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Finally... => Forum Games and Roleplaying => Topic started by: Sarvesh Mossbeard on May 23, 2010, 03:05:46 pm

Title: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 23, 2010, 03:05:46 pm
Rules (Updated 05/24/2010)
1) A riddle will be posted daily. Usually with a picture drawn in MSPaint to help visualize.
2) The dwarves must be able to drink the booze safely for the solution to be worthy.
3) You are given one day to come up with a solution. The Riddler is the judge. The best gets to make the new riddle. Then he'll be the judge for his own riddle.
4a) The Riddler set up the condition of the win - no trees, no picks, etc.
4b) You cannot brew or trade new booze. You must reach the stockpile.
5a) Your solution must obey the laws of Dwarf Fortress. Its only valid if you can do it in-game.
5b) Raws editing is allowed unless stated otherwise.. Hacking the game (Utilities like Dwarf Companion) is not.
5c) You cannot change init options. Weather, Temperatures, Caveins, and such are always on.
6) To keep it fair, keep modded stuff to a minimum in both riddles and solution.
7) The Riddler may repy to a solution to invalidate it. The most common cause is dwarven death.
8) There is no portals. Ever.

First Riddle
Setup: Your dwarves are seperated off the booze stockpile by a small river. There is a pack of carps in the water. You have access to wood, stone, picks, axes, food, cloth, etc. All workshops are available. The first layer is soil.
(http://i5.photobucket.com/albums/y185/Booken/GetDaBooze01.png)
Conditions: At least one dwarf must survive.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Urist Imiknorris on May 23, 2010, 03:30:46 pm
Cut trees, use wood to build a bridge further down the river, away from the slaugherfish.

This should be in the Forum Games and Roleplaying forum.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Djohaal on May 23, 2010, 03:41:21 pm
Use the wood to build a ballista, then put the ballista beside the river, pointing to a long channel that is connected to the river where the carp are, the channel also falls down some Z levels and drains elsewhere so water doesn't get to the ballista. Fire the ballista until all carp are dead. Build bridge, get booze, profit.

I'd suggest pumping the magma all the way up there and encasing the carp into obisidan, however I think the dwarves would die of thirst before.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Simmura McCrea on May 23, 2010, 03:45:12 pm
Dig stairs down to below the river, but above the caverns. Dig along to cross the river from underneath. Dig stairs up to beside booze. Drink.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 23, 2010, 03:46:03 pm
This should be in the Forum Games and Roleplaying forum.
Really? I thought that forum was for actual DF games.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Urist Imiknorris on May 23, 2010, 03:52:56 pm
This should be in the Forum Games and Roleplaying forum.
Really? I thought that forum was for actual DF games.

Wrong forum. The one you're thinking of is Community Games and Stories. Scroll all the way down the main forum index.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Ralith on May 23, 2010, 08:59:46 pm
Dig down to one above HFS, then up to 1 below river with carp in it. wall off exit, set speed:1 in raws, and dig out both tiles. Let demons kill carp, build bridge, profit.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 23, 2010, 09:06:09 pm
Train all the dwarves animal trappers. Make tons of aquariums. Catch all the carps. Make a solid gold bridge, and cross to the booze.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Rotten on May 23, 2010, 09:25:08 pm
Buy high quality thread, cloth, and bears
Wait for Urist McSurgeon to get a mood, forbid everything but bears
Urist McSurgeon replaces Amputee's hands with bears
Amputee kills all carp with bear hands
Build bridge
Save some booze for heroic amputee and his bears


Ok, ok. In game, you say...

Mod dwarves to homeotherm: 1000000000000000000000000000000000000045
Dig ramp
Station some dwarves in the river, evaporating it instantly
Build bridge
Mod out high heat
Drink booze



Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Nirur Torir on May 23, 2010, 09:49:32 pm
It's a hard riddle because they'd get sober before a solution using magma could occur.

Step 1: Build a tower three stories tall, close to the river. From it, build a pair of bridges extending over the river, each bridge coming out of one corner of the tower.

While this is being built, have one dwarf build a bowyer workshop, enough crossbows for each dwarf, and lots of wooden bolts.

Step 2: Station equal numbers of dwarves on each bridge, armed with crossbows. Let them kill the deathfish.

Step 3: Build a few pumps slightly upstream, but well within range of the crossbowdwarves.

Step 4: Pump the river dry.

Step 5: Build ramps on the riverbank. Wall that river off, then dig ramps up to the booze stockpile.

Step 6: Drink. Think about all the famine and drought that the dam will likely happen to the elves downstream. Laugh.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Black_Legion on May 23, 2010, 10:22:33 pm
Step 1. Order Dwarves to jump into river, realizing that a Dwarf's need for booze far outweighs the need for limbs.

Step 2. Watch as Dwarves beat the carp into paste as they struggle to reach the booze.

Step 3. Watch as only the strongest, most determined dwarf reaches the precious booze as the other feed the carps. With the others down there is no need to share and thus the Dwarf has all the booze he will ever need.

Step 4. Know that Armok, the God of Blood has been pleased.

 
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Xyon on May 23, 2010, 10:36:52 pm
1. Mine out some resources
2. Build a staircase going up, build a bridge over the river, build a staircase going down.
3. Drink beer
4. ???
5. Profit.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Aklyon on May 24, 2010, 12:04:20 am
1.build a one story tower to shoot the menaces from.
2.build crossbows and wood bolts for everyone.
3.mod carp to to homeotherm: 100000000000000025
4.wait a second for river to evaporate.
5.FIRE, but leave one alive.
7.dash across river before while the last carp flash steams the returning river.
8.have booze-fueled wood and elf chopping contest! (also, unmod carp.)
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Nikov on May 24, 2010, 12:25:42 am
Build a small tower on the near shore, a drawbridge across, and a small tower back down on the far shore. Cheerfully drink the booze while shooting carp with crossbows from the bridge in drunken sport.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 24, 2010, 12:29:32 am
1.build a one story tower to shoot the menaces from.
2.build crossbows and wood bolts for everyone.
3.mod carp to to homeotherm: 100000000000000025
4.wait a second for river to evaporate.
5.FIRE, but leave one alive.
7.dash across river before while the last carp flash steams the returning river.
8.have booze-fueled wood and elf chopping contest! (also, unmod carp.)

Urist McThirsty cancel Drink, interrupted by carp
Urist McThirsty is melting.
Urist McThirsty has died in the heat.

+5 five points for the !!fun!!, but alas disqualified for melted dwarves.

Quote
Mod dwarves to homeotherm: 1000000000000000000000000000000000000045
Dig ramp
Station some dwarves in the river, evaporating it instantly
Build bridge
Mod out high heat

Drink booze

Close but no Dwarven ale! Bridge melts, and the dwarves too!
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 24, 2010, 05:23:36 am
Moved the topic into the right forums. Carry on.

I'm surprised no one thinked about [FLIER].

Score Judging.
Urist Imiknoriss: +2 Simple Solution; +1 Safety First bonus.
Djohaal: +2 Cool solution; +2 Bloody River
Simmura McCrea: +1 Simple Solution; +1 Safety First bonus
Ralith: +3 Breaching HFS, +2 Insanely Cool Solution, +1 Raw Editing. -2 Sober Dwarfs
Bigboy: +2 Use of Aquariums.
Black Legion:+2 Kamikaze Dwarves; +2 Bloody River; +2 Pleasing Armok; -10 Unable to reach booze.
Nirur Torir: +2 Safety First; +2 Bloody River; +2 Pumping it Dry. -2 Sober Dwarfs
Rotten: +1 Raw Editing; -10 Molten Bridge (Unable to reach Booze!)
Aklyon: +2 Safety First; +2 Raw Editing; +2 Steamy River; -10 Melting Dwarves.
Xyon: +1 Simple Solution; +1 Safety First; -2 Solution already posted.
Nikov: +2 Shooting Gallery, +1 Safety First

Final Score:    Ralith's Tactical HFS Flood.
Special mention to Nirur Torir for matching Ralith's final score.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Olith McHuman on May 24, 2010, 05:57:20 am
Mod out the dwarves' eyes so they don't run away from the carp, who (in theory) won't be able to reach them. Then build a stairs up on the dorfs' side, downward stairs on top of that, floors untill you cross the river, stairs down, stairs up under that, drink booze. (I don't think this solution will win any style points :) )

edit: I didn't know I typed THAT slowly....
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Ralith on May 24, 2010, 07:03:18 am
NEXT RIDDLE

I'm going to have to judge this tonight or leave it to someone else, I leave tommorow. Anyways...

Your booze is placed four z levels down with pressure plates linked to a support holding the entire top zlevel up(not linked to edges). The other two are dug out entirely. You may not mod speed, however, other mods in the raws are fine. The map is 16x16.

Go. Request further info and I will get back to you this afternoon
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Caesar on May 24, 2010, 07:26:47 am
1. Gather plants aboveground.
2. Brew plants into booze.
3. Let dwarfs drink newly brewed booze.
4. Mine out top squares above the booze stockpile.
5. Dig a pit above one of the pressure plates.
6. Throw in dog through pit onto pressure plate.
7. Watch as the ceiling collapses, except for the squares the booze is on.
8. Go and collect your booze.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Armok on May 24, 2010, 07:33:27 am
build a few floor tiles so the thing is conected again, then ignore the preure plates.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Randomone on May 24, 2010, 08:28:25 am
1. Cut trees for wood
2. Use wood to make staircase to 4th z-level.
3. Exploratory mine for water and then magma.
4. Use absurdly complex system to pump water and magma to surface.
5. Obsadian-cast a giant 20x20 pillar to support 1st z-level.
6. Send dwarves to booze.
7. Realize you could have just built a brewery and brewed 300 barrels worth of the stuff in the time you did this.
8. ???
9. Profit.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 24, 2010, 09:41:45 am
I think I should add "No Brewing, No Trading" to the rules since it ruins the whole purpose of the puzzle.

My solutions:
1) Build an extra support/pillar UNDER the stockpile. Build Staircase. Get Booze without worrying about caveins.

2) Dig shaft. Flood the room with water. Recolt barrels as they float up the shaft. Doesn't work that way in-game :(

Mod out the dwarves' eyes so they don't run away from the carp, who (in theory) won't be able to reach them. Then build a stairs up on the dorfs' side, downward stairs on top of that, floors untill you cross the river, stairs down, stairs up under that, drink booze. (I don't think this solution will win any style points :) )
Did you just blind those poor dorfs? I can see them falling in the river or colliding into everything already.


Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 24, 2010, 10:55:03 am
I don't know about you guys but I feel more comfortable with the thread in a DF forum. After all it is a DF-related game, that uses DF mechanisms. Its about the same as discuting the game itself - except its a game. All in motion to move it to Community Games?
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Raviaric on May 24, 2010, 01:15:58 pm
This thread is in the correct forum. No need to move it.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Ochita on May 24, 2010, 01:41:33 pm
Add [TRAP_AVOID] or whatever it is to the dwarf raws
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Black_Legion on May 24, 2010, 04:45:05 pm
Step 1. Mod raws to allow blocks to be made out of body parts and bones, also make Elves produce tears on death and mod them as a building material, like ice currently is (more on this later).

Step 2. Defoliate surrounding area of trees to acquire necessary materials for step 3 (and piss of those Elves)

Step 3. With newly gathered wood create giant wooden middle finger at least 15 z-levels high, that points towards nearest Elven settlement. (Further angering those Elves)

Step 4. Kill Elves that besiege the almighty finger and harvest their corpses.

Step 5. Thanks to previously edited raws, create blocks of elf flesh, supports of elf bones, and masterwork blocks of elf tears.

Step 6. Build a floor of elf-flesh blocks that connect the edges of the surrounding surface to z-levels above the booze.

Step 7. Now that it is not in immediate danger of falling, tunnel down to level with the booze and place the elf-bone supports to alleviate the strain of the z-levels above(physics don't work like that now but you made the supports, might as well use them).

Step 8. Build second giant fist with middle finger out of Elf tear blocks (again facing the Elf settlement), making sure to leave a hollow space for booze and enough space for an epic dinning hall.

Step 9. Store booze in Elven Tear Finger.

Step 10. Create tables, chairs, and mugs from masterwork elf-tears.

Step 11. Allow Dwarfs to enjoy booze in epic dinning hall of Elf tears, once again knowing that you have pleased Armok.

Step 12. Take screen shots of Fingers in Stonesense and post them on forums.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Ralith on May 24, 2010, 06:16:18 pm
Black legion wins. Nothing can possibly top that in my mind.

I won't post my scores, but I did keep a general score, and reccomend that others do when they do riddles. If only as a way to hurt those people who use sissy ways :D

+2 for whoever remembered trap_avoid, by the way.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Black_Legion on May 24, 2010, 06:38:01 pm
Thanks  :D
Though I might just have to attempt making Elf-tear blocks a reality. It could be an ideal way to deal with all the aquifers that pop up in world gen.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Ralith on May 24, 2010, 08:00:49 pm
*cough* Black, gonna do the next riddle? :D
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 24, 2010, 08:04:32 pm
pump magma to close off both ends of the river. Channel all around it until it is completely channeled off except one piece. Dig down and dig under all the channels, then the next level dig EVERYTHING gone. Dig off last piece on top z level and watch as the whole river plummets down and kills everything and water splashes everywhere and your computer dies from the lag. Build a bridge and collect the booze after rebooting your computer (If save still exists)
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Ralith on May 24, 2010, 08:05:39 pm
Bigboy, I'm afraid you're a bit late :D Although I do like that solution..
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Black_Legion on May 24, 2010, 08:45:19 pm
I guess I'll give the riddling thing a try...

NEXT RIDDLE
**Scenario
-Due to an unfortunate oversight a Noble Dwarf has let a previously trapped Dragon free within your booze stockpile.

Conditions
-!!Caution!! Flooding the chamber with magma will not work as this will destroy the booze.
-You may not mod the creature file for the Dragon
-The Noble is still in the room with the booze.
-The Noble does not need to survive, bonus points for creative unfortunate accidents that still save the booze.
-The map is 25 X 25
-The room is 8 X 7.
-The stockpile is 2 squares away from the walls on all sides.
-The walls and floors are obsidian.
- *The room is 14z below the ground.
-Everything else is fair game.

Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Ralith on May 24, 2010, 09:24:27 pm
Assuming I've already walled dragon and noble in with booze.
Harvest stone from below/around pit, don't even try to get it to cave or anything.
 Build giant cistern in a corner of the map, at least 10x10x10, with built walls and floodgates for one line upward.
 Pump water into cistern until full
 Dig hole from surface just below where floodgates let out water and down to booze stockpile, waiting to break last wall
 Set speed:0
 Break all walls, draft Urist McMiner, order him to surface, set speed back to normal.
 trigger water before noble/dragon can leave stockpile.
 drown dragon, noble, keep booze intact.

I hereby forfeit any right to the next round of making riddles, but..
 
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Aklyon on May 24, 2010, 11:42:29 pm
how many dwarves do we have to use?
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Black_Legion on May 24, 2010, 11:49:50 pm
how many dwarves do we have to use?

I guess I forgot to list that condition as well. I would say unless a specific limit is given you can use as many dwarfs as you need.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: RandomNumberGenerator on May 25, 2010, 12:02:33 am
1) Create some animal traps and use them to catch some Hoary Marmots.
2) Butcher the marmorts to get their hides, then tan the hides.
3) Dig a complex cavein-delivery system like so:
(http://i45.tinypic.com/ev71cg.png)
4) Modify the raws to create a duplicate "fluffy wambler" entry.
5) Pull the lever, releasing the leather into the booze stockpile.
6) Watch as the leather freezes the dragon, noble, and booze, due to a duplicate raw entry making the leather's temperature below absolute zero.
7) Remove the duplicate entry.
8) Wait for booze to thaw.
9) Build stairway to booze heaven.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Aklyon on May 25, 2010, 12:25:21 am
Note: assuming there is a double door-sized space at the topmost squares of the dwarves side of the room, but the doors aren't built yet.

- Build Ballista and metal bolts.
- grab dragon's attention, then ask noble to come over and try firing ballista. (the dwarf, the noble, and the dragon will all be in a straight line now)
- shoot Ballista through both Noble and Dragon repeatedly.
- attack Dragon with obsidian sword-wielding Adequate Swordwarves if they run out of bolts before it dies.
- Drink, noble and dragon-free!
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 25, 2010, 04:13:34 am
Dig 10-floor high pit near the booze. Make floor. Make support. Bring Cat Cages. Pit cat as bait for dragon. Watch as dragon kills the kitty, then buildingdestroy the support. Giant Cave in, Dragon falls down, probably dead. Drink booze in the name of dwarven ingenuity.
Receive a decent bedroom for saving noble.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 25, 2010, 12:54:17 pm
Get a pump and fill chamber with water, then get magma and pump it in. Chill. Garnish with digging picks and collecting booze stuck in obsidian. Drink responsibly.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Urist Imiknorris on May 25, 2010, 01:05:44 pm
Cave in the roof - not an entire wall, just a floor. Collapsing floors very rarely destroy items.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 25, 2010, 03:18:41 pm
Cave in the roof - not an entire wall, just a floor. Collapsing floors very rarely destroy items.

VERY RARELY... Dwarves dont take that chance with high craftsdwarfship booze...
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Black_Legion on May 25, 2010, 05:44:01 pm
Alright I'll call the riddle here.

Results:
Ralith
+2 Large Building Bonus, +2 Editing  Raws Bonus, +4 Irony Bonus, +2 Dragon Slayer Bonus, +2 Unfortunate Accident Bonus.
RandomNumberGenerator
+2 Editing Raws Bonus, +4 Mastery of Dwarven Physics Bonus, +4 Irony Bonus, +2 Dragon Slayer Bonus, +2 Unfortunate Accident Bonus, +2 Furry Creature Killer Bonus, +4 Rube Goldberg bonus, +2 Made Me Laugh Bonus.
Aklyon
+2 Siege Engine Bonus, +2 Double Kill Bonus, +4 Over Kill Bonus, +2 Dragon Slayer bonus, +2 Unfortunate Accident Bonus, -4 *Potential Danger to Booze (Should the Dragon breathe fire during it's fight with the swordsdwarfs).
Sarvesh Mossbeard
+4 Kitty Carnage Bonus, +4 Irony Bonus, +2 Dragon Slayer Bonus, +1 Noble Saved Bonus, +2 Made Me Laugh Bonus, -4 Noble Demand - Dragon Bone Cabinet
b1gb0y2013
+2 Magma's Always the Answer Bonus, +2 Dragon Slayer Bonus, +2 Unfortunate Accident Bonus
Urist Imiknorris
+2 Quick and Simple, +2 Dragon Slayer Bonus, +2 Unfortunate Accident Bonus, -10 Booze Destroyed *Most Likely

Final Result
RandomNumberGenerator's Hoary Marmot Flash Freeze.

Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: RandomNumberGenerator on May 25, 2010, 07:49:38 pm
The Wormy Muck of Fish-Rumors Magma Brewery is famous for it's specialty Firewhisky brew, aged over an open volcano to speed up fermentation while adding a subtle burning flavor. To protect their brew from creatures, they have built drawbridges over the volcano from which an obsidian pillar that holds the booze platform is supported. If any creature were to step on one of the pressure plates surrounding the volcano mouth, the drawbridge would fling them into the blue beyond. This design worked well for several years, but it failed to count for flying invaders. A pair of skeletal giant eagles has moved in and made the booze platform their nest, destroying the supports and collapsing the stairs to the platform. Thankfully the obsidian pillar was constructed, so they couldn't destroy that, but now the dwarves of Wormy Muck of Fish-Rumors have no way to reach the booze.

Conditions:
1) You may not mod giant eagles or undead.
2) You may not deconstruct the pressure plates. Lolsal the Lurid Splurts is the mechanic who built them, and refuses to let anyone tough his masterworks.
3) If both of the drawbridges are raised at the same time, the booze will fall into the volcano unless another means of supporting the platform is constructed.

(http://i50.tinypic.com/30i9r90.png)
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Urist Imiknorris on May 25, 2010, 07:57:22 pm
1.) Ten dwarves with adamantine axes and armor.
2.) Build a giant floor of walls under the bridges.
3.) Raise both bridges.
4.) Watch booze land unharmed on top of walls.
5.) Skeletal eagles descend.
6.) Greet them with axedwarves.
7.) Collect booze.
8.) ???
9.) Profit!
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Criptfeind on May 25, 2010, 07:59:30 pm
Step one: Unpause the game
Step Two: Watch in horror as the booze falls into the lava because the game does not work like that.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Lawton on May 25, 2010, 08:05:46 pm
Wait till skeletal eagles are in line with bridges, then step on pressure plate. Armored dwarfs are thrown at the eagles at high speed. Better than bolts.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 25, 2010, 08:10:00 pm
Step one: Unpause the game
Step Two: Watch in horror as the booze falls into the lava because the game does not work like that.

Yeah bridges cant hold up constructions on their own... I tried this once and failed  :'(
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Criptfeind on May 25, 2010, 08:11:47 pm
Eh don't lets us naysayers get in your way though, every winning thing so far has broken that rule.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Urist Imiknorris on May 25, 2010, 08:40:46 pm
Let us assume for the purpose of this exercise that bridges do work that way.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 25, 2010, 09:07:28 pm
Build a 5x5 obsidian tower 1-1.5 screens away from tower. Build fortifications at top floor, roof it but leave one space free. Station 1 marksdwarf and 2 axedwarfs. Shoot the Giant Eagle, then let the axedwarfs slaugher them. Then build bridges and walls (for support) to the booze supply. (Its easy to do. Build the bridge first, then slowly build walls one by one following the edge. As long there's a wall next it will act as support.)

Quote
-4 Noble Demand - Dragon Bone Cabinet
Man thats unfair. There was no indication of the mandate, nor proof that the bones was destroyed (remember, the dragon was ABOVE the floor)
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: RandomNumberGenerator on May 25, 2010, 10:32:29 pm
Step one: Unpause the game
Step Two: Watch in horror as the booze falls into the lava because the game does not work like that.

Yeah bridges cant hold up constructions on their own... I tried this once and failed  :'(
Huh. Well I know they can hold up other bridges... If they can't hold up other constructions, then my bad.

Let us assume for the purpose of this exercise that bridges do work that way.

Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Aklyon on May 26, 2010, 08:24:41 am
1. using left bridge, fire several armored axedwarves at the left eagle. then lower bridge again.
2. do the same on the right.
3. wait for both eagles to die by axedwarf
4. build stairs/walls/floors up and over to the booze stockpile to resupport it.
5. Drink!
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 26, 2010, 02:51:13 pm
Let us assume for the purpose of this exercise that bridges do work that way.
No sir - the rules are very clear - the game follows the Dwarf Fortress physics.

Bridges can't act as support- you need to build walls around them to you can build more.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: RandomNumberGenerator on May 26, 2010, 03:07:06 pm
Let us assume for the purpose of this exercise that bridges do work that way.
No sir - the rules are very clear - the game follows the Dwarf Fortress physics.

Bridges can't act as support- you need to build walls around them to you can build more.
Okay, I just loaded up DF and tried it.

Bridges can support other constructions, including floors, walls and other bridges. Wall and floors seem to immediately collapse after being built, though for some reason the game still lets you build them. Bridges supported by other bridges don't collapse for some reason. Anyway, in the interests of moving on, I guess I'll judge now, even though there is very few entries and none that really stand out.

Urist Imiknorris: +1 Axes are Dwarfy Bonus, +1 Shiny Blue Stuff Bonus
Sarvesh Mossbeard: +1 Axes are Dwarfy Bonus, +2 Monumental Construction Bonus
Aklyon: +1 Axes are Dwarfy Bonus, -1 Dwarven Injury Penalty

Sarvesh wins.

Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 26, 2010, 07:31:48 pm
Gamemaster's Riddle:

Damn the King! When he mandated us to dig that treasure room last month, I knew something was up!
At first I thought he'd use it to showcase his runt's newly crafted artifact, but instead he confiscated my last barrel of moonshine.
Now list... Yes, it is elven, and yes, its damn great booze. Now shut up and listen.

The treasure room was dug past the workshops, beyond the arena, near the magma pipe. When you comes at the noble's quarters, turn right. A guard is standing duty by order of the king, but he's on my payroll! Still, I can't use him to do it- it'll be too obvious. There is two floodgates replacing what should been doors. The stockpile is divided by a lava moat, linked only by a five-foot large natural bridge.

(http://i5.photobucket.com/albums/y185/Booken/Riddle02.png)

There is pressure plates and weapon traps placed all over, thankfully I know exactly where they are.
I wouldn't recommand digging anywhere near the treasure room, the walls are warmer than usual.
The floors all been smoothed out, at the request of the king, so you won't find any spare stone within.
Be careful Urist. I've got no idea what modifications the king installed since then, and I'm pretty sure he moved that Dragon we captured a year ago.

Suceed, and your reward will be a better refurnished room, along with a fair share of Moonshine AND economic immunity. Fail me, and I'll have you assigned to the next trading caravan. To Moonshire. Yes, there! Punishement? Don't be silly. This isn't theft, merely a game between two nobles. He double-goblin dared me to get it back. And you can't bring more dwarves into this!

Winning Condition
-You have one dwarf. One. Its a peasant, dabbling in masonry, with no skills in mechanics. He must survive.
-There is one barrel of Moonshine. To win, it must be hauled out.
-You cannot disable nor deconstruct traps
-Forbidden Raws: [TRAPAVOID][SPEED:]
-You have access to all resources from the fortress. There is no adamantine.
-You cannot dig the walls - doing so will flood the room with magma.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Aklyon on May 26, 2010, 07:51:57 pm
and thus the difficult challenges begin.

I'll edit this later when i've got an idea.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: RandomNumberGenerator on May 26, 2010, 08:17:53 pm
Access to all resources of the fortress?

A relatively simple way to do it seems to build a single floor spanning the magma moat, then move diagonally to avoid the traps and collect the booze. Of course, that's not nearly dwarfy enough.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Lawton on May 26, 2010, 08:27:13 pm
Collect the various hordes of animals from the rest of the fortress and release them into the chamber, until you are left with a heavily wounded or weak unit to kill, and all the traps are jammed with bodies. Then walk in and take the booze, ignoring the corpse coated floor. Hold a victory feast with the bodies.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 26, 2010, 09:05:00 pm
Collect the various hordes of animals from the rest of the fortress and release them into the chamber, until you are left with a heavily wounded or weak unit to kill, and all the traps are jammed with bodies. Then walk in and take the booze, ignoring the corpse coated floor. Hold a victory feast with the bodies.

They release the Dragon. Dragonbreath kills them all and destroy the booze. Game. Set. Annnnd Match.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Urist Imiknorris on May 26, 2010, 09:53:51 pm
Mod dwarf to have slade skin, bones, flesh, etc. Walk diagonally as follows:

(http://img97.imageshack.us/img97/8345/riddle02.png)

walking right through the weapon trap.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Rotten on May 27, 2010, 03:29:06 pm
Can we submit multiple solutions?

Solution 1
Flood room with water (pressure plates was only mentioned to be triggered by creatures)
Grab booze

Solution 2
Abandon
Come back as an adventurer (adventurers don't trigger traps by default)
Move booze from room into hallway
Reclaim
Grab booze

Solution 3
Outfit dwarf in full adamantine armor
Walk diagonally to avoid plates
Walk over weapon trap with minimal/no injuries
Grab booze






Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: ExKirby on May 27, 2010, 04:28:00 pm
This seems easy, despite the fact that I've never played DF before.

1. Get some decent metal, make good and oversized armor.
2. Also make axe. Just for being dwarfy.
3. Run in.
4. Our armor shall protect us against traps.
5. Dance.
6. Grab booze
7. Escape.
8. Skip the confusion smiley
9. GAINS.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 27, 2010, 05:11:04 pm
Can we submit multiple solutions?
Ideally - no. I have nothing against multiple solutions but it makes judging too complicated.

Solution 1
Barrels won't float in DF. Unless you can prove otherwise.

Solution 2
Abandon - you lost D:

Solution 3
Outfit dwarf in full adamantine armor - There is no adamantine.

Either way you missed on all 3.

Judging in 2 hours.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: qwertyuiopas on May 27, 2010, 05:36:24 pm
Mod to add dwarf flight, path thus:
(Use restricted trafic option to force path)
########
##+^+++#
##^~~~~#
##***^+#
**^^^*^D
##+~+^+#
##^~~~~#
##+^+++#
########


Use same path both ways.
Also, disable heat in the init options, and mode fire imps to drown and be otherwise harmless.

Reset the mods while both nobles are in there while you show them how you did it but are following behind them.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 27, 2010, 07:37:43 pm
Quote
Also, disable heat in the init options
That breaks the init rule. You can only edit raws. I'll give you credit for noticing the imps tho.

(http://i5.photobucket.com/albums/y185/Booken/Riddle02a.png)

Thats right baby. Two Fire Imps hidden in the lava. If you had no protection, the dwarf didn't survive the !!fun!!.

Score Judging
RandomNumberGenerator: +2 Simple Solution;+ 2 Trapless Award; -4 Death by Imps
Lawton: +2 Original Solution; -10 Booze Destroyed -5 Death by Dragonbreath
Urist: Ironman Challenge +3; Double Kill +2; Taking it like a dwarf +2;
ExKirby: Ironman Challenge +3; Double Kill +2; -2 Trapped Inside; -10 Destroyed Booze (Dragonbreath)
Rotten: -5 DF Physics Fail -10 Abandoning Fail -5 Illegal Tool
Qwerty: +2 Flying  +3 Drowned Imps -10 Illegal Modding

Winner by default
Urist McExpandable Imiknorris
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 28, 2010, 02:20:29 pm
I guess its too late... But I would have said build a bridge on ends of lava closest to entrance, then on right next to cage traps. Then start smoothing the corner walls(So character actually stands in that spot), and imps will try to follow you, either hitting cage trap and/or weapon trap. Then walk straight to booze, grab it, and run out using your bridges, and while dragon is chasing you, hit door closer and quickly exit, shutting him in. All this assuming regular game physics  8)

Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 28, 2010, 02:30:26 pm
You see this +wooden paddle+? Thats what you get if you keep posting solutions after the verdict been done.

And we need a new riddle. I'll post a new one tonight if Urist doesn't do it.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Karnewarrior on May 28, 2010, 02:51:49 pm
I'm surprised no-one had the dragon dunk itself in Magama. Watch dragon melt, Hehehe.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 28, 2010, 04:28:33 pm
You see this +wooden paddle+? Thats what you get if you keep posting solutions after the verdict been done.

And we need a new riddle. I'll post a new one tonight if Urist doesn't do it.

AT LEAST ill get a happy thought from getting hit by a masterpiece paddle  ???
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Karnewarrior on May 28, 2010, 04:58:16 pm
You see this +wooden paddle+? Thats what you get if you keep posting solutions after the verdict been done.

And we need a new riddle. I'll post a new one tonight if Urist doesn't do it.

AT LEAST ill get a happy thought from getting hit by a masterpiece paddle  ???
WELL-MADE PADDLE. NOT *MASTERWORK*.  >:( GRRRRRRR.

I is happy. :)
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 28, 2010, 06:38:46 pm
Gamemaster's Riddle
This is why you don't drink and dig! Wazzat? Yea I know it makes you all more productive! But not when you're completly smashed! The whole food stockpile is flooded! Flooded! Three years worth of harvest ruined! Not to mention our booze! Whazzat? They're probably a-ok under there? Yeah right! What? If you insist! Grab a team, and get it all back, then we'll talk.

(http://i5.photobucket.com/albums/y185/Booken/Riddle03.gif)

The Food Storage been flooded out by accident. Its up to you to get it back.
Info
The Water Reservoir is fed by a freshwater lake.
The Stockpile door was forbbiden - for good reason.
You have massive quantities of stone and wood at your disposal, and every workshop freed for the task.
You have a team of 5 dwarves, each with a single profession.
The dining hall and farm are directly over the flooded stockpile.

Goals

*The Barrels must be saved, no dwarf must die during the operation.
*The fortress must not suffer further damage.
*Bonus Points if you manage to cut the flood and dry the stockpile.
*Sober dwarves don't gives you penalty for this one.
*Raw Editing: You cannot copy a raw editing thats been done before.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: qwertyuiopas on May 28, 2010, 07:29:06 pm
Get dwarves all by door. Open door. One frame later, mod dwarves to be aquatic. Dig a tunnel off the large chamber. Put in a door. Get all dwarves in it(with supplies for future steps). Start digging. As soon as the water level drops sufficiently, unmod the dwarves. Dig further. Dig down. Breach magma. Keep digging to make a large chamber. Build a hatch over it, and an airlock-entry control room. (sealed but accessable). Put dwarves by door. Mod dwarves aquatic again. Open door(but with the hatch closed, it just fills the new chamber). Dwarves retreat to airlock, and close external floodgate. Dwarves open internal floodgate. Unmod dwarves before they suffocate. Pull level releasing water into magma. Once it all has drained, dwarves return to surface and place a floodgate before lake, and add one before the new drain. Dwarves drink and feast until a noble arrives, at that point they put the noble in and then seal the control room.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: rickvoid on May 28, 2010, 08:25:02 pm
Dig a very large area near the food stockpile. Dig a 9x9 stairway down to the megma sea. Remove the stairs at the top, place grates over hole. Drain lake into magma. Once room has emptied of water, feast!
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 28, 2010, 08:32:39 pm
Dwarves drink and feast until a noble arrives, at that point they put the noble in and then seal the control room.
Hammered dwarfs may or may not count as dead dwarfs.  >:(
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Humaan on May 28, 2010, 08:54:18 pm
Dig to magma. Using complex pump system, AND build a containment tower to carry magma. Pour magma into where the water is flowing in. the fortress. This will make an obsidean cap. Mod Dwarves with the AMPHIBIOUS, NO_EAT, and NO_DRINK tag. Wall off Dwarves to enter the water-filled portion. Enter booze stockpile after unforbidding the door. With (previously) aquired pick, enter giant water room. Construct a Seperate room, with entrance being a floodgate, and enough digged up to disperse water  (floodgate made beforehand, dumped in wall-offed section previously.). Dig said room to Magma used for magma attack on the entrance of the flood (With a channel to end it). Prepare a lever. Get dwarves out of drainage room. Block entrance from the flood to the booze. Pull lever built in booze stockpile. The water should drain. Open wall made to the (now-drained) water room. Water in booze rooms should now drain. Build a large monument to your success in the now-drained Water Room. Preferably a giant barrel symbol. After you are done with that, deconstruct walls to the booze stockpile, and mod-out the AMPHIBIOUS and NO_DRINK tag. Keep NO_EAT, so you don't have to waste crop on food.

Dwarves (With Professions)
 
Miner
Mechanic
Pump Operator x2
Mason
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 29, 2010, 09:47:16 am
Keep it up guys I like the solutions posted so far.

Current forbidden tags: [AQUATIC][AMPHIBIOUS][NO_EAT][NO_DRINK]
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 29, 2010, 11:29:21 am
Dig 10 rows of channels on top of the lake. Then build pumps all along the length of the channels, pumping out into new channels that lead to a cavern you dug out earlier. (There should be around 100 pumps AT LEAST) Now hook them all up to water wheels, and wait until they pump all the water out, or get close. Now get to a magma pipe and pump a small bit to where entrance of giant cave is to seal it off. Then wait for rest of water to evaporate and ENJOY THE BOOZE
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Urist Imiknorris on May 29, 2010, 12:55:50 pm
Dwarf 1 = miner
Dwarf 2 = architect
Dwarf 3 = mason
Dwarf 4 = mechanic
Dwarf 5 = carpenter

Spoiler: The Plan (click to show/hide)

Make fuckton of mechanisms, corkscrews, blocks, pipe sections. Build waterwheel dynamo and pump stack. Suspend slab of (natural) rock over floor over breach by support.

Connect support to lever, pull lever, channel hole in roof of boozeroom, turn on pump stack.

Sorry about the lack of a puzzle from me. I was reading RedChocobo's Pokemon Emerald LP.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Rotten on May 29, 2010, 02:16:34 pm
Barrels won't float in DF. Unless you can prove otherwise.
It hardens the magma moat, obviously.

Humann, yours won't work because you need a carpenter for the waterwheels and axles and an architect for the pumps.

Solution:
Mod dwarves to [SPEED: 0]
Have the dwarves drink water (drink zone)
Make mechanisms
Dig a huge, multi level reservoir a few levels under the lake, with a 10 wide tunnel that drains off map, with floodgates at the entrance hooked up to a lever
Pierce the lake with upward shafts in several places: One by the breach, a few near the edge and about 10 in the middle. All shafts lead to the reservoir, and have a door on   
    an access tunnel so that the miner can get out without drowning.
The lake drains into said shafts, off map, and never refills because it's too busy draining (FPS will be very low)
Build stairs downwards into now mostly drained breach
Wall it off
Dig a tunnel that drains off map and drain the booze stockpile (again, door and task mining jobs to prevent drowning)
Close the floodgates and allow the lake to refill
Drink booze

Dwarves:
MinerX2
Mason
Mechanic
Engraver
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 29, 2010, 10:56:04 pm
Entry Judging
Qwerty: +3 Aquatic Workforce +3 Magma Drain +3 Complex Solution -2 Noble Jailed
Humaan: +3 Aquatic Workforce +3 Magma Pumps; -2 No Blacksmith
BigB0y2013: +3 Flooded Cavern, +3 Magma Pumps
Urist: +3 Massive Water Pump; +2 Use of DF Physics (Cavein);
Rotten: +3 Uber Workforce; +3 Draining Lake; -3 Death of FPS
Wimdit: *Thwap* Feel the +wooden paddle+

Honestly guys my favorite is Qwerty's, with the water draining into the magma sea. You can't beat that.
But you all came very, very close. Its was really hard to choose.

I'm surprised no one thought about simply moving the barrels to a new stockpile
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Wimdit on May 29, 2010, 11:13:05 pm
No standing by for me.

1: Mod water to have a ludicrously low boiling point.
2: Wait for it all to disappear.
3: Retrieve booze and celebrate. Optionally, raise the boiling point of water again.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Neyvn on May 30, 2010, 01:13:35 am
Oh damn, I had one that if it was still going I would have submitted...

Controlled cave in between farm and stockpile, and a Water Pump pumping all the water in the Stockpile into a Quantum Tile of water...

Oh well... Mainly posting so I can watch...
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 30, 2010, 11:39:21 am
It seems Qwerty isn't posting a riddle - anyone wanna do it?
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: qwertyuiopas on May 30, 2010, 01:47:09 pm
Code: [Select]
###D###
#+++++#
#+^^^+#
D+^B^+D
#+^^^+#
#+++++#
###D###

The ^ are pressure plates that open hatches above that hold back a 9x9x8 room of magma. The B is a quantum stockkpile of 10 years' worth of booze.

No special limitations, just get the booze out intact.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Aklyon on May 30, 2010, 01:58:32 pm
1. flood magma room with water.
2. dig out obsidian and repeat until room is empty.
3. walk in and claim the booze!
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: ECrownofFire on May 30, 2010, 02:00:32 pm
Too easy, just deconstruct the plates. Or pump out the magma.
I'll post one as well. Here's a nice simple riddle, but it should be difficult. Spoilers ahead for DF if you haven't already heard about all that.

Okay, there's a large hollow cube, at the bottom of the map. In that cube, a small room is held up by a column, with the booze inside, a hole at the top, and of course a support. Above the chamber is a fuckton of magma. Within the room, is Hell unleashed, and every demon can fly. Oh also, there's an entrance to hell down there. The large room is set with pressure plates all over the floor that will collapse the booze if triggered. Below the chamber is pressurized magma (from a screw pump), in other words, any collapsing will release the magma, destroying the booze. The only corridor leading to the room is blocked off by a wall, luckily for you, but unfortunately, this has sat there for some time now, and so a bunch of demons have been wandering in.
No modding the demons or dwarves. No deconstructing the screw pumps or pressure plates. Adamantine is available, as is pretty much anything you can think of, except for things that require modding, such as pet demons or other ridiculousness like that. Please note demons are unaffected by extreme cold and heat, so no freezing or burning them.
Have fun!
Edit: Also, could somebody else do the judging for me?
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: b1gb0y2013 on May 30, 2010, 05:51:35 pm
Well if you could DROWN the demons, turn [temperature] Off. Cave ina block of wall above magma chamber high enough that it crashes down through floor of magma chamber, and the magma floods down into the booze stockpile, drowning the demons. (However NOT burning the booze up) Wait until the magma evaporates down enough, grab the booze and exit quick. Now punch some more holes in to let it start flooding hell, quickly exit the caverns, and cap the top. Now turn [temperature] Back on and you now have caved off demons drowning in magma (However a HELL lot of fps loss...) Enjoy the booze.

(I never had demons, so I have NO clue if they can drown, or even swim for that matter.)
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Sarvesh Mossbeard on May 30, 2010, 05:59:56 pm
Once again you can't modify the init for solutions.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Karnewarrior on May 30, 2010, 09:39:53 pm
Dwarves+Adamantine=Death.

Equip military in adamantine. The, have them train for three years. Then, de-consruct the wall. If this fails, save-scum and try again.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: ECrownofFire on May 30, 2010, 10:03:25 pm
I think that demons can't drown. Anyway, above the chamber is the sea of magma you get in every embark, so that would take a VERY long time to do. By that time your dwarves would probably die by thirst if you have no water. In addition, sometimes you get a magma pipe, an infinite source of magma, so that could be a problem for that plan. Also, I'm not even sure stuff drains into hell. Haven't tried it myself. Also, when you first open Hell, it can spawn somewhere around 100 demons instantly, and then more wander in from hell. This fortress has presumably been sitting on this for a while, which gives plenty of time for more to show up to the party. There is supposedly an infinite number of demons in the world.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Urist Imiknorris on May 31, 2010, 02:02:31 am
Code: [Select]
###D###
#+++++#
#+^^^+#
D+^B^+D
#+^^^+#
#+++++#
###D###

The ^ are pressure plates that open hatches above that hold back a 9x9x8 room of magma. The B is a quantum stockkpile of 10 years' worth of booze.

No special limitations, just get the booze out intact.
Remove two of the doors, pump water into room from one end, draining out the other side. Let the flow wash the barrels out of the room. Use floor grates over emptiness to strain out the booze.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Ochita on May 31, 2010, 06:51:08 am
Get Dwarf
Set pressure plates to size 10
get booze
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Karnewarrior on May 31, 2010, 03:41:37 pm
Build a second wall around booze. Make sure you lock yourself in with the booze.

Be happy.
Title: Re: [Forum Game] Help the Dwarfs to the Booze Stockpile.
Post by: Rotten on May 31, 2010, 06:04:20 pm
Dig above the room
Build an obsidian caster
Cast this shape into the room (by building walls in the room and dropping water then magma, because dropping walls in would break the floor):
Code: [Select]
####
#B>#
####
B is the booze
> is an up stair dug into the cast obsidian
Drink booze