Backstory:
It is the year 20XX. The convenient replacement for communism (hereby referred to as "commies") has built a secret base on The Moon. This has alarmed the convenient metaphor for capitalism ("us"), who have sent six operatives to a secret earth-based location. Their mission?
TO DESTROY THE MOON.
Pain will not stop you. Lack of resources will not stop you. Morality will not stop you. All these things will merely make you stronger. You will not rest, and you will not be given rest until The Moon is shattered.
Starting location: A featureless, grassy plane with a dropship approaching. The dropship will contain the starting crew of the six first volunteers. After this new volunteers be accepted as old ones... drop away. Maximum silliness is strictly enforced.
If you want to join this game, the joining game is here. (http://www.bay12forums.com/smf/index.php?topic=60455.0)
Operatives:
Tarran:
Physical Health: 12/12
Mental Health: 12/12
Killcount: 28
Bonus: 2
Total: 30
Level 4
Location: [0, -1][Device Lobby] [Stealthed]
Inventory:
Large Items:
Gigantic Railgun Framework: Needs: Power, Location, Combination
Devices Of Hurt:
Used Syringe: Unexamined, Held. [6/6]
Miscellanous:
Mysterious Bag Of Empty: Unexamined, Held. [0/6]
Ring Of Polymorph/Polymorph Control: On Finger, Unexamined. [6/6]
Device Plans:
Rail Gun, Gigantic: Unexamined, Remembered [6/6]
Status Effects:
Lactose Tolerance III: You can tolerate all dairy products.
Blue Dragon Form: No points for guessing what this does.
Achievements Unlocked:
"Stop helping!"
Overkill a teammate in what was intended to be a helpful action.
"The Cleansing"
Kill a traitor. Those traitorous traitoring traitors!
"Get Ahead"
Obvious pun is obvious
Kagus:
Physical Health: 5/10
Mental Health: 6/10
Killcount: 15
Level 3
Location: [0, -1]
Inventory:
Materials:
Metal Scraps: Unexamined, Held. [6/6] [4/8]
Status Effects:
Martial Arts II: All unarmed melee combat rolls are boosted by 2
Disko Master I: All "Disko"-type spells and actions receive a +1
Entertainer I: All entertainment rolls +1
Mojo IV:: Temporarily enables Silent Casting for all Disco-type spells.
Achievements Unlocked:
"Not Very Friendly"
Kill another operative
"Instakill"
Kill an enemy in one turn
"Too Fast, Too Furious"
Kill an enemy on the turn of your arrival
"Moonshot"
Be the first to damage The Moon. Good job, you!
"Commie Enemy No 1"
Be the first to get the alert level to max. Good job, you! Well, not really. You're all going to die now.
Flagrarus:
Physical Health 6/12
Mental Health 5/12
Killcount: 3
Bonus: 20
Total: 23
Level 4
Location: [0, -1] [Device Lobby]
Inventory:
Devices Of Hurt:
Very Real Tumbleweed Gun: Unexamined, On Tool Belt. [6/6]
Boomerang-Gun: Unexamined, Held. [1/6]
Ammunition: Boomerang-Gun: [19] [7/8]
Pointy Bit Of Shrapnel: Unexamined, On Tool Belt. [6/6]
Accessories:
Cap With Stylish Logo: Unexamined, Worn On: Head (Backwards). [6/6]
Miscellanous:
Mysterious Red-And-White Orb #1: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #2: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #3: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #4: Unexamined, On Tool Belt. [6/6]
Gameswitches:
Gameswitch #1: Unexamined, Somehow hovering around or something. [6/6].
Status Effects:
Dropship Pilot I: Can pilot a dropship.
Achievements Unlocked:
"Ding!"
Be the first to get a level.
"Gz"
Be the first to complete an objective.
Inteuniso:
Physical Health 6/6
Mental Health 5/6
Killcount: 1
[L, ?, ?, ?]
Inventory:
Status Effects:
Trap Detection III: Auto-detect Trap Levels 2 and below. +1 to Trap Detection.
Ragnarok97071:
Physical Health 3/6
Mental Health 0/6
Status Effects:
Cool Scars II: Scars are cool.
Special Abilities:
Sparks IV: Friggin' sparks. From your fingers. Lots of them.
NPCs And Entities:
Labyrinth Behemoth: Unexamined, [L,?,?,?], Wild-Aggressive. [?/?]. [?/?].
Mysterious Groovesprite 1: Unexamined, [0,0], Allied (Strong). [?/?]. [?/?].
Mysterious Groovesprite 2: Unexamined, [0,0], Allied (Strong). [?/?]. [?/?].
Mysterious Groovesprite 3: Unexamined, [0,0], Allied (Strong). [?/?]. [?/?].
Named NPCs:
Euphemism McHuge-Bosom: Leader of the Athenian squad.
Rock Strongo: Athenian squad heavy weapons and demolition specialist
Lance Uppercut: Athenian squad second-in-command and hand-to-hand specialist
Vince Steel: Athenian squad marksman and recon operative
Pilot "Pilot" Pilotsson: A pilot
Angry Howard: The barkeep at Angry Howard's Bar and Shop
Glass Of Milk: Founding member of the Water Adolescent Famine Group
In Waiting: (http://www.bay12forums.com/smf/index.php?topic=60455.0)
Deceased:
Frelock:
Killcount: 0
Achievements Unlocked:
"First Blood"
Be the first one to die
"Cthulhu Fhtagn!"
Summoned something you shouldn't have
"Ludicrous Gibs"
Get both stats into negative
Rewards Earned: Achievement Lists
Acanthus117:
RAM:
Killcount: 0
Achievements Unlocked:
"Don't complain about the rules"
Die from forces beyond the fourth wall
Jetsquirrel:
Killcount: 0
Achievements Unlocked:
"Ain't got no time to wait"
Achieve death before being released unto the unsuspecting world.
Doomshifter:
Killcount: 0
Switched Sides
Kinseti:
Killcount: 0
Achievements Unlocked:
"No, John. You are the demons."
And then you were a demon.
"The only winning move is to play"
Idle your days away
Vlynndar:
Killcount: 0
Inventory:
Ownership:
Massive Objects:
Tumbleweed Howitzer: Near Landing Area, Light Armour, Artillery, Crew [0/3], Ammo [10/10]. [6/6]
Achievements Unlocked:
"Ze Goggles"
They do nothing!
"Too slow, too furious"
Achieve the requirements for an achievement right after a compatriot gets the achievement
Dragnar:
Killcount: 0
Achievements Unlocked:
"Oh, man."
Make the GM feel pity
Mikko:
Paranatural:
Killcount: 0
[0,1]
Inventory:
Gameswitches:
Gameswitch #1: Examined, Held.
Achievements Unlocked:
"First Love"
Be the first one to love. Aww.
"Hot Coffee"
I... I won't go into the details here.
Frelock II:
Killcount: 0
Achievements Unlocked:
"First Love"
Be the first one to love. Aww.
"Hot Coffee"
I... I won't go into the details here.
"First Contact"
Be among the first to be hit by the Communistic traitors.
Errol:
Achievements Unlocked:
"First Contact"
Be among the first to be hit by the Communistic traitors.
RedWarrior0:
Killcount: 1
[L,L6]
Inventory:
Devices Of Hurt:
Achievements Unlocked:
"Uphill battle"
Fail to defeat an obviously superior foe, even when it doesn't even bother fighting you.
"Oratory Master"
Convince a super-being to assist you greatly.
"The Reveal"
DUN DUN DUNN
Knight85:
Poltifar:
Wolfchild:
Lonewolf I:
Killcount: 0
[L, L6]
Inventory:
Devices Of Hurt:
PDA-Swordlus: How does it work? Why can it stab people through the face? We do not know. Unexamined, Held. [6/6].
Double-Barreled Multicolor Pump-Action Ion Shot-Cannon-Arm: Unexamined, Tucked in Arm: Right. [12/12].
Miscellaneous:
Laby-Map PDA: Unexamined, Held. [6/6].
Small Piece Of Paper: Unexamined, Held. [6/6].
Maps:
Laby-Map PDA:
▓▓▓▓▓
▓▓▓▓▓
▄▄☼▄▄
╖╒╪═╤
╙┤└┐╞
Jetsquirrel II:
Killcount: 0
[L, ?, ?, ?]
Achievements Unlocked:
"The Bounce"
Yeah, that's gotta be worth something.
Wisp wings:
Xegeth:
Killcount: 0
[L,Angry Howard's]
Thief^:
Acanthus117 II:
Killcount: 0
Inventory:
Devices of Hurt:
Special Effects Katana: Unexamined, Held. [?/?].
Submachine Gun: Unexamined, Held. Projectile Weapon. [?/?]. [30/30].
Accessories:
Longcoat: Unexamined, Worn. [8/8].
Slightly Used Kidney: As good as new.
One Third Of A Liver: It's the most attractive third, clearly.
Objectives:
DESTROY THE MOON
Map:
.....
.WWW.
.◘LW.
.WWW.
.....
L = Landing Site
W = Wasteland
☼ = City Ruins
ð = Scrapyard
♠ = Deep Forest
# = Fields
◘ = Abandoned Fortress
. = Unexplored
Locations: [Proper Ordering Not Rewarded]
Generator Room: [0, -1]. Houses The Generators. and The Matter-Field Defence System switches.
List Of Discovered Rules And Sub-Rules:
Meta:
Rules Will Be Discovered As The Game Progresses
Rules May Or May Not Take Effect Upon Discovery
Seriously, only one action per turn, people.
The GM won't post new turns on the weekends, because he's lazy.
- You Will Have To Live With This.
The GM will not post new turns if he has a headache.
- You Will Have To Live With This.
Physical Health:
Having 1/6 Physical Health Will Prevent Actions Requiring Physical Endurance
Being Reduced To 0 Physical Health Or Less Means You Die
Mental Health:
Having 0/6 Mental Health Will Prevent Character Control.
- Instead, A Lunatic Action Will Be Rolled.
-- A 6 In A Lunatic Roll Will Fully Regenerate Both Physical And Mental Health.
-- A 5 In A Lunatic Roll Will Heal Both Physically And Mentally
-- A 4 In A Lunatic Roll Will Heal Mentally
-- A 3 In A Lunatic Roll Produces No Discernible Result
-- A 2 In A Lunatic Roll Will Harm Mentally
-- A 1 In A Lunatic Roll Will Harm Both Physically And Mentally
Only The First Action Of A Lunatic Is GM- Determined, Other Will Be Determined By Dice Roll
Combat:
Action Priority Rolls, A D100, Will Be Taken When The Operatives Face A Non-Operative Party
Physical And Mental Combat Exist.
Physical Combat Rolls Will Be Determined By Physical Health. A Failed Dodge Will Result In Taking Damage
- An Epic Success Attack Roll Coupled With An Epic Fail Dodge Roll Will Deal Double Damage
- Physical Attack And Defence Are Based On Current Physical Health
Mental Attacks Can Produce Various Results.
- A Side-Effect Is Always Mental Damage.
- Mental Attack And Defence Are Based On Current Mental Health
Special Abilities:
Special Abilities Exist
- Special Abilities May Or May Not Gain Ranks
Special Actions:
When Doing Actions With Tools A Tool Action Roll Is Taken
- Tools Produce A Static, Reliable Result When Used Successfully
Resting Is Possible
-- A 6 In A Rest Roll Will Fully Restore Both Stats
--
-- A 4 In A Rest Roll Will Give +1 To Both Healths
--
--
--
Examining Things, Places, Or Creatures Is Possible
-Examining Things Succeeds On All But A 1
-- Higher Rolls May Produce Additional Data
- Examining Is A Minor Action
Planning Is Possible
- Plan Rolls Are Hidden
- Plans Allow Multiple Actions During The Turn They Are Used
Gameswitches:
Gameswitches Exist
- 8 Gameswitches Exist
- Gameswitches Cannot Be Destroyed
- Gameswitches Cannot Be Altered
The Moon And The Enemy:
The Moon's Damage System Is Unlike The Regular Damage System
Communists Will Send Waves Based On The Alert Level
All The Alert Levels Are Red
Enemies Will Send Waves To Prevent Operative Actions
Earned Group Achievements:
"Quintuplets": Reach 5 team deaths
"Half-Life": Lose at least half the team in one turn
Gameswitches:
#1:
Blade
<Idling Counts As An Action><Idling Actions Auto-Succeed]>
Changing Options Takes A Turn><Changing One Option Is Possible While Doing Another Action>
New Players Spawn In Labyrinth><New Players Are Dropped Off At Earth Base>
<All Failures Cause Random Mental Damage, All Successes Cause Random Mental Healing><1s, 2s, 5s, And 6s Cause Random Mental Damage Or Healing>
Level System Inactive><Level System Active
Difficulty Level: Easy>
Tech Level: 4.0>
Swearing: None><Swearing: Minor>
<Magic: 1.0>
Locked
Free Items:
(0,0):
Communist Light Dropship: Unexamined, [?/?].
Non-Player Deaths:
(0,0)
Three (3) Communist Grunts, Unlooted
One (1) Communist Light Dropship Pilot, Unlooted
Five (5) Communist Fanatics, Unlooted
One (1) Multicolor Afro of Prophecy, Unlooted
(-1,0)
Twenty Three (23) Communist Fanatics, Looted
Two (2) Communist Fanatic Sergeants, Looted
Bestiary:
Death Scorpion:
Friggin' Scorpions that shoot laser beams and death and stuff. Nasty and huge. Also undead.
First seen: [0,1], Round 12 by Paranatural.
Stats: Unknown.
Communist Light Dropship:
The basic Communistic Light Dropship. May be armed, may not be.
First seen: [0,0], Round 20 by Errol, Frelock II, Flagrarus, Kagus.
Stats: Unknown
Communist Grunt:
Grunts, with unknown weaponry. Come in squads.
First seen: [0,0], Round 20 by Errol, Frelock II, Flagrarus, Kagus.
Stats: Unknown
Labyrinth Behemoth:
A huge Labyrinth creature that sleeps heavily but will easily crush it's enemies when awake.
First seen: [L,?,?,?], Round 25 by Knight85.
Stats: Unknown.
Mysterious Groovesprite:
A mysterious groovesprite that obeys only the laws of the element of Disco.
First Seen: [0,0], Round 30 by Kagus, Tarran, Flagrarus.
I'm afraid you're too late, Kagus. You will be placed in the Waiting Room, with Priority 1. Same for you, Doomshifter, but you're at Priority 2.
As for the rest of you...
Frelock: Perform Dramatic Entry
Result: 3
You calmly step out of the dropship, not even waiting for it to land. You fall a distance of approximately ten meters.
Physical Damage Roll: 2
Apparently Pain Hurts. You are at 4/6 Physical Health
Your entrance is not dramatic as you had hoped for. The experience hurts your frail, frail ego.
Mental Damage Roll: 3
You cry a little on the inside, almost as much as that time Your Favourite Puppy Got Hit By A Truck. You are at 3/6 Mental Health
Kinseti: Make Bold Suggestion
Result: 3
You think of a few good points, but notice you Lack A Remote Communication Device. Instead you all symbiotically share information about things such as maps, each other's current health and so on.
Mental Damage Roll: 3
Your startling incompetence damages your ego, but you'll survive... somehow.
Vlynndar: Perform Different Dramatic Entry
Result: 5
You wait for the dropship to land, and watch as your compatriot Hurts His Incompetent Legs. You step off the ship, tap your goggles into place, make sure your- you notice You Don't Have A Gun, but that Does Not Inconvenience You In The Slightest. You quickly fashion a Pretend Gun out of Passing Tumbleweed, pretend it is loaded, and perform an excellent Dramatic Entry.
Tarran: Enter In Awesome Fashion
Result: 4
You wait for the dropship to land, and watch as your compatriot Hurts His Incompetent Legs. You step off the ship and prepare to say Something Awesome, but are Frozen In Place by the Considerable Awesomeness of The Person Next To You. You watch his actions in awe, forgetting your own attempts. Life is good.
RAM: Act Rationally
Result: 2
You try to find a Giant Scoped Crossbow, but, to your horror, There Are None. Anywhere. The event taxes your sanity.
Mental Damage Roll: 2
While the lack of a Giant Scoped Crossbow does sound like Communism to you, you manage to convince yourself that Your Superiors have left it out For The Greater Good. (Mental Health 4/6) Satisfied with this answer, you step off the dropship, and fall some ten meters, landing simultaneously as Another Of Your Compatriots.
Physical Damage Roll: 1
You grunt as you hit the ground, but thanks to your Not Being An Idiot you only take minimal damage. Physical Health 5/6. Your apparent idiocy does hurt your sense of worth, though.
Mental Damage Roll: 2
Mental Health 2/6. You start wondering if something or somebody is after you. You start thinking about posting these theories on the Internet; after all, people care about these sorts of things there.
Acanthus117: Run Out In Search Of Armaments
Result: 5
As soon as the dropship lands, you run out, not even pausing to look at your compatriot Tap His Goggles. You quickly find a Device Of Hurt: an Long and Pointy Metal Stick. You feel Immense Pride.
Events in The Waiting Room:
Kagus: Press Button
Result: 3
You cannot find a Suitable Button in your Current Location. Your Lack of Attention Skills damages your mental health.
Mental Damage Roll: 5
Why is there no button? How can these things happen in such a cruel world? These questions are almost too much for you. You start giggling and pointing at things that other people can't see. They cannot see this things becase They Are Not Enlightened. Mental Health 1/6
Doomshifter: Destroy Moon With Psychic Powers
Result: 2
You summon massive psychic powers, and direct them towards The Moon. However, space-time anomalies cause you to Destroy The Internet. You feel this will Reflect Negatively on your Hypothetical Paycheck.
Mental Damage Roll: 5
You don't know if you can Function As A Human Being without The Internet to soothe you. You have lost A Dear Friend today. Mental Health 1/6
The entries are spoilered For Convenience Reasons. You can read other people's spoilers, and I suggest you do.
NOTICE: Players in the Waiting Room cannot interact with each other, and if they do not post before the 'real' players have posted their actions do not count. They can be hurt, and they can die.
RAM: Observe Surroundings And Trace Communist Collaborators
Result:5
You take A Good, Hard Look at the Landing Site. It appears to be [Result: 4] A Regular Plains With Regular Grass And Some Trees. In All Directions you can see Unexplored Territory. It is Covered In A Veil Of Mystery.
You Do Not Find any Communist Collaborators. After all, This Team Of Operatives has been chosen from The Finest Allies Of Liberty And Large Senior Bonuses.
RETROACTIVE ADDITION:
Observation Roll: 3
You feel A Slight Chill, but nothing else.
Acanthus: Locate Lunar Lander, Transform Into Body Protection Device, Urinate Into Receptor, Use Receptor As Anti-RAM Projectile, Sing Copyrighted Song, Examine Hurt Device
Locate Lunar Lander
Result: 1
Lunar Landers? Body Protection Devices? Projectile Urine Receptors? All these things Confuse And Disorient You.
Mental Damage Roll: 6
But then suddenly it all Becomes Clear. You cannot find The Lunar Lander because Your Friends And The Long And Pointy Metal Stick Are Preventing You From Seeing It. It is Necessary That They Perish. You decide you will have to Start With The Device Of Hurt.
Mental Health 0/6.
You Jam The Pointy Metal Stick Into Your Body.
Stick Physical Damage Roll: 3
Stick Physical Health: 3/6. The Stick Bends Slightly.
Self Physical Damage Roll: 5
Physical Health: 1/6. You Grunt In Pain And Drop To The Ground. You are Currently Unable To Perform Actions That Require Physical Endurance.
RETROACTIVE ADDITION:
Observation Roll: 4
You notice Frelock Sacrifice Himself, as if to Summon Something Mysterious. However, nothing can be seen. Well, that's A Relief And Certainly Not Frightening!
New Rule Discovered! Rules Will Be Discovered As The Game Progresses
New Rule Discovered! Having 1/6 Physical Health Will Prevent Actions Requiring Physical Endurance
New Rule Discovered! Having 0/6 Mental Health Will Prevent Character Control
New Rule Discovered! Rules May Or May Not Take Effect Upon Discovery
Achievement Unlocked! "Achievements Unlocked!"
Unlocked the Achievement System
Achievement Unlocked! "Would you like to play a game?"
Discovered the rule system
Reward Earned! Round Numbers
Frelock: Convert Mental To Physical Health [2]
Result: 2
You don't think you can Just Convert Things Like That. You think Some Assistance In The Form Of Tools, Magic Or Companion Help Might Be Necessary.
Your Inability To Realize This Obvious Fact damages your self-esteem.
Mental Damage Roll: 5
Mental Health -2/6. WAARRRRGARBL. You decide to Summon The Ancient Ones.
Result: 5
Summoning up all your Lunatic Strength And Knowledge, you Perform Ancient And Forbidden Rites.
Physical Damage Roll: 6
Mental Damage Roll: 3
Physical Health -2/6. Mental Health -5/6. The Dark Ones Accept Your Sacrifice. You Are Consumed, And One Of The Elder Ones Now Walks The Earth.
New Rule Discovered! Being reduced to 0 health or less means you die
Achievement Unlocked! "First Blood"
Be the first one to die
Achievement Unlocked! "Cthulhu Fhtagn!"
Summoned something you shouldn't have
Achievement Unlocked! "Ludicrous Gibs"
Get both stats into negative
Reward Earned! Achievement Lists
Tarran: Build Rail Gun
Result: 3
You start working on your Gigantic Compensation Device. However, a Distinct Lack Of Metal means you only manage to Prepare A Plan. You will need to Hoard Resources to Complete The Project. Exploration May Be Necessary.
RETROACTIVE ADDITION:
Observation Roll: 4
You notice Frelock Sacrifice Himself, as if to Summon Something Mysterious. However, nothing can be seen. Well, that's A Relief And Certainly Not Frightening!
Kinseti: Discern General Location
Result: 2
You have No Idea Where You Are, Despite The Fact That You May Have Been Told On Your Way Here.
Mental Damage Roll: 3
Mental Health: 0/6. Your Inability To Remember Important Facts causes you to Lose What Remains Of Your Mind. You decide to Build A Nest Out Of Your Own Vital Organs.
Physical Damage Roll: 1
Physical Health: 5/6. You Scratch At Your Stomach, but Fail To Rip Open The Skin. You might want to consider Alternate Plans.
RETROACTIVE ADDITION:
Observation Roll: 1
Huh. You Don't Even Know Why This Roll Was Necessary. After all, There Is Nothing Frightening Here At All. Actually, There Might Not Be Anything At All! Where Are Your Friends?
Status update! Blind: Observation Rolls Auto -Fail.
Vlynndar: Convince Other About Verity Of Pretend Weapon
Result: 6
You don't need to convince very many people, as it is very clearly A Very Real Weapon. The few of you who disagree are Clearly Mentally Ill. You are Slightly Startled By The Power Of Your Creation.
Mental Damage Roll: 2
You abandon thoughts of Worshiping The Gun. After all, that Would Just Be Silly.
Mental Health 4/6.
RETROACTIVE ADDITION:
Observation Roll: 5
Uh-Oh. It seems Your Compatriot Frelock Has Summoned Something. However, You Cannot See It, And That's Just Worse! An Invisible Creature!
Events in The Waiting Room:
Paranatural: Go Amok
Result: 3
You Attemps Sorcery, but Realize You Do Not Know Any Spells As Of Yet.
Mental Damage Roll: 3
The Cruel, Crushing Nature Of Reality Weighs Heavily on you. With years of therapy, perhaps, you will learn to get over the defeat you have suffered today. Mental Health 3/6
Priority shifted to 2!
Kagus: Mandatory Exit
Result: Autosuccess
You are ejected from The Waiting Room. You will arrive on The Landing Zone next turn, and can Take Action after that.
Doomshifter: No Action
Result: 3
You fail to really act randomly, and just Faff About With Your Hands Like A Queer Person. You suddenly Notice How Silly It Must Look.
Mental Damage Roll: 1
Why do you always Seem So Silly? It is Unfair. Maybe you should Go Cry Somewhere. Mental Health 0/6
Priority shifted to 1!
I'll update the main post soon enough, don't worry, me pretties. Also, this post has been updated, check your actions, folks.
Round 3:
((Okay, what's up with the rolls here? Everybody's just failing, and I can't demonstrate one of the rules that's technically been in play since the start.))
RAM: Utilize Sunglasses To Establish Dominance
Result: 3
Apparently Ancient Beings Of Power are not very impressed by Fashionable Behaviour.
You are Not Quite Certain Why You Thought It Would Work.
Mental Damage Roll: 1
Meh. People have done stupider things, Especially The Other Operatives. Mental Health 1/6. You Think You Should Right A Song About How You're Feeling.
Acanthus117: Lunatic Action
Result: 3
You wobble around Like A Duck.
New Rule Discovered! Only The First Action Of A Lunatic Is GM- Determined, Other Will Be Determined By Dice Roll
Sub-Rule Discovered! A 3 In A Lunatic Action Produces No Discernible Result
Kinseti: Lunatic Action
Result: 5
You do The Only Thing You Consider Worthwhile, and Shove Dirt Into Your Pockets. This apparently random act Soothes You Both Physically And Mentally.
Physical Heal Roll: 2
Physical Health 6/6. You feel The Scratch-Marks On Your Belly Hurt Less.
Mental Heal Roll: 4
Mental Health 4/6. Ah, Sweet Sanity. Why did you ever leave that blessed state?
Sub-Rule Discovered! A 5 In A Lunatic Roll Will Heal Both Physically And Mentally
Tarran: Produce Weapon
Result: 1
Weh-pon? What is that? Is it You Can Eat? You're Pretty Sure It Is, And Notice You Are Hungry.
Hey, look, A Weapon!
Physical Damage Roll: 1
Stick Physical Damage Roll: 4
The Long And Pointy Metal Stick Shatters in your mouth as you Remove It From Acanthus' Stomach And Attempt To Eat It. You spit out the fragments before they hurt your mouth too much, though. You're not really sure why you tried to do that. Physical Health 5/6.
Mental Damage Roll: 6
Mental Health 0/6. Your Mother Was Right: You Are A Failure. You Burst Into Tears And Jump Under The Dropship.
Physical Damage Roll: 2
The Dropship manages to dodge your attack, and Absconds. You hurt yourself a bit against the ground, though. Physical Health 3/6.
New Rule Discovered! Seriously, only one action per turn, people.
Vlynndar: Attack Invisible Beast
Result: 1
Apparently Closing Your Eyes Does Not Make You See Better. Just The Opposite. You Bang Your Nose on the Surprisingly Durable Tumbleweed Gun.
Physical Damage Roll: 5
Tumbleweed Gun Physical Damage Roll: 2
Physical Health 1/6. Tumbleweed Gun Physical Health 4/6. Ow! That Was Your Favourite Nose! Anger and humiliation accompany you as You Drop To The Ground, In Pain.
Mental Damage Roll: 3
Mental Health 1/6. Maybe You Should Create An RtD Game. Those Are Always Popular.
Achievement Unlocked! "The Edge"
Get both stats to 1
Kagus: Arrive
Result: 2
Pods are Surprisingly Difficult To Navigate While Emotionally Broken. You feel the impact with the ground pretty hard as The Pod Lands, Hitting Nothing.
Physical Damage Roll: 2
Physical Health 4/6. Luckily you're Not Too Hurt.
Mental Damage Roll: 5
Mental Health -4/6. WAAAAAAAAARRRRRRRBBBLLLGARRBBLE. THE KING OF HAND CREAMS HAS SENT YOU HERE, AND THE POD IS THE THRONE OF THE GOBLIN EMPEROR. DESTROY ALL UNBELIEVERS.
Target Choice: 5: Acanthus117
Acanthus117 strikes you as the Most Obvious Heretic. You Attack Him With Your Fists And Spittle.
Attack Roll: 4
Dodge Roll: Autofail [1]
Damage Roll: 3
You Flail At The Downed Person, And Your Spittle Gives Him Blood Poisoning. Acanthus Hasn't Even The Time To Be Surprised, And Perishes.
Killcount +1!
New Rule Discovered! Combat Rolls Will Be Determined By Physical Health. A Failed Dodge Will Result In Taking Damage
Achievement Unlocked! "Not Very Friendly"
Kill another operative
Achievement Unlocked! "Instakill"
Kill an enemy in one turn
Achievement Unlocked! "Too Fast, Too Furious"
Kill an enemy on the turn of your arrival
Reward Earned! List Of Discovered Rules And Sub-Rules
Events in The Waiting Room:
Doomshifter: Lunatic Action
Result: 4
Y'know, maybe Life Isn't That Bad after all. Crappy things happen to people, sure, but isn't there always Love?
Mental Heal Roll: 3
Mental Health 3/6. You suppose You Could Go Insane A Bit Later.
Sub-Rule Discovered! A 4 In A Lunatic Roll Will Heal Mentally
Paranatural: Chillax
Result: 1
Chillax? Chillax? RAAAAAAAAGGGGGGEEEEEEE. You Go Apeshit.
Physical Damage Roll: 5
Physical Health 1/6. You Crumple Up And Fall Over as you Break Your Own Legs.
Mental Damage Roll: 2
Mental Health 1/6. Oh man, You Gotta Try To Keep It Together, Man. Else They'll Getcha.
Status Update! Broken Leg: Walking or running Cause Physical Damage
Dragnar: No Action
Result: 2
You Hum Off-Note, and Suddenly Realize you Hate Octopi.
Mental Damage Roll: 1
Mental Health 5/6. Well, you suppose Octopi Aren't That Bad. But still.
Frelock II: No Action
Result: 2
You Try To Take Up Accordion Playing, but realize The Accordion is A Lie.
Mental Damage Roll: 4
Mental Health 2/6. Why is Everything A Lie? Seriously Pisses You Off, It Does.
Main post update incoming, don't worry. Also, yeah, I notice I shouldn't have given Doomshifter a lunatic roll, but tbh, who cares?
Round 4:
New Rule Discovered! The GM won't post new turns on the weekends, because he's lazy.
New Rule Discovered! You will have to live with this.
((Suddenly you people roll awesomely. Awesome.
Well, some of you.))
Vlynndar: Repair Damaged Armament
Result: 5
Your poor, poor Very Real Weapon! How could it have been hurt so? You Summon Inner Powers and Repair Your Weapon.
Tumbleweed Gun Physical Heal Roll: 5
Tumbleweed Gun Physical Health 6/6. There! It's As Good As New. You find the Simple Work Very Soothing.
Mental Heal Roll: 6
Mental Health 6/6. Y'know, life really isn't that bad, even if you're cripplingly disabled. Maybe you should call Your Mother some day, y'know, Get To Know Each Other Again After Years Of Estrangement.
New Rule Discovered! Successes Will Heal Mentally
RAM: Build Impractical Ancient Device
Result: 1
Impractical? Impractical? This device is Very Practical Indeed! You Rage At Unseen Forces, Which Retaliate.
Physical Damage Roll: 5
Physical Health 0/6. You Perish.
Achievement Unlocked! Don't complain about the rules
Die from forces beyond the fourth wall
Tarran: Lunatic Action
Result: 6
You discard all silly thoughts about Being Silly. As you Realize Your Inner Peace, you feel yourself Rejuvenated.
Physical Health 6/6. Mental Health 6/6.
Sub-Rule Discovered! A 6 in a lunatic roll will fully regenerate both physical and mental health.
Doomshifter: Become Insane Over Meme Deprivation
Result: 4
Caaats... Looolcaaatss...
Why are there no cats?
Why is the Internet gone?
You succeed in going insane.
Mental Damage Roll: 5
Mental Healh -2/6. Hail Communism! Protect The Moon!
You have Switched Sides. You May Pick A Target Next Turn And Act Normally. This Switch Is Reversible.
Kinseti: Observe Surrounds That Were Observed Already
Result: 5
You notice Nothing New- waaaaiiit. There's some sort of Flicker Moving Around.
You may now attack The Unseen Beast.
Kagus: Lunatic Action
Result: 3
You Chew On The Corpse Of Acanthus117. It Tastes Like Porcupine.
Events in The Waiting Room:
Frelock II: Give Psychotherapy: Paranatural
Result: 3
You try to give Paranatural psychotherapy, but... continued in Paranatural's action.
Paranatural: Accept Psychoterapy: Frelock II
Result: 6
You Open Your Heart to Frelock II. All your dreams, hopes, what you love, what you can hate. As you Continue, Frelock II Is Moved, And He Also Tells About Himself. The two of you find You Had More Things In Common Than You Had Thought, and that maybe, just maybe...
In the Forgiving Abyss Of The Waiting Room, the two of you Become One.
Lover gained! Frelock II
Frelock II gained a lover! Paranatural
Mental Health Restored! Mental Health 6/6.
Achievement Unlocked! "First Love"
Become the first one to love. Aww.
Achievement Unlocked! "Hot Coffee"
I... I won't go into details here.
Errol: Shove Like Madman
Result: 4
You Shove People Around. They find it Unenjoyable. Please do not Be So Rude.
Flagrarus: Locate Device Of Hurt
Result: 5
You find A Gun, And Pick It Up. Uh... good for you, I guess. You get some bullets, too.
Jetsquirrel: Improve Mental Abilities
Result: 1
Mental? You don't want to be mental! That's what insane people are! You must Purge Any Mental Things From Yourself, and as we all know, Pain Is Weakness Leaving The Body.
Physical Damage Roll: 5
Mental Damage Roll: 5
Physical Health 1/6. Mental Health 1/6. You drop to the ground, immediately regretting your decision to Hurt Yourself As Much As Possible. How about not failing next time, poindexter?
Yeah, yeah, I'll update the main post. Get off my case, buds.
Round 5:
Folks, you have to tell me if you're joining the waiting list. Because I'm like that. Also, this isn't happening on the moon. My first post says it's "A secret earth-based location", which kinda heavily implies, y'know, earth. Oh you. You so silly.
Vlynndar: Check Goggles
Result: 3
You flail about to reach your goggles, but You're Very Hurt. Bleurgh.
Mental Damage Roll: 3
Mental Health 3/6. You really would have liked to reach those goggles, but as you have Kept On Posting Multiple Actions Per Turn Even Though It Has Been Stated Multiple Times That You May Not Perform Multiple Actions In A Turn you can't. Just can't.
Doomshifter: Plan Moon Defence
Result: 1
You first consider changing to italics, but then realize That's How People Talk Already. How silly of me, you Think To Yourself. You then start working on your magnificent plan to Defend The Moon.
What is the best way to defend my beloved moon? you ponder.
I must first understand how they would destroy it. Ah, there it is! I know very well how to destroy the moon now!
Excited, you write down a flawless plan to destroy the moon, a plan that Cannot Be Countered In Any Way. You take into account all possible things, including astrology, your favourite flavour of ice cream (Strawberry, For Its Glorious Red Hue), and- oh, wait. This Isn't What You Were Supposed To Be Doing. These Plans Must Be Removed At Once! You hit your head on a rock to Purge Evil Thoughts. It hurts, but it Must Be Done to Defend The Moon.
Physical Damage Roll: 5
Mental Damage Roll: 5
Physical Health: 1/6. Mental Health -7/6. You feel your Conviction To The Righteous Communist Cause Strengthen, even as you Suffer Crippling Head Trauma. Durr, durr, derp derp derp, you mutter to yourself, before realizing you have Lost The Ability To Speak Intelli- Intel- In A Way Other People Can Derp Derp Derp.
Status Effect Gained! "Head Trauma I": You cannot speak to other people or entities until this status effect is removed.
Tarran: Seek Armament:
Result: 4
Hey, you found a Used Syringe! Why would there be a Used Syringe in a far-away, unused, vacant field like- oh. Okay. Well, you guess you could, y'know, Stab Someone With This to Give Them A Status Effect, although you guess it's not really that good at hurting people.
Item gained!
Devices Of Hurt:
Used Syringe: Unexamined, Held [6/6]
Kagus: Lunatic Action
Result: 5
You feel yourself starting to Calm Down. After all, the landing Wasn't That Bad.
Physical Heal Roll: 2
Mental Heal Roll: 2
Physical Health 6/6. Mental Health -2/6. You're feeling pretty good, if not accounting for the crippling insanity and fear of The Goblin King. You must find his Oakwood Throne and defeat him with the Crystals Of Akkorah! Booooooorrwaaaaargl.
Paranatural: Arrive
Result: 4
The Drop Pod lands some way from the Other Operatives. You Crawl Out and prepare an action for Next Turn.
You feel saddened that you have been Forced Apart from your Lover.
Mental Damage Roll: 3
Mental Heal Roll: 2
Mental Health 5/6. You Start Crying a little, but the memory of Frelock II's Rough Smile And Strong Arms gives you some comfort.
Sub-Rule Discovered! Seperating Lovers Will Cause Mental Damage To Both
Sub-Rule Discovered! Having A Lover Will Allow A Mental Heal Roll During All Cases Of Mental Damage
Kinseti: Reason With Hidden Evil
Result: 6
Oh, you reason with him all right. You Reason The Shit out of the Ancient One. In fact you Wield The Blade Of Speechcraft so well that the beast Accepts You As The Master Of It's Existence, No Questions Asked.. You feel yourself Absorbed.
Physical Health Max +2!
Mental Health Max -1!
Mental Heal Roll: 4
Physical Health 8/8. Mental Health 5/5. You feel yourself... Different.
Status Effect Gained! Invisible II: You are very invisible, with various effects.
Status Effect Gained! Magical II: You have some magical abilities that may or may not know how to use.
Status Effect Lost! Blind
Achievement Unlocked! "No, John. You are the demons."
And then you were a demon.
Events in The Waiting Room:
Frelock II:
Result: Autofail
You try to help Jetsquirrel, but, uh... Yeah. You ain't helping that one in a while.
You're also too distracted to really help anyway, since Your Soulmate Has Been Removed From Your Presence.
Mental Damage Roll: 3
Mental Heal Roll: 4
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be waiting for you whatever happens.
Dragnar: Re-Enter Waiting Room
Result: Autosuccess
You don't need to 'Re-Enter' any waiting rooms. You're here already, doofus. And don't go complaining about not being noticed. You know what happens to People Who Do That.
Errol: No Action
Result: 6
You do nothing all right. Nothing. At. All. The whole Waiting Room seems to distort itself around your Lack Of Action. Suddenly you understand this must be the reknowned State Of Emptiness those Silly Monks seem to be searching all the time. You know this, yet you Do Not Think about it, for, in An Undescribable Way you understand Thinking Is Unnecessary.
Status Effect Gained! Zen: You are immune to Mental Damage. Sweet, I guess.
Flagrarus: Study Mythology
Result: 2
You don't really know why you should Study Such Silly Superstitions. Oops, said five words with 's' in the start in a row! Spit over the shoulder, curse a cat, any bad luck's gone with that, you think to yourself. That Was Close.
Mental Damage Roll: 4
Mental Health 2/6. You're not sure you got all the bad luck, though. Scary. Maybe there's still some left! You Should Hide.
Jetsquirrel: Act Insane
Result: 1
You devise
A Brilliant Plan: Phase one: Go Insane. Phase Two:
. Phase Three: IMMENSE PROFIT.On the bright side, the first part was
Executed Flawlessly.Mental Damage Roll: 1
Physical Damage Roll: 2
Mental Health 0/6. Physical Health -1/6. You
Flail Around Madly, because that's
What Mad People Do. You
Perish.
Achievement Unlocked! "Ain't got no time to wait"
Achieve death before being released unto the unsuspecting world.
Round 6:
New Rule Discovered! The GM will not post new turns if he has a headache.
Also, I won't accept your actions until you explicitly state you're in the waiting room. This counts for you too, RAM.
Paranatural: Establish Tele-Connection: Frelock II
Result: 3
You feel as though there is some sort of barrier between you and Your Eternal Soulmate. It's So Sad!
Mental Damage Roll: 2
Mental Heal Roll: 1
Mental Health 4/6. You feel yourself Battered by this Constant Stream Of Misfortune. How you Ache to Be Once More With Frelock II!
Vlynndar: Aggress The Moon
Result: 2
You Contemplate Assault, but decide that You Don't Feel Like Shooting Right Now. It probably has something to do with the fact that You Are Lying On The Ground, Crippled And Unable To Move. Protip: You might wanna fix that.
Mental Damage Roll: 2
Mental Health: 1/6. How can you Be So Stupid Sometimes? You should've known you should Fix Your Health While You Have The Chance. You Ask Your Gun For Advice. It tells you to Put It In Your Mouth And Press The Trigger. You ignore his- its advice... for now.
Tarran: Aggres Errol
Result: AUTOFAIL
You can't attack people in the waiting room. Oh You.
You So Silly.
Doomshifter: Adopt Different Voice Volume
Result: 4
You will now Speak Louder. Other people will find it Irritating.
Mental "Heal" Roll: 1
Mental Health -8/6. You feel your Conviction growing with every passing moment! Sweet Jimminy!
Kinseti: Move The Moon To The Sun
Result: 3
You test out your New Magical Powers. You find you inability to move The Moon Unimpressive. You cry a little.
Mental Damage Roll: 4
Mental Health 1/5. You feel yourself Mentally Unstable. It may have something to do with the fact that You Are An Invisible Mythical Creature. Also because you can see Flowers Everywhere.
They are your Only Friends.
Kagus: Lunatic Action
Result: 6
You Grow Tired of Lunacy. It's time to Kick Ass And Chew Bubblegum, And Do It In A Rational And Sane Manner.
Physical Health 6/6. Mental Health 6/6. Booyeah.
Events in The Waiting Room:
Frelock II: Make Push-Ups
Result: 4
You do push-ups.
Dragnar: Acquire Weapon: Jetsquirrel II
Result: 2
Jetsquirrel II does not seem willing to act as a weapon. This huge blow to your ambitions hurts your ego.
Mental Damage Roll: 2
Mental Health 4/6. Thankfully you're Not As Easily Upset as some. You'll live through this, Easy As Cake.
Errol: Read Cthulhu-Themed Literature
Result: 4
The powers of The Waiting Room allow you to read some Cthulhu-themed books, which disapparate immediately after you've read them. They are rather pleasant to read. The plot is interesting, and the characters deep and multi-faceted. You contemplate reading some Cthulhu mythos again sometime.
Flagrarus: Make Push-Ups
Result: 2
You do not make very many push-ups. FAIL.
Mental Damage Roll: 5
Frelock II Mental Heal Roll: Irrelevant
Mental Health -3/6. Defeat? In an irrelevant sport-like activity? INCONCEIVABLE. And because it has happened and is conceivable, and the rest of the world is conceivable, this means The Rest Of The World Cannot Be Happening. This is all an illusion! And to escape the illusion One Must Die.
You place The Gun to Your Head.
Tool Utilisation Roll: 1
You haven't really ever had any Basic Gun Operation Lessons. Instead you just Squeeze The Gun.
Gun Physical Damage Roll: 5
Gun Physical Health 1/6.
New Ruled Discovered! When doing actions with tools a tool action roll is taken
Mikko: Perform Nap
Result: 4
You Nap. Uh... I guess you see some dreams. Becase you Nap.
Jetsquirrel II: Act Insane
Result: 4
You Wobble About Like An Octopus. It is Sweet And Cool-Looking, And Will Later Become An Internet Meme.
Wait, the Internet got destroyed. Uh, well, A Public Channel TV Meme, then.
Pre-Waiting Room
7. RedWarrior0
8. Inteuniso
9. Knight85
Round 7:
Kagus: Train Self: Disco Dancing
Result: 6
You realize you have a Deep-Seated Natural Tendency for The Most Awesome Of All Dances. You spin around unpredictably, throwing kicks and jabs into the air, all while Emitting A Funky Beat.
Status Effect Gained! Martial Arts II: All Unarmed Combat rolls are boosted by 2.
Tarran: Become Possessed: RAM
Result: AUTOFAIL
RAM? Who RAM? There is no RAM currently in this game Because He Is Not In The Waiting Room Or The Game Itself.
Paranatural: Plan: Moon Destruction
Result: HIDDEN
You devise a Brilliant Plan. You Chuckle at your own Evil Genius.
New Rule Discovered! Plan Rolls Are Hidden
New Rule Given Because You Wouldn't Discover It Anyways! Plans Allow Multiple Actions Per Turn
Kinseti: Regenerate Mental Health
Result: 1
Ancient civilizations cured illnesses by means of Bloodletting. You decide it is in your best interests to Do The Same. You also decide that you don't want to Bleed Your Own Blood. Therefore You Will Bleed Somebody Else.
Target Roll: 1
Target Chosen: Kinseti
More thought reveals that in fact you should bleed yourself. It's only logical!
Attack Roll: 7
Dodge Roll: 2
Physical Damage Roll: 4
Physical health 4/8. You fail to dodge your attack, and take damage that would make a grown man weep. You also weep after realizing how Utterly Retarded you must seem right now.
Mental Damage Roll: 1
Mental Health 0/6. You sit alone on the ground for a while, looking at New Colours.
Doomshifter: Convert Operatives
Result: IRRELEVANT
You Mentally Attack a randomly chosen Operative.
Target Roll: 5
Target Roll Invalid.
Target Roll: 1
Target Chosen: Kinseti
Mental Attack Roll: 3
Mental Dodge Roll: 3
You consider Kinseti the best choice, basing this on his Frightening Form and Low Mental Stability. However, even when Slightly Insane-ish he avoids your Conversation Attempts.
New Rule Discovered! Mental Attacks are possible, and can produce different results
Sub-Rule Discovered! Mental Attack and Defence is based on maximum mental health
Vlynndar: Perform Nap
Result: 4
You Nap. It is reinvigorating... ish.
Physical Health +1!
Mental Health +1!
Physical Health 2/6. Mental Health 2/6. When you wake up, you feel yourself Able To Walk. You're still In Pain, though, Both Physical And Emotional.
New Rule Discovered! Rest Rolls are possible
Sub-Rule Discovered! A 4 in a rest roll will give +1 to both healths.
Events in The Waiting Room:
Frelock II: Establish Tele-Connection: Paranatural
Result: 2
You feel Horror when you realize you Cannot Reach Paranatural. Could he be Dead? You couldn't stand the thought of losing his Pink-And-Black Neckbeard!
Mental Damage Roll: 6
Mental Heal Roll: 2
Mental Heal Roll: 1
Mental Health 3/6. You Fall On Your Knees And Weep. Only the Memory Of Dear, Dear Paranatural keeps you sane... For Now. Is he dead? Is he not? Doubt Rips You Apart Constantly. Even the emenating sound of music coming from Some Other Part Of The Waiting Room does not help your soul's agony.
Dragnar: No Action
Result: 3
You fiddle like a fiddler. Except you have no fiddle.
Mental Damage Roll: 2
Mental Heal Roll: 6
Mental Health 6/6. Why don't you have a fiddle? Could you make a fiddle? Fiddle faddle foddle!
You puke a bit inside your mouth. That was quite likely the stupidest Chain Of Thought you've ever had. Luckily the sight of One Of Your Compatriots' Dance eases you, Old School Style- assuming that's a relevant term. You're Not Quite Sure.
Errol: Perform Dance
Result: 5
Sensing that Somebody Has Learned The True Beauty Of Disko, you Dance In Joy like A Champion. You can Hear A Beat no-one else can hear.
It's Zen-Disko Time, and Everybody's Both Invited And Not Invited.
New Rule Discovered! Entertainment Moves Soothe People In The Same Area
Flagrarus: Lunatic Action
Result: 4
Mental Heal Roll: 3
Mental Heal Roll: 3
Mental Health 3/6. You feel yourself Easing Away from insanity, but aren't quite brought into the Realm Of The Sane until you hear The Funkiest Zen Disco Music You've Heard In A While. It brings you back to Your College Years, and the Wild Zen Parties You Had. Oh, the days...
Mikko: No Action
Result: 3
You can't help but Join Errol in his Disko Thing. You curse yourself for being so weak as to Do Something.
Mental Damage Roll: 5
Mental Heal Roll: 2
Mental Health 3/6. While Errol's Smooth Dance Moves soothe you, they cannot Take Away The Pain. Why can't you achieve the same kind of immobility as The Zen Master Errol did, in this very room, in the beginning of, uh, a few seconds ago?
Jetsquirrel II: Act Insane
Result: 2
Mental Damage Roll: 6
Mental Health 0/6. You Don't Act Insane because You Are Insane. This makes Perfect Sense to you.
Mental Heal Roll: 1
Mental Health 1/6. You Try To Ignore The Sweet Air Guitar Solo Errol Plays, but can't help but feel a bit more sane. Curses!
Pre-Waiting List:
7. RedWarrior0
8. Inteuniso
9. Knight85
10. VincValentine
Actual Round 8:
Doomshifter: Plan Disruption, Aural: Paranatural
Result: IRRELEVANT
Mental Attack Roll: 6
Paranatural Mental Defence Roll: 4
Plan Damage Roll: 1
You Breach The Capitalist's Puny Defences and Attack His Master Plan. To your dismay, it is Surprisingly Resilient.
Laaaame.
You still manage to make it slightly worse, though. If That Were Possible.
Paranatural: Execute Stored Plan
Result:
5Your Plan: [1 - 1 = 0]1.
Realize Dead People Are Like Angels2.
Angels Are Close To The Divine3.
They Could Like, Overthrow God Or Something4.

5.
Destroy MoonYou attempt to
Execute Your Plan by
Executing Yourself in a vicious display of
Awesome Pun-Work.You
Attempt To Stop Your Own Heart.Physical Damage Roll: 4
Physical Health 2/6. You can't
Stop Your Heart, not because of yourself, but because your heart
Does Not Beat For Your Alone. It beats for
Frelock II, and you cannot bring yourself to stop a heart that beats for
A Being So Righteous.
Tarran: Mental Healing Through Kinetic Energy Distribution: Doomshifter
Result: IRRELEVANT
Attack Roll: 6
Doomshifter Dodge Roll: 1
Damage Roll x2: 3x2 = 6
Mental Heal Roll: 2
Doomshifter Physical Health -5/6. Doomshifter Mental Health -6/6. You try to Give Doomshifter A Hearty Slap, but the Filthy Communist somehow jumps right at your fist in a way that makes you Accidentally Decapitate Him.
Uh.
Um.
Owned?
At least you suppose he was, y'know, Less Commie When He Died. Except he's got a lot more red on him.
Killcount +1!
New Rule Discovered! An epic success attack roll coupled with an epic fail dodge roll will deal double damage
Achievement Unlocked! "Stop helping!"
Overkill a teammate in what was intended to be a helpful action.
Achievement Unlocked! "The Cleansing"
Kill a traitor. Those traitorous traitoring traitors!
Achievement Unlocked! "Get Ahead"
Obvious pun is obvious
Reward Earned! Topic Slot 1
Reward Earned! Topic Text Slot 1!
Kagus: Enhance Powers: Disco-Fu
Result: 2
You cannot enhance the Powers Of Disko. After all, how could you? What could be More Disko Than Disko? The very notion is Positively Absurd.
Mental Damage Roll: 4
Mental Health 2/6. The very thought that a Disko Master of your Considerable Standing could fail to realize this truth is as if a Dagger Was Thrust into your Soul. Are you truly even worthy of the title of Disko Dude?
Kinseti: Lunatic Action
Result: 2
Mental Damage Roll: 3
Mental Health -3/5. You don't Go More Insane. Everybody Else Does. The World Melts, And As The Ice Shatters, You Feel Yourself Bonded With The True Nature Of Being A Viking.
Or Do You?
Maybe They're Lying.
Maybe YOU'RE Lying.
How Would You Know?
Vlynndar: Construct Armament: Tumbleweed Artillery
Result: 5
A sudden and incredibly convenient Barrage Of Tumbleweed helps you with this task considerably. In no time at all you make a Tumbleweed Howitzer, Complete With Tumbleweed Core, Armour And Ammunition. It is technically functioning, though not very safe.
Massive Object Found! Tumbleweed Howitzer Near Landing Area, Light Armour, Artillery, Crew [0/3], Ammo [10/10]. [6/6]
Gotta do the rest tomorrow, I'll do a doubleturn.
Events in The Waiting Room:
Frelock II: Regenerate Mental Health
Result: 6
Regenerate? More like- uh, uh... well, you can't really think of a Suitably Epic Description for the Badass You Are About To Perform.
Doesn't stop you, though.
Everybody's Mental Health Max. Yeah, that's right.
You also find yourself becoming a better Psychotherapist.
Status Effect Gained! Mental Healer I: Mental Heal Other Rolls +1
Dragnar: Summon Entity: Disco Ball
Result: 3
Why would you do that? There is No Need For A Disco Ball. How foolish of you to think otherwise!
Mental Damage Roll: Irrelevant
As you ponder about this, Frelock II swoops by and Makes Everything Better.
How nice of him!
Errol: Modify Appearance: Giant Multicolored Afro
Result: 6
Oh, you get that afro all right. You grow yourself the Single Most Awesome Afro Ever Seen.
Steel Rods hold together the different areas of your Monstrous Hair-Thing.
Wild Birds make nests in the Furthest Regions of your afro.
It is Several Times Larger Than A Regular Car, and yet still, somehow, you can support it with your head alone. All while All The Colours Of The Rainbow ripple about the strands of hair, appearing as if they were moving about in an ethereal dance. Perhaps they are trying to convey a message...
It is, in two words, Kinda Cool. And Prophetic.
Accessory Gained! Multicolour Afro Of Prophecy On Head, Unexamined, [6/6]
Status Effect Gained! Extravagance XI: Pimpin'... past the max
Flagrarus: Perform Enchantment: Gun
Result: 3
Woe be upon ye! Your gun is Silly And Uncooperative. It probably has to do with the fact that it is a Lifeless Hunk Of Unloving Metal.
And We All Know Disco Beats Metal, All The Time.
Mental Damage Roll: Irrelevant
You would consider yourself Slightly Sad if it weren't for the wise words spoken to you by Frelock II, "The Psycho...therapist." He's a swell dude, he.
Mikko: Perform Nap
Result: 3
Maybe You've Napped Enough. After all, this meeting room is meant for Preparation, not Hibernation.
Ooh! Zing!
Wait... you just Zinged Yourself. That's bad, isn't it? You're Not Entirely Sure.
Mental Damage Roll: Irrelevant
Eh, no point Crying About Silly Things. If there's one thing Frelock II has taught you, it's to Have Full Mental Health And To Not Go Insane And Hurt The Other Operatives.
Because That Would Be Silly.
Jetsquirrel II: Regenerate Mental Damage
Result: Y'know, there's no point. At all. So Yeah. Full MH, Gz.
Pre-Waiting List:
7. RedWarrior0
8. Inteuniso
9. Knight85
10. Poltifar
11. PopeRichardCorey
12. Ragnarok97071
Round 9:
Tarran: Seek Building: Landing Area
Result: 5
You find a Large Tumbleweed Howitzer. Strange! You could've sworn it Wasn't There Before.
...
Perhaps Supernatural Agents are at work here!
Oh, and there's also an Abandoned Wooden Shack a bit aways from the party. Nothing Significant.
Paranatural: Man Device: Tumbleweed Howitzer
Result: 4
You Jump Onto The Howitzer, and pretend it's a giant Rodeo Bull. Whee!
Kagus: Inspire Allies: Entertaining Dance
Result: 2
Devoted as you are to the Art Of Disco, you realize there is a time and place for it, and that time and place is not A Desolate Field after The Deaths Of Several Brave Compatriots. What are you, a jerk? Dude.
Mental Damage Roll: 2
Mental Health 4/6. Yeah, that was a bit Lame Of You. Perhaps you should think next time you act.
Frelock II: Reactive Heal: Mental
Result: 2 [+1] = 3
You try to to help poor Kagus after his slight thoughtlessness, but to No Avail. He's just too sad. It's Really Very Sad That He Is So Sad. That Is Also Sad.
Mental Damage Roll: 1
Mental Heal Roll: 5
But that Doesn't Matter! Finally, after such a long wait, you are reunited with The Avatar Of All That Is Good! You Hug Paranatural, And Rejoice. The Other Operatives look queasy.
Vlynndar: No Action
Result: 3
You try to remain Still As A Stone, but can't help but feel somewhat threatened by Paranatural And Frelock II. Why didn't you ever Find True Love? Sad Smiley Face.
Mental Damage Roll: 5
Mental Health 1/6. It's really Very, Very Tragic. And Boring.
Events in The Waiting Room:
Dragnar: No Action
Result: 4
You Remain Still.
Like A Boss.
Errol: Make Declaration: Prophetic Afro -> Planetoid
Result: 1
Uh, Afros Cannot Be Planetoids. First Of All, The Mass And Composition Are, Like, Totally Wrong, And Don't Even Get Yourself Started On Orbits And Stuff Like This.
Why did this even cross your mind? What are you, Special?
Mental Damage Roll: 4
Mental Health 2/6. If you should declare something a planetoid, it would be the Fancy Things That Apparently Only You Can See. But that'd just be silly.
Flagrarus: Train Self: Magic
Result: 3
You have the will, but not the required stuff. What do you need? You Need A Guru. A Wise Counselor, Experienced Person. He Will Guide You On Your Path.
Mental Damage Roll: 2
The gods Punish You for your foolishness. Fortunately They're Not Very Powerful Gods.
Suckers.
Mikko: Mental Attack: Self
Result: 2
Uh...
Your momma zinged herself, 'cuz she so fat! Oh snap!
...
You Cry Deeply.
Mental Damage Roll: 1
That was just painful. Mental Health 5/6.
Jetsquirrel II: Annoy Target: Random
Result: 1
You Don't Even Have A Stick. What Is This Stuff You're Trying?
Mental Damage Roll: 3
As the wise saying goes: He who doesn't have a stick shouldn't try to annoy people with that stick in a random roll- based game with enforced silliness. You had never really understood the message of that saying until this day, this fateful day. Mental Health 3/6.
RedWarrior0: Perform Dramatic Entry
Result: 2
You try your best to be As Convincing And Awesome As You Can, And To Show How Formidable You Are.
You Succeed.
You arrive in The Meeting Room with your foot in your mouth. Sadly you find yourself Enjoying The Taste. Oh the humiliation!
Mental Damage Roll: 6
Mental Health 0/6. You frail, frail ego cannot take a hit this big. You Shatter. The powers of The Meeting Room prevent you from attacking other people, so instead you attack The Room Itself.
Physical Attack Roll: 3
Meeting Room Physical Dodge Roll: 5
The omnipresent room Dodges. You're not quite sure how it happened, but you're sure it's Making You Angry.
Pre-Waiting List:
7. Inteuniso
8. Knight85
9. Poltifar
10. PopeRichardCorey
11. Ragnarok97071
12. Acanthus II
13. Lonewolf
Round 10:
Paranatural: Heal Self Through Love
Result: 1
You feel you've been Overusing the Bond Of Trust between Yourself and The Manly Frelock II. That's like, Selling Out, dude. Are you a sell-out?
Mental Damage Roll: 6
Mental Heal Roll: 2
Special Effect: Bond: Frelock II Effects Disabled For 1 Turn(s). You feel like A Dink. Instead of loving Frelock II for his qualities, it seems as if you're loving him For The Sake Of Loving Someone. And that's just lame, dude. Dude. Mental Health 2/6.
Kagus: Acquire Unholy Powers: Disco Martial Arts
Result: 3
You easily develop the Required Psychological Mindset Required to steal the powers of The Devil. Unfortunately he's A Bit Too Strong, meaning An Untrained Novice can't just Walk Over Him. Gosh Darnit.
Mental Damage Roll: 1
Mental Health 3/6. Luckily The Devil's feeble Mental Attack is easily shrugged off, but you're still a bit Disappointed from your Inability to best The Master Of All Evil. You shall have to Try Again At A Later Date.
Tarran: Interact: Divinity
Result: 4
You Converse With All Manners Of Deity. They seem Rather Reasonable, If Bored. You ask them The Ultimate Question, And Receive An Answer: 42.
You Feel Slightly Enlightened.
Frelock: Prevent Communism: Vlynndar
Result: IRRELEVANT
See below.
Kinseti: Post In Thread
Result: CRUSHING DEFEAT
Your Inner Demon is bored by your Lazy Inactivity. It decides to Return to The Otherworld via means of Exploding Through Your Chest.
You Perish.
Achievement Unlocked! "The only winning move is to play"
Idle your days away
Vlynndar: Post In Thread
Result: ABOMINABLE FAILURE
You try to avoid A Fate Similar To That Of Your Compatriot, placing your trust on Your Stylish Goggles. Unfortunately Their Actions Are Null.
You Perish.
Achievement Unlocked! "Ze Goggles"
They do nothing!
Achievement Unlocked! "Too slow, too furious"
Achieve the requirements for an achievement right after a compatriot gets the achievement
Events in The Waiting Room:
Dragnar: Develop Art: Pokémon Mastery
Result: 5
It Is Required To Acquire The Entirety Of Their Number! Yeah! You Summon And Enslave Numerous Creatures In Small Red-And-White Captivating Devices. Unfortunately They're Not As Powerful As You Could've Hoped, But The Obtaining Of The Most Legendary Must Be Performed Later.
For now you rejoice, and turn the Spontaneously Emerged Cap backwards.
Item(s) Obtained!
Mysterious Red-And-White Orb #1: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #2: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #3: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #4: Unexamined, On Tool Belt. [6/6]
Cap With Stylish Logo: Unexamined, On Head (Backwards). [6/6]
Errol: Soothe Self Through Entertainment
Result: 1
You Start Dancing, but realize You Don't Need To.
After all, if one is as Zen as yourself, one does not need entertainment, does one?
No.
Therefore the Only Reasonable Solution to This Dilemma is to Cease Being Zen.
...
It Is Done.
Status Effect Lost! Zen
Flagrarus: Challenge Deities: Local Manifold
Result: IRRELEVANT
Mental Attack Roll: 2
Deity Mental Dodge Roll: 5
You Fail To Seize Control. Although the deities May Be Weak, they are also Very Numerous. Your Mental Attack Withers under the load of So Many Targets.
The Gods Retaliate.
Deity Mental Attack Roll: 6
Mental Dodge Roll: 3
Mental Damage: 5
Mental Health -1/6. Apparently The Gods are quite good at Attacking The Minds Of Men En Masse. You Descend Into Insanity, Seeking Help From The One Source Of Knowledge You Know. It Asks You To Put It To Your Ear, So You Can Hear Better. You Do So.
Tool Use Roll: 3
The Propher Asks You To Pull The Trigger, So He Can Talk. Unfortunately you Flinch Like A Weakling just before pulling, and the Message Of The Prophet Misses You.
Item Lost! Ammunition [1]: Generic Gun
Ammuntion left: [19]: Generic Gun
Mikko: Mental Attack: RedWarrior0
Result: AUTOFAIL
The Powers Of The Meeting Room prevent Hostile Actions against Other People.
Jetsquirrel II: Fail To Learn Your Lesson
Result: AUTOFAIL
You are starting to Bore The GM.
Beware.
RedWarrior0: Lunatic Action
Result: 3
You Try To Lick Your Elbow, but fail. Some Day...
Some Day...
Pre-Waiting List:
7. Inteuniso
8. Knight85
9. Poltifar
10. PopeRichardCorey
11. Ragnarok97071
12. Acanthus II
13. Lonewolf
Group Achievement Unlocked! "Quintuplets"
Reach 5 team deaths
Round 11:
Dragnar: Arrive
Result: 1
The Landing Pod experiences a Critical Error, and Explodes Mid-Flight.
You Hurtle towards Earth.
Physical Damage Roll: 6
Physical Health 0/6. You Smash Against The Ground, Killed Instantly. Your Belongings Scatter Around You.
Achievement Unlocked! "Oh, man."
Make the GM feel pity.
Paranatural: Attack Moon: Tumbleweed Howitzer
Result: 4
You manage to Point The Howitzer towards The Moon, move to the Firing Seat and Fire The Cannon.
Tool Use Roll: 3
Moon Dodge Roll: 1 [+100 From Range] = 101
You Miss, and for Two Seperate Reasons. The first is that you didn't account Drop-Off in your calculations. The second is that The Moon is about 384 405 Kilometers away. Yeah. A bit Out Of Range, One Could Say. Still makes you Feel Better, Though.
Mental Heal Roll: 5
Mental Health 6/6. Chillin'.
Frelock: Comfort Lover: Paranatural
Result: 2 [+1 From Status Effect] = 3
You try to Comfort Paranatural Through The Power Of Love, but he seems Oddly Distant Right Now. Is Your Relationship falling apart? Oh no!
Mental Damage Roll: 5
Mental Health 1/6. A Crippling And Irrational Fear sweeps over you, and the lack of Love From Your Soulmate certainly isn't helping! You start Crying Incontrollably.
Kagus: Enhance Accessory: Multicolor Afro Of Prophecy
Result: 6
Finally A Target Worthy Of The Best Of Your Disko Arts! You summon All Your Inner Reserves and Dance Like A God, Except More Betterly. Mystical forces dance around The 'Fro, imbuing it with A Powerful Energy. Only The Spirits know what you have given to it...
The 'Fro thanks you with A Splendid Pattern Of Light. You blush.
It was nothing for Disco Kagus!
Now would you please help us?
It's an awful rhyme, but it makes you feel better.
Mental Heal Roll: 6
Mental health 6/6. It's Like There's A Disco In Your Head, And Everybody's Invited.
Tarran: Create Mutagen
Result: 6
I shall create A Powerful Mutagen! you Declare Triumphantly.
But Tarran! We are Not On The Moon! a Cynical Skeptic In The Crowd Voices.
That is No Problem At All for Tarran Who Is I! you retort. You pull a Small Bag Of Convenient Moondust from your pocket and Display It Triumphantly. You then Insert The Bag into The Afro Of Prophecy and watch it Disappear Within. Moments later, the bag is Spat Out, although it appears to have Aged For A Thousand Years Now. A Mysterious Substance Is Inside The Container.
Item Obtained!
Mysterious Bag Of Mysterious Substance: Unexamined, Held. [6/6]
Errol: Arrive
Result: 1
The explosiong of Dragnar's Drop Pod rattles Your Own Pod, and it Also Explodes. You Hurtle Towards The Ground.
Physical Damage Roll: 1
Luckily you land on Something Soft And Pokémon-Themed. Physical Health 5/6.
Oh...
Mental Damage Roll: 1
Well, Oh Well, it's not like You Liked Dragnar That Much Anyways.
Doesn't mean you're not On The Brink Of Insanity, Though.
Events in The Waiting Room:
Flagrarus: Lunatic Action
Result: 5
Physical Heal Roll: 2
Mental Heal Roll: 1
Physical Health 6/6. Mental Health 0/6.
You feel Less Insane, which is good. You're Still Trying To Access The Manifold Of The Elk People, Though.
So far your attempts have been Unsuccessful.
Mikko: Mental Attack: Meeting Waiting Room
Result: IRRELEVANT
Mental Attack Roll: 1
Meeting Room Mental Dodge Roll: 6
The Meeting Room Easily Evades Your Pitiful Attack, and Retaliates.
Mental Damage Roll: 4
Mental Health 1/6. The Room Leaves You With Barely A Sliver Of Sanity Left.
How very kind of it.
Jetsquirrel II: Become Class: Poet
Result: 2
You try to Be A Poet, but suddenly realize you Suck At Poetry. Hard.
I am not very good at poetry
because I am, uh, not good at poetry.
You Become Very Sad.
Mental Damage Roll: 6
Mental Health -3/6. You Can't Seem To Succeed In Anything You Try, Do You? Luckily the Powers Of The Meeting Room Prevent You From Hurting Yourself, Despite Your Best Efforts.
How very kind of it.
RedWarrior0: Lunatic Action
Result: 3
You see An Exquisite Vision. (http://www.youtube.com/watch?v=RhbN3zOBocg) You suddenly understand So Much More About Life.
Status Effect Gained! Mind-Raped II: You feel like your brain is oozing out of your skull
Inteuniso: Perform Triumphant Entry
Result: 3
You try to appear Triumphant as you Materialize upon The Hyperplane, but it's Rather Difficult When Other People Can Only See You If You Turn In A Specific Manner.
Mental Damage Roll: 6
Something Goes Wrong in The Waiting Room's Mechanics. It has had to Devote Itself Too Much to Feeble Attacks And Damage Control. You Are Driven Insane. Mental Health 0/6.
Knight85: Perform Regular Entry
Result: 6
You Entry Is Excessively Regular And Modest. The others Do Not Even Notice Your Presence. At All. You suddenly realize Why This Is.
A Mysterious Glitch In The Waiting Room's Mechanics, Possibly Caused By Excess Devotion To Feeble Attacks And Damage Control, You Reckon, Has Turned You Completely Invisible.
Status Effect Gained! Invisibility 3: Invisible to most forms of vision, even enhanced ones.
Pre-Waiting List:
7. Poltifar
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus II
11. Lonewolf
Round 12:
Funnily enough all people in the waiting room are doing either a lunatic action [3], no action [2] or their entry [1].
Kagus: Facilitate Actions Of Proximate Colleagues: Entertainment
Result: 6
You remember the Wild Parties you had with the Master Of Zen. Such Funkalicious Memories cannot be allowed to go to waste! You Whip Yourself into a Party Frenzy, imbuing all around you with the Power Of Disko-Fu.
Status Effect Gained!
Suitably Entertained I: All actions this turn boosted by 1 [Given to all]
Disko Master I: All "Disko"-type spells and actions receive a +1
Entertainer I: All entertainment rolls +1
Tarran: Spatter Frelock: Mysterious Substance
Result: 5 + 1 [From Entertainment] = 6
You positively Drench Frelock in the Gooey Liquid. It Is Absorbed by his sweat-pores, and produces...
A Random Mutation.
Continued in A Mystery Person's Spoiler.
Flagrarus: Arrive
Result: 1 + 1 = 2
A Piece Of Shrapnel from the other Critically Failed Wrecks drifts up and Sinks Your Battleship Pod. You Hurtle Towards The Planet Earth.
Or so you would say Were It Not For The Soothing Music Of Kagus That Somehow Helps The Pod Stay Intact And Merely Fall To Bits Once It Hits The Ground.
Physical Damage Roll: 3
Mental Damage Roll: 3
Physical Health 3/6. Mental Health -3/6. You're Not Feeling Too Good.
Hello, understatement!
Paranatural: Move North [1]
Result: 3 + 1 = 4
You Move North with No Obstacles, and Reach A New Zone.
Exploration Roll: 1
To Your Horror you find A Desert-Wasteland Hybrid filled with Enraged Undead Scorpions.
Oh Goshdangit.
Subtlety Roll: [4 + 1 = 5]
You Avoid The Gaze Of Their Surgical Laser Eyes, and dive into A Petrified Dead Bush. Your hand touches something...
You pull out The Gameswitch #1 From Under You.
Item Gained!
Gameswitch #1: Unexamined, Held.
New Rule Discovered! Gameswitches Exist
Frelock: Accept Spattering: Mysterious Substance
Result: 3 + 1 = 4
You try to Accept The Gooky Stuff, and Succeed. Strange and interesting!
Mental Heal Roll: 6
Mental Health 6/6. Man, it's going to take Forever to get this Communistic Trite off your Beautiful Uniform. You're lucky Paranatural Will Help You. He's So Handy, With His Hands.
You Receive A Mutation.
Mutation Roll: 5
You Scream In Mild Discomfort as Wounds Open Up All Around Your Body, and Watch in Horror as they are Quickly Sealed. You suddenly and somehow realize You Have A New And Strange Regeneration Mutation!
Physical Heal Roll: 6
Physical Health 6/6. Your Old Wounds Disappear as well, including the one you got from Paranatural in a part of your Kinky, Kinky Games. A part of you feels glad it's gone.
Status Effect Gained!
Regeneration II: Regenerate physical damage once a turn
Errol: No Action
Result: 3 + 1 = 4
As you try to Settle Down and Do Nothing, The Afro Of Prophecy, Angered, Sends You To A Giant Vortex.
Mysterious Events unfold, and you see Many Strange Things.
Still, you think it counts as Not Doing Anything.
Mental Heal Roll: 4
Mental Health 5/6. You have Admirable Mental Strenght, young'un.
Events in The Waiting Room:
Mikko, Jetsquirrel II, RedWarrior0, Inteuniso, Knight85: Attend Strange Event
Result: VARIOUS
The powers of The Afro Of Prophecy Punch Through The Waiting Room's Defences and Transport You to A Different Existence. During what seems like Years to you you experience Many Strange And Mysterious Omens, Battles, And Conversations. The events leave a different mark on each of you:
Mikko: You are Driven Insane By The Strange Commands Of The Dark Squirrel Priest. Mental Health -2/6.
Jetsquirrel II: You Attempt Suicide by Diving Off The Highest Rock In Komryn Valley. While ultimately unsuccessful, you Are Driven Deeper Into Insanity. Physical health 3/6, Mental Health -9/6.
RedWarrior0: While troubled at the start, you are Taken In And Nurtured Back To Health by The Wise Barbarian Tribe of The Lost Kingdom Of Uno'Kolom. Physical Health 6/6, Mental Health 6/6.
Inteuniso: A Strange Venom selled by An Exotic Beastman From The West accidentally spills on an open wound, driving you Insane Just At The Moment Of Your Recovery. Mental Health -6/6.
Knight85: You briefly join The Knights Of The Purple Lantern. While they do much good, you are Scarred by the constant death and loss you experience. Mental Health 3/6.
After Your Various Experiences you are Returned To The Waiting Room, and you are once again In Your Uniforms. It seems Little Time Has Passed On This Side.
New Rule Discovered! A 1 In A Lunatic Action Will Harm Both Physically And Mentally
Poltifar: Perform Nerdy Entry
Result: 3
You try to Arrive From Left Of The Space Occupied By The Waiting Room.
There are, however, Two Flaws In Your Plan.
The first: Left Is Irrelevant In 4D.
The second: The Waiting Room Is Also Occupying The Hyperspace In Which You Currently Are.
You have Failed to Outsmart The Waiting Room. Sad Smiley Face.
Mental Damage Roll: 4
Mental Health 2/6. This Sucks On Ice. If you can't even Outsmart a Lifeless Entity, how are you going to Destroy The Moon?
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus II
11. Lonewolf
12. Wolfchild
Round 13:
Frelock: Explained Abscence
Result: AUTOSUCCESS
You have taken the liberty of Telling Beforehand that you will be gone for a while. You do nothing.
Errol: Probe Nasal Cavity
Result: [4 + 2 (Assistance) = 6]
With The Assistance Of Your Compatriot you manage to Ram Your Finger Straight Through Your Nose And Into Your Brain.
Physical Damage: 4
Physical Health 1/6. You Collapse Onto The Ground. On the bright side You Now Possess Great Knowledge Of How Noses Work.
For example, ramming one's finger through a nose Hurts.
Paranatural: Examine Gameswitch #1
Result: AUTOSUCCESS
You first notice The Gameswitch does not Fully Obey The Rules. It appears to be A Strange Exception Thing.
The second thing you notice is The Shape Of The Gameswitch. It roughly resembles A PDA with A Comfortable Grip and A Blade On The Side Opposing The Grip.
The Blade is Rather Sharp.
The Screen Of The Gameswitch Is Lit. On the screen There Is Text.
"
<Idling Counts As An Action>
Changing Options Takes A Turn>
<New Players Are Dropped Off At Earth Base>
<All Failures Cause Random Mental Damage, All Successes Cause Random Mental Healing>
Level System Inactive>
Difficulty Level: Easy>
Locked
Locked
Locked
Locked
What an Interesting Device.
Kagus: Faciliate Probing: Errol's Nasal Cavity
Result: 4
You manage to Be Of Assistance In Errol's Endeavour.
Help Roll: 4/2 = 2
You assist Errol by the effect of 2 Points. While he tries to Conservatively Burrow His Finger Into His Nose you help him by Grabbing It Aggressively And Pushing It In. You're a real helper!
New Rule Discovered! Help Rolls Require A Success And Then A Help Roll That Is Divided By 2.
Flagrarus: Lunatic Action
Result: 2
Your Ass Has Finally Decided To Eat Your Hand! (http://www.youtube.com/watch?v=sdAwGKk8a4M)
It hungers...
for More.
Mental Damage Roll: 3
Mental Health -3/6. You're Not Entirely Sure What Just Happened.
New Rule Discovered! A 2 in a Lunatic Action will harm mentally
Tarran: Apply Mysterious Substance: Self
Result: 1
You try to Lather Yourself with The Goo, but get freaked out by How Strange It Seems. Instead Spill The Contents Of The Bag.
Bag Physical Damage Roll: 2
Bag Physical Health 3/6. It's Half-Empty! And quite clearly not Half Full, in any case.
Mental Damage Roll: 3
Mental Health 3/6. That goo could've given so many Mutations...
Life is so wasteful.
Events in The Waiting Room:
Mikko: Lunatic Action
Result: 6
Quick as A Mayfly you leap to Jetsquirrel II and absorb Sanity And Health out of him. He doesn't seem to Mind. Ha ha! Get it? Oh man, You Crack You Up.
Physical Health 6/6. Mental Health 6/6.
Jetsquirrel II: Lunatic Action
Result: 3
You feel yourself Regenerating Powerfully, but suddenly An Agent Of The Ice Forces jumps onto you and Sucks Your Progress Right Out Of You. It's fine, though: You Still Have Socks.
RedWarrior0: Plan: Aggress Reality
Result: SECRET
You devise An Evil Plan.
You're not evil, though.
Inteuniso: Lunatic Action
Result: 5
Physical Heal Roll: 4
Mental Heal Roll: 5
Physical Health 6/6. Mental Health -1/6. You Build Up On Your Sanity Amount, but fail to Reach The Metaphysical Realm Of The Sane. It probably has something to do with the fact that You're Not Entirely Sure Anybody Around Here Is Sane, and you thus have No Model To Strive For.
Knight85: No Action
Result: 3
You Fail to Fail to Act.
Mental Damage Roll: 1
Mental Health 2/6. You're feeling Very Sad: you are still In Mourning over the loss of Your Fantastic Friends.
Weakling.
Poltifar: Educate Self: Satellite Sundering
Result: 4
You find a suitable book: "How To DESTROY THE MOON, For Dummies." It has Very Amusing comics! You also Learn Some Facts:
1. One should First Get Onto The Moon
2. One might wanna Plant A Ridiculously Powerful Bomb near the Center Of THE MOON
etc. All Very Basic.
Mental Heal Roll: 3
Mental Health 5/6.
Round 14:
Turn Complete.
New Option Unlocked! Gameswitch 1: Realism
Also updated the post interface a bit.
Hey, it's vacation time! Rejoice!
Frelock II: Mental Heal: Flagrarus
Result: [4 + 1 = 5]
Mental Heal Roll: 1
Flagrarus Mental Health -2/6. Despite your best efforts You Make Little Progress. Flagrarus seems awful hard to Heal.
Tarran: Consume Substance: Mysterious Substance
Result: 6
OM NOM NOM NOM.
NOM NOM.
You are a loose cannon, Substance, but you are a damn good cop! You Laugh Loudly and eat All The Substances, Because They Are Belong To You.
Physical Health 6/6. Mental Health 6/6.
Mutation Roll: 4
You don't think Ingesting The Substance was such a good idea. You only gain Lactose Tolerance. Well, you Suppose It Could Be Useful. Kinda.
Status Effect Gained!
Lactose Tolerant III: You can tolerate all dairy products.
Paranatural: Change Option
Result: AUTOSUCCESS
You easily Change The Option thanks to the Handy, Clear, And Intuitive User Interface. The option changes to New Players Spawn In Labyrinth. Seems nice!
Flagrarus: Lunatic Action
Result: 4
Mental Heal Roll: 1
Mental health -1/6. With the help of Frelock II, and partly through Your Own Efforts, you feel a bit less insane.
Kagus: Collect Material: Drop Pod Fragments
Result: 4
You Round Up Some Pieces Of Scrap Metal. They're kinda dirty and bent and Covered With The Blood Of Some Individuals.
Item Gained!
Metal Scraps: Unexamined, Held. [6/6] [8/8]
Errol: No Action
Result: 5
You are a Champion Good-For-Nothing. Nice!
Mental Heal Roll: 3
Mental Health 6/6.
Events in The Waiting Room:
Mikko: No Action
Result: 3
You try to Remain Inactive, but cannot help but notice Jetsquirrel's Strange Activites. They are slightly creepy.
Mental Damage Roll: 6
Mental Health 0/6. The Acts Are Also Incredibly Arousing, something that disturbs you even more. A lot more, to be precise.
Jetsquirrel II: Lunatic Action
Result: 2
Mental Damage Roll: 2
Mental Health -11/6. You Snap Even More, and start Acting In A Rather Peculiar Manner. You have your reasons, though: It's The Only Way To Keep One's Teeth Clean And Safe From Garden Gnomes.
Achievement Unlocked! "Slightly Unstable"
Reach a small degree of mental insanity.
Reward Unlocked! Coloured Map
RedWarrior0: Perform Declaration: "Possessed Plan =/= Evil"
Result: 2
You start Rationalizing Your Decisions, until you realize Destroying Reality And The Universe is an incredibly Clichéd Movie Villain Plan. How did you not see this before? Drats!
Mental Damage Roll: 1
Mental Health 5/6. You Twirl Your Moustache in anger. You Have Been Foiled! And you would've gotten away with your plans, too, If It Hadn't Been For Those Pesky Kids!
You Mutter A Bit.
Inteuniso: Lunatic Action
Result: 4
Mental Heal Roll: 2
Mental Health 1/6. You Finally Calm Down. It's not too stable, and you're not feeling Too Happy, but you think You're In Control For Now.
Knight85: No Action
Result: 3
Pfft. Doing Nothing Should Be Eas- What The Fork Is Jetsquirrel Doing?
...
Wait, is that her eye? OH MY GOD NO.
Mental Damage Roll: 4
Mental Health -2/6. You Throw Up Profusely. No One Should Have To See That, Or Do That To Themselves.
Lesser Things Have Driven Men To Insanity.
Poltifar: Divide By Zero
Result: 4
You take A Handy Calculator And Divide 3 By Zero.
An Error Message Appears.
Mental Heal Roll: 3
Mental Health 6/6. Well That Was Very Useful.
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
Round 15:
Turn Complete.
The rolls for the actives this round... Wat.
Kagus: Contruct Amplicator: Disco
Result: 1
A Deep Inspiration flows over you, and you grab the Scraps Of Metal with Enthusiasm. After An Unspecified Timespan you step back from your Work Of Art. It is The Greatest Diskoball Ever Conc- Wait.
Oh no.
That's Not A Diskoball! Not A Diskoball At All!
Voices emanate From The Device.
What's this? People fighting communists on the moon? Wow, the people behind this really got creative, didn't they? Wow, I can't believe stuff this bad is even allowed to exist anymore.
You Have Created The Cynicism Radiator.
It both Suppresses Disco And Amplicates Cynicism.
It Does Other Things As Well.
Mental Damage Roll: 6
Mental Health 0/6. Ouch.
New Rule Discovered! Amplicators Exist
New Rule Discovered! Suppressors Exist
Tarran: Seek Item: Polymorph Enablement
Result: 6
You Enter The Shack and quickly locate A Mysterious Ring on The Dirt Floor. Ah! This must be a ring of polymorph! you think. You Put It On.
The World Goes Dark...
Some Time In The Future You Wake Up, But Notice Something Has...
Changed.
██████████████
█████┌──┐█████
█████■.@│█████
█████└──┘█████
██████████████
Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 6(6) Pw: 6(6) AC: 0 Exp: 1 T: 15
Status Effect Gained!
Changed: Oh I'm so gonna fork you up good.
Item Gained!
Ring Of Polymorph/Polymorph Control: On Finger, Unexamined. [6/6]
Paranatural: Change Option
Result: AUTOSUCCESS
You Change The Option to Level System Active. Well, that was useful.
Errol: Physical Heal: Self
Result: 6
You Heal Everybody To Their Full Physical Health. Sure, you May Be Stealing A Leaf From Frelock's Book, but he's, like, something. You Don't Care.
Physical Health 6/6.
Status Effect Gained!
Physical Healer I: Physical Heal Other Rolls +1
Frelock II: Develop Mental Bond: Paranatural
Result: 6
You Are Not Quite Able To Describe what you're doing here. It's something Beyond Normal, Beyond What's Even Usually Possible. Paranatural Understands, Though.
He now understands Everything.
Status Effect Gained!
Bond X: Paranatural Ultimate-level bonding: The two of you share your Mental Health pool, share command of your two characters, etc. Actually kinda creepy, if you think of it.
Mental Health restored for both players.
Flagrarus: Lunatic Action
Result: 1
Through Great Effort you manage to Strangle Yourself With A Piece Of Tumbleweed. Errol tries to make things better, but You Just Try Harder.
Physical Damage Roll: 4
Mental Damage Roll: 4
Physical Health 2/6. Mental Health -5/6.
Events in The Waiting Room:
Mikko: Lunatic Action
Result: 4
Mental Heal Roll: 4
Mental Health 4/6. Errol's Great Healing inspires you to Quit Fooling About Like A Fool.
Jetsquirrel II: Lunatic Action
Result: 6
Suddenly you perceive life... Differently.
Why were you acting so strangely?
It's Time To Get Serious.
Physical Health 6/6. Mental Health 6/6.
Achievement Unlocked! "The Bounce"
Yeah, that's gotta be worth something.
RedWarrior0: Perform Declaration: "Reality == Evil"
Result: 2
Now That Would Just Be Silly.
We Don't Tolerate Silliness Around Here, Mister.
Mental Damage Roll: 5
Mental Health 0/6. AAAA-AA-AAA! You may have outsmarted me this time, bookworm, but I'll be back! I.M.RedWarrior0 never quits! You Twirl About in one spot.
Achievement Unlocked! "Uphill battle"
Fail to defeat an obviously superior foe, even when it doesn't even bother fighting you.
Inteuniso: Modify Device: Calculator
Result: 1
You Start Eagerly Modifying The Calculator, Even Without Having Any Training In The Subject Area. It Doesn't Work: The Calculator Is Ruined.
Mental Damage Roll: 2
Mental Health -1/6. What A Tragic Loss.
Knight85: Lunatic Action
Result: 2
Mental Damage Roll: 5
Mental Health -7/6. You Feel As If You're Starting To Channel Someone... Or Something.
Possibly some sort of... Jet-Powered... Rodent...
Poltifar: Utilize Meta-Item: Jetsquirrel's Insanity
Result: 2
I'm Afraid You Can't Do That, Poltifar.
The Insanity Is In Another Castle.
Mental Damage Roll: 6
Mental Health 0/6. Ha Ha! You Unlucky You.
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
Round 16:
Turn Complete.
Tarran: Find Item: Wand Of Wishing
Result: 2
Your intense search turns up nothing.
██████████████
█████┌──┐█████
█████■.@│█████
█████└──┘█████
██████████████
Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 6(6) Pw: 2(6) AC: 0 Exp: 1 T: 15
The Cynicism Radiator Comments On Your Actions.
Is that even the right message? Man, this guy's obviously never played Nethack before. The turn count's all wrong, and his AC is just stupid. Worst. RtD. Ever.
Paranatural: Change Option
Result: AUTOSUCCESS
You Change The Option to Changing One Option Is Possible While Doing Another Action
Sure, abuse the system. That'll be real popular. Why didn't you change that as your first option? Epic fail!
Flagrarus: Lunatic Action
Result: 5
Physical Heal Roll: 4
Mental Heal Roll: 4
Physical Health 6/6. Mental Health -1/6. You Get On Your Feet And Look Around. Everything still looks Weird And Flickery, but you also somehow feel A Lot Better Than Before.
And what's this? Some guy's deep psychological journey to sanity? Wow, this place is just bursting with original thought! You people make me wanna puke.
Frelock II: Develop Mental Bond: Flagrarus
Result: 3
You Try To Bond With Flagrarus but His Insanity Lashes Out At You Instead.
Mental Damage Roll: 2
Mental Heal Roll: 3
Mental Health 12/12. Paranatural easily helps you Deflect The Psychic Blow.
The power of loooove? I'm not even gonna start here.
Actually I am. What's wrong with you people? Can't you see this story makes no sense at all? Characters just pop up at random! Where do their relationships come from? Why do they even want to destroy the moon? This gets a one out of ten for structure, coherency, and just plain not-being-stupidness.
Kagus: Lunatic Action
Result: 5
Physical Heal Roll: 6
Mental Heal Roll: 5
Physical Health 6/6. Mental Health 5/6. This Is No Time For Insanity. The Cynicism Radiator Must Be Destroyed!
Yeah, sure, attack the voice of reason. Never seen that before.
Errol: No Action
Result: 3
You Try Valiantly, but Are Distracted By Some Strange Device.
Mental Damage Roll: 6
Mental Health 0/6. And don't get me started on that unrealistic afro! No real-life afro could be that big, or change colours that fast! And look at that guy, he's starting to twitch and mutter to himself! How attention-deficit can a pack of retards be?
Events in The Waiting Room:
Mikko, Jetsquirrel II: No Action
Result: VARIOUS
Mikko Stands Still And Gazes Into The Infinite Spatial Dimensions Of The Waiting Room.
Inspired by this, Jetsquirrel II Achieves Zen.
Mikko Mental Health 6/6.
Status Effect Gained!
Jetsquirrel II:
Zen: You have achieved Zen, and are immune to mental damage. ((GM's note: You seem like the one who'll need this the most.))
RedWarrior0, Inteuniso, Knight85, Poltifar: Lunatic Action
Result: VARIOUS
All of you Urge Each Other One towards madness, until RedWarrior0, just for laughs, Bends His Hand Just A Bit Too Much.
Snap. RedWarrior0 Just Laughs.
It Is A Very Sobering Sight For The Others.
RedWarrior0 Physical Health 3/6. Mental Health -4/6. Inteuniso Physical Health 6/6. Mental Helath 1/6. Knight85 Mental Health -3/6. Poltifar Mental Health 6/6.
Status Effect Gained!
RedWarrior0:
Broken Arm II: Doing things with your broken hand causes an automatic 2 Physical Damage.
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
Round 17:
((Y'know, I really wouldn't want to advise you people, but, uh, why aren't you looting those dead people? Or, in that vein, why aren't you consulting the Prophetic Afro for advice? You people are so strange sometimes.))
Turn Complete.
Errol: Lunatic Action
Result: 1
A Look Of Determination suddenly fills your eyes. You approach one of the sharper bits of shrapnel, with a well-defined sense of purpose.
Physical Damage Roll: 5
Mental Damage Roll: 3
Physical Health 1/6. Mental Health -3/6. With a grunt you manage to Jam The Shrapnel halfway into you. Feels good, man. Feels so good.
Item Acquired!
Pointy Bit Of Shrapnel: In container: Flesh, unexamined. [6/6.]
Yeah, if I looked like that, I'd opt for suicide, too. Also, nice move bypassing the whole eating part and just cramming stuff straight into your stomach. Real winner moves there.
Paranatural: Exit Cover
Result: 2
You Try To Exit but chicken out. Those Scorpions, Man. They Be Nasty.
Mental Damage Roll: 2
Mental Heal Roll: 4
Mental Health 12/12. Luckily you're sure Frelock II, Or Frelsie As You Like To Call Him, is much Nastier than those Accursed Scorpions. He'll show 'em!
Oh would you look at that. The only guy with a knife is the one afraid to kill a friggin' scorpion. I'd laugh if it weren't so incredibly uncool.
Frelock II: Move North [1]
Result: 3
Man, it's Pretty Rocky Around Here. Moving across the zone board Is Way Too Difficult. Maybe You'll Do It Later.
Mental Damage Roll: 2
Mental Heal Roll: 1
Mental Health 11/12. You feel like You're Letting Somebody Down... But Who Could It Be?
And what's this? The silly man in the relationship forgets something very important? Way to go, RtD. You're really reaching for the stars here, aren't you?
Kagus: Convert Cynicism Radiator: Disco
Result: IRRELEVANT
Mental Attack Roll: 5
Radiator Mental Dodge Roll: 5
The Radiator Mocks Your Puny Attemps. That's A Shock.
Tarran: Utilize Item: Ring Of Polymorph/Polymorph Control
Result: 4
Powerful Magic Forces envelope you and you feel yourself... changing...
You Transform Into A Small Black Dragon. Fear Your Roar!
Mental Health 4/6.
Yeah, that's what we want. More silliness. Geez.
Flagrarus: Lunatic Action
Result: 3
The Incessant Demands Of The Prophet are starting to annoy you.
Mental Damage Roll: 2
Mental Health -3/6.
Events in The Meeting Room:
Mikko: Perform Dance
Result: 5
You dance. Funk Yeah.
Mental Heal Roll: 3
Mental Health 6/6.
Jetsquirrel II: Increase Maximum Mental Health: Self
Result: 5
Your Vast Experience with the Realm Of Insanity helps you Prepare Yourself Against It.
Max Health Increase Roll: 5
Mental Health 6/11.
Mental Heal Roll: 2
Mental Health 8/11. This is... The Sanest You've Ever Felt.
RedWarrior0: Lunatic Action
Result: 6
You Suddenly Have A Grand Realization.
Your Arm Hurts. What could have caused this? It's annoying, that's what it is. Hmph. Best Fix It.
You Focus On Your Arm, And It Heals. Well that wasn't so hard. And What's This? Hallucinations? Not On My Watch!
Physical Health 6/6. Mental Health 6/6.
Status Effect Lost!
Broken Arm II: Doing things with your broken hand causes an automatic 2 Physical Damage.
Mind-Raped II: You feel like your brain is oozing out of your skull.
Inteuniso: Medical Action: RedWarrior0
Result: 2
You'd Help Him, but there's Nothing To Help. You're Not Very Good At This, Are You?
Mental Damage Roll: 2
Mental Health -1/6. Apparently Someone Has To Always Be Insane. It's Like A Constant Around Here.
Knight85: Lunatic Action
Result: 5
Physical Heal Roll: 3
Mental Heal Roll: 2
Physical Health 6/6. Mental Health -1/6. Squirrels aren't that fun anyways.
Poltifar: Achieve Immunity: Mental Damage: Self
Result: 6
You Try To Give Your Brain The Star Trek Treatment, But Something Goes...
Right. Horribly Right. You find yourself Able To Directly Manipulate The Mental Energy Levels Of All Around You. It's, Like, Totally Awesome. They Can Try To Resist It, Of Course, But What Hope Do They Have Of Defeating You, Poltifar, The Mental Guy?
You might wanna Hone Your Nickname, Though.
Special Ability Gained!
Mental Manipulation II: Target may choose to resist, resists with -2. Deals 2 points of healing/damage, user's choice.
New Rule Discovered! Special Abilities Exist.
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
Round 18:
Turn Complete.
Tarran: Complain: Cynicism Radiator
Result: 3
Oh what's this? An annoying cynical voice? Wow, that's new! I'm almost shocked!
A person? Trying to defeat an entity using it's own weapons? Wake me up, I must be dreaming!
An annoying and ultimately fruitless back-and-forth? Idiotic hypocrisy? You're really breaking out the big guns here, genius.
Confusion about which character is saying which lines, or even of the number of speakers? Yeah, this game is the real epitome of clearness, isn't it? I wish I was dead. No, correction: I wish you all were dead, I had a million bucks, and this little thread never disgraced these forums.
Wait, the forums stink, too. What's this? Dwarves? In a mountain? Oh I am going to have a field day with this one.
You Have Been Defeated.
Mental Damage Roll: 5
Mental Health -1/6. Can't... get... the voice... out of your head...
Oh, inner dramatized fighting against an evil force? Yeah, I'm being so evil here, pointing out the obvious. It's called 'the obvious' for a reason, people.
You Fling Yourself At The Device Of Cynicism.
Physical Attack Roll: 6
Physical Dodge Roll: AUTOFAIL [1]
Physical Damage Roll: [ 4 - 100 (from unpierced armour) = -96 < 0]
You Bang Your Fists Uselessly Against The Metal Plating. They Hurt. You Lick Them Cautiously. They Sound Like Gerbil To Your Tongue.
The Gerbils Are Angry.
New Rule Discovered! Armor Actually Does Stuff
Kagus: Consult Ally: Prophetic Afro
Result: 3
Despite Your Best Efforts you Fail to Catch Up To Errol, Who Is Doing Some Pretty Wacky Stuff. You'd think catching up to a person who is Lying On The Ground with A Metal Spike lodged in them and An Afro The Size Of An Automobile would be easy, but It Isn't. At least Not For You.
Mental Damage Roll: 5
Mental Health 0/6.
Suddenly you cannot see very much.
Your Spirit Animal Approaches, But You Cannot Quite Make It Out Yet. What Animal Is It?
Spirit animals? Why? What is wrong with you? Can't you just stick violating one genre or idea? Why do you have to spread this malevolence everywhere? Why do you want to make people hate you so much?
((I'm Working On A Few Ideas To Make Lunacy More Entertaining. Go Ahead, Relevant People. Answer The Questions.))
Frelock II: Become Vexatious
Result: 5
You Succeed. Foam comes out of your mouth, Your Vision Goes Red, and Other Stereotypical Effects Take Place. Awesome.
Mental Heal Roll: 3
Mental Health 12/12.
Mental Health Drain: [4 / 2] = 2
Mental Health 10/12.
Status Effect Gained!
Berserk: Does various things I haven't yet decided on and will probably change at will. Also drains mental health each turn.
Item Acquired!
Foam: On Object: Shirt, Unexamined. [6/6]
Yeah, reeaal scary. Original, too! Also I bet it's counterable by the power of, you guessed it, loooooove.
Errol: Lunatic Action
Result: 2
Is The Afro Trying To Eat You? No, no... it's just Trying To Get Your Attention. Damn scary, though. Why Would It Want You To Pay Attention Anyways? What A Silly 'Fro.
Are You Insulting My 'Fro, Bro?
I Ain't Doing Nothing, Bro!
This Is Confusing.
Mental Damage Roll: 5
Mental Health -8/Bucket. What Is The Matter With This Group?
?MODSI Fo TNEDOr EHt Si ROLOc TAHw
Talking to oneself? I bet you're gonna call it schizophrenia, too, you knuckle-dragging slosh brain.
Flagrarus: Perform Noble Decision That Is Prevented By Lunatic Action
Result: 4
Mental Heal Roll: 6
Mental Health 3/6. You Blink, as if waking from a dream. You look at Your Device Of Hurt with new eyes, new... Anger. Why ever did you want This Accursed Object?
'Guns are bad?' No way! I never knew!
Paranatural: Change Option, Exit Cover
Result: AUTOSUCCESS + 2
You Change The Option to Idling Actions Auto-Succeed. You're Too Much Of A Coward to Escape The Haven That Is This Bush, Though. Over the years minutes, you think you've learned to call it... Home.
Mental Damage Roll: 4
Mental Heal Roll: 3
Mental Health 9/12. The Incompetence Of Both Yourself And Your Lover Are Starting To Drain Your Mental Health Pool. Lulz, fail.
This whole situation is just so wrong. What's the motivation of the bush in this scene?
Events in The Waiting Room:
Mikko: Perform Meditation
Result: 3
You Feel A Bit Distracted by, y'know, Everything.
Mental Damage Roll: 1
Mental Health 5/6. Of course, with Such Steely Resolve you easily Avoid Traumatization.
Jetsquirrel II: Develop Ability: Psychic Control
Result: 3
But That Would Be Unoriginal! And we certainly try to be As Original As Possible, Don't We? For your insolence You Must Suffer.
No, no, wait, wait. This time I'll remember to actually apply The Effect Of Zen.
So Nothing Happens, Then.
RedWarrior0: Mental Attack: Waiting Room
Result: IRRELEVANT
You Try To Argue That The Waiting Room Is Impossible And Cannot Exist.
Mental Attack Roll: 4
Waiting Room Mental Dodge Roll: [ 4 + Stuff = Bigger than 4 ]
The Waiting Room Doesn't Care.
Inteuniso: Lunatic Action
Result: 3
Mental Damage Roll: 5
Mental Health 6/6. Suddenly You Are Certain You Have Discovered A Lost People Comprised Entirely Of Old Magazines And Breakfast Cereal Mascots. Their Tiny Civilization Is Completely Hidden Within The Collar Of Your Shirt.
What Do You Name This Strange Populace?
Knight85: Lunatic Action
Result: 4
Mental Heal Roll: 1
Mental Health 0/6. You Shiver Slightly. Is it just you, or is it Really Cold In Here?
Like, Really, Really Warm?
Poltifar: Heal Mental Health: Multiple
Result: 3
Oh Silly You. Your Ability Cannot Affect Multiple Persons.
Mental Damage Roll: 2
Mental Health 4/6. Conveniently Just The Amount Your Ability Can Change.
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus117 II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
Round 19:
Turn Complete.
Kagus: Lunatic Action
Result: 6
Physical Health 6/6. Mental Health 6/6. You Ask The Spirit Platypues to go get help.
The Platypus looks at you sadly.
They will come soon. You must go back and help. Suddenly Your Vision Starts Brightening Up Again. As you fade out of view, The Platypus Performs One Last Funky Move.
You Feel Refreshed, but also... Sad.
There Will Be Violence, And You Cannot Stop It.
Tarran: Lunatic Action
Result: 2
Mental Damage Roll: 5
Mental Health -6/Donut. Ronald Looks At You Curiously.
Looks like you're going to be here for a while, He Says.
You Nod. You Hope He Won't Hurt You Again.
Ronal Hurts People.
Paranatural: Move South [1]
Result: 3
Mental Damage Roll: 5
Mental Heal Roll: 5
Mental Health 9/12. You Contemple Going South, But Realize That Would Make You And Frelock II Go Past Each Other.
You're Not Too Bright, Are You?
Flagrarus: Donate Device Of Hurt: Errol
Result: 5
You Give Errol The Proph -Gun. That's all it is- A Gun.
You Also Give Him The Bullets.
Flagrarus:
Item Lost!
Generic Gun: Unexamined, Held [1/6]
Ammunition: Generic Gun: [19] [7/8]
Errol:
Item Gained!
Generic Gun: Unexamined, Held [1/6]
Ammunition: Generic Gun: [19] [7/8]
Errol: Lunatic Action
Result: 6
You Yell Random Things At The Rodent, And It Is Taken Aback.
Suddenly A Prophet descends From The Ground. It Greets you warmly, and Asks You To Come Back. You Obey It, because It Tastes So Warm To Your Eyes.
Physical Health 6/6. Mental Health 6/6. The Lights Stings Your Eyes, But Otherwise All Is Well.
Frelock II: Move North [1]
Result: 3
Mental Damage Roll: 4
Mental Heal Roll: 5
Mental Health 10/12. You Contemple Going North, But Realize That Would Make You And Paranatural Go Past Each Other.
Suddenly You Realize how Silly you've been. Har Har Har! How Funny! You and Paranatural both Laugh.
Mental Health Drain: [ 3 / 2 = 1.5, rounded to 2 ]
Mental Health 8/12.
Events And NPCs:
The Cynicism Radiator Is Silent. It Retracts Deeper Within It's Armored Shell.
Events in The Waiting Room:
Mikko: No Action [1]
Result: AUTOSUCCESS
You Do Nothing.
Jetsquirrel II: Mental Attack: Multiple
Result: AUTOFAIL
You Can't Attack People In The Waiting Room.
RedWarrior0: Perform Declaration: "Waiting Room Does Not Exist"
Result: 3
You Have Too Much Self-Preservation Instinct to try to Delogicize the Realm Of Your Existence.
Besides, The Room Is Company Property, and Destroying It would Be Bad For Your Pay.
If You Got Paid, That Is.
Inteuniso: Lunatic Action
Result: 1
Physical Damage Roll: 4
Mental Damage Roll: 5
Physical Health 2///////. Mental Health -11/4i. Angered At Your Not Naming Them, the Strange Creatures crawl all over your skin, Attacking You with Spikes And Electric Xylofones. Despite It's Soothing Qualities you Collapse Under The Dismal Effects Of The Moon That Is In The Second House Of Jupiter.
It Hurts Like An Ape.
Knight85: Lunatic Action
Result: 3
Mental Damage Roll: 2
Mental Health -2/6. You Feel As If You're Close To The Surface Of The Sky, but Something Pulls You Back.
Looking down, you see Something.
What Is It?
Poltifar: Enhance Ability: Mental Manipulation II
Result: 3
You Focus Tremendously, But Fail To Improve Upon The Ability.
Mental Damage Roll: 5
Mental Health -1/6. Instead, As You Delve Deeper Into The Mechanics Of Psychic Manipulation, You Start Seeing Things. Gears. Lizards. The Keepers Of The Gears. Focusing Around People.
One question fills your mind:
Are The Gears Good Or Evil?
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus117 II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
15. Xegeth
((Sorry for the late turn. I was in the country for the last three days, as is customary amongst my native people at this time of the year.
And soon I shall be semi-gone for 10 days, although I will have regular and steady Internet connections.))
Round 20:
Turn Complete.
Kagus: Mental Attack: Cynicism Radiator
Result: IRRELEVANT
Mental Attack Roll: 6
Cynicism Radiator Mental Dodge Roll: 4
Mental Damage Roll: 6
Enough Is Enough. You Approach The Offending Machine and Puncture It's Mental Core. It feebly Tries To Fight your attack, but You Overpower it easily. A last whimper comes from within:
Please... I don't want to die. I just
thought
I could help
make it
better.
Then It Is Gone. You Grin With Satisfaction.
Killcount +1!
Flagrarus: Gain New Objective
Result: 4
Pondering Furiously you Come Up with some meaning to what you have to do.
You Must Get Yourself Your Own Gameswitch.
This new meaning Heals Your Soul.
Mental Heal Roll: 6
Mental Health 6/6. You have successfully Repressed All Recent Traumatic Memories, and are therefore at The Highest Level Of Mental Stability. No negative side-effects.
None.
Objective Added! [Flagrarus]:
"Acquire Gameswitch"
Acquire A Gameswitch.
Frelock II: Seek Target
Result: 2
Bah.
There Is No Target, nor will there ever be.
At All.
Definitely Not This Turn.
Mental Damage Roll: 6
Mental Heal Roll: 2
Mental Health 4/12. You're Really Starting To Feel The Strain. This Moon-Destroying business is Tough.
Mental Health Drain: [ 2 / 2 = 1]
Mental Health 3/12.
Tarran: Lunatic Action
"Hello, Tarran! Welcome to Ronald's Used Pain Dealership!"
You hear something rumble in the distance.
██████████████
█████┌──┐█████
█████■R@│█████
█████└──┘█████
██████████████
Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -12(6) AC: 0 Exp: 1 T: 20
Paranatural: Mental Boost: Frelock II:
Result: 1
Catastrophic Failure. As you try to Leap Up And Down you only manage to Attract The Attention Of A Death-Scorpion.
Mental Damage Roll: 4
Mental Heal Roll: 3
Mental Health 2/12. You Cry A Little, But Try Not To Show The Tears.
Frelock II Also Cries Today.
NPC/Entity Located!
Death Scorpion: Unexamined, [0,1], Wild-Aggressive. [?/?]. [?/?].
Errol: Enhance Device Of Hurt:
Result: 4
You Bend The Gun A Bit Through Sheer Force Of Will. However your lack of Boomerang-Throwing Skills means that your test throw ends with the Boomerang-Gun some distance away.
Item(s) Enhanced!
Generic Gun -> Boomerang-Gun
Ammunition: Generic Gun -> Ammunition: Boomerang-Gun
Boomerang-Gun:Unexamined, Held [1/6]
Ammunition: Boomerang-Gun: [19] [7/8]
Item(s) Lost!
Boomerang-Gun:Unexamined, Held [1/6]
Events And NPCs:
The Operatives, Save For The One Called Paranatural, see A Figure Quickly Approach From The Sky And Near Their Position.
The Figure turns out to be A Communist Dropship.
Grunts drop down on ropes from within.
NPC/Entity Located!
Communist Light Dropship: Unexamined, [0,0], Communist. [?/?]. [?/?].
Communist Grunt Squad: Unexamined, [0,0], Communist. [?/?]. [?/?].
New Rule Discovered! Enemies Will Send Waves To Prevent Operative Actions
Events in The Waiting Room:
Mikko: No Action [2]
Result: AUTOSUCCESS
Nothing Is Done By You.
Jetsquirrel II: Create NPC/Entity: Shadow-Jetsquirrel II:
Result: 6
You Find The Shadow Of The Waiting Room And Steal It.
You then take the shadow and Feed Yourself To It, creating... The Most Beautiful Being.
It Is Shadow.
It Is Jets. It Is Squirrels.
It Is YOU.
So massive are your powers you're not yet entirely sure what you can do!
Status Effect Gained:
Supreme Shadow-Being X: You Are Shadow. You Are The Night.
Unknown Power: Supreme Shadow-Being: You're not quite certain what this status effect does yet.
RedWarrior0: Morph Environment: Waiting Room:
Result: 5
You Convince The Waiting Room that as it is a training ground of sorts, it must allow error and the consequences of error, but it must allow the chance of recuperation.
Grudgingly The Waiting Room Agrees that Insanity Will Not Cause Lunatic Actions while it can do something about it, Starting Next Turn. It Can't Help With The Mental Damage And Initial Lunatic Action, Though.
Achievement Unlocked! "Oratory Master"
Convince a super-being to assist you greatly.
Inteuniso: Lunatic Action
Result: 3
Find Peace In The Ways Of The Diseased.
Knight85: Lunatic Action
Result: 3
Looking Down You See Nothing.
It Trembles You To Your Core.
Poltifar: Lunatic Action
Result: 5
Physical Heal Roll: 2
Mental Heal Roll: 6
Physical Health 6/6. Mental Health 5/6. You Decide Not To Care If The Gears Are Righteous Or Sinister. They are tools, and as tools they are As Good As What They Are Used For. At this Revelation the gears Abandon You.
You Have Accomplished Your First Journey. You're still a bit shaken, but that will pass, in time. If that is what comes to be.
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus117 II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
15. Xegeth
Round 21:
((A small idea comes to mind. I won't have enough room in my main post to list all the rules as I come up with them, and I won't know what's relevant to you folks. I therefore suggest that one of you lists whatever rules and blah blah blah you consider relevant. Comments to this idea?))
Turn Complete.
Action Priority Roll: 96
The Operatives easily beat the Accursed Communists to the punch, being The First To Act.
New Rule Discovered! Action Priority Rolls, A D100, Will Be Taken When The Operatives Face A Non-Operative Party
Kagus: Mental Attack: Communist Light Dropship
Result: IRRELEVANT
You Focus A Mighty Funk-Attack at the pilot of The Dropship.
Mental Attack Roll: [ 4 + 1 = 5 ]
Dropship Mental Dodge Roll: 5
The Pilot gathers all his feeble mental powers and barely resists being distracted by Your Slick Moves.
Paranatural: Physical Assimilation: Frelock II
Result: 4
Despite The Distance between the two of you you manage some progress. You can Sort-Of Feel Frelock II, or, To Be Exact, you can feel what he feels. You Raise Your Hand Experimentally.
Frelock II: You Raise Your Hand And Slap Yourself. Ow! Dude!
Paranatural: You mumble a psychic apology.
Mental Heal Roll: 2
Mental Health 4/12. Feels Good To Be With Frelock II Again.
Flagrarus: Overcharge Physical Health
Result: 4
Overcharge Roll: 5
Physical Health 11/6. You feel power Growing Inside Of You. Those Pitiful Grunts won't know what hit 'em.
It'll be You, by the way.
Just in case you didn't realize.
Tarran: Lunatic Action
Result: 4
"I can create beauty as well, Dragon."
You feel soothed.
You curl your claws.
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Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -11(6) AC: 0 Exp: 1 T: 20
Errol: Retrieve Device Of Hurt:
Result: 2
You Fumble with the gun. It's Unconventional Shape is really irritating, actually.
Mental Damage Roll: 2
Mental Health 4/6. This is Almost As Annoying as that time when you were a kid and Your Big Brother Did Annoying Things. You haven't told anybody about these things because you're sure No Other Big Brother, Ever, Have Been Annoying.
Frelock II: Physical Assimilation: Paranatural
Result: 4
Yes! You can feel it! The assimilation is close!
Slap.
Dude!
Paranatural apologizes physically. You still manage to get a bit closer to Assimilation.
Status Effect Gained!
Physical Assimilation: Paranatural: You and Paranatural share a molecular bond. What befalls the one befalls, to a lesser degree, the other.
And the same for Paranatural, of course, but reversed.
Events And NPCs:
The Dropship fires at Kagus with bursts of Twin Machine Gun Fire, but he Dances Around the bullets with ease and Awesome.
Kagus Dodge Roll: [ 4 + 1 = 5 ], [ 6 + 1 = 7 ].
The Squad shoots first at Frelock II. He Fails To Dodge their attacks, and is hit with a Lucky Shot To The Head.
Frelock II Dodge Roll: 1
Frelock II Physical Damage Roll: [ 6 - 1 (To Paranatural) = 5 ]
Frelock II Physical Health 1/6. Frelock II Drops To The Ground as the first bullet hits, his life flashing before his eyes. So Many Wasted Years, so much wasted potential...
Paranatural Breaks The Darkness surrounding Frelock II and steals some of it for himself, giving his lover a Small Window To Life.
How very kind of him, indeed!
The Squad then shoots Errol.
Errol Dodge Roll: 1
Errol Physical Damage Roll: 5
Errol Physical Health 1/6. Errol Also Drops, cushioned in his fall By The Afro. As he Whimpers and Bleeds, The Afro whispers soothing things in Errol's ear and tries to cover the worst wounds. However that is all The Afro can do for now. It is but a mortal being.
The Third Man In The Squad shoots at Flagrarus. Seriously, I swear these target acquisition rolls were random!
Flagrarus dodges the hail of bullets, laughing in triumph, until he sees the fate of The Other Operatives. His heart sinks, but he must remain bold.
Flagrarus Dodge Roll: 6
The Scorpion stings Paranatural who, hurt by Frelock II's Wounds, is unable to dodge.
Paranatural Dodge Roll: 4
Paranatural Physical Damage Roll: 3
Physical Health 2/6. He Grunts In Pain and drops to his knee. The Scorpion looms overhead, preparing for what may be the final blow. Paranatural Regrets Nothing.
Achievement Unlocked! "First Contact"
Be among the first to be hit by the Communistic traitors.
Events in The Waiting Room:
Mikko: No Action [3]
Result: AUTOFAILURE
After Three Turns of doing nothing you Spontaneously Combust And Die.
You Perish.
Jetsquirrel II: Shadow Attack: Random
Result: AUTOFAILURE
The Waiting Rooms prevents your attack by Turning On Infinitely Many Lights, abolishing All Shadows from the room.
Priority +1!
RedWarrior0: Perform Inspiring Speech: Recruitment:
Result: 3
The Room claims that is it helping you enough already, and that you would be wise to stop being annoying like that.
Priority +1!
Inteuniso, Knight85: No Action [1]:
Result: AUTOSUCCESS
You both feel as though... suspended... by some sort of mystic force. You are both quickly able to realize that you are, in fact, Completely Insane. For some reason, though, You Are Still Able To Dictate Your Own Actions. You Appreciate This New Turn Of Events in silence.
Priority +1!
Poltifar: Morph Environment: Waiting Room:
Result: 4
You try to Move The Gears of the Room so that it will allow Limited Interaction. Indeed, you find yourself able to send small psychic messages to The Other Operatives through some sort of Forum-Like Method. (http://www.bay12forums.com/smf/index.php?board=19.0)
Mental Heal Roll: 3
Mental Health 6/6. A Forum? How Cool Is That? Very cool. Very.
Priority +1!
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus117 II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
15. Xegeth
16. wisp wings
17. Karnewarrior
I had the idea of listing the actions for people in the pre-waiting room to have actions. These won't actually do anything, just act as a bit of fun while waiting. If you don't like this idea, just say so- or hurl abuse. They both work.
8. PopeRichardCorey: Wait patiently
Result: 2
You kick the wall in frustration at how long you've been standing out in the cold and not going insane.
9. Ragnarok97071: Wait patiently
Result:1
Your eyes redden. Your pulse quickens. You decide to ring your mother to vent.
10. Acanthus117 II: Wait patiently
Result:1
How rude for Ragnarok97071 to talk on the phone. You tweet about it. IN CAPITALS!!!
11. Lonewolf: Wait patiently
Result:4
Success! You hold your bladder for another turn.
12. Wolfchild: Wait patiently
Result:3
How come you haven't been called in yet? I mean, seriously, keeping Wolfchild waiting? You decide to look at some Lol cats to calm yourself down.
13. Thief^: Wait patiently
Result:6
Amazing! If this was the actual game you would have just won! As it stands your truely epic patients summons down a chorus of cherubs who hail you as a testement to immovability, and gradually turn to dust as the eons pass and you remain, tall, patient, waiting...
14. Sysice: Wait patiently
Result:1
The very sight of Thief^'s patients unleashes something primal in you. You produce a golf club which you wack Xegeth with.
15. Xegeth: Wait patiently
Result:2
You return fire with a cricket stump.
16. wisp wings: Cast Magic Missile... On the Darkness
Result:6
In an attempt to prove the validity of the meme, you and your fellow waiters gather together bits and pieces of trash, craft a crude D&D set, write up character sheets on the back of your hands and declare Thief^ the GM. You then cast magic missile... on the darkness. The Darkness is slain. Lucky you.
17. Karnewarrior Wait patiently
Result:6
You are not tempted by the game, nor the phones, nor temptation manifest. You stand tall, proud, apathetic. You are patients manifest. You are the Alpha and the Omega of patients. You are... the Patientsmeister.
Contents of Prewaiting Waiting Room
PopeRichardCorey
Ragnarok97071
Acanthus117 II
Lonewolf
Wolfchild
Thief^
Sysice
Xegeth
wisp wings
Karnewarrior
Dent in Wall
3 Phones
Cherub Dust
Golf Club
Cricket Stump
Crude D&D Set
"Wispious Wingious" Wizard Character Hand
Slain Darkness
Round 22:
Round Complete.
Action Priority Roll: 33
The Wretched Communists capitalize on their previous turns' success and get the drop on the Poor, Innocent Operatives.
Events And NPCs:
The Dropship opens fire upon Flagrarus.
Flagrarus Dodge Roll: 6, 11
With his new-found Physical Prowess dodging the bullets is no problem for Flagrarus. In fact, he manages to Severely Cripple his enemy by somehow reflecting a score of bullets into it.
The Entire Squad, freaked out by Flagrarus's work, shoots at The Guy With The Most Health.
Flagrarus Dodge Roll: 11, 8, 11
To Their Dismay the soldiers find that They Have Absolutely No Chance against what Flagrarus Currently Is.
They're also quite certain he Flipped The Bird At Them Mid-Dodge.
((What...
I was so looking forward to seeing a bunch of dead players new players. Oh fudge.))
New Rule Discovered! Wildlife Generally Act Last, And Do Not Roll An Action Priority Roll
Frelock II: Move North [1]
Result: 1
It Might Have Someting To Do with the Bullet in your Head. Or maybe not. In any case you just Flail About Miserably, and Worsen Your Wounds.
Physical Damage Roll: [ 1 - 1 (To Paranatural) = 0 ]
Luckily Your Lover takes the brunt of your Frankly Silly Antics. Paranatural Physical Health 1/6. He's not feeling too snappy, though.
Mental Damage Roll: 2
Mental Heal Roll: 4
Mental Health 6/12. Somehow Adversity Makes You Stronger.
Your Regenerative Abilities also do that.
Physical Heal Roll: 3
Physical Health 4/6. Awwright, that's the stuff. Time To Hit People And Stuff.
Mental Drain Roll: [ 5 / 2 = approx. 3 ]
Mental Health 3/12.
Kagus: Mental Attack: Communist Grunt Squad
Result: IRRELEVANT
Mental Attack Roll: [ 2 + 1 = 3]
Squad Mental Dodge Roll: 1
You Fail.
The Squad Fails Harder. Your Strange Performance confuses them, for they have Never Seen Disco Before.
The Poor Fools.
Status Effect Gained! [Communist Grunt Squad]
Distracted I: You are distracted, and get a -1 to all rolls.
Paranatural: Change Option, Tame Wildlife
Result: AUTOSUCCESS, IRRELEVANT
Mental Attack Roll: 5
Death Scorpion Mental Dodge Roll: 4
The Scorpion puts up a valiant defence against your attack, but you Overpower It and Tickle It Into Submission.
The Scorpion is actually rather adorable When Tickled.
It Bows To Your Will...
For Now.
Oh, and you also Change The Option to 1s, 2s, 5s, And 6s Cause Mental Damage Or Healing
NPC Affiliation Affected!
Death Scorpion: Unexamined, [0,1], Allied (Weak). [?/?]. [?/?].
New Rule Discovered! NPC Affiliations Can Be Changed.
New Rule Discovered! Alliances Come In Weak Or Strong Varieties.
Tarran: Lunatic Action
Result: 3
"But that doesn't mean I don't prefer pain, of course."
Ronald glows an eerie color!
The butterfly bursts into flame!
The butterfly bursts into flame!
<More>
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Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -14(6) AC: 0 Exp: 1 T: 22
Flagrarus: Mental Attack: Communist Grunt Squad
Result: IRRELEVANT
Mental Attack Roll: 4
Squad Mental Dodge Roll: [ 5 - 1 = 4 ]
Despite Being Distracted The Squad rejects your friendship, and finds your advances Somewhat Creepy. They wish they were given the option of shooting again.
Overcharge Drain Roll: [ 4 / 2 = 2 ]
Physical Health 9/6. You're still going strong!
Errol: No Action [1]
Result: AUTOSUCCESS
You Spend Some Time bleeding on the ground, crying, and feeling sorry for yourself. Sadly it is Somewhat More Constructive than the typical actions around here.
NPCs And Events:
The Death Scorpion rolls on it's back and Looks At Paranatural with it's beady little eyes.
Events in The Waiting Room: (http://www.bay12forums.com/smf/index.php?topic=60455.0)
Round 24:
Round Complete.
Action Priority Roll: 50
The Accursed Communists barely manage to Wrestle Control Of The Situation away from a Bunch Of Crippled People.
Events And NPCs:
The Dropship, too crippled to shoot, Floats Down To A Very Low Altitude. The Pilot jumps out and Lands Gracefully.
The Squad, freaked out by Frelock II's strange regenerative abilities, opens fire on him. One Of The Grunts, too panicked to think right, Accidentally Tragically Shoot Himself In The Face.
He Perishes.
Another Grunt Misses Completely, still distracted by Kagus's Disco-Fu. Still, at least one manages A Hit On Frelock II.
Frelock II Dodge Roll: 1
Frelock II, trying to protect A Blade Of Grass, catches the rounds With His Head. He is successful!
Physical Damage: [ 5 - 1 (To Paranatural) = 4 ]
Physical Health 0/6. Frelock II's Berserk Effect Wears Away. Because he's dead.
Paranatural Physical Health 1/6.
Paranatural Mental Damage Roll: [ 2 + 3 + 6 + 4 + 12 = 27 ]
Mental Health -24/Sadness. You're Not Very Happy With The Situation.
At All.
Errol: Secondary Attack: Boomerang-Gun:
Result: 1
The Boomerang Gun...
So Beautiful. So far away, for your crippled self. But you must have it!
Gathering all your strength you Leap At The Gun. Beads of blood trickle from you mid-flight. Your bones, already having served as well as they could, crackle and snap over this unsupportable strain. You Knew Not The Limits Of Your Body. You knew only your desire.
When you Land Next To The Gun you are already dead. But as your hand lands on The Gun one could've almost seen a lone shimmer of happiness in your glossed-over eyes. You Are Complete.
Physical Damage Roll: 1
Physical Health 0/6.
Item Acquired!
Boomerang-Gun: Unexamined, Held. [1/6]
Flagrarus: Physical Attack: Communist Grunt Squad
Result: IRRELEVANT
Physical Attack Roll: 7
Grunt Physical Damage Roll: 6
Like A Bolt Of Lightning you run up to the Grunts, and kick The Leader so hard Your Foot Goes Through His Chest. As his muscles go taut and then relax, you feel A Strange, Grim Satisfaction. The Remaining Grunt looks like he is About To Hurl.
In fact, he Does go insane. But that's for next turn.
Overcharge Drain Roll: [ 1 / 2 = approx. 1 ]
Physical Health 8/6.
Killcount +1!
Tarran: Lunatic Action
Result: 3
You feel something shifting in your pocket.
A maggot crawls out of your pocket!
A maggot crawls out of your pocket!
Ronald laughs.
<More>
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Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -15(6) AC: 0 Exp: 1 T: 23
Paranatural: Lunatic Action
Result: 4
NOOOOOOOOOOOOOOOO (http://www.youtube.com/watch?v=WWaLxFIVX1s)
Mental Health -22/6. You Start Tearing Yourself Apart. Maybe that will make The Hurt Go Away, and let you Be With Frelock II Again.
Physical Damage Roll: 3
Physical Health -2/6. Apparently It Just Kills You. Who woulda thunk?
The Scorpion Looks at your corpse quizzically for a while, and then Returns To It's Herd. Your corpse will be Kept Secret by your last friend for weeks, before rain and sunshine slowly wear it down into nothingness.
Kagus: Mental Attack: Communist Grunt Squad
Result: IRRELEVANT
Mental Attack Roll: [ 4 + 1 = 5 ]
Grunt Dodge Roll: Autofail
Grunt Mental Damage Roll: 6
Grunt Mental Dodge Roll: 2
The Grunt Collapses, but possibly not in pain. He is Not Quite Aware of the world around him, and is in a catatonic state. Sometimes he says a thing or two to himself, but it is hard to tell.
Group Achievement Unlocked! "Half-Life"
Lose at least half the team in one turn.
((Wow. You guys got pretty destroyed there. Luckily most of the commies are dead, too.))
Round 25:
Round Complete.
Action Priority Roll: 37
The Confounded Communists once again take advantage of our Poor Protagonists.
Events And NPCs:
The Insane Grunt babbles a bit less.
The Pilot Panics and misses Flagrarus.
Tarran: Lunatic Action
Result: 2
It occurs to you that Ronald is quite mean.
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Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -19(6) AC: 0 Exp: 1 T: 23
Flagrarus: Physical Attack: Multiple
Result: IRRELEVANT
Physical Attack Roll: 5
Insane Grunt Dodge Roll: 4
Pilot Dodge Roll: 2
Insane Grunt Physical Damage Roll: 6
Pilot Physical Damage Roll: 2
You Grab The Catatonic Grunt and throw him at The Lone Remaining Communist. He flies Beautifully, and hits The Pilot in the chest. A Sickening Crack is emitted by The Grunt's Neck as he is instantly killed. The Pilot Is Knocked Over, and is out of breath.
Killcount +1!
RedWarrior0: Arrive
Result: 6
As you Materialize in The Labyrinth, you immediately Get Hold Of Yourself and are Not Confused by the Strange Display Of Colors, Sound, And Tactile Sensation one experiences upon Teletransportation. You notice Your Current Room Is Very Dark, and Dispel The Darkness swiftly and easily. The new light reveals A Luxurious Chamber, filled with Exotic Fruits, Refreshing Drinks, And Other Similar Objects. On the wall furthest from you there is A Rack, with Various Armaments And Personal Armors. A Single Door Leads Outside, into The Labyrinth Proper.
Kagus: Physical Attack: Available Communist
Result: IRRELEVANT
Physical Attack Roll: 4
Pilot Physical Dodge Roll: 1
Pilot Physical Damage Roll: 6
You Try To Incapacitate The Pilot, but accidentally tragically Strangle Him With His Own Spine.
Oops.
Killcount +1!
Inteuniso, Knight85: Arrive
Result: VARIOUS
As The Two Of You appear in The Labyrinth Plane, you are Thrown Apart by forces unknown. You land in The Labyrinth, with Inteuniso landing on Hard Floor and Knight85 landing on Something Soft And Pleasant.
Knight85: Your landing mat Starts Moving. You suddenly start feeling Very Unlucky.
Round 26:
Round Complete.
Tarran: Lunatic Action
Result: 4
Ronald wavers, as if considering something.
You feel the weight on your mind ease slightly.
"I did not always... need to hurt people."
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Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -14(6) AC: 0 Exp: 1 T: 23
Flagrarus: Acquire Item: Multiple
Result: 5
Mine! All mine!
You Cackle Menacingly as you Gather A Baffling And Silly Array Of Items And Paraphernalia and organize them neatly on your New Tool Belt. You even take care to Place The Cap Correctly, Backwards, looking somewhat lonely and silly on top of Your New Prophetic Afro.
Item(s) Acquired!
Very Real Tumbleweed Gun: Unexamined, On Tool Belt [6/6]
Mysterious Red-And-White Orb #1: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #2: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #3: Unexamined, On Tool Belt. [6/6]
Mysterious Red-And-White Orb #4: Unexamined, On Tool Belt. [6/6]
Cap With Stylish Logo: Unexamined, On Item: Multicolour Afro Of Prophecy (Backwards). [6/6]
Boomerang-Gun: Unexamined, Held. [1/6]
Ammunition: Boomerang-Gun: [19] [7/8]
Multicolour Afro Of Prophecy: Unexamined, On Head. [6/6]
Pointy Bit Of Shrapnel: Unexamined, Held. [6/6.]
You feel Somewhat Encumbered, but also Strangely Refreshed as The Afro digs it's roots into your head to feed off your bodily fluids. Aww.
Overcharge Drain Roll: [ 6 / 2 = 3 ]
Physical Health 6/6. You Feel Your Muscles Weaken Back To Their Normal Routine.
Kagus: Examine Area
Result: 2
You Look Around A Bit, but feel yourself Inexplicably Drawn to the Scraps Of Metal you are Holding.
Why are you holding them? What will you do with them?
They Demand Answers.
They Do Not Want The Events To Have Unfolded Without Cause.
Mental Damage Roll: 6
Suddenly it strikes you. You Have Just Lost A Dozen Friends. You knew each of these people very well, and that effect was more strengthened by the Intimate Mind-Bond all Operatives share.
Like these Shards Of Metal you have also been Taken Away From Those Closest To You, thrust into a strange new world. Like these shards, those around you have been damaged beyond repair.
You Feel Naught But Grief.
Have the shards been taken for nothing?
RedWarrior0: Acquire Item: Device Of Hurt
Result: 6
You Move To The Rack and pick The Finest Ion-Based Device Of Hurt. You straddle the Pump-Action Ion Shot-Cannon in your hands, give it a toyful toss or two, and grin widely. Suddenly the grin dies.
No, this will not do. This is not enough.
You look behind you, at the Conveniently Unmentioned Tool Deck. Yes. This might work.
With great determination you head to the deck.
You do not know how much time has passed when you wake up. You Do Not Immediately Feel Different, but when you raise your arms to lift yourself from the floor, you remember what you have done.
The Pump-Action Ion Shot-Cannon-Arm is a bit awkward at first, but you quickly learn to cope with the way it imbalances your walk. You look upon it's galvanized steel and titanium with love in your eyes.
Yes. Yes, this will do. This will do, for now.
Item(s) Acquired!
Pump-Action Ion Shot-Cannon-Arm: Unexamined, In Arm: Right. [12/12].
Inteuniso, Knight85: Lunatic Action
Result: VARIOUS
Inteuniso: A primitive, primal part of your brain tries to tell you that now, now is the time for complete self-control. You Don't Care. Mental Health -10/6.
Knight85: This Constant Series Of Misfortunes is really pushing you over the edge, uh, again, or something. You Cannot For The Life Of You Stand Soft, Fluffy Objects. Mental Health -8/6.
Events And NPCs:
The Unseen Beast moves slightly, and then Goes Deeper To Sleep.
Round 27:
Round Complete, Finally.
Inteuniso: Lunatic Action
Result: 4
Mental Heal Roll: 2
Mental Health -8/6. Y'know, The Labyrinth Is Really Doing Good For You. Sort of.
Tarran: Lunatic Action
Result: 3
The GM is too lazy to think of anything witty or interesting.
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Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -15(6) AC: 0 Exp: 1 T: 23
Flagrarus: Examine Item: Multiple
Result: 6
You take The Mysterious Orbs, and instinctively Know How To Cast Their Mysterious Powers.
The First Orb opens up in your hand, releasing A Strange, Oversized Yellow Rodent-Creature. It looks Pathetic And Weak.
The Second Orb releases A Strange Insectoid, With Blade-Like Arms.
The Third Orb contains A Ball Of Shadow Contained Inside A Gas. It has Oversized Eyes And Two Fang-Like Teeth.
The Fourth Orb has Some Sort Of Fire Bird. It flaps it's wings gently in the air, releasing minor torrents of fire.
Pfft. Seems Almost As Bad As That Mouse Thingie.
RedWarrior0: No Action [1]
Result: AUTOSUCCESS
You blaze through the time with no opposition whatsoever.
Kagus: No Action [1]
Result: AUTOSUCCESS
What's there to do as a disco master with nothing to disco for? Destroy The Moon?
Yeah, that, sure.
Knight85: Lunatic Action
Result: 4
Mental Heal Roll: 1
Mental Health -7/6. Y'know, This Matress Is Really Rather Soft And Nice.
Lonewolf I: Arrive
Result: 2
Mental Damage Roll: 1
Mental Health 5/6. You Arrive In Some Dark, Dank Place. You can't see anything! There Is A Hard Wall To Your Right.
Events And NPCs:
Round 28:
Round Complete.
((And working on another rework of this. First of all I'm returning sanity to all you current folks here while I think of a more entertaining Lunacy system.))
Kagus, Tarran, Inteuniso, Knight85: Lunatic Action
GRANTED 6
It feels like a time for a... new beginning. Yes. Whether it be in a Labyrinth or a Small Hovel, a New Wave of Happiness And Passion sweeps over The Four OF You like a Wave-Type Sort Of Thing.
It's almost Poetic.
Flagrarus: Modify Object: Multiple
Result: 2
Morphing Your Utility Fiends? That would be Incredibly Rude! You Refuse Adamantly.
Mental Damage Roll: Nope, not this turn.
Mental Health 6/6.
RedWarrior0: Physical Attack: The Moon
Result: IRRELEVANT
Tool Use Roll: 6
Moon Physical Dodge Roll: [ 2 + 1000 (Different Manifold) = 1002 ]
You Feel You Cannot Attack The Moon Quite Yet, but you do not know why. With a strangely curious feeling you run to the Conveniently Unmentioned Window and look out.
There is No Moon On The Sky. Instead you are on Inside Some Sort Of Huge Metal Sphere, with Maintenance Hatches And Windows dotting the structure throughout. Looking closer at the sky, you see A Small Dot. Using the Conveniently Placed Telescope to look at the dot, hoping to see your nemesis. Instead you see A Huge Metal Sphere with small dots, possibly hatches and windows, dotting the structure throughout. In one Particularly Large Window you can faintly see a Small Figure Looking At You With A Telescope. Something's wrong with it's right arm, though: There Seems To Be Something Metal There. A feeling of anguish comes over you. You Look In All Directions With The Telescope. Everywhere you look, you can see small dots, with smaller dots and sometimes a Particularly Large Window visible on them.
In every window there is a person looking through a telescope. Every person has something in their right hand.
What is going on? Who could have done this? you wonder frantically.
In your mind there is only one possible answer.
Moon, you whisper quietly to yourself.
MOON!
You throw out your hands and let loose a primal yell.
MOOOOOOOOON!
Achievement Unlocked! "The Reveal"
DUN DUN DUNN
Reward Earned! Topic Slot 2!
Lonewolf I: Examine Environment
Result: 6
Mm...
That is One Smoo-ooth Wall.
You slide against The Wall., sliding your hands upon sensually. It Stands Firm And Erect To Your Touch.
A Small Hatch opens up in The Wall, sliding out Two Items. One is a PDA Detailing Your Current Location As A Yellow Dot In A Map Of The Surrounding Area.
The Other Item is a Small Piece Of Paper. There is writing on it, which you read aloud:
Please stop violating the walls. You are scaring the other watchers.
Item(s) Acquired!
Laby-Map PDA: Unexamined, Held. [6/6].
Small Piece Of Paper: Unexamined, Held. [6/6].
Round 29:
Round Complete.
Inteuniso: No Action [1]:
Result: AUTOSUCCESS
You do nothing.
Kagus: Acquire Status Effect:
Result: [ 5 + 1 (Disco-type action) = 6 ]
Mojo. A powerful monkey, and your State Of Being.
You have reached a state of Meta-Disco, where Dancing Itself becomes Unnecessary and Non-Disco. Instead you Stand Still and Radiate Awesome.
It's Flippin' Sweet, Dawg.
Status Effect Gained!
Mojo III: The First Meta-Level of Mojo. Temporarily increases the effectiveness of all Disco-type spells and actions, and enables Silent Casting for them.
Flagrarus: Examine Area: Multiple:
Result: 5
You Jump On The Giant Flame-Bird Thing and fly around a bit, wondering why you didn't choose the Non-Burning Giant Insect Thing that could surely fly as well. Oh Well. You Scout The Area surrounding The Landing Area.
Exploration Rolls: 5, 5, 4, 3, 6, 3, 2 ((added because I forgot first))
To the East and North-East of you there are The Ruins Of A Large City. It seems the ruins are Completely Uninhabited and may contain Lost Of Valuable Stuff. To the South-East you spot what was likely the Disposal Site for The City. There are Huge Mounds Of Rubbish, and you can spot Strange Creatures moving up and down the hills of items.
To the North-West and South-West you see Boring Grassy Plains. However, in the middle of the plains, West of The Landing Area, you can see An Old, Abandoned But Modern-Looking Fortress. You'll be certain to find Various Armaments inside, and it will be of great use in repelling Possible Future Communist Invasions.
To the South there is a Dark Woods. You can't see what's there from this height.
You Land In The Landing Area, your legs somehow Miraculously Unharmed. Well that's nice.
Tarran: Exit Structure:
Result: 1
Trying to exit the suspiciously different-shaped building you band your nose on the door and die instantly.
Instead of dying, however, you merely change back into a human.
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Lonewolf I: Move Left [1]:
Result: 5
As you Slide Along The Wall, the wall shapes in The PDA move as well, keeping your dot constantly in the middle of the screen. Suddenly a Red Dot and a Blue Dot appear, next to each other, at the edge of your screen.
RedWarrior0: Enhance Item: Device Of Hurt:
Result: 4
You Take Your Arm to the Weapon Bench and paint it with a Lavish Display of a Brilliant Palette Of Colors.
Now it's More Cool.
Knight85: No Action [1]:
Result: AUTOSUCCESS
Nothing you do.
Round 30:
Round Complete.
Lonewolf I: Craft Item: Device Of Hurt:
Result: 6
You Take Out the PDA Stylus and, using Only Your Hands sharpen it into a Considerably Longer And Much More Deadly PDA-Swordlus. It's both a Sword and a Stylus. Convenient!
Item(s) Received!
PDA-Swordlus: How does it work? Why can it stab people through the face? We do not know. Unexamined, Held. [6/6].
Kagus: Acquire Allied Entity:
Result: [ 5 + 1 = 6 ]
Oh mysterious groovesprites!
Hear the call of the funk! Hear the beckon of the groove!
Get down tonight! Get down and disco!
You act out Ancient Rituals and Forgotten Lore to summon forth the Avatars Of Disco. You are judged. You are found worthy.
The Groovesprites Answer Your Call.
Three Brilliant Arrays Of Light, wearing Awesome Hairdos and Slick Suits, descend from The Sky Itself to help you. These Mysterious Beings Of Power will powerful allies indeed, you hope.
You look at The Moon.
Their party's been going on long enough, you say.
It's time put them to sleep.
YEEAAAH.
((Get it? PARTY?
I should get hanged for this thread.))
Tarran: Remove Status Effect:
Result: 4
The Powers That Be have grown somewhat tired of your current state, and besides, they Really Don't Know Much About Nethack Anyways. You are Returned To Your Senses.
But you do not know if this is over yet. Something new... may happen.
Status Effect(s) Lost!
Changed: Oh I'm so gonna fork you up good.
Flagrarus: Move East [1]:
Result: 3
You Prepare To Mount The Bird, but suddenly realize It's On Fire, and Fire Burns.
Maybe you'll just walk.
Mental Damage Roll: 1
Mental Health 5/6. Walking's nice, anyways.
RedWarrior0: Enhance Item: Device Of Hurt:
Result: 5
Once again to Take To The Weapon Table and Double Your Fun.
Item(s) Enhanced!
Double-Barreled Multicolor Pump-Action Ion Shot-Cannon-Arm: Unexamined, In Arm: Right. [12/12].
Inteuniso: Craft Item:
Result: 2
Ha ha! Usefulness? In this RtD?
I THINK NOT.
Mental Damage Roll: 1
Mental Health 5/6.
Knight85: No Action [2]:
Result: AUTOSUCCESS
Y'know, there are better places to idle than On Top Of A Slumbering Labyrinth Behemoth.
Just saying.
Round 31:
Round Complete.
((Nice rolls, people. Nice rolls.))
Tarran: Polymorph Self:
Result: 5
You Activate The Ring and Scream In A Mixture Of Pain And Pleasure as you Change. Giant Wings sprout from your back. Huge Talons, like those of a bird of prey, emerge from your fingers. Blue Scales Cover Your Enlarged Body, Which Changes Shape As Elecricity Rattles About.
Aaaand now you broke the shack. Dude.
Status Effect(s) Gained!
Blue Dragon Form: No points for guessing what this does.
Flagrarus: Move North [1]
Result: 6
Scyther? Huh? What 'Scyther?'
What a silly name.
Instead you just Get Into The Unmanned Communist Dropship, quickly Repair All It's Damage, and fly it North. That's obviously the most reasonable course of action here.
Spluh.
Status Effect(s) Gained!
Dropship Pilot I: Can pilot a dropship.
RedWarrior0: Examine Item: Device Of Hurt:
Result: 1
You decide the Most Reasonable Course Of Action Here, Spluh, is to Look Directly At The Pipe. That's the best way to examine what happens when a shot is fired, see.
Tool Use Roll: 6
You Fire Your Gun Perfectly, hitting the target squarely and hard with both shots.
Physical Damage: [ 9 x 2 = 18 ]
Your head Evaporates.
This is Most Inconvenient.
You Perish.
Killcount +1!
((How did he even look into a shotgun that is attached to his arm, you may ask. The powers of The Moon, obviously.))
Kagus: Craft Large Item:
Result: 6
The Mysterious Groovesprites obey your every command as you Construct The MegaFunk Disco Cannon.
It's many parts swirl and twirl by themselves, constructed purely from Disco And Awesome. It is... it is Glorious. The Groovesprites shed a single tear each, which they then add to The Cannon.
You point The Cannon at The Moon.
Funk you, communists, you whisper to yourself, as you Prepare To Fire.
Lonewolf I: Move North [??]
Result: 6
You Hurry North along the Twisting Hallways. As you run, you feel a Strange And Sudden Shift beneath your legs, as Pieces Of The Labyrinth shift into yet another pattern. The Hallway In Front Of You changes into A Doorway. You Push It Open and enter what looks like a very nice and cozy room. There is a large window taking an entire wall, some racks for weapons and armor, and some tool benches. In the middle of the floor there is A Dead Headless Man. His entire right arm seems to be some sort of... cannon. How Odd.
Also your Running somehow made you Avoid All Nearby Traps.
Inteuniso: Craft Item:
Result: 5
You take The Skull, Bit Of Liver, And Tendons of A Nearby Terminally Inconvenienced Individual and construct a Cup-And-Ball Game. (http://en.wikipedia.org/wiki/Cup-and-ball) It's Really Quite Useless.
Mental Heal Roll: 6
Mental Health 6/6. Oh soothing cup-and-ball game, you are my only friend.
Item(s) Acquired!
Ghastly Cup-And-Ball Game: Unexamined, Held. [3/3].
Knight85: No Action [3]:
UNFORTUNATE FAILURE
The Behemoth wakes up and Eats You.
You Perish.
Round 32:
Round Complete.
Tarran: Enhance Large Object:
Result: 3
Your Lack Of Skill in the noble art of breathing stuff at other stuff in the hopes of achieving stuff means You Mostly Blow Electricity In Your Face. It doesn't hurt, but it Freaks You Out Like Bugger.
Mental Damage Roll: 6
Mental Health 0/6. Why do you always go insane? Good question, good question.
Flagrarus: Acquire Gameswitch #1:
Result: 5
You Take The Gameswitch #1 from Paranatural's Corpse and examine it. Some New Options seem to have appeared.
OBJECTIVE COMPLETE.
Experience rewarded.
New Objective Gained!
DESTROY THE MOON.
Level Gained!
Level Gained!
Level Gained!
Physical Health Max +6!
Mental Health Max +6!
Achievement Unlocked! "Ding!"
Be the first to get a level.
Achievement Unlocked! "Gz"
Be the first to complete an objective.
Reward Earned! Something! I'll think of something cool.
Inteuniso: Wield Item:
Result: 2
You Maneuver The Ball Into The Cup and- wait, hold on.
You Maneuver The Ball Into The- dagnaggit.
You Maneuv- Ow! It hit me! Did you see that? It totally hit me!
You Spend Some Time trying to Get The Ball Into The Cup. Your Humiliating Faiure does little to Help Your Self-Esteem.
Mental Damage Roll: 6
Mental Health 0/6. Why will this ball not go in this cup?
RAGE.
Kagus: Use Large Object:
Result: 3
You Miss.
One of the Groovesprites throw his Spirit Hat to The Ground in Disgust.
Mental Damage Roll: 4
Mental Health 2/6. It pains you to see a hat so mistreated. Pains you deeply.
Poltifar: Arrive:
Result: 2
You try to Perform An Interesting Jump.
You Land On Your Face instead.
Physical Damage Roll: 5
Mental Damage Roll: 6
Physical Health -2/6. Mental Health -7/6. Not your face! That Was Your Favourite Part! And now it's smashed in. ;_;
You Perish.
Lonewolf I: Acquire Item: Device Of Hurt:
Result: 4
You Remove The Arm from it's Techno-Socket and take it. You li'l looter you.
Item Acquired!
Double-Barreled Multicolor Pump-Action Ion Shot-Cannon-Arm: Unexamined, Tucked in Arm: Right. [12/12].
Round 33:
Round Complete.
Inteuniso: Lunatic Action
Result: 1
Physical Damage Roll: 4
Mental Damage Roll: 4
You Wake Up in a Small Room. There is A Door on The Ceiling. You have no arms, and no legs.
What do you do?
Phhhysical eealth 2/6. Menntal Healh -4/6.
New Rule Discovered! To Keep The Insane Happy There Will Be Small Interactive Things To Do. Also There Will Be Effects On Spelling And Grammar On Lunatic Action, Depending On The Amount Of Lunacy.
Flagrarus: Change Option, Modify Gameswitch #1:
Result: AUTOFAILURE [Gameswitch Property]
You Effortlessly And Intuitively Change The Option. However, once you try to Affect The Gameswitch you realize that it Cannot Be Altered In Any Way. Bummer.
Sub-Rule Discovered! Gameswitches Cannot Be Altered, Either
Lonewolf I: Move South [1], Examine Object:
Result: 2
Running while Examining A Cryptic Super-Weapon proves to be Too Much For You. You Trip And Fall.
Physical Damage Roll: 3
Mental Damage Roll: 3
Physical Health 3/6. Mental Health 3/6. Ow. This hurts your Pride just as much as it hurts your Nose. A lot, that is. You start to Simultaneously Bleed And Cry, and the two actions somehow Reinforce Each Other. What a Disaster.
New Rule Discovered! Minor Actions Use The Main Action Roll
Sub-Rule Discovered! Examining Objects Is A Minor Action
Tarran: Lunatic Action
Result: 6
Right, Then! Enough of that Silly Lunatic Business! You Snap To It, become Temporarily Sane, and so on. It's Nice.
Physical Health 6/6. Mental Health 6/6.
Kagus: Lead Action: Enhance Item:
Result: AUTOFAILURE [No other teammates attempted action]
You Shed A Single Tear as no-one Heeds Your Call to help make The Cannon work.
Oh well.
New Rule Discovered! Lead Actions Are Possible
Sub-Rule Discovered! Lead Actions Require Character Support
PopeRichardCorey: Arrive
Result: 5
You Effortlessly and Smoothly open the Meta-Door into The Labyrinth Elite Lounge, walking into a Rather Tastefully Furnished and Pleasant Room. There is some Nice Elevator Music in the background. There are some Vending Machines and a Water Dispenser.
Oh, and there's also Some Guy here. You don't recognize him. Perhaps you should Speak To Him?
Events And NPCs:
Another Dropship appears on the horizon. However, it is coming from a different direction than the last dropship. Obviously this means the communists are somehow able to attack you from all directions, as if they had some sort of Lunar Base or similar.
That is the only possible conclusion. That or some sort of Reinforcements, but that would just be silly. And silliness is something very strictly prohibited around here!
Round 34:
Round Complete.
Inteuniso: Lunatic Action
Result: 1
Ooooh, Wrong Answer.
Physical Damage Roll: 1
Mental Damage Roll: 3
Physical Health 1/6. Mental Health -7/6.
You are in front of A Giant.
The Giant offers you A Crayon Box.
How do you respond?
Flagrarus: Pilot Dropship:
Result: 6
You Flawlessly pilot The Dropship towards The Other Dropship. Despite the Large Bits of ship that are missing or that fall off during your flight, you are in no danger at all.
The Other Dropship stops in place and sends you a message.
Halt, Communist, and be ended.
They seem like A Cheery Bunch.
Mental Health 12/12.
Tarran: Search Object:
Result: 6
You Send Out a Pulse Of Finding. It detects Several Wells to The East.
They are all Very Randomly Placed, The Pulse assures you.
Lonewolf I: Rest:
Result: 6
Bam! You're Back In Action. Your nose Somehow Fully Heals Itself, too, which is nice.
You Perform A Small Dance in the hallway, setting off A Small Number Of Traps. Your dance somehow avoids them all, though, which is also nice.
Everything's pretty nice right now.
Physical Health 6/6. Mental Health 6/6.
New Rule Discovered! A 6 In A Rest Roll Will Fully Restore Both Stats.
Kagus: Use Large Object:
Result: 3
You Miss. Again.
One of the Groovesprites throw his Spirit Hat to The Ground in Disgust. Again.
Mental Damage Roll: 1
Mental Health 1/6. It pains you to see a hat so mistreated. Pains you deeply.
Again.
PopeRichardCorey: No Action [1]:
Result: GLORIOUS AUTOSUCCESS
You do nothing. Why would you do anything in a place as fancy as this one?
Exactly.
Round 35:
Round Complete.
Tarran: Move East [1]:
Result: 4
You Move East into The Abandoned City. You pass under A Black Gate with Skulls Hanging From It.
The Forlorn Ruins of a Once-Great Civilization open up before you. Dusty Cathedrals, Empty Streets, Wrecked Homes, and Abandoned Stores are all that can be seen here. There Is No Sound but that of the wind blowing through Forgotten Memories.
You notice An Advertisement nailed to A Burnt Wall. It is Strangely Colorful, a lone region of brightness in this Desolate Place.
Flagrarus: Diplomacy Action:
Result: 6
Uh, guys, we're, like, totally not communists, you say.
The Others seem Thoroughly Convinced by your Oratory Mastery, and Depower their Phase Cannon.
Sorry about that. We just needed to be sure. You're one of the Operatives, aren't you? We were sent here to help you. Do you want us to land now?
New Rule Discovered! Diplomacy Actions Are Possible
Inteuniso: Lunatic Action:
Result: 6
You Have Chosen...
Randomly Correctly. The best kind of correct!
The Giant Laughs Heartily and Picks You Up. He then Reopens The World for you.
Physical Health 6/6. Mental Health 6/6.
Kagus: Perform Dance:
Result: [ 4 + 1 + 1 = 6 ]
Uhhn-Tshh.
Uhhn.
Uhhn-Tshh, Tshh.
You Use The MegaFunk Disco Cannon to Provide Adequate Amounts of Disko Lights.
The Four of you Party Wildly.
The Disco Cannon begins to Glow, and produces a Humming Noise.
The Energy Dial at the side Rises Up A Notch.
Mojo Level Increased
Mojo Level Achieved: Dance Commander
Lonewolf I: No Action [1]:
PopeRichardCorey: No Action [2]:
Result: AUTOMATIC NON-FAILURE
Whoo!
Round 36:
Round Complete.
Tarran: Examine Object:
Result: 4
You Look Over The Ad.
It seems to be advertising The Company That Hired You, Benevolence Inc. It even has the slogan: Give to them nothing, but take from them... everything.
Apparently there is a Small Benevolence Store to The North, in these very ruins. How Impossibly Convenient.
Too bad you Don't Have Any Money.
Kagus: Use Large Object:
Result: 6
With A Mighty Boom The Cannon Fires.
The Shell courses through the heavens Like A Tempered Blade through Wounded Flesh.
The Moon Shakes as The Shot impacts with it's surface, leaving An Ugly Scar onto the rock.
Moon Damage +1!
Suddenly The Moon seems to become Vibrant With Life. It's entire surface Twirls And Changes like boiling water. Small Shapes leave the moon in droves, correct their course, and seem to be headed Straight For You.
How Odd.
Communist Alert Level Red!
Mental Heal Roll: 2
Mental Health 3/6.
New Rule Discovered! The Moon's Damage System Is Unlike The Regular Damage System
New Rule Discovered! Communists Will Send Waves Based On The Alert Level
Sub-Rule Discovered! All The Alert Levels Are Red.
Sub-Rule Discovered! You're Still Screwed, Though.
Achievement Unlocked! "Moonshot"
Be the first to damage The Moon. Good job, you!
Achievement Unlocked! "Commie Enemy No 1"
Be the first to get the alert level to max. Good job, you! Well, not really. You're all going to die now.
Flagrarus: Instruct Allies, Assist Operative: Kagus:
Result: 1
As you Prepare To Instruct Your Allies, you are interrupted by A Horrendous Boom. You knock your head on the controls.
Physical Damage Roll: 6
Mental Damage Roll: 1
Physical Health 6/12. Mental Heatlh 11/12. The Hand Brake hits your face badly, but you Shrug It Off. Looking out of the cockpit window, you see Something Emerging From The Moon. Your Allies send an anxious-sounding message:
What did he do? Did he just attack the moon?
He just attacked the moon, didn't he? We're not ready.
We're not ready yet.
Okay, we can handle this. To the east there's an old, abandoned fortress. It's batteries may still have enough juice to take the orbital fire. We need to get there, now.
Move, Operative. We haven't much time.
New Rule Discovered! Instructing Allies Is A Non-Action
Inteuniso: No Action [1]:
Result: AUTOSUCCESS
So nothing happens, eh.
Lonewolf I: No Action [2]:
Result: AUTOSUCCESS
You do nothing, like a boss.
PopeRichardCorey: No Action [3]:
Result: SAD. SO SAD.
You've Seen Things you people wouldn't believe. Attack Ships on fire off the Shoulder Of Orion. You watched C-Beams Glitter in The Dark near The Tannhauser Gate. All those moments will be lost in time... like Tears in Rain... Time to die.
You Perish.
Round 37:
Round Complete.
Flagrarus: Transport East [1]:
Result: 3
The Dropship Sputters and fails. It Grounds with nothing you can do to stop it.
You Curse Loudly.
Mental Damage Roll: 5
Mental Health 6/12.
Kagus: Overcharge Large Item, Be Transported:
Result: 2
You consider Overcharing The DiscoCannon, but realize how silly that is when the entire area is about to get Orbitally Bombed anyways. You Flog Yourself Mentally for thinking such an unnecessary thought.
Mental Damage Roll: 3
Mental Health 0/6. This may not be the best time to go insane. You still go insane, though.
Oh, and you're Not Transported, either. Since the Dropship's all broken and stuff. Today ain't your day, is it?
Tarran: Move East [2]:
Result: 4
You Calmly Move East to The Fortress. You Do Not Shoot anything, because there is Nothing To Be Shot.
Inteuniso: Move West [1]:
Result: 2
Common Sense prevents you from taking this action. Common sense and the fact that you In The Labyrinth and Out Of Harm's Way.
Mental Damage Roll: 3
Mental Health 3/6. Sometimes you think you Should've Taken The Blue Crayon Box.
Lonewolf I: No Action [3]:
Result: TRAGEDY
You Perish.
Jetsquirrel II: Arrive:
Result: 3
You appear in a Dark, Dank Corridor in The Labyrinth. You cannot see anything.
Events and NPCs:
The dots around The Moon seem Larger now, somehow. How peculiar.
Ancient, dusty Sirens start wailing in The Fortress. Flashy Red Lights flicker about annoyingly.
The Mysterious Troopers swoop by on Their Gunship, pick up Kagus and Flagrarus, and Fly Their Ship straight into a Convenient Vehicle Hangar in The Fortress.
Whuh... how did you do that? Flagrarus Asks.
It seems the dice were on my side today, says Pilot, the Pilot of The Gunship.
So who are you anyways?
The Troops show you their Generic Power Armors, Assault Rifles and Various Heavy Weapons.
We're a small but elite team of special super soldiers sent to help you. They call us the Athenians; we're like Spartans but we have better ships and more money.
The Leader approaches you and holds out her hand.
My name is Euphemism McHuge-Bosom. These are my men: Rock Strongo, Lance Uppercut, Vince Steel, and Pilot. Please don't make jokes about my name.
Tarran shuts his mouth mid-banter.
The Athenians and You head Inside The Fortress. The Doors Close behind you, almost completely blocking the noises coming from the outside world.
Round 38:
Round Complete.
Tarran: Perform Request:
Result: 2
So, uh, can you help me build this giant imaginary construct I thought up?
Why, naturally! We are not only supersoldiers but also apparently skilled constructers who see no problem with starting this construction in a strange fort while we're being attacked.
You Detect a Smidge Of Sarcasm in her voice. Damn.
Mental Damage Roll: 4
Mental Health 2/6. Ouch. Sarcasm. That's totally annoying.
Flagrarus: Gather Information:
Result: 3
Are there any Pocket Monsters here? Huh? Huh? I know there are! There's gotta be! Right?
An Athenian rolls his eyes before answering you.
Sure thing, kid, there's tons of Pocket Monsters here. Like just behind that corner, for instance.
You can Barely Contain Your Excitement as you Rush Around The Corner.
So... are all you operatives like this? Because we need to know now, before we start getting killed for you.
Inteuniso: Craft Item:
Result: 1
Instead of Constructing That Boring-Sounding Item you decide to Smash Your Fist against a wall. It works as well as you'd expect.
Physical Damage Roll: 3
Mental Damage Roll: 4
Physical Health 3/6. Mental Health -1/6. Well, we're not going to be seeing any more bright ideas from you in a while, apparently.
Kagus: Lunatic Action:
Result: 6
Well, that was quick. The Power Of Disco returns you from The Brink Of Sanity before a Suitable Disko-Themed Insanity can even be thought up for you. Huh.
Physical Health 6/6. Mental Health 6/6.
Jetsquirrel II: No Action [1]:
Events And NPCs:
The Whistle Of The Engines Of War And The Arrows Of Death sounds louder and louder outside, penetrating even the thick walls of your fortress home.
We haven't much time, The Athenians whisper to one another.
We must find the generators. That is our only chance.
Round 39:
Round Complete.
Flagrarus: Locate Large Item:
[ 5 + 2 (Kagus' Action) = 7 ]
Thanks to the Annoying Glare of Kagus' Huge Swirling Balls you manage to find what you think are The Generators in a Small Maintenance Room a bit deeper into The Fort. There is a Small Button here that reads "Shields On." You wonder what it does. and Press On It.
For some reason Your Fingerprint and Skin Type are on the ancient Fortress Database, allowing you to Turn On The Shields instead of getting Evaporated by the Generator Defence System. The Matter-Field Defence Shield rises before The Fortress, and just in time, too!
Mental Heal Roll: 4
Mental Health 10/12.
Location Found: Generator Room [0, -1]
Kagus: Assist: Locate Large Item [Flagrarus]:
Result: [ 2 + 2 (Special Abilities) = 4 ]
Fortress? Mo' like Discotress!
... Okay, so you may need to work on the name a bit. But the execution itself is Sound. Disco Balls materialize over your head, brought into existence by The Sprites. Their Divine Lights guide Flagrarus, an unbeliever though he is in the Gods Of Disco. Some day you hope you will convert this man. But now is not the time.
Assist Boost: [ 4 / 2 = 2 ]
New Rule Discovered! Assist Actions Exist
Sub-Rule Discovered! A 4 On An Assist Increases The Assisted Roll By A Random Amount Divided By Two
Tarran: Locate Large Item:
Result: 5
You Find The Generators, but To Your Dismay Flagrarus has already pressed the cool button you see.
You Sigh In Sadness. Some day you hope to be the one to Recklessly Press A Button first.
Mental Heal Roll: 5
Mental Health 6/6.
Inteuniso: Lunatic Action:
Result: 2
Flailing About Wildly you bump into what you think is Xegeth. But the odds of the two of you meeting randomly in this large a labyrinth are very tiny! Therefore that cannot be Xegeth in any way.
Mental Damage Roll: 6
Mental health -7/6. Meeting such a Convincing Poltergeist has really freaked you out. What if you're also a poltergeist? Is there any way to know? What Is Going On? Aah!
Xegeth: Lunatic Action:
Result: 3
Flailing About Cautiously you bump into what you think is Inteuniso. Before you can greet him, however, he Runs Away, screaming wildly and throwing his hands over his head. It's just as well, though. The cupcake people didn't like his looks anyways.
A Wall moves in randomly to Block the most obvious Route between you two Operatives.
Mental Damage Roll: 3
Mental health -4/6. But Inteuniso is your Friend. Are the cupcake people lying to you? You will need to be more cautious with them, you decide.
Jetsquirrel II: No Action [2]:
Events And NPCs:
The Matter-Field Defence Shield arises over The Fortress!
Orbital Ordnance strikes The Fortress. x50
The Damage is absorbed by The Matter-Field Defence Shield. x50
The Terrain Type at [0, 0] has changed.
The Terrain Type at [1, 0] has changed.
The Terrain Type at [1, 1] has changed.
The Terrain Type at [0, 1] has changed.
The Terrain Type at [-1, 1] has changed.
The Terrain Type at [-1, 0] has changed.
The Terrain Type at [-1, -1] has changed.
The Terrain Type at [0, -1] has changed.
The Terrain Type at [1, -1] has changed.
A Location at [0, 0] has been destroyed! x2
The Matter-Field Defence Shield at [0, -1] has run out of batteries and powered down.
Communist Dropships are approaching [0, 0] from Low Orbit.
Round 40:
Round Complete.
Tarran: Use Natural Ability:
Result: 5
Although you were Robbed The Chance to Push The Button you feel content enough in just Breathing Electricity At The Batteries. Instead of, say, Horribly Burning And Ruining them, like you might think would happen, it just Somehow Fills Them With Usable Electricity. How Intuitive.
The Shields refuse to go on. Hm. Perhaps The Fuse has blown. You wouldn't know, though; you Really Aren't The Biggest Authority On Electricity, despite your Current Form.
New Rule Discovered! Natural Abilities Always Use A 1-6 Scale
Xegeth: Lunatic Action:
Result: 2
Uh. You really don't think these guys agree with you. Especially after you ate them; that really pushed their general opinion of you down a notch.
Mental Damage Roll: 5
Mental Health -10/6. Inexplicably you suddenly feel you understand Special Relativity. You'll need a bit more of a push before you can get General Relativity, though. Still, now you know and thusly feel Special.
How Can You Share This Wonderful Knowledge With The World The Best?
Inteuniso: Lunatic Action
Result: 1
I must kill the poltergeists!
No, Inteuniso. You are the poltergeists.
And suddenly you were a poltergeist. And as a poltergeist, you can obviously Fly Like The Beautiful Butterfly You Are.
For some unknown reason it Doesn't Work Out. Curses.
Physical Damage Roll: 2
Mental Damage Roll: 4
Physical Hleeath 176. Mental Health -11/666.
How Do You Reconnect With Your Poltergeist Brethren Now?
Kagus: Examine Item:
Result: 2
They Look Like Scrap to you. Also somewhat metallic. You're sorry, but you really don't learn much anything from these. Perhaps you need some sort of... metallurgistinomicist or something. You seriously have no idea.
Flagrarus: No Action [1]:
Result: DEN GICK BRA, FÖRSTÅS
DU GÖR INGENTING, SOM EN LEDARE
Jetsquirrel II: No Action [3]:
Result: Å NEJ DEN GICK INTE BRA
DU HAR DÖTT NU
NU SKA VI FIKA OCH ÄTA KÖTTBULLAR
You Perish.
Events And NPCs:
The Terrain Tye at [0,0] has changed.
The Sounds of ordnance finally stop. The Athenians sigh in relief.
We should prepare ourselves. They'll probably send the fanatics next, says Euphemism.
Round 41:
Round Complete.
Flagrarus: Use Object, Instruct Ally:
2
You couldn't do that! A proper Portable Atrocity Encapsulator will not abandon his companions like that! The very thought itself makes you Shudder In Disbelief of your own Inconceivable Thoughts.
Mental Damage Roll: 4
Mental Health 6/12. You know, you have a feeling the Multicolor Afro may somehow be of use now. Also it seems to have fallen asleep on your head. How Absolutely Adorable.
Tarran: Battle Preparations:
Result: 5
You formulate a Cunning Battleplan. You place some Conveniently Found Condensator Units at the doors. When The Enemy Arrives you plan to Breathe Lightning At The Condensators, making them explode and setting off a chain reaction that will hopefully kill a few more enemies on the other side of the main doors. Also, because this is a plan, you will also perform a Melee Attack if you follow this plan.
The Athenians think it's a decent plan. They say they just intended to Shoot At The Enemy until it Stopped Moving.
Kagus: Physical Attack: Metal Scraps:
Result: 1
Somehow You Feel this may have not been the finest of your ideas. The Scraps are pointy and made of metal. Your Fist, on the other hand, is soft, plushy, and round. This is a matchup you really cannot win.
Physical Damage Roll: 3
Mental Damage Roll: 5
Physical Health 3/6. Mental Health 1/6. You are Absolutely Devastated. In fact, the Uncoolness of your action causes you to Lose Your Meta-Level In Disco!
Status Effect(s) Lost!
Mojo V: The First Meta-Level of Mojo. Temporarily increases the effectiveness of all Disco-type spells and actions, and enables Silent Casting for them.
Mojo Level: Dance Commander
Xegeth: Lunatic Action:
Result: 3
Hm. This Wall still seems to be in your way. How Inconvenient. Oh, well.
You Explain Special Relativity, as far as you understand it, To The Wall. It is most impressed, you decide. What a fruitful conversation!
You are a good listener, wall. We should do this again.
As far as you see The Wall Nods In Agreement.
This leaves but one question:
What Is Your Attitude Towards Norwegian Foreign Policy In The 1960s?
Inteuniso: Lunatic Action:
Result: 5
You have chosen... Wisely. Poltergeists are Exceptionally Annoying Enemies, what with Being Invisible and throwing those Goddamn Instant-Killing Objects At You All The Time. You were just begging for some Random Creep To Shoot At Your Clearly Visible Ball Of Lightning And Kill You.
But being a Demon? Much safer.
Mental Heal Roll: 2
Mental Health -5/6. You're starting the Long Trip Back To Sanity, which could, of course, end instantly at a lucky die roll. But still! It's the thought that counts, and so on.
Ragnarok97071: Arrive:
Result: 6
You arrive with Natural Ease And Style in a Well-Designed And Artfully Furnished Lounge, with Stylish Sitting Tables, a Wine Rack, a Cyborg Butler With A Case Of Fine Cigars, and, of course, A Reinforced-Titanium Door Leading To A Comprehensive Armory-Weapons-Munitions Storage. When you initially arrive, you see Two Gentlemen sitting at a Window Table, talking to themselves.
It seems he may have found the eighth switch already-
The Two Gentlemn turn their heads to look at you. Both are dressed in a Stylish But Modest Suit, with a Bowler Hat and a Complete And Figureless Face Mask. One is in Red, the other in Blue.
It seems they have already reached this place. Pity. Lounge 6 was a comfortable place to chat in.
The Gentlemen snap their fingers and Disappear Instantly. There isn't even the Typical Puff Of Smoke usually related to Teleportations.
How odd.
Events And NPCs:
A Communist Dropship Has Landed At [0,0]x3
The Lights suddenly turn on in The Fortress, revealing a Downwards Staircase near The Athenians. Were you forced to retreat you could conceivably go down those stairs. Or something.
Round 42:
Round Complete.
((Luckily for you folks I remembered all the numbers I'd rolled this round, so losing them did not change this turn's results.))
Tarran: Execute Plan:
Result: INTERRUPTED
Just before you Breathe Your Flame Of Electricity at The Batteries Conveniently Found Condensator Units you realize The Communists Probably Aren't Coming Here Yet Anyways. After all, they would likely think you were at The Landing Place, and will most likely be here by Next Turn. 'Turn,' of course, refers to A Completely Arbitrarily Defined Amount Of Time you just thought up and will likely Never Reference To Again.
A Large Ball Of Knick-Knacks And Dirt rolls past you with Alarming Speed And Precision. For a moment you Contemplate Stopping It, but decide not to: it clearly was Not An Enemy, since it Came From Inside The Fort, so why bother? Yeah. Nothing bad can come of this.
Kagus: Formulate Plan:
Result: HIDDEN
Ha ha ha... ha ha!
You Ingenious Plan will easily crush these Communist Swine! They will have No Chance Of Survival, and will be forced to Make Their Time!
But this Plan must be kept Secret from everyone, so they don't spoil it. You refuse to tell it even to the Strange Voices In Your Head That Comment On Your Actions And Tell You To Do Things, although that's not so they wouldn't spoil it. You Trust The Voices completely, but they just happen to be Humongous Jerks.
Ragnarok97071: Nice Plan, But Lunatic Action:
Result: 2
You can't do that! You're Insane! Insane people can't do Nice Things!
Damn, you mutter to yourself. I should've remembered I was insane.
Mental Damage Roll: 2
Mental Health -2/6. How could you forget such a crucial fact? This is making you Mad And Angry!
The Cyborg Butler approaches you with The Case Of Cigars.
How Do You Respond?
Inteuniso: Lunatic Action
Result: 5
Physical Heal Roll: 1
Mental Heal Roll: 4 [+1 From Consecutive Questions Answered]
Mental Health 0/6. So close, so close... Soon you will be Normal again! This leaves but one question to be answered:
What Will Be The First Thing You Do Once Sane Again?
Flagrarus: Use Item
Result: 6
That is a Highly Inappropriate thing to be doing with a Venerable, Ancient, And Sage Being such as The Afro!
Nevertheless you Remove The Head Parasite and Send Him Rolling Westwards. For some odd reason he begins Picking Up Paraphernalia and Singing Strangely (http://www.youtube.com/watch?v=ekOqgknkVN4) as he goes. Well, he seems Happy Enough now. While he is no Pocket Atrocity you feel like a Dashing Encapsulator right now.
Mental Heal Roll: 3
Mental Health 9/12. Ah, the Simple Joys Of Life. Hiding from Orbital Ordnance, using a Giant Ball Of Hair as an attack... these are The Times.
Xegeth: Lunatic Action
Result: 4
Mental Heal Roll: 4 [+1 For Consecutive Questions Answered]
Mental Health 1/6. Welcome... to the World Of The Sane! It's Not Very Crowded Over Here.
In any case, you are standing in a Labyrinth Hallway, looking at a Doorway. A Sign above The Doorway reads, in smudged and childish lettering:
Friendly Bill's Angry Howard's Bar And Shop
The Door itself looks like a Sturdy Wooden Door. There are Scratch Marks, Blood, And Vomit on The Door.
There is a Welcome Mat before The Door.
Events And NPCs:
An Ally moves to [0,0].
An Ally moves to [-1,0][Downstairs Lobby] x4
Round 43:
Round Complete.
Xegeth: Enter Location, Interact:
Result: 6
With Superlative Confidence you Throw The Door Open And Stroll In.
click
You find yourself Staring Down The Barrel Of A Shot Gun. Holding The Gun is a Big, Sweaty Man, presumably Angry Howard himself. You Manage A Sentence.
Uh... I'd like to buy an omega item. You don't happen to have one of those, do you?
Angry Howard stays silent.
I'm a customer. I'd like to buy things. Money use buy stuff. Understand? Comprendo?
We don't sell that stuff here. You are Amazed; you could hardly believe a person could Expel So Much Spittle while saying a single short sentence. You Carefully Wipe Off your face before resuming the conversation.
This is a shop. You sell things here, right?
We sell drinks. That's all.
Why do you call it a bar, then?
'cuz you can drink the drinks here, too.
You find No Flaws Whatsoever in his logic.
And even if we did sell stuff we wouldn't have no omega objects here. The Tyrant has the only one I know of, and you're not going to be meeting him in a while, not if you're lucky.
Angry Howard turns away his Shot Gun from you, puts it in his mouth, presses the trigger, and Fires A Shot Of Bourbon in his mouth.
Flagrarus: Enter Location:
Result: 5
You Head Downstairs, where The Athenians are already waiting. They are Grouped Around a Pair Of Thick Blast-Resistant Doors with Strange Writing on them. One of them Looks Up And Sees You.
Ah. I'm glad you're here. We need to leave this place, now.
Yes, I was just coming to say the same thing to you! Tarran has killed the communists they sent after us, so we'll be having no trouble now.
He managed the entire first wave by himself? Impressive, and it'll buy us more time to escape. These doors are inscribed in ancient Äömesian runes. Turns out this used to be one of their research forts. They abandoned this place some time ago and left inside one of their hideously insane and awesomely powerful contraptions. We don't want anything to do with one of those, now do we?
You Wholeheartedly Agree. Hideously powerful and awesomely insane things are the last thing you want right now. Right?
Ragnarok97071: Lunatic Action:
Result: 6
Aah... That Cigar really hit the spot! And by hit you mean Took It To A Vacant Lot And Beat It To Death.
Physical Health 6/6. Mental Health 6/6. You really start to Appreciate Your Surroundings Now. For example, you hadn't even noticed The Air In The Lounge has just the faintest scent of jasmine! Also, you really start wondering Who Those Two Distinguished Gentlemen were who just left.
Tarran: Execute Plan:
Result: 6 [Bonus To Plan]
Your execution is Perfect. Just as The Fanatics rush in you Detonate The Capacitors with a well-placed breath. Lightning Courses Through The Room and Leaps From One Screaming Communist To The Other, frying them and Melting The Spears Fanatics are so notorious for using. You even get Both The Sergeants. Only a Scattering Of Fanatics, five of them, Somehow Survive The Carnage, mostly through Spontaneously Moving At Supersonic Speeds and Other Unnatural Acts.
Killcount +23!
Bonus Exp +2! [Squad Leader Eliminated x2]
Level Gained!
Level Gained!
Level Gained!
Physical Health Max +6!
Mental Health Max +6!
Now that Feels Good, Man.
Inteuniso: Lunatic Action:
Result: 6
Physical Health 6/6. Mental Health 6/6.
Your Eyes Open to the world, like they have Never Opened Before. You are Standing In A Labyrinth Hallway. There are no Special Features on this piece of hallway, except perhaps for Slightly Less Vomit And Blood. You don't see any traps, so that must mean They Are Hidden.
Kagus: No Action [1]:
Result: AUTOSUCCESS
You Quietly Listen to The Screams Emanating from nearby.
Events And NPCs:
An Ally has slain A Communist at [0,0] x12
An Ally has been slain by A Communist at [0,0].
A Communist has attempted to move to [-1,0] x28
A Communist is slain by a trap at [-1,0] x23
A Communist at [-1,0] is stunned! x5
((Voting Canceled: RedWarrior0 decided on his topic slot use.))
((Addendum: You people rolled freakishly well this round. I am disgusted and slightly aroused.))
Round 44:
Round Complete.
Xegeth: Purchase Item:
Result: IRRELEVANT
Hello, barman, I would like a glass of milk! Angry Howard looks at your tentatively.
The two of you are silent for some time.
Aren't you going to ask for it in a dirty glass? Howard finally speaks.
Why would I want that? That's disgusting! You are Shocked by the man's Poor Hygiene.
Angry Howard Sighs and gives you A Glass Of Milk. Then he Shoots Himself Another Shot.
Item(s) Acquired!
Glass Of Milk (Clean): Unexamined, Held. The glass is spotlessly clean. How delightful.
Flagrarus: Interact:
Result: IRRELEVANT
Hey, Pilot, did you see that Afro go anywhere? you ask Pilot, who is busy doing some sort of Maintenance Work on his Gunship.
Uh, yeah, I guess it went west, were it very certainly got killed.
Oh, okay. You Head West.
Movement Roll: 4
You Exit The Fortress and walk into The Landing Area. You cannot believe how much it has changed. A Blackened Wasteland, With Corpses, Charred Bones, Crashed Pods And Communist Dropships littering the terrain. Actually, now that you think abnout it it looks Pretty Much Like It Looked Before The Orbital Bombardment. Actually, now that you think even more you notice The Communists have cleaned the place up a little, and even planted A Few Trees here and there.
Those Disgusting Beasts.
Then you notice it. Amongt the Crumpled Heaps Of Remains you see one that Strikes At Your Very Heart.
The Afro... Dead.
Why didn't anybody tell me? You Wail In Endless Grief and Throw Your Hands Towards The Sky, tears flowing freely on your face. Why didn't anybody... just tell you?
You have lost so much today...
Mental Damage Roll: 4
Mental Health 5/12. He Looks So Peaceful, with a few Fanatic Stuck In The Mount Of Dirt And Excrement Surrounding Him. He died a good death, doing what he loved: Crying And Trying To Escape. You Choke On Your Tears a bit.
Tarran: Physical Attack:
Result: IRRELEVANT
Physical Attack Roll: 3
Fanatic Physical Dodge Roll: 1
Physical Damage: 7
Fanatic Physical Health -2/5. You Explode A Fanatic by swiping at it with your claw, because Your Lightning Breath has just been used and will need to Cool Down before it can be used again. Oh well. One's better than nothing!
Killcount +1!
Ragnarok97071: Enter Location, Acquire Item:
Result: 6
You know now what you must do. Kill The Tyrant. Get The Omega Object. Save The Labyrinth. Escape The Labyrinth.
But it's Practically Impossible! You'll need to Stock Up Properly.
Okay... so what do I need? Besides a miracle.
Guns.
Lots of guns.
You Stride Into The Armory. It looks Empty At First, completely figureless, a White Void. Suddenly you hear A Rumble. Shelves upon shelves of Guns, Ammunition, Armour, and even Combat Vehicles appear from the distance and Race Towards You. Soon you are Surrouned At All Sides By Devices Of Hurt. The Shelves stop as abrubtly as they came.
Ragnarok97071, no-one has ever done anything like this, you say to yourself. You Nod and Grab A Sub-Machine Gun And A Longcoat.
That's why it's going to work.
You Turn Off The Safety of The Submachine Gun for emphasis, even though No-One's Actually Here except You.
Item(s) Acquired!
Longcoat: Unexamined, Worn. [8/8]. Very badass, and probably helps against the rain, too.
Submachine Gun: Unexamined, Held. Projectile Weapon. [?/?]. [30/30]. 'sub? That probably sounded better in your head.
Kagus: Execute Plan:
Result: 6 [Bonus To Plan]
You Nudge A Small Marble into motion at your location. It Hits Another Small Marble and moves into A Small Pipe. The pipe leads The Marble to a Set Of Scales, where The Marble tips The Scales and releases A Large Tennis Ball. The Large Tennis Ball, in turn, rolls carefully balanced across a Pool Stick and reaches it's destination: a Small Toy Figurine. The Toy Figurine dips and Knocks Over A Small Glass Vial, expelling it's contents into a Small Beaker, initiating a Chemical Reaction and colouring the liquid inside Red. A Carefully Set-Up Colorimeter reads this changed reading and Activates An Electrical Circuit that in turn Pours Water Into A Tea Pot And Heats It. Finally a Clockwork Hand Built Of Small Twigs And Used Bubblegum takes The Teapot, pours some Hot Water into A Cup With A Teabag In It, and brings The Cup Of Tea to you. During this time The Other Marble rolls across the floor and Hits The Button That Activates The Automatic Defense Systems Of The Fortress And Instantly Obliterates The Remaining Fanatics.
Physical Heal Roll: 6
Mental Heal Roll: 4
Physical Health 6/6. Mental Health 5/6.
Killcount +4!
Level Gained!
Physical Health Max +2!
Mental Health Max +2!
Well This Was A Decent Turn for you, at last.
Inteuniso: Investigate Area: Traps:
Result: 6
You can See Them Now... so Clearly... You Instinctively See And Disarm everything in the hallway. Spear traps, holes, A Machine Gun Disguised As A Soda Machine That Was Hidden Inside Three False Walls... Everything.
Thanks to your new Admiralable Trap-Detection Skills you can feel Your Eyes Widen Even Further to the hidden things of the world. Mostly just Traps, though.
Status Effect(s) Acquired!
Trap Detection III: Auto-detect Trap Levels 2 and lower. +1 to Trap Detection.
And that's not all! For Only Three Ninety Nine you also find A Trapdoor that leads... Somewhere!
Holy dog, sir! Surely there must be Some Hidden Reasons for this Sudden Generosity?
Not at all, boy! In fact, I've just discussed it with my superiors and we're agreeing to throw in This Free Toy Ducky you just found on the ground! Hot diggidy!
Item(s) Acquired!
Toy Ducky: It looks like a toy ducky, floats like a toy ducky, and produces no sound like a toy ducky. Yup, definitely a toy ducky here.
Actual nature of toy ducky not guaranteed. Product may explode in face, produce toxic gases, or transform into undomesticated animals. Do not ingest or keep near children. Non-refundable.
Round 45:
Round Complete.
Ragnarok97071: Acquire Special Ability:
Result: 3
You Pick Up a pair of Telephone Nunchuks from The Rack. You press the Dial-A-Martial Arts Training button, and Press The Phone to your Ear. You hear Soothing Music and a Soft, Feminine Voice.
You are number- five- seven- in line. Please hold. Your call is very important to us.
You are number- five- seven- in line. Please hold. Your call is very important to us.
You are number- five- eight- in line. Please hold. Your call is very important to us.
You Close The Phone and Put The Nunchuks Back with No Small Amount Of Distaste. This was a Minor Waste Of Time.
Flagrarus: Move West [1]:
Result: 6 [-> Bonus Action: Find Object]
You Move Back into The Fortress, and head Downstairs to The Door and The Athenians. They Look Up when you arrive.
Ah, Operative, we were just trying to open this giant, practically indestructible door. Would you mind helping us?
You Meditate On This for a small while. What would you have that could Help Open This Door?
All I have is this Gameswitch...
Euphemism's Eyes Widen.
You have a Gameswitch? Unbelievable! Which one is it?
Uh, Gameswitch #1? I think.
The Athenians Lighten Up considerably. Rock asks for You Gameswitch, and upon Receiving It he Carves The Door Open With Apparently No Resistance. He then Hands Back The Gameswitch.
Hm. It seems you didn't Get To The Device quite yet this turn.
Tarran: Construct Large Item:
Result: 5
You Whistle a Merry Jetty as you Combine the Weapons Of The Fanatics, the Batteries In The Battery Room, and The Device created by Kagus into the Framework of your Gigantic Weapon. You will, however, still need Power, a Suitable Location, and Combining The Parts.
Creature Looted!x25
Large Item Lost!x2
Large Item(s) Acquired!
Gigantic Railgun Framework 3/6: This is gonna be big. Needs: Power, Location, Combination
Xegeth: Consume Item: Edible Device:
Result: 1
Urgh! You Suddenly Remember you are Incredibly Allergic To Milk! You Grasp Your Throat Comically and Fall Backwards over your chair. Angry Howard does not even flinch.
Physical Damage Roll: 3
Mental Damage Roll: 6
Physical Health -1/6. Mental Health -5/6. You Die A Painful And Humiliating Death at the hands of a Glass Of Milk.
You Perish.
Angry Howard raises an eyebrow.
You gonna pay for that glass of milk?
Glass of Milk killcount +1!
Glass of Milk gained a level!
Kagus: Rest:
Result: 1
You can Hardly Chill with this cup of tea! For one, it is Not Chilled At All, but instead Very Heated. For two, you have apparently Somehow Just Poured It Down Your Pants, and are not feeling very much in the mood for a chilling at all.
Wait, scratch that, you feel In The Mood For A Chilling quite a lot. You also feel Pain.
Physical Damage Roll: 5
Mental Damage Roll: 1
Physical Health 3/8. Mental Health 6/8.
Well this was Not A Decent Turn For You, now was it? No, it was not.
Inteuniso: Enhance Item:
Result: 2
Toy Ducky Physical Damage Roll: 5
Toy Ducky Physical Health -1/4. In retrospect, you will decide, This Was A Horrible Idea. The Ducky cannot fit any armaments, and your Attempts at Filling It with Various Edged Things only managed to Mutilate It Beyond Recognition. The Ducky Is Lost, a Victim to Your Curiosity.
Mental Damage Roll: 1
Mental Health 5/6. Aaand you've Already Forgotten about your Dear Friend whom you Ruthlessly Sacrificed. For Science. You Monster.
Item(s) Lost!
Toy Ducky
Round 46:
Round Complete.
((By the way, is it Ragnarok97071 or Ragnarok97071 II? I faintly remember we may have gone through one Ragnarok already.))
Kagus: Consume Item: Edible Device:
Result: 2
You Throw Yourself To The Ground to Lick The Spilled Tea before realizing how Silly it must look. You Pause Mid-Lap, Tongue Sticking Out.
Mental Damage Roll: 6
Mental Health 0/6. This is no way for a Disco Master to act.
You Throw Your Hands Over Your Head and Run Around The Room, Clucking Like A Chicken.
Much Better.
Tarran: Interact:
Result: IRRELEVANT
You Walk To The Lobby and Notice Something has Completely Removed the Nigh-Unbreakable Door that leads into the next room, apparently with Little To No Effort at all. You Walk In through the Door Frame and into Another Vast Room. This one, however, is Filled From Top To Bottom and Side To Side by Wires, Screens, Metal Cubical Things and Flashing Lights. There are Many Doors here similar to the one you came through.
Can I use your generator? You Ask.
Admirable that you somehow knew there would be generators here, Euphemism comments.
I don't see any harm with that, though. Go on ahead.
Ragnarok97071: Acquire Special Ability:
Result: 2
You Try Again, and, to your Amazement, this time it Works Perfectly!
No. It doesn't. You're still on hold.
Mental Damage Roll: 2
Mental Health 4/6. That place has The Worst Customer Service Ever. Perhaps you should Execute Them.
Inteuniso: Find Creature:
Result: 3
You Walk Down The Hallway a bit, idle-mindedly stepping past, over, or around traps on the way. Unfortunately your sharp eyes spy No Communists, just some sort of Brutish Humanoids guarding some sort of Trapdoor a couple dozen metres from your present location. Still, you step behind a convenient pillar for cover.
Flagrarus: Find Object:
Result: IRRELEVANT
You Enter The Same Room As Tarran.
Hey, anyone seen a device here? Something handy?
I'm afraid we haven't seen anything. Clearly it is not here; the devices are usually obvious. Perhaps it has been stolen. Perhaps it is in one of those smaller rooms.
You Blow Air Sharply from your nose.
Suddenly The Doorways are Covered with Incredibly Thick Metal Sheets. Some sort of Gas begins to Pour In.
How stressing.
Acanthus117 II: Arrive:
Result: 5
You Arrive in a Comfortable Lobby.
Oh my... Someone seems to have Blown His Face all over One Of The Walls. You can't see The Weapon, though.
Events And NPCs:
A Communist Grunt Squad has Landed at [0,0]! x3
Round 47:
Round Complete.
Ragnarok97071: Acquire Special Ability:
Result: 1
Once More you Pick Up The Phone-Chuks.
Once More you Listen To That Frustrating Message.
In A Blinding Rage you Expel The Phone-Chuks From You with force. They Hit A Rack, Bounce Off Some Things and then Hit You In The Face.
Physical Damage Roll: 4
Mental Damage Roll: 1
Physical Health 2/6. Mental Health 3/6. The Coolness of What Just Happened helps offset The Humiliation Of The Experience.
Tarran: Assume Stealth:
Result: 5
You Hide Behind A Pile Of Electrical Cords. It's surprising how Easy it is, seeing as You're A Dazzling Blue Flying Lizard and they're Orange And Yellow Lengths Of Plastic. But hey, whatever works.
You Feel, you Know For Certain The Grunts will Be Here by Next Turn.
Flagrarus: Oxidize Gaseous Substance:
Result: 2
You Summon Meltros the Fire Bird for a second and Command Him To Puff Fire At The Gas.
Unfortunately, it Seems Like The Gas Is Not Inflammable.
You Ponder this Dilemma calmly as The Gas Slowly Snakes Towards You.
The Athenians have Retreated To The Door You Came In From, as Far Away from The Gas as possible.
Hey, Operative! How about you use that Gameswitch of yours for a change?
Please?
Inteuniso: Interact:
Result: 1
Good day, sirs! May I interest you in some diplomacy?
The Brutes look at you dully. One of them Punches Another and Yells Something In It's Ear.
The Other Brute nods and looks like it Starts Thinking. A strained look takes its face.
After a while, The Brute Responds.
Only sentence we have been taught is this: we don't know English.
The First Brute Punches The Second Brute Again. The Other Brute looks Confused, but then like it has Realized Something.
Oh! Uh... Brute Coughs.
'I must break you.' The Brutes Nod In Unison.
The Brutes take out their Massive Melee Weapons.
Acanthus117 II: Arrive:
Result: 6
Nonchalant, Stylish, Arrogant. All these things You Are as you Step Into Loung 6. You Raise An Eyebrow as you Notice your friends have Neglected To Set The Spawn Location Back As The Landing Zone.
You feel they Could Really Use The Help.
Physical Heal Roll: 1
Physical Health 9/9.
Kagus: Lunatic Action [1]:
Result: 4
You Pick Up and Throw The Tea Cup. Then you Yell Incoherently and Jumpkick It Out Of The Air.
As The Tea Cup Shatters, you Notice a Small Listening Device has been Attached To The Bottom Of The Cup. How Devious!
Mental Heal Roll: 4
Mental Health 4/8. You are Once Again Reminded Of Your Sacred Duty.
To Protect The Powerful.
To Serve The Wealthy.
To Kick Those Who Are Down.
To DESTROY THE MOON.
A Single Tear Rolls Down Your Cheek. The Mysterious Groovesprites look Solemn and Proud.
Round 48:
Round Complete.
Tarran: Avoid Gaseous Substance:
Result: 5
You Hide Behind Lance Uppercut. He Makes An Amused Noise. That is all.
Kagus: Interact, Entertain:
Result: 1
Oh powerful groovesprites, how can I best serve the mighty?
Whooo-oooo...
whooo...
To destroy the moon
you must first move to it, yeah?
The Labyrinth Gate...
You Compose A Ballad to Celebrate The Great News. It is Hilaribad.
Mental Damage Roll: 6
Mental Health -2/8. You really are Having Difficulties Staying With The Way, aren't you?
Flagrarus: Change Option, Donate Gameswitch:
Result: AUTOSUCCESS
You Change The Option and then Toss The Gameswitch over to Euphemism.
Thanks, kid. She Changes The Magic Setting to 5.5, and Captures The Gas in a Sphere Of Anni Destroying Stuff.
She then Reduces The Magic Setting to 1.0.
It's usually not too smart to leave that setting too high for long. Tends to result in weird stuff, like ghosts and too powerful gods.
Euphemism then Cuts Open one of the doors with The Gameswitch.
Meanwhile you Twiddle Your Fingers like a Manager Sort Of Person.
Ragnarok97071: Physical Heal: Self:
Result: 4
You Breathe In and Recompose. Your mind makes this all real; therefore it must also be able to make it false.
Physical Heal Roll: [ 3 / 2 = 2 ]
Physical Health 4/6. That Clever Bit Of Rationalization somehow healed some of your wounds, but you'll need a lot more conviction in it before you can fully heal yourself.
Inteuniso: Physical Attack: Brutes:
Result: IRRELEVANT
Physical Attack Roll: 3
Brute Physical Dodge Roll: 6
You Wail At The Brute Leader, but he Dodges Easily and Grunts Something to One Of The Other Brutes.
The Other Brute Nods Solemnly, takes out a Unicycle, and Rides It Around The Corner.
The Brutes Wait Calmly.
Acanthus117 II: No Action[1]:
Result: AUTOSUCCESS
It's sad, really. So many autosuccesses. So little fails. It breaks a GMs heart, it does.
Round 49:
Round Complete.
Tarran: Move [1]:
Result: 2
In his Rush to Walk Backwards through the doorway, Flagrarus Knocks You Aside.
Mental Damage Roll: 3
Mental Health 9/12. These young kids, they ain't got no respect for us old-timers.
Get off my lawn! you Mutter Silently.
Ragnarok97071: Enhance Object:
Result: 6
You Grab The Blade with Both Hands and Squeeze Tightly. Oddly, The Edge does not bite into your flesh. You Furrow Your Brow and Focus, focus Like you've Never Before. You can... Feel... the blade now, in your mind.
There has got to be a way to make it sharper,
more powerful,
more Deadly.
You Pour Your Soul into The Sword. The Air Warps Around You to Demonstrate the Magnitude of The Event.
You Sweat, You Struggle. Excruciatingly Dramatic Background Music Builds Up Until...
Slowly, a Pale Light Emerges From Within The Blade. A Relieved Melody plays. You Open Your Eyes.
Swish.
You Cut Off The Legs of The Rack next to you. The Armaments Fall, most of them getting Accidentally Discharged In The Process.
Swish, swish.
You Stand.
The Fragments Of Bullet fall around you, each Cut Cleanly through the mid. You Take Out a Pair Of Sunglasses and Wear Them.
Item Acquired!
Sunglasses: Worn: Head. Style +3, Anonymity +2. [4/4].
Inteuniso: Interact:
Result: 5
Pray tell, what are you fine gentlemen waiting for?
The Leader's Look Goes Blank.
You Wait.
Eventually, A Response Is Received.
We wait for buureaacy craacy to auuthorize killing you. Must wait for paperwork, boss always says.
What about the whole shaking your weapons and stuff?
Another Pause.
Oh, that. We were just making you scared.
The Brutes Laugh.
But seriously, once we get the approval form back, you are dead.
The Brutes Surround You.
So, uh... how can I help you?
You could help us get approval on form.... urgh... XE-170?
The Brutes Converse Amongst Themselves.
Yeah, it was that one. RT-380, just like I said.
Flagrarus: Move [1]:
Result: 4
You Move Through The Doorway with Such Speed that you Knock Tarran Away.
He Grumbles Loudly about Some Sort Of Prawn.
Kagus: Lunatic Action:
Result: 3
You Sing Horribly. Luckily you are So Insane you Cannot Comprehend your own singing.
The Groovesprites Groan In Pain.
One Of The Groovesprites Perishes.
Acanthus117 II: No Action [2]:
Result: AUTOSUCCESS
Beware, Operative.
You are Near The Edge.
Round 50:
Round Complete.
Tarran: Move [1]:
Result: 1
Your Face Grimaces as you Step On A Pointy Rock. Well, if by Step you mean Smash Your Head and by Rock you mean Door.
It ambushed you! It's a communist!
Not your fault!
Physical Damage Roll: 5
Mental Damage Roll: 4
Physical Health 7/12. Mental Health 5/12. You Fight Back The Tears. Tears of Rage, and tears of Shame.
Achievement Unlocked! "Half A Century"
Somehow survive for 50 turns. Yeah, as if that'll happen to anyone.
Inteuniso: Assist NPC:
Result: 1
A Brute Arrives with The Paperwork.
You Immediatel Volunteer to Assist. The Brutes, all Functionally Illiterate, are Relieved to Let You Do Their Work.
All right, then... let's see...
Name... name of target...
You Chew Your Pencil thoughtfully, before scribbling in some random letters. You'll fill it out later.
Purpose of attack...
to kill? I'll put 'other.'
You Continue On until The Paper Is Filled. At that point you notice You've Been Writing Upside Down.
The brutes groan in annoyance.
Another Brute is Sent Off to retrieve more papers.
Ragnarok97071: Move [1]:
Result: 4
You Walk Back into The Lounge.
It looks pretty much like before, actually.
Actually actually, hold that thought.
There's a Corpse on the ground.
Looks like the poor bugger Forgot To Breathe.
Flagrarus: Gain Instruction:
Result: AUTOSUCCESS [AI Teaching Roll: 7]
So, uh, Euphemism, can I get my Gameswitch back now?
What? Oh, yes, sure, Operative.
The Athenian Leader hands back The Gameswitch.
You Venture A Request. Euphemism, I'm afraid I have no idea how to use this thing.
You don't know how to use you Gameswitch?
Of course, I forget. You are not taught anything. Well, then, allow me to explain...
Kagus: Lunatic Action:
Result: 6
Physical Health 8/8. Mental Health 8/8.
The Death of One Of The Groovesprites seems to have Shaken You Back to your senses. You Are Back In The Game.
Achievement Unlocked! "Achievement Blocked!"
Have someone else get an achievement on the same turn you would get it.
Acanthus117 II: No Action [3]:
Result: ;_;
You Perish as you Forget To Breathe.
On The Gameswitches And Game Theory:
Right, then. So here's how it works.
There are eight Gameswitches we know of. Four of them control the four Regions; the Earth, the Moon, the Labyrinth, and the Dreamlands. The other four have universal controls. The first switch is the Earth switch. It also has some universal controls. The one you're still missing is, I think, Volume, although I'm not too sure on that. You can mess with the tech and magic levels of the Earth, and on how much swearing is permitted on Earth.
Additionally, each Gameswitch has an additional, physical characteristic. Switch #6, I recall, had some sort of time-distorting effects, if I remember correctly. In this case, switch #1 has a blade on it that cuts through anything and everything with absolutely no resistance whatsoever. That's what we used to cut open the doors. With enough training and focus you can even cut through air, or the fabric of space and time itself. It's quite difficult, though.
What else...?
Ah, yes. All Gameswitches are totally indestructible. Completely. If you throw a nuke on it, nothing. Lasers, nothing. They don't even heat up or cool down; they always feel a pleasantly neutral temperature to the user. If you drop a switch in a black hole, it'll just wait there until the hole vaporizes, and then continues on as if nothing happened.
The switches are usually lost for thousands of years, until the end of another game approaches. Then, once suitable protagonists arrive, they just start appearing, quite a lot like other significant artifacts, like the objects Alpha through Omega.
What, about 'the end of another game?'
Yes, you wouldn't know about Game Theory, either, would you?
Okay, the idea is that this world is some sort of game, played from the outside by some sort of force. Some suggest it is another of the Coward's dreams, but that's all metaphysics. Once every arbitrary length of time two diametrically opposed nations of about equal strength arise. They fight on for about a thousand years or so, usually changing names and ideologies in the process. After some fighting has happened, a group of extremely notable individuals arises, or is cultivated, or just pops out of a hole somewhere. They can be called Protagonists, Operatives, Emissaries, or whatever. What is unusual about them is two things:
1. They do not know almost anything about the world. Not the laws, the culture, who they are fighting for, or even why. They have a deep connection with one another, though.
2. Luck. They have incredible luck. Good luck, bad luck, mediocre luck, whatever. They always find the switches, and the objects, and allies from unlikely places, and doors no-one else could see. They are unstoppable in their curiosity.
Those would be you, right?
So, once these protagonists manage their objective, there is a lot of turmoil, an apocalypse of some scale, and it all starts over again. And that's how it's been going on since as long as we have records, which date back to several games ago.
Euphemism Coughs.
Well, that was an unusually long speech from me. You'd think I was delivering a well thought-out lecture there, from the way I spoke!
Ha.
Ha.
The Battle.
Initial Positions:
(http://usera.ImageCave.com/Jaarli/Spoiler_2.png.jpg)
Starting from the absolute left and going clockwise:
Kagus the Human, with two Giant Eagle Groovesprites.
It is unfortunate there were no attribute controls. I was planning on giving Kagus and the Eagle Superior Musicality, which surely would have boosted their morale and combat prowess greatly.
All three are good martial artists.
Tarran the Dragon with attitude and a large knife.
Unfortunately DF does not have electric dragons or, for that matter, syringes. I abstracted as well as I could.
Flagrarus and his posse.
Pikachu is a hoary marmot with exceptional dodging skills, although in retrospect a fire imp may have been a more accurate choice.
Scyther is an antman with an iron breast plate and two longswords.
Ghastly is a slugman because, hey, what the hell. Slugmen are cool.
Moltres was intended to be a dragon, but an unfortunate error turned it into an elf of some sort. My apologies.
On the other hand, Moltres would have been rather OP, so yeah.
Flagrarus's Gameswitch was not taken into account here, because I had no idea how to model it. Flagrarus does, however, have two crossbows, a dagger, and a bolt, although my neglecting to give him a quiver caused him to drop the bolts and the dagger. Still, Flagrarus has the advantage of numbers here.
Inteuniso, I'm afraid, has nothing special going for him. I mean, he's a pretty good observer, but...
yeah. On the bright side for him, I forgot to add +1 to his team, so he's allied with Flagrarus.
Ragnarok97071 has a katana, cow leather armor, a cow leather cape, a crossbow and bolts. However, he also dropped his bolts. Note to self: quivers.
Schilcote is a human. That's... essentially it. Some basic hitting skills.
HmH is pimping it out with a solid gold crossbow. Also, his small inventory means he's the only one who can actually use his bolts. That's a pretty solid advantage there.
RedWarrior0 I was unfortunately unable to give charisma or movement penalties. He is, though, a professional kicker, the best in the arena.
ReDeadEr, Rexfelum, Maxicaxi, and Paranatural II are all just garden variety humans. Their chances are... not so good.
(http://usera.ImageCave.com/Jaarli/Spoiler_2.png.jpg)
HmH draws blood on RedWarrior0 with a hit on the right upper arm with a solid gold bolt.
Flagarus's forces encircle Tarran, who charges at Scyther and tears into his her left arm.
(http://usera.ImageCave.com/Jaarli/Spoiler_4.png.jpg)
Kagus has the highest killcount at this time: he killed Maxicaxi with a boot to the head, and Paranatural II with a punch to the face.
Tarran is getting overwhelmed by Flagrarus's troop, although he is fighting back with admirable chutzpah. He has, for instance, managed to kill Flagrarus himself with liberal use of dragonfire. The troop fights on, unfettered by the death of their leader.
RedWarrior0 was slain by Rexfelum, after he had given in to the pain of having a bolt in his hand (HmH), his floating rib shattered (by ReDeadEr) and his heart bruised by Rexfelum's inerrant hand. Rexfelum jammed RedWarrior0s skull into his brain, the traditional execution way.
(http://usera.ImageCave.com/Jaarli/Spoiler_5.png.jpg)
It ain't looking too good for the ol' reptile in this melee.
Other points of interest: Schilcote, despite his mediocre skills, managed to kick out one of the teeth of HmH, who is retaliating with gold. The other human fighters are mostly charging and dodging.
(http://usera.ImageCave.com/Jaarli/Spoiler_5.png.jpg)
Scyther nonchalantly decapitates one of the groovesprites, and then resumes poking uselessly at Tarran. A kill for Flagrarus.
Pikachu, after ridiculous amounts of dodging his superiors, finally gets caught by Kagus, kicked into unconsciousness, and mauled to death by Kagus and the surviving Groovesprite.
ReDeadEr gets his skull caved in by Schilcote.
After an intense battle of fisticuffs Ragnarok97071 gets his skull punched in by Inteuniso. At this time it seems the prevaling method of killing is via "Fist to the brain," an ancient martial art developed by primitive dwarfs in eons past.
Rexfelum is enraged, and seems to be winning his fight against Schilcote.
(http://usera.ImageCave.com/Jaarli/Spoiler_6.png.jpg)
Schilcote dies next, killed by HmH's melee crossbow hit. The hit jammed the skull into the brain. HmH turns his attention to punching the unconcious Tarran, although he can do naught but bruise his muscles.
Rexfelum calms down.
The Groovesprite bits Ghastly in the head, hitting his eye and his brain. Another kill for Kagus.
Observation: at this time Inteuniso is still completely unharmed, which is terrifying. By contrast every single other creature in the arena has several reds or at least multiple yellows. The second least hurt is Kagus, with three yellows (head, lower body, right lower arm) and one brown (left hand).
Kagus beats Scyther into submission, gouges out its eyes (multiple times, there's over a page of Kagus gouging out Scyther's eyes) and finally punches her in the brain.
Rexfelum kicks HmH in the exposed brain after a fearless scratching contest. HmH loses another tooth to Rexfelum's relentless scratching, a symbol that he will die.
At this time all surviving creatures are in the grand melee centered around Tarran's unconcious body. He is still badly wounded but alive.
'Moltres' is enraged.
(http://usera.ImageCave.com/Jaarli/Spoiler_7.png.jpg)
Schilcote gets ambushed by the half-dead Groovesprite and bleeds to death after being shaken around by the torso for several pages. He manages to bruise the Groovesprite some more, which at this point really stops mattering.
The Groovesprite continues it's mad killing spree by next taking out Rexfelum, whose mad scratching skills fail to save him against the eagle's snatching and biting.
Moltres is next. While the enraged elf survives for longer than most others, the combined powers of Kagus and his Groovesprite prove be too much.
Tarran wakes up to deliver one more burst of dragonfire, catching Kagus, and his Groovesprite, directly in the face, before dropping into unconsciousness again.
(http://usera.ImageCave.com/Jaarli/Spoiler_8.png.jpg)
It ain't looking too good for Kagus.
He succumbs to his wounds soon after. His Groovesprite, perhaps losing the will to live, also bleeds to death and falls on Tarran and his fallen brother. The last survivor is Tarran, and in excellent condition:
(http://usera.ImageCave.com/Jaarli/Spoiler_9.png.jpg)
Congratulations to the winner!
Tarran: 3
Kagus: 9
Flagrarus: 1
Inteuniso: 1
Ragnarok97071: 0
Schilcote: 1
HmH: 1
RedWarrior0: 0
ReDeadEr: 0
Rexfelum: 0
Maxicaxi: 0
Paranatural II: 0
I was in a hurry in this, so the scores will probably be completely inaccurate. And no, I don't know when exactly Maxi and Para died, only that they were killed by Kagus. My apologies to the two of you, your deaths should have been more carefully documented.
Round 51:
Round Complete.
Ragnarok97071: Obtain Item:
Result: 1
You Give the Deceased Acanthus117 II All Your Stuff, including One Of Your Kidneys and A Third Of Your Liver.
But still, despite your best efforts, Acanthus117 II Remains Dead.
Physical Damage Roll: 3
Mental Damage Roll: 6
Physical Health 3/6. Mental Health 0/6. Maybe You Should Give Him Some More Of Your Liver. Or perhaps Sparks.
Would That Be A Good Idea?
((Yes, I forgot to add your Phys and Ment healths when you got that crafting six. I'll just assume you got full health, as compensation for my error.))
Item(s) Lost!
Special Effects Katana
Submachine Gun
Longcoat
Tarran: Locate Object:
Result: 5
Hey, do any of you Athenians know where the Beta Object is?
Conveniently enough yes. Also, we find it completely unremarkable that you can speak to us even though you are a dragon.
Yes, it is natural. Let us never speak of it again.
You also find it Completely Understandable that The Grunts still haven't done anything. It's as if they're Waiting For Something, or something.
Oh, yeah. The Beta Object.
Rock Strongo explains that The Object can most likely be found near the Dreamlands Gate. Well, that cleared things out for you! Here you were thinking finding it would be a Chore.
Inteuniso: Request Item:
Result: 2
Listen, we don't got no stamps, okay?
And stop asking questions. Boss doesn't like us being friendly with people we're going to kill.
It's like, capitalism, okay?
Flagrarus: Change Option, Use Gameswitch:
Result: AUTOSUCCESS, 4
After Effortlessly Changing The Option you Try To Cut Open Space. It doesn't work, though. Lance tells you it's probably because your Level is Still Too Low.
You do manage to Split An Atom, though. Of course, since it wouldn't cause a chain reaction in air, there's No Visible Effect. But still, it's almost kinda Cool.
Kagus: AUTOPILOT:
Result: PILOT SUCCESS
You Funk Out a bit, just for fun.
Schilcote: Arrive:
Result: 4
You Spawn in a Pretty Regular-Looking Stretch Of Corridor. Nothing out of the ordinary here. Nothing.
Round 52:
Round Complete.
Inteuniso: Instruct NPC:
Result: 4
But wait! Don't you want to learn about the American Dream?
The Brutes Pause.
Boss did tell us to learn about dreams so we can begin thems mental invasions...
Once Again The Brutes Calm Down and Assemble Around You. You Lecture Them on the Virtues of Capitalism and Free Enterprise.
The Brutes seem Somewhat Confused by you Tendency towards Sesquipedalian Loquaciousness, but they Get The Message. While they don't fully accept it, they do seem somewhat More Sympathetic towards you at the moment.
Tarran: Craft Object, Donate Object:
5, AUTOSUCCESS
You Throw The Ring over to Flagrarus, who Fumbles It like a Doofus.
Pathetic Shrimp.
Despite your annoyance, you Close Your Eyes and Enter a Trance-Like State.
In your dreams you Approach An Object, covered in a shroud. The area around the object seems bathed in impossibly pure light.
An automated voice greets you kindly.
Welcome to the Beta Object Two. Hopefully after twenty millennia it will have been worth the wait.
You could reach it so easily, but you hesitate, for some reason.
New Rule Discovered! Donating Objects Always Succeeds
Sub- Rule Discovered! Receiving Them... Not So Much.
Flagrarus: Acquire Object, Donate Object:
Result: 2, AUTOSUCCESS
You Almost Drop the ring Tarran throws to you, but manage to disguise it at the last minute as a Stylish Arm-Wave.
You don't think anybody notice, and grin widely. Lookin' good.
You throw your Electric Rat-O-Mon The Ring, but it mistakenly assumes you are Proposing To It, and is Incredibly Flustered. It Drops The Ring.
Beat Electric Rat-O-Mon for failure? Y/N
Kagus: AUTOPILOT
Result: AUTOSUCCESS
This is, sadly, The Last Turn Of Autopilot for you.
Ragnarok97071: Lunatic Action:
Result: 2
Nope, he's still Dead. This is really Starting to Piss You Off; you'd think Acanthus117 II would be polite enough to at least Resurrect A Little when you show this much Devotion to the matter. But Noooo.
What a jerk.
Mental Damage Roll: 2
Mental Health -2/6. You Kick the Dead Body a little. That'll show him.
Schilcote: PURIFICATION
He has now never been.
Round 53:
Round Complete.
Inteuniso: Persuade NPC, Donate Object:
Result: 6
So, what would you say is the best thing about capitalism?
This question, posed so innocently, forces you to pause for a while.
The best part about capitalism? Well, I have to say it's...
it's all the free candy that we get every day! Yeah! You Start Throwing Capitalist Candies to the Brutes. They are Instantly Charmed, and their Eyes adopt a Puppy Dog Look before they start Scrambling After The Candy.
Good, good, kids... Good...
Mental Heal Roll: 2
Mental Health 6/6. Their Acceptance fills you with Happiness, along with several other, stranger emotions. Although you do have to wonder where you got all that Candy. And that Weird, Windowless Van you've got parked here. Well, best get these Brutes inside; otherwise your session may get interrupted by Annoying Supervisors.
Item(s) Acquired!
Candy: Candy is sweet. What a good person you are!
Windowless Van:... suddenly this RtD took a dark, dark turn.
Tarran: Plot:
Result: 6
Realizing that Going There wouldn't be a smart idea, you decide to head back.
Actually, no. I kinda wanna see what's going on there.
Wait, what? What's going on here?
Yeah. Tarran goes to check out the weird Beta Object thing and finds it in a safe place with no traps whatsoever.
You Can't Do This.
Then he takes it back with him out of the dream into the real world. He wakes up holding the Beta Object in his hand and a feeling of triumph in him.
Righto. I Must Admit, You Took Me By Surprise. It Ends Now.
After Barely Escaping The Dream World, Tarran Completely Forgot How To Influence The Plot. He Also Decided Not To Try Changing The World Directly Anymore.
But-
He Decided Not To Try Changing The World Directly Anymore.
I-
No More.
You Feel Your Inclination To Mess With The World Disappear. All Is Good Now. Rest.
Item(s) Acquired!
Beta Object: It just looks like a cube. How boring. Perhaps you should through it away, and pretend you never found it.
New Rule Discovered! Narration Is Possible
Achievement Unlocked! "Narrator No Narrating"
Out-narrate the narrator.
Ragnarok97071: Lunatic Action:
Result: 1
You Regret the Mean Things you've said Acanthus, and Beg Him to Take You Back, despite the Abusive Nature of your Relationship. You Throw Yoursef At Him, crying, and force him to reaccept you.
Physical Damage Roll: 3
Mental Damage Roll: 2
Physical Health 0/6. Mental Health -2/6. It goes as you'd think it would. At first everything seems all right and tolerable, like he's changed for good this time. Then the violence starts again; a muscle here, a kidney stolen while sleeping there. But this time something is different. This time you can't take it any more.
In a final act of desperation you Murder-Suicide Acanthus And Yourself. Even as you Plunge The Knife into Acanthus' Face you feel a burst of remorse. He could still change, right?
But it's too late.
You Perish.
Flagrarus: Consume Object:
Result: 4
With an Angry Sniffle you Snatch The Ring and Throw It In Your Mouth, nibbling on it a bit.
See this, Electric Rat-o-Mon? See what you've made me do?
Electric Rat-O-Mon Bursts Into Tears. The Other Portable Atrocities look on the scene in Disgust.
You Spit The Ring onto The Rat. It Winces in Fear and Shame.
Never fail me again. You know what I can do.
Kagus: No Action:
Result: 5
You feel a Strange Disturbance in The Force, as if a Million Voices Cried Out and suddenly Were A Werewolf and Watching Themselves in a Movie Theater. Or something.
This is indeed a Grave Situation. You will have to be Dead Serious to have any hope of Laying This Problem To Rest.
Mental Heal Roll: 4
Mental Health 10/10. You sit down and meditate. Surely disco will provide an answer to this conundrum. Surely the powers of Strobo Light will defeat the Colorful Darkness.
HmH: Arrive:
Result: 6
As you Hurtle Through The Sky you start getting a Strange Feeling in your gut. Something's not quite right...
You Look Out of the Extremely Fragile Window in your Orbital Drop Pod. In the Area near the Fortress and the Landing Pad the ground is teeming with Dirty Communists. You Curse To Yourself and Prepare To Die with valor.
Although...
You're getting that Strange Feeling again. Something's not quite right with these communists...
They're not moving. At all. As you watch them stand still, tiny immobile dots on a cratery wasteland, you can't help but notice The Pod seems to be Slowing Down as well. After a while it grinds to a halt, suspended in mid-air. You observe with mild interest a bird, also stuck, with a comically frightened expression right next to your window. For some reason this freezing effect doesn't seem to be applying to you.
In any case, you are now about a hundred meters in the air, and don't seem to be making any visible progress towards the ground. A careful peek from the window reveals the underside of the pod is still blazing hot.
You Hug Your Golden Gun a bit tighter, and think about what to do next.