This RTD takes place in middle ages and is based off Arcanum Octet I and II. (Hope you don't mind.) this is also my first RTD I'm doing on the internet.
Rolls will be standard. simple actions are auto-successed. simple actions include, (but are not limited to) walking short distances, talking, and using a magic spell 2 levels below your current level.
simple actions just a bit too complicated to be autoed will roll like this (again based off arcanum octet):
1-2: fail
3-6: success
6 will also get you a bit more than you wanted. (Note: picking an item up is a simpler action that allows you to do more than one thing.)
Medium actions will go like this:
1: very epic fail most likely you will injure yourself and make the situation worse
2: you will fail, but most likely will not hurt yourself badly
3: you will fail, but not hurt yourself
4: you succed
5: you succed and things will turn a little more to your advantage
6: overshot
advanced actions include doing something over your skill level, or something like slaying a dragon. they go like this:
1: very bad fail, wounds will be bad... Oh the blood
2-3: failure, wounds follow, though not severe
4: fail, that's it... ussually
5: you succed
6: overshot
rolls can be influenced by circumstances. attacking rolls will have three rolls; 1) for turn, 2) for hitting, and 3) for person dodging.
Skill levels are as follows. this is only partially based off of arcanum octet.
Level 1- Novice: you only just discovered this area, and are not very skilled.
level 2- Amateur: you've gotten better. for magic, you find you can use magic a bit easier. you get +1 to stamina for magic and etc. for non combat skills, +1 in use.
level 3- Skilled: you now auto level one spells. you now get +1 strength for magic and etc. for non combat skills, +1 in use.
level 4- Experienced: you are now very powerful/renowned. +1 for stamina again (now +2). For non combat skills, +1 in use.
level 5- Legendary: you are pretty effective in this area. for non-combat skills, 6's are now ussually good overshot.
Magic areas are as follows. spells will have *'s behind them symbolizing level.
Elementalism: most common magic. this deals with air, water, earth, fire, nature, ice, and lightning spells.
Runecrafting: enchanting objects by inscribing symbols on them.
Alchemy: making potions that do various things.
Beasteology: magic of animals. mages skilled in this area can transform into, talk to, and order around animals.
Summoning: conjuring things and animals from the astral plain. Ussually, it's a good Idea to study beasteology with this area.
Life Magic: healing spells and prayer spells. prayer spells increase your performance and has nothing to do with gods.
Death Magic: Necromancy. binding souls and using them to do your bidding.
Demonology: using souls as a power source to call upon the help of demons and stuff.
Meta Magic: Miscelanious spells fall here. having good info in here will allow you to dodge other areas of magic and learn them more quickly.
I hope I didn't forget anything.
Gods are pretty much the same as in Arcanum octet I and II. they can be tricky and sometimes not even real.
okay I think that's it... everything above here is subject to change. everything.
to make a character:
Name:
Gender:
Race (human, elf, dwarf, etc.):
Skills (one major, two minor):
Inventory (if it's reasonable, you get it): don't forget clothes.
background (optional):
Current Players:
Frelock
Batista
Nirur Torir
Paranatural
Meanmelter
Wolfchild
current waiting list:
Deceased:
None
I will accept 5 players.
you find yourself in the market square of Halley, the capital city. in the center of town is the capital. the west side of town meets the Audrey Ocean. catching a boat there, you can sail to the islands or any other town near the sea. to the north are the mountains, traditionally known as the home of dwarves. to the east is the Great Desert where many riches can be found if you survive. to the south are many small forests and towns. you forget why you are here. are you here to visit to Mage Acadamy to take classes? are you here as a salesmen?
Frelock: Human
Status: fine
SkillsSkilled Necromancer (0/30)
Amatuer Observationist (0/?)
Amatuer Persuader (0/15)
MagicInventoryBrown Robe
Wooden Staff
Coin Purse
I've just gotten Frelock's done, I might have missed something though. how do I title a spoiler?
Frelock: Human
Status: fine
Skilled Necromancer (0/30)
Amatuer Observationist (0/?)
Amatuer Persuader (0/15)
Brown Robe, Wooden Staff, Coin Purse, Leather Backpack, emergency rations, water skin, rope, journal, writing tools
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (0/30)
Amateur Blacksmith (0/20)
Amateur Negotiator (0/15)
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil
Chisel
Small bag of 10sp
3 units of iron
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (0/20)
Glow*
-----
Breeze* (air)
-----
Swarm*
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (0/20)
Amateur Negotiator (0/15)
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
these are the stats so far. change what you want now. once Batista's stats are posted, the game begins.
Frelock: Human
Status: fine
Skilled Necromancer (0/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (0/15)
Brown Robe, Wooden Staff, Coin Purse, Leather Backpack, emergency rations, water skin, rope, journal, writing tools
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (0/30)
Amateur Blacksmith (0/20)
Amateur Negotiator (0/15)
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 10sp, 3 units of iron
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (0/20)
Glow*
-----
Breeze* (air)
-----
Swarm*
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (0/20)
Amateur Negotiator (0/15)
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Just fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Life Mage (0/20)
Weak Telekinesis*
-----
Breeze* (air)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff
Finally everything is done!!! Post actions now!!!
Turn 1: the start of hilarity
I'll look around, trying to haggle for the use of a workspace that I can practice my craft at.
4) you suddenly remember something... You came here for a job! you know that you love to blacksmith and runesmith, so you decide to find a blacksmith who will let you use his stuff. after searching a bit, you are drawn to the sweet sound of hammers hitting metal. finally you find it. a couple of men are busy attack heated metal on iron anvils. as you come up another man comes out of the shadow. he is big and burly, twice your size in fact. you ask to use his blacksmith. he says it'll cost you a Gold peice, but being a dwarf that appretiates a good drink, you know how to haggle. 4) you put up a good haggling and lower the price to a staggering 1 silver peice!!!! he says that metal costs 3 silver pieces for a unit of either bronze, iron, steal, etc.
I head to the town's library and start reading up on Elementalism, if that's not possible I attempt to get some money doing light jobs and such
6) deciding that the best place to read about magic would be at the magic acadamy, you quickly run into town, knocking over every person daring to get in the way of a speeding elf. you reach the gates of the acadamy, but don't stop running there, you run al the way to the the help and support desk, then to the library, where you check out 3 books on elementalism. 2) but you're too tired to read anything right now. you spend awhile just resting and drinking water out of the fountain in front of the acadamy.
+3 Speed
Inventory + Novice elements
+ detailed description of fire magic
+ the elements
Ok, first round's actions:
I stroll about the marketplace, looking for work, or postings of which I could acquire some money.
5) you decide that if you are to be in this town, you will need to have money. you look around, asking people for jobs. after about an hour, you slump to the ground defeated, next to the fountain near the acadamy. not only is an obnoxious man drinking water from it, but you feel empty dissappointed... :'(
suddenly, your ear picks up the word of gold: treasure. two men are talking in hushed voices about a cave rumored to be full of treasure... but also monsters.
+2 to perseption
Look around for any adventurers that would not mind me being along with them.
3) you decide that adventuring is the best way in life, despite what your mom says about "going to colledge" and "getting a real job" or even "settling down." you decide you need adventuring buddies. you look around and you see a fellow dwarf looking around and you head towards him, quickly losing him in the crowds, even though there is barely anyone on the street.
I go to a rich neighborhood, and attempt to make friends with some rich benefactor.
6) you decide you need rich friends to make you look good, so you head to the castle, hoping to get the king's attention. when you get to the cast the guards refuse to let you through. you decide to persuade them to let you through. 6) you do such a good job, you leave with their weapons, having convinced them they're so intimidating, they don't need any. now you just need to find the king... or a princess.
+4 to persuasion
Inventory: + short sword, spear
Frelock: Human
Status: fine
Skilled Necromancer (0/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Brown Robe, Wooden Staff, Coin Purse, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (0/30)
Amateur Blacksmith (0/20)
Amateur Negotiator (0/15)
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 10sp, 3 units of iron
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (0/20)
novice perceptionist (2/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (0/20)
Amateur Negotiator (0/15)
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Just fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Life Mage (0/20)
Novice Speedster (3/10)
Weak Telekinesis*
-----
Breeze* (air)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, the Elements
If you find any mistakes, notify me immediately
I rest, then I finish reading the books if I havent yet
((Speed does actually sound like a cool ability))
not only is an obnoxious man drinking water from it, but you feel empty dissappointed...
Should be elf, his perception cant be THAT bad
Turn 2: Caves hold treasures, so does the king
I got a +2 to Perception, but it didn't show up on my skills list.
I listen more to the tales of this cave and where to find it. If they notice me I ask them directly about it. If they won't tell me, I try and intimidate them. If they attack me, I run away. If I can't run, I defend myself with my kopesh.
1) you decide that you're interested, but with the fountain near your ear it's hard to hear. you sneak up toward them, but they notice you. "I demand to know about the treasure!!!" You yell at the top of your lungs. they quickly shush you and agree to tell you where it is if you shut up. you quickly agree. 3) they say that it's just south of halley. you think that they're telling the truth but you're not sure. when you look up again, you see that they're gone.
+1 to stelth
+3 to yelling
I rest, then I finish reading the books if I havent yet
1) you don't rest quite well, seeming to think that sitting in a fountain is good for resting. unfortunately, one of your books is destroyed in the "resting." you quickly abandon the fountain to crack open Detailed Description of Fire Magic. 6) learning quite a bit in such a short time. you feel the need to practice... it's just itching under your skin. maybe drying that book
Inventory: soggy The elements
+5 to elementalism
New spell: cinders* (fire)
New Spell: Ash cloud* (Fire)
You realize that it is to late in the day to find anyone will to go on an adventure, so I shall adventure alone into a cave, that is not to overwhelming with baddies. Maybe gain some battle scars and drink to my pleasure!
4) realizing that there are hardly, if any, caves in the king's city, you decide to leave the town. you travel south, reaching the gate just as two men rush by you, acting like they're in a big hurry. in their rush to leave you hear "cave". you decide to follow them.
Find and befriend king.
4) (dang, I wanted a six) you look around for a bit, winding up in the throne room where his majasty is sitting on the throne, crying. realizing this could be your chance you quickly ask, "what's wrong sire?"
"My daughter has been kidnapped by an evil band of criminals, and is being held in their tower north of the Dwarven Mountains."
"I could get her my lord." you say overconfidently.
"If you would, I would reward you ten times your wight in gold."
Greed in your eyes, you turn around and leave the throne room. what did you get yourself into?
No skill gain from that?
Also, it's odd for bronze, iron, and steel to cost the same.
I accept the man's price, then make an iron scimitar with some of the iron I brought. I'll carve a rune of finesse on the hilt as I forge the sword.
Sorry I'll add a plus 4 to your negotiator skill. :D
6) quickly accepting the price, you get to work on your preject using the iron you brought to the job. you quickly dismiss the Idea of have a boring old scimitar, and instead, with speed grace and compassion that makes the otehr metalworkers kiss your feet, you make a scimitar that can be split into two, along with a hilt. the sheath is stunning, with so many symbols and meanings. you then craft the rune of finesse on both scimitars. you swear that you hear angels singing in the back of your head.
Inventory: -iron unit +twin iron scimitars of finesse
+5 blacksmithing
+3 rune smithing
+the respect of Halley Blacksmiths
Frelock: Human
Status: fine
Skilled Necromancer (0/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Brown Robe, Wooden Staff, Coin Purse, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (3/30)
Amateur Blacksmith (5/20)
Amateur Negotiator (4/15)
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, 2 units of iron, twin iron scimitars of finesse
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (0/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (0/20)
Amateur Negotiator (0/15)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Just fine
Skilled Meta Magician (0/30)
Amateur Elementalist (5/30)
Amateur Life Mage (0/20)
Novice Speedster (3/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, soggy the Elements
Agian, tell me if I missed stuff.
Frelock: Human
Status: fine
Skilled Necromancer (3/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Brown Robe, Wooden Staff, Coin Purse, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (8/30)
Amateur Blacksmith (5/20)
Amateur Negotiator (4/15)
Rune of Finesse*
Rune of Duribility**
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, 2 units of iron, twin iron scimitars of finesse
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (0/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (5/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (0/20)
Amateur Negotiator (0/15)
Novice Speedster (2/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Just fine
Skilled Meta Magician (0/30)
Amateur Elementalist (8/30)
Amateur Life Mage (0/20)
Novice Speedster (3/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Ruined the Elements
notify me if I missed stuff.
Frelock: Human
Status: fine
Skilled Necromancer (5/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novie Speedster (2/10)
Brown Robe, Wooden Staff, Coin Purse, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (11/30)
Amateur Blacksmith (8/20)
Amateur Negotiator (4/15)
Rune of Finesse*
Rune of Duribility**
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, unit of iron, twin iron scimitars of finesse, Iron Warhammer of unknown properties
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (0/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (5/10)
Novice Tracker (4/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (0/20)
Amateur Negotiator (0/15)
Novice Speedster (2/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Just fine
Skilled Meta Magician (0/30)
Amateur Elementalist (10/30)
Amateur Life Mage (0/20)
Novice Speedster (3/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Ruined the Elements
notify me if I missed stuff.
Frelock: Human
Status: fine
Skilled Necromancer (8/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novie Speedster (2/10)
Brown Robe, Wooden Staff, Coin Purse, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (13/30)
Amateur Blacksmith (8/20)
Amateur Negotiator (4/15)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, unit of iron, twin iron scimitars of finesse, Bam Warhammer
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (4/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (5/10)
Novice Tracker (4/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (0/20)
Amateur Negotiator (0/15)
Novice Speedster (2/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Just fine
Skilled Meta Magician (0/30)
Amateur Elementalist (10/30)
Amateur Life Mage (0/20)
Novice Speedster (3/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Ruined the Elements
Frelock: Human
Status: fine
Skilled Necromancer (13/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novie Speedster (2/10)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (11/20)
Amateur Negotiator (4/15)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (7/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (5/10)
Novice Tracker (4/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory
Chippy the Chipmunk: Friend
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (5/20)
Amateur Negotiator (0/15)
Novice Speedster (2/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Just fine
Skilled Meta Magician (0/30)
Amateur Elementalist (12/30)
Amateur Life Mage (0/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Ruined the Elements
Frelock: Human
Status: Trance
Skilled Necromancer (19/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novie Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (16/20)
Amateur Negotiator (4/15)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (2/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (7/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory
Chippy the Chipmunk: Friend
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (8/20)
Amateur Negotiator (0/15)
Novice Speedster (2/10)
Novice Strongman (5/10)
Novice Digger (3/5)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Slight burns
Skilled Meta Magician (0/30)
Amateur Elementalist (13/30)
Amateur Life Mage (0/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Ruined the Elements
Frelock: Human
Status: Trance
Skilled Necromancer (22/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (3/15)
Novice Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (16/20)
Amateur Negotiator (4/15)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (6/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (7/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick
Chippy the Chipmunk: Friend
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (8/20)
Amateur Negotiator (0/15)
Novice Speedster (2/10)
Novice Strongman (5/10)
Novice Digger (3/5)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick
Aethor (Batista) Elf
Status: Slight burns
Skilled Meta Magician (0/30)
Amateur Elementalist (13/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick
wow already four turns...
Frelock: Human
Status: Trance
Skilled Necromancer (23/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (16/20)
Amateur Negotiator (4/15)
Novice Hammer Man (5/10)
Novice Strongman (4/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: weakly Shielded, fine
Skilled Meta Magician (9/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (7/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick
Chippy the Chipmunk: Friend
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (10/20)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (5/10)
Novice Digger (3/5)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick
Aethor (Batista) Elf
Status: Slight burns
Skilled Meta Magician (0/30)
Amateur Elementalist (13/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick
Frelock: Human
Status: Trance
Skilled Necromancer (25/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
Mental Commands**
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (16/20)
Amateur Negotiator (4/15)
Novice Hammer Man (5/10)
Novice Strongman (4/10)
Novice Persuader(2/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (9/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (7/20)
Novice Stelth Artist (6/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (15/20)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Novice Digger (3/5)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick
Aethor (Batista) Elf
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (13/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick
Frelock: Human
Status: Trance
Skilled Necromancer (29/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (16/20)
Amateur Negotiator (4/15)
Novice Hammer Man (5/10)
Novice Strongman (4/10)
Novice Persuader(2/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: unconsious
Skilled Meta Magician (9/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (9/20)
Novice Stelth Artist (6/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick
none anymore; Chippy will be missed
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Novice Digger (3/5)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick
Aethor (Batista) Elf
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (15/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick
Frelock: Human
Status: Trance
Skilled Necromancer (29/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (16/20)
Amateur Negotiator (4/15)
Novice Hammer Man (5/10)
Novice Strongman (4/10)
Novice Persuader(2/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: unconsious
Skilled Meta Magician (9/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (9/20)
Novice Stelth Artist (6/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick
none anymore; Chippy will be missed
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, 50gp in coin purse
Aethor (Batista) Elf
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (15/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick
Baby Dragon, trust (5/10)
Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: fine, black furred, claws
Skilled Elementalist (0/40)
Amateur Unarmed Fighter (0/20)
Amateur Life Mage (0/20)
Frost* (Ice)
-----
Prayer of Focus*
Cure light wounds*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers
Frelock: Human
Status: Trance
Skilled Necromancer (29/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (16/20)
Amateur Negotiator (4/15)
Novice Hammer Man (8/10)
Novice Strongman (4/10)
Novice Persuader(2/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: unconsious
Skilled Meta Magician (9/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (9/20)
Novice Stelth Artist (6/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse
Aethor (Batista) Elf
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (18/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick, Uknown Egg
Baby Dragon, Amateur bond (1/15)
Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: fine, black furred, claws
Skilled Elementalist (0/40)
Amateur Unarmed Fighter (0/20)
Amateur Life Mage (0/20)
Novice Negotiator (5/10)
Frost* (Ice)
-----
Prayer of Focus*
Cure light wounds*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate
Frelock: Human
Status: Trance
Experienced Necromancer (2/40)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (16/30)
Amateur Blacksmith (16/20)
Amateur Negotiator (4/15)
Novice Hammer Man (8/10)
Novice Strongman (4/10)
Novice Persuader(2/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: unconsious
Skilled Meta Magician (9/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (12/20)
Novice Stelth Artist (6/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse
Aethor (Batista) Elf
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (18/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick, Uknown Egg
Baby Dragon, Amateur bond (1/15)
Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: fine, black furred, claws
Skilled Elementalist (0/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (0/20)
Novice Negotiator (5/10)
Frost* (Ice)
-----
Prayer of Focus*
Cure light wounds*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate
Respect of Halley Blacksmiths +1 to haggling with them
Frelock: Human
Status: Awake finally. it is now party time.
Experienced Necromancer (2/40)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (2/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (26/30)
Skilled Blacksmith (1/30)
Amateur Negotiator (4/15)
Novice Hammer Man (8/10)
Novice Strongman (4/10)
Novice Persuader(2/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 6sp, Amplified Battleaxe, twin iron scimitars of finesse, Bam Warhammer, Iron Spear, Steal scrap, 1 unit of Steal, Pike, Scimitar
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: unconsious
Skilled Meta Magician (9/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stelth Artist (6/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse
Aethor (Batista) Elf
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (18/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick, Uknown Egg
Baby Dragon, Amateur bond (3/15)
Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: fine, black furred, claws
Skilled Elementalist (2/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (0/20)
Novice Negotiator (5/10)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
NPC: Aurora, dragon baby
Status: baby
I bet that you’re really glad you can carry as much junk as you want, aren’t you Niror Torir?
Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff
Experienced Necromancer (2/40)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (4/10)
Resurect*
Small Curse*
Soul Bind**
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (26/30)
Skilled Blacksmith (1/30)
Amateur Negotiator (9/15)
Novice Hammer Man (8/10)
Novice Strongman (4/10)
Novice Persuader(7/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 6sp, Amplified Battleaxe, Bam Warhammer, Steal scrap, 1 unit of Steal,
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (9/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stelth Artist (6/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse
Aethor (Batista) Elf
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (18/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick, Uknown Egg
Baby Dragon, Amateur bond (3/15)
Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: fine, black furred, claws
Skilled Elementalist (2/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (3/20)
Novice Negotiator (5/10)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
NPC: Aurora, dragon baby
Status: baby
Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff
Experienced Necromancer (7/40)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (4/10)
Resurect*
Small Curse*
Moderate Curse**
Soul Bind**
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Experienced Runecrafter (4/45)
Skilled Blacksmith (1/30)
Amateur Negotiator (9/15)
Novice Hammer Man (8/10)
Novice Strongman (4/10)
Novice Persuader(7/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Rune of Extreme Weakness****
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 6sp and 10gp, Amplified Battleaxe, Bam Warhammer, Steal scrap, 1 unit of Steal
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (19/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stelth Artist (6/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Small Weak Forcefield**
Detection***
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows, Ring of Wisdom, Ring of Wishes
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse, Strange Glowing Stalagmite
Aethor (Batista) Elf
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (18/30)
Amateur Life Mage (2/20)
Novice Speedster (4/10)
Novice Stealth Artist (2/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, Light Stick, Uknown Egg
Baby Dragon, Amateur bond (3/15)
Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Uncontrollable magic, Weak, black furred, claws
Skilled Elementalist (2/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (4/20)
Novice Negotiator (5/10)
Novice Demonologist (5/10)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
-----
Small Demon Summon*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
NPC: Aurora, dragon baby
Status: baby
Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff
Experienced Necromancer (9/40)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (4/10)
Resurrect* (Death Magic)
Small Curse*
Moderate Curse**
Soul Bind** (Death Magic)
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Bound Zombie
Zero Soul Shadow Being
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Experienced Runecrafter (4/45)
Skilled Blacksmith (1/30)
Amateur Negotiator (9/15)
Novice Hammer Man (8/10)
Novice Strongman (4/10)
Novice Persuader(7/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Rune of Extreme Weakness****
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 6s and 9g, Amplified Battleaxe, Bam Warhammer, Steal scrap, 1 unit of Steal, very large pewter block
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (25/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stealth Artist (6/10)
Novice yeller (3/5)
Novice Perceptionist (2/10)
Novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Illuminate**
Small Weak Forcefield**
Sturdy forcefield***
Detection***
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows, Ring of Wisdom, Ring of Wishes
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
Novice Acrobat (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse, Strange Glowing Stalagmite
Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Uncontrollable magic, Weak, black furred, claws
Skilled Elementalist (2/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (4/20)
Novice Negotiator (5/10)
Novice Demonologist (8/10)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
-----
Small Demon Summon*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
Max Clyne (Maxicaxi): Human
Status: Fine
Skilled rune crafter (0/30)
Amateur Necromancer (0/20)
Amateur Meta Magician (0/20)
Rune of Focus*
-----
Resurrect* (Death Magic)
-----
High Jump*
casual clothes with script saying: “all power corrupts but we need electricity”, packet of milk, aluminum sword
Ochita: elf
Status: Fine
Skilled Rune Crafter (0/30)
Amateur Black Smith (0/20)
Amateur Demonologist (0/20)
Rune of Flexibility*
-----
Blood Bind*
clothes, +Leather Armor+, Steel rapier, Book on demonology magic, book on runes (Both books in scroll case), large backpack
Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff
Experienced Necromancer (12/40)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (4/10)
Resurrect* (Death Magic)
Small Curse*
Moderate Curse**
Soul Bind** (Death Magic)
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Bound Zombie: 1 soul, unable to use legs
Shadow Being: 1 soul
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Experienced Runecrafter (4/45)
Skilled Blacksmith (1/30)
Amateur Negotiator (9/15)
Novice Hammer Man (8/10)
Novice Strongman (4/10)
Novice Persuader(7/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Rune of Extreme Weakness****
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 6s and 9g, Amplified Battleaxe, Bam Warhammer, Steal scrap, 1 unit of Steal, very large pewter block
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (25/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stealth Artist (6/10)
Novice yeller (3/5)
Novice Perceptionist (2/10)
Novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Illuminate**
Small Weak Forcefield**
Sturdy forcefield***
Detection***
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows, Ring of Wisdom, Ring of Wishes
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (0/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
Novice Acrobat (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse, Strange Glowing Stalagmite
Asurth (Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Uncontrollable magic, Weak, black furred, claws, tough skin (-1 to slashing attacks), hardened bones (-1 to crush attacks)
Skilled Elementalist (2/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (9/20)
Novice Negotiator (5/10)
Amateur Demonologist (0/20)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
Super Rejuvenation****
-----
Small Demon Summon*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
Max Clyne (Maxicaxi): Human
Status: Fine
Skilled rune crafter (0/30)
Amateur Necromancer (0/20)
Amateur Meta Magician (0/20)
Rune of Focus*
-----
Resurrect* (Death Magic)
-----
High Jump*
casual clothes with script saying: all power corrupts but we need electricity, packet of milk, aluminum sword
Ochita: elf
Status: Fine
Skilled Rune Crafter (0/30)
Amateur Black Smith (0/20)
Amateur Meta Magician(0/20)
Rune of Flexibility*
-----
Energy transfer*
clothes, +Leather Armor+, Steel rapier, Book on demonology magic, book on runes (Both books in scroll case), large backpack
Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff
Experienced Necromancer (13/40)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (4/15)
Novice Speedster (4/10)
Resurrect* (Death Magic)
Small Curse*
Moderate Curse**
Soul Bind** (Death Magic)
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Experienced Runecrafter (6/45)
Skilled Blacksmith (1/30)
Amateur Negotiator (9/15)
Novice Hammer Man (8/10)
Novice Strongman (4/10)
Novice Persuader(7/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Rune of Extreme Weakness****
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 6s and 9g, Amplified Battleaxe, Bam Warhammer, Steal scrap, 1 unit of Steal, large pewter chunk
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (27/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stealth Artist (6/10)
Novice yeller (3/5)
Novice Perceptionist (2/10)
Novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Illuminate**
Small Weak Forcefield**
Sturdy forcefield***
Detection***
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows, Ring of Wisdom, Ring of Wishes
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (3/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
Novice Acrobat (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse, Strange Glowing Stalagmite, ExoSword
Asurth (Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Uncontrollable magic, Weak, black furred, claws, tough skin (-1 to slashing attacks), hardened bones (-1 to crush attacks)
Skilled Elementalist (2/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (9/20)
Novice Negotiator (5/10)
Amateur Demonologist (0/20)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
Super Rejuvenation****
-----
Small Demon Summon*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
Max Clyne (Maxicaxi): Human
Status: Fine, Rune of Focus on arm
Skilled rune crafter (2/30)
Amateur Necromancer (0/20)
Amateur Meta Magician (0/20)
Rune of Focus*
-----
Resurrect* (Death Magic)
-----
High Jump*
casual clothes with script saying: “all power corrupts but we need electricity”, packet of milk, aluminum sword
Ochita: elf
Status: Fine
Skilled Rune Crafter (0/30)
Amateur Black Smith (0/20)
Amateur Meta Magician(0/20)
Rune of Flexibility*
-----
Energy transfer*
clothes, +Leather Armor+, Steel rapier, Book on demonology magic, book on runes (Both books in scroll case), large backpack
Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff, Trapped in Vines
Experienced Necromancer (13/50)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (6/15)
Novice Speedster (4/10)
Resurrect* (Death Magic)
Small Curse*
Moderate Curse**
Soul Bind** (Death Magic)
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Experienced Runecrafter (6/45)
Skilled Blacksmith (1/30)
Amateur Negotiator (9/15)
Novice Hammer Man (8/10)
Novice Strongman (9/10)
Novice Persuader(7/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Rune of Extreme Weakness****
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 6s and 9g, Amplified Battleaxe, Bam Warhammer, Steal scrap, 1 unit of Steal, large pewter chunk
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Experienced Meta Magician (2/50)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stealth Artist (6/10)
Novice yeller (3/5)
Novice Perceptionist (2/10)
Novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Illuminate**
Small Weak Forcefield**
Sturdy forcefield***
Detection***
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows, Ring of Wisdom, Ring of Wishes
Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Skilled Blacksmith (0/30)
Skilled Hammer Man (3/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
Novice Acrobat (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse, Strange Glowing Stalagmite, ExoSword
Asurth (Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Full Wolf Form, black furred, claws, tough skin (-1 to slashing attacks), hardened bones (-1 to crush attacks),
Skilled Elementalist (2/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (9/20)
Novice Negotiator (5/10)
Amateur Demonologist (0/20)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
Super Rejuvenation****
-----
Small Demon Summon*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
Max Clyne (Maxicaxi): Human
Status: Fine, Rune of Focus on arm
Skilled rune crafter (2/30)
Amateur Necromancer (0/20)
Amateur Meta Magician (0/20)
Rune of Focus*
-----
Resurrect* (Death Magic)
-----
High Jump*
casual clothes with script saying: all power corrupts but we need electricity, packet of milk, aluminum sword
Ochita: elf
Status: Fine
Skilled Rune Crafter (0/30)
Amateur Black Smith (0/20)
Amateur Meta Magician(0/20)
Rune of Flexibility*
-----
Energy transfer*
clothes, +Leather Armor+, Steel rapier, Book on demonology magic, book on runes (Both books in scroll case), large backpack
[/quote]
Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff, Trapped in Vines with one arm free
Experienced Necromancer (13/50)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Novice Elementalist (6/15)
Novice Speedster (4/10)
Resurrect* (Death Magic)
Small Curse*
Moderate Curse**
Soul Bind** (Death Magic)
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Experienced Runecrafter (8/45)
Skilled Blacksmith (1/30)
Amateur Negotiator (9/15)
Novice Meta Magician (1/10)
Novice Summoner (3/10)
Novice Alchemist (1/10)
Novice Hammer Man (8/10)
Novice Strongman (9/10)
Novice Persuader(7/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Rune of Extreme Weakness****
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 6s and 9g, Amplified Battleaxe, Bam Warhammer, Steal scrap, 1 unit of Steal, large pewter chunk, Book of Runes, Making Potions, Summoning Basics, Metamagic for Dimwits
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Experienced Meta Magician (2/50)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stealth Artist (6/10)
Novice yeller (3/5)
Novice Perceptionist (2/10)
Novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Illuminate**
Small Weak Forcefield**
Sturdy forcefield***
Detection***
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows, Ring of Wisdom, Ring of Wishes
Morul Logemegast (meanmelter) Dwarf
Status: fine, Asleep
Skilled Blacksmith (0/30)
Skilled Hammer Man (3/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
Novice Acrobat (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse, Strange Glowing Stalagmite, ExoSword
Asurth (Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Full Wolf Form, black furred, claws, tough skin (-1 to slashing attacks), hardened bones (-1 to crush attacks), Bruised
Skilled Elementalist (2/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (9/20)
Novice Negotiator (5/10)
Amateur Demonologist (0/20)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
Super Rejuvenation****
-----
Small Demon Summon*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Bronze scimitar, Bronze Pike, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
Max Clyne (Maxicaxi): Human
Status: Fine, Rune of Focus on arm
Skilled rune crafter (5/30)
Amateur Necromancer (0/20)
Amateur Meta Magician (0/20)
Rune of Focus*
Rune of Tracking:

**
-----
Resurrect* (Death Magic)
-----
High Jump*
casual clothes with script saying: all power corrupts but we need electricity, packet of milk, aluminum sword, rock of Tracking
Ochita: elf
Status: Fine
Skilled Rune Crafter (0/30)
Amateur Black Smith (0/20)
Amateur Meta Magician(0/20)
Rune of Flexibility*
-----
Energy transfer*
clothes, +Leather Armor+, Steel rapier, Book on Metamagic, book on runes (Both books in scroll case), large backpack
Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff,
Experienced Necromancer (13/50)
Amateur Perceptionist (0/15)
Amateur Persuader (4/15)
Novice Elementalist (8/15)
Novice Speedster (4/10)
Resurrect* (Death Magic)
Small Curse*
Moderate Curse**
Soul Bind** (Death Magic)
Shadow Minion**
Shadow Bind ***
Mental Commands**
Sight of the Shadows***
----
Growth* (Nature)
Brown Robe, Wooden Staff, Coin Purse with 5gp, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear, Old Iron Padlock Key, Rapier, The power of the elements
Fredrick XVII (Ninur Torir): dwarf
Status: asleep
Experienced Runecrafter (8/45)
Skilled Blacksmith (1/30)
Amateur Negotiator (9/15)
Novice Meta Magician (1/10)
Novice Summoner (3/10)
Novice Alchemist (1/10)
Novice Hammer Man (8/10)
Novice Strongman (9/10)
Novice Persuader(7/10)
Novice Intimidator (1/10)
Rune of Finesse*
Rune of Duribility**
Rune of Amplification***
Rune of Extreme Weakness****
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag, Amplified Battleaxe, Bam Warhammer, Steal scrap, 1 unit of Steal, large pewter chunk (outside Acadamy), Book of Runes, Making Potions, Summoning Basics, Metamagic for Dimwits
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Experienced Meta Magician (2/50)
Amateur Elementalist (0/30)
Amateur Beasteologist (16/20)
Novice Stealth Artist (6/10)
Novice yeller (3/5)
Novice Perceptionist (2/10)
Novice Speedster (7/10)
Novice Tracker (4/10)
Glow*
Illuminate**
Small Weak Forcefield**
Sturdy forcefield***
Detection***
-----
Breeze* (air)
-----
Swarm*
Small Woodland Command*
Unfocused Telepathic connection**
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Arcane theory, Light Stick, Bronze shortsword, bronze battleaxe, Iron Mace, Bow and Arrows, Ring of Wisdom, Ring of Wishes
Morul Logemegast (meanmelter) Dwarf
Status: fine, Asleep
Skilled Blacksmith (0/30)
Skilled Hammer Man (3/30)
Amateur Negotiator (0/15)
Novice Speedster (4/10)
Novice Strongman (3/10)
Amateur Digger (3/10)
Novice Acrobat (3/10)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit, Light Stick, Cave Key, Rusty Cave Padlock, 50gp in coin purse, Strange Glowing Stalagmite, ExoSword
Asurth (Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Full Wolf Form, black furred, claws, tough skin (-1 to slashing attacks), hardened bones (-1 to crush attacks), Bruised
Skilled Elementalist (4/40)
Amateur Unarmed Fighter (5/20)
Amateur Life Mage (10/20)
Novice Negotiator (5/10)
Amateur Demonologist (0/20)
Frost* (Ice)
Chill* (ice)
-----
Prayer of Focus*
Cure light wounds*
Super Rejuvenation****
-----
Small Demon Summon*
Teal Rope Read Tunic and White Silk Trousers, Belt, Belt Pouch, Backpack, Healing herbs, Bandages, 2 days worth of Rations, Tome of ice magic, book of prayers, Wallet with 20sc, Steal Chest Plate, SUPER WOLF HELMET (rune of durability, rune of finesse, rune of amplification, and rune of speed)
Respect of Halley Blacksmiths +1 to haggling with them
Max Clyne (Maxicaxi): Human
Status: Fine, Rune of Focus on arm
Skilled rune crafter (5/30)
Amateur Necromancer (0/20)
Amateur Meta Magician (0/20)
Rune of Focus*
Rune of Tracking:

**
-----
Resurrect* (Death Magic)
-----
High Jump*
casual clothes with script saying: “all power corrupts but we need electricity”, packet of milk, aluminum sword, rock of Tracking
Ochita: elf
Status: Fine, unfocused (-1 next turn)
Skilled Rune Crafter (0/30)
Amateur Black Smith (0/20)
Amateur Meta Magician(0/20)
Rune of Flexibility*
-----
Energy transfer*
clothes, +Leather Armor+, Steel rapier, Basic Runes, Book on Metamagic, book on runes (Both books in scroll case), large backpack