Concept image: (http://www.parker-portfolio.com/screenshots/proof_concept.jpg)
Just some rough building blocks. The compartments have to snap together, but I'm thinking I can have radial design blocks that snap to the grid every 90o.
I'm still trying to think through ideas. These are the features I'm certain on.
- Building modular ships from scratch
- First person view (with the exception of a 'factory' view where you maneuver heavy ship nodes into place)
- No forced game mechanics. No RPG stats, levels, or NPCs. No hard coded currency system or 'inventory' to store items.
@ Orange, yeah not sure about the engine I would use for the client. CS you mean crystal space?
@ Armok, I'll definitely pull something off, lets just hope it's 'satisfactory'
Thanks for the input