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Other Projects => Other Games => Topic started by: LordBucket on May 18, 2010, 12:58:35 pm

Title: Astroempires New server: Ixion
Post by: LordBucket on May 18, 2010, 12:58:35 pm
Update: September 24
We had a good run, but the game is pretty much over on this server. We put up a good fight, but eventually lost. The galaxy we chose to colonize was settled by the number one guild on the entire server. They were spread out over three galaxies, while we were concentrated in one...so we actually outnumbered them locally for the first month or so, but once they realized we were a threat they moved in and did enough damage that people got demoralized and started leaving the game.

Some people have asked about starting a new guild on the next server that opens up. That may happen, but the next server hasn't been announced yet, so I'm not making any plans yet.

Feel free to post, ask questions, etc. But the battle on Ixion is over. If you want to join, I recommend thinking of Ixion as a training ground, and joining for real when the next server opens.


---------------------------


Update: May 25
Current count is twenty five players in the guild. It's an active group, half the guild is experienced players.

Please start in Galaxy #8

Guild signed page is here: Red Dwarf (http://ixion.astroempires.com/guild.aspx?guild=70)

Chatroom:
Has been very active, with 5-7 people in it most evenings and nights.
http://www.mibbit.com/chat/
Channel #Across

Here are referral links from people who've submitted them. Pick one to give someone a referral credit, then post your refferal link to this thread.

http://ixion.astroempires.com/?ref=I.143 (http://ixion.astroempires.com/?ref=I.143) LordBucket
http://ixion.astroempires.com/?ref=I.560 (http://ixion.astroempires.com/?ref=I.560) Meshgon
http://ixion.astroempires.com/?ref=I.2202 (http://ixion.astroempires.com/?ref=I.2202) Azalyn
http://ixion.astroempires.com/?ref=I.2426 (http://ixion.astroempires.com/?ref=I.2426) Twiggie
http://ixion.astroempires.com/?ref=I.4114 (http://ixion.astroempires.com/?ref=I.4114) Volatar
http://ixion.astroempires.com/?ref=I.1435 (http://ixion.astroempires.com/?ref=I.1435) Userpay
http://ixion.astroempires.com/?ref=I.8391 (http://ixion.astroempires.com/?ref=I.8391) Iniqui
http://ixion.astroempires.com/?ref=I.10148 (http://ixion.astroempires.com/?ref=I.10148) Akhier
http://ixion.astroempires.com/?ref=I.6843 (http://ixion.astroempires.com/?ref=I.6843) SeaBea
http://ixion.astroempires.com/?ref=I.18930 (http://ixion.astroempires.com/?ref=I.18930) SHAD0Wdump

Please contact me by email lordbucket at hotmail dot com for mailling list info. It will be a few days before we're able to create a guild, so the list will be used to maintain contact with each other.


Hello everyone. On Saturday May 22, astroempires will be opening a new server: Ixion.

Our Helion guild, Across (http://helion.astroempires.com/guild.aspx?guild=1481) is about 50% b12ers, and we'll be moving to the new server when it opens.

We'd like to invite the rest of you to join in to play with us. We've been a significant force in our galaxy despite entering the game several months late, and starting fresh on a new server we expect to dominate our galaxy of choice.



About AE:
Astroempires is a browser based space conquest game. No download is neccesary. Membership is free, though there is an optional $27/yr account upgrade which gives some useful perks.

Events like fleet movements, construction and research take real time, similar to skill gain in Eve Online, so unlike traditional MMORPGs, AE won't consume your entire life. Ten minutes a day to queue up construction and research, combined with a few hours at a time when you want to engage in combat.

The pvp dynamic in the game allows for fleets to be destroyed and recycled, but established player bases can only be occupied to siphon economy, and not completely destroyed. Thus, nobody needs to worry about being permanently removed from the game.




Our guild on Ixion: What you need to know
The Ixion server will go live on Saturday March 22. It won't be possible to register until that time. However, if you'd like to "try out" AE to see if you like it, you can join the Helion Server (http://helion.astroempires.com/account.aspx?view=recruit). Our guild page is here (http://helion.astroempires.com/guild.aspx?guild=1481) if you'd like to join and meet those of us already playing.

We have not yet decided which galaxy we will start in, but tentatively Galaxy #8 is the most likely. Intergalactic travel is non-trivial, so when you join the new server, it is crucial that we all start in the same galaxy. I will update this post when we've decided for certain which galaxy we'll be starting in.

Two guild names have been proposed for our new guild on Ixion: "Across" (the same as our Helion guild, and a reference to Excel Saga (http://en.wikipedia.org/wiki/Excel_Saga)) and "Red Dwarf" (a reference to the British comedy sitcom (http://en.wikipedia.org/wiki/Red_Dwarf) and very appropriate since most our members are b12ers.)



Trying it out
If you'd like to try out AE to see if you like it, you can join the Helion Server now (http://helion.astroempires.com/?ref=H.62936) and get a head start on learning the game for when the new server opens. On Helion, we're in Galaxy 36, and our guild page is here (http://helion.astroempires.com/guild.aspx?guild=1481) if you'd like to join and meet those of us already playing.

Questions are welcome. Let's go conquer the universe!
Title: Re: Astroempires New server: Ixion
Post by: Jay on May 18, 2010, 03:59:37 pm
"Red Dwarf" (a reference to the British comedy sitcom (http://en.wikipedia.org/wiki/Red_Dwarf) and very appropriate since most our members are b12ers.)
What?
Just, what?
A Red Dwarf STAR (http://en.wikipedia.org/wiki/Red_dwarf_star) is so much more an appropriate reason to name it that, given that, you know, it's a SPACE game.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 18, 2010, 04:11:29 pm
it's a SPACE game.

And Red Dwarf (http://en.wikipedia.org/wiki/Red_Dwarf) takes place on a spaceship. In space. It's totally appropriate. Plus it's just a little bit crazy. Armok would approve.

Incidentally, I just noticed there's another thread (http://www.bay12forums.com/smf/index.php?topic=57582.0) advertising for Delta server. Delta is two and a half years old. You don't really want to be fighting people who've been sitting around building up fleets for all that time. If you're going to play...join us on the new server.
Title: Re: Astroempires New server: Ixion
Post by: HideousBeing on May 18, 2010, 04:15:41 pm
Just, what?
A Red Dwarf STAR (http://en.wikipedia.org/wiki/Red_dwarf_star) is so much more an appropriate reason to name it that, given that, you know, it's a SPACE game.

I agree, red dwarf stars are pretty cool.

...horrible joke
Title: Re: Astroempires New server: Ixion
Post by: BuriBuriZaemon on May 19, 2010, 09:20:41 am
Hi guys, I'm interested in joining the guild in Ixion server. My AE nickname is Aelfric and I am a newbie, just started playing in Helion H02 to get a feel of the game. I reckon this is similar to Tribal Wars?
Title: Re: Astroempires New server: Ixion
Post by: userpay on May 19, 2010, 09:28:30 am
Hmm I might join in, having a group to do this with might prevent me from losing interest.
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 19, 2010, 10:57:22 am
I might join this. I like web games  ;D
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 19, 2010, 03:47:25 pm
joining the guild in Ixion server. My AE nickname
is Aelfric and I am a newbie

Cool. Great to have you. I just sent you a message in-game. As for being a newbie, don't worry about it. We have several experienced players and I've written a lengthy quickstart guide that will cut weeks off your early development.

We all learned things the hard way on Helion, and now that we're starting fresh on Ixion we'd like to hit the ground running and totally dominate a galaxy. We joined Helion three months late, so we were pretty heavily outnumbered but even so there were much larger guilds that said about us "Don't mess with them. They're evil."

We're so going to do that again, but faster. And from the looks of it we're going to be about half again larger than we were on Helion.

It's going to be great. :)

I reckon this is similar to Tribal Wars?

Never played it.

having a group to do this with might prevent me from losing interest.

Yep. Totally. It's very much a team game, and we've got people who can and want to make it happen.

I might join this. I like web games

Great. Looking forward to seeing you.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 21, 2010, 03:00:22 pm
Update:

Server goes live tomorrow. We will be playing in galaxy #8. Please start your account in galaxy #8.

It will be a day or two before we're high enough to to form a guild. In the meantime, we have a mailing list that we've been using to stay in contact with each other. Traffic has averaged about 2 messages a day, but I anticipate it will be higher for the next few weeks on the new server.

Everyone who'd like to join, please send an email to lordbucket at hotmail dot com and I'll send you list info.

Thank you.

Title: Re: Astroempires New server: Ixion
Post by: Twiggie on May 21, 2010, 06:06:42 pm
its 00.05. stupid american times.
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 21, 2010, 09:28:02 pm
If I read right, it won't go live until 17:00 EST right?
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 22, 2010, 12:21:46 am
it won't go live until 17:00 EST right?

The way I read it was 17:00 server time, which would be ten hours from now, so 11:00AM EST, if I'm not mistaken.

its 00.05. stupid american times.

I actually thought the servers were in europe.

-----------

In other news, if anyone still isn't on the mailling list, please let me know. It will be the easiest way for us to communicate until we're able to create a guild. Only about 2/3 of us are B12ers, and we'll all benefit from sharing referral links so as many of us as possible can get referral bonuses.

Title: Re: Astroempires New server: Ixion
Post by: BuriBuriZaemon on May 22, 2010, 07:44:06 am
LordBucket, sorry, I decided not to proceed with the game because I will get busy over the next few weeks. Good luck with your new empire.  :)
Title: Re: Astroempires New server: Ixion
Post by: Twiggie on May 22, 2010, 07:57:07 am
apparently its "GTM+1"

which is bull. because BST is GMT+1.

anyway, server is up in 2 hours i think
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 22, 2010, 08:11:24 am
How much time would I need to dedicate to this each day? Considering jumping in with you guys, but I wouldn't be able to spend a great deal of time with it.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 22, 2010, 09:28:15 am
How much time would I need to dedicate to this each day? Considering jumping in with you guys, but I wouldn't be able to spend a great deal of time with it.

As multi-player games go, it's a fairly casual game. Like I said in the original post:

"Events like fleet movements, construction and research take real time, similar to skill gain in Eve Online, so unlike traditional MMORPGs, AE won't consume your entire life. Ten minutes a day to queue up construction and research, combined with a few hours at a time when you want to engage in combat."

If you play more often, you'll benefit from it, but unlike WoW, there comes a point where this isn't anything more to do until your queues clear up. For example if you send a fleet into motion, it may take hours for it to arrive, so it's not like you have to sit there and babysit it all that time.

AE is mostly played in spurts of five or ten minutes at a time, not multi-hour long sessions all at once.
Title: Re: Astroempires New server: Ixion
Post by: userpay on May 22, 2010, 10:18:00 am
Server appears to be up, getting account now.
edit: Galaxy 8 isn't available quite yet.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 22, 2010, 10:20:22 am
Server appears to be up, getting account now.

Note that Galaxy #8 has not streamed yet. There's a thread monitoring it here (http://forum.astroempires.com/viewtopic.php?f=95&t=90665).

Will probably be another 10 minutes.

Also, here are some referral links:

http://ixion.astroempires.com/?ref=I.560 (http://ixion.astroempires.com/?ref=I.560)
http://ixion.astroempires.com/?ref=I.143 (http://ixion.astroempires.com/?ref=I.143)

Please use them and add yours to the thread.
Title: Re: Astroempires New server: Ixion
Post by: Twiggie on May 22, 2010, 10:58:02 am
http://ixion.astroempires.com/?ref=I.2426
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 22, 2010, 12:37:46 pm
A few of us have a chat room going at:

http://www.mibbit.com/chat/
Channel: #Across
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 22, 2010, 12:46:01 pm
I am in!

Here's my referral link: http://ixion.astroempires.com/?ref=I.4114
Title: Re: Astroempires New server: Ixion
Post by: They Got Leader on May 22, 2010, 02:11:04 pm
I'm in. Galaxy 8, They Got Leader
Title: Re: Astroempires New server: Ixion
Post by: jellyman on May 22, 2010, 04:26:28 pm
I'm in as Averius.
Title: Re: Astroempires New server: Ixion
Post by: userpay on May 22, 2010, 04:48:44 pm
My referal? http://ixion.astroempires.com/?ref=I.1435
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 22, 2010, 07:37:50 pm
Alright, I'm in as SeaBee. Sent a guild-join request to Red Dwarf and used the referral link of LordBucket to register.

Edit: No idea what to build first. Going with my gut and building energy stuff and mining stuff for now.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 22, 2010, 08:11:24 pm
Edit: No idea what to build first. Going with my gut and building energy stuff and mining stuff for now.

I would advise focusing heavily on economy buildings: metal refineries, spaceports and shipyards. If you build one research lab and research computer tech to two, that will open up access to robotic factories too.

Also...seven people in the chat room right now who'd be happy to answer questions, so feel free to drop by.
Title: Re: Astroempires New server: Ixion
Post by: They Got Leader on May 24, 2010, 12:25:29 am
I have sent in a request. Im going to message LordBucket just in case...
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 24, 2010, 11:30:37 am
Just got my second base.

Cmon! More people should join us :D
Title: Re: Astroempires New server: Ixion
Post by: Akhier the Dragon hearted on May 24, 2010, 01:02:28 pm
This looks cool, I think I will give it a try.
Title: Re: Astroempires New server: Ixion
Post by: Iniqui on May 24, 2010, 01:07:18 pm
I'm giving it a try. Recruit URL-
http://ixion.astroempires.com/?ref=I.8391
Title: Re: Astroempires New server: Ixion
Post by: Akhier the Dragon hearted on May 24, 2010, 01:20:57 pm
http://ixion.astroempires.com/?ref=I.10148
and there we go!
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 24, 2010, 02:24:53 pm
Make sure to join the guild at http://ixion.astroempires.com/guild.aspx?guild=70
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 25, 2010, 07:47:15 am
Alright, I'm building my first outpost ship now -- what are the guidelines for making my first little colony? Should I keep it in or out of my starting region? And should I send escorts with it (seems logical to do so to me)? Is my starting region basically always scouted for me?

Also, does it annoy my fellow dwarves if I put a colony in one of their systems, or is better for us to spread out from each other? No idea how this works, I just don't want to be stuck with one little planet and up a useless farm the entire game.

Not sure why, but I'm enjoying this web game a lot more than I expected. It is certainly a bit more complex than I thought it'd be.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 25, 2010, 08:32:12 am
I'm enjoying this web game a lot

Glad to hear it. :) Yes, it's quite good.

Quote
what are the guidelines for making my first little colony? Should I keep it in or out of my starting region? And should I send escorts with it (seems logical to do so to me)?

Depends on how cautious you want to be. If you blindly send an outpost ship to a system you can't see, the best case is that you colonize the base with no issue. But if you can't see it, it's possible that the base may already have been colonized since the scouting data was last updated. That can be inconvenient, especially if it's an 18+ hour trip. And worst case, you fly right into a hostile force and you lose the outpost ship and the 100 credits it cost you to build.

The safest option is to send an advance scout to the region so you can see it, and to be sitting at your computer watching when your outpost ship arrives. That way, if anything hostile shows up you can recall the outpost ship and it will return to its origination point.

But if the risk of losing a 100cr ship doesn't particularly bother you, sending it blind and unescorted is admittedly convenient.

Note though that the current colonization list is two days old, and as you've probably seen mentioned on the boards, many of those bases are no longer available. So it may be worthwhile to confirm your intended astro is still available before sending the outpost ship.

Quote
Is my starting region basically always scouted for me?

Regions you have bases or fleets in are visible to you. Systems that guildmates have bases or fleets in are visible to you.

Quote
does it annoy my fellow dwarves if I put a colony in one of their systems, or is better for us to spread out from each other?

It's generally appreciated, as there are reasons for players not to colonize a bunch of bases in the same system themselves, and having them colonized by you prevent anyone else from taking them. This reduces attacks of opportunity. For example, if someone hosile colonizes a base in the same system as one of yours, it's very easy for them to see your base, and even to keep a large fleet right next to it protected by their base defenses. It's easier to attack a target right next to you than to go looking for targets somewhere else.

By colonizing bases in the same system as your fellow dwarves, you reduce the chances that hostiles will do so, thus reduced the likelihood of your fellow dwarves being attacked.

It also makes it fast and easier to help liberate each others bases if occupied.

Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 25, 2010, 09:20:52 am
Excellent information, thank you for taking the time to type that all out for me (and any other new/prospective players).

EDIT: My recruitment link is http://ixion.astroempires.com/?ref=I.6843 if anyone feels like using it.
Title: Re: Astroempires New server: Ixion
Post by: nichaey on May 25, 2010, 10:11:05 am
I'm going to give this a try, name is Nichaey
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 26, 2010, 04:08:30 am
So I threw a fleet off of a fellow dwarf's planet. Noticed it had an option to "Revolt" that allied planet. Is this something I want to do?  The wiki said it was something the owners would want to do but didn't mention allies.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 26, 2010, 08:38:07 am
"Revolt"

Revolting causes a base to no longer be occupied. Without a revolution, the base will still be occupied even if there is no hostile fleet in orbit.

Your fellow dwarves will very much appreciate it if you do this for them.

Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 26, 2010, 10:32:55 am
Thanks. I wanted to be sure I wouldn't somehow "steal" the colony from anyone or screw something up.

Getting tough to find good colony spots. [WL] is all over the place. And my colony ship moves so slow ... which is funny since I'm now using one of them as a scout until I can find a new place to build. Yes, I'm AE's Least Efficient Player.

Built one real scout ship to play with just because I wanted one. I want to get some colonies going near some dwarves in other regions, hopefully I can find a few that aren't taken while my colony ship is on the way.

Oh, and are frigates any good? Finally unlocked them.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 26, 2010, 12:22:48 pm
are frigates any good?

Frigates are excellent against cruisers, heavy cruisers and battleships. They are really bad against fighters, corvettes and dreadnoughts.

They are generally suitable for attacking bases defended by anything from photon turrets to p-rings. Turrets up to plasma (and possibly ion) are best attacked with fighters.

They are the easiest ship to gain access to that is capable of carrying fighters.

Are they "good?" Well, combat in AE is very much like rock-paper-scissors. Any ship will be useful in the right situation, and weak in the wrong one.

If you have more specific questions, I might be able to answer in more detail.
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 26, 2010, 12:29:46 pm
What is best for taking out planets defended only by a couple missile turrets?
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 26, 2010, 02:22:59 pm
... destroyers are smaller than frigates in this game? (Just unlocked destroyers, I'm way behind in tech.)

Thanks again for the info. I see the wiki mentioning counters for some things, but it isn't too clear about, say, fighter vs corvette battles. Or ships vs planetary defenses.

Oh, and I just found a cool little M44-213 crystalline asteroid! Going to claim it if no one else finds it first, just because I don't have one and it looks kind of neat. Don't know if it's actually good or not, but I'm a newb so I'm allowed to do foolish things. If I can nab it I'll have bases in three different regions.
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 26, 2010, 02:28:43 pm
Yeah, frigates being larger than destroyers is weird and wrong.

I just wish everyone would get ship sizes right  ::) Its not hard to do.
Title: Re: Astroempires New server: Ixion
Post by: Nonsapient on May 26, 2010, 02:58:46 pm
I have a question about this game;  how possible is it to follow a 'carebear' route/  I understand it's all about strategy,  i just tend to enjoy being the millionaire that sits back and helps others, as opposed to a front-line man.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 26, 2010, 04:39:47 pm
What is best for taking out planets defended only by a couple missile turrets?

The general rule is: "It is most cost efficient to attack with the lowest tech ship you can that will sucesfully destroy your target."

So for missile turrets, attacking with 100% fighters will usually the best option.


cool little M44-213 crystalline asteroid
Don't know if it's actually good or not

M and crystalline would make it a moon, not an asteroid. It's probably ok. Personally I think crystal is overrated. Once you're established production tends to be more of a limiting factor than credits, but it's probably not a bad choice. You've mentioned you'll be playing somewhat casually, so that might mean you'll be participating in less combat, thus getting less income from occupations and salvage...in which case havign a crystalline for the extra income may be helpful.


how possible is it to follow a 'carebear' route/

It's possible. But the mechanics of the game favor players who go on the offense.

I understand it's all about strategy,  i just tend to enjoy being the millionaire that sits back and helps others, as opposed to a front-line man.

Well, the question becomes: "in what way will you sit back and help?" There's no way to send money to another player. The preferred method of support is with fleets.

If you want to build a huge fleet, and just not use it...station it on our blob to inflate our fleet numbers, make us look more intimidating, and give attackers one more target to have to choose amongst, there would be some small benefit to that. And, by simply colonizing lots of bases and preventing our enemies from doing so, there's some benefit to that too.

But this is a combat game. It's not sim-space. The game mechanics discourage simply building up an empire and letting it sit. Players who do so tend to become lucrative targets.
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 27, 2010, 01:16:13 am
Oops, my asteroid actually is a moon. But that's alright, more space to build stuff!

I definitely want to get involved in some more militaristic stuff as much as I can. I already see that is where the big money is, I'm just having trouble keeping up with most everyone else in fleet size / technology. Figured I'd try to get some more economic bases going to give me a little boost. Pretty sure I started on a bad astro, with a bad build order, and then proceeded to colonize more bad astros. /laughs at self

I'd really like a nice production astro. I'm guessing that would be something with great solar energy and great metal. Gonna have to keep scouting to find one that isn't already fortified, hah!

Looks like I'll need some carrier tech so I can have a massive missile-killing strike force of fighters. That's cool, though, I like carriers and fighters in games like this.

OH -- another question, this time about the optional account upgrade thing. If I upgrade my account for, say, a month, and end up having more than the 9 free bases, do I keep the additional bases if I revert back to a free account? Considering buying the upgrade anyway to help out whoever I used as a referral and to support the game a bit since I like it so much. Think I used LordBucket. Probably.

@Nonsapient, I was surprised that we couldn't send money to each other. I generally like support roles more than anything else, too, so had a plan to do something similar to what you were thinking. Still, I think you should try it if you have an interest in space 4X games. Problem is I keep checking in on it while I'm supposed to be working ... it can be addicting. But you really can play for only a few minutes a day if you'd like. Spending more time scouting and exploring will definitely pay off, though. And you could always focus on freeing fellow dwarves from attackers (playing a defensive role) rather than going full-out offense against your non-dwarf neighbors, but you probably won't get nearly as much money. (Sorry, this paragraph is a wall of text from a newb!)
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 27, 2010, 04:45:44 am
more militaristic stuff
I already see that is where the big money is

Yes. If you look at some of the battle reports people have posted where they occupy a base, you'll see people sometimes getting 700-1000 credits all in one lump sum. In some cases, with only a single attacking ship. Later on there will be more money to be made from destroying fleets, but right now base occupations can be extremely lucrative.

Quote
If I upgrade my account for, say, a month, and end up having more than the 9 free bases, do I keep the additional bases

Yes. You do keep them. Additionally, you also keep any advanced structures you build beyond the allowable limit for free accounts.

Quote
Looks like I'll need some carrier tech so I can have a massive missile-killing strike force of fighters.

Yes, there are lots of bases right now that can easily be taken with a carrier-load of fighters. Try to get there soon though, as it will become more difficult once people start using shielded turrets, and over the next few days that will be an increasing percentage of people.

Quote
I'd really like a nice production astro. I'm guessing that
would be something with great solar energy and great metal.

Three metal, yes. Four solar is nice, but not completely necessary. With a little more tech you'll get access to energy generation buildings that generate 4 or 10 energy regardless of astro stats. They're just more expensive to build, so it's cheaper and faster with 4 solar.

However, I think you will find that "a" production base is not enough. As the game progresses, if you don't build sufficient infrastructure there will come a point where it's very easy to bring in far more money than you can possibly spend. Having only one or two prodiction bases, while having others dedicated solely to generating income is exactly the way to get stuck. All buildings that improve your production rates also generate income. So by simply building production buildings you get both income and production capacity. Whereas if you focus only on income, you tend to have lots of money and way way to spend it.

I recommend that you make every base a production base. Even your research bases should have shipyards, factories and refineries just as high as everywhere else.

Note that if you'l be active in combat, this is even more important, because of the extra income from pillage and salvage. A months from now you may find youself collecting tens of thousands of credits of debris after a battle. If your production capacity is no greater than your base income, it's difficult to spend those extra credits.

Battles are irregular, so income will be irregular. Plan to have an infrastructure capable of huge spikes of production.

Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 27, 2010, 05:45:50 am
/educated

Thank you. Learning a lot here. I saw your announcement and I've already got a scout heading that direction to look for a decent-ish astro to claim.

If I understand you properly, it's a good idea to have lots of "generalist" bases that generate income and produce ships. So far all of my bases fall into this category, although I'm hoping one of them will be a better fleet factory than my other (miserable) astros. Keeping my eyes open for more as I scout around. Lots of scouting in this game!

Really great news about the upgrade stuff! Thanks.
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 27, 2010, 06:30:18 am
One thing though, you HAVE to centralize your research. You can't really spread it out like production.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 27, 2010, 07:54:30 am
it's a good idea to have lots of "generalist"
bases that generate income and produce ships.

You will still have specialized bases: bases that do research, and one fortress base to store your fleet on. And once you're able to build dreadnoughts for base defense, you might only have a couple bases capable of buildings them. But whether or not a base is specialized for any particular use, every and all bases get shipyards sufficient to build whatever type of ships you prefer. Most likely 12 or 16 shipyards. This isn't generalizing your bases. Every base will have turrets too. And energy generation. Ship production facilities are simply another thing that every base gets, no matter what.

No economy-only bases.

you HAVE to centralize your research. You can't
really spread it out like production.

Agreed. Personally I like having three, but some people find two to be sufficient. With only 9 bases, two may be enough. Try two, and see if it works. If you can't keep two research labs and ship production on all your bases running 24/7, there's not much point in building a third set of reseach labs.

Note that you will want two non-research bases with a single lab on each to "bank" credits by starting energy and computer research. This way, those credits can't be pillaged from you, and you can cancel the research at any time for a full refund.
Title: Re: Astroempires New server: Ixion
Post by: Volatar on May 27, 2010, 09:23:51 am
Note that you will want two non-research bases with a single lab on each to "bank" credits by starting energy and computer research. This way, those credits can't be pillaged from you, and you can cancel the research at any time for a full refund.
Oh thats clever!
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 27, 2010, 10:42:00 am
Note that you will want two non-research bases with a single lab on each to "bank" credits by starting energy and computer research. This way, those credits can't be pillaged from you, and you can cancel the research at any time for a full refund.
Oh thats clever!
Oh wow. Very useful tip!

What sort of astro makes a good research base? I don't have one yet. There's an earthy planet in my starting system that has a lot of room and fertility on it. Those work or should I ignore them?
Title: Re: Astroempires New server: Ixion
Post by: Zaranthan on May 27, 2010, 01:19:51 pm
Good research astros have lots of area and high energy (3-5), but low metal (2, building on a 1 metal base is painful). These aren't good for production bases, so you won't find other players competing for them. but you don't need much to get labs online.
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 27, 2010, 02:06:37 pm
Awesome. Thanks.
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on May 27, 2010, 04:02:19 pm
Good research astros have
low metal

Low metal does not benefit a research base. If you're using a free account, sure...95 area and 2 metal is probably better than 85 area and 3 metal, but it's the extra area that benefits you. Not the less metal.



Title: Re: Astroempires New server: Ixion
Post by: Zaranthan on May 27, 2010, 05:37:16 pm
Low metal does not benefit a research base. If you're using a free account, sure...95 area and 2 metal is probably better than 85 area and 3 metal, but it's the extra area that benefits you. Not the less metal.
Sorry, I was too much "take my word for it" and not enough "here's why." So, here's why:

3 Metal Planets:
Asteroid 65 Area, 5 Fertility
Craters 85 Area, 4 Fertility
Metallic 85 Area, 4 Fertility
Rocky 85 Area, 5 Fertility

2 Metal Planets:
Arid 95 Area, 5 Fertility
Tundra 95 Area, 5 Fertility
Gaia 90 Area, 6 Fertility
Radioactive 90 Area, 4 Fertility
Toxic 90 Area, 4 Fertility
Earthly 85 Area, 6 Fertility
Magma 80 Area, 5 Fertility
Volcanic 80 Area, 5 Fertility

The 2 Metal astros ARE the ones with more area. They also have more fertility on average. The ones that don't have high fertility have high Gas, so you can take astros in the outer orbitals. The inner ones are better, too. If you find them in the first orbital, then you can save a fortune by alternating Solar and Gas plants. If you find them in the second orbital, 3 Solar is nothing to sneeze at, and they get +1 Fertility on top of it.

You want to grab all the 3 metal astros for production powerhouses. No sense stressing out to find 10 or 12 Rockies when there's all those perfectly good Radioactives and Tundras lying around.
Title: Re: Astroempires New server: Ixion
Post by: SeaBee on May 29, 2010, 05:01:30 am
Thanks guys. This information is a great help. I've found a suitable spot to build my first research base on, now to build it up ... my economy is laughable right now. But hey, I've finally unlocked some fun tech!
Title: Re: Astroempires New server: Ixion
Post by: SHAD0Wdump on June 09, 2010, 09:27:40 pm
I've joined.

http://ixion.astroempires.com/?ref=I.18930
Title: Re: Astroempires New server: Ixion
Post by: jellyman on September 24, 2010, 04:04:35 am
Anyone have plans when the next server opens up?
Title: Re: Astroempires New server: Ixion
Post by: Neyvn on September 24, 2010, 07:01:00 am
Would it be worth joining at this time???
How much of non text data transfer is there, cause at the moment I am on an overcapped net...
Title: Re: Astroempires New server: Ixion
Post by: LordBucket on September 24, 2010, 07:51:32 am
Quote
Anyone have plans when the next server opens up?

A few people have said over the past few months that now that they know how to play they'd like to come back for the next server and take the game seriously, but it hasn't come up much lately.

Quote
Would it be worth joining at this time???

If you want to get some play experience so you don't waste time for the next server, sure. But if you're looking for a home, Ixion isn't it. Not now.

We were one of the top 20 guilds on the server for a while, but it just so happened that we decided to colonize the galaxy belonging to the top guild on the server. Once they realized we were a problem they basically slaughtered us, and with half of our guild being first time players still learning the game, there wasn't a lot we could do about it. So people started leaving. Right now we're down to about a third the number of players we had three months ago, and only half of those are active.

Quote
How much of non text data transfer is there, cause at
the moment I am on an overcapped net...

Pictures are minimal.
Title: Re: Astroempires New server: Ixion
Post by: Twiggie on October 29, 2010, 06:07:33 pm
is there a due date for the next server opening? i wanna do this again properly...