Bay 12 Games Forum
Other Projects => Curses => Topic started by: Jonathan S. Fox on February 28, 2010, 05:00:29 pm
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When sleepers were overhauled with the intent of making them more interesting, I did a couple of things.
1. Give sleepers their own activation screen with various options for what they could do, including get you money and steal goods.
2. Track sleeper infiltration, and make sleepers more effective if they have higher infiltration.
3. Allow sleepers to recruit other sleepers given enough juice.
4. Allow sleepers to be recalled into active LCS service.
5. Let you make anyone into a sleeper, regardless of alignment and recruitment method, but the easier ones were less effective due to lower infiltration.
These steps were done as part of a comprehensive effort to respond to sleepers being a pretty empty feature. They were essentially a way to make the game start to win itself for you by changing public opinions in the background every month. This new system was an experiment, and I've played with a few of the parameters -- variable infiltration, static infiltration, variable juice, static juice -- and I still don't feel the system is working well.
I'm considering taking what I found to be the most effective of the old and new features and putting them together. The result a hands-off and sleeper-rare system similar to the old system, but with less emphasis on changing public opinion and more emphasis on a greater depth and variety of sleeper actions:
1. Sleepers are recruited by seducing or brainwashing Conservatives. Moderates and Liberals cannot be turned into sleepers, and Conservatives cannot be turned by talking about the issues. Compared to the current system, it's much harder to get sleepers, but compared to the old system, it's easier because you can seduce as well as brainwash.
2. Because all sleepers are Conservatives, infiltration is dropped. All sleepers are 100% effective.
3. Sleepers have multiple actions they can take, but you don't tell them which ones to do. Instead, you're told at the end of the month what they do. Police sleepers could smuggle body armor out of the station or tamper with evidence against a Liberal that will go to trial. Lawyers may do nothing but lay low and wait for a trial. CEOs would warn you about mercenary raids and occasionally embezzle money for you or reveal corporate scandals you can publish. News Anchors would undermine the Conservative media. Bouncers would let you in at the door. The sleeper activation screen is dropped.
4. Some sleepers may be caught and lose their status, maybe even getting arrested or killed.
As a result, sleepers are your shadowy wing of seduced or brainwashed Conservative agents that are actually on your side, and act in various subtle ways to help you. Most don't influence public opinion, but instead take other actions. You don't have to manage them once they're created.
That's what I'm considering. Please leave any comments, suggestions, or disagreement in this thread.
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Still sleepers are in effective. If your making them harder to get make a lot better options from them, IE funds are a lot more ect.
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I created a "Car Salesperson" who, when recruited as a sleeper, nets you discounts on vehicles. The code for that is complete and worked fine during testing. Would that fit in with the new direction sleepers are going?
Without a sleeper Car Salesperson:
(http://i878.photobucket.com/albums/ab346/ransomeliolds/CarLCS1-2.jpg)
With a sleeper Car Salesperson:
(http://i878.photobucket.com/albums/ab346/ransomeliolds/CarLCS2.jpg)
As you can see, I've also made some other changes regarding the prices of certain cars, as well as replacing "bug" with "hatchback".
If these changes bother anyone, I'd be perfectly willing to change them back before I submit the code.
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That sounds cool as cars are quiet expensive early on and it could be big help, but if you create a salesperson I suppose the code is there so you could easily edit it to make a gunsperson ect or something.
Also would this person just be in the gentlemens club or elsewere too?
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Right, the guitar squads are gone then.
OK, if you make sleepers THAT hard to obtain, then you should not make them so "useless"... being able to tell the sleeper what to do is rather powerful. Losing that option would suck.
Also, being able to seduce conservatives into sleepers is weaker than you might think, since it is PRETTY DARN HARD to get seduction that high. ALSO, the chances of becoming wiser during those dates is quite bad. ALSO, since seduction is trained by getting lovers, after all that effort to train up seduction to 20, you will probably only have "room" to recruit another 2-3 sleepers via seduction.
You've also just destroyed the whole point of the "disband" button. With sleepers so much harder to recruit and so much weaker, you would not be able to disband and hope that the sleepers win the game for you.
Also, in the current version, getting a map of the site by recruiting an easy sleeper was fairly important... you're going to take that away now? Now we need to kidnap a Conservative janitor or something just for a map?
Another problem is that I sometimes CANNOT FIND any Conservative types for a certain profession. For instance, all my current sleeper lawyers are moderate or liberal cause I couldn't find a conservative lawyer.
Before anything, we have to ask: What purpose do you want sleepers to fulfil then? The traditional purpose of sleepers were originally that they were the most difficult task in the game, but grab enough of them and they would win you the game. Then they got nerfed. Then the sleepers+disband combo came in. Currently sleepers can do a vast array of actions. It's a little hard to get them to win the game for you, as you need several dozen highly effecient ones to do so.
Anyhow, yeah. What purpose do you want sleepers to fulfil? Just giving random bonuses to the LCS every month?
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Still sleepers are in effective. If your making them harder to get make a lot better options from them, IE funds are a lot more ect.
I'll take a look at how useful their different effects are.
OK, if you make sleepers THAT hard to obtain, then you should not make them so "useless"... being able to tell the sleeper what to do is rather powerful. Losing that option would suck.
Your power will be in selecting which sleepers you want. Since different ones will do different things, picking your targets will be a significant factor.
Also, being able to seduce conservatives into sleepers is weaker than you might think, since it is PRETTY DARN HARD to get seduction that high. ALSO, the chances of becoming wiser during those dates is quite bad. ALSO, since seduction is trained by getting lovers, after all that effort to train up seduction to 20, you will probably only have "room" to recruit another 2-3 sleepers via seduction.
I'll be simplifying and easing both the seduction and the interrogation systems, so this shouldn't be as big of an issue as it is now.
You've also just destroyed the whole point of the "disband" button. With sleepers so much harder to recruit and so much weaker, you would not be able to disband and hope that the sleepers win the game for you.
Disband was originally put in as a stop-gap to help players who would otherwise have to hold down the wait key for years while they wait to win. Since then, several measures have been taken to make the game move more quickly when you're winning. Ideally, I'd like the disband button to be completely unnecessary.
Also, in the current version, getting a map of the site by recruiting an easy sleeper was fairly important... you're going to take that away now? Now we need to kidnap a Conservative janitor or something just for a map?
That's what I had in mind, yes. It's not that I think it's unrealistic that you could have someone draw you a map of their workplace, but that it's more dramatic and thematic if you have to turn a Conservative into a spy for you to get your intel about where key features are. Planning an operation becomes more of a multi-stage operation with risks at multiple points, instead of just walking in, chatting with a Liberal, and asking nicely.
Another problem is that I sometimes CANNOT FIND any Conservative types for a certain profession. For instance, all my current sleeper lawyers are moderate or liberal cause I couldn't find a conservative lawyer.
I've never heard of people being unable to find lawyers to turn before, and for years brainwashing was the only way to get lawyers as sleepers. Even being rare should only be possible if the country is very liberal already, and then you should be able to still find them with a little patience. I can always throw more Conservative lawyers in the gentleman's club if it's a real issue.
Before anything, we have to ask: What purpose do you want sleepers to fulfil then? The traditional purpose of sleepers were originally that they were the most difficult task in the game, but grab enough of them and they would win you the game. Then they got nerfed. Then the sleepers+disband combo came in. Currently sleepers can do a vast array of actions. It's a little hard to get them to win the game for you, as you need several dozen highly effecient ones to do so.
Anyhow, yeah. What purpose do you want sleepers to fulfil? Just giving random bonuses to the LCS every month?
I'd like them to give you narrow but powerful advantages. Police tip you off to raids. Bouncers let you through security. Various characters may give you equipment or money. News Anchors and Radio Personalities influence public opinion. Lawyers and Hangin' Judges help you in court. CCS sleepers reveal enemy safehouses. And all of the above give you maps of their workplace. Thus, instead of winning the game for you, they give you leverage in a certain area. The monthly presents are less an ideal for what sleepers should be, and more a way of making the masses of character types that weren't very useful at all have at least some purpose to them.
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1. Give sleepers their own activation screen with various options for what they could do, including get you money and steal goods.
2. Track sleeper infiltration, and make sleepers more effective if they have higher infiltration.
3. Allow sleepers to recruit other sleepers given enough juice.
4. Allow sleepers to be recalled into active LCS service.
5. Let you make anyone into a sleeper, regardless of alignment and recruitment method, but the easier ones were less effective due to lower infiltration.
You forgot:
6. Sleepers' actions can burn Infiltration, making them less effective in the long term. The only way to gain infiltration is to promote conservativism to join the Old Boys' Network.
I really like #6, in the spirit of Liberal Hypocrisy of forming a media conspiracy to manlipuate society.
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1. Give sleepers their own activation screen with various options for what they could do, including get you money and steal goods.
2. Track sleeper infiltration, and make sleepers more effective if they have higher infiltration.
3. Allow sleepers to recruit other sleepers given enough juice.
4. Allow sleepers to be recalled into active LCS service.
5. Let you make anyone into a sleeper, regardless of alignment and recruitment method, but the easier ones were less effective due to lower infiltration.
You forgot:
6. Sleepers' actions can burn Infiltration, making them less effective in the long term. The only way to gain infiltration is to promote conservativism to join the Old Boys' Network.
I really like #6, in the spirit of Liberal Hypocrisy of forming a media conspiracy to manlipuate society.
You're right, that actually was a pretty interesting mechanic. I cut it because I felt that the infiltration ratings themselves weren't working in a way that made the game more fun, even though they're colorful and flashy and look pretty interesting. An alternative to the approach I outlined above could be based around going back to the initial redesign, but make the mechanics of infiltration work better:
1. Sleepers are recruited by seducing or brainwashing Conservatives.
2. Sleepers start with 100% infiltration.
3. Sleepers have multiple actions they can take, and you tell them what to do using the existing interface. However, most actions will reduce their infiltration, and low infiltration gives them a chance of getting arrested or even killed.
4. A sleeper can increase infiltration by promoting Conservatism, which has a negative effect on the issues.
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Thoughts:
What about lesser sleepers, such as all those janitors we grind on to get infiltration?
Also, what about ways to obtain Conservative assistance without convincing the infiltrator to agree with Liberal ideaology? Such as blackmailing and bribing Conservatives to assist the LCS, using the very vices of the Conservatives against them. They're not quite sleepers in the traditional sense (loyalty is far from absolute, and based on multiple factors), but still quite useful during the time they are controlled.
Perhaps "handlers" should be implemented, to simulate the difficulty of communicating with sleepers. The handlers contact the conservatives, but low-skill liberals are more likely to either send the wrong message, get captured, or alienate the sleeper. Perhaps during seduction/brainwashing/other a connection is made between the Liberal and the sleeper, making that liberal and that liberal only the handler. The advantage is that only that liberal would be in danger. The disadvantage is that that same liberal probably manages much of the sleeper network, making their capture very damaging.
EDIT: Oh, and how about organizations? Maybe the random janitor is really in the Illuminati. Maybe that Lawyer is a Assistant District Attoney, with the power to decide whether to pursue charges againt certain arrested liberals. Or maybe your sleeper in the police department is the night officer in charge of the police station, and can chose whether or not to charge the arrested Liberals. Citizens can not pursue criminal cases, they are done at the very wide discretion of the Government.
Or instead, maybe the police officer is part of a corrupt narcotics unit that sells as drugs as they report seized, with the ability to funnel large cash amount to the LCS. And of course, sometimes (often, but not as often as in real life) the janitor is just a janitor with no affiliation to anyone (until being converted by the LCS, that is).
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Well jon, then the next thing is to think of sleepers in terms of early, middle and late game. Currently, the sleeper system allows you to get weak sleepers in early game, and progressively stronger as the game approaches the endgame.
The role you want them to fulfil, ie narrow but powerful advantages + leverage in a certain area sounds like it should come into play during the mid-game section, especially since it sounds like most of those are advantages over time.
Therefore, it should be made possible (and more importantly, feasible, without necessarily being an expert in the game mechanics) to gain these sleepers in the mid-game.
Next, we probably define the mid-game as the part where your team is still not that strong and the issues are slowly changing from moderate to liberal.
So, to make your system work, you would probably need to make sleepers REALLY a lot easier to convert. Like, make it possible to get a CEO with 8 interrogation or 8 seduction or something.
Otherwise, what will happen is that sleepers would turn into nothing but a "boasting point" or a cosmetic effect. If sleepers are really hard to obtain, by the time you get them, the issues would have been all green for ages and the laws and senate etc would have gone L+ already, making the sleepers "unnecessary by this point but cool to have"
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The gaining infiltration by promoting conservatism, then losing infiltration by promoting liberism sounds messed up to me. Yes, it is interesting. But it's also sort of pointless.
Imagine you get a news anchor or radio personality or eminent scientist. Then you set him to promote liberalism for 3 months. +30 points to issues, - 10 infiltration. Then you want iniltration up, so promote conservatism, -30 to issues, + 10 infiltration. Then back to liberalism. Then back to conservatism. then... basically infinite loop, accomplishing NOTHING, and only forcing the player to remember to micromanage his sleepers once every few months. Basically, no benefit to the player, only more micromanaging.
If you are going to have a benefit to this loop, ie promoting L is +30 issues, - 10 infiltration, promoting C is -20 issues, + 15 infiltration... again, you are merely forcing the player to micromanage his sleepers. The player would be better off if you automated the process to make the sleeper switch from liberalism to conservatism once a month. Even better, just average out the issue and infiltration gains and losses to +10 issue, +5 infiltration every 2 months. Even better... JUST LEAVE INFILTRATION AT 100%.
It's an interesting mechanic, but ultimately it is silly.
It'd be similiar to a CEO who embezzles $500 one month then the next month the LCS has to pay $500 in bribes to his cronies to keep up his infiltration.
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I'm just going to spit ball an idea, take it or leave it or scrounge what ya need from it:
Grass Roots vs. Deep Sleepers
Basically there are two different kind of sleepers, in my mind. There's the "grass roots, I'm going to help you out if I can by staying here and keeping my eyes open" kind and then the "deep undercover pretending to be one of the boys to get access to their dirty secrets" kind.
Why not treat them as two seperate mechanisms?
Grass Roots or Light Sleepers would have an effective rate based on their alignment, low for liberal, medium for moderate, high for conservative (high being 30%, medium being 20%, low being 10% as I believe it is in the current system). They are controllable like the current sleepers but are largely ineffective. Again you can have specialties based on jobs, so a janitor gets you the blueprints, office worker can steal equipment for you, police officer can tip you off.
They'll have a VERY minor effect on issues but all in all would be pretty much just a weaker version of the sleepers that currently exist. Maybe they don't always get you the blueprints ahead of time, maybe they don't always tip you off for a raid, maybe they only get you a couple $$$ worth of stuff, and they never produce anything that would result in a special edition.
The Deep Sleepers would be what Jonathan is talking about. They would be high-profile, high influence conservative sleepers that could be triggered once. Just once and then their cover is blown.
To qualify as a deep sleeper the recruit must be Conservative and must be in a position to do something drastic. They would get one triggerable action that would be 100% effective and then they would either be arrested/killed/exiled from their work and join your crew. Some things might be:
Police Officer: Automatically free one person from jail.
Judge: Throw out a single case
Janitor/Security Guard: Unlock every door in the building (not special objects obviously, like safes etc.) This would basically be them giving you their keys.
CEO: Embezzele a TON of money
Eminent Scientist/Radio Personality/Anchorman: Influence public opinion
All the "general culture ones" (Actor/Athlete/Critic etc.): Influence public opinion, but not nearly as effective as the big 3 above
CCS Member: Reveal the location of a CCS safehouse.
Office Worker/Lab Tech/Secretary/Programmer: Uncover a "special edition" worthy secret.
Lawyer: Huge benefits in a single case, like tampering with the jury, getting the most liberal judge and/or the worst prosecutor.
Nonunion worker: Shut down their factory with an industrial accident
Now, not everyone can be a deep sleeper. Most of the low level people (hippies, teenagers, retirees, transients etc. will not be eligible for this.
I don't want to go through every possible profession but basically based on what makes sense a deep sleeper can (once per game and usually getting arrested/dying immediately afterwards)
- Evade the Justice system
- Steal a bunch of money/equipment
- Unlock all the doors on a map
- Provide "special edition" worthy documents
- Influence Opinion in a much larger way (this would probably be the weakest result but then would also have the highest rate of survival)
- Close down a site
- Reveal CCS safehouse
Anyway, they have no contact with you until you send them the trigger. They won't help you if you storm the palace, they won't send you daily shipments of equipment/info/money. They'll appear on the sleeper screen but that's your only way to contact them. Once you trigger them, they'll trigger when appropriate. Most will happen immediately, the "unlock all the doors" will happen next time you enter the site. After that, based upon the sleeper's level they'll escape into the night to join you at the safehouse, possibly with a rap sheet (if they stole a bunch of money or sprung someone from jail) or be arrested/killed.
Again, this would be situational. All deep sleepers have a chance to die once the CCS is activated as the CCS will send out a hit squad. So if a Radio Personality triggers when the CCS is active, there's a higher chance he'll get "mugged in the parking lot" and fatally shot. However, unless Free Speech has been made illegal, there's no way a radio personality would be arrested.
However, a police officer springing someone from prison would have a high chance of being arrested or killed, and even if they survive and join you they'll have a warrant for their arrest.
Lower level units have higher chances of dying. So a CEO smuggling out dirty secrets would be a lot safer then a prostitute releasing naughty photos.
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Imagine you get a news anchor or radio personality or eminent scientist. Then you set him to promote liberalism for 3 months. +30 points to issues, - 10 infiltration. Then you want iniltration up, so promote conservatism, -30 to issues, + 10 infiltration. Then back to liberalism. Then back to conservatism. then... basically infinite loop, accomplishing NOTHING, and only forcing the player to remember to micromanage his sleepers once every few months. Basically, no benefit to the player, only more micromanaging.
If you are going to have a benefit to this loop, ie promoting L is +30 issues, - 10 infiltration, promoting C is -20 issues, + 15 infiltration... again, you are merely forcing the player to micromanage his sleepers. The player would be better off if you automated the process to make the sleeper switch from liberalism to conservatism once a month. Even better, just average out the issue and infiltration gains and losses to +10 issue, +5 infiltration every 2 months. Even better... JUST LEAVE INFILTRATION AT 100%.
When a person have low Infiliration, he is less effecftive at promoting either Conservatism or Liberalism. So, if he promotes Conservatives at low Infliration, he'll damage the issues less than if he promote Liberalism at High Infliration.
The infliration system does help to explain why Sleepers are, in fact, Sleepers, and not regular LCS members who don't have to commit crimes. They are
not supposed to totally support your cause 100% of time publically, they have to have some sort of Cover ID, and Spouting Conservativism is a simulation of that.
So, to make your system work, you would probably need to make sleepers REALLY a lot easier to convert. Like, make it possible to get a CEO with 8 interrogation or 8 seduction or something.
Sleepers are already too easy to convert through brainwashing; there was a debate a while back on how to nerf sleepers.
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One thing I never got is why sleepers are as equal to regular members in regards to commitment. There are a lot more people that would be willing to do the sleeper tasks of the LCS and keep their day jobs than join the LCS, and I think that accurately reflects a lower level of commitment. It might work well with nerfing the abilities of sleepers.
Boosting the difficulty of regular members would also work to fix the imbalance. Just make sure 1 CHA 0 persuasion liberals can still recruit hippies as regular squad members occasionally.
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the idea of Grass Roots and Deep Sleepers is a good idea as it lets you have the low level weak stoners stealing from the till AND moe powerfull sleepers.
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But please, while all this new sleeper stuff seems very interesting, avoid at all costs the following situation...
I haz sleepurz
Mah sleepurz R caught because RNG gives me bad numbers
I haz sleepurz in gaol
Perhaps some system that allows multiple sleepers to work together to avoid being caught (Hey, he couln't have done it, he was with me the whole time). Or at least make captured sleepers leave the organization right away, as sleepers are useful only until their cover is blown. I hate having those "good as sleepers, not useful otherwise"-characters.
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When a person have low Infiliration, he is less effecftive at promoting either Conservatism or Liberalism. So, if he promotes Conservatives at low Infliration, he'll damage the issues less than if he promote Liberalism at High Infliration.
The infliration system does help to explain why Sleepers are, in fact, Sleepers, and not regular LCS members who don't have to commit crimes. They are
not supposed to totally support your cause 100% of time publically, they have to have some sort of Cover ID, and Spouting Conservativism is a simulation of that.
That's still 3 steps forward, 2 steps back. Regardless, it would make the whole sleeper process very micro manage intensive, and very irritating if you want to optimise your sleeper effectiveness. Having to tell every single sleeper to switch from conservatism to liberalism and back again on the 1st of every month would be IRRITATING.
Also, that does not simulate reality very well. There's a famous Radio Personality, January-April, he is spouting conservatism (until his effectiveness hits 100%). May, he turns arch-liberal on the air. June, he goes conservative again. July, he tells everyone how liberalism is utopia. August, Liberalism is EVIL.
Er... no. Everyone would just think he'd gone mad and stop listening to him or something.
So, no, I don't think that this "liberalism lowers infiltration", "conservatism raises it again" is a good idea. It's only makes sense if you use "infiltration starts low", "conservatism raises infiltration", "liberalism does not drop infiltration". Then what you do is you have someone sneak in, he slowly slowly inserts himself into a trusted position by false loyalty, then once in position he STRIKES. That's what a realy sleeper should be like, not a wishy washy flip flops and stuff...
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That's still 3 steps forward, 2 steps back. Regardless, it would make the whole sleeper process very micro manage intensive, and very irritating if you want to optimise your sleeper effectiveness. Having to tell every single sleeper to switch from conservatism to liberalism and back again on the 1st of every month would be IRRITATING.
Also, that does not simulate reality very well. There's a famous Radio Personality, January-April, he is spouting conservatism (until his effectiveness hits 100%). May, he turns arch-liberal on the air. June, he goes conservative again. July, he tells everyone how liberalism is utopia. August, Liberalism is EVIL.
Er... no. Everyone would just think he'd gone mad and stop listening to him or something.
Although I agree with some of the sentiment, the situation is not so absurd as you describe.
a) You never needed to switch every month, and it would actually be pretty pointless to do so. Instead, the point is that if you have used a sleeper to influence public opinion for awhile, their effectiveness begins to drop off. You can either decide to get a new sleeper, or you can pull them off the job. They would slowly regain their infiltration by laying low, or they could regain it quickly by advocating Conservatism. Of course, you could lift an initially weak sleeper into being a strong one using this method as well. This isn't a super useful tactic if you just want them to influence public opinion, since you're undermining your future gains, but it could be valuable if you are willing to sacrifice influence on the issues in the short term for other perks, such as ensuring your lawyer or judge is always available, or getting more money from your CEO's embezzlements (at least in theory; I realize the income has never been high for this).
b) If a sleeper were acting Elite Liberal, they would blow their cover quickly. A Radio Personality sleeper doesn't flip orientations and turn Liberal, he or she instead subtly influences the show's Conservative audience by inserting an occasional enlightened thought into their usual rhetoric. It's more of the principle behind Nixon going to China, not turning into a total hippie on air for a month. Spreading Conservatism, by contrast, is being particularly flamboyant and outspoken in advocating Conservative views, and really proselytizing above and beyond the call of duty.
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How about a option to turn them super liberal 1 time only, then they join your squad. You get a heads up on what they will affect and by how much. What I'm talking about is them editing the footage on a TV programme and it shows animal cruelty. (as an example) This majorly affects public opinion but is one time only.
Also a chance of them getting arrested?
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I think controlling the sleepers is pretty fun, and I'd rather keep it. I'd also prefer letting anyone become a sleeper; fueling my revolution with sneaky sleeper cells makes me feel like I'm running some kind of shadowy conspiracy instead of a terrorist organization. Which I just find cool.
I like the idea of separating people to several levels of sleepers, except OPPOSITE of what praguepride said. Liberal sleepers could do something once, but everyone would know it was them, and they'd have to quit being a sleeper; and since they're not really trusted, they couldn't warn you of impending raids or anything. They'd pretty much just wait around until you tell them to quit their job and "forget" to turn in their keys, or steal something on their way out. Conservative sleepers would work like the current sleepers; they're trusted, respected members of their organizations, so they aren't the first suspects when something goes missing, they're believed when they say they lost their gun, they get told about the secret plans. Sleeper lawyers could defend you with no restrictions, but liberal lawyers associated with the LCS could become targets for CCS hits, angry mobs and losing their jobs.
And almost anyone could draw a map of an area, but you'd need some deeper moles to get intel on other things. The more difficult places could have better security practices. I expect the int HQ does background checks on cleaning staff and requires fancy security clearances before they can vacuum some areas.
And I don't like managing the infiltration level, either. How about this: Reduce the importance of "promoting liberalism" and shift sleeper system focus more towards singular acts of sabotage. The "infiltration" would now be a general suspicion level that increases whenever you do ANYTHING, and decreases when you lay low. Doing things when the suspicion level is high has a higher chance of failure. Promoting liberalism would only be available to the high-position sleepers, who already wield lots and lots of power, and it would have zero effect on the heat level. The actual effect of it could also be nerfed; make it not all that powerful to begin with, and make additional sleepers after the first affect issues even less.
Of course, you'd need more things for them to do instead. Opening all the doors is a good one, and you could have other defences like security cameras that the sleepers could turn off (which could just give everyone a bonus to stealth or something). Police officers could tamper with evidence. Engineers and programmers could mess with computer security, letting your hackers breach the system easier. Being able to do more dangerous stuff, like framing someone for murder, or poisoning someone could require some minimum level of juice before the sleeper agrees to try it.
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I like Soadreqm's idea a lot.
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Would it be possible to have different "levels" of maps?
So lowest level of mapping would just get you the overall layour
Medium level would show the loot
Highest level would show where the special stuff is located?
Would make a big difference between the janitor giving you a map of a company and the CEO giving you a map.