What's got me more interested is that it's being written by Chris Avellone and some of the other original Fallout games' staff over at Obsidian. New Vegas is based mostly around plans from the original Interplay version of Fallout 3 that was never completed. They also seem to be adding back familiar creatures like the Geckos.
- M-16! Finally added.
http://www.gamestop.com/Catalog/ProductScreenshots.aspx?Product_ID=74570&image=14
@Janet
Now that I think of it, your right. This was altered history, and the M-16 was spawned in '63.
Now in reality, it could be in there, but at the same time it seems fitting for it NOT to be in there.
@Janet
Now that I think of it, your right. This was altered history, and the M-16 was spawned in '63.
Now in reality, it could be in there, but at the same time it seems fitting for it NOT to be in there.
The great war happened in 2077. Vegas begins in 2280. I think they had plenty of time to invent the m-16 before the bombs dropped.
It's not the Tech, it's the style. Something with the M-16s capability certainly exists. Just it probably doesn't look like it.Now that you've mention it, that bugs me too. D=
Hey everyone, I know I'm from a different forums, and there might be a New Vegas topic!
But I'd love to start a conversation on what seems to be a great overhaul of Fallout 3!
If theres another topic about this, you go ahead and delete this one.
But thanks!
Now here's a few things about Fallout: New Vegas that has been confirmed:
- Set in Nevada, most-likely near Vegas.(:P, easy enough)
- A new companion system, much different than the "conversation based" one in F3. Not sure how it works, though.
- Said to have more than double the weapons than F3.
- I believe you are from Vault 21, since in this screenshot it shows your character in a V. 21 uniform.
http://www.gamestop.com/Catalog/ProductScreenshots.aspx?Product_ID=74570&image=9
- It shows a different variety of Super Mutants, and a new TV wielding robot.
A Weapon List! (By Screenshots)
- What looks like a new heavy weapon, not sure what it is, truthfully.
http://www.gamestop.com/Catalog/ProductScreenshots.aspx?Product_ID=74570&image=2
- Golf Club! Four!
http://www.gamestop.com/Catalog/ProductScreenshots.aspx?Product_ID=74570&image=12
- M-16! Finally added.
http://www.gamestop.com/Catalog/ProductScreenshots.aspx?Product_ID=74570&image=14
- What looks like three pipes of rebarb supporting a Concrete Square used as a bludgeon!
http://www.gamestop.com/Catalog/ProductScreenshots.aspx?Product_ID=74570&image=26
However, Obsidian tends to build things up, and leave HUGE plot holes and loose ends later(See KOTOR 2).
Like the other people said, it's not the tech, it's the style.
Yes, but did they dream of power armor suits like the BoS in the 50s futurism? Not really. I say it simply isn't a big deal either way of course.Didn't they? (http://en.wikipedia.org/wiki/Powered_exoskeletons_in_fiction) It's been a staple of sci-fi since the 1930s (honestly, I'm kind of surprised the concept didn't appear earlier than that...).
I'd love to get excited for New Vegas, but I feel like I'm missing something. Everyone else seems to know something I don't about this, and whatever I'm missing must be pretty huge. Please, could somebody enlighten me?It's being made by a professional dev studio, instead of some kid in a basement? My experience with Fallout 3 mods (or really, any moddable game (like NWN)) is that the general quality is horrible, and while there may be a handful out of thousands that are actually worth using, some things, like voice acting, are beyond the means of all but the largest projects, and I've never seen one of those come to fruition...
As far as I understand, NV will use the same engine as F3, same combat system, same interaction with NPCs and objects, etcetera. Features being touted as "new" include "lots of new weapons", a "new location" and "new monsters", all of which I see as being simply content additions that anyone can do (and have done, thousands of times) using the G.E.C.K construction kit and whatever 3D modelling program. I'm not excited for any of that. That's heavy DLC/mod territory.
Second point; I've also heard about the expanded Companion commands and weapon/ammo customisation. The latter admittedly does sound interesting, but the former just sounds like one of the many companion mods that have implemented extensive behavior modifications for companions in Fallout 3, probably far beyond the scope that will be in an unmodded game of NV.
Finally, the point I hear raised most often: that Obsidian are developing it. Well, unless they can do things with the game that an average person cannot create using the G.E.C.K, I still don't see the significance. Is it the story? Will you be buying it for the interesting dialog and quests they'll come up with? I might understand that, but I'm not sure I'd agree about paying full game price for what seems to me like a glorified expansion pack.
I know it sounds like I'm berating the game or wanting to hate it, but I really don't. I just don't understand the excitement, and feel my suspicions will be proven right when I finally play it and realise it's just an updated Fallout 3 with new models and textures. Maybe this hype is being generated mainly by the console crowd, who haven't experienced the huge and incredibly talented modding community-- or perhaps that is the problem? Have I been spoiled by mods so that any new "features" they make official simply feel old and done to me already?
Please prove me wrong. If not just for the story, what should I be excited about?
Hmm as to neverwinter nights I can name off hand at least 13 mods that are better than the original campaign, at least for NWN 1, which in my opinion is the only one that is any good on a base level. Almraiven, shadewood, soul shaker, the bastard of kosigan series(four currently in english if you understand french get the french versions), tortured hearts one and two, the hex coda, a tangled web one and two, honor among thieves, Elegia eternum, Maugeter, Runes of Blood, a twisted web one and two. And I've already gone over thirteen in the thirty second's I've been thinking. I can also think of in the thousands of video games of about two score that deserve to truly be played. It's called sturgeons law, 90% of everything is crap.Yes, but did they dream of power armor suits like the BoS in the 50s futurism? Not really. I say it simply isn't a big deal either way of course.Didn't they? (http://en.wikipedia.org/wiki/Powered_exoskeletons_in_fiction) It's been a staple of sci-fi since the 1930s (honestly, I'm kind of surprised the concept didn't appear earlier than that...).I'd love to get excited for New Vegas, but I feel like I'm missing something. Everyone else seems to know something I don't about this, and whatever I'm missing must be pretty huge. Please, could somebody enlighten me?It's being made by a professional dev studio, instead of some kid in a basement? My experience with Fallout 3 mods (or really, any moddable game (like NWN)) is that the general quality is horrible, and while there may be a handful out of thousands that are actually worth using, some things, like voice acting, are beyond the means of all but the largest projects, and I've never seen one of those come to fruition...
As far as I understand, NV will use the same engine as F3, same combat system, same interaction with NPCs and objects, etcetera. Features being touted as "new" include "lots of new weapons", a "new location" and "new monsters", all of which I see as being simply content additions that anyone can do (and have done, thousands of times) using the G.E.C.K construction kit and whatever 3D modelling program. I'm not excited for any of that. That's heavy DLC/mod territory.
Second point; I've also heard about the expanded Companion commands and weapon/ammo customisation. The latter admittedly does sound interesting, but the former just sounds like one of the many companion mods that have implemented extensive behavior modifications for companions in Fallout 3, probably far beyond the scope that will be in an unmodded game of NV.
Finally, the point I hear raised most often: that Obsidian are developing it. Well, unless they can do things with the game that an average person cannot create using the G.E.C.K, I still don't see the significance. Is it the story? Will you be buying it for the interesting dialog and quests they'll come up with? I might understand that, but I'm not sure I'd agree about paying full game price for what seems to me like a glorified expansion pack.
I know it sounds like I'm berating the game or wanting to hate it, but I really don't. I just don't understand the excitement, and feel my suspicions will be proven right when I finally play it and realise it's just an updated Fallout 3 with new models and textures. Maybe this hype is being generated mainly by the console crowd, who haven't experienced the huge and incredibly talented modding community-- or perhaps that is the problem? Have I been spoiled by mods so that any new "features" they make official simply feel old and done to me already?
Please prove me wrong. If not just for the story, what should I be excited about?
As too fallout 3 or Oblivion mods I can once again think of a score for each that are good.
while there may be a handful out of thousands that are actually worth usingYes, there are good mods, but none of them compare in scale or polish to professional work, and serve more as minor tweaks of said work.
Also if you need voice acting to play something you miss out on allot of things, and I would also question why you are even on these forums.It comes across as amateurish and out of place, especially when generic lines of dialog are used with completely different text. This isn't really a problem for games where there's not audio for most lines, but when everything has it, it's quite jarring to get a blank stare with lines of (frequently poorly written/spelled) text.
Also if you need voice acting to play something you miss out on allot of things, and I would also question why you are even on these forums.
I'd love to get excited for New Vegas, but I feel like I'm missing something. Everyone else seems to know something I don't about this, and whatever I'm missing must be pretty huge. Please, could somebody enlighten me?The Expanded companion commands are definitively Better than any companion overhaul mod for fallout 3, at least in usability vs functionality. Just because the engine is the same doesn't mean it doesn't go through improvement. I'd say the biggest change here is going to be with the new reputation system and the way factions interact with each other and you. I'm sure we'll see more reasons when it releases
As far as I understand, NV will use the same engine as F3, same combat system, same interaction with NPCs and objects, etcetera. Features being touted as "new" include "lots of new weapons", a "new location" and "new monsters", all of which I see as being simply content additions that anyone can do (and have done, thousands of times) using the G.E.C.K construction kit and whatever 3D modelling program. I'm not excited for any of that. That's heavy DLC/mod territory.
Second point; I've also heard about the expanded Companion commands and weapon/ammo customisation. The latter admittedly does sound interesting, but the former just sounds like one of the many companion mods that have implemented extensive behavior modifications for companions in Fallout 3, probably far beyond the scope that will be in an unmodded game of NV.
Finally, the point I hear raised most often: that Obsidian are developing it. Well, unless they can do things with the game that an average person cannot create using the G.E.C.K, I still don't see the significance. Is it the story? Will you be buying it for the interesting dialog and quests they'll come up with? I might understand that, but I'm not sure I'd agree about paying full game price for what seems to me like a glorified expansion pack.Obsidian most definitively can do things that even the most talented modder cannot do with the G.E.C.K. It's not like that's all they are using to make it. I'm hoping for it to have a bit more engaging of a main storyline myself. I'm sure it's not just going to be Fallout 3 with new models and textures, (I already HAVE new textures! :P). You've not been spoiled by mods, or at least, I hope you haven't been, and if you have, I wanna know what mods your using. I've got 100+ and I can hardly wait for New Vegas to be released.
I know it sounds like I'm berating the game or wanting to hate it, but I really don't. I just don't understand the excitement, and feel my suspicions will be proven right when I finally play it and realise it's just an updated Fallout 3 with new models and textures. Maybe this hype is being generated mainly by the console crowd, who haven't experienced the huge and incredibly talented modding community-- or perhaps that is the problem? Have I been spoiled by mods so that any new "features" they make official simply feel old and done to me already?
Please prove me wrong. If not just for the story, what should I be excited about?
I understand everyone's points. I guess I'll wait and see. I'm still not really excited for it, but as they say, quality will speak for itself. :)In general, I keep myself in the dark nowadays when it comes to games, that way, every feature ever is a surprise, and nice. Game designers have a horrible habit of telling us what to expect, and what we are supposed to be surprised by.
I've been hurt by the hype machine before, so perhaps I'm just feeling overly skeptical.
See the line 4 things down.I understand everyone's points. I guess I'll wait and see. I'm still not really excited for it, but as they say, quality will speak for itself. :)In general, I keep myself in the dark nowadays when it comes to games, that way, every feature ever is a surprise, and nice. Game designers have a horrible habit of telling us what to expect, and what we are supposed to be surprised by.
I've been hurt by the hype machine before, so perhaps I'm just feeling overly skeptical.
I like Bethesda's system, to a point.Yeah you wouldn't like daggerfall then.
But going ten bajillion miles to get to a mission takes too much time.
The AI was a bit wacked out, if you get what I mean.
Raiders Wielding Bats, "Hey, lets go attack that guy who has a fatman!"
I understand everyone's points. I guess I'll wait and see. I'm still not really excited for it, but as they say, quality will speak for itself. :)Hype is and always will be shit, don't fall for any of it. Tentatively hold on to hope that something vaguely resembling the hype will come out, but never expect them to put out something that lives up to it.
I've been hurt by the hype machine before, so perhaps I'm just feeling overly skeptical.
I hope that:Bethesda had about four and a half years to finish it, Obsidean has been developing it for about 1 and a half now. Bethesda had plenty of time to polish it.
-They get more time to finish than Bethesda did. So much stuff in FO3 that screamed "wanted to do better, had no time."
-Following that, I hope they do a better job of balancing...well, everything. Tons of crap in FO3 that there was either way too much of, or not nearly enough of.
Oh and I hope they opt not to go the "open wasteland route." I've had my fill of that design style for like, ever, thanks to all the Bethesda games.
Yes, but remember almost all the "new" features you can see, are taken almost certainly deliberately from popular mods. Just made better integrated because they have source code access.I'd love to get excited for New Vegas, but I feel like I'm missing something. Everyone else seems to know something I don't about this, and whatever I'm missing must be pretty huge. Please, could somebody enlighten me?The Expanded companion commands are definitively Better than any companion overhaul mod for fallout 3, at least in usability vs functionality. Just because the engine is the same doesn't mean it doesn't go through improvement. I'd say the biggest change here is going to be with the new reputation system and the way factions interact with each other and you. I'm sure we'll see more reasons when it releases
As far as I understand, NV will use the same engine as F3, same combat system, same interaction with NPCs and objects, etcetera. Features being touted as "new" include "lots of new weapons", a "new location" and "new monsters", all of which I see as being simply content additions that anyone can do (and have done, thousands of times) using the G.E.C.K construction kit and whatever 3D modelling program. I'm not excited for any of that. That's heavy DLC/mod territory.
Second point; I've also heard about the expanded Companion commands and weapon/ammo customisation. The latter admittedly does sound interesting, but the former just sounds like one of the many companion mods that have implemented extensive behavior modifications for companions in Fallout 3, probably far beyond the scope that will be in an unmodded game of NV.Finally, the point I hear raised most often: that Obsidian are developing it. Well, unless they can do things with the game that an average person cannot create using the G.E.C.K, I still don't see the significance. Is it the story? Will you be buying it for the interesting dialog and quests they'll come up with? I might understand that, but I'm not sure I'd agree about paying full game price for what seems to me like a glorified expansion pack.Obsidian most definitively can do things that even the most talented modder cannot do with the G.E.C.K. It's not like that's all they are using to make it. I'm hoping for it to have a bit more engaging of a main storyline myself. I'm sure it's not just going to be Fallout 3 with new models and textures, (I already HAVE new textures! :P). You've not been spoiled by mods, or at least, I hope you haven't been, and if you have, I wanna know what mods your using. I've got 100+ and I can hardly wait for New Vegas to be released.
I know it sounds like I'm berating the game or wanting to hate it, but I really don't. I just don't understand the excitement, and feel my suspicions will be proven right when I finally play it and realise it's just an updated Fallout 3 with new models and textures. Maybe this hype is being generated mainly by the console crowd, who haven't experienced the huge and incredibly talented modding community-- or perhaps that is the problem? Have I been spoiled by mods so that any new "features" they make official simply feel old and done to me already?
Please prove me wrong. If not just for the story, what should I be excited about?
Not saying that, I'm saying that if you play a game like dwarf fortress which embraces minimalism in everything but depth. You have no reason to complain about lack of aesthetics.Also if you need voice acting to play something you miss out on allot of things, and I would also question why you are even on these forums.
You aren't allowed to like any games that aren't DF and be on these forums. Especially in the other games section.
Cube a mod the dev's themselves have said rivals the DLC for quality and length, OOO gets rid of the level scaling and adds a shit ton more features, is regarded by many fans and some dev's to be what Oblivion should or could have been, Integration, a quest mod adding around 50 hours of gameplay, it's not voiced, but is regarded by fans as a better, more lore correct main quest to oblivion, the underdark, regarded as a massive expansion pack by the dev's and fans alike. Also let's not forget the fact that there are around two thousand spelling errors in oblivion default, and the voice acting itself is jarring. Yes the majority of them are small tweaks, but there are at least twenty for each game that are not. As to games them selves, to apply sturgeons law to them, how many Atari games are good out of the thousands there are, about two score. How about NES and SNES games out of the thousands there are, about two and a half score. How about N64 games out of the thousand or so there are, about a score. How about PS and PS2 games out of the thousands there are, about three score. Sturgeons law applies to EVERYTHING. Ninety percent of everything is crap.As too fallout 3 or Oblivion mods I can once again think of a score for each that are good.while there may be a handful out of thousands that are actually worth usingYes, there are good mods, but none of them compare in scale or polish to professional work, and serve more as minor tweaks of said work.QuoteAlso if you need voice acting to play something you miss out on allot of things, and I would also question why you are even on these forums.It comes across as amateurish and out of place, especially when generic lines of dialog are used with completely different text. This isn't really a problem for games where there's not audio for most lines, but when everything has it, it's quite jarring to get a blank stare with lines of (frequently poorly written/spelled) text.
Quote tags are your friend.I actually I wrote it about three times but accidentally miss clicked with two of them and clicked a bookmark rather than a tab and lost it. by the time I wrote the third one I just wanted it done. As to OOO it does have some grinding but you can generally level up fast enough it's not a problem. It also presents goals to you very early on, the magic imp at the end of sideways cave being the most obvious one. Most of the starter guild quests are doable at level one bar one or two. It's also better to have a challenge to overcome than enemies that constantly level with you, bar beasts. I'll probably go back and edit my post with quote tags now, it's perfectly legible to me, but then again I wrote it.
Unless you stream of conciousness'd that whole thing. Then legibility is your friend.
I found OOO extremely frustrating, though. It was forcing me to grind.
It's true that the starter guild quests are doable at level one. However, the only one you can get to without dying horribly is the Thieve's Guild, and that's only really doable because it's just a straight run to the guy's house. Afterwards, you get a fence up in Nord Town. Walking there is a harrowing experience, wherein snow leopards chase you everywhere. Not to mention Frost Minotaurs.
I'm going to find my disc and test this out, but I warn you, I've attempted the run MANY times. One one trip to Chorral I was suddenly caught in a battle between some giants and some bandits, which, while very interesting and cool, made it impossible for me to progress.
The mods for Oblivion were amazing, I don't think you're looking hard enough if you can't find them.
Hint: They'll be on the top of the top ten lists.
MMM was my fave. <3
MMM is epic.Fall Out Overhaul Kit, AKA: FOOK is good.
FMK is essential for me, as well as various fixes and tweaks.
Besides the Ak-47 which worked only because of the cold war stuff.the what, now? I'm sure what you meant to say was "AK-112 5mm Assault Rifle" (it's also, for some reason, Chinese...?). There is no AK-47*, M-16 or G3A3 in the real fallouts. They had some in Tactics, but that game is more Twilight 2000, then it is Fallout, robots and lasers notwithstanding.
I believe that the contemporary chinese assault rifles are canonically a continuation of the AK line. So AK-47s existed, they'd just have been antique pieces of junk by 2077, and probably ended up even worse off after two hundred years in a post apocalyptic wasteland.AK's are fuxing tough, they are also VERY easy to make in a proper machine shop with the proper skill. I wouldn't doubt the Kalash survived in use a VERY long time. It's also one of the easiest guns to modify do to the relative simplicity of it's mechanism and housing. They are famous for being guns you could essentially leave burried in 6 feet of sand come back 1 month later, dig it out, replace the ammo, and then shoot someone with it. Add in that as we know from Chinese Terracotta Army that chromium plating can make metal last hundreds of years without corrosion. I wouldn't doubt there are some AK/47's out there in the wastes.
Which are presumably virtues the later models in the lore exemplified even more. So, while an AK-47 could conceivably last that long, it's far more likely that it would be neglected in favor of a similar, but superior weapon. Hence the scarcity/practical nonexistence.Yeah, just saying that they would still be around, considering that there are at least 100,000 of them today, and many MANY more being produced each day.
I thought it was AK-74s that were being produced today? Also, divergent timelines and whatnot.AK/47s are still being made quite often, they are even used in actual armies and defense forces. It's one of the most enduring weapons in the world.
Also, divergent timelines and whatnot.that.
first of all:Also, divergent timelines and whatnot.that.
I still believe that AK-47 would be hard to find in 2077, and the fact that there is some production of AK-47s still going on (in poorer countries), is not as significant as it seems. The M1891 (and it's variants) was manufactured well into the 50s, but you would be hard-pressed to find serious people using them now.
Here are some countries using AK/47s, Bulgaria, GDR(defunct country but still listed), Iran, North Korea, Poland, India, Pakistan, Egypt and Greece. Most are/were fairly wealthy nations, they use them not because they are cheap, and they are, but because they are reliable pieces of weapon.Bulgaria, North Korea, Greece and Pakistan are quite poor. They are not poor like Ethiopia (who make their own AK-47s) or Tanzania, but people there don't earn 10% of what people in USA do. The rest on your list are no picnic either.
And can last DECADES of combat.I'm sure you meant decades of training. AKs are not magical, They are subject to wear and tear (well... wear) just like any other rifle. They might last a bit longer without service, but in active combat you can expect to need spare parts before the year is out (and probably before than, if you're using an Ethiopian knock-off).
Indeed I did, minor flub I apologize. Noticed you didn't mention Pakistan whom also make their own AK/47s which they reverse engineered themselves instead decided to pick on Ethiopia. GDR are still valid, and god has it really been 20 years now, I was just a kid looking at joining the army then. They would probably still be using AKs if they were still around. You can also make the spare parts yourself if need be. To see how relatively simple the parts of the mechanism are take a look at this, http://www.liveleak.com/view?i=04b_1231535877. Frame rate is choppy but you can get the jist of it. Sure you'd probably be better off with the .32 if you needed to repair something. But is still simpler than the AR-15 that the US uses, which is still simple as all hell. (http://i49.tinypic.com/14udz7k.jpg) Gun's are easy to make and repair with the proper knowledge and tools.Here are some countries using AK/47s, Bulgaria, GDR(defunct country but still listed), Iran, North Korea, Poland, India, Pakistan, Egypt and Greece. Most are/were fairly wealthy nations, they use them not because they are cheap, and they are, but because they are reliable pieces of weapon.Bulgaria, North Korea, Greece and Pakistan are quite poor. They are not poor like Ethiopia (who make their own AK-47s) or Tanzania, but people there don't earn 10% of what people in USA do. The rest on your list are no picnic either.
DDR is not real. hasn't been for 20 years now. I'm sure there are various militias and whatnot that use them in what used to be DDR, but Bundeswehr doesn't use it.And can last DECADES of combat.I'm sure you meant decades of training. AKs are not magical, They are subject to wear and tear (well... wear) just like any other rifle. They might last a bit longer without service, but in active combat you can expect to need spare parts before the year is out (and probably before than, if you're using an Ethiopian knock-off).
Except most guns wear down to uselessness after firing a single clip...
:3Except most guns wear down to uselessness after firing a single clip...
Hey, it has been 200 years. Things can only be weatherproofed so far.
Noticed you didn't mention Pakistan whom also make their own AK/47s which they reverse engineered themselves instead decided to pick on Ethiopia.Actually many countries make a variant of the AK. The most famous would be Galil (Israel) and Type-56 (China). Or Russia for that matter (AK-74/AK-107 and many other AKs).
You can also make the spare parts yourself if need be. Sure you'd probably be better off with the .32 if you needed to repair something. But is still simpler than the AR-15 that the US uses, which is still simple as all hell.That's the thing- you don't have to. Not in any professional western army. You need to take it apart, clean it, oil it, put it back the way it was. Repair will be done by other, qualified, people, probably a good deal away from the front line. If ,on the other hand, you are a Pakistani warlord, it might make sense for you to have low grade, but easy to maintain equipment (the passing of a weapon from military to paramilitary use (or from rich militaries to poor ones) is how you know it has become more outdated)
Noticed you didn't mention Pakistan whom also make their own AK/47s which they reverse engineered themselves instead decided to pick on Ethiopia.Actually many countries make a variant of the AK. The most famous would be Galil (Israel) and Type-56 (China). Or Russia for that matter (AK-74/AK-107 and many other AKs).You can also make the spare parts yourself if need be. Sure you'd probably be better off with the .32 if you needed to repair something. But is still simpler than the AR-15 that the US uses, which is still simple as all hell.That's the thing- you don't have to. Not in any professional western army. You need to take it apart, clean it, oil it, put it back the way it was. Repair will be done by other, qualified, people, probably a good deal away from the front line. If ,on the other hand, you are a Pakistani warlord, it might make sense for you to have low grade, but easy to maintain equipment (the passing of a weapon from military to paramilitary use (or from rich militaries to poor ones) is how you know it has become more outdated)
But we're talking about it in reference to Fallout, not in reference to the real world.I'm kind of talking in reference to the year 2077 (fallout being in alternative history and all). My point is that if the nuclear war happened today you would not see anyone make Winchester model 1873s, even if it can be made by schoolkids with a few years of shop class and it would likely be a more durable (if less accurate) rifle then the original was in XIX century. It's equally absurd to expect people from after 2077 to make the 130 year old AK-47s (I might be wrong about wichesters, but the absurdity is equal whether both are absurd or none).
Except, in order for there to be a large number of AK-47s in the US, where Fallout takes place, they would have had to be there before the war, after which the rest of the world ceased to exist as far as the Fallout lore is concerned, so any caches outside its borders become irrelevant. There are, however, a wealth of chinese rifles ultimately derived from and modeled after the AK-47, smuggled to black ops sleeper cells operating in/chinese sympathizers living in the US, which are presumably just as durable and easy to maintain, if not more so, as well as much higher quality.Noticed you didn't mention Pakistan whom also make their own AK/47s which they reverse engineered themselves instead decided to pick on Ethiopia.Actually many countries make a variant of the AK. The most famous would be Galil (Israel) and Type-56 (China). Or Russia for that matter (AK-74/AK-107 and many other AKs).You can also make the spare parts yourself if need be. Sure you'd probably be better off with the .32 if you needed to repair something. But is still simpler than the AR-15 that the US uses, which is still simple as all hell.That's the thing- you don't have to. Not in any professional western army. You need to take it apart, clean it, oil it, put it back the way it was. Repair will be done by other, qualified, people, probably a good deal away from the front line. If ,on the other hand, you are a Pakistani warlord, it might make sense for you to have low grade, but easy to maintain equipment (the passing of a weapon from military to paramilitary use (or from rich militaries to poor ones) is how you know it has become more outdated)
But we're talking about it in reference to Fallout, not in reference to the real world. In Fallout, you wouldn't have the skilled labor to repair it for you, or the skilled labor would be a wastelander just like you. Would you trust Moira with your guns? I'm saying that the AK would have survived for that primary reason. No skilled labor exists, so you have to have easy to maintain, repair and rebuild guns, or cheap VERY easily homemade things like muskets. Hell why do you think the US hasn't fully replaced the AR-15, for those exact reasons. It's easy to maintain, repair and rebuild. They are simple enough and good enough, that the trade offs for "better" ones are simply too much.
I just read the OP, so this probably has no bearing whatsoever on the current discussion, but:Current discussion is an extension of that. I believe we're all in agreement that M-16s are too fragile and unreliable to survive 200 years of abuse in an irradiated wasteland. Now it's about whether or not AK-47s should be present... :/
Why is having M-16s in the game a good thing? It's a shitty gun. In a post-apocalyptic world, you'd think that low-maintenance weapons would be important.
Smileys give me no indication on your stance.It was a hyperbolic joke about things being built to last, when weapons become useless with only minimal use. The repair system as a whole really was horribly implemented, compared to something like STALKER's.
Do you agree, not agree, what?
If we go by the idea that an AK 47 can't survive all those years outside, then question.
How can any other gun?
for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
's not an x-pak, mon. It's an entire new game. And FO3 kinda threw that setting right out the window after lighting it on fire.for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
Reality doesn't matter. What matters is the presentation of the game to the player. You see this retro-futurism / raygun gothic / post-apoc thing. If you saw an ipod it would break immersion. Same with the m16. You want an m16, apply a fan mod. You want an expansion that cleaves true to the setting we've been playing with since Wasteland, you get a BAN-MAL or whatever they wanna call an assault rifle.
's not an x-pak, mon. It's an entire new game. And FO3 kinda threw that setting right out the window after lighting it on fire.for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
Reality doesn't matter. What matters is the presentation of the game to the player. You see this retro-futurism / raygun gothic / post-apoc thing. If you saw an ipod it would break immersion. Same with the m16. You want an m16, apply a fan mod. You want an expansion that cleaves true to the setting we've been playing with since Wasteland, you get a BAN-MAL or whatever they wanna call an assault rifle.
Your thinking of Brotherhood of Steel, which sucked more ass than Fallout 3, I'll admit. But didn't go quite to the level that Fallout 3 did in butchering of the setting. The problem is that most gamers didn't play fallout 1/2 first, and don't realize what havens of good writing, good story, and how many choices the games give you.'s not an x-pak, mon. It's an entire new game. And FO3 kinda threw that setting right out the window after lighting it on fire.for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
Reality doesn't matter. What matters is the presentation of the game to the player. You see this retro-futurism / raygun gothic / post-apoc thing. If you saw an ipod it would break immersion. Same with the m16. You want an m16, apply a fan mod. You want an expansion that cleaves true to the setting we've been playing with since Wasteland, you get a BAN-MAL or whatever they wanna call an assault rifle.
Oh, like Fallout: Tactics?
Your thinking of Brotherhood of Steel, which sucked more ass than Fallout 3, I'll admit. But didn't go quite to the level that Fallout 3 did in butchering of the setting. The problem is that most gamers didn't play fallout 1/2 first, and don't realize what havens of good writing, good story, and how many choices the games give you.'s not an x-pak, mon. It's an entire new game. And FO3 kinda threw that setting right out the window after lighting it on fire.for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
Reality doesn't matter. What matters is the presentation of the game to the player. You see this retro-futurism / raygun gothic / post-apoc thing. If you saw an ipod it would break immersion. Same with the m16. You want an m16, apply a fan mod. You want an expansion that cleaves true to the setting we've been playing with since Wasteland, you get a BAN-MAL or whatever they wanna call an assault rifle.
Oh, like Fallout: Tactics?
You also disregard the fact that fallout 3 completely butchers canon on a FANFICTION level. Enclave are supposed to be dead, ghouls aren't supposed to be just Rad mutants, but are supposed to be form by FEV or exposure to massive amounts of radiation. FEV was only supposed to be in Mariposa or in the hands of the enclave who got it from Mariposa, the world or at least the US was supposed to be nearly completely leveled but for a VERY few small pockets, how did Moira survive the heat wave that went out after the bomb, I could go on.
When I play it, it's like someone is sitting there shouting something at me, it goes something like this. "SEE SEE IT"S MY FALLOUT SEE SEE I MADE IT SEE SEE IT HAS ENCLAVE AND BROTHERHOOD OF STEEL AND SUPER MUTANTS AND NUKES AND FIFTIES STUFF AND EXPLOSIONS AND IT SUPER DUPER FUN SEE SEE I LIKE MY FALLOUT YOU SHOULD TOOOOOOOOOO!!!!!!!!eleventy11!!!" When they fail to realize they resort to actual necromancy, or complete rape of certain factions purposes. Most of the plot is recycled elements from the previous Fallout's, that were done much better in the previous ones. The writing is complete shit, bar a very few lines. The combat is too easy, unless you are a complete retard.
And I am done now.
EDITED because I made a flub as I wrote that.
Your thinking of Brotherhood of Steel, which sucked more ass than Fallout 3, I'll admit. But didn't go quite to the level that Fallout 3 did in butchering of the setting. The problem is that most gamers didn't play fallout 1/2 first, and don't realize what havens of good writing, good story, and how many choices the games give you.'s not an x-pak, mon. It's an entire new game. And FO3 kinda threw that setting right out the window after lighting it on fire.for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
Reality doesn't matter. What matters is the presentation of the game to the player. You see this retro-futurism / raygun gothic / post-apoc thing. If you saw an ipod it would break immersion. Same with the m16. You want an m16, apply a fan mod. You want an expansion that cleaves true to the setting we've been playing with since Wasteland, you get a BAN-MAL or whatever they wanna call an assault rifle.
Oh, like Fallout: Tactics?
You also disregard the fact that fallout 3 completely butchers canon on a FANFICTION level. Enclave are supposed to be dead, ghouls aren't supposed to be just Rad mutants, but are supposed to be form by FEV or exposure to massive amounts of radiation. FEV was only supposed to be in Mariposa or in the hands of the enclave who got it from Mariposa, the world or at least the US was supposed to be nearly completely leveled but for a VERY few small pockets, how did Moira survive the heat wave that went out after the bomb, I could go on.
When I play it, it's like someone is sitting there shouting something at me, it goes something like this. "SEE SEE IT"S MY FALLOUT SEE SEE I MADE IT SEE SEE IT HAS ENCLAVE AND BROTHERHOOD OF STEEL AND SUPER MUTANTS AND NUKES AND FIFTIES STUFF AND EXPLOSIONS AND IT SUPER DUPER FUN SEE SEE I LIKE MY FALLOUT YOU SHOULD TOOOOOOOOOO!!!!!!!!eleventy11!!!" When they fail to realize they resort to actual necromancy, or complete rape of certain factions purposes. Most of the plot is recycled elements from the previous Fallout's, that were done much better in the previous ones. The writing is complete shit, bar a very few lines. The combat is too easy, unless you are a complete retard.
And I am done now.
EDITED because I made a flub as I wrote that.
So ignore the story and enjoy the gameplay? That's what I did. Its a Bethesda game, how are you expecting good writing?
Your thinking of Brotherhood of Steel, which sucked more ass than Fallout 3, I'll admit. But didn't go quite to the level that Fallout 3 did in butchering of the setting. The problem is that most gamers didn't play fallout 1/2 first, and don't realize what havens of good writing, good story, and how many choices the games give you.'s not an x-pak, mon. It's an entire new game. And FO3 kinda threw that setting right out the window after lighting it on fire.for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
Reality doesn't matter. What matters is the presentation of the game to the player. You see this retro-futurism / raygun gothic / post-apoc thing. If you saw an ipod it would break immersion. Same with the m16. You want an m16, apply a fan mod. You want an expansion that cleaves true to the setting we've been playing with since Wasteland, you get a BAN-MAL or whatever they wanna call an assault rifle.
Oh, like Fallout: Tactics?
You also disregard the fact that fallout 3 completely butchers canon on a FANFICTION level. Enclave are supposed to be dead, ghouls aren't supposed to be just Rad mutants, but are supposed to be form by FEV or exposure to massive amounts of radiation. FEV was only supposed to be in Mariposa or in the hands of the enclave who got it from Mariposa, the world or at least the US was supposed to be nearly completely leveled but for a VERY few small pockets, how did Moira survive the heat wave that went out after the bomb, I could go on.
When I play it, it's like someone is sitting there shouting something at me, it goes something like this. "SEE SEE IT"S MY FALLOUT SEE SEE I MADE IT SEE SEE IT HAS ENCLAVE AND BROTHERHOOD OF STEEL AND SUPER MUTANTS AND NUKES AND FIFTIES STUFF AND EXPLOSIONS AND IT SUPER DUPER FUN SEE SEE I LIKE MY FALLOUT YOU SHOULD TOOOOOOOOOO!!!!!!!!eleventy11!!!" When they fail to realize they resort to actual necromancy, or complete rape of certain factions purposes. Most of the plot is recycled elements from the previous Fallout's, that were done much better in the previous ones. The writing is complete shit, bar a very few lines. The combat is too easy, unless you are a complete retard.
And I am done now.
EDITED because I made a flub as I wrote that.
Man, they had hairy Deathclaws. I took one look and I was like, dude, what the hell.
On the other hand, I've played and loved FO3, Tactics, and FO2, and they're all pretty badass. FO2 is still my favorite, but that fucker Horrigan is a mean son of a gun.
The gameplay isn't even too good, they went for a shooter but ruined the shooting mechanics.Looking at quote Number three I'll say you are a contradicting hipocrite.
They tacked on the the cheat-mode that is vats, in an effort to claim that the combat is in anyway "tactical." The loot mechanics are laughable, the npc's and criminal system are retarded("let's rest 3 days oh hay they forgot about me even the person I nearly killed").Vats should have taken up more points or should have been less accurate. How is looting laughable? Pick up weapon, end of story. Also, the memory problem applies to Rivet city only, moron.
The AI cheats and dodges FUCKING BULLETS.First you complain about it being a crappy FPS, then you complain about it being good? you scraping at the bottom of the barrel with a fucking microscope here, I'll tell you that.
Stimpaks heal instant immediately removing what little challenge there was once you get enough. And you will get enough. Ammo is plentiful enough to not matter.I'm kinda weak in the fallout games here. Is fallout 2 in real time?
Seriously if you like it, I don't care
Going completely randomly through your points.The gameplay isn't even too good, they went for a shooter but ruined the shooting mechanics.Looking at quote Number three I'll say you are a contradicting hipocrite.They tacked on the the cheat-mode that is vats, in an effort to claim that the combat is in anyway "tactical." The loot mechanics are laughable, the npc's and criminal system are retarded("let's rest 3 days oh hay they forgot about me even the person I nearly killed").Vats should have taken up more points or should have been less accurate. How is looting laughable? Pick up weapon, end of story. Also, the memory problem applies to Rivet city only, moron.The AI cheats and dodges FUCKING BULLETS.First you complain about it being a crappy FPS, then you complain about it being good? you scraping at the bottom of the barrel with a fucking microscope here, I'll tell you that.Stimpaks heal instant immediately removing what little challenge there was once you get enough. And you will get enough. Ammo is plentiful enough to not matter.I'm kinda weak in the fallout games here. Is fallout 2 in real time?
Holy shit, FO3 had auto-aim?Yep. I don't have it installed anymore but I could have given you the Variable that controlled it.
Holy shit, FO3 had auto-aim?Yep. I don't have it installed anymore but I could have given you the Variable that controlled it.
Not really, it's a crappy FPS because of auto aim, the wierdo cone of fire, the crazy weapon degradation, and the down right dumb AI.
Not really scraping the bottom of the barrel at all they were just completely different points. Also wasn't saying it was GOOD I was saying it was saying it cheated.
Fallout 2 is turn-based.
And no it doesn't watch Shamus Youngs let's play to see more. Specifically this one http://www.shamusyoung.com/twentysidedtale/?p=8041 from about 2:28 on in tenpenny tower. And this one http://www.shamusyoung.com/twentysidedtale/?p=8041 from about 18:00 on in the GNR building.
Traveling bottom to top.Not really, it's a crappy FPS because of auto aim, the wierdo cone of fire, the crazy weapon degradation, and the down right dumb AI.
The need to repair weapons was a nice touch, but you'd probably complain if you could pick up a weapon and use it throughout the game start to finish.
The AI does have pathfinding issues, but the fact that it's an FPS doesn't mean that "THE AI DODGES BULLETS THERFOR IT SUCKS" is a c ompelling argument.Not really scraping the bottom of the barrel at all they were just completely different points. Also wasn't saying it was GOOD I was saying it was saying it cheated.
Completely opposite as well. You said the AI sucks and then rant about how they dodge your bullets. I'm not sure about you but Shouldn't dodging be an example of good AI?Fallout 2 is turn-based.
So, does that mean that Stimpaks give you full health instantly, like ALMOST EVERY OTHER GAME KNOWN TO MAN?
"The healing stuff gives me health instantly like L4D, Borderlands, Every turn based RPG I've played, HL2, HL, and plenty of others therfor FO3 sucks" is definately a poor argument.
Cut the crap and just say what your thinking: FO3 sucks because it's a FPS.And no it doesn't watch Shamus Youngs let's play to see more. Specifically this one http://www.shamusyoung.com/twentysidedtale/?p=8041 from about 2:28 on in tenpenny tower. And this one http://www.shamusyoung.com/twentysidedtale/?p=8041 from about 18:00 on in the GNR building.
Jokes are not valid points.
Seriously, I don't see how "the AI cheats" translates into "you mean the game is really good you hypocrite!"
Seriously, I don't see how "the AI cheats" translates into "you mean the game is really good you hypocrite!"
Gameplay I've already covered above. The shooting mechanics are ultimately ruined by the abundance of healing items and ammo, auto aim and the redonkulous cone of fire. And the near weightlessness of one and the actual weightlessness of the other.
Story, leeched almost directly from fallout 1 and 2. Completely nonsensical when looked at with the others of the series.
Quests, TWSG, ultimately, was stupid, but the concept was not, I would like to see more game implementing something like it. Just needs a little work on the delivery. Arefu was stupid, and a pain in the ass. Tenpenny Tower, the ghouls slaughtering the admitedly asshole-ish residents was the... good path? Fetch quests abound, nuka cola challenge, et al. Power of the atom was poorly conceived, and retarded.The game has a rather grey and grey morality streak here. Look at the Pitt's plot, for one. Power of the Atom was a pretty original quest, even if it was more of a demo of what the game can do.
UI is complete fail on the PC.
Graphics don't matter.
...
UI is complete fail on the PC.
Writing complete fail on so many levels, it makes me angry that this game was praised for good writing. "You seen my dad, older, brown haired guy?" You mean, like, the 20 in megaton alone? "I fight the good fight with my voice kid, you better believe it!" "Intelligence: Ah, so you fight the good fight with your voice." "That's right kid you're just a chip off the old block aren't you." So my dad is functionally retarded, that would explain why he left me in a vault with a murderous megalomaniac without telling me he was leaving.
Sound doesn't matter.
Music was good, but ultimately the radio broke the atmosphere. In all but a select few places.
Also, he's the one that was flaming, I have yet to toss out an insult.Does insulting my intelligence count? I say it does.
in stalker at least you remain semi effective and semi-straight firing in all but the lowest of durability.No, they don't. Most guns can't shoot straight even at full durability, and the ones that can go to shit after a few dozen shots. Although, it seems like some degrade differently depending on how you're firing it: the TRS 301 would appear to degrade significantly worse when fired on full auto, compared to a comparable number of shots in semi-auto, and once it hits... what? 95%? It starts jamming constantly, and can't be aimed worth shit.
I mean I played VtM for TEN YEARS half of which I ST/DM'd, I know Vampires.This is supposed to be a positive trait?
I've been playing Vidyo games for TWENTY YEARS, I know video games. I can fairly cognizantly decide what is good and bad about a video game.omg so 1337 u guis! clarly hi nos best!
There's just about nothing that is good about fallout 3, that is not derived from the previous installments and even those moments are toned down in comparison. Here I'm going to go through the thing piece by piece and give you a quick break down.I think Vampire the Masquerade is a pretty cool guy, eh knows better than us, gives quick breakdowns, and doesn't afraid of anything.
Atmosphere, decent but ultimately ruined by the fact that you can't walk 30 feet without getting attacked by something.Due to hardware constraints and gameplay considerations, the map size is quite smaller than would be realistic. Hence greater density of hostiles.
Gameplay I've already covered above. The shooting mechanics are ultimately ruined by the abundance of healing items and ammo, auto aim and the redonkulous cone of fire. And the near weightlessness of one and the actual weightlessness of the other.By the mid-end game, people who have the instinct to dig around in everything have a massive surplus of ammo and health, as well as a couple dozen suits of power armor stuffed in 2'x1'x5' closet, next to a few hundred assault rifles. In the early game, however, you barely have enough to scrape by, and by the time you have enough, it's more about exploring and just dicking around than anything else.
When I completed the game the first time I decided to empty all my guns of ammo and melee the final fights. It took me 1 hour of just firing into a wall to give up on emptying my 556 ammo. And that was the first one I decided to empty.Why didn't you just drop them?
I had over 4000 rounds of 556. To give you an idea of the space that would take up. A 556 round takes up about 2.2 inches in length. So (2.2*4000)\12=733 feet you know what else is that tall, about 3/4 the Empire State Building. I had enough bullets to climb 3/4 the Empire State building. :o Now for stimpaks so guesstimating that stimpaks are around 4.3 inches long lets do that calculation again, I had around 900 with my character, and around 2500 stocked up in megaton. so 4.3*(900+2500)\12=1218 feet that's the whole empire state building-40ft.So, you lay them out along their longest dimension in a neat little line, and they come out to be a few hundred feet? The weightlessness is an issue that makes carrying it all around unrealistic, but I had comparable ammo caches in cases in STALKER (both SoC and CS), even if I couldn't carry it all with me.
Graphics don't matter.It's an FPS. It benefits from not looking like ass, and even more from running efficiently despite that. Fallout 3 managed to look great, and do it in an efficient manner, unlike some games *coughdeadspacecoughcough*.
Story, leeched almost directly from fallout 1 and 2. Completely nonsensical when looked at with the others of the series.The Fallout setting on its own is pretty fucking nonsensical.
Just needs a little work on the delivery. Arefu was stupid, and a pain in the ass.Agreed there.
Tenpenny Tower, the ghouls slaughtering the admitedly asshole-ish residents was the... good path?I think it was meant to be a funny little kick in the teeth for someone trying to play a good character. These days, I just kill them all myself. >:D
Fetch quests abound, nuka cola challenge, et al.I ignored those, personally.
Power of the atom was poorly conceived, and retarded.Yeah.
UI is complete fail on the PC.It wasn't horrible, just overly simple to accommodate how horrible the controls of consoles are, and not redesigned solely for the benefit of *real* systems... >:/
Writing complete fail on so many levels, it makes me angry that this game was praised for good writing. "You seen my dad, older, brown haired guy?" You mean, like, the 20 in megaton alone? "I fight the good fight with my voice kid, you better believe it!" "Intelligence: Ah, so you fight the good fight with your voice." "That's right kid you're just a chip off the old block aren't you." So my dad is functionally retarded, that would explain why he left me in a vault with a murderous megalomaniac without telling me he was leaving.As game writing goes, it was certainly in the top tier. Which is to say, game writing is universally pretty shitty, so F3's "not horrible" beats most.
VO is immediately redeemed by Liam Neeson... Only to fail once he's dead. BudumtishEh, the voices were actually competently done for F3, unlike Oblivion.
Sound doesn't matter.Huh? Sound is important, and F3 did it competently, at least.
Music was good, but ultimately the radio broke the atmosphere. In all but a select few places.That's why you can turn it off. It's fun to listen to for a while, and then it gets annoying and distracting, so *click*.
For an hour? That's kind of absurd to even contemplate. It's like staring at a wall for an hour except you're applying pressure with one finger and there's noise that you stop listening to 30 clips in.
Not really from what I played of STALKER. Most guns fired relatively straight and you weren't able to spray and pray like FO.With the exception of the nato guns and the dragunov, combat in STALKER was: "aim at head, fire burst, repeat several times until a bullet actually hits", or, against mutants: "aim at face, empty clip, pray you can reload and shoot some more before it reaches you".
I also played Shadowrun at the same time. I had a DnD group for 5 of those years, I played Unknown Armies for 3, I played some random one shots in some other systems. Oh and Exalted for 4 years.And?
Gonna ignore the next points as they are blatant attempts to bait me.Yes, but they're all those lines deserved.
Not really an excuse, as it still breaks the bleakness of the setting.Eh, wandering around an empty waste might be bleak, but it's not a fun game.
Mid game takes what 3 hours to get to?Not if you're taking the time to loot all the little caches...
I wanted to see how long it would take.:|
Play thief one or two, and tell me it's not more atmospheric. Hell tell me SS2 isn't more atmospheric. I had FAR more fun and immersion in those than I had in FO3. Despite the fact that they comparably look like shit.Eh, I've heard Bioshock described as the spiritual successor to System Shock, and it's a solidly mediocre piece of junk.
Sound is relatively bland, and a bit more effort could have been put into it.Yeah, sound's generally overlooked and underfunded, but F3's doesn't stand out as bad, so it was handled competently, at least.
Music in the background with the radio off is generic "AWESOME" orchestral music. Compare it to this http://www.nma-fallout.com/article.php?id=54768 .Never noticed it, maybe I screwed around with the audio settings or something.
Not really from what I played of STALKER. Most guns fired relatively straight and you weren't able to spray and pray like FO.With the exception of the nato guns and the dragunov, combat in STALKER was: "aim at head, fire burst, repeat several times until a bullet actually hits", or, against mutants: "aim at face, empty clip, pray you can reload and shoot some more before it reaches you".QuoteI also played Shadowrun at the same time. I had a DnD group for 5 of those years, I played Unknown Armies for 3, I played some random one shots in some other systems. Oh and Exalted for 4 years.And?QuoteGonna ignore the next points as they are blatant attempts to bait me.Yes, but they're all those lines deserved.QuoteNot really an excuse, as it still breaks the bleakness of the setting.Eh, wandering around an empty waste might be bleak, but it's not a fun game.QuoteMid game takes what 3 hours to get to?Not if you're taking the time to loot all the little caches...QuoteI wanted to see how long it would take.:|QuotePlay thief one or two, and tell me it's not more atmospheric. Hell tell me SS2 isn't more atmospheric. I had FAR more fun and immersion in those than I had in FO3. Despite the fact that they comparably look like shit.Eh, I've heard Bioshock described as the spiritual successor to System Shock, and it's a solidly mediocre piece of junk.QuoteSound is relatively bland, and a bit more effort could have been put into it.Yeah, sound's generally overlooked and underfunded, but F3's doesn't stand out as bad, so it was handled competently, at least.QuoteMusic in the background with the radio off is generic "AWESOME" orchestral music. Compare it to this http://www.nma-fallout.com/article.php?id=54768 .Never noticed it, maybe I screwed around with the audio settings or something.
Okay, seriously. Playing a lot of games does not make you more or less qualified to comment on other games than anyone else on the internet. I'm not sure why you're bringing it up. You're impressing no one and annoying some.This.
Fine I shall elaborate upon my claims, I got into video gaming near the release of the SSI gold box games and DOOOOOMMM, I had previously or rather my parents owned a Magnavox Odyssey as a VERY young child which like coloured me towards gaming. I have played around 200 games just for PC. I have gone through PC's golden age. Where there were games were designed soley for PC by PC gamers themselves. I personally long for the days of Deus Ex and the like.
I hate you all.
*HUGS*I hate you all.
I love you too bbz.
Writing complete fail on so many levels, it makes me angry that this game was praised for good writing. "You seen my dad, older, brown haired guy?" You mean, like, the 20 in megaton alone? "I fight the good fight with my voice kid, you better believe it!" "Intelligence: Ah, so you fight the good fight with your voice." "That's right kid you're just a chip off the old block aren't you." So my dad is functionally retarded, that would explain why he left me in a vault with a murderous megalomaniac without telling me he was leaving.
I certainly hope they make Super Muties as powerful as they were in Tactics. For those of you who haven't played tactics super muties are a pain in the ass (they have over 200 HP compared to your squads less than 100 hp per member, and carried SAWs [squad automatic weapon, not the wood workin one], and browning machine guns, and often killed half your squad in one burst).
seconded, last game with good storyline from Bethesda was Daggerfall.Your thinking of Brotherhood of Steel, which sucked more ass than Fallout 3, I'll admit. But didn't go quite to the level that Fallout 3 did in butchering of the setting. The problem is that most gamers didn't play fallout 1/2 first, and don't realize what havens of good writing, good story, and how many choices the games give you.'s not an x-pak, mon. It's an entire new game. And FO3 kinda threw that setting right out the window after lighting it on fire.for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
Reality doesn't matter. What matters is the presentation of the game to the player. You see this retro-futurism / raygun gothic / post-apoc thing. If you saw an ipod it would break immersion. Same with the m16. You want an m16, apply a fan mod. You want an expansion that cleaves true to the setting we've been playing with since Wasteland, you get a BAN-MAL or whatever they wanna call an assault rifle.
Oh, like Fallout: Tactics?
You also disregard the fact that fallout 3 completely butchers canon on a FANFICTION level. Enclave are supposed to be dead, ghouls aren't supposed to be just Rad mutants, but are supposed to be form by FEV or exposure to massive amounts of radiation. FEV was only supposed to be in Mariposa or in the hands of the enclave who got it from Mariposa, the world or at least the US was supposed to be nearly completely leveled but for a VERY few small pockets, how did Moira survive the heat wave that went out after the bomb, I could go on.
When I play it, it's like someone is sitting there shouting something at me, it goes something like this. "SEE SEE IT"S MY FALLOUT SEE SEE I MADE IT SEE SEE IT HAS ENCLAVE AND BROTHERHOOD OF STEEL AND SUPER MUTANTS AND NUKES AND FIFTIES STUFF AND EXPLOSIONS AND IT SUPER DUPER FUN SEE SEE I LIKE MY FALLOUT YOU SHOULD TOOOOOOOOOO!!!!!!!!eleventy11!!!" When they fail to realize they resort to actual necromancy, or complete rape of certain factions purposes. Most of the plot is recycled elements from the previous Fallout's, that were done much better in the previous ones. The writing is complete shit, bar a very few lines. The combat is too easy, unless you are a complete retard.
And I am done now.
EDITED because I made a flub as I wrote that.
So ignore the story and enjoy the gameplay? That's what I did. Its a Bethesda game, how are you expecting good writing?
I certainly hope they make Super Muties as powerful as they were in Tactics. For those of you who haven't played tactics super muties are a pain in the ass (they have over 200 HP compared to your squads less than 100 hp per member, and carried SAWs [squad automatic weapon, not the wood workin one], and browning machine guns, and often killed half your squad in one burst).
spoilerDO WANT.
I certainly hope they make Super Muties as powerful as they were in Tactics. For those of you who haven't played tactics super muties are a pain in the ass (they have over 200 HP compared to your squads less than 100 hp per member, and carried SAWs [squad automatic weapon, not the wood workin one], and browning machine guns, and often killed half your squad in one burst).
I think you'll be happy. The super muties in FO3 were similar, still packing over 200 hp (the player can get around 280 if you really try to max it out, and they come in packs of 4-6) and carrying miniguns that can cut you in half (through power armor) in a few seconds if you can't afford to bring similar firepower.QuotespoilerDO WANT.
I certainly hope they make Super Muties as powerful as they were in Tactics. For those of you who haven't played tactics super muties are a pain in the ass (they have over 200 HP compared to your squads less than 100 hp per member, and carried SAWs [squad automatic weapon, not the wood workin one], and browning machine guns, and often killed half your squad in one burst).
I think you'll be happy. The super muties in FO3 were similar, still packing over 200 hp (the player can get around 280 if you really try to max it out, and they come in packs of 4-6) and carrying miniguns that can cut you in half (through power armor) in a few seconds if you can't afford to bring similar firepower.QuotespoilerDO WANT.
I have over 200 hours in FO3, i thought the muties were puny weaklings compared to tactics and the fact that i have the special minigun Eugene, 14k minigun ammo, and 580 health makes them absolute pushovers. I can kill every mutie in the mall (including overlords) and use maybe 10-20 stimpacks.
I can name off hand at least 13 mods that are better than the original campaign, at least for NWN 1
Incidentally, that's the only Bethesda game I have installed currently. I am thinking of installing Oblivion again, once revenge of a classic is released fully. And Morrowind again, to bask in the foreign atmosphere.seconded, last game with good storyline from Bethesda was Daggerfall.Your thinking of Brotherhood of Steel, which sucked more ass than Fallout 3, I'll admit. But didn't go quite to the level that Fallout 3 did in butchering of the setting. The problem is that most gamers didn't play fallout 1/2 first, and don't realize what havens of good writing, good story, and how many choices the games give you.'s not an x-pak, mon. It's an entire new game. And FO3 kinda threw that setting right out the window after lighting it on fire.for the idiots about the weapons, most weapons in the fallout universe came from government labatories or bases so there would have been caches lying all over the map, vault 15 for example had a weapons cache as part of the vault experiment. for the chinese rifles, the chinese did invade the united states during the war and occupied san francisco so their weapons would be here too lying around traded off. i have no objection to the m16, most of the military would have it and its easy to repair.
Reality doesn't matter. What matters is the presentation of the game to the player. You see this retro-futurism / raygun gothic / post-apoc thing. If you saw an ipod it would break immersion. Same with the m16. You want an m16, apply a fan mod. You want an expansion that cleaves true to the setting we've been playing with since Wasteland, you get a BAN-MAL or whatever they wanna call an assault rifle.
Oh, like Fallout: Tactics?
You also disregard the fact that fallout 3 completely butchers canon on a FANFICTION level. Enclave are supposed to be dead, ghouls aren't supposed to be just Rad mutants, but are supposed to be form by FEV or exposure to massive amounts of radiation. FEV was only supposed to be in Mariposa or in the hands of the enclave who got it from Mariposa, the world or at least the US was supposed to be nearly completely leveled but for a VERY few small pockets, how did Moira survive the heat wave that went out after the bomb, I could go on.
When I play it, it's like someone is sitting there shouting something at me, it goes something like this. "SEE SEE IT"S MY FALLOUT SEE SEE I MADE IT SEE SEE IT HAS ENCLAVE AND BROTHERHOOD OF STEEL AND SUPER MUTANTS AND NUKES AND FIFTIES STUFF AND EXPLOSIONS AND IT SUPER DUPER FUN SEE SEE I LIKE MY FALLOUT YOU SHOULD TOOOOOOOOOO!!!!!!!!eleventy11!!!" When they fail to realize they resort to actual necromancy, or complete rape of certain factions purposes. Most of the plot is recycled elements from the previous Fallout's, that were done much better in the previous ones. The writing is complete shit, bar a very few lines. The combat is too easy, unless you are a complete retard.
And I am done now.
EDITED because I made a flub as I wrote that.
So ignore the story and enjoy the gameplay? That's what I did. Its a Bethesda game, how are you expecting good writing?
Their second offering wasn't exactly a smash-hit either, so that excuse doesn't exactly hold water to me. And the setting was about as bland and generic as it could be. Waterdeep? More like Watersleep.
Home of the Underdogs WAS great. I miss it.AND YET IT LIIIIIVVVVVESSSS (http://homeoftheunderdogs.net/) Well not fully but it's working on it.
QuoteI can name off hand at least 13 mods that are better than the original campaign, at least for NWN 1
That's likely because NWN1's story sucked due to the rush-out
Half the problems would have been solved if Aribeth had just done the goddamn quests herself.Seriously. "Go and see that the beasts are safe!" Aren't you wearing boots of teleportation? Pop over there, check on them yourself, and come back in 10 seconds!
Half the problems would have been solved if Aribeth had just done the goddamn quests herself.Seriously. "Go and see that the beasts are safe!" Aren't you wearing boots of teleportation? Pop over there, check on them yourself, and come back in 10 seconds!
QuoteI can name off hand at least 13 mods that are better than the original campaign, at least for NWN 1
That's likely because NWN1's story sucked due to the rush-out
Half the problems would have been solved if Aribeth had just done the goddamn quests herself.
QuoteI can name off hand at least 13 mods that are better than the original campaign, at least for NWN 1
That's likely because NWN1's story sucked due to the rush-out
Half the problems would have been solved if Aribeth had just done the goddamn quests herself.
Especially since she has plot immunity. All those monotonous caves full of dire wolves and undead would have been a snap!
I hated the ridiculous dismemberment of fallout 3. I mean, sure if I hit you with a missile launcher or a grenade, some body parts might fly, but ripping heads off right out of the vault with my handgun totally broke the immersion. I hope they fix that in the next installment.
I hated the ridiculous dismemberment of fallout 3. I mean, sure if I hit you with a missile launcher or a grenade, some body parts might fly, but ripping heads off right out of the vault with my handgun totally broke the immersion. I hope they fix that in the next installment.
It always made me laugh to be honestly, as childish as is, to watch some guy go cartwheeling from assault rifle fire.
I know, it's just kind of off putting when a shotgun blast to the torso does nothing but the next shot from your 10mm sends them flying. I quite like it when they ragdoll realistically, without excessive limb-flailing.
I'm just saying that if i shot them in the arm and their arm kinda went back every time you shot them it'd be easy because they couldn't aim at you. If more realistic death shots are what you're after then i'm going to chase you with a pitchfork because I LOVE THEM XD
so you guys are saying you want a fallout 2 type of gore?
I'm just saying that if i shot them in the arm and their arm kinda went back every time you shot them it'd be easy because they couldn't aim at you. If more realistic death shots are what you're after then i'm going to chase you with a pitchfork because I LOVE THEM XD
Spoiler: wall of text question (click to show/hide)
There's a mod that lets you choose new starting points. You can be everything from a random scavenger to an escaped Enclave soldier. I forget the name of it. FalloutNexus or the other people here might be able to enlighten.
(ever since you adopted the Dos equis guy as your avatar,i envision all your serious posts in his voice.Whatever happened to those commercials,they were the best.)
I'm just saying that if i shot them in the arm and their arm kinda went back every time you shot them it'd be easy because they couldn't aim at you. If more realistic death shots are what you're after then i'm going to chase you with a pitchfork because I LOVE THEM XD
The thing is, that'd also apply to you, making not getting hit an important aspect.
How about the Heavy Offensive Low Yield Sustained High Impact Thunder gun?
The ammo mechanics of the Gauss rifle confused me.
So a "standard" plasma rifle or whatever,you could fire 12 shots then put in another micro fusion cell.
The Gauss rifle,you can fire one shot before reloading a brand new cell in.Yet,it doesn't use 12 rounds,it uses 1 per shot.so if i have 48 micro fusion "rounds" for a Gauss rifle,i have 48 individual cells,but if i'm using the rifle,i somehow lost all but 4 cells,since you only reload after 12 shots from one.
Must.stop.trying.to make sense.out of fictional world.
How about the Heavy Offensive Low Yield Sustained High Impact Thunder gun?
Also, nobody got my joke. I'm sad now.The h.o.l.y. s.h.i.t. gun.
The Fatman is almost NEVER a useful weapon. Most of the times when your in combat, enemies are too close. Not to mention problems with using it while you have followers. It's a fun weapon, but not a useful one. Gauss Rifle would be much better if the reload were a bit faster, or you got at least 2 shots per microfusion cell.
How about the Heavy Offensive Low Yield Sustained High Impact Thunder gun?Also, nobody got my joke. I'm sad now.The h.o.l.y. s.h.i.t. gun.
I got the joke,but laughing just doesn't transfer well into text.
*starts playing lets get it on by marvin gaye*How about the Heavy Offensive Low Yield Sustained High Impact Thunder gun?Also, nobody got my joke. I'm sad now.The h.o.l.y. s.h.i.t. gun.
I got the joke,but laughing just doesn't transfer well into text.
It was a little joke, but when they're that little they need a lot of love.
*starts playing lets get it on by marvin gaye*How about the Heavy Offensive Low Yield Sustained High Impact Thunder gun?Also, nobody got my joke. I'm sad now.The h.o.l.y. s.h.i.t. gun.
I got the joke,but laughing just doesn't transfer well into text.
It was a little joke, but when they're that little they need a lot of love.
Come 'ere baby, let me love this joke :P
*laughs*
I'm not so sure. The lack of fast travel would be the main reason I never finished Morrowind, because as pretty as the landscape looks it's mindnumbingly boring walking for three in game days to get to one place for a quest and then having to come all the way back to complete it.
But I'll check it out anyway. Fallout 3's wasteland is a lot more interesting than Morrowind's Vaardenfall.
I'm not so sure. The lack of fast travel would be the main reason I never finished Morrowind, because as pretty as the landscape looks it's mindnumbingly boring walking for three in game days to get to one place for a quest and then having to come all the way back to complete it.
But I'll check it out anyway. Fallout 3's wasteland is a lot more interesting than Morrowind's Vaardenfall.
I'm not so sure. The lack of fast travel would be the main reason I never finished Morrowind, because as pretty as the landscape looks it's mindnumbingly boring walking for three in game days to get to one place for a quest and then having to come all the way back to complete it.
But I'll check it out anyway. Fallout 3's wasteland is a lot more interesting than Morrowind's Vaardenfall.
I use a mod called Better Living Through Chems. Which adds REAL world drugs, which, while (fun?) isn't the best part, Psychodelic drugs give visual effects, which can make wandering the wastes a bit more fun. Euphoric durgs simply change the color contrast to be very warm and friendly, but dissociatives make things really fun. 2C-E is awesome.
BLTC is indeed in FWE.
Also, a motorcycle.
MMM causes a CTD, unfortunately. I think it's a rendering issue. Not everything is rendering properly for me. I suspect it's an extraction error.
EDIT: Also, I'm yet to actually find the motorcycle dealership. The motorcycle itself is sitting outside Megaton, but I do not know how to render it.
You can also travel with caravans to populated cities, though you'll have to figure out the travel network.
BLTC is indeed in FWE.
Also, a motorcycle.
MMM causes a CTD, unfortunately. I think it's a rendering issue. Not everything is rendering properly for me. I suspect it's an extraction error.
EDIT: Also, I'm yet to actually find the motorcycle dealership. The motorcycle itself is sitting outside Megaton, but I do not know how to render it.
You can also travel with caravans to populated cities, though you'll have to figure out the travel network.
No problems with MMM for me, try installing it as a FOMOD file maybe?
The motorcycle when enabled should be giving you a quest that will lead you to the dealership
Also, there's already ripped versions of the game on PirateBay. Wow. Release day isn't even over yet!
I tend to do that as well, but when it comes to specific game instances....the language is pretty important, and he's pretty clear about exactly what he's experiencing. Had he just said "Oh, this stuff is totally broken," that'd be one thing. He's specifically pointing out stuff though, like NPCs running away from him even as they shout the greeting messages, as though they're stuck on "Fear the player character" mode.
Chalk this up to yet ANOTHER game this year that was kicked out the door before it was ready.
It seems not so bad so far. Within a few patches and mods ("hardcore" mode is ridiculous, as it was said food and water still restore health, and which is more important, you should eat REALLY rarely). With mods it will be another fine modded-to-death Fallout 3.
Actually I'd say everything says Fallout like that. Always remember than Fallout 1 and 2 had goofy stuff like the Tardis show up :P Silliness is the name of the game. If you want your wastelands always serious go play STALKERThose were easter eggs. Random encounters completely unrelated to the storyline or even any real quest.
Just remember they do it because they can.But complaining is so fun! Also Im disappointed I'll have to wait to watch your possible videos on it now.
If you bought the game on release knowing their history of buggy releases then you're only exacerbating the problem. You can complain about it afterwords all you want but they already have your money and that's a vote of confidence, actions > words.
That said I'm eager to buy the game, I'm just gonna wait for the GOTY edition.
Actually I'd say everything says Fallout like that. Always remember than Fallout 1 and 2 had goofy stuff like the Tardis show up :P Silliness is the name of the game. If you want your wastelands always serious go play STALKERNo, really. A huge organization with MELEE weapons which controls a big part of the wasteland and wears no pants? Fallout had easter eggs, but it was not stupid.
IGN AU: Yeah – Wild Wasteland. What's the deal with that perk?
Josh Sawyer: Okay, so basically – the Fallout franchise has, in its past, had a lot of goofy humour in it – and people seem really polarized by it. Some people were like, 'Ah – I love it! Put more Monty Python reverences in it!' and some people were like 'I can't stand it—it really irritates me in every way, shape and form.' I generally do not like the pop-culture references.
IGN AU: No kidding. Why not?
Josh Sawyer: I dunno – it just kind of pulls me out of the world. And a lot of times it just seems kind of cheesy and goofy. I mean, I kind of appreciate it in a 'ha ha ha –fine' kind of way, but once it starts to go overboard and the world is full of it, it just starts to irritate me I guess.
In any case, a lot of our designers wanted to put that stuff in there and I'd be saying 'no, no, no, don't do it.' Eventually we thought, you know, there's probably an easy way to do this, which is a perk that basically says 'I wanna see all the goofy shit.' So we have Wild Wasteland. You opt into it at the beginning and then you get to see all the goofy crap.
Considering guns in FO3 were basically pea shooters, and it was easier to play through the game without using either weapons or armor, perhaps they're onto something.
It doesn't make much sense for a local power to exclusively use melee weapons, but then, it also doesn't make much sense for leather armor to stop bullets, or for people to require multiple shots to their unarmored face before their head cleanly falls off...
If you've played with any sane balancing mod like FWE or FOOK, you wouldn't be like that. Ah well, I won't question it when I get the balance mods because I am sure they will fix it :).Considering guns in FO3 were basically pea shooters, and it was easier to play through the game without using either weapons or armor, perhaps they're onto something.
It doesn't make much sense for a local power to exclusively use melee weapons, but then, it also doesn't make much sense for leather armor to stop bullets, or for people to require multiple shots to their unarmored face before their head cleanly falls off...
I had a character in FO3 that didn't use guns at all, and went around punching enemies to death while completely ignoring their pitiful attempts to kill him with bullets and energy weapons. It worked spectacularly well since during character creation, I gave him 9 strength and endurance, and 10 intelligence, and to bump them to 10 I needed only a bobblehead. I used perception and luck as dump stats, dropping them to 1, which had spectacularly little notable effect on the game (at least in the PC version, when punching things to death). I also played through the vault beginning on an XBox 360 with the same build, where it also worked (but slightly less well since I found it harder to manually punch people - on the PC I was punching enemies in the head myself whenever I ran out of action points, or just whenever).
Of course, that gets boring after a while.
For my normal characters, the best way to kill feral ghouls was using a flaming sword, rather than guns, and super mutants were much more vulnerable to being punched in the head with Fisto! than to being shot (for some reason), so there's always been a place for melee/hand-to-hand.
I can't see an entire empire of melee users unless they've been min-maxing their stats, though. :P As if NPCs can do that.
I tried FOOK. It added [Infinity] pieces of crap and so forth, IIRC, and I was not happy with it. I don't even remember it rebalancing anything, the only thing I noticed was new stuff that I didn't want, and it being incompatible with many of the other mods I was using. If you're going to rebalance the weapons, or fix bugs, you should just do that, not add a bunch of new things at the same time.Eh, seriously, nothing personal, but inability to install and use complex mods does not mean that they are bad :/.
Also FWE, the result of which was me spawning in the upper-left corner of the map, wandering the wasteland trying to get anywhere, unable to heal my injuries properly, until every body part had been broken, and were it possible, I would have broken every body part three times over. That was... completely NOT FUN. I eventually arrived in megaton, only to find that I could not buy the supplies I would need to fix any of my broken body parts. I think that's about when I uninstalled FWE and deleted those saved games.
I did use a bunch of other mods, however, including BLTC. Some of them made things easier, though: One toned down the Fake Difficulty computer hacking, another made it possible to repair weapons with the more common junk that you kept picking up (cans, scrap metal, and such). I also used WMK, Sensible Dismemberment, EVE, CRAFT, and some stuff to improve GNR, and expand the playlist (I actually LIKED (most of) the music, and wanted more of it so the radio station wasn't always looping the same dozen or so songs).
Yes, it was one of the extra starts. I picked one of them thinking it sounded nice (Perhaps it was the android one, where I expected to spawn at the vault as usual, except to be an android created by James McDad, or perhaps it was something else), and that was where it put me, up in the upper-left corner not far from [Spoiler!].As I said, you don't have to do it, since FOIP exists, and then you just make a merged patch :P. I didn't mean to insult you by saying so, I just had no problems with it. And I usually play with FWE+MMM combo without FOOK because it's more stable.
It's a matter of simply not liking what I saw with FOOK. It's not a matter of not knowing how to install and use complex mods, or not knowing how to merge mods and correct conflicts. I used fo3edit to correct all the conflicts between the mods I was using and merge some things from one into another (I don't mean making a merged patch, which takes almost no effort). I did not, however, want to do that with FOOK.
Dear god Chris Avellone is a liar. Basically they've said that there was no good or bad faction. I call bullshit. NCR may be expansionist but they all seem like decent people.Yeah, that's really easy to call legion bad and new vegas/NCR good/neutral. They are both closer to neutral though.
When I first encounter the Legion, it is a town they have burned to cinders and have the towns citizens either beheaded on pikes, enslaved, or up on crucifixes.
Dear god Chris Avellone is a liar. Basically they've said that there was no good or bad faction. I call bullshit. NCR may be expansionist but they all seem like decent people.Ah, but they DESERVE it, for being corrupt.
When I first encounter the Legion, it is a town they have burned to cinders and have the towns citizens either beheaded on pikes, enslaved, or up on crucifixes.
All in all though, its a great game so far.Yeah, I can agree that if I ignore some minor stuff I dislike (like the legion design), this game has a lot of content and has an old Fallout feel, at least in details. It's clearly seen that there were devs from Obsidian, because they've put a lot of references all around the place.
And this mod is 2nd in Mod of the Month nomination already :/.Tied for first now. It's a port of a mod for Fallout 3 so it's currently the most extensive, complete and technically sound mod. Objectively it's the best mod so far.
Not sure about New Vegas.
Are the changes good enough to sell it as a fully-fleged new game?
Oh god that damn radio station. I wanted it on so I could hear about my exploits, which is always cool. But three dog needed some damn new songs and needs to talk about the news in something resembling an intelligent fashion.
http://www.nma-fallout.com/forum/viewtopic.php?t=56505 (http://www.nma-fallout.com/forum/viewtopic.php?t=56505)
Pretty good first impression. Enjoy the damn game and stop moaning about your immersion >:(
but for the love of god, it's the FUTUREEh, man, it's Fallout, it's a pseudo-future, with old styled cars running on PURE ENERGY and all the 50/60s design. The theme fits perfectly. Remember Modoc or New Reno. Actually New Reno was really close to New Vegas in its theme. At least I love this part. Well, for each his own I guess, I liked the old Fallout 1/2 humor (although fallout 1 was more sane with this, it's Fallout 2 which took this silliness to new heights). But sometimes I feel like there's too much of it.
Secondly, and this ties into the cowboy themed crap, most of the radio stations are horrible.Yeah, I agree that they need a mod, but Black mountain radio entertained me... for a while hehe. Then it repeated the same stuff again and again and became boring.
Just in case:Wow, my PC slowed down to hell when I saw multiple NPCs, now I can finally play. Thank you Soulwynd :).
http://forums.bethsoft.com/index.php?/topic/1123460-potential-fix-for-npc-slowdown/
Exploration and landscape:1) Well it's similar to FO3, but the look of the land is much closer to "Amerika" to me. "Capital Wasteland" in FO3 seemed... wrong. Also there're conveniently placed mountains which make you to travel far though dangerous locations, and landscaping is pretty neat. So far I enjoy it. Plus there're much more variable factions, and with a new feature to wear faction armor as a disguise you can walk different routes for safety (well, unless you fast-travel... I don't). So it's quite interesting.
What does the "new" wasteland look like? What has changed? Has exploration remained similar to FO3?
Crafting:
How complex is the crafting and gathering system? (I've seen comparisons to Morrowind&Oblivion, and I simply loved the Alchemy skill there)
Hardcore mode:
How well do the features meld into the game? Do they provide a nice challenge or are they just tedious? (I'm fond of survival games and FO3 has been to easy)
Hmmm the D3D9 DLL doesn't seem to be helping me much, in fact I seem to get worse now - near-locking up in battle o.oDo you place it in the same directory where the .exe and the launcher are located? Not in My Documents/my games/falloutnv/ I hope?
Does Caravan (the card game) work at all? I've been trying but I can't ever seem to place a second numeric card down. The enemy can.It does, you have to down arrow to place the second card on a stack.
Calhoun, go to your documents, your games, FalloutNV, Fallout.ini, go under the [controls] section, addAlready found the Mouse Acceleration fix, no way I was gonna play without it.
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
Also, I recommend everyone to read this tweak guide, helps get the game running so much better. Made for Fallout 3, still works in NV though.
http://www.tweakguides.com/Fallout3_8.html
Also, you can pick up over 1000 dino plushies...WHAT?!
Heh, that only DLL made NPCs and the world to look worse but it removed ALL stuttering and slowdown at all...directx sdk install with optional components will help you guys.
Thanks for the tip on mouse accel. disabling.Hmmm the D3D9 DLL doesn't seem to be helping me much, in fact I seem to get worse now - near-locking up in battle o.oDo you place it in the same directory where the .exe and the launcher are located? Not in My Documents/my games/falloutnv/ I hope?
What's the best way to raise NCR rep? I hit up the solar thermal power plant, killed some dogs, and got in bad standing. I'm not being hunted, yet.
Why do you guys get to have F:NV and not us?You can always watch the unboxing video: http://www.youtube.com/watch?v=FOt4ToY0CdU
No fair! :'(
What's the best way to raise NCR rep? I hit up the solar thermal power plant, killed some dogs, and got in bad standing. I'm not being hunted, yet.
Find a legion outpost and just wipe them out, all of them.
I sided with the NCR.
Because they are better.
Lack of freeplay after MQ again.
FUCK YOU BETHESDA! HAVE YOU LEARNED ANYTHING?
Vorlon quote machine says:This made me smile.
♫Yes.♫
♫If you go to Z'ha'dum, you will die.♫
I have a very hard time choosing between companions as they are all so fun and likeable.
I don't know what people who say that are talking about. The sniper dude has rescued my silly ass countless number of times. We've even camped on a hilltop sniping feral ghouls where he spotted for me and I took shots (this was not a quest).I have a very hard time choosing between companions as they are all so fun and likeable.
Even though you can now give commands to them properly, I still hear that they slow you down and get in the way very often.
Is there a limit to the number of Companions? I can't get Veronica to follow me while I've got Boone.Apparently it is 1 robot, 1 human
I know this is from 6 moths ago, but I just have to point this out: The correct way to fire an assault rifle is at the center of mass (for those who have been to first aid, but not military training- about where you are supposed to apply pressure during CPR. For the rest, yeah, torso.) Shooting at someones head is only done ifNot really from what I played of STALKER. Most guns fired relatively straight and you weren't able to spray and pray like FO.With the exception of the nato guns and the dragunov, combat in STALKER was: "aim at head, fire burst, repeat several times until a bullet actually hits", or, against mutants: "aim at face, empty clip, pray you can reload and shoot some more before it reaches you".
For me it was more of fire a burst at the torso, "duck" behind cover, locate enemy, fire burst at torso.
b) you are a trained sniper (with a sniper rifle) and the target is not aware,As far as I know, snipers are trained to aim for the chest, not the head, since it's a much larger target and a high-powered rifle round to the chest is going to either kill or cripple the target, both of which take them out of commission. It's even been said that crippling an enemy soldier is better than killing them outright, because they're either left behind, harming morale and providing a potential source of information, or manpower is used up hauling them to medical facilities and those facilities are then occupied treating them (and a severely injured soldier is unlikely to be fit to return to the battlefield, even after they're stabilized).
Picked this up yesterday but I've only had a chance to play it for an hour or so (HARDCORE MODE IS ONLY MODE AND NOT ACTUALLY THAT DIFFICULT? OK) Made sure to pick the Wild Wasteland trait and my first encounter was an irradiated fridge with bones and a fedora inside.
Rocking that hat hard.
Okay, I just got to the New Vegas slums, and it looks like there's three gangs: The Kings, some women, and a bunch of black guys. I accidentally pissed off the black guys, and now I'm running for my life through the streets trying toy figure out how I'm supposed to get to the main questline.Straight to the south gate. You need money though, or great science.
I killed some quest relevant character it seems, while raiding the NCRCF.
Hopefully it still is solvable somehow.
Could anyone tell me where I'll get my house?
I'm carrying around to much stuff and need to stor it somewhere :(
Okay, I just got to the New Vegas slums, and it looks like there's three gangs: The Kings, some women, and a bunch of black guys. I accidentally pissed off the black guys, and now I'm running for my life through the streets...
The joys of finding 2 radscorpions and 2 giant radscorpions right outside goodsprings...
Reminds me of arriving at megaton during a deathclaw attack.
Luck affects if you get thrown into an unwinnable situation right from the start? Well that's terminally stupid design and "ask-valve-for-a-steam-refund" worthy if it happens again. Turns out that perception 10 gives you about 20 meters of radar and there's 7 more giant scorpions and another normal one just out of range, all in the valley directly east of the starting town.The joys of finding 2 radscorpions and 2 giant radscorpions right outside goodsprings...
Reminds me of arriving at megaton during a deathclaw attack.
Maybe having Luck as a dump stat wasn't such a good idea?
Luck affects if you get thrown into an unwinnable situation right from the start? Well that's terminally stupid design and "ask-valve-for-a-steam-refund" worthy if it happens again. Turns out that perception 10 gives you about 20 meters of radar and there's 7 more giant scorpions and another normal one just out of range, all in the valley directly east of the starting town.The joys of finding 2 radscorpions and 2 giant radscorpions right outside goodsprings...
Reminds me of arriving at megaton during a deathclaw attack.
Maybe having Luck as a dump stat wasn't such a good idea?
I ran back into town and even with everybody's help they completely flattened all resistance.
What's the godmode command?
Courtesy of JoeSibilant at Facepunch:That's awesome.
"I was playing through as Gordon Freeman"
(snip)
I also really wish that instead of guns and energy weapons that it was instead small guns versus large guns. Would make a lot more sense and also give players more damage type options (bullets vs plasma vs lasers).
I'm confused about what you mean by this. They just moved what used to be Small and Large guns into 'Guns', and moved some of the Large Guns out into Explosives and whatnot. There's still way more options in terms of what you can use to perforate bandits with, the skill categories are just a little more sane.
So I took the Wild Wasteland perk at the beginning of my game..Spoiler (click to show/hide)
So I took the Wild Wasteland perk at the beginning of my game..Spoiler (click to show/hide)Spoiler (click to show/hide)
On another note: New Vegas definitely has some of that old Fallout charm. They definitely got it back on track from the more combat-centric gameplay of Fallout 3. I'm having a better time in terms of the non-modded stuff overall; good to see Obsidian (and by extension, Black Isle) back on it.
So I just installed the second patch. I have no clue what's happening to my mouse now. It doesn't feel so much mouse accelerated, just... messed up. It's jumping all over the place for no reason in menus. works fine otherwise. Anyone got any ideas/ similar experience?
EDIT: Fix'd. Seems they changed which .Ini mattered. Also some physical problems with my mouse were compounding things. Fallout_default.ini in your install directory is what matters now.
I'm laughing at all this outrage over the different preorder DLC packs.
I'm laughing at all this outrage over the different preorder DLC packs.
This game could honestly give out hand jobs for free and people would still bitch.
Since the weapon upgrades are permanent, should I keep them until I find some named weapons? Or can't they be modified?Yeah, they seem to be unable to be modded.
Well some of them are really helpful, extended magazine for the cowboy repeater is a godsend early on, due to it taking so freaking long to reload.Since the weapon upgrades are permanent, should I keep them until I find some named weapons? Or can't they be modified?Yeah, they seem to be unable to be modded.
Which makes mods just that much more useless. Well, except for scope mods.
Anyone else ever find the recharger rifle? I've saved so freaking much money on ammo with this.Scrounger perk means I never have to buy ammo ever again. (Had 30k at the end of the game anyways).
Damage Threshold can just fuck right off. I cannot kill all the Deathclaws in Quarry Junction without either setting up a minefield (and so far all my mines hasn't been enough) or exploiting AI by perching in an unreachable spot. It's ridiculous. Definitely needs some Nerfing.
Damage Threshold can just fuck right off. I cannot kill all the Deathclaws in Quarry Junction without either setting up a minefield (and so far all my mines hasn't been enough) or exploiting AI by perching in an unreachable spot. It's ridiculous. Definitely needs some Nerfing.
If you got high HP and some heavy armor just get a good unarmed weapons. They seem to bypass Damage Threshold. That or get some Armor-piercing rounds.
Damage Threshold can just fuck right off. I cannot kill all the Deathclaws in Quarry Junction without either setting up a minefield (and so far all my mines hasn't been enough) or exploiting AI by perching in an unreachable spot. It's ridiculous. Definitely needs some Nerfing.
Calhoun, I was wondering about that too, but so far I think the only way to side with them is to do their quests and gain favor. EventuallySpoiler (click to show/hide)
Damage Threshold can just fuck right off. I cannot kill all the Deathclaws in Quarry Junction without either setting up a minefield (and so far all my mines hasn't been enough) or exploiting AI by perching in an unreachable spot. It's ridiculous. Definitely needs some Nerfing.
No actually deathclaws are supposed to be really hard.
Yeah, DT is shit. Especially when you take headshots and the person doesn't take much damage due to his armor WHICH DOESN'T COVER HIS HEAD.You know something is wrong when you decide that the best way to defeat your enemies would be to obtain a miniature giant space hamster.
Or if you want to be cheap. Just drag Boone along with you. He'll kill everything.
People on DF forums complaining about difficulty in games. Tsk tsk... disappointing.
Deathclaws are easy peasy. They are hard in the beginning for a reason... you're not supposed to kill them yet! This game is an RPG, just gain a few levels, get some better gear, and kick their arses later on.
Or if you want to be cheap. Just drag Boone along with you. He'll kill everything.
Yeah, DT is shit. Especially when you take headshots and the person doesn't take much damage due to his armor WHICH DOESN'T COVER HIS HEAD.
This is also why I get disappoint at anyone who buys these games for consoles.To be fair, there are valid reasons. I have multiple friends who've bought Oblivion and Fallout 3 and now New Vegas on the 360 and PS3. They know they aren't getting the best possible experience, but don't have a computer capable of handling the games (or the funds to get one). Beyond that, the entry barrier into PC gaming isn't an easy one. I know I've been using computers as long as I can remember because my father was someone who understood how great a utility they were for business (He's in his late 60's). As a result, we've had one in the home as long as I can remember. My own use of them is a natural extension of that, but many people I know never really used computers at age 10. Instead becoming aware of them around their mid teens, and even then, that was just basic web surfing.
Does anyone know if it will work on x64 win 7? Cause trying to work FO3 on win7 was a pain in the ass.That's what I use, so it shouldn't be a problem.
I've had a couple of CTDs but I'm not sure if that 64 7 problem or just the game. Other than that though, no problems running/starting it.Does anyone know if it will work on x64 win 7? Cause trying to work FO3 on win7 was a pain in the ass.That's what I use, so it shouldn't be a problem.
My radiaton meter on my pipboy is broken. it just keeps going from 0 to 1000, then looping back around. It's actually at 250 or so from fighting several ghoul reavers in their home territory. At level 4. Over a grand total of 17 caps.Chet at Goodsprings restocks rather often and has ammo for the weapons you'd be using at the time. Otherwise, you could try disassembling some ammo type you're not using and make ammo you are using from the components. Or maybe try focusing on places where you'll be facing human opponents since that's a good source of ammo.
I'm starting to run low on ammo. I use my vast stockpiles of nicotine and caffeine to buy every single bullet component I can get my hands on but loot+store content is not sufficient to sustain me in combat. Does the situation improve when I get to this game's equivalent of Rivet City? I just did Primm, how far away am I from that happening?
The one exception being the LMG, which for some reason is very easy on the ammo consumption. Considering it's an LMG.My radiaton meter on my pipboy is broken. it just keeps going from 0 to 1000, then looping back around. It's actually at 250 or so from fighting several ghoul reavers in their home territory. At level 4. Over a grand total of 17 caps.Chet at Goodsprings restocks rather often and has ammo for the weapons you'd be using at the time. Otherwise, you could try disassembling some ammo type you're not using and make ammo you are using from the components. Or maybe try focusing on places where you'll be facing human opponents since that's a good source of ammo.
I'm starting to run low on ammo. I use my vast stockpiles of nicotine and caffeine to buy every single bullet component I can get my hands on but loot+store content is not sufficient to sustain me in combat. Does the situation improve when I get to this game's equivalent of Rivet City? I just did Primm, how far away am I from that happening?
And don't use automatic weapons if you want to save ammo. I once used a 9mm SMG and the next thing I knew I chewed through my 300 9mm rounds. Don't even get me started about how useless miniguns are.
It's not working! Wait... I didn't enable it!D'oh!
Okay, I've tried a new install without other mods: no crashes for me.
1) Are you on patch 1.1 for New Vegas?
2) Are you sure the mod loads after your Fallout.esm?
If both are true, some other mod you have changes the cars.
Ah yeah, I forgot to mention that you should start this mod when you're saved in some location without cars. I could say that it's pretty obvious, but honestly I just didn't think about that :P.
I want a video how you walk up to a car and loot it, and then a video how you shoot a few random cars and they explode. If you could make it, that would be awesome.
That's great. I will have to upload it to Youtube to place it on Nexus, is it okay?
Also thanks for mentioning the 2nd update, I didn't know it came out.
One question: What's stopping this from feeling like a FO3 DLC?A totally new world, with much more places and cool NPCs. It feels like FO3 is a cheap dlc to F:NV. The game was made by Obsidian from scratch, all it has with FO3 in common is Gamebryo engine and FO3 assets.
Thank you for the video. The music is a bit "wtf" for me, I'd expect something without a music, just with sounds, but still: thank you very much!That's great. I will have to upload it to Youtube to place it on Nexus, is it okay?
Also thanks for mentioning the 2nd update, I didn't know it came out.
No problem, on both accounts. Here's the video: http://db.tt/v1Ug5iU
Heh, no problem. I'm not a huge fan of the default radio stations (which only seem to play the same 6 songs for me, despite there being many more in the actual files) So I made my own station.Thank you for the video. The music is a bit "wtf" for me, I'd expect something without a music, just with sounds, but still: thank you very much!That's great. I will have to upload it to Youtube to place it on Nexus, is it okay?
Also thanks for mentioning the 2nd update, I didn't know it came out.
No problem, on both accounts. Here's the video: http://db.tt/v1Ug5iU
Okay, I've added your video. You're credited in the video description:
http://www.newvegasnexus.com/downloads/file.php?id=35277
Files: USE ONLY ONE OF THEM
LOC_1_1 : "Lootable Old Cars" - cars do not explode.
LOC_1_1_OE: "Lootable Old Cars: Original Explosions" - non-burnt cars explode as in vanilla.
LOC_1_1_OE: "Lootable Old Cars: All Cars' Explosions" - all cars explode, even burnt ones... You cannot explode the same car twice though.So what's stopping it from feeling like a good total conversion mod, which, I might add, wouldn't cost me £30.One question: What's stopping this from feeling like a FO3 DLC?A totally new world, with much more places and cool NPCs. It feels like FO3 is a cheap dlc to F:NV. The game was made by Obsidian from scratch, all it has with FO3 in common is Gamebryo engine and FO3 assets.
So what you are saying is, if there is no new engine there is no new game?So what's stopping it from feeling like a good total conversion mod, which, I might add, wouldn't cost me £30.One question: What's stopping this from feeling like a FO3 DLC?A totally new world, with much more places and cool NPCs. It feels like FO3 is a cheap dlc to F:NV. The game was made by Obsidian from scratch, all it has with FO3 in common is Gamebryo engine and FO3 assets.
No, I'm wondering what they've changed to make it feel less like I've just bought another copy of Fallout 3.So what you are saying is, if there is no new engine there is no new game?So what's stopping it from feeling like a good total conversion mod, which, I might add, wouldn't cost me £30.One question: What's stopping this from feeling like a FO3 DLC?A totally new world, with much more places and cool NPCs. It feels like FO3 is a cheap dlc to F:NV. The game was made by Obsidian from scratch, all it has with FO3 in common is Gamebryo engine and FO3 assets.
Damn, I've bought Half-life 2 about 10 times then!
Look, It's a new game. It is. It really is. I've played 35 hours of it so far, and I've not caught myself saying "This here is just like Fallout 3! CURSE YOU OBSIDIAN!!!!!"
Play it, then decide.
No, I'm wondering what they've changed to make it feel less like I've just bought another copy of Fallout 3.It's as much Banjo-Kazooie as Banjo-tooie is Banjo-Kazooie.
To me it just seems like you're being stubborn for the sake of it.It's less being stubborn and more not wanting to spend £30 on a game I already have.
FO:NV, for me at least, is different to FO3 mainly because it's developed by Obsidian. Sure it uses the same engine, but it really manages to capture the fallout vibe, and feels more like a fallout game than 3. As for why is it a different game? Well, if it was DLC it'd still be great value for money, and it's got more content than Fo3 + DLC's had (imo) so...
To me it just seems like you're being stubborn for the sake of it.@Calhoun: I loved Banjo Kazooie, never touched Banjo Tooie.
FO:NV, for me at least, is different to FO3 mainly because it's developed by Obsidian. Sure it uses the same engine, but it really manages to capture the fallout vibe, and feels more like a fallout game than 3. As for why is it a different game? Well, if it was DLC it'd still be great value for money, and it's got more content than Fo3 + DLC's had (imo) so...
[SPEECH: 35] 30 pounds is a lot of money just to find an excuse to vent on people who really don't want to hear it. 8)
[SPEECH: 35] 30 pounds is a lot of money just to find an excuse to vent on people who really don't want to hear it. 8)I was looking for an excuse anyway.
Eh, I disagree on FO1&2 comparison here... FO1 was smaller than FO2, but it had a cool questline and many characters which had awesome dialogues (and the % of "talking heads" to total NPC count was higher).To me it just seems like you're being stubborn for the sake of it.It's less being stubborn and more not wanting to spend £30 on a game I already have.
FO:NV, for me at least, is different to FO3 mainly because it's developed by Obsidian. Sure it uses the same engine, but it really manages to capture the fallout vibe, and feels more like a fallout game than 3. As for why is it a different game? Well, if it was DLC it'd still be great value for money, and it's got more content than Fo3 + DLC's had (imo) so...
@Calhoun: I loved Banjo Kazooie, never touched Banjo Tooie.
@uniman: Never played FO1 or 2, so the comparison's no help.
Despite all this, I have money, so fuck it, I'll buy it. But if it's shite, I'ma come back and rant. Be warned.
Also, I keep getting the feeling that the courier is supposed to be a lesbian female. Out of all four of the gender perks, black widow seems to appear the most in conversation trees.
Hey deon, I'd be more then happy to do some voice acting for the ghouls, I can do a pretty decent gutteral sounding voice, and I have a decent mic.Thank you for offering, as I said I plan a small ghoul ghetto, so it would be awesome.
I've already decided on my next playthrough roll.
10 STRENGTH
10 ENDURANCE
1 CHARISMA
MELEE WEAPONS
JASON VOORHEES SHALL STALK NEW VEGAS
ranger take down move kicks ass.I've already decided on my next playthrough roll.
10 STRENGTH
10 ENDURANCE
1 CHARISMA
MELEE WEAPONS
JASON VOORHEES SHALL STALK NEW VEGAS
I've got a strength of 7 and an unarmed skill of 20 and I can one-hit almost everything with the ballistic fist.
ranger take down move kicks ass.That it does, 'course, when you kill things in one hit, it doesn't make a difference!
Hey, count me in too. I can't voice a white person but I could do a ghoul no prob!Hey deon, I'd be more then happy to do some voice acting for the ghouls, I can do a pretty decent gutteral sounding voice, and I have a decent mic.Thank you for offering, as I said I plan a small ghoul ghetto, so it would be awesome.
Right now I need someone to make sounds for Buck Steak, a butcher-merchant with a bit strange quest in the future.
Just bought it. You know, it doesn't really surprise me anymore that most big AAA titles like that are 4 GB nowadays, or around there.
Just bought it. You know, it doesn't really surprise me anymore that most big AAA titles like that are 4 GB nowadays, or around there.
Is that really a problem? I mean, when I can find hardrives for $0.0533267 per gigabyte (http://www.newegg.com/Product/Product.aspx?Item=N82E16822152175&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-Hard%20Drives-_-SAMSUNG-_-22152175&AID=10440897&PID=4058011&SID=), who cares?
Just bought it. You know, it doesn't really surprise me anymore that most big AAA titles like that are 4 GB nowadays, or around there.
Is that really a problem? I mean, when I can find hardrives for $0.0533267 per gigabyte (http://www.newegg.com/Product/Product.aspx?Item=N82E16822152175&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-Hard%20Drives-_-SAMSUNG-_-22152175&AID=10440897&PID=4058011&SID=), who cares?
Damn I paid more for a 500 gig a couple years back.
Never tried to insinuate that, was just trying to state it. I'm just saying that a few years back everything was like, 2 or 3 gigs. Back in my days of 2003's..Just bought it. You know, it doesn't really surprise me anymore that most big AAA titles like that are 4 GB nowadays, or around there.
Is that really a problem? I mean, when I can find hardrives for $0.0533267 per gigabyte (http://www.newegg.com/Product/Product.aspx?Item=N82E16822152175&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-Hard%20Drives-_-SAMSUNG-_-22152175&AID=10440897&PID=4058011&SID=), who cares?
Never tried to insinuate that, was just trying to state it. I'm just saying that a few years back everything was like, 2 or 3 gigs. Back in my days of 2003's..
For instance, can headshots knock people out?
Okay, here's the alpha of Freeside XP ("Freeside Expanded"). Just adds a Buck's Steak House interior (the door is on the place of a formerly boarded door, under the "Buck's Steak House" sign near the Strip entrance) with a merchant.Some thoughts:
http://www.box.net/shared/7c06vu0d21
For some reason followers refuse to leave the location, I probably didn't learn something important about XMarkers yet. So please playtest without followers, or tell them to stay outside.
For instance, can headshots knock people out?
Not to nitpick, but usually when you shoot someone in the head, they don't ever get up. Bullets are dangerous like that.
"Usually when you shoot someone in the head"? How often do you shoot people in the head? Not everyone has action movie hero accuracy and can hit someone dead center in the brain stem with a hand gun from fifty feet away while running.
headshotsYou asked about headshots, I told you about headshots. And you don't have to hit someone dead center in the brain stem to kill them with a headshot, especially if you are using a large caliber round, or perhaps lasers or even plasma.
First impressions? I don't like it. I'll play it for some time more and think about it then, I suppose it will grow on me, but it just seems... Rather dumb. I don't like it, but I'll play it some more to see, considering I spent 50 bux on it.
For instance, can headshots knock people out?
Not to nitpick, but usually when you shoot someone in the head, they don't ever get up. Bullets are dangerous like that.
"Usually when you shoot someone in the head"? How often do you shoot people in the head? Not everyone has action movie hero accuracy and can hit someone dead center in the brain stem with a hand gun from fifty feet away while running.
No offense but I know more about combat than you've told me without even having played the game. Like the fact that you can only target the torso using VATS in melee for no reason other than that it would look funny and they couldn't be arsed to animate attacks on other parts. And apparently hand grenades used in VATS act like explosive tipped bullets rather than grenades and explode on contact. Or that VATS, while supposedly a rater sill attempt to give tribute to Fallout's called shots removed anything that made that system interesting like eye and groin shots (Because groin shots were too silly, but the entirety of megaton wasn't) and replaced it with right/left arm/leg, head, torso, weapon.
I was looking for some details they wouldn't share with the community because big companies either think their customers hate details, or they don't want them to know those details before they've already given away their money.
For instance, can headshots knock people out?
"Usually when you shoot someone in the head"? How often do you shoot people in the head? Not everyone has action movie hero accuracy and can hit someone dead center in the brain stem with a hand gun from fifty feet away while running.headshotsYou asked about headshots, I told you about headshots. And you don't have to hit someone dead center in the brain stem to kill them with a headshot, especially if you are using a large caliber round, or perhaps lasers or even plasma.
First impressions? I don't like it. I'll play it for some time more and think about it then, I suppose it will grow on me, but it just seems... Rather dumb. I don't like it, but I'll play it some more to see, considering I spent 50 bux on it.
It does start out rather slow just like Fallout 3 did (okay, so Fallout 3 started out extremely slow), but it will definitely pick up over time. The thing to remember is that side quests and exploration really pay off in this game, so if you're running to storyline objective X and you see something in the distance, do not ignore it. And get that explorer perk at level 20, it's worth it. Rushing through the "main quest chain" as quickly as possible is probably the worst way to experience the game.
I wasn't really impressed when I first started either, but the more I play it, the more satisfied I get.
For instance, can headshots knock people out?
Not to nitpick, but usually when you shoot someone in the head, they don't ever get up. Bullets are dangerous like that.
"Usually when you shoot someone in the head"? How often do you shoot people in the head? Not everyone has action movie hero accuracy and can hit someone dead center in the brain stem with a hand gun from fifty feet away while running.
I think you're taking this game a little too seriously.
No offense but I know more about combat than you've told me without even having played the game. Like the fact that you can only target the torso using VATS in melee for no reason other than that it would look funny and they couldn't be arsed to animate attacks on other parts. And apparently hand grenades used in VATS act like explosive tipped bullets rather than grenades and explode on contact. Or that VATS, while supposedly a rater sill attempt to give tribute to Fallout's called shots removed anything that made that system interesting like eye and groin shots (Because groin shots were too silly, but the entirety of megaton wasn't) and replaced it with right/left arm/leg, head, torso, weapon.
I was looking for some details they wouldn't share with the community because big companies either think their customers hate details, or they don't want them to know those details before they've already given away their money.
For instance, can headshots knock people out?
No, grenades don't explode on contact. Not sure where you would have read that, but they definitely act as you'd expect grenades to, e.g. a timed delay, and you can also 'cook' them.
The limitations of the VATS system is likely technical, because of Bethesda's engine, not because they thought any of it would be "silly". Might be moddable, but I never heard of a mod for that for FO3. I would have loved this to be more fully developed, but Oblivion was never designed with VATS in mind, and you know what Beth is like with re-using the same old tech...
Headshots can cripple yours/enemies' accuracy, if it doesn't outright kill you. People can be knocked out but that has something to do with the hidden Fatigue system and I don't know much about it. I think it mainly comes into play with melee weapons or unarmed combat.
As a side note, I don't mind if you'd rather read from sources of (possibly incorrect) information, but please don't scoff when someone who's actually played the game offers to answer your vague "So how's combat?" question, because I'm not a f-----g mindreader and did not know what details you were expecting. :)
Ioric, my current character in Fallout 1 is able to shoot his enemies in the eyes from up to 10 yards away with 90% accuracy. And they usually don't even go down in the first hit because he's using a 10mm pistol, so the bullets don't hit as hard or something. My current New Vegas character, by contract, is only able to hit enemies with VATS at all at extremely close range, and I usually have to rely on my own aim to even hope to get a hit.
So yeah, I think you're being too nitpicky.
Huh, they really come out of a different door, that's weird. I thought travel options are the same for PC and NPC. I think I just made some stupid mistakes due to my newbieness.Okay, here's the alpha of Freeside XP ("Freeside Expanded"). Just adds a Buck's Steak House interior (the door is on the place of a formerly boarded door, under the "Buck's Steak House" sign near the Strip entrance) with a merchant.Some thoughts:
http://www.box.net/shared/7c06vu0d21
For some reason followers refuse to leave the location, I probably didn't learn something important about XMarkers yet. So please playtest without followers, or tell them to stay outside.
"Have a look at my finest meats." Is some dynamite innuendo
Buck's Delicious Steaks have no Food value associated with them
I like that the refrigerators in the back have strange meat in them, interesting twist on Buck, who seems to be just a normal guy.
Lighting is pretty!
The absinthe bottles do NOT fit the shelf. It is impossible to move them, they are completely wedged in their, relocated 'em to the top shelf, or just trash them.
Bit of a mismatch between interior and exterior size, but not too noticeable.
My companion can enter and leave just fine, only she comes out of the gate to the other section of freeside, instead of the door to Bucks
It's an audio marker.
Right now I plan to work on these areas:
- Buck's Steak House: almost done.
- Travel Service: a former building of a travel company is now a hunting lodge of sorts: here live a few hunters, there's a small apothecary and a bodyguard service (although no mercs, because there's not a lot of people who can pay for their service -> low amount of mercs, you should get quests there).
- Liquor store (drinks and cigarettes)
- Small Bootleggers' camp, they supply the liquor store.
- Barber: to change your haircut.
- Grocery store (sells mostly plant food).
If you have some nice ideas, feel free to share.
I was really disappointed by the lack of a barber (seen in most "western" movies) and specific services like bootleggers or apothecary in Freeside Central: these services are usually vital.
Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)You can get recipes to make stuff out of them.
Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)You can get recipes to make stuff out of them.
You sure? I know one of the NCR dudes (Think at Camp Forlorn Hope) pays 2 caps per dogtag "recovered".Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)You can get recipes to make stuff out of them.
Damn.
Now I need to look for all the pieces I have sold.
Legion Ears and NCR tags can be traded in at Camp Forlorn Hope for rewards, the various faction money can also be traded for Casino chips - which can then be traded for cash or used to gamble.Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)You can get recipes to make stuff out of them.
Damn.
Now I need to look for all the pieces I have sold.
the faction money can also be used in caravan as betsLegion Ears and NCR tags can be traded in at Camp Forlorn Hope for rewards, the various faction money can also be traded for Casino chips - which can then be traded for cash or used to gamble.Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)You can get recipes to make stuff out of them.
Damn.
Now I need to look for all the pieces I have sold.
Okay, here's alpha 03 of FreesideXP:Iguana John seems pretty cool (he also made me realize how great Iguana-on-a-stick actually is!) I really like his little kiosk, there are a few problems though.
http://www.box.net/shared/e8zggb3if9
The Buck's store is changed, navigation/pathfinding is fixed and dialogues are fixed. Also there's a new old man called "Iguana John" who made a small street kiosk out of a bus stop. Obviously he sells iguana bits and iguana-on-sticks (it's a flashback to Iguana John, and this guy is supposed to be one of his children).
Anyway, I tried to write a small dialogue for him and make a distinct appearance. You tell me how did I make the job, is it fine or terrible, okay? Maybe I will be able to do some job without story writers for a while.
4) I want to find some appropriate unique model for it. I didn't get to it yet.
Also on the 2nd picture: did Iguana John wander out of his kiosk and sit on those benches? Because he's not supposed to do so... If so, I should learn to mod AI sooner :P.
Thank you very much for your feedback.
"Spread your cheeks and smile."
Deathclaw-administered prostate exams. What are friends for?
Is there a way to make it so you can have 2 human companions?http://newvegasnexus.com/downloads/file.php?id=34870
How do I install a mod?http://www.thenexusforums.com/index.php?/topic/250302-where-to-install-mod-in-fallout-nv/
Loving the Realistic Headshots/Realistic Health (Medium) mods, although they are somewhat unbalancing (headshots with a 10mm pistol can often kill most things, including fully armored Brotherhood of Steel Paladins in one-two hits) I do have to be careful as far as not leaving myself without cover. I may try a harder difficulty though, as having (humanoid) enemies with only 50 health around level 18 isn't quite as fun. What IS fun is being able to take on 90% of the game with the No Auto Aim mod: long range headshots from iron sights are a bit challenging, but always deadly.
May just try Very Hard with these mods, or maybe a tougher difficulty of the Realistic Health mod.
There definitely is an auto-aim system. For example, if your crosshair turns red and you shoot, it hits not where you shoot but the guy (if your skill allows it).Loving the Realistic Headshots/Realistic Health (Medium) mods, although they are somewhat unbalancing (headshots with a 10mm pistol can often kill most things, including fully armored Brotherhood of Steel Paladins in one-two hits) I do have to be careful as far as not leaving myself without cover. I may try a harder difficulty though, as having (humanoid) enemies with only 50 health around level 18 isn't quite as fun. What IS fun is being able to take on 90% of the game with the No Auto Aim mod: long range headshots from iron sights are a bit challenging, but always deadly.
May just try Very Hard with these mods, or maybe a tougher difficulty of the Realistic Health mod.
Yeah, the easy headshots occasionally bother me too, which is why I've been using the version which makes my head explode just as easily. But that's not really the same result, and just means I have to reload over and over until I get lucky. It's better than the standard system, but could still use some tweaks and improvements.
Also I've been eyeing that auto-aim mod but I'm still confused as to what it actually does. I haven't noticed any blatant auto-aiming system snapping me onto any targets. Since you've been playing with it, could you describe exactly what difference it makes?
being able to kill things and instantly get all your AP back due to that one perk made things too easy.You mean the perk that required you be at the original maximum level? And yes, I know there were another ten levels beyond that, but almost all of the enemies leveled to that point couldn't be killed in one VATs session anyways, with anything short of a fatman. (Well, some of the weapons added by FOOK2 could, like the ion pistol and its insane critrate, but still...)
I think that legion message is just a dead end. You'll never find the hostage.
Is there any mod that just turns off auto aim? I find it annoying.Yes there is. Just do a search on new vegas nexus.
I'm in novac, got an unmarked quest to check on ranger base charlie, fast travel there, find a bunch of booby traps, corpses and a note from the legion stating they abducted somebody so I head to their nearest raid camp, which I annihilated earlier that day to rescue a few bandits, expecting to find the hostage and a new raiding party. Instead I see one guy stuck in a rock some distance away, the two guys I rescued last time which I can't interact with this time and a patrol of 4 NCR troopers who do nothing but walk around, also no interaction possible.
So where are the hostage and the legion soldiers? Bug? Dead end quest? Sequence break?
Is there any mod that just turns off auto aim? I find it annoying.http://newvegasnexus.com/downloads/file.php?id=34723 (http://newvegasnexus.com/downloads/file.php?id=34723)
Is there any mod that just turns off auto aim? I find it annoying.http://newvegasnexus.com/downloads/file.php?id=34723 (http://newvegasnexus.com/downloads/file.php?id=34723)
Hard to find considering we were talking about it earlier :P
I'm trying to do the Fight the Powder Gangers quest or whatever and I had to go to Chet to get supplies or something, but I killed him earlier. Is there something to fix it, or am i stuck?you don't actually have to get anyone's help but Sunny's, just head back to the guy the powder gangers are after, and the last part of the quest (aka the fight) will start.
I'm still waiting for a mod that allows custom zoom scopes.Ta-da! (http://newvegasnexus.com/downloads/file.php?id=35617)
I'm able to kill NPCs with head shots from my trusty sniper rifle (FPS mod) from a long way but zoom would be very nice.
I'm still waiting for a mod that allows custom zoom scopes.Ta-da! (http://newvegasnexus.com/downloads/file.php?id=35617)
I'm able to kill NPCs with head shots from my trusty sniper rifle (FPS mod) from a long way but zoom would be very nice.
I'm still waiting for a mod that allows custom zoom scopes.Ta-da! (http://newvegasnexus.com/downloads/file.php?id=35617)
I'm able to kill NPCs with head shots from my trusty sniper rifle (FPS mod) from a long way but zoom would be very nice.
Does it crash when you create a new save through the save menu?
Yay, the power plant quest is buggy.I've played this quest with 3 characters through 3 ways (freeside only, whole area, ARCHIMED) and had no problems. What happened? Are you on 2nd update?
Now I have to redo it from scrap to get any rewards.
Hey guys, I've started work on my own mod, it's going to be a safe house and I know what the general design is going to be, but I need to figure out what to put in it. I've compiled a list, which is in the spoiler thing below, but I was wondering if any of you can think of something that would be useful.That's easy :PSpoiler (click to show/hide)
It works for me. Where do you dig these crashes from? I start to think that cracked versions of falloutnv.exe are more stable than steam ones :/.
I've played this quest with 3 characters through 3 ways (freeside only, whole area, ARCHIMED) and had no problems. What happened? Are you on 2nd update?
Ah, I always talked to Ignacio first, that's why I didn't get the glitch :).
Oh God. The cazadors. Did someone at Obsidian experience brain damage when thinking up enemies? They're nearly as durable as deathclaws, they fly and fidget around like fuck, their attacks are freaking poison and there's always packs of them. I've never wanted an enemy modded out this much since Morrowind's cliff racers.
Okay...why does EVERYONE in Primm hate me? The NCR folks don't mind me, but the people in the casino in Primm attack me even though I'm not wearing Powder Gang armor.you probably shot one of them or let the deputy die by mistake, I;ve had him get blown up and everyone in primm tries to kill me
poison rounds
poison
rounds
that's realistic, poison coated bullets were a common spy weapon during WWIIpoison roundsQuotepoisonQuoterounds
:-\
poison roundsQuotepoisonQuoterounds
:-\
Poison bullets are relatively unknown due to their being illegal for both civilian and military use. There are poisons that are potent enough to kill in a bullet administered dose. That said I have serious doubts that a natural venom in the Fallout world would be powerful enough to use in a bullet sized dose.
Poison bullets are relatively unknown due to their being illegal for both civilian and military use. There are poisons that are potent enough to kill in a bullet administered dose. That said I have serious doubts that a natural venom in the Fallout world would be powerful enough to use in a bullet sized dose.
it's not so much the implausibility of poisoning a bullet so much as the fact that to administer the poison in the first place you kind of have to shoot someone with the bullet first
"Welp, Bob, our delivery mechanism is lethal. But I'm just worried that once the bullet is inside them, it's carved a hole in their flesh, their blood is spilling out, they're in agony, calling for mama, MAMA!, as they desperately try to hold off that long black as pain and more bullets sweep over them, that it just might not be lethal enough, you know?"
poisoning only really makes sense when the delivery mechanism in itself is non-lethal, or at least less lethal than a fucking gun - thrown weapons, melee stuff, things like that
Except guns aren't lethal immediately in this game. In fact, far from it, especially on targets with high Damage Thresholds.Poison bullets are relatively unknown due to their being illegal for both civilian and military use. There are poisons that are potent enough to kill in a bullet administered dose. That said I have serious doubts that a natural venom in the Fallout world would be powerful enough to use in a bullet sized dose.
it's not so much the implausibility of poisoning a bullet so much as the fact that to administer the poison in the first place you kind of have to shoot someone with the bullet first
"Welp, Bob, our delivery mechanism is lethal. But I'm just worried that once the bullet is inside them, it's carved a hole in their flesh, their blood is spilling out, they're in agony, calling for mama, MAMA!, as they desperately try to hold off that long black as pain and more bullets sweep over them, that it just might not be lethal enough, you know?"
poisoning only really makes sense when the delivery mechanism in itself is non-lethal, or at least less lethal than a fucking gun - thrown weapons, melee stuff, things like that
How do you deliver poison through a bullet though? Unless the poison is inside the projectile and said projectile is designed to break INSIDE the victim but somehow strong enough to not blow apart when it hits the skin, its a pretty dumb way of poisoning someone. You can't just coat a bullet with poison and shoot it, the ignition and super hot gases would incinerate anything. The only seemingly viable way to poison someone with a bullet is lead poisoning from the projectile itself.
Also more to the point, several very toxic poisons can be fairly easily derived from plants that are native or widely cultivated in North America. Ricin springs to mind. Given how common and cheap castor oil is, I'd be very surprised if castor seeds weren't available in the wasteland.
While the extraction process requires a couple items that aren't found in the typical household, it would certainly be within the capabilities of one of the more technically adept factions like the NCR, Followers, Gun Runners, etc let alone someone like the Brotherhood of Steel, who would have no trouble making it. Furthermore, the Brotherhood would already have the blueprints for large scale extraction from pre-war documents since the extraction process was invented prior to the fallout divergence point.
Ricin is deadly when injected in small doses, such as on the tip of a .22 bullet. Without any Geneva conventions to keep people from using the drug, I imagine it would be a very useful poison for high level targets where you want to make sure they aren't going to recover.
Additionally, I still can't get any free repairs from major Knight.Supposedly it wasn't intended to work that way and was patched out. There's supposed to be some different kind of bonus, but I dunno. Everything worth anything costs tons to fix.
Additionally, I still can't get any free repairs from major Knight.Supposedly it wasn't intended to work that way and was patched out. There's supposed to be some different kind of bonus, but I dunno. Everything worth anything costs tons to fix.
Wait, you can be Bi?
Press ~You didnt lose the caps in FO3 either. They went straight back to you.
Type "player.srm"
If you have the caps, you can fix your own stuff to the best of your ability. And unlike in FO3, you don't lose the caps when you do this.
Word of advice: if you're going to be a talky character get both of the sexual perks. Major Knight works on the PS3, he hints at you needing the caps but when you have the caps you don't need to pay. It's pretty sweet.As mentioned previously, that was patched out. There's still some kind of deal between you and him, but I don't know what it is (might not work for me because I spoke to him before patching). It's definately not as game-breaking as having free repairs to 100%, though.
Wait, you can be Bi?
Fisto is the best robot ever.
Wait, you can be Bi? Wasn't Deon making a porn studio in his mod?
I think you can see where I'm going with this.
Wait, you can be Bi?
Fisto is the best robot ever.
I actually peed a little laughing when I found fisto.
Wait, you can be Bi? Wasn't Deon making a porn studio in his mod?I am going to, I want to recreate fun places from New Reno and add those which make sense. I am finishing my pharmacy first (can't figure what's wrong with the NPC I've made: he doesn't want to speak my dialogue no matter what I do, probably I will just remake him from scratch), a church with an always drunken priest and an utility station first.
I think you can see where I'm going with this.
I'll just say I'm going to develop a Super Perk Pack soon.Take a look here first to avoid duplicates:
Blast.
Okay, never mind.
Just take the "mod" which unites their requirements. Or get more intelligence :P. It's easy to max 2 skills at level 10-12.
If its making you think like that, its working like an RPG should. Melee and unarmed definitely should require two different category's :P
Just don't forget to get a comprehension early, you will get +4 skill points from books.
Yeah, Fallout 3/NV has almost no real requirements to play but SPEECH checks to pass some quests. You still can repair stuff to maximum (now) and kill anything with proper tactics.Ya and that's what I love, it's a great improvement, or the old system, anyone would be able to figure out how to fire a flame thrower, but if you never had you're gonna be terrible at it, but not bad enough to not be able to kill something.
I was going to ally with the Brotherhood. Really I was.You're not the only one. Let's just say I really loved those turrets.
Then they pulled that shit with the slave collar and after the NCR guy got it off, I systematically exterminated them with their own gauss rifles, with help from Boone and Ed-E.
I miss the car from fallout 2. They should bring that back. Either that or the hummer from fallout tactics. Driving a hummer through a radioactive wasteland is pretty much the definition of freedom.Considering the difficulties the game engine has even with simple box stacking (for physics-enabled boxes), I'd imagine a car would be more of a nightmare than the car modded in in Stalker.
I was going to ally with the Brotherhood. Really I was.You're not the only one. Let's just say I really loved those turrets.
Then they pulled that shit with the slave collar and after the NCR guy got it off, I systematically exterminated them with their own gauss rifles, with help from Boone and Ed-E.
Am I the only one who didn't hate Benny? I mean, yes he shot me, but he was so classy about it. It's water under the bridge. Why does everyone have to bring that one up?
Am I the only one who didn't hate Benny? I mean, yes he shot me, but he was so classy about it. It's water under the bridge. Why does everyone have to bring that one up?Spoiler (click to show/hide)
Kill me once, shame on you. Kill me twice, shame on me!
Didn't hate him though.
NCR quest spoiler insideThat's exactly what I did.Spoiler (click to show/hide)
To each his own.Spoiler (click to show/hide)
I bet if you figure out how to stick people to walls AND get the spear back, you'll make it to rank 6. ;)
Congrats!
I bet if you figure out how to stick people to walls AND get the spear back, you'll make it to rank 6. ;)
Congrats!
Go get implants :) I wasted... 20'000 caps I think.
Clinic east of crimson caravan. 4k per +1 to a special.Go get implants :) I wasted... 20'000 caps I think.
Where at?
Clinic east of crimson caravan. 4k per +1 to a special.Go get implants :) I wasted... 20'000 caps I think.
Where at?
Been playing this. It's so fun compared to three and that's because I loved three actually.Does he ever not get a headshot? He kills everything before I even see it. I ended up sending him home so I could have Cass in my party.
Been sneaking around pewing legion guys with Boone. Pew pew headshot pew.
I got me a robot doggy! And I gave him a new brain! whee!
You can get a robot dog? I was wondering what that brain was for...
Can anyone recommend some mods? I always play these types of games first with no mods then with mods to see how much better it is.My current mod list: (This is fairly minimalist for me; Fallout 3 has about 15 and Oblivion clocks in around 25-30, but New Vegas is a much better game right off the bat)
PS. Realism mods are always good for me
Perk every level? That sounds really close to a cheat... why not a "+10 skill point every level" mod.I use it with a perk pack. 30 perks sounds a lot, unless you've got the vanilla ones + the 75 (I think) from the pack available.
Perk every level? That sounds really close to a cheat... why not a "+10 skill point every level" mod.I use it with a perk pack. 30 perks sounds a lot, unless you've got the vanilla ones + the 75 (I think) from the pack available.
Maybe I'll get even the mod which removes perk restrictions, since they are really annoying.
Can anyone recommend some mods? I always play these types of games first with no mods then with mods to see how much better it is.My current mod list: (This is fairly minimalist for me; Fallout 3 has about 15 and Oblivion clocks in around 25-30, but New Vegas is a much better game right off the bat)
PS. Realism mods are always good for me
Closer to Fallout - True Threshold http://www.newvegasnexus.com/downloads/file.php?id=34872 (http://www.newvegasnexus.com/downloads/file.php?id=34872)
FOOK - New Vegas http://www.newvegasnexus.com/downloads/file.php?id=34684 (http://www.newvegasnexus.com/downloads/file.php?id=34684)
no auto aim http://www.newvegasnexus.com/downloads/file.php?id=34723 (http://www.newvegasnexus.com/downloads/file.php?id=34723)
Perk Every Level http://www.newvegasnexus.com/downloads/file.php?id=34707 (http://www.newvegasnexus.com/downloads/file.php?id=34707)
Realistic Headshots http://www.newvegasnexus.com/downloads/file.php?id=35037 (http://www.newvegasnexus.com/downloads/file.php?id=35037)
Realistic Health http://www.newvegasnexus.com/downloads/file.php?id=34736 (http://www.newvegasnexus.com/downloads/file.php?id=34736)
As well as the D3D9 performance fix (not technically a mod, but a godsend if you were having stuttering/laggy games despite being able to run Fallout 3 well.
Nvidia version: http://www.newvegasnexus.com/downloads/file.php?id=34778 (http://www.newvegasnexus.com/downloads/file.php?id=34778)
ATI version: http://www.newvegasnexus.com/downloads/file.php?id=34970 (http://www.newvegasnexus.com/downloads/file.php?id=34970)
http://newvegasnexus.com/downloads/file.php?id=35093
http://newvegasnexus.com/downloads/file.php?id=35093
The level requirements are fine.
What annoys me are the skill requirements.
In other words, even a broken clock is right twice a day.Unless broke = slow... then it maybe only right once a day.
Can you throw energy cards a la gambit?WANT THIS NOW!
I love this game so much it got me back on the internet.Hello man! :)
oh lap a little notice about your mod, if it's used with the realistic headshot mod, ANY thrown weapon (yes even debris) kills ANYTHING if it hits it's head.
Can you throw energy cards a la gambit?WANT THIS NOW!
ya it doesn't but it's something about thrown weapons that causes 10,000 dmg crits.oh lap a little notice about your mod, if it's used with the realistic headshot mod, ANY thrown weapon (yes even debris) kills ANYTHING if it hits it's head.
I have no idea why you'd want to make the game even more headshot happy than it already is.
Makes the game a little more fast paced, and adds to realism (hitting ANYONE in the head with a .308 round will leave them minus a head... in vanilla they end up just a little more hurt than normal)oh lap a little notice about your mod, if it's used with the realistic headshot mod, ANY thrown weapon (yes even debris) kills ANYTHING if it hits it's head.
I have no idea why you'd want to make the game even more headshot happy than it already is.
With the realistic head shot mod, how did the courier survive that round?
I released a new version of the throwing mod that pretty much fixes all the previous complaints about how I fixed throwing, retrieval and pinning.. Everyone should be happy now.
http://newvegasnexus.com/downloads/file.php?id=35101
Yes, never in human history has anyone survived a high caliber bullet impacting with any part of their head.
http://newvegasnexus.com/downloads/file.php?id=35093
The level requirements are fine.
What annoys me are the skill requirements.
I see nothing wrong with skill requirements... how could someone with 10 repair skill use the techniques in Jury Rigging?
I released a new version of the throwing mod that pretty much fixes all the previous complaints about how I fixed throwing, retrieval and pinning.. Everyone should be happy now.
http://newvegasnexus.com/downloads/file.php?id=35101
That's your mod?! Awesome! I loved this. I was wandering through the desert and all of a sudden a spear sails over the next hill and clatters to my feet. "Hrm," I wonder to myself. Over the ridge, all-out war was being waged between some Legonaries and a couple NCR boys. SPEARS EVERYWHERE!Yes, never in human history has anyone survived a high caliber bullet impacting with any part of their head.
http://www.telegraph.co.uk/news/worldnews/northamerica/usa/5177344/Woman-makes-cup-of-tea-after-being-shot-in-head.html
REFUTED
If people have survived knives, nails and arrows to the brain, then why not a bullet?
I mean, it's improbable that it'd happen as much as it does in gameplay, but within storyline logic (where people do not require an automatic weapon's entire magazine to kill) everyone's surprised you survived that shot to the head.
It's not the first time a protagonist of a game survived a headshot either (Max Payne and Mona?). Although being burried alive with that wound...
You were dug up within minutes and taken to a doctor, who I would assume was sensible enough to clean the wound.If people have survived knives, nails and arrows to the brain, then why not a bullet?
I mean, it's improbable that it'd happen as much as it does in gameplay, but within storyline logic (where people do not require an automatic weapon's entire magazine to kill) everyone's surprised you survived that shot to the head.
It's not the first time a protagonist of a game survived a headshot either (Max Payne and Mona?). Although being burried alive with that wound...
Indeed. Tetanus/brain infection anyone?
I'll be porting over my Explosive Entry mod too. Anyone have any feature requests for explosives? Anything you'd like to be able to make/do?I think the mini-nuke is a bit overkill, to be honest.
I can also only allow so many different explosives to be used for opening locks. What do you think of this list? (Trying to keep it to 8)
Frag Grenade
Frag Mine
Dynamite
Plasma Grenade
Plasma Mine
Time Bomb
C4
Mininuke
Relative power is also a bit of a challenge to order with some of them.
I think the mini-nuke is a bit overkill, to be honest.
Are there really much of any throwing weapons outside of throwing spears? I ran out of throwing spears pretty quickly and wasn't able to find any more.
Especially in casinos with the realistic headshots mod. Lose big at the tables? Kill everyone in the casino with throwing knives.Are there really much of any throwing weapons outside of throwing spears? I ran out of throwing spears pretty quickly and wasn't able to find any more.
Throwing knives, they're good for stealth take downs.
Oh god some many quests!I started using that, and with 100 energy weapons skill I had to check that I didn't have bloody mess on.
I'm losing track, especially of the unmarked ones.
On another note: energy weapons are awesome.
Just found that named Gauss Rifle.
Oh god some many quests!I started using that, and with 100 energy weapons skill I had to check that I didn't have bloody mess on.
I'm losing track, especially of the unmarked ones.
On another note: energy weapons are awesome.
Just found that named Gauss Rifle.
Does anybody know where Benny ends up if you free him from Ceasars camp?
This may have been mentioned before, but:
Don't keep Veronica after lev 12, she's bugged and doesn't level up and is stuck at 215hp. Unless you use the fix mod (http://www.newvegasnexus.com/downloads/file.php?id=35124). Which I'm not using yet, I'll just do the Veronica quests and then probably keep Cass.
Believe me, she dies :) even with a fully repaired PA.
I'm at level 14 and you don't want her to be ganged up with two giant radscorpions.
Believe me, she dies :) even with a fully repaired PA.
I'm at level 14 and you don't want her to be ganged up with two giant radscorpions.
It's manageable if you keep an eye on her health and use stimpacks on her.
She just tanked 2 nightkin and 4 super mutants :P
Believe me, she dies :) even with a fully repaired PA.
I'm at level 14 and you don't want her to be ganged up with two giant radscorpions.
It's manageable if you keep an eye on her health and use stimpacks on her.
She just tanked 2 nightkin and 4 super mutants :P
Those are kinda squishy.
Giant Radscorpions are death. Sure, she punches them to bits in one hit, but you don't notice that she somehow got poisoned and she's dead before you can run over to her.Believe me, she dies :) even with a fully repaired PA.
I'm at level 14 and you don't want her to be ganged up with two giant radscorpions.
It's manageable if you keep an eye on her health and use stimpacks on her.
She just tanked 2 nightkin and 4 super mutants :P
Those are kinda squishy.
Miniguns and buster swords still hurt up close.
But I also beaten smaller groups of radscorpions, so it really is manageable.
I have to agree with Boone and Rex being gods. I would have been Cazador/Radscorpion bait so many times if it weren't for those two.
Also, Boones hatred for Caesar's Legion was awesome. I cleared out the Fort at level 15, because he asked me to.
Also, Ballistic fists are nastyat level 15all the time, with a high unarmed skill. Really, Really nasty.
Dang. I'm now level 25, and Deathclaws still scare me. I wish I'd known about that before I decided on Guns and Melee rather than Unarmed.
Sneak, Use cover, dodge.
And yes, I probably should use the Sniper or AM rifle. I just love my Cowboy Repeater too much.
I have to agree with Boone and Rex being gods. I would have been Cazador/Radscorpion bait so many times if it weren't for those two.
Also, Boones hatred for Caesar's Legion was awesome. I cleared out the Fort at level 15, because he asked me to.
Also, Ballistic fists are nastyat level 15all the time, with a high unarmed skill. Really, Really nasty.
Fixed that for you.
he probably set off a mine or trap, and when he got knocked unconcious got stuck in the ground
I just found the YCS/168, is it worth leveling energy weapons for this or should I stick to my AM rifle with matchloads and lvl 100 guns?
You probably won't have enough points to max most of your skills, even by level 30 with all the learning perks.
So it's probably a choice between Guns vs Energy, and Unarmed vs Melee (pick 1 of each... even pick a single one if you're sure you'll always fight ranged OR melee).
You probably won't have enough points to max most of your skills, even by level 30 with all the learning perks.
So it's probably a choice between Guns vs Energy, and Unarmed vs Melee (pick 1 of each... even pick a single one if you're sure you'll always fight ranged OR melee).
Unless you mod it, the perks don't work that way. With the vanilla perks it's Gun + Energy v.s. Unarmed + Melee. Many perks require you to be good at both ranged or closed fighting skills.
Who needs companions when you're with the Legion? When I did a legion runthrough I put a stick of dynamite in that one centurion's pocket and stole his shit, then obliterated entire camps of NCR, keeping my health up by engaging in field cannibalism in front of ncr soldiers.Hahaha, that's pretty awesome.
Back before Fallout 3 there was a game in development (indie) called Fallout Tycoon. How fun would that be!? City management in the Fallout world! A guy in Russia made it but I could never get it to work (it was probably just a virus).I recall it actually did work and I saw two versions of it. Problem was I found the enemy raids to feel a bit dodgy and happened really early (for the scenario/faction/whatever I played anyway), so I didn't really play it much. I recall you got to choose between several different settlement types based on chosen faction. Wonder if a new version came out since then.
Anyway I'm curious. Are there any good and/or essential mods for this? So far the most impressive ones I've seen have been female body mods.
I'm really enjoying the storyline so far. I think I'm near the endgame and I'm having a hard time deciding which major faction I want to support. I've already joined theand to help them out I think I go on and support Mr. House, at least he is isn't as likely to take over the whole wasteland killing my faction in the process.Spoiler (click to show/hide)
I'm really enjoying the storyline so far. I think I'm near the endgame and I'm having a hard time deciding which major faction I want to support. I've already joined theand to help them out I think I go on and support Mr. House, at least he is isn't as likely to take over the whole wasteland killing my faction in the process.Spoiler (click to show/hide)Spoiler (click to show/hide)
Probably because they're a bunch of isolated pockets, each elder might have a different idea of how to best get their hands on the shiny things. Lyons(F3) decided that trading food for laser rifles was a pretty lucrative deal for example. Wasn't one of the F1 endings about them starting to do something useful instead of simply being kleptomaniacs?
Thats what I mean when I say the story in New Vegas is great. Every major faction you can support has a few valid points and could have well been protagonists. Well, maybe except Legion, though Caesar does give a good speach about the weakness of NCR and democracy, he is crazy and an overall bad thing for the wasteland. House and NCR are both shades of grey.
Finally got New Vegas. It's a lot funner than FO3 too!Same situation as me. I've gotten about 3 hours in now. Pretty fun.
Hopefully won't derail the topic too much, but I'd like to state my pleasure at the gaming trend to let you see further and further. In New Vegas you can see locations that would take you several minutes to walk to, and they look pretty damn good. It wasn't that many years ago that you couldn't seem more than 100 yards in games.
I thought it was funny when I went to Helios 1 and they asked me "what are you doing here?" and one of the responses was "I just saw this building on the horizon and wanted to come explore". That is how I ended up at atleast 50% of the locations I explored.
Or, I sensed you were nearby, via a tiny green bar.
Here go to this site, they've got a ton of mods, all are rated too.
http://www.newvegasnexus.com/ (http://www.newvegasnexus.com/)
Well, for my 2nd playthru, I'll probably try these:Rather than RTS, try Wasteland Defense. It's much the same concept of building your own town and managing it's defenses and supplies.
Unlimited Companions, to have a full party.
Maybe a mod that makes them all essential, so I can play Hardcore without having to babysit them so much.
A house mod. "Portable Tent" is kinda cool, requires NVSE tho. I like how you place a box and the physics take care of the positioning.
I was trying New Vegas Real Time Settler but I'm finding it very annoying. It's got a long way to go before I don't feel like gouging my eyes.
If I was to make a mod, I'd make some sort of quest where you repair a megafactory which eventually produces pieces of equipment, and maybe turn a profit.
Overall, I'm quite happy with it, and can't wait to complete and play through it again.I felt like this up until almost the end. The last hour of play was just me playing to see the end.
Drink a few beers and start talking to people.Wait what.
I can't believe they translated every dialogue option in this game into drunk slurs.
Drink a few beers and start talking to people.
I can't believe they translated every dialogue option in this game into drunk slurs.
I with me.Drink a few beers and start talking to people.
I can't believe they translated every dialogue option in this game into drunk slurs.
Any chance it's automated, or the dialogue option is actually unique?
I with me.Drink a few beers and start talking to people.
I can't believe they translated every dialogue option in this game into drunk slurs.
Any chance it's automated, or the dialogue option is actually unique?
How I give shiny juice?
I am a shoulder.
I still loathe DT, I have decided. It just kind of shoehorns you into weapon choices you wouldn't otherwise make..
I still loathe DT, I have decided. It just kind of shoehorns you into weapon choices you wouldn't otherwise make..
Really? I find the weapon choice in FO:NV is more about personal choice then in previous Fallout games.
My current favorite pistol right now, is the Defender, and it doesn't have to much trouble with any opponent. (Except for fucking Dethclaws.)I still loathe DT, I have decided. It just kind of shoehorns you into weapon choices you wouldn't otherwise make..
Really? I find the weapon choice in FO:NV is more about personal choice then in previous Fallout games.
Try fighting a well armored opponent with your favorite gun if you're a pistol type and you'll see :P
Also the title is "Fallout: A Post Nuclear Role Playing Game".
I have 15 hours of playtime now, which is enough to say I'm competent enough to say my feelings for the game.
It's fun, feels like Fallout 3. I liked Fallout 3, I'd say New Vegas is better. Like the characters, like the voice actors. Wish the game engine was better or different. Feels way to restrained or maybe it's just the developers not making cooler creatures to talk to. I guess with a radioactive future 50's the only unique people I can talk to besides humans are conscious ghouls, if you don't consider them human. Oh well.
I've been playing slow though, level 7 right now. Trying to level up for a mission. It's really easy to just walk around and find stuff to do, which is always good.
EDIT:
Wait I remember the Nightkin now, those guys were definitely cool. Hope there is more like that. I guess there's robots too right?
Hmm.. I do find leveling slower.Hell yeah. It takes me on average 90 minutes to level up once, that's a pretty long time ingame for a RPG. Maybe for a late level MMORPG I could see slower leveling, but a mostly console action rpg game?
Hrm I leveled up to 30+ once and up to 10 or 15 a couple more times in about 100 hours played, according to Steam. Leveling never felt slow to me after I learned how the interface worked and got comfortable with the game.
Remember to use Fast Travelling as much as possible - it eats up in-game time, but speeds up your play significantly. Actually running overland from town to town takes forever.
I play on the console, and its lead me to mix feelings about fast travel. On one hand, it does save me probably tons of time from simply retreading the same road over again, and stops me from expending resources on low level mobs.
On the other hand, its lead me to spending a shit load of time on the loading screen. As I'll fast travel to the areas threshold, then enter the area I was traveling too, and get hit with another loading screen.
I'm not sure how bad this is on the PC version. But frankly, I am frustrated by having Areas, sub areas and interiors (and sub interior) being separated by fucking load screens.
I'm at 17 hours now, level 8. That's 2~ hours per level for me.
Loading screens? New Vegas has those?They aren't that bad and the randomize through tons of tips. I never get to the third tip usually because it loads fast enough.
You have time to read the tips? 8)I'm just that fast a reader 8)
It doesn't display more than one for me. :POnly when I'm traveling outside for the first time :P
Yeah, I don't really understand why someone would want to buy a bethesda game on console. It's like buying a car with a sealed-in gas tank.Not really. It's like buying a car with a dead body in the boot, the boot is locked and you don't have a key. The console version will pass you magical glasses that make you ignore the smell but the PC version passes you a skeleton key. This lets you open the boot and dispose of the body after checking it's pockets for change and ammo.
Yeah, I don't really understand why someone would want to buy a bethesda game on console. It's like buying a car with a sealed-in gas tank.Not really. It's like buying a car with a dead body in the boot, the boot is locked and you don't have a key. The console version will pass you magical glasses that make you ignore the smell but the PC version passes you a skeleton key. This lets you open the boot and dispose of the body after checking it's pockets for change and ammo.
I'm still really enjoying just kickin' around in the game. Some of these quests are ridiculously hard/broken though. I just did Beyond the Beef, after about 10 or 15 tries I ultimately passed by leaving the casino (to get my weapons back) then just power-fisting every White Glove to death. If there is a better way to do that quest, I couldn't find it.You can do Beyond the Beef through stealth or talking without killing anyone at all. I did it through stealth on my first go.
I tried that, but the whole hotel started attacking me after I revealed Mortimer even though I talked to Marjorie. Maybe I'm doing it wrong, but that was the only way I ended up getting a successful completion.I'm still really enjoying just kickin' around in the game. Some of these quests are ridiculously hard/broken though. I just did Beyond the Beef, after about 10 or 15 tries I ultimately passed by leaving the casino (to get my weapons back) then just power-fisting every White Glove to death. If there is a better way to do that quest, I couldn't find it.You can do Beyond the Beef through stealth or talking without killing anyone at all. I did it through stealth on my first go.
I tried that, but the whole hotel started attacking me after I revealed Mortimer even though I talked to Marjorie. Maybe I'm doing it wrong, but that was the only way I ended up getting a successful completion.I'm still really enjoying just kickin' around in the game. Some of these quests are ridiculously hard/broken though. I just did Beyond the Beef, after about 10 or 15 tries I ultimately passed by leaving the casino (to get my weapons back) then just power-fisting every White Glove to death. If there is a better way to do that quest, I couldn't find it.You can do Beyond the Beef through stealth or talking without killing anyone at all. I did it through stealth on my first go.
Trust me. There is no way I'm stealthy enough. I specced into unarmed medicine and survival for a reason. I want to power-fist the shit out of everything. On a side-note, uppercuts and crosses are the shit!I never really invested that much into stealth. I think there's only 1 guard in the basement that isn't oblivious to everything. I think you can even trick him through speech.
I'm having trouble installing this. When it's done installing, it says ''One item failed to verify'' and a day after I play it, it dosen't run.Have you tried redownloading? Sucks but I think it may fix it.
I don't know how...I'm having trouble installing this. When it's done installing, it says ''One item failed to verify'' and a day after I play it, it dosen't run.Have you tried redownloading? Sucks but I think it may fix it.
Try updating your GPU drivers.
Is there a mod that makes the game have more radiation? It is really lacking in radiation. Also, what's the best non-unique weapon that isn't extremely rare?
Because it's lacking in Radaway?Is there a mod that makes the game have more radiation? It is really lacking in radiation. Also, what's the best non-unique weapon that isn't extremely rare?
There's a reason why it's lacking in radiation.
Find out ingame.
Because it's lacking in Radaway?Is there a mod that makes the game have more radiation? It is really lacking in radiation. Also, what's the best non-unique weapon that isn't extremely rare?
There's a reason why it's lacking in radiation.
Find out ingame.
So, if I was to pick one of the two, either Fallout 3 or New Vegas, what should I get? FO3 is $20 and New Vegas is still at $50. I like the open world feel of Morrowind and I am hoping for that type of experience.There's quite a difference between the games, though they are based almost entirely on the same engine. The writers (and other staff?) of New Vegas are pretty much the same that did 1 and 2.
I see such mixed reviews, some people liked one and disliked the other. What gives?
I personally would prefer Vegas, since there are much more factions, you can choose sides, the dialogue is much much better and the story isn't nearly as bland as Fallout 3 (which was even more shallow than mount Everest). Also, Vegas has much more hours, weapons, cities and stuff into it, definately Vegas (if you ask me).
kill they are tratorious bastards.Why?
Should I kill the BoS or negotiate with them?
Should I kill the BoS or negotiate with them?
(don't click the next spoiler unless you want ending spoilers)Spoiler (click to show/hide)
Should I kill the BoS or negotiate with them?
(don't click the next spoiler unless you want ending spoilers)Spoiler (click to show/hide)Spoiler (click to show/hide)
It just looks the same to me.
The goofy looking retro alternate history style of this game and F3 made me become less inclined to buy it.Less inclined? The hell am I reading?
Until I learned that Bethesda was part of it.
Same here. I must've came or summat when I learned that the old guys were the one making it.Until I learned that Bethesda was part of it.
More inclined? The hell am I reading?
I really don't understand Fallout 3's plot.
Why are people fighting over water when it's fucking EVERYWHERE in the game? And there's enough radaway to get them by for another million years.
I really don't understand Fallout 3's plot.Well, not everyone can get to said Rad-Away, and besides, they're thinking of restarting civilization again.
Why are people fighting over water when it's fucking EVERYWHERE in the game? And there's enough radaway to get them by for another million years.
Realistically, the soil should retain radiation far longer than the water. Of course, with radiation that gives you immortality while deforming you horribly I guess that's not the point.I really don't understand Fallout 3's plot.Well, not everyone can get to said Rad-Away, and besides, they're thinking of restarting civilization again.
Why are people fighting over water when it's fucking EVERYWHERE in the game? And there's enough radaway to get them by for another million years.
To do that, you need a steady supply of food that won't fuck you six ways to motherfucking Sunday. Clean water is a very important goal if you want to even consider that.
I mean, I don't think any crops'll grow well if they have fucked up water and shit.
I mean, I don't think any crops'll grow well if they have fucked up water and shit.
I use the Machette I got from destroying a California outpostWhat's that one?
Ehh, its in the top left corner, north east of Vegas. There is a black dude saying you shouldn't cross. If you do guys from a tower will fire artillery to you which is basically a very buffed up missile. They cannot be dodged and neither does sneaking or stealth boys help. The black guy wants to make a bet with you if you get there and you also need to get there for Ceasar. The betting guy tell you there is a train tunnel leading you there but if you go in there and manage to not get killed by the ghouls and the mines you'll get bomber if you leave the other end...That's not a tower. It's an air-base controlled by the Boomers.
I need to get there for the Legion, for the Brotherhood of Steel and maybe for another faction but I'm not sure.
Ehh, its in the top left corner, north east of Vegas. There is a black dude saying you shouldn't cross. If you do guys from a tower will fire artillery to you which is basically a very buffed up missile. They cannot be dodged and neither does sneaking or stealth boys help. The black guy wants to make a bet with you if you get there and you also need to get there for Ceasar. The betting guy tell you there is a train tunnel leading you there but if you go in there and manage to not get killed by the ghouls and the mines you'll get bomber if you leave the other end...The Boomers? I got through to them by running from ruin to ruin, moving along the left. A bit of trial and error finding the places that actually provide cover, but I managed.
I need to get there for the Legion, for the Brotherhood of Steel and maybe for another faction but I'm not sure.
Yeah I see them now. There is no way to get there though. I get bombed before I get near them...Than you're not seeing the right ones.
I see if I can make it while going via the tunnel
what about killing women so you can give their dress to your companion>I think you have to time it right. There's a bombed out town further up the road. The buildings provide just enough cover when standing next to a wall. They're bombarding you from the North-West, so you have to stand to block it from there. Somehow I managed to get there.
And about the boombers base, where are the ruins you speak off? If I walk two meters further than where the black dude is they start bombing me...
I think the bombs in your game didn't do area effect damage :PThey did, just not from behind a wall. And the Boomers seemed to shoot so "accurately" the bombs always hit the wall in front of me. Maybe try some speed enhancing drugs to get there?
You can't kill kids in Fallout NV or 3.You can kill children in 3, there's actually a half dozen places where you can, but you can't just attack them you need them to kill themselves basically. For instance there's a slaver city with a bunch of kids and you can convince them to run for it, causeing all their heads to explode.
I got through the Boomers on my first try, just ran straight for the wall with alot of Med-X on hand.This.
I got through the Boomers on my first try, just ran straight for the wall with alot of Med-X on hand.
Should I go to the Legion island to kill Caeser?
I slaughtered a whole legion camp then threw their bodies into a very large non escapable pit with a queen radscorpions in it and resurrected them to fight the scorpions for my enjoyment. Thank you console commands.One playthrough I decided to attempt to epitomize the legion. I nabbed Centurion armor and the Gladius by handing that guy near the river in his office a stick of dynamite, then walked over to the NCR camp outside new vegas. I ate and killed hundreds of soldiers before reaching level 5. It was insanely difficult and insanely fun.
What's the YCS?Gauss Rifle. It's like normal gauss rifles except better.
Is it a plasma rifle?
I *LOVE* gauss rifles!HARDCORE-ER
Is it as hardcore as the gauss rifle on Fallout 3?
The Alien Pistol should have had the power of a mini nuke if it only has 20 shots.It pretty much does, but the YCS can already kill most things in only a few shots.
Better watch out though, it'll be used by this one guy and he doesn't like people like us very much.I got that weapon by accident once, when I was wandering around with Veronica. She punched them all to death before I could even think about drawing my weapon >.>
I suggest sniping him from far away with a silenced weapon and stuff.
Or break out the Heavy Incinerators, if need be.
Is there any point to lever guns after the patch? They always use more rare ammo then the bolt action rifles(.357 vs 5.56, .44 vs .308 and 45-70 vs .50), their sight are terribad, they don't accept silencers and they no longer shoot so fast or have as low vats cost.
I'm considering making a remake of Wasteland in the New Vegas engine, problem is Wasteland's overland map is about the size of half of 3 states put together...
How can you walk from one end to the other in an hour I'll never know.
Where are you supposed to download the 1.3 patch?
OK, so the starting area is a bit silly, let's fast-forward to Primm. You invade a hotel that's held by convicts who have broken off from the main group of Powder Gangers. OK, most of them aren't that bad, OMG THE LEADER HAS A FRIKKIN' INCINERATOR!!! As a melee-centric character, I can say this encounter is pretty damn hard (almost impossible) without switchin' over to guns, and I really don't like to do that, or eatin' the med-x and stimpacks like a mo' fo'. Other than that it's pretty easy, get a nice number of guns, armor is pretty lacking, but what are you going to do?
You should try playing with Boone.
1. Confronted by a swarm of Legion Assassins.
2. Oshit, start shooting wildly straight into one of their faces until it dies.
3. Notice all the other seven enemies no longer have heads in the time it took you to take one of them down.
4. Boone is five feet away, staring at you: ಠ_ಠ
I took Boone to fight Deathclaws. Same thing.
Anyway, I've started playing with the nVamp mod in New Vegas. Crashes even more often, but the mod is pretty awesome.
I went fighting a couple of radscorpions and a couple of cazadors. Boone was slaughtered.You should try playing with Boone.
1. Confronted by a swarm of Legion Assassins.
2. Oshit, start shooting wildly straight into one of their faces until it dies.
3. Notice all the other seven enemies no longer have heads in the time it took you to take one of them down.
4. Boone is five feet away, staring at you: ಠ_ಠ
I took Boone to fight Deathclaws. Same thing.
Anyway, I've started playing with the nVamp mod in New Vegas. Crashes even more often, but the mod is pretty awesome.
What kind of difficulty you are playing, or maybe your weapon is shit of piece? I once fought about 10 deathclaws with boone, boy, we both saved each other's hides there. Much more interesting when you play hardcore with no saving without quiting, gives every fight an emotion. I love new vegas.
That's Hardcore Iron Man. I miss Iron Man mode.
I went fighting a couple of radscorpions and a couple of cazadors. Boone was slaughtered.
Then again, I was only level 7 and was playing on hard...
That's Hardcore Iron Man. I miss Iron Man mode.Yes, gimme a game in 00's that has that mode... I can count 2: Warlords Battlecry 3 and Titan Quest.
DAMN IT!Any mods installed? May be an incompatibility with the new patch.
The game keeps on crashing in Camp McCarran!
Nope. No mods.DAMN IT!Any mods installed? May be an incompatibility with the new patch.
The game keeps on crashing in Camp McCarran!
If only there was one that gave you tin cans and shit when you eat canned goods (or a lunchbox when you eat a Caravan Lunch). It's not like you just shove the whole damn can down your throat, amirite?Wait, you don't shove the cans down your throat?
Are there any other ammo selling shops besides the one in your hometown where you kill everyone and the shop with an ugly robot selling you stuff?Near where you met Veronica there's one, army surplus store or something.
I've got a lot of cash but no ammo, I don't really need ammo because I have Veronica with me but it's still fun to shoot people...
Wait, perception affects guns, not agility?I was certain it had an effect on accuracy, perhaps I'm wrong though.
According to the vault:
- Increased range for enemy detection.
- Energy Weapons
- Explosives
- Lockpick
Wait, perception affects guns, not agility?I was certain it had an effect on accuracy, perhaps I'm wrong though.
According to the vault:
- Increased range for enemy detection.
- Energy Weapons
- Explosives
- Lockpick
Perception: Energy Weapons, Lockpick, Explosives - (Also determines compass range).
Agility: Guns, Sneak - (Also determines number of action points and action point regeneration).
That's gotta be true because I have 100guns and when crouching with a sniper the gun still moves quite a bit, so I think that is because my Perception is like 6 or so.
You know, now I think about it, maybe I should not been wearing legion armor when going to the merchants >.>
I put on a Powder Ganger outfit after helping out Goodsprings with their problem once.You know, now I think about it, maybe I should not been wearing legion armor when going to the merchants >.>
*facepalm*
Don't forget about the Strength requirement, especially for larger weapons. Sniper Rifle has about 6 or so, AMR has an 8, and generally harder hitting weapons will require more strength (-2 with the perk).
It mostly affects how accurate you are with those weapons, regardless of the skill rating or Perception. Energy Weapons are better for low-Strength characters because most of them have a significantly lower Strength requirement. Although, none of them are silenced, and very few act as holdout weapons. So I rarely use them unless I gear a character specifically for them.
maybe in the older fallout's. but in New Vegas it says right on character creation, that it affects accuracy, and trust me it does. You can't hit shit all with 1 perception.
Ok, I'll try that than, someone else said it was impossible to do that.
EDIT: Convincing him to not destroy them? you mean convincing him to destroy me >.>
EDITEDIT: I guess I can't fail another quest of him because I also failed to make a alignment with the cannibal restaurant people.
I already killed the BOS leader a while back ago anyway, because I wanted the Gauss Rifle one of his guards was carrying. But when I tried to kill more (actually, Veronica killed them) Veronica didn't want to be my companion anymore.
EDITEDITEDIT: Where can I find boone? Afew pages back someone was worshiping his awesomeness so I guess he's pretty good
Ok, I'll try that than, someone else said it was impossible to do that.Boone's in Novac. He won't join you because you need to be in good relation with the NCR. And he *HATES* the Legion.
EDIT: Convincing him to not destroy them? you mean convincing him to destroy me >.>
EDITEDIT: I guess I can't fail another quest of him because I also failed to make a alignment with the cannibal restaurant people.
I already killed the BOS leader a while back ago anyway, because I wanted the Gauss Rifle one of his guards was carrying. But when I tried to kill more (actually, Veronica killed them) Veronica didn't want to be my companion anymore.
EDITEDITEDIT: Where can I find boone? Afew pages back someone was worshiping his awesomeness so I guess he's pretty good
I wub Veronica, but Boone's also awesome.
As for non-humans, ED-E all the fuckin' way, man.
Is there any reason to play Fallout : New Vegas, or is it exactly like Fallout 3, just with other plot?Enemies are less level-scaled from what I've seen. Deathclaws will rip your head off in the beginning, as will cazadors. Especially cazadors.
And most important : Are the enemies level scaled? (i hope NOT, level scaling kills games for me)
The combat system was ok-ish. I liked the exploration part the mostWell, there aren't any behemoths or overlords anymore. On the other hand, there definately are highly durable enemies. This particularly being due to damage thresholds, as certain amounts of damage just don't get past certain armour classes, and this often includes the hides of certain enemy types. So this will be particularly true for deathclaws, cazadors and radscorpions unless you throw in a mod or something.
What i didn't like in Fallout 3 was :
- With broken steel every mutant you meet after level 8 is an overlord, that takes half a billion head shots to kill
- Why can't i tell the ghoul or the mutant to go into that irradiated chamber!? Nobody would have to DIE.
- Sniper rifle breaks in 10 shots? The **** !? One has to carry twenty of them into the wilderness
The combat system was ok-ish. I liked the exploration part the most
What i didn't like in Fallout 3 was :
- With broken steel every mutant you meet after level 8 is an overlord, that takes half a billion head shots to kill
- Why can't i tell the ghoul or the mutant to go into that irradiated chamber!? Nobody would have to DIE.
- Sniper rifle breaks in 10 shots? The **** !? One has to carry twenty of them into the wilderness
The combat system was ok-ish. I liked the exploration part the moste
What i didn't like in Fallout 3 was :
- With broken steel every mutant you meet after level 8 is an overlord, that takes half a billion head shots to kill
- Why can't i tell the ghoul or the mutant to go into that irradiated chamber!? Nobody would have to DIE.
- Sniper rifle breaks in 10 shots? The **** !? One has to carry twenty of them into the wilderness
Just finished the game, and I must say the ending is much more rewarding than the end in Fallout3 (without mods or DLC). You still cannot play further but in Fallout3 you hear maybe 3 things that happened but in New Vegas every faction and companion tells what happens to to them.
Actually, you could go on in FO2. It's just that the consequences of your action weren't there, so it made it weird.Just finished the game, and I must say the ending is much more rewarding than the end in Fallout3 (without mods or DLC). You still cannot play further but in Fallout3 you hear maybe 3 things that happened but in New Vegas every faction and companion tells what happens to to them.
Because that's the way the series were before FO3 and should be. It's like a book - you've read it, and you're done.e
(How? There was nobody left alive!)You probably completed the quests and the game saw that completed quest tag.
The combat system was ok-ish. I liked the exploration part the mostI think you should definitely give it a try.
What i didn't like in Fallout 3 was :
- With broken steel every mutant you meet after level 8 is an overlord, that takes half a billion head shots to kill
- Why can't i tell the ghoul or the mutant to go into that irradiated chamber!? Nobody would have to DIE.
- Sniper rifle breaks in 10 shots? The **** !? One has to carry twenty of them into the wilderness
Hardcore mode is more like a Sims version of New Vegas. Just sleep a bit every so often, use food/water for healing, and don't use companions if you don't want to lose them.
Solo is more fun anyway.
Also no more "pause and use 50 stimpacks". Every healing object gives you healing over time once you get back into the action.Eating people refills health instantly (though there is still the animation to go through).
Can still be exploited, if you carry several different types of food and eat one of each, you'll get a ton of healing.
This is both hilarious and disturbing.Also no more "pause and use 50 stimpacks". Every healing object gives you healing over time once you get back into the action.Eating people refills health instantly (though there is still the animation to go through).
Can still be exploited, if you carry several different types of food and eat one of each, you'll get a ton of healing.
My first partial playthrough with hardcore mode I found it annoying to have to either carry loads of food or always know where some is. Now I play a cannibal and never find myself very far from a meal.
This is both hilarious and disturbing.Also no more "pause and use 50 stimpacks". Every healing object gives you healing over time once you get back into the action.Eating people refills health instantly (though there is still the animation to go through).
Can still be exploited, if you carry several different types of food and eat one of each, you'll get a ton of healing.
My first partial playthrough with hardcore mode I found it annoying to have to either carry loads of food or always know where some is. Now I play a cannibal and never find myself very far from a meal.
This is both hilarious and disturbing.Also no more "pause and use 50 stimpacks". Every healing object gives you healing over time once you get back into the action.Eating people refills health instantly (though there is still the animation to go through).
Can still be exploited, if you carry several different types of food and eat one of each, you'll get a ton of healing.
My first partial playthrough with hardcore mode I found it annoying to have to either carry loads of food or always know where some is. Now I play a cannibal and never find myself very far from a meal.
It would be, but I'm used to it.
Mermaid farm anyone?
3 new dlc's coming in the next 3 months according to PCGamer. The first will arrive in 2 weeks on my birthday! Breathing some more life into this already great game.Honest Hearts on May 17? Damn, I have a while to go.
http://www.pcgamer.com/2011/05/03/fallout-new-vegas-to-get-three-summer-expansions/
Any good mods you guys recommend? As soon as I finish my first playthrough I'm going to mod the hell out of the game.Good is subjective. I use quite a few to my tastes; I suggest experimenting with high endorsement mods on http://www.newvegasnexus.com/ (http://www.newvegasnexus.com/).
So far, I've been playing a goody-two-shoes character.
...ravaging the street...more murdering...White Glove Massacre...Some of them burned...blown up..smashed and mauled...murdered most of the people...cut off people's heads...tea party...mangled bodies...
You can just totally ignore the main quest and spend time fucking around, if that's what you enjoy doing.
Ok so I guess that was kinda boring. I gotta do something more unique next time. I mean, I'm posting on the freaking Bay 12 Forums :XSo far, I've been playing a goody-two-shoes character.
...ravaging the street...more murdering...White Glove Massacre...Some of them burned...blown up..smashed and mauled...murdered most of the people...cut off people's heads...tea party...mangled bodies...
:I
How about every time you kill something you cut off its head and carry it to Goodsprings? No head explosion kills allowed, every kill that can provide an intact head for your collection must provide an intact head for your collection.A head farm? Brilliant! I'll get to work on it next time I'm playing.
there's one that allows you to take skulls and throw them at people.Close enough. Do you have a link?
Krav Maga.Most modern MMA default that title to Muay Thai :P
Krav Maga.Most modern MMA default that title to Muay Thai :P
You do not want either of the two DLC's. They are boring, worthless, add basically nothing other than random irrelevant bits to the story. They do not add any thing remarkable or interesting in any way, and both so far have just left me wondering how it is they could put so little effort into making the DLC when compared to the DLC for Fallout 3.
You do not want either of the two DLC's. They are boring, worthless, add basically nothing other than random irrelevant bits to the story. They do not add any thing remarkable or interesting in any way, and both so far have just left me wondering how it is they could put so little effort into making the DLC when compared to the DLC for Fallout 3.I felt the stories were better written and the choices had more of an impact; the "wrap everyone's story up" thing that Fallout 1/2 had going for it was definitely present. The DLC did feel a bit shorter than the Fallout 3 ones, but it wasn't quite as ridiculous (Aliens? Really?) and they have more of an epic feel. The tie-ins with other DLC, and the buildup for what looks like is going to be an epic confrontation between you and the asshole who didn't take the original package, definitely feels worth it.
So, the Old World Blues DLC was released a few days ago. What do you think about it?
So, the Old World Blues DLC was released a few days ago. What do you think about it?
I haven't played with it much, but it's a refreshing chance from the Wasteland. It throws you into a gigantic research campus, filles with Mad Scientist cliches and, of course, Science!
It really sets you apart from the grimdark world and into the cheerful "For Science!" world, battling robotic laser-equipped scorpions and whatnot.
I just started digging into this game yesterday, and set out as a survivalist on hardcore mode. I rolled up the Hardcore Survivalist from this simple guide, page 5 of the article if anyone cares: http://www.californiamoves.com/property/details/1351921/MLS-21117079/-Pope-Valley-CA-94567.aspx
He sort of a jack of all trades that does focus on energy weapons over others. Light armor to move around easy and lots of survival skill to cook up stuff and all the usual repair and so forth you would expect a "hardcore survivalist" to have out in the Mojave.
What I am askign fr here is some mods to fix up the experience, which seem slacking in the survival aspect. For example, I cant fill bottles at a well to carry drinking water? I can cook without cooking gear, what? Why cant I have a bedroll and sleep out( this may be really bad for critter reasons anyway)? And so forth. Looking to up the realism without changing the vanilla flavor of the game too much on this playthrough.
Any mod suggestions out there? Looked at this one: http://www.thenexusforums.com/index.php?/topic/287671-wip-new-vegas-realism-immersion-mod/
For some reason I am skeptical to try that one because he changes some stuff with weapons I am not sure I want. I just want to feel like I am living on the edges out in the desert.
Old world blues definitely was a great add-on. Nothing's more satisfying than shooting a sonic wave at somebody and watching them explode into gibblets (No bloody mess perk necessary, although you need a certain sound file).But only on critical hits.
If you want the sound file, here's directions to it:The greatest thing is that it is an improved holdout weapon.Spoiler: From the wiki (click to show/hide)
The Old World Blues DLC looks tempting.. How do you access the content, though? Do you walk on over to a new area after starting or what?South of Nipton is a crashed satellite. You then activate said satellite.
Interesting, is there any minimum level or something that should be kept in mind for it?The Old World Blues DLC looks tempting.. How do you access the content, though? Do you walk on over to a new area after starting or what?South of Nipton is a crashed satellite. You then activate said satellite.Spoiler: After you finish the DLC, to get back and forth to the Big MT (click to show/hide)
Well, all the DLCs warn you that they're supposed to be played from level 15 or 20 onward. Truth is, even with a level 5, it's pretty easy to finish either, at Normal.Interesting, is there any minimum level or something that should be kept in mind for it?The Old World Blues DLC looks tempting.. How do you access the content, though? Do you walk on over to a new area after starting or what?South of Nipton is a crashed satellite. You then activate said satellite.Spoiler: After you finish the DLC, to get back and forth to the Big MT (click to show/hide)
I bought new vegas on steam after originally beating it on a non-steam version, and I'm tempted to get two of the DLCs but not entirely tempted to play the game fully.
I am thinking of rerolling with a high int so i can get lots of skill so that I have the most options available to me given any situation. I do plan to focus mainly one one weapon type, otherwise I would like to have a wide range of skills so i can do lots of differnet things. Is this a viable way to play or will i be handicapping myself?It's a completely viable way. Perhaps even overpowered. Combat is stupidedly easy anyway, so redirecting the points to Intelligence shouldn't penalize you too much, if at all.
I think you're putting a tad bit more thought into the game than is needed, it's much more fun to create your character as you go. The tag skills will give you an early advantage, but won't matter in the long run. However spreading your skill points out across multiple "professions" is not that great of an idea. Say you keep Medicine, Lock picking, Repair, and Science at an equal level.. you're going to be running into a ton of locked things that you can't open, a ton of computers that you can't hack, and a lot of conversation/interaction science and repair skill checks that you can't successfully complete. It's good to just focus on two of those types of skills while you keep your main weapon preference skill ahead a bit. Then when you've reached a high level you can start dumping excess skill points into low skills so that you can pass skill checks later on. Unfortunately a jack of all trades character won't work very well at the start of the game.Actually, seeing how you start around 20 or so skill, you could easily increase Science and Lockpick to 50. Medicine has very few skill checks, Repair even less.
What does the Wild Wasteland perk even do?Well, here's the complete list of effect. SPOILERy, by the way. (http://fallout.wikia.com/wiki/Wild_Wasteland)
The only things that are challenging for me at level 30 are legionary assassins, and even then I can just 1-shot with an anti-materiel rifle.Try the
Also, NEVER pay full price to repair the stealth armor Mk. II. It's way cheaper to repair with combat armor. Just kill everybody at Silver Rush and you'll be set. I should never have paid 15k to repair it.Yeah, Jury Rigging sure saves you a lot of money. You'll have tons of it though anyways. *cough*Dead Money*cough*
I just got into the forbidden zone dome in OWB, and woah...Silly, those aren't drugs. That's just ... candy. Makes me wonder, how does he consume them anyways?
I am thinking of rerolling with a high int so i can get lots of skill so that I have the most options available to me given any situation. I do plan to focus mainly one one weapon type, otherwise I would like to have a wide range of skills so i can do lots of differnet things. Is this a viable way to play or will i be handicapping myself?
Which one is better, WMX or WME? I can never remember.I'd say WME. It's got more weapon modifications and works better with other mods.
Which one is better, WMX or WME? I can never remember.
wish there was a mod to let you play as a caravaneer, sandbox style. You move around the towns working you deals and your faction rep, etc. Kinda like Mount and Blade, but in Fallout NV world.You've probably played this, but if not: I'm certain it will interest you.
Not sure why I wrote this, but I'm gonna click POST anyway :P
wish there was a mod to let you play as a caravaneer, sandbox style. You move around the towns working you deals and your faction rep, etc. Kinda like Mount and Blade, but in Fallout NV world.You've probably played this, but if not: I'm certain it will interest you.
Not sure why I wrote this, but I'm gonna click POST anyway :P
http://www.kongregate.com/games/SugarFreeGames/caravaneer
I bought all of the DLC's for new vegas last week, and thoroughly enjoyed Dead Money, felt Honest Hearts was good but could have had more quests, and found Old World Blues to be amazing.
Now all the DLC is 50% off. It's probably the best time to open wallets if you've been considering buying the DLC.
I bought all of the DLC's for new vegas last week, and thoroughly enjoyed Dead Money, felt Honest Hearts was good but could have had more quests, and found Old World Blues to be amazing.Yeah, Honest Hearts could really use some optional quests. They've took the effort to make a really nice world for it and all you get to do is the main quest line.
Now all the DLC is 50% off. It's probably the best time to open wallets if you've been considering buying the DLC.
I didn't know people were legally allowed to post about liking fallout DLC's. Amazing.I'm pretty certain that at least half of the people who actually played the New Vegas ones enjoyed at least one.
Yeah, Honest Hearts could really use some optional quests. They've took the effort to make a really nice world for it and all you get to do is the main quest line.They didn't really do a good job of going anywhere with the interest they piqued with the DLC, really. I was interested in the caves father, the origins of the tribes, and several other things, but once I was interested there wasn't really much more to learn about them. I'm just hoping that they'll use the mormons again in a later game, because there's so much potential in them and it's nowhere near fully realized in the DLC.
I didn't know people were legally allowed to post about liking fallout DLC's. Amazing.I'm pretty certain that at least half of the people who actually played the New Vegas ones enjoyed at least one.
I quite liked the fallout DLC.
Aside from the massive raised finger that the swamp people and feral ghoul reavers were.
"Oho, so they're complaining about it being too easy? Let's add in an enemy that takes 15 MIRV shots to kill, on very easy."
I uh... I actually got a laugh out of Mothership Zeta, the same way I got a laugh out of the original UFO crash. No idea why people took an obvious joke so seriously.Becuse in original Fallout it was nothing more than a small cultural reference. In F3, there was no joke. They literally went and made aliens "canon".
I uh... I actually got a laugh out of Mothership Zeta, the same way I got a laugh out of the original UFO crash. No idea why people took an obvious joke so seriously.Becuse in original Fallout it was nothing more than a small cultural reference. In F3, there was no joke. They literally went and made aliens "canon".
I uh... I actually got a laugh out of Mothership Zeta, the same way I got a laugh out of the original UFO crash. No idea why people took an obvious joke so seriously.Becuse in original Fallout it was nothing more than a small cultural reference. In F3, there was no joke. They literally went and made aliens "canon".
I take Fallout 3 "canon" with a grain of salt. Lyon's Brotherhood made no sense, the shrek-looking supermutants made no sense, nuclear war and out of most of DC, only the white house gets hit with one bomb made no sense....
I think of FO3 like FO:Tactics, cool game, maybe fallout inspired but not Fallout.
I'm planning on getting fallout new vegas but by computer isn't the greatest so I'm checking to see if my computer can run it here is my specs:
RAM:3.74
Processor:Dual Core 2.30GHz
Video Card:No clue but It isn't to bad
As long it can run it at low with 20 fps without only a little lag I will be happy. I don't trust minimum specs anymore...
I'd just made it to vegas at lvl 22 (after hitting Big MT at lvl 8 and drowning in xp) when I found a comparitively new mod that looked so entirely awesome I had to restart for a dedicated build.This mod would go perfectly with my current character.
In short, I simply can't recommend the legendary TalkieToaster's RobCo Certified (http://newvegasnexus.com/downloads/file.php?id=43331) enough.
A series of perks that allow you to reanimate and modify defeated vanilla robot enemies, as well as providing tools to buff them. The real fun, though, begins with the mad scientist perks which allow you to cobble together absurd robotic friends (http://www.fallout3nexus.com/downloads/images/712-2-1285533246.jpg) out of junk and the harvested brains of your enemies.
RPs well with the RobCo start from Starting Gear Packs (http://newvegasnexus.com/downloads/file.php?id=37088) (though I suggest downloading the old pre-merged version, as selecting RobCo gives you Red Racer gear by mistake).
Hi everyone,
We just wanted to drop in here and let you know that due to circumstances beyond our control, Lonesome Road won’t be out this month. This isn’t due to any major issue with the code or content, but there are lots of factors involved in releasing these things, and one of those is causing us to slip past our intended release date.
We don’t have an exact date yet, but we’re working to get it out as quickly as possible. We’ll be announcing the final date, along with a couple of other interesting FNV-related items in the near future.
Thanks,
The teams at Bethesda and Obsidian
lol delayedGod dammitQuoteHi everyone,
We just wanted to drop in here and let you know that due to circumstances beyond our control, Lonesome Road won’t be out this month. This isn’t due to any major issue with the code or content, but there are lots of factors involved in releasing these things, and one of those is causing us to slip past our intended release date.
We don’t have an exact date yet, but we’re working to get it out as quickly as possible. We’ll be announcing the final date, along with a couple of other interesting FNV-related items in the near future.
Thanks,
The teams at Bethesda and Obsidian
linky link (http://forums.bethsoft.com/index.php?/topic/1219474-update-on-lonesome-road-release-date/)
I was wondering, are there any fallout new vegas modders on the forum? Generally any kind of modding such as texturing, modeling, quest making, etc.
What is a boy scout run?I'm guessing be as helpful and good as possible.
I was wondering, are there any fallout new vegas modders on the forum? Generally any kind of modding such as texturing, modeling, quest making, etc.
Thats to bad there aren't many bay12 FO modders, because i've been banging my head against my keyboard trying to figure out how to create custom dialogue.
I just want a mod where I can be Omar Little from The Wire :) Can't believe there isn't one for GTA at least..
I just want a mod where I can be Omar Little from The Wire :) Can't believe there isn't one for GTA at least..
Having that for GTA would be possibly the most awesome thing ever.
Real Time Settler (http://newvegasnexus.com/downloads/file.php?id=36922)'s port to NV?Yup. Well made, though discontinued. I preferred the F3 version though, you could recruit anyone there instead of just using the stock immigrants.
Weapon Mod Kits Expanded (http://newvegasnexus.com/downloads/file.php?id=39651)?Expands weapons in all possible directions. Also has the meshes made, so yeah.
After School Special (http://newvegasnexus.com/downloads/file.php?id=43757)?Haven't really played it. However, while it looks well made, I just don't dee any difference from the piles of existing home mods. Besides, I never liked such mods, so I might be a bit biased.
Electro-City (http://newvegasnexus.com/downloads/file.php?id=37908)?Last time I used it, it worked just fine. However, despite the humongous size, it just doesn't change much. Worthless unless you're going with a darker nights mod. And even then nothing special.
RE: nVamp:
Definitely stay away from it. It's outdated and will probably crash your game. I learned this the hard way.
Well, at the risk of double-post necroing myself...
Just finished playing through all the DLC's. Lonesome road wasn't what I expected, at all, but after the slow-ish startup I found it satisfying, if for nothing else as a tie-in to the other 3. I won't post spoilers, yet, but I was wondering if anyone else had opinions.
I think in Fallout's backstory the nukes developed are incredibly 'dirty', lots of radiation but a relatively small explosion compared to real life modern nukes which tend towards large explosion and reduced fallout (of course they're still friggin' nukes, so it's a lot of radiation. But relatively speaking...). Which explains why the actual devastation at the ground zeros you see always seem so lacklustre in the games xD
Also lol planet of the apes ending xD
The amount of fallout is more related to whether the nuke explodes hitting the ground or up in the air. Needless to say, WW2-style free fall bombs don't detonate until they hit the ground, so they kick up a lot of radioactive dust. Modern missiles are programmed to detonate much earlier.
Actually they explode shortly before they hit. The Little Boy (Hiroshima) exploded at an altitude of 1968 feet (~600 meters) and the Fat Man (Nagasaki) at 1650 feet (~500 meters). Though for a 4 mile blast radius it's still gonna kick up and irradiate a lot of dust xD
From what I've read, it's that the way they worked was just plain inefficient compared to the modern methods.
As an aside, I think one scientist once dared to argue (translation: got fired for suggesting it) that since as the explosive damage goes up with modern nukes, the relative amounts of long-term fallout goes down (basically it doesn't climb at the same rate), so we actually tend to greatly over estimate the potential to wipe out all life on the planet with our current nuclear arsenal. We could pretty much wipe out civilisation and knock mankind back a few thousand years minimum sure, drastically alter the surface of the planet permanently and reduce the life expectancy of every individual on the planet to their mid twenties, but enough of us could still survive for the human race to endure long-term. Personally I'm not wanting to find out if his theory is right or not but it's an interesting idea ^^
I think that nukes and radiation in Fallout are more based on what people in the 1950's believed.
I'm not sure of the exact relative quality of the Intel HD intergrated graphics as compared to ATI or nvidia cards, again, there was little information available online that addressed this game specifically, and I was hoping someone had personal experience/knowledge with it.Yeah, no. Integrated chipsets are useless in pretty much any gaming scenario. Yes, that still includes the new generation ones on Sandy Bridge cores (which yours is not).Spoiler: For reference, specs (click to show/hide)
If anyone was waiting for it, the Fallout Overhaul Kit (FOOK) was updated yesterday. Changes include Lonesome Road support, plus many new things.
http://www.newvegasnexus.com/downloads/file.php?id=34684 (http://www.newvegasnexus.com/downloads/file.php?id=34684)
Seems they've done some pretty cool stuff.
Error Corrections - Reduce CTD is the same idea as the Fallout 3 version. Fix Stuff, Reduce CTDs. People rejoice.
Nothing this mod does will ever be a mystery, all changes are documented in some way shape or form and all information is available to you to view.
We keep getting asked not what we are doing but HOW what we are doing helps. This is a legitimate question. And here is the answer:
By repairing all these bug/errors and disabling unused records in the esm files this will result in less crashes to desktops(ctds) and smoother gameplay throughout NV. The game engine will have less to process and worry about with all the unused archives out of the way and the errors that are related to them.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
ELECTRO-CITY - Highways and Byways.esm
ELECTRO-CITY - CompletedWorkorders.esm
More Perks.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
CINEMATECH.esm
Project Nevada - Rebalance.esp
More Perks for Companions.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
IWR.esm
More Perks for Old World Blues.esm
AWorldOfPain(Preview).esm
CFWNV.esm
UnlimitedCompanions.esp
UnlimitedCompanions SCRIPT FIX.esp
UHNV-Brighter Lighting.esp
Wasteland Defense.esp
ELECTRO-CITY - Imaginator.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
UHNV-Honest Hearts.esp
UHNV-Dead Money.esp
UHNV.esp
UHNV-OWB.esp
WMX-DeadMoney.esp
WeaponModsExpanded.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
CONELRAD 640-1240.esp
EVE FNV.esp
WMX-EVE.esp
The Groovatron NV.esp
OWB-Path Lights.esp
thewastelandstream.esp
NVBabyDeathclawCommander.esp
CRHDV3O3.esp
CRHDV3O2.esp
Night Brightness Adjuster.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
More Perks Update.esp
Tailor Maid - NV.esp
Continue After Ending V1.9.esp
DriveableMotorCycle.esp
Boacombat2glove.esp
boa ncrpahelmet.esp
NewVegasBounties.esp
AKS74u.esp
PimpMyScarf.esp
357retex.esp
Alternative Start.esp
UrgeWasterScarf.esp
MediumBeardAlt.esp
christinecos.esp
PancorJH.esp
MP412REX.esp
Millenia_Tokarev.esp
BM4A1.esp
MaresLeg.esp
KABAR.esp
M37Ithaca.esp
AK47.esp
M14.esp
Mateba.esp
Uzi.esp
Classic FO SM_v1.2.esp
CFW-OWB.esp
Total active plugins: 74
Total plugins: 90
FalloutNV.esm
DeadMoney.esm
OldWorldBlues.esm
HonestHearts.esm
ELECTRO-CITY - Highways and Byways.esm
ELECTRO-CITY - CompletedWorkorders.esm
More Perks.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
CINEMATECH.esm
Project Nevada - Rebalance.esp
More Perks for Companions.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
IWR.esm
More Perks for Old World Blues.esm
AWorldOfPain(Preview).esm
CFWNV.esm
Bashed Patch, 0.esp
IWR - Rebuilt.esp
UnlimitedCompanions.esp
UnlimitedCompanions SCRIPT FIX.esp
Wasteland Defense.esp
ELECTRO-CITY - Imaginator.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
UHNV.esp
UHNV-Brighter Lighting.esp
UHNV-Honest Hearts.esp
UHNV-Dead Money.esp
UHNV-OWB.esp
WeaponModsExpanded.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
CONELRAD 640-1240.esp
EVE FNV.esp
WMX-EVE.esp
The Groovatron NV.esp
OWB-Path Lights.esp
thewastelandstream.esp
NVBabyDeathclawCommander.esp
CRHDV3O2.esp
Night Brightness Adjuster.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
More Perks Update.esp
Tailor Maid - NV.esp
Continue After Ending V1.9.esp
DriveableMotorCycle.esp
Boacombat2glove.esp
NewVegasBounties.esp
AKS74u.esp
PimpMyScarf.esp
Alternative Start.esp
UrgeWasterScarf.esp
MediumBeardAlt.esp
christinecos.esp
PancorJH.esp
MP412REX.esp
Millenia_Tokarev.esp
BM4A1.esp
MaresLeg.esp
KABAR.esp
M37Ithaca.esp
AK47.esp
M14.esp
Mateba.esp
Uzi.esp
CFW-DM.esp
CFW-OWB.esp
RagingBull.esp
Total active plugins: 74
Total plugins: 91
But this is because the New California Republic is dedicated to bringing civilization back to a broken land.
Also look at the viewpoint of Moira from Fallout 3. Consider her observation that "Everyone is trying to put the pieces back the way they were, but they don't fit anymore. Maybe we should try and make a nice mosaic out of the pieces instead". Fairly insightful given her general personality.
I burn the Legion because they're fucking Romans, and I hate Rome and everything it ever stood for. I kill House because he is wrong, his utopia is impossible and so he must die. I don't try to run Vegas myself because it would FAIL. If I really had some agency in this game, I'd do everything in my power to get the Brotherhood and Marcus working together and turn the whole damn region into a Brotherhood protectorate. Since I can't do that, then I will do everything in my power to support the legacy of The Vault Dweller and The Chosen One, so NCR WILL be victorious.
The only objectively good faction in New Vegas are the Kings.I almost killed those punks until I learned the truth. Then I was happy to support them.
I too support the Brotherhood of Steel fully. I was prepared to kick out the NCR because my friends said there could be no peace between NCR and the Brotherhood, but I found the way (despite self-imposed 10 points in speech, heh).
To be honest, the entire Brotherhood-NCR conflict seems a bit uncharacteristic of the Brotherhood. In-game they have only been secretive and protective, never aggressive. Even freely trading non-combat technologies to help humanity regenerate. I blame the conflict on Elijah.
(Though, Dead Money is the one DLC I haven't played yet. Ironic, since I was obsessed with finding him... I didn't know his role in that one until I completed the rest, and my friends told me while laughing).
I burn the Legion because they're fucking Romans, and I hate Rome and everything it ever stood for. I kill House because he is wrong, his utopia is impossible and so he must die.
- M-16! Finally added.
http://www.gamestop.com/Catalog/ProductScreenshots.aspx?Product_ID=74570&image=14
This shit again... Why is the original Fallout and Fallout 3 the only ones to do it right? Real world weapons don't fit the theming mostly...
Edit: And the Brotherhood will continue, because it is part of the setting and until New Vegas, was in fact the single most important part of the setting. Even with its diminished role, the BoS isn't leaving any time soon.
There is still the fact that they went to open war with the NCR just because NCR wanted to use old world tech AT ALL.Citation needed, I guess? Oddly, neither the Gamepedia nor Wikia wikis explain the start of the conflict... Except using non-canon Van Buren info (that Fallout 3 which wasn't made).
There is still the fact that they went to open war with the NCR just because NCR wanted to use old world tech AT ALL.Citation needed, I guess? Oddly, neither the Gamepedia nor Wikia wikis explain the start of the conflict... Except using non-canon Van Buren info (that Fallout 3 which wasn't made).
While I tend to sympathize with the NCR, that is judging the BoS by their worst moment. Without the BoS around the supermutants probably would have wiped out all human life on the west coast before the NCR even existed.
I can't sympathize with a faction that willingly irradiates their own genitals by wearing skirt things in the wasteland.
At least you can rad-proof a pair of pants or something.
Yeah well, evil being MWAHAHAHA EVIL!!!!!!!!!!!!!!!!! is generally problem with computer game writing. Witcher is pretty much the only serie to do it well.
Legion is basically the "Modern bastardization of what Rome was" don't expect any real nuance from that.
It's not really a bastardisation
The best "other view" given about the Legion comes from Butch's daughter whose name I've forgotten - you know, that alcoholic trader chick. She talks about how traders like going to the Legion territory, because they know the lands are safe. Bandits are tortured, mutilated, crucified. If a caravan is raided, the Legion comes in and kills everyone and their mother who might've been involved. The chick admits she doesn't like the Legion since they are brutal, pro-slavery fascists... but she admits she understand the charm they have. In the chaotic wastelands, brutal oppression that offers safety as long as you follow all the rules and orders is kind of attractive.
A bit like after the turmoil of the twenties, German liked the stability Hitler brought - or how Putin brought stability of sorts after the turmoil of the nineties in Russia. I wish this lure of authoritarian safety had been shown in the game better.
Though note how different Legion is from actual Rome. Mainly in their dealings with non-Legion/Romans. Actual Rome always tried to be fair and generally let the tribes they conquered rule themselves, but Legion says "fuck the thing that worked, lets betray EVERYBODY"
I really didn't mind the slavery, the authoritarian approach or the misogyny (okay, maybe not that last one), but as far as I recall, Rome was not entirely populated by luddites.
Still, in an environment as populated by firearms as the fallout universe, it makes no sense to base your entire fighting force on melee, giving firearms just to the people who can scavenge them.
Now I wouldn't mind it if the legion simply used more varied and more primitive firearms (pipe rifles, single shotguns, pistols etc.), but ditching firearms entirely? No wonder they are having trouble conquering the NCR.
Oh, in-game they do use guns quite often (AFAIK in vanilla, higher ranks use them more often than recruits but mods usually just give everyone guns) and in-game even the melee legionarres can easily swarm you and murderate you. It's part of the game, because melee and long-range options must be made at least semi-equal so the player can go either way (though who'd use the melee option in a game with such horrendous FOV is beyond me).Still, in an environment as populated by firearms as the fallout universe, it makes no sense to base your entire fighting force on melee, giving firearms just to the people who can scavenge them.
Now I wouldn't mind it if the legion simply used more varied and more primitive firearms (pipe rifles, single shotguns, pistols etc.), but ditching firearms entirely? No wonder they are having trouble conquering the NCR.
I'm not sure what games you played, but in my playthroughs the Legion definitely used guns, even for the low recruits. Could have been part of the mods though, I guess.
Sensible enough, but shaping the doctrine in such a way that encourages scavenging weapons would get equal or even better results. Better than focusing the combat doctrine on melee formations easily countered by automatic (or even semi-automatic) weaponry, at least.I really didn't mind the slavery, the authoritarian approach or the misogyny (okay, maybe not that last one), but as far as I recall, Rome was not entirely populated by luddites.
Neither is the Legion, really. Caesar just favours low-tech weapons that soldiers themselves can maintain and/or create, so they don't have to rely on centralized equipment/management structure to sustain themselves. It's for practical reasons, mostly, and part of the guerilla style campaign that is the reason the NCR is so overstretched from defending against.
The Master wants to convert every living human being into a sterile subservient super mutant and kill everything that opposes him. The Enclave are literally developing an airborne version of FEV that will kill EVERY HUMAN ON EARTH who isn't enclave. How are these less cartoonishly evil than the Legion? If anything the Legion is by far the least insane of the Fallout badguys.
Intriguing, I don't believe I ever got those conversation options in any of my playthroughs of Fallout. Doesn't change the fact that just like Ceaser and House he intended to permanently destroy the concept of self determination and replace it with his single view. I have no tolerance for such stupidity.
He is still objectively wrong, and therefore must die. In the conversation you have with him before you fight (or evidently convince him to self destruct, learn something new every day) he consistently alludes to forcing a singular view on his master race so as to prevent warfare and strife. It is this viewpoint that is the entire problem, conflict is the motivating force for all development, and all unity brings is stagnation.
Evolution in Hell would create the stronger being tho'. And at least I'd still have the ability to choose, so I say heaven is a waste of time.
I'm not taking that bait, philosophy is a waste of time, and I'm not interested in arguing the finer points of 'meaning'.
The only reason he didn't succeed is because the master was, quite literally, insane
I'm not taking that bait, philosophy is a waste of time, and I'm not interested in arguing the finer points of 'meaning'.
Also the F:NV's legion is unique in its own way. Rome was known for being one of the best places for women to live in, as long you were a citizen, and not a slave, obviously. Roman women had rights and at one point, raping a roman woman was punished by having the assaulter dressed as a woman and then thrown to the masses to be assaulted in any way they deemed fit. F:NV's legion just treats women like animals for no apparent reason.
The only thing that makes the legion more reprovable then any of this is that the legion came up at a time in which other civilized entities that carried over the pre-nuclear world's morals and ethics existed, meaning they could've known better and learned to become more civilized if they/caesar wanted to.
I'm willing to discuss the motivations of the various factions and their actions, but I'm not going off into a discussion of pure hyperbole. I'm here to talk about NV and the Fallout universe, not arbitrary constructs of human consciousness.Thats exactly my point though. If normal, real world civilizations were capable of these things, why not hyphotetical humans that have been exposed to that kind of devastation? If anything it would make such things more valid, IE the total destruction of civilization and the regression to tribal societies, etc.
TempAcc: None of those civilizations existed in a world where the majority of the worlds population had been wiped out by an unprecedented cataclysm, nor in a world where the relics of the recently deceased civilization caused mutation, sickness and death to untold numbers of people every year.
The only thing that makes the legion more reprovable then any of this is that the legion came up at a time in which other civilized entities that carried over the pre-nuclear world's morals and ethics existed, meaning they could've known better and learned to become more civilized if they/caesar wanted to.
That's the entire point I was making. They aren't IN history in the setting. They are IN a future where more modern morality is prevalent. Caesar was part of the Followers of the Apocalypse and one day decided for whatever reason that it would be a good idea to start raping and enslaving people. He spontaneously reversed the entirety of his moral outlook to be more evilly evil.
Wiping out viable breeding stock in a situation where death or sterility via unpreventable means occurs regularly and without warning is called shooting yourself in the foot. Even in the most violent societies murder of women and children was reprehensible, and in an environment like the Wastes, it would be nearly unthinkable, and all such deaths would be accidental or unavoidable.
So it couldn't do rushes of 10+ legionaires like in Fallout 3 (and people wonder why I think Fallout 3 is the better game)I think you have a typo there and meant to say Fallout 1.
Everyone who lives out in the wastes already is suffering from radiation poisoning... all of them. Unless you are immune to radiation, you have radiation poisoning.
Everyone who lives out in the wastes already is suffering from radiation poisoning... all of them. Unless you are immune to radiation, you have radiation poisoning.
I see no reason to think that.
Are we seriously talking science in a game where radiation turn you into ghouls?
Are we seriously talking science in a game where radiation turn you into ghouls?
Are we seriously talking science in a game where radiation turn you into ghouls?
Dave can go to hell, but we all know the fallout universe's most unrealistic thing are the followers of the apocalypse, IE mormons that are actualy useful and nice and not insane :v
Are we seriously talking science in a game where radiation turn you into ghouls?
Many atrocities, however, can be explained by powertripping. When you give a bunch of thugs (or brainwashed militants) unrestrained run of weaker people, bad things will happen. Like someone already commented, ISIS is a fine example of that - or stuff like the Japanese did in China.
Re: how the Legion treats women, you can actually explain that by their warlike nature and imperialistic plans. Turning women into nothing but birthing machines ensures higher rate of birth.
What good is House for humanity, though? He just wants to run the city as a simulacrum of the past, without giving anything to the future. At least you can argue the Legion to ensure the mankind's survival through forced repopulation and reconstruction. (I assume all those slaves they are talking about are actually used in stuff like farming and roadbuilding, not just dicking around.)
I don't get where you get that NCR is for the many and House for the few. The NCR is a corrupt republic with wealthy interests dictating policy under a facade of democracy. House just wants to allow the human race to go into space again. It's either NCR for the few and House for the one, or House for the many and NCR for the few.
The NCR isn't preferable to Wild Card. It's already been thoroughly examined, but they're corrupt, self-serving, and operate primarily for the interests of their wealthy elite
And what happens in Wild Card when the courier dies?
And what happens in Wild Card when the courier dies?
The thing is...The House Always Wins, after all...
I fully believe the Mr. House ending was Canon.
House was also the smartest option.
I still wouldn't see the Legion killing kids though; better kidnap and indoctrinate them if young enough, enslave those who aren't. So yeah, that goes into cartoonish evil territory.I didn't know The Ottoman Empire (http://en.wikipedia.org/wiki/Janissaries) was cartoonishly evil...
House was also the smartest option.
Well if you ignore the whole effect of the entire NCR collapsing because of it... And that the Legion will persist...
I have to say it is kind of funny...
In that no matter what you do in Fallout New Vegas... things just end up worse to the extent where you might as well stayed home. (another reason why Fallout 3 is the superior game!)
I mean people joke about games where you might as well stayed home all the time... but Fallout New Vegas is exactly that.
Things were FAR better when the three people were just in a continuous unwinnable war with each other.
I still wouldn't see the Legion killing kids though; better kidnap and indoctrinate them if young enough, enslave those who aren't. So yeah, that goes into cartoonish evil territory.I didn't know The Ottoman Empire (http://en.wikipedia.org/wiki/Janissaries) was cartoonishly evil...
Also, what happens to the Legion when Caesar dies? He pretty much seems like the sole unifying factor to the whole thing. Civil war would be my guess. In fact, the Legion seems to be pretty much well on track to a major civil war whenever an even slightly weak leader takes the throne.
Hey, choice is choice even if between entirely shit and dyssentery. :PHouse was also the smartest option.
Well if you ignore the whole effect of the entire NCR collapsing because of it... And that the Legion will persist...
And millions will die after the NCR collapse...
And the whole Enclave thing.
It might be the smartest option but it comes at the biggest price.
Honestly nothing goes right for this location pretty much period.
House was also the smartest option.
Well if you ignore the whole effect of the entire NCR collapsing because of it... And that the Legion will persist...
And millions will die after the NCR collapse...
And the whole Enclave thing.
It might be the smartest option but it comes at the biggest price.
Honestly nothing goes right for this location pretty much period.
Wild Card...Look. Vegas will run for a good couple of years. But eventually? The Courier's willpower is gonna run out. And then Vegas will burn.
NCR has good intentions, but is too big. Too...Corrupt. The portal to hell is opened with incantation of good intentions.
Legion...Yeah, that one is a given.
House: He's got a plan, an army, and just wants his Las Vegas. And as Rolan said, NCR still wins overall, there.
How do you figure most of that? The NCR doesn't need the Mojave for anything except the electricity, and even that's a debatable "need". The NCR has survived and expanded rapidly before it ever reached this area.
Also, what happens to the Legion when Caesar dies? He pretty much seems like the sole unifying factor to the whole thing. Civil war would be my guess. In fact, the Legion seems to be pretty much well on track to a major civil war whenever an even slightly weak leader takes the throne.
I have to say it is kind of funny...
In that no matter what you do in Fallout New Vegas... things just end up worse to the extent where you might as well stayed home. (another reason why Fallout 3 is the superior game!)
I mean people joke about games where you might as well stayed home all the time... but Fallout New Vegas is exactly that.
Things were FAR better when the three people were just in a continuous unwinnable war with each other.
I have to say it is kind of funny...
In that no matter what you do in Fallout New Vegas... things just end up worse to the extent where you might as well stayed home. (another reason why Fallout 3 is the superior game!)
I mean people joke about games where you might as well stayed home all the time... but Fallout New Vegas is exactly that.
Things were FAR better when the three people were just in a continuous unwinnable war with each other.
EDIT: I also agree with Neonivek that base game vs base game 3 is still way better.
I think the fact that this thread has randomly blown up about the decisions of New Vegas as opposed to 3 is proof that it's the better game. The decisions in 3 are essentially black and white with you forced to do things which make little sense. Why even do all the shit you do if you want to side with the Enclave in the end? How the fuck is your father unsaveable after sacrificing himself to kill someone who lives?
the ONLY thing New Vegas has is the main storyline. Otherwise it is a much more boring game.
I remember being really disappointed with a lot of the locations. FO3 didn't, like, blow my mind, but I remember some fun bunkers and caves and stuff. NV seemed more realistic, but to the same token, a lot more bland.
The net effect is the same. You retain something the game did not intend for you to keep. You do it through a glitch, effectively. It's no more 'legit' than if you used console commands.
I'm not saying it's "legit". I'm saying that getting it by exploiting problems in the game and playing through it is satisfying, while entering commands into the console isn't. For the same reason that it was fun to dupe and trade around hex-edited guns and items in Borderlands, but not to go into a hex editor and give yourself a bunch of overpowered guns.
The NCR isn't preferable to Wild Card. It's already been thoroughly examined, but they're corrupt, self-serving, and operate primarily for the interests of their wealthy elite.
The NCR isn't preferable to Wild Card. It's already been thoroughly examined, but they're corrupt, self-serving, and operate primarily for the interests of their wealthy elite.
It has? That doesn't seem right.
We know that the NCR is a functioning democracy. Everyone describes them as a democracy, we see the foundation of the republic in FO1 and FO2 and it's implicitly assumed that politicians need to worry about the public will. There is evidence of a federal government structure along modern lines in FO2. They are one of the most abolitionist places in the wastelands by FO2. Yes there are flaws to their political system, the politicians have some corruption like Kimbal. The rich exploit the poor like the sharecroppers. But what the heck do you expect?
Look at what the NCR has built. Their military clearly indicates that they have a burgeoning industrial system. By FO:NV, they are probably even better at the BoS at restoring pre-War technology as indicated by their maglev train, the vertibirds and their ability to recharge energy cells. Ranching is a major industry and obviously it's not for export which means they must be sustaining the population in pretty good conditions. All of this says to me that the NCR isn't just living in the past, they are progressing and developing and improving their situation.
How does the NCR not promise a good future for the Majove? Vegas will have a shiny new train going straight to the heart of the NCR, NCR troops guarding the place, NCR development team building an agriculture system there. What Vegas needs is to secure NCR citizenship as soon as possible. Because the NCR means progress, building something new. Sticking around in some static constructed world is not good for the people of the Majove.
How does the NCR not promise a good future for the Majove? Vegas will have a shiny new train going straight to the heart of the NCR, NCR troops guarding the place, NCR development team building an agriculture system there. What Vegas needs is to secure NCR citizenship as soon as possible. Because the NCR means progress, building something new. Sticking around in some static constructed world is not good for the people of the Majove.
Before they can build anything truly new they must reach the point where the old world left off, and that'll take quite a lot of progress. Mr.House, on the other hand, has the old world in mothballs, he just needs to take it out of the box and shake off the dust and the world can continue from where it left off (which is somewhere far far ahead of the NCR).
I believe it's implied that the leadership of the NCR has been in decline since Tandi's passing.
How does the NCR not promise a good future for the Majove? Vegas will have a shiny new train going straight to the heart of the NCR, NCR troops guarding the place, NCR development team building an agriculture system there. What Vegas needs is to secure NCR citizenship as soon as possible. Because the NCR means progress, building something new. Sticking around in some static constructed world is not good for the people of the Majove.
Before they can build anything truly new they must reach the point where the old world left off, and that'll take quite a lot of progress. Mr.House, on the other hand, has the old world in mothballs, he just needs to take it out of the box and shake off the dust and the world can continue from where it left off (which is somewhere far far ahead of the NCR).
They live in a world of radiation and gangs ruling major cities. They dont need to pass the old world, getting even a small fraction of the old world would be a huge step forward.
House has nice toys but he just doesn't have the knowledge or the labor force to actually take care of people. Almost anything the NCR has they can make more of because they built it in the first place. What happens when a securitron breaks down? You are one securitron closer to Vegas being defenseless.
snipHe had alot of help from the Followers too for development of his system. They play a large part out in the west since they act as a neutral faction to everyone.
Ok, I need to ask this to anyone who's a bit experienced with GECK modding.
Would it be possible to create a suit of armor that changes characteristics dynamically? Like, the base armor having no bonuses to any stat, but using scripts and variables (tied to some sort of "armor mods" system) can have the same DR, radiation resistance as Power Armour, or Merchant clothes, for example?
EDIT: if everything in armor is a "status effect", probably instead of just putting it in the armor itself, it could be added to the player as an "enchantment" whenever he puts on the armor, in a script? I think DR is one of the standard stats but hopefully... it an be added as an effect as well :P
Ok, I need to ask this to anyone who's a bit experienced with GECK modding.
Would it be possible to create a suit of armor that changes characteristics dynamically? Like, the base armor having no bonuses to any stat, but using scripts and variables (tied to some sort of "armor mods" system) can have the same DR, radiation resistance as Power Armour, or Merchant clothes, for example?
EDIT: if everything in armor is a "status effect", probably instead of just putting it in the armor itself, it could be added to the player as an "enchantment" whenever he puts on the armor, in a script? I think DR is one of the standard stats but hopefully... it an be added as an effect as well :P
Yes, it would be possible (if I understand what you mean correctly), but it might have to be done by changing the item into another.
In Oblivion: Shivering Isles there was a sword that changed from dealing frost to fire damage and vice versa depending on night or day. They did that by removing it and adding the alternative automatically at the right times. You might have to do something like that.
I think DR is one of the standard stats but hopefully... it an be added as an effect as well :P
So I'm looking for to mod New Vegas a bit... any particular mods I should pick up?
Ok, I need to ask this to anyone who's a bit experienced with GECK modding.
Would it be possible to create a suit of armor that changes characteristics dynamically? Like, the base armor having no bonuses to any stat, but using scripts and variables (tied to some sort of "armor mods" system) can have the same DR, radiation resistance as Power Armour, or Merchant clothes, for example?
EDIT: if everything in armor is a "status effect", probably instead of just putting it in the armor itself, it could be added to the player as an "enchantment" whenever he puts on the armor, in a script? I think DR is one of the standard stats but hopefully... it an be added as an effect as well :P
Ok, I need to ask this to anyone who's a bit experienced with GECK modding.
Would it be possible to create a suit of armor that changes characteristics dynamically? Like, the base armor having no bonuses to any stat, but using scripts and variables (tied to some sort of "armor mods" system) can have the same DR, radiation resistance as Power Armour, or Merchant clothes, for example?
EDIT: if everything in armor is a "status effect", probably instead of just putting it in the armor itself, it could be added to the player as an "enchantment" whenever he puts on the armor, in a script? I think DR is one of the standard stats but hopefully... it an be added as an effect as well :P
One potential way to do it would be via a set of 'fake' perks and use scripting to grant and remove them as necessary. The stealth suit from old world blues would probably be worth looking at for how it handles being upgraded.
Sounds like it's more of an issue with the stupid time-wasting interface. Because seriously, that thing takes longer to start up than my real computer.
Does anyone know if there's a way to fix the volume on Radio New Vegas?
Are there any mods that replace/remove the GODDAMN HACKING "MINIGAME"?
I'm at the point in my frustration with it that I just use the console on any computer within my science abilities, which is slow and makes me feel very slightly bad. VERY VERY SLIGHTLY.
Dude, we literally just talked about how it's not the difficulty, it's the fact that it's tedious time-wasting just getting to the point where you figure out the password and entering your guesses. You can get it right the first time almost every time, but it can take a minute or more to get through all of the loading &c. I mean, I appreciate that they bothered putting in something that's vaguely puzzle-like, but it takes less time to pick a high-difficulty lock than it does to load the hacking interface to the point where you can guess the password.Are there any mods that replace/remove the GODDAMN HACKING "MINIGAME"?
I'm at the point in my frustration with it that I just use the console on any computer within my science abilities, which is slow and makes me feel very slightly bad. VERY VERY SLIGHTLY.
The hacking minigame is INCREDIBLY easy though if you know what you are doing.
You locate the mistake reset AND the "eliminate a wrong choice" and you are already halfway there.
Its not just the startup time, its the whole minigame.Also this is just ridiculous. Hacking takes maaaybe a minute for the hardest ones, and you can retry after three guesses as many times as you need. While lockpicking uses up bobby pins, so you can't just retry...
Lockpicking takes ten seconds and you can retry until it works, hacking takes ten MINUTES. and you might not get the answer and be locked out.
Its a case of simple game balance.
But... you can click past all that. Still takes like 5 seconds or so though, which is a bit tedious admittedly.Its not just the startup time, its the whole minigame.Also this is just ridiculous. Hacking takes maaaybe a minute for the hardest ones, and you can retry after three guesses as many times as you need. While lockpicking uses up bobby pins, so you can't just retry...
Lockpicking takes ten seconds and you can retry until it works, hacking takes ten MINUTES. and you might not get the answer and be locked out.
Its a case of simple game balance.
Eh, my 2 cents is that the hacking minigame just isn't fun and it's another layer of filler on top of you already needing the skill to hack the terminal. Even with clicking past all the animations and the fact that it's not particularly difficult... If it's just not FUN in a single player game there's no reason to not to remove it if you have the option.
but the animation that occurs between activating the terminal and the puzzle itself takes about a quarter minute each time it runs,As has been pointed out earlier, you can click through these animations in ~5 seconds. Though it probably should have been designed with a shorter animation.
but the animation that occurs between activating the terminal and the puzzle itself takes about a quarter minute each time it runs,As has been pointed out earlier, you can click through these animations in ~5 seconds. Though it probably should have been designed with a shorter animation.
The hacking minigame is easy but it's a waste of time.
Anyway there's this: http://www.nexusmods.com/newvegas/mods/34829/?
For both computers and locks. 100% force lock chance, and only one password. You still need the proper skill level so it's not unbalanced.
but the animation that occurs between activating the terminal and the puzzle itself takes about a quarter minute each time it runs,As has been pointed out earlier, you can click through these animations in ~5 seconds. Though it probably should have been designed with a shorter animation.
Sometimes it doesn't let you click through, especially on the second or later consecutive activation of a particular terminal.
But even then I've found looting to take longer in general.
There is a mod that allows you to use explosives to unlock doors/safes/etc, but I kind of forgot its name.
Also, I've been playing Skyrim again, and I kinda forgot that it has a Legion too. Still very Roman, without being vicious and backward.
Caesar himself is a bizarre case, but he literally has a brain problem.
There's just not as much on the Imperial/Nord side of the conflict, it seems. I'm planning on the doing the Civil War mod for my next playthrough and was hoping, after actually pursuing the Civil War (which none of my characters have since they're all usually outsiders to Skyrim and racist Nords don't exactly encourage them to pick a side) that there'd be some story development there besides "Ulfric is an asshole and the Empire is a puppet of the Aldmeri Dominion."
Literally have never done Caesars quests, face too explodable.
Literally have never done Caesars quests, face too explodable.
Besides. I almost always max out Speech. Killing Caesar and talking the Legate down at the final battle gets you seriously one of the best endings overall, IMO.
In my experience the main use of the unarmed skill is purely to meet prerequisites for melee perks (slayer, etc.)
In my experience the main use of the unarmed skill is purely to meet prerequisites for melee perks (slayer, etc.)
This, though there are mods to make it similar to certain other perks that require guns or energy weapons (e.g.: Have X amount of skill in Melee OR Unarmed, not both).
I'm wondering why they required both, as if you're playing a melee based character, you likely won't have all that many skill points to begin with because of the required secondary powers such as high Strength, Endurance, and a bit of Agility and Luck, potentially leaving Intelligence behind a bit.
Ultimately it's unrealistic that you have to unlock most of these doors anyway, given that you're usually armed with explosives and/or a chainsaw or sledgehammer
Ultimately it's unrealistic that you have to unlock most of these doors anyway, given that you're usually armed with explosives and/or a chainsaw or sledgehammerSpoiler (click to show/hide)
Ultimately it's unrealistic that you have to unlock most of these doors anyway, given that you're usually armed with explosives and/or a chainsaw or sledgehammerSpoiler (click to show/hide)
Hmmph. I found a mod at one point that let you use something to remove those doors. If only I could remember what it was.
What the hell was that door even "guarding", anyway?3 more microfusion batteries you'll never need because you already have 870
I'm wondering why they required both, as if you're playing a melee based character, you likely won't have all that many skill points to begin with because of the required secondary powers such as high Strength, Endurance, and a bit of Agility and Luck, potentially leaving Intelligence behind a bit.
I wonder how you could make some advantages to having low intelligence. Maybe people find it difficult to trick you because you're really single minded? Perhaps a defence against psychic attacks as they can't grab onto your thoughts or you just ignore them? Complex problems solved by thinking in a very straight forward manner.Some people take pity on you for barely being able to dress yourself... at least, that's how it worked in the original Fallouts. Other people also don't like you, but eh.
The trick about unarmed is that it's based on Endurance, not Strength. Entirely. So my Legion character had roughly:
3 Str
1 Per
10 End
8 Cha
3 Int
5 Agi
10 Luck
It felt super weird to run a non-brilliant character, not to mention a melee one, but there were plenty of skill points to max Unarmed and Speech pretty early. Then survival, for healing. Along with some crit-enhancing feats, everything went down in a few punches... Way better than I expected. Once I got those crazy mantis-arm "gauntlets" from the Gun Runners, it was pretty much one hit kills on everything but super mutants. Pretty sure those added some reach, too.
And since I had 10 endurance, I could tank a lot of damage. I also took two levels of a DR-increasing perk (not sure if it was added by the More Perks mod or vanilla). I *think* almost all the combat perks I used were vanilla. The only issue was carry capacity, and not quite meeting the STR requirement for power fists (which just made them punch slightly slower). The power fists weren't much better than spiked knuckles anyway, and the mantis gauntlet was much better than either.
I always put a lot into Perception to mark enemies on the compass, but having just 1 PER didn't seem to change that much. Probably because it's easy to just *see* enemies in the desert, particularly if you're used to sniping them with other characters.
Huh, apparently each point of charisma gives a 5% increase in companion damage and armor. So 50% at 10 points, which is nice I guess. I didn't realize it did anything except increase starting skill level for barter and speech.
But yeah... Probably the weakest stat. Perception's radar effect is even less important, but it unlocks arguably better perks (depending on play style).
How to get into the Silver Rush without having your weapons confiscated or turning the Van Graffs hostile:
Interact with the SIlver Rush door. Before the guard can come up to you to give you the speech about confiscating your weapons run away; the guard will follow you. Run to the entrance to New Vegas and stand just outside the gate, the Silver Rush guard will approach you and be gunned down by the Securitrons.
How to get into the Silver Rush without having your weapons confiscated or turning the Van Graffs hostile:
Interact with the SIlver Rush door. Before the guard can come up to you to give you the speech about confiscating your weapons run away; the guard will follow you. Run to the entrance to New Vegas and stand just outside the gate, the Silver Rush guard will approach you and be gunned down by the Securitrons.
Wow, I'm actually impressed that that works.
Would have expected the door to just break, but I should give the Bethesda team more credit I guess.
I wonder if you can just snipe the doorguard and lay low for a day or two... I don't have much experience murdering without save-loading.
Has anybody here ever actually completed Legend of the Star without cheating?
I am working towards it.Has anybody here ever actually completed Legend of the Star without cheating?
... Yes?
If you're going to do an unarmed playthrough, seriously consider getting (one of) the mod(s) that turns VATS into toggled bullet-time. It makes any type of character more fun, but especially so for unarmed by eliminating the teleport-strike.
Has anybody here ever actually completed Legend of the Star without cheating?It doesn't take that long to get the number of caps required, particularly if you recall the spots where there are multiple caps, and use the bottles of sasparilla for drinks.
Project Nevada involves it with a host of other changes.If you're going to do an unarmed playthrough, seriously consider getting (one of) the mod(s) that turns VATS into toggled bullet-time. It makes any type of character more fun, but especially so for unarmed by eliminating the teleport-strike.
I tried finding the mod online, but it seems there are only versions for FO3 (My googlefu is horrible though, so I might've just missed it). Could you perhaps give the name or the link to the mod for FO: NV?
Though it still has the regular VATS, just lets you use bullet time as well if you want. I pretty much never do that because VATS is just so much fucking better.Project Nevada involves it with a host of other changes.If you're going to do an unarmed playthrough, seriously consider getting (one of) the mod(s) that turns VATS into toggled bullet-time. It makes any type of character more fun, but especially so for unarmed by eliminating the teleport-strike.
I tried finding the mod online, but it seems there are only versions for FO3 (My googlefu is horrible though, so I might've just missed it). Could you perhaps give the name or the link to the mod for FO: NV?
Though it still has the regular VATS, just lets you use bullet time as well if you want. I pretty much never do that because VATS is just so much fucking better.Project Nevada involves it with a host of other changes.If you're going to do an unarmed playthrough, seriously consider getting (one of) the mod(s) that turns VATS into toggled bullet-time. It makes any type of character more fun, but especially so for unarmed by eliminating the teleport-strike.
I tried finding the mod online, but it seems there are only versions for FO3 (My googlefu is horrible though, so I might've just missed it). Could you perhaps give the name or the link to the mod for FO: NV?
Also, I am happy that adding Warzones didn't break my game, apparently NV just REALLY doesn't like it if you try setting timescale to "1"
Though it still has the regular VATS, just lets you use bullet time as well if you want. I pretty much never do that because VATS is just so much fucking better.Project Nevada involves it with a host of other changes.If you're going to do an unarmed playthrough, seriously consider getting (one of) the mod(s) that turns VATS into toggled bullet-time. It makes any type of character more fun, but especially so for unarmed by eliminating the teleport-strike.
I tried finding the mod online, but it seems there are only versions for FO3 (My googlefu is horrible though, so I might've just missed it). Could you perhaps give the name or the link to the mod for FO: NV?
Also, I am happy that adding Warzones didn't break my game, apparently NV just REALLY doesn't like it if you try setting timescale to "1"
Bullettime is way better in that your personal skill is all that matters. You can headshot several people at long distance quickly where VATS would give you minimal chance unless your weapon skill was high.
Bullettime is way better in that your personal skill is all that matters. You can headshot several people at long distance quickly where VATS would give you minimal chance unless your weapon skill was high.
That's sort of the point, though, isn't it? It gives you a more interesting and interactive alternative to VATS which hinges on player ability while also looking cool.Bullettime is way better in that your personal skill is all that matters. You can headshot several people at long distance quickly where VATS would give you minimal chance unless your weapon skill was high.
Eh, that IS a bit of a problem, but it doesn't make sniping that much easier. I mean, if you're not good enough to get those headshots without BT you probably aren't gonna get them with it either.
terrible sights (or none at all-lookin' at you, laser rifle!),
terrible sights (or none at all-lookin' at you, laser rifle!),
I just think they should have make the GRA mods available for all guns. Sorry, this identical plasma pistol can't take mods. This one can, though, and its the same price.
terrible sights (or none at all-lookin' at you, laser rifle!),
Zoom out to third person and use the crosshair.
If you keep the aim button held down you can even zoom back in to first person and the crosshair will remain until you let go of the aim button.
I considered the lack of sights on most energy weapons to be an intentional trade off... Of course I was using plasma mainly, where sights aren't a big deal anyway due to the slow projectile speed. I really really hate cazadors, by the way.Do Old World Blues ASAP, and suddenly Cazzies are 99% less annoying. Because that is the percentage of damage that is just their poison.
I considered the lack of sights on most energy weapons to be an intentional trade off... Of course I was using plasma mainly, where sights aren't a big deal anyway due to the slow projectile speed. I really really hate cazadors, by the way.Do Old World Blues ASAP, and suddenly Cazzies are 99% less annoying. Because that is the percentage of damage that is just their poison.
I considered the lack of sights on most energy weapons to be an intentional trade off... Of course I was using plasma mainly, where sights aren't a big deal anyway due to the slow projectile speed. I really really hate cazadors, by the way.Do Old World Blues ASAP, and suddenly Cazzies are 99% less annoying. Because that is the percentage of damage that is just their poison.
That and the energy weapons in Old World Blues are quite potent. The most powerful weapons in the game are in that expansion alone.
www.pcgamer.com/mod-makes-fallout-new-vegas-a-survival-simulator/ (http://www.pcgamer.com/mod-makes-fallout-new-vegas-a-survival-simulator/)
If you're bored of New Vegas and want a vastly different, very creepy flavor to go with it, try this. Actual mod is here:
www.nexusmods.com/newvegas/mods/57927/ (http://www.nexusmods.com/newvegas/mods/57927/)
I posted in the death thread my most recent experience with this mod. (http://www.bay12forums.com/smf/index.php?topic=70414.msg6245331#msg6245331) It is absolutely brutal in terms of the difficulty cliff it throws you off of right at the start. You may want to think of it sort of like a Dark Souls-esque first person shooter survival horror rpg.
I added Project Nevada core, along with most of the recommended mods included on the Nexus page, minus the ENB mods, Alternative Start (which I can't get to work) and the save restriction mod. You will die a lot regardless, so having to go through character creation more than playing the game may not be all that fun.
Aight, thanks, and also is there anyway to remove tunnelers from the DUST mod, I honestly can't stand them.Lorewise it's justified; Ulysses mentions that the Tunnelers would spread from the Divide to the Mojave in a few years. Since the little bastards can take out Deathclaws, and this is technically 20 years into the future of the Mojave with no Courier intervention on anything... well...
DUST is essentially a What If scenario where the Courier never happened, right?
http://www.nexusmods.com/newvegas/mods/59015/? (http://www.nexusmods.com/newvegas/mods/59015/?)I know it is more rouge-like, but It feels more fair when I turn the corner and get blasted in the face by survivor with a shotgun than ran down by tunnelers I can barely scratch
http://www.nexusmods.com/newvegas/mods/59011/? (http://www.nexusmods.com/newvegas/mods/59011/?)
Two mods than can potentially make the game a bit less harrowing, at least later on for the kill bonus. The trait seems to be a pretty hefty increase (no Tunneler attacks) against a few minor maluses.
The mod overall really isn't for the faint of heart. It's better to think of it more like a roguelike, than "modded New Vegas." You will die a lot, and hopefully you will be able to figure out what you did wrong, or a possible alternative the next time around.
So, has anyone tried this?
http://taleoftwowastelands.com
Apparently it merges F3 into F:NV. I haven't tried it yet, but I'd love to raid Mothership Zeta with my New Vegas character, heh.
But isn't the whole point of DUST to escape the Mojave? :P
But he is kinda lame in that, he never actually says what the mod is...just "I have this amazing mod that does so much stuff." (not exact words)...kinda annoying lol. Probably won't be subbing to him anytime soon lol...great pet peave of mine, when someone just says "this is the mod I have and does so much stuff" and then never actually says what it is. Doesn't even put it in the description...or anything lol.
I think Alternative start mod does that.Ah, cheers.
What, the cutscene? Or Doc Mitchell?Yes.
You could also just save an early save and then when you want a new character you can trek out of Goodspring.Not when I want to use new mods, which generslly require a fresh start.
What, the cutscene? Or Doc Mitchell?Yes.
I remember for the "Lookout Point" DLC for Fallout 3 the enemies had flat damage buffs and resistance increases. So regardless of your armour class they would always do at least 15 damage or something.
So I played through Project Brazil's first act last night. It was really well done.Damn it. Everytime someone mentions that mod I get excited for a moment thinking that it has been updated.
Yeah, it's been pretty quiet until about a month ago. Apparently they lost a lot of their team and cut out a lot of stuff so it looks like the project has been scaled down to a more manageable size as befits a smaller team.So I played through Project Brazil's first act last night. It was really well done.Damn it. Everytime someone mentions that mod I get excited for a moment thinking that it has been updated.
Most Bethesda games do similar things with the "difficulty," by just making enemies more bullet spongey. There's no increase in AI or tactics, it just takes more bullets to take an enemy down. That's why I prefer mods like Project Nevada's Rebalance module, which more or less makes your health (and enemy health) static, based entirely off endurance rather than a combination of endurance and levels, as well as increasing damage all around. You're just as squishy as the things you're trying to shoot, making large engagements hectic at times.
Fallout 3 leapt with difficulty at max levels with Broken Steel installed as Giant Albino Radscorpions and Ghoul Reavers. All supermutants became Overlords with automatic DR skipping damage (40, I think?). Reavers could detect you with maxed stealth and a stealthboy active. Albino radscorpions were the definition of bullet sponge.
Honestly Fallout 3 should be looked to as the exemplar for how to do scaling right... period.
All those games just put in big bad enemies or the same enemies magically stronger.No, actually Skyrim and the others will in fact spawn larger groups as well. I know this from personal experience.
Only Fallout 3 ever had the idea of using the same enemies in larger swarms with you being able to deal with them.
Or heck the unfathomable idea of mixing enemy types.
Skyrim is, in general, inferior to Fallout: New Vegas. I've played both games extensively and FNV is better
Skyrim is, in general, inferior to Fallout: New Vegas. I've played both games extensively and FNV is betterBecause that's definitely a fact.
http://fallout.bethsoft.com/Only 19 hours to go guys!
Yeh. Very likely that NCR'll be dead.
Also, can we please have this take place somewhere other then America? I mean, I LOVED NV's Western feel...But we've got whole fekkin' PLANET of places to go!
What about a British "reconquest" of New England, provided England was also blown into the stone age.Yeh. Very likely that NCR'll be dead.
Also, can we please have this take place somewhere other then America? I mean, I LOVED NV's Western feel...But we've got whole fekkin' PLANET of places to go!
I think they don't want to reveal that 60% of the remaining world was completely untouched by the war and they just go about business as usual while USA and the commies are a crater. </onlyhalfjoking>
I've always thought a nuclear winter wonderland would be a pretty interesting setting. It would be a nice change of scenery.This Fallout hiatus is so boring. Almost makes you wish for a nuclear winter.Spoiler (click to show/hide)
oh shut up
COUGH FALLOUT: CANADA WHEN
So, reinstalled NV and started over with a mod list nearly three times the size. Auto-config put all of the settings at max and I dumped as many high-res texture mods as I could on top of that, and the game runs like a charm now.Modlist?
Fuck it, I'm beyond trying to figure out the logic, I'll just not change anything and hope that it doesn't throw a fit.
In no particular order:So, reinstalled NV and started over with a mod list nearly three times the size. Auto-config put all of the settings at max and I dumped as many high-res texture mods as I could on top of that, and the game runs like a charm now.Modlist?
Fuck it, I'm beyond trying to figure out the logic, I'll just not change anything and hope that it doesn't throw a fit.
...it lags less with high res mods? Please do share as forsaken said. :PIt lags less because the game is a heaping pile of ass when it comes to working consistently, like its cousins, and has no rhyme or reason to it. I'm sure it's absolutely unrelated to the settings and high res textures, because I've tried those both before to no effect. It's not the stutter remover or other performance fixing mods either, because a few months ago I tested extensively with various combinations and nothing fixed the game. Now it decided to start working, and that's good enough for me. :P
Load order+Computer specs are always a useful thing.My load order is about as lazy as possible. I ran BOSS, tried the game (it worked) and said "fuck it, I'll fiddle if it starts crashing". Also, ditched PR because holy fuck I forgot how much I hate those impossibly dark nights and don't want to view half the game through a filter.
*i have no interwebdollars*
I HATE EVERYTHING
Also, obvious piece of advice: Don't go straight to The Strip from Goodsprings. There are Cazadores.
Also, obvious piece of advice: Don't go straight to The Strip from Goodsprings. There are Cazadores.If you have high Agility, have Stealth tagged, and use the Stealthboy in the Goodsprings Schoolhouse you can easily sneak around the cazadores and Deathclaws and reach Freeside at Level 2.
Also, obvious piece of advice: Don't go straight to The Strip from Goodsprings. There are Cazadores.Get Sunny Smiles' varmint rifle and then snipe them from the safety of a cliff.
Why, is Sunny's different?No, but it's free and comes with plenty of ammo.
Oh, you mean the one she gives you. Thought you meant the one she has herself. :PMore, if you drop the initial ammo when she asks you shoot the cans, she'll give you another 30 rounds. You end up with 147 rounds total from her if you agree to follow her along to the springs.
She gives you about a 100 rounds if you do the whole Gecko killing part.
Is there a mod to start with power armour training?Alternative start possbily?
Is there a mod to start with power armour training?Alternative start possbily?
Just console it in.
Is there a mod to start with power armour training?Alternative start possbily?
Actually, couldn't get roleplayers alternative start to work.
Just wouldn't. Had the needed stuff, didn't have any clashes.
Just never worked.
Is there a mod to start with power armour training?Alternative start possbily?
Actually, couldn't get roleplayers alternative start to work.
Just wouldn't. Had the needed stuff, didn't have any clashes.
Just never worked.
You need a patch to get it working with other mods that change the start script. In my case it was Project Nevada that messed it up, I believe I got the patch from PN's pages.
I can agree with pretty much all of that.I agree. On the Rivet City part at least, I never felt like Megaton should be a powerful faction. The only thing they could've done is make it a more lively trading post, with an actual marketplace and that would illustrate the "we're an important trading stop" part just dandy.
Well, there's megaton and other settlements, altough they're more like villages then anything. I think its mostly an issue of poor presentation on bethesda's part. Megaton should've been much larger and more developed, having farms and actual commerce instead of just being a huge hole in the groun with a few people living here and there, and the local slavers should've been way more stablished, kinda like the pitt and etc. Megaton could've had its own militia and serve as the hub of some NCR-esque faction, and so could Rivet City, considering the kind of stuff they have available.
There were elements that would justify a more developed capital wasteland, but bethesda just chose to not explore them, probably because their initial scope for fallout 3 was already realized and they didnt want to take too much time to released it. Its too bad none of the DLCs have adressed that issue. Instead of proper civilization in the capital wasteland, we got scary swamp rednecks, aliens and virtual reality. This is mostly why the pitt was the only dlc that made some sort of sense.
F:NV is exactly the product of Fallout 2. It's been 100 years or whatever and what started in Shady Sands has started to make things hopeful again. I don't think you can really claim Fallout 3's lack of people/work as how it should be when it's been so long since the war, and Fallout 1 the first place you go to already has agriculture.
They are isolated, though... Only the Brotherhood of Steel and Harold made the journey from West to East, that I recall. The West is isolated from the Midwest, much less the East. I think it makes sense that the highly urban East coast would develop differently, particularly in DC. The plants are all dead (except for a mythical grove few people believe in). Why or how would they try to develop the wasteland? They have centuries of food from scavenging. And they emphasize technology, so the vault systems could eventually sustain them indefinitely.How are they isolated? Why not just move along the coast, away from the super mutants? And if the super mutants really pose that much of a threat, then how are there single houses scattered around with people doing dumb shit like gathering nuka cola bottles?
And yet they try to purify the wasteland's water supply *anyway*, though it's a crazy pipe dream.
I don't think there's been any official "isolated" reason. Isolated and "far away" aren't the same thing, there has to be a physical reason preventing people to cross over during 100+ years. I seriously doubt there is some kind of wall or even some sort of impassable radiation between coasts.I mean, the Brotherhood did. At least one remarkable person did. They're not *absolutely* isolated, it's just an incredibly long and dangerous journey for no clear reward. Explorers did it, but caravans didn't. It'd be like undergoing the Oregon Trail through a wasteland full of mutants, and with no free (useful) land waiting for you.
We were talking about the East being isolated from the Midwest and West, not individual Eastern towns.Does it actually say anywhere there's nothing between the East and West coast worthy of note? Cause New Vegas kinda contradicts that. There's loads of tribes and stuff in the nevada desert, to the east of like a dozen cities from Fallout 1 and 2. And you'd think the East Coast would be the less barren coast.
It has been a long time since I played but uh... I don't remember any plants except in Harold's glade. I remember it being a big deal for that reason. What wildlife do you mean?
As for the super mutants, they *are* starting to wipe everyone out maybe. But most of the settlements are fortified or have natural defenses, and the invasion starts out weak. It's kinda meta, but in canon terms the super mutants are a growing threat which threatens the survivors, but can't overwhelm the holds just yet.I don't think there's been any official "isolated" reason. Isolated and "far away" aren't the same thing, there has to be a physical reason preventing people to cross over during 100+ years. I seriously doubt there is some kind of wall or even some sort of impassable radiation between coasts.I mean, the Brotherhood did. At least one remarkable person did. They're not *absolutely* isolated, it's just an incredibly long and dangerous journey for no clear reward. Explorers did it, but caravans didn't. It'd be like undergoing the Oregon Trail through a wasteland full of mutants, and with no free (useful) land waiting for you.
Keep mind that this "100 years" some people think is sufficient to rebuild civilization, that is only like, max, 3 generations. How much can you get done in 3 generations of Banished? Because that is generally the level of technology most people have to work with.200. It's 200 years. And places like Shady Sands were built 100 years after the war.
Some people, like Vault City or New Vegas, had surviving technology to give them a kickstart
Few got GECKs in the area, maybe 3-4 had functioning GECKs but even then the Vault either might not opened up or got fucked up.Keep mind that this "100 years" some people think is sufficient to rebuild civilization, that is only like, max, 3 generations. How much can you get done in 3 generations of Banished? Because that is generally the level of technology most people have to work with.200. It's 200 years. And places like Shady Sands were built 100 years after the war.
Some people, like Vault City or New Vegas, had surviving technology to give them a kickstart
EDIT: And there's like a dozen vaults all around. Don't tell me they were too stupid to grab a GECK out of one of them.
Keep mind that this "100 years" some people think is sufficient to rebuild civilization, that is only like, max, 3 generations. How much can you get done in 3 generations of Banished? Because that is generally the level of technology most people have to work with.
Some people, like Vault City or New Vegas, had surviving technology to give them a kickstart
If Caesar's Legion is any indication, the Midwest is low-tech tribal. Less high-tech scrounging from cities, less radiation, probably less mutants to fight. Makes sense that they would go agrarian and primitive like they did. I don't see how the East is supposed to develop some sort of advanced culture from those tribals coming over the mountains. Particularly since those tribals would die fast in the highly radiated, mutant-strewn Capital Hellhole.
Does it actually say anywhere there's nothing between the East and West coast worthy of note? Cause New Vegas kinda contradicts that. There's loads of tribes and stuff in the nevada desert, to the east of like a dozen cities from Fallout 1 and 2. And you'd think the East Coast would be the less barren coast.The tribes of Caesar's Legion (which hardly count as Midwest) were isolated, agrarian tribes. Until an educated young man from the coast came through and reforged them into a mockery of the Roman Empire.
As for animals, well, anything that isn't human. Molerats, deathclaws, radants, radscorpions, brahmin, those anthropomorphic mudcrabs. They have to eat something that isn't just meat. Else they'd have died out by then. And considering how big they are, they must find a lot of it.
I am sure the toxic soil is perfect for growing large fruitful farms necessary for large populated cities.I think you missed it cause the NCR setup farms outside of New Vegas, you find them when walking through. They have a complete irrigation system and everything. Think there was a sub quest where you actually had to spike the irrigation to kill the crops.
New Vegas for example survives purely on nonsense for nourishment (actually I have no idea what the people of New Vegas eat... there aren't any real functional farms... for the longest time I thought there was some sort of food generator made by Mr. House)
I am sure the toxic soil is perfect for growing large fruitful farms necessary for large populated cities.I think you missed it cause the NCR setup farms outside of New Vegas, you find them when walking through. They have a complete irrigation system and everything. Think there was a sub quest where you actually had to spike the irrigation to kill the crops.
New Vegas for example survives purely on nonsense for nourishment (actually I have no idea what the people of New Vegas eat... there aren't any real functional farms... for the longest time I thought there was some sort of food generator made by Mr. House)
There were farms right by New Vegas with irrigation, quite a bit of farmland north of New Vegas, assorted farms scattered in the south too.I am sure the toxic soil is perfect for growing large fruitful farms necessary for large populated cities.I think you missed it cause the NCR setup farms outside of New Vegas, you find them when walking through. They have a complete irrigation system and everything. Think there was a sub quest where you actually had to spike the irrigation to kill the crops.
New Vegas for example survives purely on nonsense for nourishment (actually I have no idea what the people of New Vegas eat... there aren't any real functional farms... for the longest time I thought there was some sort of food generator made by Mr. House)
How many acres? I doubt it is more then a few small plots. Not to mention that even then the soil quality is terrible as it is.
I am sure the toxic soil is perfect for growing large fruitful farms necessary for large populated cities.I think you missed it cause the NCR setup farms outside of New Vegas, you find them when walking through. They have a complete irrigation system and everything. Think there was a sub quest where you actually had to spike the irrigation to kill the crops.
New Vegas for example survives purely on nonsense for nourishment (actually I have no idea what the people of New Vegas eat... there aren't any real functional farms... for the longest time I thought there was some sort of food generator made by Mr. House)
How many acres? I doubt it is more then a few small plots. Not to mention that even then the soil quality is terrible as it is.
Also radiation is very different in this setting than in reality. It's one reason everything is nuclear-powered. Heck, I don't think ghouls are a result of FEV... Just magic radiation doing weird nonsense. A lot of them were turned when the bombs dropped, long before the FEV started spreading. AFAIK.
Also radiation is very different in this setting than in reality. It's one reason everything is nuclear-powered.Yup.
https://en.wikipedia.org/wiki/Strontium-90
I'm sorry, shit would definitely not be irradiated that long.
Makes as much sense as anything else really. It's all contrived writing to arrive at a specific setting. Every book and movie does it.You cannot suspend a person's disbelief to make them believe that having a stable food source for eating, the most common thing humans do, is somehow not important for a society. It's called bad worldbuilding.
"Herp derp we drilled amber to get dino DNA from bugs so we can have parks with a t-rex!"
Ok. I think you are trying to wrap sense around things that are never explained that way. Like you're putting more thought into it than Bethesda ever did.
Also radiation is very different in this setting than in reality. It's one reason everything is nuclear-powered. Heck, I don't think ghouls are a result of FEV... Just magic radiation doing weird nonsense. A lot of them were turned when the bombs dropped, long before the FEV started spreading. AFAIK.Not really. The FEV spread when a bomb directly hit the West Tek research facility (http://fallout.wikia.com/wiki/West_Tek_research_facility) (later known as The Glow). Although it's somewhat disputed whether ghouls are a result of plain 50s pop-scifi radiation or radiation mixed with FEV. The latter makes more sense (and is stated as canonical in the Fallout Bible), but the former is what the original creator envisioned.
A fusion generator and some seeds doesn't let you build a big damn city though. That takes a ton of material, time, labor, and heavy construction equipment. More than could reasonably stored in a vault, in my opinion.
The GECK doesn't make you build cities. I don't know what you mean or why it should.I was specifically referencing Vault City in Fallout 2. The actual vault when you get into it is fairly tiny, no larger than any other vault and doesn't seem to contain any heavy construction equipment or accommodation for legions of workers and yet there's a huge city outside who's success is attributed to them having a GECK. It even has laser turrets and such.
Also radiation is very different in this setting than in reality. It's one reason everything is nuclear-powered. Heck, I don't think ghouls are a result of FEV... Just magic radiation doing weird nonsense. A lot of them were turned when the bombs dropped, long before the FEV started spreading. AFAIK.Not really. The FEV spread when a bomb directly hit the West Tek research facility (http://fallout.wikia.com/wiki/West_Tek_research_facility) (later known as The Glow). Although it's somewhat disputed whether ghouls are a result of plain 50s pop-scifi radiation or radiation mixed with FEV. The latter makes more sense (and is stated as canonical in the Fallout Bible), but the former is what the original creator envisioned.
A fusion generator and some seeds doesn't let you build a big damn city though. That takes a ton of material, time, labor, and heavy construction equipment. More than could reasonably stored in a vault, in my opinion.Dunno, a fusion generator is an immense source of power which you can use to power all sorts of machinery and lighting. Likewise, having seeds that are rad and everything-proof makes your farming very effective at producing food.
This seem's as good an explanation as anyThese are good reasons, but my main problem is that all of these are assumptions rather than things actually presented to us in the game.
https://www.reddit.com/r/AskScienceFiction/comments/1f965i/fallout_where_does_all_of_this_ammo_and_food_come/ca98oc2
All this talk about fallout and rebuilding... now I want a strategic-level game where you are rebuilding the wastes. Like Europa Universalis 4 engine but fallout setting
Dunno, a fusion generator is an immense source of power which you can use to power all sorts of machinery and lighting.I was going to comment on the possible generation capacity of a fusion generator which fits in a small suitcase but this is science fiction so it doesn't necessarily need to make sense.
I wouldn't mind something slightly smaller scale (or at least more zoomed in) without going as far as an RTS. There are some games that seem to walk the line between those. Something like The Settlers maybe.Hm. I could see that working in some ways. Are you thinking more of a game like Children of the Nile where the focus is always on the city and you send expeditions 'off map' to accomplish objectives and sometimes deal with invaders?
Well theres Fallout Shelter to look forward in the future which is a weak mobile game but lets you run a vault. Other than that theres not alot of management games where you are stuck in some crater trying to rebuild whats left. Closest I can come up are either a colony management game or zombies.All this talk about fallout and rebuilding... now I want a strategic-level game where you are rebuilding the wastes. Like Europa Universalis 4 engine but fallout setting
I wouldn't mind something slightly smaller scale (or at least more zoomed in) without going as far as an RTS. There are some games that seem to walk the line between those. Something like The Settlers maybe.
Closest I've found is this mod for some game called Darkest Hour:There used to be a Fallout mod on Civilization 3 but that went defunct years ago. So far that was the closest I found for survival as you had to clean up the lands and building took forever without the right tech. There is another Fallout mod for Civ 4 BTS here: http://www.moddb.com/mods/fallout-tame-the-wastes (http://www.moddb.com/mods/fallout-tame-the-wastes) but thats more empire building than survival.
https://www.youtube.com/watch?v=dYaBk7IAA1A
GameMode=FalloutNV
FalloutNV.esm=1
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Ooh that's too many. I managed to keep it under 100 by just saying fuck it & adopting PN.
Also, wrong thread mate. NV
Probably because modifying the core game map to acknowledge the events of the DLC would take inordinate amounts of money and time and would basically end up forcing the studio into remaking the gameworld again.
There are also plenty of subtle references that, if I remember correctly, were woven in to the main story and world even before the DLCs themselves came out. Not something you would pick up on a first play through, but definitely the sorts of things that make more sense once you've gone through it at least once or twice. References to New Canaan, the Sierra Madre, Big MT and The Divide pop up here and there, and you can find some interesting tidbits if you really look for them. The fact that they synergize with each other (in a manner of speaking; sometimes it feels like you're picking up the pieces, or perpetually late to the party) makes it more engaging as well, since you get to find the origin of some of the crazy stuff you get in Dead Money from Old World Blues, and track Elijah's path after the fact.I honestly was shocked and slightly horrified when I found out how much of the horrible shit around the Mojave and its surrounding areas was caused by the Think Tank. Which is why I put them down like the monsters they are. There's science, and then there's terrorism. Sierra Madre was a nightmare.
As mentioned above, the fact that they mesh with the main game world and the central conflict is pretty neat, but it's slightly disappointing that regardless of how you handle them, they have no real effect outside of giving you some experience, loot and ending sequences for each one, wrapped up tidily in its own little package. Only Lonesome Road ended up having anything that extended outside of its main play area, but the fact that you bombed the NCR or Legion (or both, or neither, but they just amount to bonus dungeons either way), or potentially got Ulysses to basically accept your way of thinking, had no effect on the main story or the ending sequence whatsoever.
I honestly was shocked and slightly horrified when I found out how much of the horrible shit around the Mojave and its surrounding areas was caused by the Think Tank. Which is why I put them down like the monsters they are. There's science, and then there's terrorism. Sierra Madre was a nightmare.
I'm looking forward to finally playing Dead Money soon.
As a usually evil/pragmatic courier, I let them live to do !!!SCIENCE!!! in my name. I wonder how you would have gotten the truly evil non-standard game over, though:Quote...and the human cattle of NCR were re-educated into believing they existed in perpetuity in a nation-wide version of someplace called "Tranquility Lane."...
Unfortunately it was cut. Probably because it didn't mesh with the goofy theme of the DLC as a whole.
You were missing several organs in the Big MT, the Courier probably wanted to "finish up" with Ulysses, I guess you had the bomb collar like everyone else in Dead Money, and...You wanted to kill every single one of those assholes before you left.
IDK about Zion.
You were missing several organs in the Big MT, the Courier probably wanted to "finish up" with Ulysses, I guess you had the bomb collar like everyone else in Dead Money, and...
IDK about Zion.
I think it's outright stated that the way you used to get to Zion became impassable (can't remember what. Landslide? Something else? Dunno.) and you don't know the route out. In fact, I think you can just kill Joshua and... Daniel?, take the map and get out.You were missing several organs in the Big MT, the Courier probably wanted to "finish up" with Ulysses, I guess you had the bomb collar like everyone else in Dead Money, and...You wanted to kill every single one of those assholes before you left.
IDK about Zion.
You were missing several organs in the Big MT, the Courier probably wanted to "finish up" with Ulysses, I guess you had the bomb collar like everyone else in Dead Money, and...
IDK about Zion.
Anyone play with the Real Time Settler mod? Is it funner with FO3 or NV? Any recommended mod pairings with RTS mod?
Yes, but what I mean is why did the developers feel the need for these contrived things?
(BTW IIRC with Zion the excuse was that return via the original route was blocked by a landslide or something)
Anyone play with the Real Time Settler mod? Is it funner with FO3 or NV? Any recommended mod pairings with RTS mod?
Good luck to you. The idea was neat, but the implementation, at least the version I had, was janky as hell on its own. Other mods made it collapse under its own weight. Try normal first, then once you have a clean save point, add mods one at a time until you're absolutely sure they're stable.
My brother showed me that mod (or one very much like it). Ran well and he had a lot of fun with it. He used it with a mod that lets you rebuild and run the Bison Steve Casino in Primm, and he fortified the outside as his base. He also got a mod for cluster mininukes, heh.
I actually forgot that I could leave Lonesome Road because it felt particularly silly to backtrack from there.I personally forgot this as well, but it's a point of the DLC that you could have, in Ulysses' words, turned back at any time, preventing or ignoring what he was going to do. Had the Courier not interfered, would the targeted locations have been nuked regardless? Or would Ulysses have gone ahead with nuking a lot more than what we see with the ending we choose? And despite all of this, with him calling you out on breaking everything in the first place, he ended up being the one to break the events of the other DLCs in his own way (Telling Elijah about the Sierra Madre, breaking the Think Tank out of their loop, etc). Very hypocritical, but it's disappointing that you can't call him out on it.
Anyone play with the Real Time Settler mod? Is it funner with FO3 or NV? Any recommended mod pairings with RTS mod?Played with it, was about as shallow as a puddle in terms of mechanical depth, but had some interesting ideas that I'm sure factored into the Fallout 4 implementation coming up soon. Basically limited you by caps or Pre-War Books, in terms of what you could build, as scrap and methods to get it were plentiful.
I actually forgot that I could leave Lonesome Road because it felt particularly silly to backtrack from there.
Because it specifically is set up as a long journey. A Lonesome Road. Bilbo didn't travel pop back to the Shire after reaching Rivendell or Murkwood. Just seemed thematically inappropriate to do so in that DLC, which is ironic since it was allowed for once.
It's funny, that's true of the Hobbit as well. Smaug and the treasure weren't going anywhere.
Don't mind me though, just chatting when I should be asleep. Gonna go try that now.
Yeah, that "no companions" really bothered me as well. There's no reason why the Courier couldn't take one of his companions to the Divide, Sierra Madre or New Canan. The only one I sorta understand is the big MT with the whole "This satellite teleports you and only you there". But that concession leaves the gates open for similar contrived explanations for the other DLCs (hey, maybe that caravan company didn't want to contract more than one person, maybe Ulysses wanted the Courier to come alone and not bring the cops or this Republic gets it, and maybe Veronica just stood there and watched me get paralyzed by the radio and then nicked all my caps to go have a wild night out in Vegas and had a Hangover-tier adventure in trying to get the money back before I came back)I actually forgot that I could leave Lonesome Road because it felt particularly silly to backtrack from there.
How so? In addition to not having a contrived excuse for not being able to come and go freely, it's also explicitly a closer location.
---------------
ALSO, what's the deal with not being able to bring companions with us to the DLC locations? We didn't even get a proper contrived excuse for that rule.
the ghost people have 0 perception for a reason
Are there any mods that improve the UI? I want it to have more items shown (so less text I guess?) and if possible, a button to "give all" items to a container. It'd be nice if the A button for take all was re-mappable as well. I see that MTUI mod is the most popular, but apparently it breaks the game when I have Project Nevada and MCM.Try dardified UI
Only DLC I didn't like was Honest Hearts. Felt lazy and uninspired.Lazier and more uninspired than Dead Money, (which was made entirely out of cheap gimmicks to artificially increase the difficulty)?
In short, destroy the do-what-you-want element of the sandbox game and put the whole thing on artificial rails?Nothing artificial about something being too strong for you at the time and then being easy once you're much stronger than it.
In short, destroy the do-what-you-want element of the sandbox game and put the whole thing on artificial rails?Nothing artificial about something being too strong for you at the time and then being easy once you're much stronger than it.
Is Wasteland Defence considered the best town building mod?Considering that its the only one available for Vegas, meh.
So. Firing Archinedes I was fun. Too bad now I can't kill NCR troopers to keep my karma neutral or Boone will leave...It's nearly impossible to keep neutral karma (or even negative!) if you don't know what to avoid. Random ghouls in the wasteland will often give insane amounts of karma. There is a tunnel near the boomer base where you could possibly go from very low to very high karma, just from what those ghouls give.
I am pretty sure it's a bug. Good thing karma has zero effect on anything in NV.
...but the whole affair feels too much like a standard FPS, focusing way too much on combat and combat-related gimmicks (Hey, blow up these here nukes to blow up enemies and progress!).
Y'know, now that I think about it, all the DLC had one thing in common, they all had stupidly overpowered enemies, the roboscorpions, the ghost people, the tunnelers, and a buncha tribals capable of taking out a person in full T-45d power armor.
If you get the pulse gun from the vault (34 I think...?) you can breeze through Old World Blues.
But those sorta made sense. You can't attack light after all. And of course yoou can just run past them so they are never a serious issue....but the whole affair feels too much like a standard FPS, focusing way too much on combat and combat-related gimmicks (Hey, blow up these here nukes to blow up enemies and progress!).
Plus the explosions from the so-called "nukes" were ridiculously small, even if we assume that the explosions are to the same distorted scale as the roads.Y'know, now that I think about it, all the DLC had one thing in common, they all had stupidly overpowered enemies, the roboscorpions, the ghost people, the tunnelers, and a buncha tribals capable of taking out a person in full T-45d power armor.
At least the first three were kind of plausible in-world. The super resilient tribals don't make sense any way you look at it; there was a similar problem with the Point Lookout DLC for Fallout 3. And you left out the most overpowered enemy of all, the security holograms from Dead Money, which couldn't be attacked at all.
If you get the pulse gun from the vault (34 I think...?) you can breeze through Old World Blues.I honestly have no idea why, but NRG Weppinz are laughably bad in OWB, for me. Even with 75+ in the skill. And Elijah's advanced LAER.
If you get the pulse gun from the vault (34 I think...?) you can breeze through Old World Blues.I honestly have no idea why, but NRG Weppinz are laughably bad in OWB, for me. Even with 75+ in the skill. And Elijah's advanced LAER.
With a plasma pistol it takes an inordinately large amount of shots to kill lobotomites, much less the Cyberdogs. Or Robobrains. Or Mister Gutsies, or the skellington suits... Don't even get me started on Mobius' goddamn scorpions...
At least the first three were kind of plausible in-world. The super resilient tribals don't make sense any way you look at it; there was a similar problem with the Point Lookout DLC for Fallout 3. And you left out the most overpowered enemy of all, the security holograms from Dead Money, which couldn't be attacked at all.You're supposed to destroy their emitters, dude.
And you left out the most overpowered enemy of all, the security holograms from Dead Money, which couldn't be attacked at all.
Eeeh, Holograms were the only enemy I truly despised in Dead Money because it felt like I was being strung along and forced to do things in one or two ways because if I didn't the holobutts would zap me.The EndGame section of Dead-Money was the worst, though, with those holograms there, it took me half an hour and countless quickloads before I cheesed the entire section by finding the annoyingly hidden hologram projectors (That required a straight up 100 repair, by the way, good thing I was horrendously overleveled for that DLC or I would have been screwed!) instead of the 'actual' way which involved this bullshit step by step plan that required very specific actions, and because the computers needed to be those good old green-screen monitors, I had a great time figuring out what 'water valve guard' compared to 'east buttocks patrol' meant.
At least the first three were kind of plausible in-world. The super resilient tribals don't make sense any way you look at it; there was a similar problem with the Point Lookout DLC for Fallout 3. And you left out the most overpowered enemy of all, the security holograms from Dead Money, which couldn't be attacked at all.You're supposed to destroy their emitters, dude.
I just ran past them.Eeeh, Holograms were the only enemy I truly despised in Dead Money because it felt like I was being strung along and forced to do things in one or two ways because if I didn't the holobutts would zap me.The EndGame section of Dead-Money was the worst, though, with those holograms there, it took me half an hour and countless quickloads before I cheesed the entire section by finding the annoyingly hidden hologram projectors (That required a straight up 100 repair, by the way, good thing I was horrendously overleveled for that DLC or I would have been screwed!) instead of the 'actual' way which involved this bullshit step by step plan that required very specific actions, and because the computers needed to be those good old green-screen monitors, I had a great time figuring out what 'water valve guard' compared to 'east buttocks patrol' meant.
Eeeh, Holograms were the only enemy I truly despised in Dead Money because it felt like I was being strung along and forced to do things in one or two ways because if I didn't the holobutts would zap me.
The thing about holograms is that people treat them as enemies. They are not enemies, they are obstacles. They are as much an enemy as the radios.I just ran past them.Eeeh, Holograms were the only enemy I truly despised in Dead Money because it felt like I was being strung along and forced to do things in one or two ways because if I didn't the holobutts would zap me.The EndGame section of Dead-Money was the worst, though, with those holograms there, it took me half an hour and countless quickloads before I cheesed the entire section by finding the annoyingly hidden hologram projectors (That required a straight up 100 repair, by the way, good thing I was horrendously overleveled for that DLC or I would have been screwed!) instead of the 'actual' way which involved this bullshit step by step plan that required very specific actions, and because the computers needed to be those good old green-screen monitors, I had a great time figuring out what 'water valve guard' compared to 'east buttocks patrol' meant.
Worked like a charm.
Dead money was good because it was actually a completely different experience to the rest of the game, which none of the other DLCs tried. All the complaints I see about it usually boil down to it not being as open or it being difficult.Personally the only thing that annoyed me was the goddamn companions dying on Hardcore and then me dying as well because FML.
Both of which make sense, you're supposed to feel restricted, the entire area is supposed to be hilariously deadly. So I really don't get what people honestly wanted from that dlc for all the complaints.
What's the recommended play order for DLC anyway?Lonesome Road is "meant" to be done when you've complete all the other DLC and right before the battle for Hoover Dam (you get extra dialogue because of all the choices and reputation up to this point). Old World Blues makes more sense after Dead Money, due to you actually knowing who Christine and Elijah are. Honest Hearts is whenever as long as it is before Lonesome Road.
Yeah, at the end of Lonesome RoadSpoiler (click to show/hide)
I think I might do Dead Money with a Guns character. Is that a bad idea?
Uppercutting people's heads off is fun, I've noticed.The tint is great, but my switching between it and third person gives me a headache, since third person doesnt have said tint.
(And I like the tinted viewpoint from sunglasses and stuff.)
Thanks, Project Nevada!
Ouch. Entering Zion andSpoiler (click to show/hide)
Uppercutting people's heads off is fun, I've noticed.What annoys me about that is the scratches and dents that many things have.
(And I like the tinted viewpoint from sunglasses and stuff.)
Thanks, Project Nevada!
I take it back, the thing I hated most in Dead Money was the goddamn radio paranoia bullshit. There's tension and then there's just flat out "Haul ass or you're gonna fucking explode and get instant killed douchebag"
Eh, I found DM surprisingly easy, some good scavenging leads to me having way too much of every single drug I wanted, the weird dudes in suits were pretty simple to kill (unarmed 100 beartrap fist will do that to you), and (once again) I never died to those radios except for about a billion times at the endpoint of the game.
The Holograms were pretty easy, too, sneak past 'em or disable their emitters (again, apart from the endgame).
The companions were nice, though, I felt they were pretty good, apart from Ghoulie, who was pretty bad.
I take it back, the thing I hated most in Dead Money was the goddamn radio paranoia bullshit. There's tension and then there's just flat out "Haul ass or you're gonna fucking explode and get instant killed douchebag"
Not only was it annoying, it didn't even make sense.
But if it was the same frequency... wouldn't it not matter?I take it back, the thing I hated most in Dead Money was the goddamn radio paranoia bullshit. There's tension and then there's just flat out "Haul ass or you're gonna fucking explode and get instant killed douchebag"
Not only was it annoying, it didn't even make sense.
You are using the same radio frequency on your neckbomb. When you get too close to a transmitting radio, it floods your neckbomb's receiver. Neckbomb does not receive correct signals from Beardman's transmitter. Neckbomb blows up.
Or something.
I would think of it like a bunch of people talking to a nuclear technician (bomb collar) at once, so he can't hear the correct person (Beardman) telling him not to launch the bomb (destroy the Courier's head, a second time).
What do you mean? A radio can also transmit if it was designed to do so. "Radio" is a really imprecise word which can mean a transmitter, receiver, or both. I have several two-way radios which can talk with each other.I would think of it like a bunch of people talking to a nuclear technician (bomb collar) at once, so he can't hear the correct person (Beardman) telling him not to launch the bomb (destroy the Courier's head, a second time).
But radios don't talk, they just listen.
(they "talk" in soundwaves but that's not the same as radio signal, and I don't think the collars operate with microphones)
What do you mean? A radio can also transmit if it was designed to do so. "Radio" is a really imprecise word which can mean a transmitter, receiver, or both. I have several two-way radios which can talk with each other.I would think of it like a bunch of people talking to a nuclear technician (bomb collar) at once, so he can't hear the correct person (Beardman) telling him not to launch the bomb (destroy the Courier's head, a second time).
But radios don't talk, they just listen.
(they "talk" in soundwaves but that's not the same as radio signal, and I don't think the collars operate with microphones)
Wait...
Aren't radios receivers, not transmitters?
BTW, the collar doesn't seem to need a continuous signal to tell it NOT to blow up, just a detonation signal, otherwise it would go off every time any of the victims gets out of range or blocked, which is what actually happens when you go inside the Casino, and when you run away from Elijah/other collared people inside the Casino after triggering.
I just found out that some seemingly useless items can be turned in to NPCs to be converted into useful crafting mats (mugs and dinner plates Muggy in OWB). Are there any other "junk" items I should be saving/looking out for when looting?
Wait...
Aren't radios receivers, not transmitters?
Yeah, that's right. I guess obsidian made the same thought-fart I did? Great minds think alike, and all that.BTW, the collar doesn't seem to need a continuous signal to tell it NOT to blow up, just a detonation signal, otherwise it would go off every time any of the victims gets out of range or blocked, which is what actually happens when you go inside the Casino, and when you run away from Elijah/other collared people inside the Casino after triggering.
I believe there was some mumbo jumbo about the gala event triggering explicitly having changed something about the bomb collars, though.
I just found out that some seemingly useless items can be turned in to NPCs to be converted into useful crafting mats (mugs and dinner plates Muggy in OWB). Are there any other "junk" items I should be saving/looking out for when looting?
Elijah had no good reason to tell you exactly how the bomb collars worked or how he modified them as such. There is a certain willing suspension of disbelief that goes into Dead Money, much like nearly every other part of the game, including the lore and background. Picking apart an aspect of the DLC simply because it was different and difficult makes about as much sense as complaining about giant mutated ants, or people turning into dessicated corpses that heal from radiation. Nothing requires you to complete that DLC, anyway.
Does anyone know if there are any mods out there that allow for skills over 100 and SPECIAL stats over 10. The only one I can find is Xtra Special (http://www.nexusmods.com/newvegas/mods/37231/?) and that's a piece of shit because it changes the way the skills work and does a bunch of other unwanted bullshit instead of just uncapping them and making their effects continue to progress in the same fashion as normal.
With my internet being lousy as it is, I decided to play New Vegas again. This time, as a unarmed-built character.Got to remember that Project Nevada gives NPCs a boost to damage and the Fiends are fucking hard even with a DT of 24.
It's actually going fairly well, I started with Skilled and Logan's Loophole; fooled around, finished Honest Hearts for that nice light armor to match with light armor perks. Just finished Old World Blues (To take skilled again and swap out LL).
On one hand, I'm pumped up with damage/crit boosting perks, letting me one-shot most things that aren't a super-mutant master or a deathclaw. The final boss of OWB went down in about... 6 seconds. Main weapon is a deathclaw gauntlet (Project Nevada makes them craftable).
On the other hand, I'm taking far too much damage against enemies with guns. Even with two toughness perks (+6 DT total), Signature Weapon Defensive Boost (+10 DT), Reinforced Spine (+2 DT), Big Brained (+10% DT), and Signature armor (+12 DT, +25% DR bonuses along with 15 base armor DT)
Is there something I'm missing here? I can shred smaller groups or bosses within seconds, but hanging around outside Freeside is dangerous due to having Fiends spawn in groups of 10-15.
Also, if someone could point out a shield mod, like a regular shield, not an energy one. Preferably something that doesn't take long to download. I'd be grateful.
anyone else experiencing problems with windows 10 in the pip boy menu?
Sure, sure, we've all seen survival simulators made before. Hell, I invented the concept more or less with Obscurum - Unnatural Selection
Let's not lose track of what's important here. I invented games (you're welcome), so he's really just impinging on my IP rights.
Well I invented the concept of concepts, so you'll be hearing from my lawyer.Let's not lose track of what's important here. I invented games (you're welcome), so he's really just impinging on my IP rights.
Woah woah woah, I'm going to need to see your licensing fees asap. I invented the concept of inventing concepts.
Well I invented the concept of concepts, so you'll be hearing from my lawyer.Let's not lose track of what's important here. I invented games (you're welcome), so he's really just impinging on my IP rights.
Woah woah woah, I'm going to need to see your licensing fees asap. I invented the concept of inventing concepts.
Well theres Fallout Shelter to look forward in the future which is a weak mobile game but lets you run a vault. Other than that theres not alot of management games where you are stuck in some crater trying to rebuild whats left. Closest I can come up are either a colony management game or zombies.All this talk about fallout and rebuilding... now I want a strategic-level game where you are rebuilding the wastes. Like Europa Universalis 4 engine but fallout setting
I wouldn't mind something slightly smaller scale (or at least more zoomed in) without going as far as an RTS. There are some games that seem to walk the line between those. Something like The Settlers maybe.
A what game????Oh come on don't tell me you never heard of the term Triple A title before.
To be fair, the wait times were something I heard about from reviewers. I didn't actually experience them firsthand because I immediately uninstalled the game once it became apparent that closing the application didn't pause the action.It pauses consumption of resources after a little bit.
Sideswiping it off the recent task list should end it, right?That can, some notifications can come through but that stops after a while too.
Sideswiping it off the recent task list should end it, right?That can, some notifications can come through but that stops after a while too.
To be fair, the wait times were something I heard about from reviewers. I didn't actually experience them firsthand because I immediately uninstalled the game once it became apparent that closing the application didn't pause the action.What are you even talking about? Nothing happens while it's closed. My wife hadn't opened her app in a month on her ipad so I made her check. Nothing going on at all. You jumped to a silly conclusion and are blathering about it on the internet as if it were fact. Get real information or just keep your bullshit to yourself.
The only reason to "pause" the game would be to avoid getting people killed while exploring, and you can just recall everyone if that's an issue, then forget about the game for a week if you want. People don't eat or consume anything while idle, only the production/training timers go down.At least for Kitkat and Lollipop the Recent list showed all apps sent to background and closes them when swiped.
There aren't many things that give money which is the real bottleneck (the only timers that matter are the Wasteland and training rooms, nearly everything else takes about 1 minute on fully staffed rooms). To get money you need to either Rush lots, maximize Luck everywhere and/or get people to explore.Sideswiping it off the recent task list should end it, right?That can, some notifications can come through but that stops after a while too.
As far as I know all swiping the recent list does is remove it from the list. The OS decides when an app gets shut down, depending on idle time or memory requirement for running something else, unless the app itself shuts down when you back out of it. You can also hit "back" to Main Menu, then "back" to Quit the game in FS.
I have Notifications disabled in this game, so they don't bug me.
At least for Kitkat and Lollipop the Recent list showed all apps sent to background and closes them when swiped.
I had people still die during expeditions while idle so I guess this game runs off on time advancement.
The only reason to "pause" the game would be to avoid getting people killed while exploring, and you can just recall everyone if that's an issue
If you want I'll send you the logcat of the app termination :P.At least for Kitkat and Lollipop the Recent list showed all apps sent to background and closes them when swiped.
That's not how Android works.
It actually leaves the app running in the background (you can check in App Info, the "Force Stop" button is enabled), but now you have to click the icon in your launcher instead and it will go back to the main screen, since the Activity that was cached now doesn't have a direct link to it. So it just takes longer to get to your last open vault. Meanwhile, the old screen is still waiting for the garbage collect thingy to decide it wants to close it.