010, 02:20:57 pm
What was everyone's actions every Night?

N1: Nothing
N2: Actioned Mr. Person
N3: Actioned Zai


Why has no one posted?

I'm three hours earlier than you, which means that I sleep at 5 AM your time and get up at 2 in the afternoon.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 22, 2010, 02:25:19 pm
What was everyone's actions every Night?

N1: Nothing
N2: Actioned Mr. Person
N3: Actioned Zai


Why has no one posted?

I'm three hours earlier than you, which means that I sleep at 5 AM your time and get up at 2 in the afternoon.
Excuses excuses. That's all I'm hearing scumbreathe.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: ExKirby on January 22, 2010, 02:25:39 pm
N1-Killed Panda and Zai.
N2-No kill
N3-No kill
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Mr.Person on January 22, 2010, 03:27:21 pm
I think this is right:

N1: CPR'd Leafsnail
N2: None
N3: CPR'd Zai
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Leafsnail on January 22, 2010, 04:41:05 pm
Yes, my role only kills indirectly, but then again, it's the same for quite a few of us.  Actions:

Night 1 - Guarded webadict
Night 2  - Dead
Night 3 - Dead

I agree to no actioning today - it seems that at least one scum player wants to revive us, and perhaps denying them anyone to revive will do the trick.  Unvote, No Lynch.  However, I still find ExKirby's lurking (other than posting his actions) and Vector's mind-changing suspicious.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: dakarian on January 22, 2010, 04:44:54 pm
remember: once the final vote is in for a hammer, the day is DONE.  You may NOT post anymore, though you CAN send your actions (no worries if you need to change it: I allow changes midnight)
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: ExKirby on January 22, 2010, 04:57:46 pm
I would hammer, but that would be scummish, no?
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: webadict on January 22, 2010, 05:00:03 pm
Unvote.

I'm going to wait for actions.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Zai on January 22, 2010, 05:46:12 pm
As I just said:

D/N1: Nothing
D/N2: Nothing
D/N3: Nothing
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Vector on January 22, 2010, 05:52:27 pm
I would hammer, but that would be scummish, no?

The thing that's most scummish is obsessing in the thread about whether or not you're scummish.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: Pandarsenic on January 22, 2010, 07:25:14 pm
Redirected Leafy to himself, Redirected Vector to himself, was dead.

Ready to move on when you all are.
Title: Re: Bellsounder Bastard Mod: Day 4 - The second bell.
Post by: dakarian on January 22, 2010, 09:19:40 pm
Final Vote Count:
webadict[1]: Pandarsenic,
No Lynch[3]: Vector, Mr.Person, Leafsnail

Not Voting: Zai, inteuniso, ExKirby, RedWarrior0, Webadict,

Peace has been decided.  No one shall die this day.

It is now night.  Night roles, send your choices.   
Title: Re: Bellsounder Bastard Mod: Night 4 - The search for peace.
Post by: dakarian on January 23, 2010, 09:01:32 pm
It is now morning.

Survivors

Pandarsenic
Zai
inteuniso
Vector
Leafsnail
Webadict
ExKirby
RedWarrior0
Mr.Person


*GONG*

The third bell has now started to ring with a deafening roar.  Beside it, 2 bells remain silent while 2 others continue to rotate, though any noise they make is masked by the third bell's ear shattering noise. Another 10 minutes pass and now you can hear all 3 bells ringing together, creating a rather haunting melody.

Three bells now ring.

Deadline, Monday, 9pm EST

OR

9 alive, 5 to lynch.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: CobaltKobold on January 23, 2010, 09:02:27 pm
Huzzah!
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Pandarsenic on January 23, 2010, 09:02:51 pm
Well that's no good, and they're ringing more frequently...

CK, you're not on the survivors list. Shoo.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: webadict on January 23, 2010, 09:47:44 pm
NOW CLAIM YOUR ACTIONS!

MY GOD, I'VE BEEN WAITING THE ENTIRE TIME! I'm going to cut open your faces if you do not do this ok thanks and it better be here by tomorrow night or bad things will happen to you your family and your friends so do it and do it now!
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Leafsnail on January 23, 2010, 09:51:37 pm
Webadict: What?

Action: Guarded noone.

What do you think we should do today?  Personally... I think we could try having everyone night action and noone die.  Although I still think Vector and ExKirby are most likely scum.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: webadict on January 23, 2010, 10:02:47 pm
Webadict: What?

Action: Guarded noone.

What do you think we should do today?  Personally... I think we could try having everyone night action and noone die.  Although I still think Vector and ExKirby are most likely scum.
It doesn't matter right now. I just need everyone's actions from all Days. I'm going to solve this puzzle. I know how to do it, but I need all the actions.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Leafsnail on January 23, 2010, 10:03:42 pm
Night 1 - Guarded webadict
Night 2 - Dead
Night 3 - Dead
Night 4 - None
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Zai on January 23, 2010, 10:16:45 pm
D/N1: Nothing
D/N2: Nothing
D/N3: Nothing
D/N4: Nothing
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: dakarian on January 23, 2010, 10:25:24 pm
*play Indiana Jones theme for Webadict.

Better, though more geekier alternative (http://www.youtube.com/watch?v=THpjQEw1kqE&feature=related)*
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: inteuniso on January 23, 2010, 10:43:43 pm
Action: Nothing.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Vector on January 24, 2010, 05:59:23 am
Total actions:

1. Nothing
2. Protect Mr. Person
3. Protect Zai
4. Nothing
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Pandarsenic on January 24, 2010, 07:43:16 am
Redirect Leafsnail Leafsnail
Redirect Vector Vector
None, was Dead.
None by choice.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: RedWarrior0 on January 24, 2010, 09:46:00 am
I have not actioned this game
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: ExKirby on January 24, 2010, 01:00:59 pm
My only actions were on N1, killing Zai and Panda.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Mr.Person on January 24, 2010, 02:00:19 pm
N1: CPR'd Leafsnail
N2: None
N3: CPR'd Zai
N4: None
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: webadict on January 24, 2010, 02:47:19 pm
Okay... I need to test a few things. I do know a few things:
1. When all 5 bells ring, we lose.
2. There is a mafia.

I just need to figure out some things.
So, RedWarrior0, I need you to Day kill Vector.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Mr.Person on January 24, 2010, 02:59:32 pm
Okay... I need to test a few things. I do know a few things:
1. When all 5 bells ring, we lose.
2. There is a mafia.

I just need to figure out some things.
So, RedWarrior0, I need you to Day kill Vector.

Webadict, I'd like to hear the rest of your plan before we do anything.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: webadict on January 24, 2010, 03:18:07 pm
Okay... I need to test a few things. I do know a few things:
1. When all 5 bells ring, we lose.
2. There is a mafia.

I just need to figure out some things.
So, RedWarrior0, I need you to Day kill Vector.

Webadict, I'd like to hear the rest of your plan before we do anything.
Don't worry, you're going to be killed next.

You and Vector are the scums. :)

And it's obvious, isn't it? We have to kill everyone. It's REVERSE mafia. We have either kill everyone in the town, or kill everyone but mafia. I'm still trying to figure out which one it is, but this should tell us.

I just need to test this out first.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Vector on January 24, 2010, 03:30:22 pm
Just to let you know: If I'm scum, I sure as hell don't know about it.

Hokay?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: RedWarrior0 on January 24, 2010, 03:38:48 pm
Still not convinced.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Vector on January 24, 2010, 03:43:29 pm
Still not convinced.

I don't really know what I've done to make people think I'm scum (except for accidentally misstating my role name).  I have no problem with dying for the team, but know this: if you're looking for a scumteam, and the scumteam knows they're scum, I'm not on it.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: webadict on January 24, 2010, 04:43:18 pm
Either way, Redwarrior0 needs to kill Vector or Mr.Person.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: ExKirby on January 25, 2010, 11:29:53 am
Do I kill anyone with my dual kill?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Leafsnail on January 25, 2010, 11:30:26 am
Actually, yes - webadict, what night actions would your plan involve?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: webadict on January 25, 2010, 11:37:07 am
Well, it'll probably end with Redwarrior being Hammered. By whoever is left. If the other guy doesn't hammer him, RedWarrior0 can daykill him and then hammer himself.

But all we need to do is make it so that there's two people left tomorrow.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Mr.Person on January 25, 2010, 01:17:39 pm
Before we even consider doing anything, I'd like to point out that Webadict himself still hasn't claimed.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Mr.Person on January 25, 2010, 01:18:05 pm
his actions.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Vector on January 25, 2010, 01:54:04 pm
But all we need to do is make it so that there's two people left tomorrow.

... Right.

Only the scumteam, which you said I was on... and now suddenly I'm not on.  You're scum, aren'tcha.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: ExKirby on January 25, 2010, 02:06:51 pm
DUN DUN DUN.

Sorry.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: webadict on January 25, 2010, 03:13:00 pm
But all we need to do is make it so that there's two people left tomorrow.

... Right.

Only the scumteam, which you said I was on... and now suddenly I'm not on.  You're scum, aren'tcha.
What? No, I'm saying everyone needs to die.

Before we even consider doing anything, I'd like to point out that Webadict himself still hasn't claimed.
I actually did claim my actions. But, nice try being suspicious. :P

But, since I know you're hating my plan, and would say that oh no I'm hiding them, it was Mr.Person Mr.Person and ExKirby ExKirby. I was dead N3 and Noned N4.

So, still got something wrong with it, or what?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Leafsnail on January 25, 2010, 03:26:10 pm
Quote
... Right.

Only the scumteam, which you said I was on... and now suddenly I'm not on.  You're scum, aren'tcha.
He didn't say anything of the sort, Vector.

Although, webadict... I'm still not entirely sure what your plan entails.  So the idea is to kill off everyone except RedWarrior0 and one other person tonight, and then, if the game hasn't ended, have RW0 kill off the last person?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: RedWarrior0 on January 25, 2010, 04:10:36 pm
And then hammer myself. Lynching me and SSing me simultaneously.

Wait. I had an idea. What happens when someone dies twice at the same time? Poison someone who hammers me or lynch/poison combo is what I can think of. Or if there's a role that does not count as a kill, but still kills. Somebody gets vigged/CPR'd and attacks someone a bodyguard protects. Maybe there's a kill that does not count as one, and it hits a person who got CPR'd, killing the person twice. Double CPR someone.

MOD: Does a CPR-caused kill count as a "kill" action or otherwise?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Vector on January 25, 2010, 04:15:21 pm
Quote
... Right.

Only the scumteam, which you said I was on... and now suddenly I'm not on.  You're scum, aren'tcha.
He didn't say anything of the sort, Vector.

Sorry, I thought you said something about "needing to kill everyone but the scumteam to win."

Anyway, Webadict, I'm guessing you're going with the "off everyone in one day" plan?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: dakarian on January 25, 2010, 04:26:21 pm
@Redwarrior


No one is voting for anyone.

CPR caused kills do count as a 'kill'. 

Deadline: Monday, 9pm EST

OR

9 alive, 5 to lynch
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Vector on January 25, 2010, 04:26:57 pm
Extension, please.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: dakarian on January 25, 2010, 04:30:21 pm
1 extension heard.  2 more with 0 objections required to extend.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Vector on January 25, 2010, 04:32:24 pm
Also, I'd like a prod on Inteuniso.  I think he's defected from BMVIII, and am wondering if we need to replace him here, as well.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Mr.Person on January 25, 2010, 05:00:33 pm
Extension

Pandarsenic was killed and nobody claimed the kill, so I'm fairly sure he was killed by the mafia. Probably killed n1, too, but we didn't know that because of the doublekill. Either that or Leafsnail was killed by scum, I'm not entirely sure which. Of course, IF Leafsnail WAS killed by scum, that would leave our scum as Zai. Pand redirected Leafsnail to himself, making him kill anybody who kills him. I killed him and died for it, but somebody else had to kill Zai. The only other players to die were Pand and Zai, and Pand was already actioning Leafsnail.

What do you guys have to say about that?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: dakarian on January 25, 2010, 05:03:14 pm
Everyone has showed up at least on Saturday and/or Sunday.  I'll be content with that I believe, though I'll expect everyone to be here by Monday 9pm EST (whether it's deadline or not).

2 extensions heard
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: ExKirby on January 25, 2010, 05:06:21 pm
Extension.

...I killed Panda N1, remember?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: RedWarrior0 on January 25, 2010, 05:09:50 pm
Ok. If two CPR doctors CPR the same person, do they both change to "kill" after seeingno other kills, or does one see the other "kill" and stay "protect"?

Basically, what happens when two CPR doctors target the same person?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Leafsnail on January 25, 2010, 06:07:35 pm
@Mr.Person - that's a very interesting suggestion, I hadn't thought of it that way.  I assumed the scum could only resurrect others.

@RedWarrior - There's only one claimed CPR anyway.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Mr.Person on January 25, 2010, 06:33:01 pm
Extension.

...I killed Panda N1, remember?

I meant besides you, because I don't consider you to be scum.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Leafsnail on January 25, 2010, 06:34:46 pm
It's just a theory, but perhaps the scum needs to sacrifice someone in order to perform revivals?  So maybe I was sacrifice for the revivals Night One while Pandar was sacrificed for the revivals Night Three?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: webadict on January 25, 2010, 07:31:46 pm
It's just a theory, but perhaps the scum needs to sacrifice someone in order to perform revivals?  So maybe I was sacrifice for the revivals Night One while Pandar was sacrificed for the revivals Night Three?
Well, that makes sense if inteuniso is scum, because... Well because then he came back to life.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Zai on January 25, 2010, 08:29:39 pm
Confusion.

I am abounding in it.

But I am not scum. That I know. Unless scum don't know they're scum, and still cause kills when they don't do anything. Which I doubt heavily.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: dakarian on January 25, 2010, 09:34:37 pm
@Redwarrior

one CPR: sees no protect and attempts to 'kill'

the other CPR: sees a 'kill' attempt and changes to 'protect'

Thus, the target lives.

Note: any attempts to figure out which did the killing and which did the protecting will result in WIFOM strong enough to warp the entire Bay 12 thread, including the folks making Dwarf Fortress, into the X-Zone.  Thus, for the sake of Toady and everyone who love his games DON'T ASK WHO DID THE PROTECT!

Meanwhile:

Extension granted. 

Deadline: Tuesday 9pm EST

(sidenote: if you know you'll need more than 1 day at a time, you can request for a specific deadline.. BUT everyone has to make the same request so I know WHICH request they want)


Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Pandarsenic on January 25, 2010, 09:36:47 pm
Who did the protect?

ALSO, a general warning, I'm going to be unavailable from Friday to Sunday.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: dakarian on January 25, 2010, 09:44:18 pm
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: inteuniso on January 25, 2010, 09:45:36 pm
That is very odd.

Well, obviously something is going on here.
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: Pandarsenic on January 25, 2010, 09:51:45 pm
Dak: Er, that had no effect on gameplay, right?
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: dakarian on January 25, 2010, 09:53:45 pm
Of course it doesn't.  I said as much in the spoiler.


(you saw nothing!)

Sidenote: I snapped a bit.  this game is so rigid in the rules that I have no room to just F around and it's KILLING me.  The host in me likes this game.  The "Bastard" part of me is screaming bloody murder.

Besides, I'm going to use every excuse in the book to bring that girl in :D
Title: Re: Bellsounder Bastard Mod: Day 5 - The third bell
Post by: dakarian on January 26, 2010, 11:23:50 pm
1. inteuniso needs a replacement (unless he shows up before someone requests)

2. mass prod initiated.

3.

No one has been lynched.

It is now night.  Night roles, send me your choices
Title: Re: Bellsounder Bastard Mod: Night 5 - Too quiet
Post by: dakarian on January 27, 2010, 11:16:56 pm
It is now morning.

Vector was killed in the night.


Survivors

Pandarsenic
Zai
inteuniso
Vector
Leafsnail
Webadict
ExKirby
RedWarrior0
Mr.Person



*GONG*

To say that a person could be used to the sound is a poor phrase.  A better phrase would be that it is no longer surprising.  As the fourth bell calms itself until it matches its fellows, an ominous feeling falls upon you.

Four bells now ring.

Only one more remains silent.

Deadline, Friday, 9pm EST

OR

9 alive, 5 to lynch.

Sidenote: inteuniso has returned so no replacement is needed.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Vector on January 27, 2010, 11:19:50 pm
Bleh, I don't understand...
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Mr.Person on January 28, 2010, 01:38:51 am
I suppose at this point we claim last night's actions as well.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Vector on January 28, 2010, 01:45:25 am
Actioned RedWarrior0.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: dakarian on January 28, 2010, 08:08:43 am
question: did you guys figure out the quirks facing you yet? 

Vector, you know how these things work.  You can't GUESS your way to victory.  You have to understand the problem. 
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Pandarsenic on January 28, 2010, 08:51:52 am
Redirected Webby to Webby. This is so confusing.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: webadict on January 28, 2010, 08:59:35 am
Pandarsenic. We don't need Redirecters.

And I copied ExKirby to Mr.Person, but that doesn't matter.
Title: Re: Bellsounder Bastard Mod: Night 5 - Too quiet
Post by: CobaltKobold on January 28, 2010, 09:36:59 am
Four bells now ring
Huzzah!
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Leafsnail on January 28, 2010, 11:45:40 am
Well, last day ended prematurely, so I was unsure of the plan.  I decided to guard RedWarrior0, as he seems the most important for any ideas we have, and he's also roleconfirmed.

Ok.  Guys, I think I have worked this out.  Look at the four days for which bells have rang - day one, day four, day five and day six.  Look at what they all have in common.
Quote
Survivors

Pandarsenic
Zai
inteuniso
Vector
Leafsnail
Webadict
ExKirby
RedWarrior0
Mr.Person
On all four of these days, we've ALL been alive.  Therefore, I believe this is how a bell is rung - when everyone is alive at the start of the day, a bell goes off.  Therefore the scum WANTS us alive.  They might need to sacrifice people (such as myself N1 and Pandar N2) to do this, but it seems their main aim is to keep us all alive.  Since we're running out of time, I believe we need to try killing ALL of us off.  If they want us alive to win, I believe we need to be dead in order for them to lose.  This may explain the lack of win condition in our role pms.

Here is my proposal.  Vector and inteuniso are scum.  They've been given the safeclaims Doctor and Anti-Doctor - claims that fit into the others nicely but which are hard to verify.  We have to eliminate the two of them today, and have the rest of us die tonight.  Here is my proposal:

Day 6:
RedWarrior0 dayvigs Vector (or inteuniso)
Inteuniso (or Vector) hammers RedWarrior0
Zai poisons Mr.Person

Night 7:
ExKirby doublekills Zai and Mr.Person
Leafsnail guards Mr.Person
Mr.Person CPRs webadict
Webadict copies Mr.Person to Pandarsenic
Pandarsenic... uh... actually, he isn't needed for this plan.  This worries me.  May require further examination.

Results:
Vector is dayvigged
Inteuniso is SS'd
RedWarrior0 is lynched
Mr.Person is poisoned
Leafsnail takes a bullet from ExKirby
ExKirby is vengekilled by Leafsnail
Webadict is zapped in the heart
Pandarsenic is zapped in the heart
Zai is doublekilled
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: webadict on January 28, 2010, 11:49:24 am
^ Plan stealer.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Mr.Person on January 28, 2010, 12:18:10 pm
I killed Vector.

Come on, guys. I thought it would be blithingly obvious after night 4 that if we do nothing during they night, a bell rings. Yes, let's kill everyone, or at the very least kill as many people as possible tonight.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: webadict on January 28, 2010, 12:26:23 pm
It's if there's no deaths during any Phase, we lose a bell.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Vector on January 28, 2010, 02:19:14 pm
ARGHBLARGHLE.

Look, let's think about this critically.  Who has never tried to kill people?  Zai and RedWarrior0.  We wasted all of yesterday waiting for RedWarrior0 to come kill me, and he never came.  They never actioned, even though they have extremely good roles to shut down scum.  They just sat around, occasionally posting, screwing about, doing nothing.

THEY are the scumteam, and THEY are the ones we need to worry about.  They defected.  They haven't done anything.

SO.  Can we think of a plan that doesn't involve using their powers (and with luck, that of Inteuniso, given that he still seems scummish)?  They keep defecting, which means that they're obviously scum.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: webadict on January 28, 2010, 04:20:34 pm
True, true. How about we kill you and RedWarrior0 tonight. We need to keep ExKirby alive though, so that he can doublekill.

Who do we all trust?

I trust ExKirby. I'm sure he'll kill.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Vector on January 28, 2010, 04:44:16 pm
Okay, that's fine by me.  Just makes sure that the remaining people can kill everyone off effectively.


In that case, how about we lynch Zai?
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Leafsnail on January 28, 2010, 04:46:52 pm
Wait, Vector, I don't understand what you're proposing.  Shouldn't you get Zai to hammer RedWarrior0 if you want them both death?
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Vector on January 28, 2010, 04:48:49 pm
Wait, Vector, I don't understand what you're proposing.  Shouldn't you get Zai to hammer RedWarrior0 if you want them both death?

No.  Because they're scum, and we can't get them to do anything.

As such, I propose that we off Zai, then proceed to kill RedWarrior0 and someone else (potentially everyone) in the night.


I also propose that we get extensions until ExKirby's computer is fixed, which should theoretically be tomorrow.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: ExKirby on January 28, 2010, 04:53:27 pm
I trust Leaf's plan. In a Mafia this insane, I'm good for anything.

Oh, and Vector, I can't promise anything, but I'll tell everyone ASAP.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: inteuniso on January 28, 2010, 05:02:47 pm
There's a problem with your theory Leafsnail. I died and roleflipped doctor.

Anyways, your idea is the best way to go. Everyone should die tonight, and that should get it. Or at least buy us time to deal with this challenge.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: inteuniso on January 28, 2010, 05:03:39 pm
Oh, I forgot to mention, I protected Pandar last night.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Zai on January 28, 2010, 05:41:18 pm
lulwut Vector. Don't be an idiot.

I never saw a plan solidify, and I CANNOT ACTION AT NIGHT. I didn't realize when the day was going to end, so it ended before I did anything.

I'm fine with Leafsnail's plan. But feel free to make a plan that doesn't involve me anyway. ::)
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: RedWarrior0 on January 28, 2010, 05:47:15 pm
I don't recall int flipping alignment. I shall commence with Leaf's plan immediately. Vector, I owe you something. I don't remember you arguing that you wanted to die yesterday, so why are you hesitant today?

MOD: Consider this as an action to daykill Vector.

Now, how many to lynch? Red

Inteuniso, hammer it when the time comes.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Vector on January 28, 2010, 05:52:02 pm
Dude, of course I'm not going to argue for my own death.  What I'm worried about is basing our plan on the actions of a dayvig who has never vigged, even when requested to.  Please also send a PM to dakarian.

So, I die happily with the hope that Zai will do what he has said he would.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Zai on January 28, 2010, 06:04:36 pm
Anybody see any flaws in Leaf's plan?
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Leafsnail on January 28, 2010, 06:10:30 pm
Ok, good to see some consensus on this.  Inteuniso - do you agree to hammer RedWarrior0 today?
Title: Re: Bellsounder Bastard Mod: Day 1 - The first bell rings.
Post by: inteuniso on January 28, 2010, 07:38:54 pm
Here's your proof of me flipping alignment.

Hammer has fallen! 

Inteuniso:  Doctor, has been lynched.

It is now night.  Night roles, send me your choices.

I agree with hammering RedWarrior. Best of luck to you.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Leafsnail on January 28, 2010, 07:43:29 pm
Inteun, you'd need to unvote.  It's 5 to lynch and there are only 2 votes on RedWarrior.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Mr.Person on January 28, 2010, 07:47:17 pm
Yeah, the fact some people have chosen not to action all game just gets me. Nobody's role confirmed unless they roleflip it. Nobody's even ACTION confirmed unless they DO THEIR FUCKING ACTIONS!
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: RedWarrior0 on January 28, 2010, 09:28:16 pm
Here's your proof of me flipping alignment.

Hammer has fallen! 

Inteuniso:  Doctor, has been lynched.

It is now night.  Night roles, send me your choices.

I agree with hammering RedWarrior. Best of luck to you.
Yes. First you must unvote. Also, how in the GHELL does the fact that you flipped doctor prove alignment?
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: dakarian on January 28, 2010, 10:19:26 pm
Suddenly, a shot is heard!

Vector has been killed.

Deadline, Friday, 9pm EST
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: dakarian on January 28, 2010, 10:22:45 pm
Current Vote Count:

Pandarsenic[1]: Webadict
RedWarrior0[3]: RedWarrior0, Leafsnail, inteuniso

Not Voting: Pandarsenic, Zai, ExKirby, Mr.Person

Deadline: Friday 9pm EST

OR

8 alive, 5 to lynch
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: webadict on January 28, 2010, 11:03:16 pm
Unvote

Vote RedWarrior0
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: dakarian on January 28, 2010, 11:08:59 pm
Current Vote Count:

RedWarrior0[4]: RedWarrior0, Leafsnail, inteuniso, Webadict

Not Voting: Pandarsenic, Zai, ExKirby, Mr.Person

8 alive, 5 to lynch
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Leafsnail on January 29, 2010, 12:15:48 pm
Ok... just a few things to do before we go to night.

Inteuniso, unvote and revote when someone else is on RW0.

Zai, make sure you poison Mr.Person now.

Day extension to make sure these things get done.

Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: webadict on January 29, 2010, 12:37:26 pm
Extension.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: dakarian on January 29, 2010, 12:49:44 pm
2 extensions heard.  Mod Compassion initiated.  It will require fewer extensions to end the day from here on in.

(well, so long as I don't get another day where NO ONE POSTS GRRRRR!)

Deadline: Saturday, 9pm EST


OR

8 alive, 5 to lynch.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: webadict on January 29, 2010, 01:38:35 pm
I ain't gonna be here Saturday. Or Sunday. If it could be extended, or you make sure inteuniso hammers, Leafsnail.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: RedWarrior0 on January 29, 2010, 01:39:58 pm
Inteuniso. Get your *** in here and unvote me so you can hammer. We're just waiting on you and, if he hasn't done his action, Zai.

Request for this day to be solely hammer-based.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: dakarian on January 29, 2010, 04:16:17 pm
Request to eliminate deadlines heard.  2 more with no objections to accept.

Warning,  I will be BRUTAL with the attendance requirements if this passes.  If you even THINK you may miss a RL day then either tell me (i.e. I know now that Web won't be here during the weekend) or object.

Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Leafsnail on January 29, 2010, 04:19:43 pm
I request for this day to be solely hammer-based.

Dakarian - you shouldn't need to worry about attendance.  We're just waiting for inteuniso and Zai.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Mr.Person on January 29, 2010, 05:15:20 pm
I'm here and waiting on Int
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Zai on January 29, 2010, 07:17:40 pm
Already poisoned.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: inteuniso on January 29, 2010, 09:35:00 pm
Wait... so what do you want me to do? Unvote... and revote who?
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Leafsnail on January 29, 2010, 09:35:51 pm
You need to cast the hammering vote.  It's 5 to lynch, so someone else needs to vote, then you need to hammer.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: inteuniso on January 30, 2010, 12:13:00 am
OK then. I wait for the final vote.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Mr.Person on January 30, 2010, 01:31:32 am
RedWarrior
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: ExKirby on January 30, 2010, 06:10:40 am
And wait for the hammer...

PS. I got my PC fixed. Yay.
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: Leafsnail on January 30, 2010, 07:05:07 am
Ok, now we're waiting on inteuniso again.  Comon down here...
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: inteuniso on January 30, 2010, 10:54:20 am
It's HAMMERTIME.

Vote RedWarrior and bring down the hammer!
Title: Re: Bellsounder Bastard Mod: Day 6 - One left...
Post by: dakarian on January 30, 2010, 11:13:56 am
Hammer initiated.

RedWarrior0, Supersaint Daykiller, has been lynched.


Inteuniso has died due to hammering the Supersaint.


It is now night.  Night roles, send me your choices.
Title: Re: Bellsounder Bastard Mod: Night 6 - The Great Plan
Post by: dakarian on February 01, 2010, 12:41:23 am
The night has ended.  Mr.Person, Pandarsenic, Zai, webadict, and ExKirby was killed in the night.


Survivors

Leafsnail


Deadline: 1 alive, 1 to lynch

There are 4 bells currently ringing.
Title: Re: Bellsounder Bastard Mod: Day 7 - Day of Revelations
Post by: ExKirby on February 01, 2010, 02:34:43 am
[deadpost]Wow, that's just... epic.[/deadpost]
Title: Re: Bellsounder Bastard Mod: Day 7 - Day of Revelations
Post by: Leafsnail on February 01, 2010, 11:41:15 am
Well, I'm the only one alive.  I suppose I'll have to get rid of it.

...No, wait, we never agreed on that code, did we?  Ah well, I'll just hammer No Lynch then.

Also... most of what I said yesterday was true.  Just replace "Vector" with "Leafsnail" and "Inteuniso" with "Pandarsenic" and you would've won.  Ah well.  Your souls are mine.

I've really enjoyed this game :D.
Title: Re: Bellsounder Bastard Mod: Day 7 - Day of Revelations
Post by: dakarian on February 01, 2010, 12:13:43 pm
Hammer has been placed.  No one has been lynched.


It is now night.  The final day shall begin shortly.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 01, 2010, 07:47:12 pm
The day begins with everyone as they were when they began: alive and unsure of their situation.  However, one thing has changed.

Leafsnail is seated on a well made but plain throne-there were no furnishings up to now, not even a table or chair.  Smiling, he glances up at the ceiling where the bells hang.  At the moment, 4 of the 5 continue to ring softly.

Webadict glares up at the seated person, "What's going on?  Why didn't you die yesterday?  Why are we here?  Why do we keep dying and coming back?  Why.."

Leafsnail raises a hand, silencing the other, "Answering everything will take so much time, though now, we have all the time we need and more.  But for now, we have work to do."

Before anyone else could reply, the fifth bell starts to ring.  Similar to the others, the bell rings with a painful roar.  Unlike the other times, the four bells that were already active rang to match the fifth. 

Pain wracked the entire group, excluding Leafsnail who simply watched.  Within a minute, each one fell to the floor, dead. 

After ten minutes, the bells quieted down to a soft ring, and Leafsnail watched casually as each person opened their eyes.

"The ritual is complete.  Until now I've had to use my powers to keep you alive directly, at the risk to myself." Leafsnail told the others,  "Now the fully empowered bells shall do that for me.  Along with th..."

The bullet from RedWarrior0's gun traveled strait for Leafsnail's head. 

Leafsnail sighed, waved the bullet away-which had stopped just before hitting his forehead-and continued, "ALONG with this, your lives shall serve as a continual source of my power and my immortality."

"Do not fear.  I shall provide you with whatever foods, tools, and...things... you may like.  Since you will remain here to forever die and return each day, you might as well enjoy the rest of your time."

The prisoners expected mocking laughter, but instead Leafsnail simply looked, content.  With the soft, haunting sound of the 5 bells, he remained to discuss about himself and their situation for the rest of the day openly and provided whatever they asked for-even to the point of turning the small room into a mansion under a clear sky.  When he left for the night, however, they notice that the 5 bells were still visible in the ceiling of the main living room.

And they realize that now, there is nothing they can do to save themselves.


The game is over, Leafsnail, Endless Witch, has won.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 01, 2010, 07:50:09 pm
Ok, I admit it.  My behaviour day 6 was cruel and unusual.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 01, 2010, 07:53:27 pm
The roles:
Pandarsenic:

You are a redirector.

Each night, you may redirect another person's actions.

You win when...


Zai
You are a poisoner.

During the day, you may poison another player.  That player will die durin the following night.

You win when...


ineuniso
You are a doctor

Each night you may protect one person.  That person will be protected against kills.  Your protection workss against multiple kill attempts (in most games, it only protects against one kill).

You win when...


Vector
You are the anti-Doctor

Each night, you may reverse the protections on a person:

If they are not protected against kills, you will protect them.

If they are being protected against kills, you kill them.

When protecting, you will stop all attempts to kill the person (unlike other games where you can only stop one kill).

You win when...


Webadict
You are the Copycat

You may copy the actions of the person you choose each night.  You will not be told directly what you have done.  You will choose both the person you are copying and the target of your action.

You win when...


ExKirby

You are a doublekiller.

Each night, you may kill two different people.


You win when...


RedWarrior0

You are a Supersaint Daykiller


Each day, you may choose to kill one person.  No one will know that you were the one to have made the kill.

Also, if you are lynched, the last person to vote for you will die with you.

You win when...


Mr.Person


You are the CPR Doctor

During the night, you may target one player:

- If they are the target of a nightkill, you will save them

- If they are not targetted, you will kill them.

You win when...



Note: the final sentence was: You win when everyone, including you, is dead.



Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 01, 2010, 07:58:45 pm
Leafsnail:


Welcome to your domain.

You are the Endless Witch.  You are the one to have brought these people into this place.  Low lifes, killers, and manipulators all of them.  They will serve your plans.

They wonder what is the purpose of those bells.. you know that purpose:

So long as all 9 individuals, including yourself live, one of the bells will start ringing, one per day.  There is no way to silence a bell once it starts.  Once all 5 bells ring, their souls shall be yours granting you limitless power over the world!

This may prove difficult, however as they seem content to kill each other and taking their weapons away is currently beyond you.  However, you have some magic to aid you.  Note that you can use both powers at the same time if it suits you.

1. Restore:  Once every night, you may choose to Restore as many people as you wish, other than yourself.  If they will die that night then they will revive instantly.  If they are already dead, they will be brought back to life.  This is unaffected by roleblocks, redirects, and other powers.

Note that you must be alive at the start of the night to use this power.


2. Revive: Once every night, you may choose to Revive yourself, using another person as a sacrifice. Note that this process only occurs in the morning, after all other actions have been done.  If you are currently alive then you will revive if you are killed that night.  If you are dead, you may still use this power to bring yourself back to life.

- This power can be affected by player powers.

- If, for some reason, your choice cannot be used as the sacrifice, a random choice will be made instead.  This power can only be truly stopped when no one else is alive.

- Even if you didn't need the revive, the sacrifice is still killed.


To simplify all that: you have two skills that you can use at the same time:

1. You can revive as many people as you wish.  If they are dead or are killed they will be brought back to life.

2. You can kill another player, which will bring you back to life if you are already dead or killed that night.  If the kill is stopped, a random person is killed.

(note, the original PM didn't have this though it was meant to be known from the start.. meh to me) 3. Once a sacrifice is made while you are dead, the time that you revive is up to you.  You may revive instantly or at any moment after the sacrifice upon PM or quicktopic request.  The moment you revive is at the point of your post: at that point, you are alive and can act accordingly, even before I confirm the action.

If everyone is dead, including you, you will lose.  If you can cause all 5 bells to ring before then you will win.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: webadict on February 01, 2010, 08:03:26 pm
Ergo, I was right!

Eat that!
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: CobaltKobold on February 01, 2010, 08:06:43 pm
the fifth bell starts to ring.
Huzzah!
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 01, 2010, 08:10:23 pm
Ergo, I was right!

Eat that!
You were right in every sense except that I was the one who needed to be dayvigged.  So... you sorta broke the bastard element, but didn't find the serial killer reviver.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 01, 2010, 08:28:29 pm
The basic quirks of the game.

Similar to other bastard games: the concept revolved around a town that was given far too little information and scum that knows nearly everything.  In this game, the scum, Leafnsail, knew of the method to win and lose, but not the powers of the players or of what the players knew. 

Meanwhile, the town knew that there was a puzzle, and that they could trust what they were told (so no worries about killing roles that don't kill or not knowing their alignment.. yes, the "scum know they are scum" was meant to mean "yes, you are town!" AND "yes, there is a scum").  I also wanted the town to know that there was an enemy among them and that finding them was part of the key to winning.


The (assumed) method to win:

The game was set so that the town would lose if they failed to figure out the trick to the game.  Thus why the Endless Witch is so incredibly powerful.  So long as Leafsnail remained unspotted, there was almost no way to stop him.  As such, the first trick was to find him out. 

In truth, I'm surprised he WASN'T found out.  There were a few clues (including a few I didn't realize I placed) that showed him out:

1. The roleflip-on-lynch.  It was noticed that the person who was lynched roleflipped.  However, the assumption that it didn't show alignment HURT BADLY.  Yes, a 'town/mafia' never showed up.  However, while everyone had 'known' roles like antidoctor and redirector, Leafsnail would've flipped 'Endless Witch' which I'm SURE would've been a big red flag even before he fakeclaimed.

2. Knowledge.  This was the Pandarsenic scumtell of Don't Out Guess The Mod.  The person that seems to know the most isn't town since the town is 'uninformed'.  Note Leafsnail's discussion after his revive and on the second to last day wasn't the only "hmm maybe it's like this" talk but that should've made people wonder about him. 

3. The revivals.  This wasn't planned by me but ..well... didn't anyone find it odd that Leafsnail didn't revive after Night 1 but revived after Night 3 and THAT's when the next bell rang?  Yes the system didn't exactly work that way, but I'm surprised no one wondered if leafsnail was somehow linked to the bells.  At first, people assumed he was permanently killed (which made sense) but never thought of it again once it showed he WASN'T permkilled.


In any case, once he was IDed, the idea was for everyone to kill themselves in one night while killing Leafnsail during the day.  It was funny that people fussed about the doctor when the idea was for the doctor and antidoc to target the same person, thus resulting in a kill.  Although the Redirector wasn't NEEDED, the original idea was for him to Redirect the CPRdoc to themself.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 01, 2010, 08:33:35 pm
Also, another thing - if you hadn't MCed while I was dead, I would've probably been fucked.  I would've had to guess a kind of killing/ manipulating role that fitted well into the ones before me and that wouldn't be repeated in the ons afterwards.  Doing it while I was dead gave me time to choose the perfect falseclaim.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 01, 2010, 08:34:03 pm
Sidenote:  Thanks for CobaltKobold for the commentary.  The Huzzahs cracked me up for some reason :D.


And yes, a BIG reason why the town lost was in the lack of trust in Webadict once he figured out the puzzle.

Another BIG reason was the inactivity though.  You guys were planning things up VERY well D5 and asked for an extension to cement it.  if you had followed through you probably would've had a plan that might've turned things around. 

However, when I saw that the ENTIRE EXTENDED DAY went to inactivity I knew it was all but over.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 01, 2010, 08:37:39 pm
Hmm, is there a commentary chat then?

By the way - if you want inane ramblings and Death Note references, there's nowhere beter to go than the Bellsounder Chat (http://www.quicktopic.com/43/H/22waS94GLD5).
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: CobaltKobold on February 01, 2010, 08:42:43 pm
2. Knowledge.  This was the Pandarsenic scumtell of Don't Out Guess The Mod.  The person that seems to know the most isn't town since the town is 'uninformed'.  Note Leafsnail's discussion after his revive and on the second to last day wasn't the only "hmm maybe it's like this" talk but that should've made people wonder about him. 
Not always true.
Sidenote:  Thanks for CobaltKobold for the commentary.  The Huzzahs cracked me up for some reason :D.
>_>
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 01, 2010, 08:44:58 pm
Well... my tell there wasn't really the same as Pandar's.  Pandar's problem was not that he appeared more knowledgable but that he actually claimed to be informed.  An informed minority...
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 01, 2010, 08:56:16 pm
By 'commentary' I refer only to the Huzzahs.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 01, 2010, 09:02:33 pm
Anyway... first solo win since KotM, I guess.  Can I add a witch's hat to my avatar?

(short answer - not without it looking crappy)
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Vector on February 01, 2010, 09:07:17 pm
D:

BUH

Screw your illegible meta ._.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 01, 2010, 09:17:58 pm
Well, I've played exactly one game as lone scum other than this one, and I don't think you'd be able to learn much from me in that one desu.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: CobaltKobold on February 01, 2010, 09:20:03 pm
You need to get it scanned proper first really, desu.
By 'commentary' I refer only to the Huzzahs.
I'd've said more, but it seemed like that would impart information. So, I ended up with merely "Huzzah!"x5.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Vector on February 01, 2010, 09:25:14 pm
You need to get it scanned proper first really, desu.

Yeah... I find it amusing that his solo-game is much cleaner than his team game.  I should really look into examining his meta a touch more, because otherwise I'm going to keep screwing up like this nan datte ba yo ~ n
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: CobaltKobold on February 01, 2010, 09:31:38 pm
I was actually referring to Leafy-san's avatar.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: webadict on February 01, 2010, 10:09:37 pm
I figured it out, and I would've won had dakarian not ragequit the last Day. After that, I was pretty much sure we lost.

So, I still consider it a win, since I figured out the entire puzzle.

Therefore, I win.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: CobaltKobold on February 01, 2010, 10:43:51 pm
I figured it out, and I would've won had dakarian not ragequit the last Day. After that, I was pretty much sure we lost.
...how'd the host ragequit?
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 01, 2010, 11:36:06 pm
If you're referring to the 'extend then silence' I didn't force anything.  I gave the extension and set the new deadline, then watched as the deadline hit without a SINGLE POST!  Even ONE person posted an extension request would've given you more time, or someone posting to say that they'll had difficulty posting or SOMETHING.

Only person who was around was Leafsnail and he didn't post because he saw the death waiting for the town and watched as it happened.

I will say, though, that the inactives didn't help.

I will also say that this game proves that Bay 12 HATES doctors given how he was treated this game.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Vector on February 01, 2010, 11:48:37 pm
He pulled exactly the same behavior in Second Chance, which was how I managed to nail him.  If his doctor meta is the same as his scum meta, there's problems.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: webadict on February 02, 2010, 12:36:16 am
I won. That's pretty much it.

Also, this proves that I really, really, REALLY hate RedWarrior0.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Pandarsenic on February 02, 2010, 01:21:32 am
I won. That's pretty much it.

Also, this proves that I really, really, REALLY hate RedWarrior0.

No, uh, actually Leafsnail won and you lost. As did everyone but Leafsnail.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Mr.Person on February 02, 2010, 02:50:16 am
I blame everyone who had a killing role who didn't do anything Night 5. Why the FUCK did you guys not do anything? It was plainly obvious that not doing anything would ring a bell, yet you idiots (I'm looking especially hard at you, ExKirby) chose to do nothing over and over and over when AT ANY TIME, randomly killing would of given us valuable information.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 02, 2010, 08:18:34 am
Only person that didn't do anything was ExKirby (night actions comming soon).

@Vector

A very old statement in Mafiascum said that a doctor's meta is actually almost in sync with the mafia meta: passive and self-preserving.  The idea was that doctors tend to end up not only scared of the town lynching them if they look too scummy but also the scum NKing them for being too useful.  Meanwhile, they feel emboldened in the night since they can potentually save someone.  As such, the urge is to stay in the back (WAY BACK) not being noticed and look for the person that most needs to live.  The statement goes 'if you think someone is mafia, they are probably the doctor'.

I'm guessing that now that we have a half-decent day game, the Doctor = scum signs are now showing up.

Also note that Intu is rather new (thus a few newtells will still exist, though they should be passing away now) and lurked so hard that he was almost force replaced.

In truth, lurkers in general did hurt you guys.  Also I had a LOT of situations where a person didn't send in their action.

I will argue a bit though to Mr.person.  The only person that didn't do anything was ExKirby and, unless he decided to hit Leafsnail (and no one, NO ONE suspected Leafsnail of anything) you wouldn't have gained much more information and Day 6 was the day that you needed to do things PERFECTLY to win.  The game effectively was won D6 once you guys agreed to daykill Vector instead of Leafsnail
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 02, 2010, 11:51:23 am
Go ahead and scan me in this one and BYOR 1.  The results could be interesting... or maybe it's just that playing a role based on a female animu character emboldens me?  I dunno :P.
I won. That's pretty much it.

Also, this proves that I really, really, REALLY hate RedWarrior0.
Webadict, you needed RW0 to dayvig me.  You can't really blame him for anything... I mean, if you had said "Kill Leafsnail" and he didn't, maybe you could, but he was just following our orders.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: webadict on February 02, 2010, 12:25:36 pm
No, I mean he was gone a vast majority of the Day.

Because he lurks hardcore.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: ExKirby on February 02, 2010, 01:50:39 pm
Only person that didn't do anything was ExKirby (night actions comming soon).
Only because I was worried. Very worried.

Oh, and dak, can I host BBMII?
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: Leafsnail on February 02, 2010, 02:15:25 pm
Well, EK, now we know the secret, it's gonna be pretty tough for scum to pull of a win.  Town effectively gets two guesses a day.

No, I mean he was gone a vast majority of the Day.

Because he lurks hardcore.
Not sure how that made such a difference, though.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 02, 2010, 02:58:01 pm
There's a big reason why the town is winning more lately: lurkers really HURT the town bad.

In truth, this game ran a good deal like older games of several months ago: people would start hunting, the a few people would lurk.  The town would notice the lurkers, fuss about them since they can't get a read on them, then slowly go into lurk mode themselves.  Even if the town comes back later and you replace the lurkers or get them going again something is..just.. lost, and the town eventually loses.


I felt that the game NEEDED a 100% active cast, so I plopped the A rank, but meh.  If nothing else, I can go update the grades accordingly.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: ExKirby on February 02, 2010, 03:23:22 pm
Well, EK, now we know the secret, it's gonna be pretty tough for scum to pull of a win.  Town effectively gets two guesses a day.
Do you really think I would pull of the same stunt twice? I have an diea for a different method of play.
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: dakarian on February 02, 2010, 03:33:03 pm
One thing to note about Bellsounder: the bells were just a cover.  The REAL game was really to be named something similar to Endless Life or the like.  The entire reason for the bells was so that I could hide the entire death/revival system behind a red herring.  It's similar to how KWN:DE had italics and all of the roles you want but the method to win had little to do with either. :P

THAT SAID

The mechanics can actually WORK in two styles:

1. The bells: just create a new mechanic for how the bells/town/mafia operate and there you go.  In essence, the bells are really just an in-game timer in a way.

2. The death/revive can STILL work in a game, similar to how Dephy works.  Everyone would start the game knowing they need to all kill themselves, and that there's ONE way for them to do it, but the mafia would throw WIFOM and fakeclaims to stall the town.  Just set the game to end in, say, 3 days exactly and there you go.

@ExKirby

I only ask that I be allowed to help with balancing when it's being developed: "not balanced but crazy/fun" won't do here.  Consider me silly for trying to protect  a brand but there you go. 
Title: Re: Bellsounder Bastard Mod: The End Which Never Ends.
Post by: RedWarrior0 on February 02, 2010, 05:31:51 pm
@web: I know. Each of the past 3 weekends has had me on a trip. And I do get rather little time on the computer, which is why I'm mostly avoiding playing for a while.