Bay 12 Games Forum
Dwarf Fortress => DF Bug Reports => Topic started by: sbr on April 02, 2010, 01:52:13 pm
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I didn't see any other threads that dealt with military only and I assume these are truly bugs.
I used an armor stand to create a barracks; I put a dorf into my one squad so he could train up a bit in case of an emergency. He would never stop training, though he would stop and eat, drink and sleep at appropriate times. I decommissioned the barracks with the armor stand, now the newly freed dorf will not take any job, there are a bunch he should be able to do. The game now does not recognize the armor stand, I cannot select it with the 'q' key to either re-create a barracks or un-build the armor stand.
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Same issue with the training. Kicking them out of the military doesn't stop them. Though, once I freed the weapon rack I was using for training, they went back to normal.
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Same issue with the training. Kicking them out of the military doesn't stop them. Though, once I freed the weapon rack I was using for training, they went back to normal.
Can you recreate the barrack with the same weapon stand now?
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Yep. I haven't tried an armor rack, though. Also, relevant wiki bit here... Turns out my side of things was mostly non-bugged.
...notice on the bottom, in blue, how it says "Train, 10 minimum"? What that means is that if you have less 10 dwarves in that squad set to training (Which will always be the case since squads max out at 10), it will FORCE members of the squad to train, even when they're exhausted or starving. If you don't change this, your dwarves will be EXTREMELY miserable after a while - they might even starve to death while training - I'm not sure. Either way, hit "e" to edit the order, and use the /*-+ buttons to set the minimum to something like 1 or 2 less than the number of dwarves you have in your squad.
At least now we know they don't starve to death. So, to re-condense my report:
Dwarves don't seem to stop training when their squad is disbanded.
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One of my dwarves decided to train with two oak crossbows in his right hand (a buckler in his left). He had grown attached to one of them, but that doesn't explain why he thought he needed to hold two. Let only in the same hand.
Didn't seem to hinder his archery practice, though.
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I have the exact same issue as the OP.
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I just saw a crash while pasting orders from one month to another. I'll see if I can reproduce...
Yes, it's reproducible. It seems to only happen if you paste on top of orders that have already been modified.
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I just saw a crash while pasting orders from one month to another. I'll see if I can reproduce...
Yes, it's reproducible. It seems to only happen if you paste on top of orders that have already been modified.
Twice now i've had something similar, in this case I go to change the number of minimum trainees and it crashes completely.
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Bug report is here:
http://bay12games.com/dwarves/mantisbt/view.php?id=181
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Pasting an empty order causes a crash.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=35
Going to the schedule grid on your inactive group also causes a crash
http://www.bay12games.com/dwarves/mantisbt/view.php?id=156
Get on board with the bug tracker people.
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I just saw a crash while pasting orders from one month to another. I'll see if I can reproduce...
Yes, it's reproducible. It seems to only happen if you paste on top of orders that have already been modified.
I've been able to get this while pasting over schedules with multiple orders in them.
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I didn't see any other threads that dealt with military only and I assume these are truly bugs.
I used an armor stand to create a barracks; I put a dorf into my one squad so he could train up a bit in case of an emergency. He would never stop training, though he would stop and eat, drink and sleep at appropriate times. I decommissioned the barracks with the armor stand, now the newly freed dorf will not take any job, there are a bunch he should be able to do. The game now does not recognize the armor stand, I cannot select it with the 'q' key to either re-create a barracks or un-build the armor stand.
I have the same problem with my dwarves. They would never stop doing individual drills (except to eat, drink, and sleep) until I kicked them out of the military, and now they still won't take any jobs.
The old military system was better so far.
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The old military system was better so far.
Not really. Just because the "NEW" stuff is buggy doesnt mean its bad. ive had a string of luck so far and found just setting extra equipment to be dumped makes them remove it.
im enjoying setting the uniforms though. its good to envisage an entire army in what armor you tell them to wear rather than just waiting till you have adamantine for them all to look the same.
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Ranged weapons have just stopped working in fortress mode as far as I can tell.
It seems like people with melting dwarves get to use their cross bows.
and those who don't have melting dwarves can't get their marksdwarves to SHOOT.
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I'm having a lot of trouble understanding military, let alone noticing the bugs. One thing I have seen however is starving military, they don't see how it's important to eat/drink anymore!
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I didn't see any other threads that dealt with military only and I assume these are truly bugs.
I used an armor stand to create a barracks; I put a dorf into my one squad so he could train up a bit in case of an emergency. He would never stop training, though he would stop and eat, drink and sleep at appropriate times. I decommissioned the barracks with the armor stand, now the newly freed dorf will not take any job, there are a bunch he should be able to do. The game now does not recognize the armor stand, I cannot select it with the 'q' key to either re-create a barracks or un-build the armor stand.
In 31.03 I just had this issue.
I seem to have been able to fix it by recreating a squad with that dwarf in it, then assign him new orders. He's now sparring in his free time but also hauling things around and digging as he should be.
EDIT:
Nevermind, not fixed. Still very iffy. Showing up as NO JOB, but they're not counting towards my idler count either. They're sometimes doing things, sometimes not. Still bugged.
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I don't get it, I have the exact opposite problem. My dorfs just sit around and "wait for training" even though everyone in the squad is in the barracks.
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Shooting seems pretty bugged.
Last fort - no problem hunters hunt, crossbowdwarves even practice from time to time with wood/bone bolts - but with my new fort i cant get them to shoot shit(they carry their quivers with bolts and crossbows around - so thats not it). Goblins on the other hand dont have that problem and shoot silver arrows like there is no tomorrow...
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My marksdwarves don't even train, I have tons of bolts for them to use (and configured correctly, bone for training only, wood for combat and training, metal for combat) and they won't use the targets for practice. I can't figure it out, the area is set for them to train in, the shooting direction checks out, they're carrying training bolts, they even go to the training grounds, but they just sit around doing nothing.
There's also the little issue of dwarves trying to grab equipment and failing forever. They just keep going to that one glove or boot (its almost always a glove or boot), trying to put it on, failing, going away, then going back to the one item to try again. I swear I've had dwarves spend an entire month (if not more) in the same 4 tile loop.
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I've experienced all these problems during one fortress's (limited) life span, or another. Now, though, I having issues where I assign a militia commander, assign dwarfs under him, but upon moving away from the positions menu in any way, shape or form (including canceling out of it) EVERY dwarf disappears from the roster, and the squad hangs empty despite being there.
I figure it's some sort of bug for when you don't start building up a military until after assigning an Arsenal Dwarf...who takes too damned long to get anything done.
Modified for extra clarity: They hang empty from the roster. As in, do not even show up as listable dwarfs to be assigned to the squad over again. But, they can be activated and sent off to do things from the Squad command menu just fine.
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Basic info:
Press 'm' to bring up the Military screen.
A lot of things can be modified in the "schedule" part of the military screen.
Press 's' to edit the schedule.
You can use the mouse on this screen.
You can modify more than just Active/Training alert schedule.
Use '/' '*' to modify "Inactive" and any custom alerts you made.
Press 's' to modify the sleeping preference for the selected month. I like "Sleep in barracks at will", I think they store stuff in their bedroom less.
Press 'u' to modify inactive clothes to "civilian" or "uniformed" for the selected month. I'm not sure which is better, I would guess uniformed but they seem dumb both ways.
Press 'x' to cancel a training order for the current month. This sets it to "No scheduled order". You can give them a months vacation even when Active/Training this way.
Press 'e' to edit the order. By default, all this lets you do is change minimum number of dwarves training at one time. But...
Press 'o' to give an order on the selected month. The only one that works is "Train". You gain the ability to select which soldiers are preferred for training. After using it on one month, you can 'e'dit other months and make the same selections.
Press 'c' to copy the selected month settings, and 'p' to paste on the selected month. I like to 'n'ame the month settings before copying. "Sleep in barracks at will" is copied, but "Civilian clothes" is not.
I haven't found a combination of uniform, sleep preference, and training priority that works best. Maybe someone else can! Remember that these settings are only supposed to apply to the current alert state. In the main game screen, press 's' to select the squad and 't' to change the alert level.
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I'll be honest. The millitary system is horrible.
Before, I could station someone where I want, he'd kill enemies and etcetera. Job done.
Now. I've stationed a Dwarf right next to a Rutherer. The thing walked past him.
The Dwarf didn't even attempt to hit it, I've no idea what's wrong but just one of these things is too much for my cavern because my millitary has unknowingly become part of "The Special Forces"...And not the cool ones either.
And my marksdwarf carried around a crossbow but no quiver or bolts. Not just that, he doesn't even carry the crossbow now. I've no idea what's wrong with the new system but personally the old one was just fine in my opinion. At least I can kill things. Part of me wishes there was a version, of the new version, without the new millitary because most of the other new stuff is pretty cool and everything works ok pretty much. ( In my observation so far. )
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Yep, military sucks now. We're supposed to be finding the bugs.. complaining is OK too, because when everyone complains about it, it gets to be higher priority to work on.
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Arg!
I wish I'd read about this bug before putting all my dorfs into the military.
My new fort is in mid-spring of its second year, the dwarven caravan didn't show up, I've got 2 units of booze left, and all but 4 of my dorfs are refusing to do any work.
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I seem to have a case of the bug where my squad will not do anything - even don their uniforms - unless directly under a kill order. Pretty much means they are worthless, disbanding and making a new squad didn't help.
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More details:
This seems to have stemmed from when I accidentally disbanded an active squad
-squad hangs around in barracks in civvies
*try disbanding and making new squad
-same thing
*try changing minimum dwarf number for command
-same thing
*reads wiki bugs about this, tries ordering -kill Caged McGoblin
-dwarves become soldiers, surround cage
*lever open cage of Caged McGoblin
-dwarves go nuts on goblin, then stand next to dead goblin with orders to kill him
*removes ridiculous command to kill dead goblin
-dwarves return to bugged civvies hanging out in barracks
Unfortunately this immediately spread to all my squads, not just the one that started this, thus my military pretty much is non-existent.
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I'm having a lot of trouble understanding military, let alone noticing the bugs. One thing I have seen however is starving military, they don't see how it's important to eat/drink anymore!
Yeah I'm having trouble understanding it, too. If something is strange, I dont know if i'm doing something wrong or if its just bugged.
I spent hours only to find out, that i can forget ranged dwarfs for now. (not picking up quivers/bolts etc)
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I spent a long time thinking only one of my squads was working because the second one had the never trains bug ::)
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I can't get my dwarves to mine after having been to the military. I haven't yet tested to see the full extent of the not-willing-to-do-the-job disease, but some of my dwarves haul.
I decided to try and mine with my dwarves while I was re-arranging them (They were constantly upset over being drafted, not eating or drinking due to laziness), but they would pick up picks to then just stand around doing nothing. Designating tiles to be mined wouldn't have any effect, they'd just stand around doing "No Job".
I spent a long time thinking only one of my squads was working because the second one had the never trains bug ::)
I think I found a work-around for that one myself: My squads would go to the barracks then do "Individual combat drill", even though I set them to train. I double-checked my alerts, my schedule, etc. and I really couldn't find any reason to why they shouldn't be training. Eventually I re-designated their barracks (I designated it again from another item in the same room, having the room be designated identically twice) and they immediately jumped into active soldier form and started doing dodging and striking demonstrations.
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It's not the military system that is horrible, in fact it has lots of interesting features, the burrow, the alerts, the scheduling, the "move"/"kill" orders etc...
What is truly and fun breakingly horrible are the bugs that are preventing this military system to actually really work.
Always ending into legions of naked wrestlers (especially with wrestlers being extremely weak in this version) dying from just 1 or 2 armed goblins because at some point they drop their weapons/armor, ignore weapon/armor even with arsenal dwarf even with them being assigned personnally, never train anything despite assigned to it in schedules, or for some reason do "individual drill" that train nothing instead of group/squad training etc.. is certainly no fun.
But the system as a concept is really good, well it will be when it will work ;)
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I've been having a little trouble pinning this one down, but it's certainly something to do with the military and it's causing hard crashes which is quite demotivating.
- Assigned a bookkeeper & arsenal dwarf to organise inventories and equip the squad.
- Organised the squad of 7 dwarves, half set to crossbows, the others to misc. melee.
- Standard leather uniform, only alteration is the melee changed to ranged for the crossbow users.
- Set their ammo to bolts only.
- Set a schedule with only 5 dwarves active at a time.
- Gave the crossbow users the Hunting job for a little while so they'd equip quivers.
- Assigned a barracks and archery range for the squad to train in, they both occupy the same floorspace.
Et voilá, the squad seem to organise themselves, and train correctly as far as I can tell.
After an unspecified time though, the game just crashes, it looks like it's during one of the changes of shifts while a dwarf is going back to his normal job from training or vice versa.
The crash is in the exact same place everytime, on my first fortress is was just as a job-change was announced. On my second, it's a short time after a 'No migrants' message, with no specified announcement at the time of crash.
It's usually some time after the formation of the squad. I do seem to get a lot of equipment mismatch messages during this period aswell as the arsenal dwarf does his business.
If I reload and ignore squad creation/schedule designation etc. and deviate in no other way aside from that, it doesn't suffer with the crash.
Sorry this is terribly vague, it's time consuming to test it. Will post more info. if i can pinpoint a little more accurately what's going on.
I'm using the Mayday distribution of 0.31.03 and also used the Therapist to organise a lot of the skills, I manually assigned Hunting ingame due to reading about a possible bug involving that.
Edit: Oops I've just realised this is a thread for 31.01, terribly sorry, if a mod would be so kind as to delete this or move to a more appropriate thread it would be appreciated.
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I think I've got that one figured out. I had an immigrant with knife skill, and a steel dagger from a thief, so I assigned that to him -> crash shortly afterwards. Completely repeatable. Seems to happen with all foreign weapons. Hence you sometimes also get crashes if you have individual choice weapons assigned, since some dwarves will attempt to pick up a foreign weapon. Also why you get a crash at shift change when dwarves go to grab gear.
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Ah, could've been why one of my fortresses was crashing, but the other is too young, definitely don't have any foreign weapons yet, just a small selection of iron crossbow's, silver short swords, spears, maces & axes.
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Just posted this on the bugtracker, a military equip workaround, hope it's useful:
I may have found a simpler workaround that actually deletes the duplicated pieces of equipment - no need to reform the entire military.
If you check (m)military - (e)equip - (P)Pri/Assignments you see every individual piece of equipment assigned to each squad position - here you can actually see the multiples of equipment that have been assigned. Unfortunately you can't delete them from this screen. You have to specifically assign the duplicated equipment on the (e) equip screen, before deleting it. This will remove the assignment from the Pri/Assignments page, and the duplicate should get dropped.
In summary, my new workaround is to:
- identify the duplicate equipment on the Pri/Assignments page (via the military/equip menu).
- On the equip menu, assign the duplicated item to the dwarf "specifically", by finding the correct item in the list.
- Delete the assignment you just made. The duplicate should now disappear from the dwarf's equipment complement on the Pri/Assignments page, and the dwarf should drop the item.
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Since registering with the bug tracker seems to be about as workable as carrying water in a -pig tail sieve- at the moment (yes, I did try), can somebody who can get into the thing tell me whether anyone else with 0.31.04 has reported getting a crash every time they try to create a squad (specifically, when trying to select armour from the first screen that comes up after m -> c)? It may be a Linux-only problem.
The console says, oh-so-helpfully:
*** buffer overflow detected ***: ./dwarfort.exe terminated
======= Backtrace: =========
/lib32/libc.so.6(__fortify_fail+0x48)[0xf7878b98]
/lib32/libc.so.6[0xf7876c80]
./dwarfort.exe[0x8446944]
[0x1]
. . . plus about thirty lines of memory map. I'm running the amd64 version of Gentoo Linux.
As you can imagine, this is an extremely frustrating bug. I've had to turn off sieges because I have no easy way to kill goblins, and we won't even get into what happens when I try to explore a cavern layer. Two forts in two different worlds lost so far. :(
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My axedwarf has an iron axe, but no matter how many times I order him to change to a steel one, she doesn't change it :<
I've even tried deleting the iron axe from the equipment menu, but she just keeps holding on to it.
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This is with v0.31.06.
Took a peasant out of her squad/the military to stop her being miserable, hoping to give her something more interesting to do like smoothing floors ::) and she now refuses to do anything but the individual training in the barracks.
Also, I've set up a custom 'uniform' that basically forces the cadets to use all three variations of training weapon... however they hold all three in one hand at once. I only set it up like this to stop new recruits choosing mining picks as their weapon of choice and thus gaining 'free' mining skill (sploity) and now they're possibly getting three skills for the price of one.
Does anyone know if the 'weapon of choice' thing is based on personal preferences, current skill levels (highest being preferred for further training for example) or whether it's just based on whatever the best unassigned weapon in the fortress is?
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Edit:
Got my minions to pick up bows and quivers, but they flat out refuse to acquire ammo.
Yes i have assigned them a supply on the military screen.
But they will not pick up ammo for training or when doing military tasks, this led to them BEATING AN ALLIGATOR TO DEATH WITH THEIR BOWS.
This bug i'm afraid basically prevents me from enjoying the game properly till its fixed, i'm a castle builder and castles need archers to kill goblins.
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Wow. This bug has been a problem since April? That sucks. :(
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Edit:
Got my minions to pick up bows and quivers, but they flat out refuse to acquire ammo.
Yes i have assigned them a supply on the military screen.
But they will not pick up ammo for training or when doing military tasks, this led to them BEATING AN ALLIGATOR TO DEATH WITH THEIR BOWS.
This bug i'm afraid basically prevents me from enjoying the game properly till its fixed, i'm a castle builder and castles need archers to kill goblins.
Someone posted on the forum that this "ammo bug" is due to bolts IN BINS not being retrievable. I haven't had an opportunity to test if this is true, but I thought it worth checking for those who playstyles are crossbow heavy.
I don't usually have an issue getting ammo to HUNTERS, but then, I'm always converting my extra bone to bone bolts for them. They aren't as good as metal bolts, but they are effectively infinite in supply, thanks to ranching and hunting (and frequent goblin mount crop harvests).
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Two annoying little bugs; well, one isn't really annoying. Might not even be a bug. And the other may be a problem with my PC, not a bug.
One: The second military squad that I formed don't seem to be activating. They're in the barracks practicing individual training, but none of them have changed their tiles to the military dwarf form (as in, they're not colored in). Is this intended? Will they eventually change their tiles as they get more skilled? It's not that big a deal, though, as long as they're training up.
Two: I get a lot of slow-down in combat situations. I have around 40 dorfs in my fort as of now. When one went berserk, it took my squad about 4 days to kill him (which is also an example of how badly nerfed wrestling is). For the second half of that period, though, the game started to lag heavily. Another example; two of my dwarves have begun to spar (in the first squad), and since they started my game has been lagging again. I'm using a Windows 7 laptop. It's nothing to do with the amount of dorfs in the fort - when no-one is fighting, the game runs perfectly. I'll try and test this further and see if I can root out the problem, if there is one.
(In both situations a guy with a mace has been involved; he's the only one with a weapon. The rest are wrestlers, if that's any help).
Thanks in advance!
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Seeing a lot of these in 31.08 too.
I think every time I try to change a dwarf's weapons he just picks it up without dropping his old one. I have one dwarf apparently dual wielding crossbows (one in each hand) while also holding an axe, a training axe and a shield.
I can't get any of them to pick up any bolts for their crossbows. I guess it might be that bin bug. They have quivers and they are assigned to use metal bolts in combat, of which I have plenty, but they never pick up any.
They also rarely (never?) seem to spar with each other. I had two standing in the same barracks training, both apparently solo sparring rather than moving 5 spaces to spar with each other.
I love the new military system, though. Can't wait to see the kinks worked out of it.
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Not sure why but, this is the second time i've had this bug unless this is supposed to happen. I can't assign any dwarf to that second copy.
http://img638.imageshack.us/img638/5932/2militiacaptains.jpg
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Not sure why but, this is the second time i've had this bug unless this is supposed to happen. I can't assign any dwarf to that second copy.
http://img638.imageshack.us/img638/5932/2militiacaptains.jpg
There are always more captains - every squad has one.
You should be able to assign another captain from another squad in the military screen.
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What the... I hate this new military. I have barracks with two tiles entrance, and when there is an ambush and I give an order to kill the goblins those stupid broken dwarves are dancing in the entrance, like they could not go near the goblins. I tried to make other entrances, but nooo, they're just dancing near the barracks, stupid broken dwarves.
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What the... I hate this new military. I have barracks with two tiles entrance, and when there is an ambush and I give an order to kill the goblins those stupid broken dwarves are dancing in the entrance, like they could not go near the goblins. I tried to make other entrances, but nooo, they're just dancing near the barracks, stupid broken dwarves.
The best is to give a move order to hwhere you want to send them, a bit like in 40d
Also make sure they are inactive, and awaiting orders.
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I'm having a lot of trouble understanding military, let alone noticing the bugs. One thing I have seen however is starving military, they don't see how it's important to eat/drink anymore!
I second that. Another problem is that injured dwarves don't get treated or usually die due to thirst.
That, however, seems to be fixable with assigning someone who likes helping others to do nothing but help injured.
Still, this is a waste of a dorf when there's no injured to help, and they still won't get help if the helper is assigned other tasks.
Some priority change should be in order.
Same for military dorfs taking a drink rather than constantly dying due to thirst.
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I cant make a new thread and i wont register to the bugtracker. ur fault :P
Version: 31.18 Lazynewbpack 6.0
Ive been sieged by goblins and they killed their goblin administrator and their troll administrator, after that it took me some effort to animate them to assault my fortress..
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Well, after two hours of reading instructions and ten attempts to make this $@#! schedule system work, new military system doesn't seem to be SO bad. But it's still bugged, that's truth.
I've managed to make two of my dwarves take crossbows and start practice. Having spent one full quiver of bolts each, they stopped (job status: "cannot follow orders"). Then I sent them for shooting local turkeys. They'd succeeded in this object, then filled they quivers again and had some practice at shooting target. And it happend again: after quivers had got empty, dorfs stopped training and status "cannot follow order" returned.
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This topic is named "[0.31.01] Military Bugs"
We have 0.31.21 now
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Had an odd bug. I'm still on 31.18 though, so it's probably fixed. Got two ambushes during a dwarven caravan. Sent in all squads (roughly twenty dwarves, all legendary in something). They ripped through the goblins, but then turned on each other. Checked their happiness, and they were all at least content. So, i don't know what happened. I noticed that when killed, their clothing and items were forbidden, as if they had become invaders. But it's odd... I don't know what caused it or how to reproduce it.
[EDIT] - Apparently it is caused by causing soldiers to attack merchants from your home civ. Marks you as both a member and an enemy of that civ- so you have a civil war. So it was merely my mistake. :P
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I haven't had the drive to play since the 'new' release made military practically unmanageable. I wanted to wait until some kinks were resolves but that doesn't seem likely to happen. Not that I'm complaining, I love what this game is doing, but is there even a major focus right now on patching this broken system? I feel like it should be replaced by the old one until they have a better grip on things. Or is everything too woven in, where it is too late to go back?
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I haven't had the drive to play since the 'new' release made military practically unmanageable. I wanted to wait until some kinks were resolves but that doesn't seem likely to happen. Not that I'm complaining, I love what this game is doing, but is there even a major focus right now on patching this broken system? I feel like it should be replaced by the old one until they have a better grip on things. Or is everything too woven in, where it is too late to go back?
If I'm honest with you I feel most of the new updates were completely pointless. Varieties of animals are fine, but is things like bee hives really so important that combat must be on the sidelines? Personally I still have some problems with healthcare ( You need to remove the traction benches or the dwarf stays on there forever, even if he heals up, from what I've observed )
I think too much has been emphasised on complexity for sake of complexity. And bugs have just been brushed under the carpet for trivial and random ideas like Bogeymen which came out of the blue and feel deeply shoe-horned in. 'Course this is just my two cents.
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I've been having some trouble with my military dwarves killing each other. Story:
I trap 2 dwarven merchant animals, a yak bull and a donkey in a wall of fortifications. Once the merchants leave I send two archers to kill the animals. The yak bull runs around once being shot and dies of blood loss. I then set the order for the donkey to be killed which is on the other side of the wall. All of a sudden Archer 2 flies back a tile and is unconscious in serious pain. I send my melee military to see what is up. I realize it is Archer 1 shooting at Archer 2. Archer 2 dies and then the melee attacks Archer 1 while he is getting away. Melee 1 starts getting beat up and dies. And then Melee 2 dies and it just cycles out of control.
None of them went berzerk or anything, they just kept on killing each other. Civilians trying to pick up the wounded dying men were "interrupted by fighter." (Fighter being custom profession I use on all military men) There isn't any murder tabs on the justice tab. This happen to anyone else?
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I've been having some trouble with my military dwarves killing each other. Story:
I trap 2 dwarven merchant animals, a yak bull and a donkey in a wall of fortifications. Once the merchants leave I send two archers to kill the animals. The yak bull runs around once being shot and dies of blood loss. I then set the order for the donkey to be killed which is on the other side of the wall. All of a sudden Archer 2 flies back a tile and is unconscious in serious pain. I send my melee military to see what is up. I realize it is Archer 1 shooting at Archer 2. Archer 2 dies and then the melee attacks Archer 1 while he is getting away. Melee 1 starts getting beat up and dies. And then Melee 2 dies and it just cycles out of control.
None of them went berzerk or anything, they just kept on killing each other. Civilians trying to pick up the wounded dying men were "interrupted by fighter." (Fighter being custom profession I use on all military men) There isn't any murder tabs on the justice tab. This happen to anyone else?
Loyalty cascaude. Your archer 1 attacked what was most likely your parents civ's animals. He becaome an enemy whislt still being a member of your civ. Archer 2 atked arch1, killing an enemy. But being a mem of your civ, arch1 declared arch2 an enemy of your civ. Melee 1 went to kill enemies of the civs, but all the enemies are friends, and hitting them makes him an enemy. Every who attacks a friendly while they are allied will become an enemy, while not nessescarilly being removed form the 'ally' list.