Bay 12 Games Forum

Dwarf Fortress => DF Bug Reports => Topic started by: BurnedToast on April 04, 2010, 10:24:13 am

Title: [0.31.01] multiple mayors
Post by: BurnedToast on April 04, 2010, 10:24:13 am
So, I'm looking at the units screen and I happen to notice I've got more then one mayor - 4 in fact!

Worse, all 4 of them seem to be making mandates, and assigning punishments when I don't fill them!

And even more frustratingly, the nobles screen only lists one mayor, so I can't even see what the other ones want made :(

It looks like every time the dwarves elect a new mayor, the old one is trying to keep the office. Soon everyone will be mayor!
Title: Re: [0.31.01] multiple mayors
Post by: Nicolo on April 08, 2010, 06:20:20 am
Yeah I'm having this problem too. And they're both issuing out mandates for goods I can't produce.
Title: Re: [0.31.01] multiple mayors
Post by: Keolah on April 08, 2010, 10:57:47 am
I seem to have two mayors at the moment, myself. When a migrant child matured to adulthood, she immediately became mayor, but the old mayor seems to still be considered mayor also...
Title: Re: [0.31.01] multiple mayors
Post by: illiterate on April 08, 2010, 01:55:10 pm
Clearly this bug should be used as the basis of a story fort.  Bring a fort up to the population needed to get a mayor, then when each mayor is elected, give him pumping duty somewhere that he'll never see another dwarf face, so someone else gets elected, and repeat until you have several mayors. 

Then bring them all together into one small burrow and kill off the remaining population.  Five mayors struggling to fulfill one another's mandate. 

Make sure that they get assigned to various noble positions before killing them off, because of that other noble bug. 
Title: Re: [0.31.01] multiple mayors
Post by: CursedBurger on April 09, 2010, 10:38:02 pm
Clearly this bug should be used as the basis of a story fort.  Bring a fort up to the population needed to get a mayor, then when each mayor is elected, give him pumping duty somewhere that he'll never see another dwarf face, so someone else gets elected, and repeat until you have several mayors. 

Then bring them all together into one small burrow and kill off the remaining population.  Five mayors struggling to fulfill one another's mandate. 

Make sure that they get assigned to various noble positions before killing them off, because of that other noble bug. 

I was thinking more like splitting the fortress into two (or four or however many) fortresses, with each mayor's friends rallying to support the one true mayor and refusing to interact with the usurper(s).


Edit: Oh, and I just got my second mayor. Strangely, there was no announcement that she was elected, and unfortunately I can't reassign the old-yet-current mayor's offices to the new one as he still demands a decent office (and a crystal glass armor stand, and no export of animal traps)
Title: Re: [0.31.01] multiple mayors
Post by: Stele007 on April 10, 2010, 04:36:58 am
Clearly this bug should be used as the basis of a story fort.  Bring a fort up to the population needed to get a mayor, then when each mayor is elected, give him pumping duty somewhere that he'll never see another dwarf face, so someone else gets elected, and repeat until you have several mayors. 

Then bring them all together into one small burrow and kill off the remaining population.  Five mayors struggling to fulfill one another's mandate. 

Make sure that they get assigned to various noble positions before killing them off, because of that other noble bug. 

Aside from killing off the remaining population, this sounds like a reality TV show.
Title: Re: [0.31.01] multiple mayors
Post by: Vester on April 10, 2010, 08:51:31 am
Five mayors.

One burrow.

NO WAY OUT.

This summer...

DWARF FORTRESS: ELECTION MONTH.
Title: Re: [0.31.01] multiple mayors
Post by: Tarran on April 12, 2010, 08:52:09 pm
I can confirm this.

(http://img30.imageshack.us/img30/1999/whats.png) (http://img30.imageshack.us/i/whats.png/)

This can only end badly.
Title: Re: [0.31.01] multiple mayors
Post by: Nirreln on April 12, 2010, 09:08:01 pm
I can confirm this.

Spoiler (click to show/hide)

This can only end badly.
Well that's one way to get rid of the competition.
Title: Re: [0.31.01] multiple mayors
Post by: n00bs4uce on April 17, 2010, 01:43:25 am
Why stop at five? As many as you can possibly do seems like the dwarfy way to go.
Title: Re: [0.31.01] multiple mayors
Post by: FluffyToast J on April 17, 2010, 04:46:29 am
-snip-

FINAL DESTINATION!
Title: Re: [0.31.01] multiple mayors
Post by: Buckermann on April 25, 2010, 04:25:34 am
One of my two mayors (the one not listed in the nobles screen) was killed in a unfortunate plumbing incident. Minutes later a dwarven caravan arrived, and immediately the diplomat of that caravan left unhappy. Now my nobles screen lists no mayor at all. I can only guess if there will be a new election, and what happens after that.
Title: Re: [0.31.01] multiple mayors
Post by: Alu on April 25, 2010, 05:09:42 am
One of my two mayors (the one not listed in the nobles screen) was killed in a unfortunate plumbing incident. Minutes later a dwarven caravan arrived, and immediately the diplomat of that caravan left unhappy. Now my nobles screen lists no mayor at all. I can only guess if there will be a new election, and what happens after that.
no.
If your first one dies early, you won't get a new one as far as I know.
Title: Re: [0.31.01] multiple mayors
Post by: Buckermann on April 25, 2010, 09:33:39 am
no.
If your first one dies early, you won't get a new one as far as I know.
I'm happy to report that I got a new mayor elected (in addition to the old "leftover" mayor). It seems she handles all the functions of a regular mayor and is listed on the nobles screen.
Title: Re: [0.31.01] multiple mayors
Post by: Alu on April 25, 2010, 01:07:24 pm
no.
If your first one dies early, you won't get a new one as far as I know.
I'm happy to report that I got a new mayor elected (in addition to the old "leftover" mayor). It seems she handles all the functions of a regular mayor and is listed on the nobles screen.
Someone, somewhere must hate me like so much :( when my first mayor died, i was mayor-less for the rest of the game.
well right now i have four.
Title: Re: [0.31.01] multiple mayors
Post by: Buckermann on April 26, 2010, 04:17:03 am
Just FYI:
The caravan arrived and with it a diplomat, who promptly had a nice chat with the new mayor.
It seems I'm not hated, unlike some other people...

;)
Title: Re: [0.31.01] multiple mayors
Post by: Lord Darkstar on May 22, 2010, 11:49:06 am
I got multiple EXPENDITION LEADERS (in 31.04!). That's right--- the fortress kept electing new expedition leaders. I didn't get a mayors until late. At 64 dwarves, I still had expendition leaders, and they were being elected frequently. Then, I thought I got out of this situation when a mayor was finally elected. But no--- when my first mayor lost their election to the other expedition leader, he retained his title and kept making mandates! So now, I'm going to have to get creative. I think I'll draft the old mayor, station him in my "fill" chamber for my farm, close up the fill chamber and let in the water.

What a lousy, lousy bug. I hope it gets fixed soon.
Title: Re: [0.31.01] multiple mayors
Post by: Lord Darkstar on May 22, 2010, 12:39:30 pm
Well, I got the old mayor stationed, individually, in my fill chamber, and closed up the access floodgates--- making the mayor blocked in and unpathable to his militia leader. I decided I wanted him listed as "mayor" when dead, not as "Recruit", so I hit the "s" key to bring up the military squad screen, and the game went into an infinite loop. Very unfriendly bug.

By the way, why won't the old mayor go stand in the burrow I defined? He ignored his burrow orders. Since I've got to restart that game from last save, I am going to try and get him to go stand in the fill chamber's burrow again, and avoid the "unpathable members in squad result in infinite loop bug in squad (s) orders mode".
Title: Re: [0.31.01] multiple mayors
Post by: Lord Darkstar on May 22, 2010, 01:01:19 pm
Follow up: I got the "No longer" mayor to finally notice he had a burrow assignment, and go stand in his burrow. I then drowned him. Now, the mayor slot has GONE AWAY on the noble screen, as has all unfilled noble slots.

Mind you, my other mayor is still present. I can still see his demands, because he's the appointed bookkeeper. But all unfilled slots, such as sherrif (hadn't gotten around to appointing one yet, as its a fairly early fortress, and everyone has been good and not needed punishing), has disappeared in the "lost mayor bug".

This is pure drek. I look forward to Toady eliminating these mayor bugs in the future.
Title: Re: [0.31.01] multiple mayors
Post by: ashta_ku on May 24, 2010, 05:25:39 pm
The multiple mayors really drove my nuts for a long time, but I've come to accept it as a feature and not a bug. I just envision the corrupt junta of good-old-dwarf politicians sitting around in the smoke-filled room randomly condemning my dwarves for violating their un-noticed edicts and chuckle.

Though after getting it to work briefly before my last fort descended into Tantrum Spiral, I'm thinking that assigning the ex-mayors to other appointed noble positions is the way to go. That way I can see their mandates and demands, and their existing estates from their time as mayor should be more than sufficient to meet the requirements of their new post.

Only in dwarf fortress though... I love it - and I say that with no (well, maybe a teensy bit) sarcasm.
Title: Re: [0.31.01] multiple mayors
Post by: ItchyBeard on May 24, 2010, 07:06:39 pm
This thread from the modding forum may be of use to some people: http://www.bay12forums.com/smf/index.php?topic=57409.0
Title: Re: [0.31.01] multiple mayors
Post by: Lord Darkstar on May 24, 2010, 11:48:05 pm
I wonder if this bug can be caused by changing which noble positions you have that are shared with the expedition leader/mayor? That is, my first expedition leader was also my trader. But he decided to sleep, eat, and drink and go on break during a time I needed a trader. Since I had a backup appaiser, I swapped in the backup. Sometime after that, I got the notice "such and such has become expidention leader", even though my original was still listed. After that, the swapping expedition leader notices, and then the multiple mayors.
Title: Re: [0.31.01] multiple mayors
Post by: ItchyBeard on May 25, 2010, 12:12:29 am
I wonder if this bug can be caused by changing which noble positions you have that are shared with the expedition leader/mayor? That is, my first expedition leader was also my trader. But he decided to sleep, eat, and drink and go on break during a time I needed a trader. Since I had a backup appaiser, I swapped in the backup. Sometime after that, I got the notice "such and such has become expidention leader", even though my original was still listed. After that, the swapping expedition leader notices, and then the multiple mayors.

No. The [ELECTED] tag is just buggy and is not un-electing the previous occupant of the position. A fort running with no interaction whatsoever will accrue multiple mayors. Discussing it here is a little pointless though - this forum is basically defunct.
Title: Re: [0.31.01] multiple mayors
Post by: Lord Darkstar on May 25, 2010, 08:17:21 pm
That's because all bugs are to be reported in the Bug Tracker or in the 31.04 announcement thread.
Title: Re: [0.31.01] multiple mayors
Post by: darkflagrance on May 30, 2010, 02:03:10 am
The best thing you can do it mod mayors to lack mandates as a temporary bug fix, or mod elections to result in an [ELECTOR] noble who appoints the mayor, but does not actually have any other responsibilities.
Title: Re: [0.31.01] multiple mayors
Post by: jei on September 26, 2010, 01:23:42 am
So, I'm looking at the units screen and I happen to notice I've got more then one mayor - 4 in fact!

Worse, all 4 of them seem to be making mandates, and assigning punishments when I don't fill them!

And even more frustratingly, the nobles screen only lists one mayor, so I can't even see what the other ones want made :(

It looks like every time the dwarves elect a new mayor, the old one is trying to keep the office. Soon everyone will be mayor!

Make them all squad captains to see their mandates.