Bay 12 Games Forum
Dwarf Fortress => DF Bug Reports => Topic started by: DwarfMan69 on April 02, 2010, 09:39:05 pm
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I was playing adventure mode, murdering elves and the like, without a scratch so far, besides a broken nail, when suddenly an arrow rips off part of my left ear. I succeed in killing the elves before retreating... but I couldn't do anything to stop the bleeding. So I tried to sleep it off. Bad idea, I woke up dead.
Was I an unfortunate adventurer born with hemophilia or has Toady not introduced platelets yet?
Anyways, Good night sweet princess. You had such great potential.
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Well duh, you laid down with a bleeding head wound. You're supposed to elevate the wound and apply direct pressure.
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Well duh, you laid down with a bleeding head wound. You're supposed to elevate the wound and apply direct pressure.
But I can't do that in adventure mode...
And it was only some red skin damage.
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You should have just [T]raveled, that insta-heals you.
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You can't travel while bleeding.
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I actually had a similar problem to this with a missing toe...
You can't travel while bleeding, and bleeding doesn't seem to stop. I do hope soon we get the capability to do things like set our own wounds and cook food in Adv Mode.
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My adventurer cut his fingertip and died. I'm going to be very wary of any sharp bits of paper I see from now on.
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Actually....T ravel does not insta heal anything that needs doctoring. If it's minor such as bruising(like a bruised lung from being hammered) T ravel will fix it... if it's a crossbow bolt through a cheek, you'll have it till it gets fixed.
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We should be able to heal our wounds.
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I've been noticing that wounds to the head, fingers, and toes don't properly heal or stop bleeding. More testing's needed though.
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My cheek was cut open, and I eventually bled to death.
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I bet the whole melting phenomenon is linked to this. I keep reading that extremities are the parts that start melting first, and here we have extremities that wont stop bleeding.
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Actually, the cheek wound stopped bleeding just fine for me... it just didn't heal up. I attributed it to the new cheek peircing Urist McGobbobane received
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I just survived a mortal wound by sleeping.
My lungs were blue on the list and I went to sleep and when I woke up they were fixed!
When the Mortal Wound identifier popped up, I figured I'd honour my adventurer by letting him die in his sleep.
>>;;
He survived.
I guess that healing is just totally wonky as it is.
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I guess that healing is just totally wonky as it is.
Yeah. In DF mode one of my dorfs was mauled by antmen wielding spears. They had 2 spears each and wailed on him like the fist of north star.
Red -EVERYTHING- broken legs and infections and a couple of blowdarts with GCS poison in his rear for good measure... but once they got him to a bed, diagnosed him and washed him off... they had to cancel the treatment because he healed on his own accord and went about his business as usual. Scarred everywhere.
... other dwarves like to stay in bed for as long as possible.
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You can't travel while bleeding, and bleeding doesn't seem to stop. I do hope soon we get the capability to do things like set our own wounds and cook food in Adv Mode.
"set our own wounds" + "cook food" = "This is a well-roasted Urist McAdventurer's left lower leg".
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And it freaking happened AGAIN! and on his cheek too!
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Here's the entry in the bug tracker: http://www.bay12games.com/dwarves/mantisbt/view.php?id=723
We may need more info on this bug to track it down. If your adventurer bleeds to death from a minor wound, please post these details as a note on the issue above:
- what precise body part was injured
- what weapon/projectile caused it
- whether the weapon stuck in the wound (and if so, whether you pulled it out)
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Also, you should probably make sure to check your stats so we can see if they affect anything.
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Also, you should probably make sure to check your stats so we can see if they affect anything.
Sadly, stats dont seem to affect it.
I honestly wish I could bump up the priority up a bit. its inceadibly annoying. as no hatter how much armor the cheeks and ears are still exposed.
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I guess that healing is just totally wonky as it is.
they had to cancel the treatment because he healed on his own accord and went about his business as usual. Scarred everywhere.
... other dwarves like to stay in bed for as long as possible.
I wish that happened to me, my doctors keeep proforming surgery OVER AND OVER and its bugged, nothing changes.
eventually he died of thirst.
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I guess that healing is just totally wonky as it is.
Yeah. In DF mode one of my dorfs was mauled by antmen wielding spears. They had 2 spears each and wailed on him like the fist of north star.
Red -EVERYTHING- broken legs and infections and a couple of blowdarts with GCS poison in his rear for good measure... but once they got him to a bed, diagnosed him and washed him off... they had to cancel the treatment because he healed on his own accord and went about his business as usual. Scarred everywhere.
... other dwarves like to stay in bed for as long as possible.
Attribute of that dwarf?
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I guess that healing is just totally wonky as it is.
they had to cancel the treatment because he healed on his own accord and went about his business as usual. Scarred everywhere.
... other dwarves like to stay in bed for as long as possible.
I wish that happened to me, my doctors keeep proforming surgery OVER AND OVER and its bugged, nothing changes.
eventually he died of thirst.
The fix for that is to remove the bed if I remember right.
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I guess that healing is just totally wonky as it is.
they had to cancel the treatment because he healed on his own accord and went about his business as usual. Scarred everywhere.
... other dwarves like to stay in bed for as long as possible.
I wish that happened to me, my doctors keeep proforming surgery OVER AND OVER and its bugged, nothing changes.
eventually he died of thirst.
The fix for that is to remove the bed if I remember right.
Some people say that if you cause a minor cave-in the dwarf will be reinjured and rediagnosed.
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My most recent adventurer got an iron bolt stuck in his left hand, second finger during a fight. During the whole fight, it was 'oozing blood', and after I pulled it out, it was 'dripping blood'. Nevertheless, I still bled to death a few days later.
Interestingly when I check how he died in Legends mode it says, 'In the early spring of 413, Kol bled to death, slain by with a silver spear.' It had a space where the name was supposed to be.
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My most recent adventurer got an iron bolt stuck in his left hand, second finger during a fight. During the whole fight, it was 'oozing blood', and after I pulled it out, it was 'dripping blood'. Nevertheless, I still bled to death a few days later.
Interestingly when I check how he died in Legends mode it says, 'In the early spring of 413, Kol bled to death, slain by with a silver spear.' It had a space where the name was supposed to be.
I guess it forgot who got you... and what got you...
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Urist mcdwarf: I got a cut on me hand!
Urist mcdoctor: by the gods laddie, it's just a cut!
Urist mcdwarf: 'falls over dead from bleeding'
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Urist mcdwarf: I got a cut on me hand!
Urist mcdoctor: by the gods laddie, it's just a cut!
Urist mcdwarf: 'falls over dead from bleeding'
I wonder what happens if a doctor finds that out!
Hmm. artery torn causes death fromb leeding quickly.
I wonder what happens if a major artery is torn (major arterys dont work right now)
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Actually, stats work in Adventure mode, as far as I've seen.
If you have superdwarvenly recuperation, you will heal mortal wounds in less than a month.
If you have superdwarvenly endurance, you will live through mortal wounds, and have less of a chance of passing out randomly. (painfully)
If you have superdwarvenly agility, you can move before you even bleed.
If you have superdwarvenly disease resistance, you have almost no chance of getting infected, nor getting intoxicated by a disease, venom, or poison.
Combine all four of those stats, and you WILL survive.
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Well, its fixed now in the new update (when it comes out, hopefully today)
Thank you Toady! :D
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Yeah apparently all dwarf fortress life has their heart nerves and Jugular veins in their ears,toes and fingers.