Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Mechanoid on February 13, 2010, 10:09:24 pm

Title: Tiles for a roguelike attempt
Post by: Mechanoid on February 13, 2010, 10:09:24 pm
The environment tileset:
Spoiler (click to show/hide)

The character sheet:
Spoiler (click to show/hide)

Mock-ups of tiles + characters:
http://img8.imageshack.us/i/gtdtcmockuphallway1.png/
http://img690.imageshack.us/i/gtdtcmockuphallway2.png/

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Suggestions/Critique please.
These are all works-in-progress for a roguelike i would rather not have posted about (no real content) but felt the need to otherwise i'd have been more likely to give up and do nothing with it. (which would be bad :-X)
Edit - Also, someone else could use them in their project if they were hard-up for half-assed sprites.
Title: Re: Tiles for a roguelike attempt
Post by: timmeh on February 13, 2010, 11:02:03 pm
For the most part they're really well made!  My only critique, is that the walls and floors seems to blend a bit to me.  I can tell them apart, but I'm thinking a slightly darker (~10-20 saturation maybe... I dunno) floors would help tell them apart easier... maybe not,  I don't know diddly squat about graphics :P
Title: Re: Tiles for a roguelike attempt
Post by: ein on February 13, 2010, 11:18:21 pm
Nice, but yeah, the walls and floors blend a bit.
Try a thicker outline on the walls with darker floors.
Title: Re: Tiles for a roguelike attempt
Post by: Mechanoid on February 14, 2010, 03:19:59 am
Well i suppose i could just switch the background color for black and then just move up the other colors into the other positions, so... HUWHAAA?! :o
Spoiler (click to show/hide)
Title: Re: Tiles for a roguelike attempt
Post by: quinnr on February 14, 2010, 03:46:06 am
Looks really nice!

^ninja threadwatch^
Title: Re: Tiles for a roguelike attempt
Post by: timmeh on February 14, 2010, 12:53:07 pm
Very nice!