Bay 12 Games Forum
Other Projects => Curses => Topic started by: bulborbish on March 05, 2010, 01:28:55 pm
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I came up with this a bit ago, and I decided to post it
Conditions:
1. You can only recruit via Enlightenment. No exceptions.
2. You may not start with the gang members or the lawyer.
3. Because you are already committing the heinious crime of kidnapping, you cannot do any legal activities to influence the vote.
Discuss
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Seems brutal. Let's see, you'd obviously need to take the psychology items, so I think you can start at most with 3 psychology.
I'd also start with the downtown apartments because you're going to be generating a lot of heat.
The early game would be pretty challenging, but not impossible. I've found that kidnapping people from the crack houses does not count as a crime. A news report eventually is issued for them (if you take too long converting) but it doesn't appear on your rap sheet. So you'd start off kidnapping hookers, dropouts, and teenagers (as gang members might be trickier to kidnap, probably would have to datenap them).
You'd only be able to recruit 1 at a time for awhile, which would slow things down considerably. However, once you get your leader & followers to huge psychology levels, and get a good system down for kidnapping, it wouldn't be too hard mid-to-end game.
So, my strategy would be:
Step 1: Kidnap/enlighten prostitutes.
Step 2: Use prositute's high seduction to datenap mid-tier sleepers and recruits (programmers, janitors, artists, athletes etc.)
Step 3: Now that you have super-psychology brainwashers and super-seduction prostitutes, move on to high end targets. Judges, cops, radio personalities etc.
Step 4: If necessary, move on to CCS/Agents/CEO's.
Step 5: ???
Step 6: Profit.
If you have troubles with the psychology system, I could see this being difficult, but although it might not be the fastest method, I've got a method of interrogation that leads to enlightnment 100%. Sure they might not have a lot of health or heart, but they're MINE!
In the beginning this would slow you down considerably, only being able to kidnap one person at a time. You'd also need to constantly switch safe houses as once you get the kidnap machine in place you're giong to be generating a lot of heat. And once captured, they'll convert instantly and drum you up on racketeering.
If you can keep your heat level down, I think this is definitely do-able without too much difficulty, it's just going to be a long, slow process converting people one at a time for the first month, then upping it to 2 at a time over the next month. So by month three you'd have 3 followers, probably.
Anyway, the other downside would be no naturally liberal followers, so unless you get really skilled at interrogation, your followers will have low heart and high wisdom, making them VERY susceptible to persausion attacks. It's a moot point if you go slow & safe, but for "smash & grab" kind of players this would be painful as you watch your radio personality victim drop your workers time and time again.
The heat would be tricky as well, but if you keep your guy in a nice safe house and don't send him out (he doesn't need to go out because he's busy interrogating) then you "should" be fine.
Finally, this would probably be an easier game if done in Nightmare mode. Due to the huge increase in conservatives out there, your # of viable kidnap targets will triple.
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Nah, this doesn't sound too bad. I mean some people have won the game with one AK-47 squad, right? so once you kidnap and enlighten 6 agents, you're all set.
prague, what is your 100% method for enlightenment? Do you mean 100% certain that you convert them before the kidnapping is reported, or 100% you convert them before they die or something? Cause plain old wearing a clown suit and feeding them drugs will convert them, eventually.
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You can actually get some high heart people by enlightenment. Its called alienating the masses. But, pretty random there. Fast way is to kidnap 6 after alienating and have someone off the unneeded or release em or something... your discretion.
Once you get enough psychology skill... and know what you are doing... you can enlighten most people with minimal loss on heart and wisdom. And also pretty much convert 95% before getting reported. There are some very stubborn people out there... (RNG may not like you.)
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Cause plain old wearing a clown suit and feeding them drugs will convert them, eventually.
Yeah, that's what I do. Just finished a 19 day interrogation of a highschool dropout. It was ridiculous. Her heart was 2, here wisdom was 1 and she DIDN'T CONVERT FOR 7 DAYS!
Argh. Eventually had to get Sgt. Stockholm to make her his pal.
Anyway, yeah, my point is that it would be tricky, especially as you wouldn't have the psychology to convert someone before the kidnapping is reported, but like I said, you can kidnap people out of hte crack house without anyone seeming to care (they'll still be wanted for rehabilitation but you don't get kidnapping charges). You can build an army of crack heads who can solicit donations and sell brownies so you can afford a downtown apartment. Then you can kidnap a high level guy like an agent and although it might take weeks, even months to convert him (and hope he doesn't convert you in the process) you'll eventually turn him to yourside. Rinse and repeat 5 more times and you've got your army of super-soldiers ready to go.
Then you can just ramapge for awhile, kidnap some more people adn use your new super-psychology guy to convert them much quicker to give you a more skilled work group then crack heads and transients.
Kidnap a few programmers and stick them in your second downtown apartment and you can eventually get $15k coming in from credit cards.
This will fund your other apartments all around town where you can kidnap and turn sleepers and house your AK squad in their downtime.
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Two thoughts:
1) Low heart is not much of an issue, as juice gains affect Heart the most, and Wisdom is usually dropped low before the conversion happens.
2) If you leader dies, you are screwed. In theory, some way should exist so enlightened liberals are real liberals, and are thus able to take over the organization. But I have never actually seen it.
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3. Because you are already committing the heinious crime of kidnapping, you cannot do any legal activities to influence the vote.
That's going to be a problem. You are prohibiting from having your sleepers promote liberalism, since promoting liberalism is a legal activity. You have to either use them to gain documents or have them steal, or something. You also can't use the Liberal Guardain or write letters, since that too is legal. You can't volunteer. You can do Civil Disobidence though, I think everything you do there is considered a crime.
I think the main problem is that an actual vanilla crime run can increase heat and be dangerous for the movement. It's also too slow for me.
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But printing CIA secrets is treason.
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The Armed Forces spending issue will be a problem, as the only way to sway that issue is to have a Veteran or Soldier Sleeper promoting liberalism. There is literally no way to sway the Military Spending Issue without a sleeper (legally) promoting liberalism.
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The Armed Forces spending issue will be a problem, as the only way to sway that issue is to have a Veteran or Soldier Sleeper promoting liberalism. There is literally no way to sway the Military Spending Issue without a sleeper (legally) promoting liberalism.
Well THAT will have to change.
Edit: Actually, graffiti will probably affect it, and that's illegal. The above comment still applies.
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Oh, and taking over mic/stage at the radio station/cable news station also has a random chance of affecting the Military Spending Issue. But that is not a crime, lol.
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Oh? You try doing that and see if you get arrested, then! It's not like you've got an alloted time slot on tv/radio...
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The police won't even respond... instead you get mobs of angry radio listeners. ;D
I think it's well within the spirit of the challenge, however not-technically-illegal it might be.
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No, I mean, you try to march into the radio station in REAL LIFE and take over the mic for an hour and see what happens to you...
You don't get hordes of angry listeners in the game... if you fail the roll, the security surround the stage and try to kill you. (IIRC. I *AM* right, right?)
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I was actually responding to EuchreJack's statement that it's not a crime, and agreeing with his finding it humorous. I don't think anyone thinks it would be legal in the real world, it's just that it's not technically illegal in the game.
If you don't have hordes of angry listeners, that just means you're not hanging around until the massive response of rioting rednecks that will inevitably occur if you keep loitering about after going on air.
Edit: Maybe there should be a chance that the site immediately goes into massive response mode when you go on air, and adjoined text informing you that angry Conservative listeners/viewers have gathered around the station and are trying to break in and stop the Liberals from hijacking their favorite shows...
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Successully, and EASILY completed this challenge. Converting takes a little longer. So what. It's not like pressing the W button loses you anything.
I didn't bother with changing apartments or whatever. I just parked everyone in the meat plant. THE WHOLE GAME.
As it turns out... Enlightened Black Belts and Yoga Dancers and such are the best fighters EVUH. Because... Enlightened are immune to persuasion attacks!!! GOOD GRIEF!!! So Enlightened are actually better at combat than non-enlightened!
Shooting up the Ministry of Love strongly affects Military Spending Issue.
Also, a plain vanilla killing spree is the fastest way to influence the issues and win the game. Try killing 5 people a day for 5 days, in any location. That location's related issues will go from 0% to 100%, pretty much guaranteed.
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Congrats!
Yeah, I found out a couple days ago in another thread about the shooting up the IQ HQ helping the Military Spending Issue. Oops. Glad that was an option for you.