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Dwarf Fortress => DF Bug Reports => Topic started by: Demiurge on April 04, 2010, 05:12:28 pm

Title: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Demiurge on April 04, 2010, 05:12:28 pm
Title says it all, if I dump thread inside the hospital coffers the dwarves will also prioritise adamantine strands over other, more plentyful types of thread.

I care about decent dwarfcare but this is taking the piss :P
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Huggz on April 04, 2010, 05:23:09 pm
You sure they arent making some sort of bionic, invincible cripple?
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Demiurge on April 04, 2010, 06:03:56 pm
Thats an interesting theory, but after extensive testing I have found that recieving adamantine sutures to the skull does not in fact make a dwarf glow or otherwise exhibit awesome new qualities.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Puriri on April 06, 2010, 10:22:57 pm
I wonder how many stitches a dwarf can get.
Imagine being completely covered in adamantine threads.
Also sutures absorb damage?
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Nimrod on April 07, 2010, 04:36:17 am
Title says it all, if I dump thread inside the hospital coffers the dwarves will also prioritise adamantine strands over other, more plentyful types of thread.

I care about decent dwarfcare but this is taking the piss :P

As cool as it is to fix dwarves with adamantine.
I just spent 4 adamantine cloth and 5 threads on a miner who had an accident, and the sucker died of an infection. Way to go The most expensive corpse ever.

Is there a way to block hospitals from using my adamantine stuff?

cheers
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Miliardo on April 07, 2010, 09:47:55 am
Try forbidding the threads and cloth till it's needed by a proper crafting station. Requires a bit more micro and you still run the risk that once its claimed the doc will run and grab it.

I eagerly await steampowered limbs for my fallen heroes crafted of the finest adamantine, Urist could use one to replace that arm he lost in the last raid...
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Firehound on April 07, 2010, 01:19:04 pm
This is a adamantine Mechanical arm. All craftsdwarfship is of the highest level. It menaces with spikes of turtle shell. Inscribed in yellow diamond is Urist mcdwarf the dwarf and goblins. Urist Mcdwarf is clutching a stump, the goblins are holding Urist Mcdwarf's left arm. This engraving relates to the removal of Urist Mcdwarf's left arm in 3rd obsidian 1057 during an ambush.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Footkerchief on April 07, 2010, 04:42:57 pm
NTTRCKR

(please ignore this, I'm marking bugs that haven't been reported in the tracker)
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Asewl on April 07, 2010, 07:14:57 pm
just deny adamantine in the stock pile you have for the hospitle and if you can't do that (I haven't played much with the hospital and havent yet found adamtine) then you could just change the int or raw if possible so adamtine can't be used medically.  I could be totally of track here but i am just throughing ideas out trying to spark something that works.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Lord Byte on April 08, 2010, 01:49:00 pm
You sure they arent making some sort of bionic, invincible cripple?

Urist McAustin, fisherman. A dwarf barely alive. Gentlemen, we can rebuild him. We have the technology. We have the capability to build the world's first bionic dwarf. Urist McAustin will be that dwarf. Better than he was before. Better, stronger, faster.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Abattoir on April 09, 2010, 05:32:23 pm
Urist McStark, the iron dwarf.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: DaJonkel on April 09, 2010, 06:20:04 pm
What I always do is I make a "vault" stockpile.. a room with a locked door/raised bridge/whatever and a custom stockpile with the stuff I want saved.

Anyway it'll take some micro to save it. But I guess that's how it should be.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Nimrod on April 10, 2010, 05:58:20 pm
What I always do is I make a "vault" stockpile.. a room with a locked door/raised bridge/whatever and a custom stockpile with the stuff I want saved.

Anyway it'll take some micro to save it. But I guess that's how it should be.

Would be a proper workaround.
But: adamantine cloth and thread is nowhere to be found in the stockpile options.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Ghavrel on April 20, 2010, 08:35:21 pm
NTTRCKR

(please ignore this, I'm marking bugs that haven't been reported in the tracker)


Admit it. You're a Forum AI that gained sentience.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Footkerchief on April 20, 2010, 08:47:59 pm
Haha.  That NTTRCKR thing didn't work, though... the new forum search engine decided not to index it.  Except now it is working for some reason!  Cool, maybe I'll mark some other threads now.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: DarthCloakedDwarf on April 20, 2010, 11:26:41 pm
Awesome. I can just imagine a war veteran, his skin woven of adamantine sutures. Dude.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Taco Dan on May 24, 2010, 11:35:55 pm
You sure they arent making some sort of bionic, invincible cripple?
Hahaha! Sigged!
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: jei on September 19, 2010, 06:54:30 am
Thats an interesting theory, but after extensive testing I have found that recieving adamantine sutures to the skull does not in fact make a dwarf glow or otherwise exhibit awesome new qualities.

But it does increase their value, right? A *masterful suture* where all craftdwarfship is of the highest quality must multiply one's value by at least 12!
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: jei on September 19, 2010, 06:56:10 am
Try forbidding the threads and cloth till it's needed by a proper crafting station. Requires a bit more micro and you still run the risk that once its claimed the doc will run and grab it.

I eagerly await steampowered limbs for my fallen heroes crafted of the finest adamantine, Urist could use one to replace that arm he lost in the last raid...

What professions do you give to crippled dorfs? I had one that lost her right arm and went pretty soon insane and starved as she was apparently incapable of doing any of the previous jobs she held.

Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: kaijyuu on September 24, 2010, 04:20:42 am
Hospitals need to figure out how to graft on adamantine claws, too. Then we can have Urist McWolverine.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: jei on September 27, 2010, 10:10:20 pm
I was thinking more in lines of unstoppable Dwarven Terminators. - You know.. Beings that are more adamantine than dwarf. that just will not stop.
Or maybe Dwarfbocop. - Dwarf brain in a metal body, fighting crime. You should be able to replace any bodypart with enough adamantine.

Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: jei on September 27, 2010, 10:12:15 pm
Hospitals need to figure out how to graft on adamantine claws, too. Then we can have Urist McWolverine.

Adamantine fangs and claws for wardogs taht have had them ripped off!
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: BrakArg on October 01, 2010, 03:25:32 pm
I sealed off the strand extraction sector in case of an ambush, thieves, stupid medics, things that look like "&" (HFS).

When i want to retrieve strands i just have to lower a bridge.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Sutremaine on November 30, 2010, 08:22:05 pm
But: adamantine cloth and thread is nowhere to be found in the stockpile options.
If something is placed in a stockpile but there's no way of assigning it directly, then enabling the whole category and disabling the options one by one will cause that something to be the only thing accepted in said stockpile.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: sicksock on January 04, 2011, 10:49:24 pm
Haha.  That NTTRCKR thing didn't work, though... the new forum search engine decided not to index it.  Except now it is working for some reason!  Cool, maybe I'll mark some other threads now.
Freaking fungus, more fodder for my hellebore cannons
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Valience on February 18, 2011, 03:13:43 pm
What I always do is I make a "vault" stockpile.. a room with a locked door/raised bridge/whatever and a custom stockpile with the stuff I want saved.

Anyway it'll take some micro to save it. But I guess that's how it should be.

Adding more micro for the sake of saving something when there already exists a framework that could be adapted to easily prevent said micro is bad design. Therefore, it is not as it should be.

Adding in proper adamantine options to stockpiles shouldn't be hard if they do not exist, and having some hospital screen that allows you to set what quality and/or material stocked items can have should also be easy. Barring that, simply making it stock the lowest quality and lowest value items first would help to prevent this.
Title: Re: [0.31.01] Hospitals using adamantine strands for suturing
Post by: Granite26 on February 22, 2011, 09:18:09 am
This problem is obviously due to dwarven socialized medicine.  Start making them pay for the threads, and see what they use.

(sorry, couldn't help meself)