Bay 12 Games Forum

Dwarf Fortress => DF Bug Reports => Topic started by: Dwaref on March 23, 2010, 10:09:51 am

Title: [40d11] Thief frozen in time.
Post by: Dwaref on March 23, 2010, 10:09:51 am
Over there to the side is the Dwarf thief frozen in time, and my thirsty, hungry, drowsy Lizardmen plebes afraid of it. This is the only way inside to the fort area, and the lot of them would have died in this neverending loop had i not discovered it.
I never had problems with thieves up until now. Raw-like their civ is the same as kobolds.
Sending the military over to kill him solved the problem.

Savegame available.

(http://img715.imageshack.us/img715/4340/stupidorf.jpg)
Title: Re: [40d11] Thief frozen in time.
Post by: Footkerchief on March 26, 2010, 05:35:33 pm
In what sense is the thief "frozen in time"?
Title: Re: [40d11] Thief frozen in time.
Post by: Dwaref on April 09, 2010, 01:03:09 am
In what sense is the thief "frozen in time"?
well he won't move or leave the map. at all.
the problem here is that he effectivily is a huge roadblock for civilians.

i guess that'd be it. late reply though. lots of other stuff going down atm.
Title: Re: [40d11] Thief frozen in time.
Post by: Bandages on June 08, 2010, 10:10:12 pm
I see.
Title: Re: [40d11] Thief frozen in time.
Post by: Josephus on June 08, 2010, 10:15:12 pm
*snip*

Incredible! I never knew.

In what sense is the thief "frozen in time"?
well he won't move or leave the map. at all.
the problem here is that he effectivily is a huge roadblock for civilians.

i guess that'd be it. late reply though. lots of other stuff going down atm.

So, the military won't get him?