Hey guys
It seems we need some cool promotional Stoensense screenshots,
so I thought it might be a good idea to set up this thread so people
can swap and show off their awesome forts!
We were so incredibly fortunate the other week to be featured in PC Gamer UK (http://imgur.com/eEuqM.jpg),
but the article made it shamefully clear that we need awesome images in our Media section.
Of course anything and everything is welcome, so post your fort now ;D
Stonesense Thread (http://www.bay12games.com/forum/index.php?topic=43260.0)
(http://imgur.com/jWVF2.png)
(http://img691.imageshack.us/img691/6193/stonesensepic.png)
Also, the game opposite Stonesense in PCgamer looks very dwarfy.
That's really awesome to hear, congratulations!
These seem to be the most interesting areas in my fortress right now.
Bedroom Quarters from the top
(http://i47.tinypic.com/2v30xhs.png)
From the ground floor
(http://i49.tinypic.com/25qpudt.png)
Colosseum
(http://i49.tinypic.com/2poprhy.png)
Jail and houses below
(http://i47.tinypic.com/2me6es3.png)
Decoration Quarters and magma/water tower
(http://i45.tinypic.com/zy802t.png)
Power Plant
(http://i45.tinypic.com/2nb96x5.png)
Throne Room
(http://i48.tinypic.com/1r69g2.png)
Throne room dome
(http://i47.tinypic.com/2mwfluf.png)
Trade Depot area
(http://i50.tinypic.com/21oc4zm.png)
Any plans to implement a zoom-out feature of some sort?
Any plans to implement a zoom-out feature of some sort?
I agree, we need a zoom feature for this. It's pretty hard to make this work right with such a large scale.
Even trying to resize the window to get the most out of it is a pain.
Anyway, here are some SS shots of my megaproject still WIP.
(http://lh5.ggpht.com/_P8YAWtpSSf8/SzhTI5_FgfI/AAAAAAAAAl8/S_nkrTg3wpw/SS-RECLAIM-Memorial.jpg)
(http://lh5.ggpht.com/_P8YAWtpSSf8/SzhS_YAj3GI/AAAAAAAAAlk/11MThXBI3y8/SS-RECLAIM-AG%20Farm.jpg)
(http://lh5.ggpht.com/_P8YAWtpSSf8/SzhS_TkT19I/AAAAAAAAAlo/7_qmC6IS3yk/SS-RECLAIM-UG%20Farm.jpg)
(http://lh4.ggpht.com/_P8YAWtpSSf8/SzhS_gs5QpI/AAAAAAAAAls/bfoWFkbZNhQ/SS-RECLAIM-Workshops.jpg)
(http://lh3.ggpht.com/_P8YAWtpSSf8/SzhS_77TiuI/AAAAAAAAAlw/vCek4dRZZT0/SS-RECLAIM-Front.jpg)
(http://lh5.ggpht.com/_P8YAWtpSSf8/SzhS_4utqxI/AAAAAAAAAl0/cZoDEiCqtc8/SS-RECLAIM-Dining.jpg)
(http://lh3.ggpht.com/_P8YAWtpSSf8/SzhTInt0pWI/AAAAAAAAAl4/5JBuy-RH5NY/SS-RECLAIM-Quarters.jpg)
(http://lh3.ggpht.com/_P8YAWtpSSf8/SzhOfGYCrHI/AAAAAAAAAlM/yQmsG6Z-7FY/SS-RECLAIM-Deck%201.jpg)
(http://lh3.ggpht.com/_P8YAWtpSSf8/SzhOfDuab-I/AAAAAAAAAlQ/0J6Tx7KVNF0/SS-RECLAIM-Deck%202.jpg)
(http://lh6.ggpht.com/_P8YAWtpSSf8/SzhOfc1wiXI/AAAAAAAAAlU/-mdlZrSc3Fg/SS-RECLAIM-Deck%203.jpg)
(http://lh4.ggpht.com/_P8YAWtpSSf8/SzhOfQgeUpI/AAAAAAAAAlY/t1iDrLA2V8g/SS-RECLAIM-Deck%204.jpg)
I took screenies of my most recent fort (Towersummit) but that wasn't enough. So I dug up two other old savegame folders and screenied those too. All images are PNG. Cheers.
Towersummit: Shot 1 shows the green glass tower that houses nobles and (eventually) legendary dwarves, and shows a few of the slummy wooden shanties below. Shot 2 shows my aquifer-fishing operation and two grain silos.
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/Towersummit1.png)
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/Towersummit2.png)
Savagehelm: The road that runs by the unfinished castle (1,) the Dungeon Master's tower and the smelting guild building, both over an artificial pool of magma (2,) and the fractal-inspired bedroom layout (3.)
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/Savagehelm1.png)
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/Savagehelm2.png)
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/Savagehelm3.png)
Giftedlabored: The bridge that leads directly into the side of the mountain, shown next to the abandoned husk of a once-grand sailing ship, now converted into a pub/motel (1.) Also shown, my impressive, 13 Z-level living complex, the top of which houses the trade depot (2.) Then, the bottom of said expansive room (3.)
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/Giftedlabored1.png)
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/Giftedlabored2.png)
(http://i306.photobucket.com/albums/nn245/tedtheviking/DF/Giftedlabored3.png)
Posted these in the main Stonesense thread a while back, posting them again here for good measure.
(http://i48.tinypic.com/w7ohhv.png)
(http://i46.tinypic.com/rmo943.png)
(http://i46.tinypic.com/dlkuvt.png)
Zoom feature third'd.
(http://i581.photobucket.com/albums/ss260/crash2455/screenshot1.png)
This would be aided by the addition of colored buildings.
(http://i581.photobucket.com/albums/ss260/crash2455/screenshot2.png)
Also, you want more shots like this?
Here are a few:
(http://i481.photobucket.com/albums/rr172/nil2008/stonesss1.jpg)
(http://i481.photobucket.com/albums/rr172/nil2008/stonesss2.jpg)
(http://i481.photobucket.com/albums/rr172/nil2008/stonesss3.jpg)
(http://i481.photobucket.com/albums/rr172/nil2008/stonesss4.jpg)
in the future, do consider using another host for your png's, it seems photobucket makes blurry jpg's of them.
Photobucket never does this to my pngs.
The ones I posted earlier were blurry, but that was because I resized them. This one was cropped instead.
(http://i236.photobucket.com/albums/ff76/untelligent/DFIcon/DFOther/labrynth.png)
Every fort needs a bear labrynth.
Generally, when you bump a thread, you should include some content related to the thread, like this sort of content:
Here's a big ol' mountain.
(http://i45.tinypic.com/n5la53.png)
This largeish apparatus collects rainwater from the the two ponds...
(http://i46.tinypic.com/168yipy.png)
Sending it through a pressure equalizer in this waterway to the heart of my lower fortress...
(http://i49.tinypic.com/30tjjt4.png)
(http://i47.tinypic.com/14dlhn6.png)
Which ultimately fails to keep my fountain full, so I have to refill it manually, which involves flooding the lower level. I'd been trying to think of a way to get a farm going down at the base of the mountain, so no harm done.
More pics after I explosively remove some scaffolding from a project I forgot to remove the scaffolding from years ago.
Might as well repost these from the official thread in the Modding forum. All taken before ramps and height fog got added in and before I grabbed Seuss' trees pack, unfortunately. From Undergrotto, my WIP megaproject fort.
The park (muddy plateau), the beach by the lake, a pool, and the trade depot post.
(http://img138.imageshack.us/img138/4997/stonesense1p.png)
The social sector: The lighthouse, mayor's manor (unfinished), tavern, and glass 'food pyramid' leading down to the glass dining pod over the lake.
(http://img138.imageshack.us/img138/5663/stonesense2p.png)
Engineering, including the head engineer's aquarium office.
(http://img138.imageshack.us/img138/9919/stonesense3p.png)
A nice slope leading up to the plateau where the jail will eventually be. Also an overhang.
(http://img69.imageshack.us/img69/1238/stonesense4p.png)
The magma caldera. The cave there goes down to the DM's dungeon (seen in the last screenshot).
(http://img85.imageshack.us/img85/6798/stonesense5p.png)
Part of the industrial plaza.
(http://img138.imageshack.us/img138/9653/stonesense6p.png)
The very plain shrine to Armok out in the middle of the lake.
(http://img138.imageshack.us/img138/6960/stonesense7p.png)
The graveyard + undertaker's shack. Every dwarf gets a mound, and a statue for a headstone if it's occupied.
(http://img687.imageshack.us/img687/4326/stonesense8p.png)
Mountaingate, the hollow mountain that serves as the decorative main gate. The current bridge system is temporary.
(http://img189.imageshack.us/img189/5784/stonesense9p.png)
The DM's dungeon under the magma caldera.
(http://img138.imageshack.us/img138/2039/stonesense10p.png)
Just a row of pumps that resets the pressure.
Here's more pics:
The Hanging Jails of Dwarvylon.
(http://i46.tinypic.com/2nsz4hg.png)
I've posted areas just to the the north and south of this compound, but not the bit in between yet.
(http://i49.tinypic.com/315xvgg.png)
The big triangular building with the gem window rendition of the Giant-Ass Tower is the Queen's Throne Room. The pyramid with the thing sticking out of it is a smallish Temple of Armok, where POWs are kept until I dump them off a 90-ish z-level drop somewhere to the north (down and left). The top of the Giant-Ass Tower is just offscreen to the south (up and right).
I hollowed out a big ol' mountain (not the same big ol' mountain from before) and built a dragon head thing in it as a badass entrance to the HFS mines, but Stonesense can't see both the top and the bottom of it at once, so here's half of it peeking out.
(http://i46.tinypic.com/6yianm.png)
I don't think I've posted a picture of this guy in Stonesense yet. Looks better in the other visualizers, though. Mostly because Japa's uberscreenshot thing isn't in yet. Also large stacks of up/down stairs don't look quite right.
(http://i48.tinypic.com/314vvjq.png)
I might as well post some screens from my own fortress in here, to give some more momentum to the stonesense ball. These are from Silverwaters (http://www.mkv25.net/dfma/map-7878-silverwaters) my underwater glass fort.
(http://www.fritillaria.se/silverdragon/Stonesense.jpg)
(http://www.fritillaria.se/silverdragon/SSupperliving.jpg)
(http://www.fritillaria.se/silverdragon/SSdam.jpg)
(http://www.fritillaria.se/silverdragon/SSentrance.jpg)
(http://www.fritillaria.se/silverdragon/SSindustry.jpg)
Edit: I'm not stalking you either, Retro. Honest.
(http://i50.tinypic.com/intooy.png)
Almost appropriate, I'm sure I have something worth a screenshot in one or two of my fortresses.
I'll be back.
This is a(n approximation of a) sphere.
(http://i803.photobucket.com/albums/yy317/TKGP/Dwarf%20Fortress/Sphere/tkgp5ss.png)
Seeing how the fort is in shambles after accidental flooding, I decided to show where my mayor spent a year before he got some immigrants (2 survived the ambushes) and they finally got their hands on some pickaxes! I give you, the kitchen/still/mason area - he built the mason workshop himself to keep from going insane. He was working on a throne when they found him.
(http://www.azaz.se/random/fernletters.jpg)
Been playing Kobold Camp recently.
(http://img37.imageshack.us/img37/9696/koboldopolis.jpg)
Each image is in a spoiler to be bandwidth-friendly
(http://img.photobucket.com/albums/v714/darkflight_devil/screenshot8.png)
Legendary Dining Hall from a previous fortress.
(http://img.photobucket.com/albums/v714/darkflight_devil/screenshot19.png)
Main Entrance to my current fortress
(http://img.photobucket.com/albums/v714/darkflight_devil/screenshot18.png)
Continuing on through the entrance
(http://img.photobucket.com/albums/v714/darkflight_devil/screenshot7.png)
Three separate generators for my water system
(http://img.photobucket.com/albums/v714/darkflight_devil/screenshot13.png)
One level up, the view from the control room
Battlement level of my current fort:
(http://i208.photobucket.com/albums/bb181/l-Ashery-l/screenshot2.png)
It also shows why you shouldn't employ females as melee soldiers...Gotta love the mass of children at the front gate waiting to be abducted/killed.
I believe that particular shade of blue is for Obsidian, if I remember correctly.
Microcline is about what you'd expect.
yeah wondered about that myself, black(ish) would look alot cooler. that battlement level still looks pretty impressive, tho resized screenies hurts my eyes.
That's supposed to be smoothed/polished obsidian, which either has a blue or red reflective tone. This is actually the base texture, which would be color-swapped for all glossy, polished, reflective stone (like Marble, etc.). As for the hue itself, I'm using a consistent palette in my artwork, but I ought to make a more maroon black shade for Obsidian.
(http://www.lunatileandstone.co.uk/images/2-Ob_lrg.jpg)
After rigorous efforts of trying to find a nice site I eventually stumbled over this gem. I was trying to find a steep mountainous area with magma, sand, river, flux and other stuff. This has all of them including large plains filled with tons of wood and some savage wilds animals and nice temperate weather.
Well in addition to what I wanted I also got these:
Amazingly beautiful round magma pipe caldera over which you could build a whole fort.
(http://www.icesus.org/Gallery/static/gallery/f/Belannaer/3381)
And as an added bonus there is this MASSIVE spike of a mountain into which I'm currently planning on building my whole fortress with hanging terraces and other stuff.
(http://www.icesus.org/Gallery/static/gallery/f/Belannaer/3380)
Going to post more screens when I have my fortress up and running. Also first post ever on these forums, so hi!
Call that a Magma moat, this is a Magma moat, flooded a 3x3 map to a max depth of 3 z levels:
Using DigDeeper hence the Llama's.
Outside:
(http://img136.imageshack.us/img136/592/fullfort.png)
The top of the tower has four artifact chairs in it.
Steel Supports:
(http://img404.imageshack.us/img404/1994/steelsuppot.png)
Was a pain to build this, but I think it would be usefull what with all the clear glass to support.
Courtyard:
(http://img692.imageshack.us/img692/4880/courtyard.png)
Farming only occours in Spring and Summer a bit more realism.
Underground Workshops:
(http://img27.imageshack.us/img27/7097/undergroundz.png)
Each of the buildings houses an industry and associated stockpiles.
Let's dust this thread off, shall we?
I've completed the next couple years of work on Undergrotto. I avoided taking any old shots again, but here's the old quote from earlier in the thread with the last set of images:
The park (muddy plateau), the beach by the lake, a pool, and the trade depot post.
(http://img138.imageshack.us/img138/4997/stonesense1p.png)
The social sector: The lighthouse, mayor's manor (unfinished), tavern, and glass 'food pyramid' leading down to the glass dining pod over the lake.
(http://img138.imageshack.us/img138/5663/stonesense2p.png)
Engineering, including the head engineer's aquarium office.
(http://img138.imageshack.us/img138/9919/stonesense3p.png)
A nice slope leading up to the plateau where the jail will eventually be. Also an overhang.
(http://img69.imageshack.us/img69/1238/stonesense4p.png)
The magma caldera. The cave there goes down to the DM's dungeon (seen in the last screenshot).
(http://img85.imageshack.us/img85/6798/stonesense5p.png)
Part of the industrial plaza.
(http://img138.imageshack.us/img138/9653/stonesense6p.png)
The very plain shrine to Armok out in the middle of the lake.
(http://img138.imageshack.us/img138/6960/stonesense7p.png)
The graveyard + undertaker's shack. Every dwarf gets a mound, and a statue for a headstone if it's occupied.
(http://img687.imageshack.us/img687/4326/stonesense8p.png)
Mountaingate, the hollow mountain that serves as the decorative main gate. The current bridge system is temporary.
(http://img189.imageshack.us/img189/5784/stonesense9p.png)
The DM's dungeon under the magma caldera.
(http://img138.imageshack.us/img138/2039/stonesense10p.png)
The newer stuff:
The ship, made solely out of wood. Currently mast-less and rather sparse in terms of furnishings. I added a gear assembly for a steering wheel.
(http://img215.imageshack.us/img215/5248/4ssship1.png)
(http://img220.imageshack.us/img220/116/4ssship2.png)
A somewhat messy composite image of the underground palace I'm working on. It's going to be nearly entirely in iron when complete (exceptions being other metals and glass) as well as being 5 to 6z high. The green glass thing there is going to be a hot tub (it's over a magma basin), with nobles operating the levers to turn the gear assemblies/jets. The five-pointed gold star is the symbole of my civilization.
(http://img682.imageshack.us/img682/860/4sspalace1.png)
Mountaingate, the creatively-named mountain gate that is the very beginning of the fort's long and winding entrance, now has an ice arch / bridge to house the military and a pool within it.
(http://img696.imageshack.us/img696/781/4ssmountaingate1.png)
(http://img97.imageshack.us/img97/6299/4ssmountaingate2.png)
I fixed up the mayoral manor a bit, so it looks more like an actual manor. Seems a bit of a waste with all the colours looking the same here, though.
(http://img97.imageshack.us/img97/9668/4ssmanor1.png)
(http://img138.imageshack.us/img138/923/4ssmanor2.png)
In my quote above, remember where I posted "a nice slope leading up to the plateau where the jail will eventually be"? Well, here's our jail. Four floors, each 2z high, and a roof with a tower. Has offices for all the fortress guard and 12 nice jails.
(http://img132.imageshack.us/img132/4028/4ssjail1.png)
(http://img121.imageshack.us/img121/445/4ssjail2.png)
(http://img705.imageshack.us/img705/6618/4ssjail3.png)
...But the jail also has a sinister side: Underneath lies the Hammerer's dungeon, with caged prisoners trapped on rocky posts all around him as he quietly works in the darkness.
(http://img691.imageshack.us/img691/8045/4sshammerer1.png)
Engineering has added three more offices, though the chief engineer's aquarium office is still the most impressive.
(http://img215.imageshack.us/img215/5489/4ssengineering1.png)
The top of the drop tower (and accompanying access tower). It stands high above the mountains, centered around a 91z drop into the grotto. Goblins await within the tower for their turn, windows showing the landscape far below. Eventually they will fall and land smack-dab in the center of the shrine to Armok, turning the pool of water to blood.
(http://img63.imageshack.us/img63/8625/4ssdroptower1.png)
(http://img689.imageshack.us/img689/5084/4ssdroptower2.png)
The trade depot got an upgrade, too-- I call it the cage. Appropriate since all the humans and elves who've arrived have been sealed away and captured. It's all copper, and the depot's black bronze.
(http://img138.imageshack.us/img138/1663/4ssdepot1.png)
Finally, a bit of the stalactite housing I tried to show before. Turning off black space helped.
(http://img714.imageshack.us/img714/1668/4ssstalac.png)
My Legendary Dining Hall doesn't seem to fit. Ah well, it still looks cool.
Spoiler tagged for huge.
(http://i45.tinypic.com/2v9t821.png)
In case you're wondering, yes, those are tombs in the pillars. I'm working on hollowing out the outside of them; eventually they'll be smoothed and engraved along their whole length and have water flowing down their sides.
Woah, that's awesome. Also massive, what's your population?
94 Dwarves at the moment, but less when the hall was dug out. I'm working on training up more miners so that channeling out all five floors below it won't make me go insane.
A couple more shots of my fort, other than the megaproject:
(http://i48.tinypic.com/10z5qiu.png)
Outside of my fortress, on the roof. You can also see the walled statue garden I use to prevent cave adaptation here.
(http://i49.tinypic.com/o0iup.png)
The same area, one level down. You can see the Marksdwarf training room on the second floor, and a magma flood trap under construction.
(http://i46.tinypic.com/4jubfo.png)
The same area, once again another level down. The yellow blocks here are catapults and ballistae. You can see the siege operator training room, as well as the actual defensive position.
(http://i47.tinypic.com/2a8i4nb.png)
My noble's quarters, right next to the Legendary Dining Room. Each noble gets a 4x4 complex of rooms, with furnishings. It doesn't keep them from complaining, though.
(http://i48.tinypic.com/sy6r7b.png)
The worker's quarters. Each dwarf gets a room with a bed. There's a total of five floors like this so far.
(http://i48.tinypic.com/nbyiao.png)
The main shop floor of the fortress. You can see the original main gate of the fortress here, as well as the workers' dining room and the soldiers' barracks. The edge of my stockpile room is visible in the lower corner.
(http://i45.tinypic.com/ny6zrq.png)
Here's the fortress well, allowing it to continue to access the river during sieges. The room across the river is the top end of the plumbing that will eventually send water down the columns in the dining room.
A screenshot of a green glass dome i'm working on:
(http://imgur.com/NhIPF.png)
Damned cats, it started with one
I've found that, after converting my depot room into a drowning chamber, the area of the drowning chamber is greater than that of the fountain below that the water is retrieved from. Therefore, if the fountain is not at full capacity, there may not be enough water to drown the elves in.
(http://i43.tinypic.com/2u9he0z.jpg)
This was remedied by flushing the elves into the fountain.
These houses are a concept test for my next fortress that will feature a dwarven city build into an underground cave.
(http://www.icesus.org/Gallery/static/gallery/f/Belannaer/3394)
...yes, it will need tons of woods.
Necroing this fine thread with couple of very big pictures from my current fort since I got the Stonesense finally to work. I'd like to see more pictures of other people's fine work also.
View to part of my above ground fort.
(http://i739.photobucket.com/albums/xx38/belannaer/Chasmcity/screenshot1.png)
View of my main gate and the defensive walls. The wall goes all around the whole map and is surrounded by yellow brick road. Windfarm on top of the main gate powers goblin incinerator.
(http://i739.photobucket.com/albums/xx38/belannaer/Chasmcity/screenshot2.png)
Here is also a whole map screenshot of it. Made it a bit smaller though so not in full quality :) I wonder if there is a way to fix the green & other glass ramps/walls/floors to look properly and not just white.
(http://i739.photobucket.com/albums/xx38/belannaer/Chasmcity/whole.png)
(http://img408.imageshack.us/img408/5213/abovegroundfortnotveryf.jpg)
(http://img72.imageshack.us/img72/5292/abovegroundfortbottomfl.jpg)
(http://img833.imageshack.us/img833/1558/abovegroundfortrootcell.jpg)
My first aboveground fort, the pictures are in order from the Highest levels to the lowest. Please post any tips on getting it to look/function better!
Not shown is the other wall, and my Hostpital, and pond which are both inside the wall...aswell, the other bridged gate
Pirated from the thread 'The Marble Wall', about my latest megaproject. It's a series of walls and towers about 700 tiles long.
For those doing the math, that means yes, the maximum possible horizontal area you can select when embarking.
Main gate: silver gatehouse, golden towers on either side. Courtyard, marble barracks to the left.
(http://img.photobucket.com/albums/v96/ShadowForm/Dorfs/screenshot22.png)
A gatehouse spanning the river that runs through the map.
(http://img.photobucket.com/albums/v96/ShadowForm/Dorfs/screenshot16.png)
A completed section of the wall.
(http://img.photobucket.com/albums/v96/ShadowForm/Dorfs/screenshot13.png)
Ground floor of the barracks. Complete with hospital, weapon storage, and armor storage.
(http://img.photobucket.com/albums/v96/ShadowForm/Dorfs/screenshot32.png)
A temple currently under construction on the east side of the courtyard. The top of the temple is going to house a shrine to that world's dwarven deity of jewels, including a pair of bronze statues - heavily encrusted with gems, of course.
(http://img.photobucket.com/albums/v96/ShadowForm/Dorfs/screenshot30.png)
The dwarfbastion megaproject in progress
(http://i33.tinypic.com/2yla4ig.jpg)
Here is also a whole map screenshot of it. Made it a bit smaller though so not in full quality :) I wonder if there is a way to fix the green & other glass ramps/walls/floors to look properly and not just white.
(http://pix.sparky-s.ie/b2c5c.png)
Registered to post this... I'm still kinda new to df, but I made this 8-bit monument at my 3rd or 4th fortress:
(http://i.imgur.com/4jEnf.jpg)
(http://i4.photobucket.com/albums/y144/Turkey_OO7/EastGatehouseFelsite415.png)
Here's the progress of Urnpast's gatehouse. Most of those constructions are steel, with the exception of scaffolding and part of the lavaduct.
I need more dwarves to operate my smelters :(
the full map view can require you to set the drawmode to software
also, here is a hole in the bottom of the ocean:
(http://pix.sparky-s.ie/26711.png)
the full map view can require you to set the drawmode to software
Aha! Well, Stonesense runs about as slow as is fathomable in Software mode but actually renders the full images within two minutes, so I have all four views of Frozenhalls, Iceberg Empire here. Shame you can't see the wicked interiors with the exteriors at once, but hey.
Click an image for links to the full-size screenshot. Here's a DFMA map (http://www.mkv25.net/dfma/map-9074-frozenhalls) from before I dug the moat/sea.
(http://img576.imageshack.us/img576/7472/fhsmall1.png) (http://img833.imageshack.us/img833/1761/fhlarge1.png)
(http://img844.imageshack.us/img844/6199/fhsmall2.png) (http://img101.imageshack.us/img101/121/fhlarge2.png)
(http://img829.imageshack.us/img829/7435/fhsmall3.png) (http://img97.imageshack.us/img97/4827/fhlarge3.png)
(http://img121.imageshack.us/img121/6687/fhsmall4.png) (http://img704.imageshack.us/img704/1273/fhlarge4.png)
I just realized that I forgot to finish lining the entrance with statues. Dang. Oh well.
where do I find more information on this 'full map feature'? Because that looks awesome
It's Ctrl + F5 and yeah, it's really awesome feature.
Thanks! My fort is far from finished but this is still great (http://i481.photobucket.com/albums/rr172/nil2008/screenshot1.jpg)
The first step to treating your magma addiction is to admit that you have a problem.
(http://i33.tinypic.com/2gvsr9e.jpg)
WHICH I SHALL NEVER DO!
I'm experiencing an elephantsplosion and trying to contain it. Some are already in the cages and lot more roaming around the fort.
(http://i739.photobucket.com/albums/xx38/belannaer/Creedwind/screenshot7.png)
Here's a pic of my Operation Mountainhollow:
(http://i222.photobucket.com/albums/dd265/derekiv/DF/screenshot3.png)
I didn't realize the embark was so epic till I got the full screenshot
problems with DFhack.
(http://pix.sparky-s.ie/66804.png)
the dwarfbastion project is still making progress, 18k stone in almost halfway.
(http://i55.tinypic.com/2u7y2l1.jpg)
(http://img.ie/539c5.png)
A slightly outdated picture of the MEGADORF
(http://wiki.western.edu/mcis/images/thumb/0/01/Cropped_full.png/792px-Cropped_full.png)
Currently his head is in a giant block while I cast beard and hair, making this thing has really burned me out, so much fiddly circular construction.
Blood! My dwarves wash themselves at the river and the blood and gore keeps spreading. My entrance and gate house. Also my clear glass roofed golden trade depot area.
(http://i739.photobucket.com/albums/xx38/belannaer/Creedwind/screenshot1.png)
Power station. Only 3 finished at the moment.
(http://i739.photobucket.com/albums/xx38/belannaer/Creedwind/screenshot3.png)
My entrance and gatehouse. Human caravan just leaving my fortress. Walls are unfinished except the small part near the towers.
(http://i739.photobucket.com/albums/xx38/belannaer/Creedwind/screenshot2.png)
Unfinished golden dining room with clear glass floors and crocodile/alligators in water under it. Steel furniture and golden statues.
(http://i739.photobucket.com/albums/xx38/belannaer/Creedwind/screenshot4.png)
My food production level. Also my unfinished new dwarf graphics. Note the 4 artifact millstones in the middle...
(http://i739.photobucket.com/albums/xx38/belannaer/food_production.png)
Posting some rather antique stonesense images to further this wonderful thread.
cathedral
(http://i496.photobucket.com/albums/rr323/miko-tan/sense_cath2.png)
and its interior
(http://i496.photobucket.com/albums/rr323/miko-tan/sense_cath1.png)
mansion
(http://i496.photobucket.com/albums/rr323/miko-tan/sense_chiimanor1.png)
Welp, the full-fort image of the Furnace of Executioners proved relatively popular (250 downloads by the Mediafire counter) last time so I guess I'll put up a recently updated version here:
Clicking the image sends you to its MediaFire page where you'll be able to download the full size image.
(http://www.mediafire.com/imgbnc.php/c95bc3efaac9f7e0e6ccf04bedcae87f2g.jpg) (http://www.mediafire.com/imageview.php?quickkey=95j2oyz83nk2bio&thumb=5)
Made a wooden bridge over a volcano.
(http://img594.imageshack.us/img594/5175/screenshot5qk.png)
Nothing spectacular.
I call it The Bridge of Temm'Ting Fayte.
That there - is a butchery... I was kinda hoping to use that contraption as a way of killing caged mokeys and foxes until I found out that a Dwarf would rather jump off himself or tear the poor thing apart with his bare hands. Sometimes, both. The little bloodstain on the top is all that's left of a rhesus macaque. Goblins and elves, however, are quite willing to be thrown down.
How was I supposed to know how to build stuff? It's my first try at an execution tower, so I built it using the wisdom and architectural knowledge of a drunken dwarf and his crew of part-time laborers.
Well... The result is kinda as you see it. A noodle-shaped monument of Armok himself. Feed your Blood God! Armok is hungryyyy!
I think I'm gonna post some more screenshots of my cozy little outpost a bit later.
Well, here it is. Not much to look at, and I'm not sure the Dwarves will survive another year with me being stupid enough to crank savagery and number of beasts up to high for my second fortress. But bloody mayhem is worth it, I guess.
(http://imgur.com/yQSXn.png)
Ye Olde archery range and ammunition factory. A place to work out when not using goblin pancakes for pin cushions.
(http://imgur.com/78MLR.png)
Down the hall are farms and workshops. Sadly, empty, with a 16 Dwarf population. Damn migrants. I'm not gonna enslave you or force you to work the plantations in chains or anything! Not yet, anyway... Hey, a cat! And it's alive! So it's true these things have nine lives.
(http://imgur.com/DEwYp.png)
z level above the farms. A vivid, calm pool. Wait, are those blood stains? Oh well.
And that's pretty much it. Except for the mines, which also serve as a cemetery, and bedrooms+meeting hall under them. Here's a screenshot of it.
(http://imgur.com/KdDiM.png)
So I told the feature finder that I wanted something with high elevation...
(http://i998.photobucket.com/albums/af106/buckets_buckets/screenshot19.png)
So I told the feature finder that I wanted something with high elevation...
(http://i998.photobucket.com/albums/af106/buckets_buckets/screenshot19.png)
Suggestion sketch:
(http://img217.imageshack.us/img217/388/doiti.png)
Alright, let's necro this baby.
I'm using the SVN version of stonesense with DF 31.21.
First of all:
(http://img.ie/70464.png)
And it looks even cooler now :)
(http://img.ie/4c8bc.png)
To the south there's a connifer forest biome and to the north a mountain biome.
You can see the new bamboo grass which is in a lot of forests now. Though I'm not too happy with the sprite yet.
(http://img.ie/a3611.png)
Showing off the stonesense grimdark tiles. You could already see the tiles on the other pictures, but here it's in the open.
I've got granite, mica, gold and galena running through my fort As well as phylitte, but that one doesn't have a unique sprite yet.
Alright kids, quiz time:
How many different animals are in this picture?
(http://img.ie/790bb.png)
There's a baby rabbit in there, But I probly made it too small. will replace it later.
There's only animations for the chickens, mostly because I'm already having trouble making the creatures pop out.
(http://www.pixelwoods.com/DF/screenshot2.png)
Reveredwall in the making
[shameless promotion] You can follow its progression here! (http://www.bay12forums.com/smf/index.php?topic=78829.0)[/shameless promotion]
Here's a shot of the workers putting the last blocks in the wall surrounding the mountain peak. Talonplagues (the fort) is on an aquifer so getting all these quartzite blocks was a pain.
Also showcased is my (finally) updated custom sprite sheet.
(http://img.ie/47615.png)
Man, nobody's around to ogle my cool stuff... OK so the longhouse was shamelessly ripped off, but that's obvious, and it's too cool not to use!
(http://www.img.ie/84033.png)
(http://www.img.ie/51c03.png)
(http://www.img.ie/63943.jpg)
I do like your houses. ;D And this thread. It needs to be resuscitated.
This is my most recent fort:
(http://www.pixelwoods.com/DF/fort01.png)
The above ground forifications, including a beastly wall, snatcher-trap hall (and a system to divert attackers to a longer trap hall, not pictured), a pasture, statue garden and two useless buildings.
(http://www.pixelwoods.com/DF/fort02.png)
Workshops and storage, or part of it. It looked a lot cleaner before I punctured the caverns and the spores got everywhere. I'm planning to pave it all in gold or something equally as dwarfy (not magma.)
(http://www.pixelwoods.com/DF/fort03.png)
The "other" level, with a dining hall, memorial hall (corpse dump), naked-goblin-fighting-arena, hospital and more storage.
And don't mock their names. I only name useful dwarves, and it's just their profession + orr (for a male) or err (for a female).
Inspired by the new release and new stonesense stuff I fired up a new fort. So a large pic ahead. Also with my own dwarves which are still unfinished.
(http://img.ie/42b8b.png)
Had to remake this kind of farm building because of new pasture epicness . I had already similar earlier in this topic in one of my old forts.
(http://img.ie/7b9a9.png)
I love the rooftops and houses and ramps and all that stuff.
My embark doesn't have that much variety in the landscape unfortunately. It's all flat and it never thaws.
(http://i.imgur.com/2GhW5.png)
When I saw your screenshots, I was stunned. I've taken a big step back from my typically sprawling fortified castle and gone a simpler route.
(http://treevesphotography.com/images/dwarfFort/screenshot1.jpg)
There we are:
(http://www.img.ie/229b5.jpg)
and here's an attempt at getting mud under grass while keeping grassy-ramps:
(http://img.ie/b6083.jpg)
I seem to have done something to make saplings vanish... oh well, they weren't looking very good in the underground anyway.
It's not so impressive as a lot of the things people have done but it's my first 3D megaproject so I'm quite proud of it. Even if he looks like a legoman in this program LOL (never used it before)
The Cloudhatchet Colossus
(http://www.tangwistel.com/dwarves/cloudhatchet_colossus.jpg)
Stands astride my entrance (Aboveground tundra fort), any visitors have to walk beneath him. I am using the mineral-poor settings so he is mainly made of green glass, chalk and gabbro. Although we did scrape up enough iron to make his helm and pauldrons. Noble quarters are/will be inside.
I would like to show the rest of the fort but that full screenshot option doesn't seem to work work (where is it supposed to save the image?)
Some shots from my current fort Igerzust Stot:
Several years past, the entrance spiral ramp, punching into the river.
(http://img.ie/649b1.png)
The current iteration on that same shot. The statues are unfinished; their arms are under construction, then the shoulders and heads will be done. They already have floating sapphire window eyes, though.
(http://img.ie/aa256.png)
A shot of the bridge without the statues in the way, to compare to the shot from years past. Fortifications were added after a number of militia died from dodging goblin arrows off the bridge and into the frozen river. The bunker-looking constructions hold a gander and a peacock to serve as early-warning alarms.
(http://img.ie/c6773.png)
Hey folks! Just popping in to show off some screens of adventure-mode worldgen forts. If you plan on taking some adventure-mode stonesense screens yourself save often because it is fairly unstable. I lost a few adventurers to crashdeath before I figured that one out.
This one is an orthoclase castle. It was home to only a single resident: the king of the local human civilization.
(http://www.img.ie/images/403a9_thumb.jpg)
(http://www.img.ie/images/403a9.jpg)
This one is made completely of cinnibar (quite a lot of it):
(http://www.img.ie/images/7c673_thumb.jpg)
(http://www.img.ie/7c673.jpg)
Here's a nice modded in Dwarven Fortress:
(http://www.img.ie/images/c680c_thumb.jpg)
(http://www.img.ie/c680c.jpg)
And here we have a compilation shot of what is evidently the emerald city:
(http://www.img.ie/images/13885_thumb.jpg)
(http://www.img.ie/13885.jpg)
This is 1.5 Years after I started the Camp of Crows. It's been settled by the Merchants of Blood
(http://i56.tinypic.com/scgt55.png)
Sent to me by the VERY nice Greiger,
First time I have seen my newest Fort in Stonesense, largely since I am using a Mac :P
BEHOLD! ROADTRUSS! Currently my most advanced new Fort since the release.
The central Tower is eventually going to be over 60 ZLevels Tall :D
(http://img.ie/images/ca93c.png)
A lower pic of the Central Courtyard, the "Fort" section of the Fortress.
(http://img.ie/images/3ac99.png)
Finally a Picture of the first floor of my "City" deep inside the Mountain.
The floorplan is a bit hard to make out, but it is a Symmetrical layout using large interlocking circles and multiple Z levels.
(http://img.ie/images/a9b39.png)
End of year 2 in the camp of Crows!
(http://i53.tinypic.com/24wtxrm.png)
Woodbook, in the years before it's final fps death. It's a mess of half-finished mega projects and construction experiments.
(http://img.ie/images/169a7.png)
(http://i1177.photobucket.com/albums/x349/GalaxyPerson/screenshot4.png?t=1314279309)
My fort is running on its 3rd-ish or 4th-ish year or so and, unless I am very mistaken, it is the only Dwarven fort in my entire world (pocket size, very few civilizations). It lies on a small peninsula, on a small island, off the coast of a larger unpopulated island.
It houses:
Civillian dwarves and children (mostly builders): 63
Military Dwarves (mostly recruits and wrestlers): 55
Animals (mostly dogs): 175
Total Dwarves: 118
Total living things: 293
Top area is the Keep. Under the roof you'll find the Castellan's Quaters (manager/mayor/bookkeeper/trader/etc.), and beneath that the main barracks and armory hub. Underneath all that is the Catapult practice range. Leaving the Keep, to the right along the wall there's a Drillyard, and a Guardhouse. And beyond that, half of the Gatehouse. Bottom-right buildings are an unfinished warehouse, and the Inn. To the left of the inn, there's an unfinished housing project, which will eventually house all of the builders and food gatherers in the Fort. Up and to the left of that is the temporary workshop area.
Other things you can see: Graveyard, quarry, mine access (in the center of the fort) and fishery hut.
EDIT: If anyone is interested, upon closer inspection of the Legends, it seems that the Elven civilization has wiped out both the human and dwarven civilizations. The dwarves fell over 700 years ago, and my settlement is one of only 2 free Dwarven settlements, the other settled a year after mine, probably some sort of trading post from where the merchants come. The humans were conquered 300 years ago. When playing as an adventurer I can be only an elf, or a human outsider.
So I was scouting around in adventure mode for a good embark, when I happened across a bugged out river. I popped open stonesense to try to figure out what was going on. What I found underground was this:
(http://tnypic.net/c5815.png)
107 layers deep, magma pipe at the bottom. Pretty sure I should report this as a bug, what with the river popping in and out of reality... but damn if that isn't the most awesome thing I've ever seen.
This is the best I can do:
(http://tnypic.net/7722a.png)
I've really never seen anything quite like it.
Also, funfact - those yellow bits are all gold veins.
Spoiler is a *spoiler*.
(http://tnypic.net/4a12b.png)
And then I died.
I only just used Stonesense for the first time today, and it's really awesome.
Dragongild 258:
(http://tnypic.net/85208.png)
You can also see a bit of the new dining hall
(http://tnypic.net/60a94.png)
(http://tnypic.net/72160.png)
(http://tnypic.net/a0634.png)
One thing I wish I'd known is that claystone and jet show up as different colors in Stonesense.
FEAR MY DOUBLE POST!
Seriously, this thread is awesome and needs to be kept current.
(http://tnypic.net/422a0.png)
That gold box is actually a set of menacing iron spikes, but it won't show correctly. My many ballistae have the same problem.
Posting some pics of my own completed works ROADTRUSS (http://www.bay12forums.com/smf/index.php?topic=105272.msg3117593#msg3117593)
Not sure how many people saw the orginal thread but it's worth a look ;)
The Great Tower(http://i.imgur.com/HnzpA.jpg)
The Great City(http://i.imgur.com/7owBU.jpg)
Close up of Tower Detail; (http://i.imgur.com/t9wnG.jpg)
From the old SS thread, a cave-in in progress:
(http://i.imgur.com/bik6L.png)
Working on a new fort since my other one ended up with the nemesis bug. Making backups this time...
Year 3 is nearing its end and I haven't gotten as much done outside as I would like because goblins and kobolds seem super active this time around.
Here's the entrance, there will eventually be towers where the fortifications are. A pretty large area is walled in but most of it isn't interesting so I just took a close picture of the entrance fortification. That depot will be moved eventually.
(http://i41.tinypic.com/qya2a8.png)
This will be one of the main areas, I've got a mist generator set up in the middle of the dining hall.
(http://i39.tinypic.com/30tp5l3.png)
Not much else interesting, yet.
(http://tnypic.net/392a0.png)
Stonesense does drive me to build some elements of my fortresses with style:
(http://i.imgur.com/95QOx.png)
Some of that stuff is totally needless and only exists because of how it would look in Stonesense.
Here's some shots of a new fort design I've been working on (http://www.bay12forums.com/smf/index.php?topic=112216.0):
(http://i.imgur.com/Sgq2e.png)
(http://i.imgur.com/F7osV.png)
(http://i.imgur.com/3fCBh.png)
The yer 1080 in Silverywhite. Took a reclaim and close to 28 years for my dwarves to get this far. Still planning on quite a bit of stuff, but damn its hard to get anything done with invasions turned on, and migration switched off.
(http://i897.photobucket.com/albums/ac176/Caldfir/The%20Vidya/Dwarf%20Fortress/screenshot5.png)
The outer walls are constructed from native silver blocks, with marble blocks used elsewhere. The fort was constructed on top of a small hill, with a 2-tile-wide trench dug around the perimiter. This prevents invaders from hugging the walls and avoiding archery fire. The trenches themselves are full of war dogs and connected to the surface through the courtyard. That way any invaders are lured in through the front gates, where most of my defenses are set up.
The surrounding biome is a good, wild, black sand desert, with the corner poking into a mountain biome. Highwood, Feather Wood and Saguaro are all over the place, but it's very very unsafe to send dwarves out there to get them. What has turned out to be most dangerous are kobold ambushes; they tend to bring archers more than any other attacker, which can critically wound my dorfs before anything can be done to stop them. The reclaim itself was also very challenging, since my fort was full of ogres and goblins, not to mention an angry ghost which almost immediately tore the legs off what I had intended to be the expedition leader.
The original cause for the first set of dwarves' death was an unlucky encounter with a band of kobold archers. They had made their way into the courtyard, and a that time the curtain wall didn't cover the forward approach, so they sat there taking potshots at my dwarves. There was a retreat to the underground, but two of the starting seven died, causing a couple tantrums. I had used a webspitting forgotten beast to trap several others in cages, which had been placed as decoration in my main hall, and unfortunately one of the tantruming dwarves released a particularly nasty one. This was around the time a sieging army of ogres and goblins showed up, several of whom were riding flying creatures.
I've had two adventurers visit the fort while it was abandoned. The position of the fort places it on an otherwise uninhabited stretch of land between two sets of civilizations, so it was a much-needed pit stop when attempting to travel between the two. One adventurer, a dwarf necromancer, managed to sneak into the underground and raise the corpse of another FB, which in turn was used to clear out most of the fort's inhabitants, making the reclaim possible.
Massive borehole?
Some day it will be a semi-sphere-shaped hole with some things in it, but progress is slow. Amazing how much fps drops when you've dug out ~80k tiles and have over 13k stones lying around.
(http://i.imgur.com/3wEfV.jpg)
(http://i.imgur.com/cVwEx8I.jpg)
Click on dah image
Ohyes
*EDIT
Fixed it better with Japadvice
A history of a fort in a GIF, one year per frame:
(http://i.imgur.com/Div7uxC.gif)
Was indeed cool.
It's funny because I was just playing with stonesense due to finding an absolutely absurd formation in adventurer mode (and promptly hurling myself off of it expecting to die only to skid safely to a stop roughly 432 tiles away (http://mkv25.net/dfma/movie-2730-leapoffaith), if my math of 48 tiles per 1 travel mode tile is right) but I do foster ideas of trying to hollow them out and making a downtown skyline, the first shot is roughly the direction I jumped in the movie, incidentally... well, I was aimed upwards a bit, but you get the idea.
(http://i.imgur.com/0wvZ2zU.png)
(http://i.imgur.com/qieVFze.png)
(http://i.imgur.com/MynBlKH.png)
(http://i.imgur.com/HnZ69Ah.png)
(http://i.imgur.com/vecVeFs.png)
(http://i.imgur.com/HeYxVqy.png)
I think this might be the reason I finally feel motivated enough to figure out why armok vision didn't want to work right last time I tried, and yeah, the turtle/blimp megaproject gif was definitely a hell of an intro post, we now know you're obsessive with your megaprojects, and have an odd sense of humor or an unhealthy fascination with blimps and turtles.