Bay 12 Games Forum
Dwarf Fortress => DF Bug Reports => Topic started by: Faolyn on April 04, 2010, 04:48:00 pm
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I just started the new DF, and I can't farm. I have seeds (according to my stores), farm plots, both indoors and outdoors, farmers, etc., but every time I attempt to farm, I get a message saying that I have no seeds available for that location. Any thoughts?
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you need to make the floor muddy just like the 2d version, this is described when placing the farm plot.
outside you just don't have any seeds until gathering plants.
this is not a bug
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I think you only need one tile of muddied ground to build a plot of any size. That might be a bug, but it makes it very easy to do it... just channel out one hole above your farm area, set a pit/pond zone, and get a dwarf to splash it with a tiny bit of water and there you go.
*edit* well maybe not. It allows you to build the plot, but the planters won't plant unless theres more mud. I'm not sure how much is required to plant on the whole thing, but i don't think its 100% for farming
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Although I have yet to try it myself, using a pump beside a floor opening might work. I'm going to try it in my fort and see how it goes.
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you need to make the floor muddy just like the 2d version, this is described when placing the farm plot.
outside you just don't have any seeds until gathering plants.
this is not a bug
...Even on loam?
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I would like to say that mushrooms typically do not grow in a dry area... they typically need a moist and warm environment to grow... so it kinda makes sense.
Just be safe and muddy the whole area to be farmed.
Try moving the seeds around. There's a pathfinding bug going around that sometimes lets you use mats and other times you don't get to use them... it's annoying.
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If the seeds you have won't grow on the dirt you've farmed, you will have issues. I am not sure if this is a bug, or working as designed and simply not fully understood and documented by the community.
I can say I have the same issue. Currently I am in the process of trying to gather some local seeds. I figure if they grow in the dirt naturally, I can farm them.
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From what I've seen, it's outside/indoor-light farming on soil, underground farming on mud. Partial mud or light results in a glitchy farm plot that probably won't see anything planted.
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I had a five by seven room that I'd flooded, though mud didn't form in the corner farthest from the entryway. I was still able to build a complete five by seven farm plot - but nothing would get planted. Out of curiosity, I tried building a two by four plot in the room adjacent to it, which I had flooded with water so as to flood the actual farm chamber and which was entirely filled with mud.
My little Dr Farmer happily scurried to press plump helmet seeds into the mud.
Figuring I was onto something, I destroyed the larger farm, then made a plot that covered ONLY the muddy tiles. Indeed, after it was done, my dwarves were happy to push cave wheat seeds into the muck.
It's not a huge bug, but it is a misleading one: You can build any size farm plot over off of one tile of mud, but you won't be able to actually grow anything off of it, it seems.
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this is not a bug
Are you sure? From what I've read, it's a bug.
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I had a five by seven room that I'd flooded, though mud didn't form in the corner farthest from the entryway. I was still able to build a complete five by seven farm plot - but nothing would get planted. Out of curiosity, I tried building a two by four plot in the room adjacent to it, which I had flooded with water so as to flood the actual farm chamber and which was entirely filled with mud.
My little Dr Farmer happily scurried to press plump helmet seeds into the mud.
Figuring I was onto something, I destroyed the larger farm, then made a plot that covered ONLY the muddy tiles. Indeed, after it was done, my dwarves were happy to push cave wheat seeds into the muck.
It's not a huge bug, but it is a misleading one: You can build any size farm plot over off of one tile of mud, but you won't be able to actually grow anything off of it, it seems.
Was the unmuddied tile(s) soil or stone? Because my plot didn't expand onto clean stone. Still, you could exclude the area by building temporary walls over it, then removing them after the farm is built.
For muddying those inconvenient corners, I've also come to start channeling from above and using temporary pond designations to muddy from above. Doesn't work if it'll shed light on an underground farm area, of course, but in general it works well enough.
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Was the unmuddied tile(s) soil or stone? Because my plot didn't expand onto clean stone. Still, you could exclude the area by building temporary walls over it, then removing them after the farm is built.
For muddying those inconvenient corners, I've also come to start channeling from above and using temporary pond designations to muddy from above. Doesn't work if it'll shed light on an underground farm area, of course, but in general it works well enough.
The unmuddied tiles were soil, this being on a sandy level. It's not a huge inconvenience, honestly, just something that makes one go, "Oh, dang." I figure I'll just split the room into farming several sets of seeds. Cave wheat grown beside the plump helmets, boy howdy.
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It has already been confirmed as a bug, ignore the 'this is not a bug' troll.
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yes, even soil must be irrigated, it has been said that this is NOT an intended feature, it is probably a bug.
A related bug you may see, is that a partially irrigated farm placed on soil can generate it's own special brand of problems. Plants are placed in columns from the top left. If a column is interrupted by a patch of dry soil, all remaining tiles in the farm will never be used.
Farms placed on muddied rock simply skip any dry rock tiles at creation and are therefore fairly safe from this effect.
These are both reported on the tracker.
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I think this issue just got a new wrinkle. I just tried farming outdoors in every manner I can think of and tried then digging a hole, wetting it entirely then starting a farm in it and it still didn't work at all. Any ideas?
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I think this issue just got a new wrinkle. I just tried farming outdoors in every manner I can think of and tried then digging a hole, wetting it entirely then starting a farm in it and it still didn't work at all. Any ideas?
When you're farming outdoors you need outdoor plant seeds to plant there. The seeds you can buy from the dwarven caravan and bring at embark are for indoor farming only.
Does this explain your behaviour?
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I think this issue just got a new wrinkle. I just tried farming outdoors in every manner I can think of and tried then digging a hole, wetting it entirely then starting a farm in it and it still didn't work at all. Any ideas?
You can also use plant gathering to get outdoor plants. Brew them, or wait for a dwarf to eat them, to get the seeds.
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If your farming outdoors, you can't farm outdoors at all in a mountain biome. Period.
If your farming indoors, just muddy the ground.
If it still doesn't work, it's probably a bug.
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Just ran into this today, I channelled into a stone room and wet every tile, but nobody ever farmed on the plots I put there, even after I sealed it all with a new roof.
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So it was once exposed to light?
Did you use above-ground plants? Or below ground?
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As DF plans to have some realistic aspects, it's expected to have two major points to farming:
1) Climate: some plants just don't grow everywhere... Outside farming only allows you to plant what can grow in the area, if you got a desert or freezing environment, you won't ever grow a leaf there... Still, indoor farming is not affected by climate;
2) Soil: Farms use an averaging on the ground, underground plants only thrive in underground environments, so you can't plant on normal soil or sand, you have to get an ALL muddy underground soil to make it work, just as the other guy said, flood a room and use freely doors and floodgates to control, let about 2/7 of water and wait for it to be drained and vóila, farming plots will give you what you want... Outdoors farming is a bit trickier, you first got to make sure there's no rocky floor or anything other than soil (or grass), chanelling will let you make an outdoor farm indoors, just make a floor so the enemies won't fall on top of your farm and you'll be a happy little farmer...
That's all i guess
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So it was once exposed to light?
Did you use above-ground plants? Or below ground?
The buggest plots managed to show both, so I tried them all. No dice.
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So it was once exposed to light?
Did you use above-ground plants? Or below ground?
The buggest plots managed to show both, so I tried them all. No dice.
That particular behaviour is part of bug #213. It should've partially worked, but there have been no updates on that bug in quite some time so it's possible the behaviour has changed. If you are able to provide additional insight with comments on that bug, however, it would be quite useful.
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I had a similar problem, my farm was built and it was never planted on. Turns out that the upper left tile must be a farmable tile in order to get the dorfs to plant stuff!
Later on, this farm (which had been producing strawberries before), suddenly stopped working. It has the "no seeds available" notification on the crop selection area, despite the stores having aboveground crops, a farmer with the labor activated, the seeds are not forbidden or designated for dumping, and the farm has seeds in the ground, growing right now! This makes no sense to me whatsoever so I gotta ask around at this point.
If its any help, I am on a reclaim, the farm was built on the original embark, and the farm tiles are all either "furrowed sandy clay" or "furrowed silt loam". It also just turned summer; but strawberries grow in the summer. Perhaps it has to do with temperatures?
EDIT: Woah. My dwarf just planted a strawberry seed, yet the farm still says there aren't any available seeds! Obviously there is a bug here, and I'm at a loss as to what it is. Help?
V. 31_25
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Submit it on the bugtracker, with the save and everything. It's the best way to get these kinds of things fixed.
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is the behavior of farms entered anywhere in the raws? can i make mountain biome farms accept seeds?
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I've done some experimenting and I think I've tracked down the origin of the bug.
It seems that if you put down a farm plot before you have any seeds the game keeps thinking that you don't have any available seeds even when they become available.
I've been able to reproduce this for above-ground farming, don't know about below-ground farming though.
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I've done some experimenting and I think I've tracked down the origin of the bug.
It seems that if you put down a farm plot before you have any seeds the game keeps thinking that you don't have any available seeds even when they become available.
I've been able to reproduce this for above-ground farming, don't know about below-ground farming though.
STOP POSTING HERE. WE HAVE A BUG TRACKER NOW.
Sorry for my caps lock, but its neccesary. Stop necroing old threads. Its really annoying.