Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Tylui on May 25, 2010, 07:57:19 pm

Title: God's Clusterforum Game - Dead!
Post by: Tylui on May 25, 2010, 07:57:19 pm
God's Clusterforum Game

Status

God:

Advisors:


Players:


Rules

God:

Immutable:

Advisors:

Immutable:

1) 3 Advisors
2) An Advisor may grant his Favor to Players in any fashion he chooses.
3) An Advisor may make demands of the Players(Sacrifices, Goals, etc.)
4) An Advisor may propose laws for the powers and restrictions of the Advisors and the Players, which must be unanimously agreed upon by the Advisors to be ratified. Once all Advisors have casted a vote, the law either passes or fails, and cannot be proposed again.
5) An Advisor may create a Tier 0 object in the world at the price of 1 Favor
6) An Advisor may give the breath of life to a Tier 0 object at the price of 2 Favor
7) An Advisor may give the gift of intelligence to a Tier 0 living object at the price of 3 Favor
8] For the previous 3 rules, the price triples for every size tier: Tier 0 = 0~1 humans, Tier 1 = 1~2 humans, Tier 2 = 2~3 humans, etc
9) An Advisor may make a Law without the need for voting at the price of 15 Favor

Advisory Laws:
none yet

Players:

Immutable:
1) 5 Players

Advisory Laws:
none yet

World

Turn 0:
Spoiler (click to show/hide)
Turn 1:
Spoiler (click to show/hide)
Turn 2:
Spoiler (click to show/hide)



Honestly, I have no idea what to expect from this game. I don't even know if the semi-nomic that the Advisor's will be playing will work or anything. I honestly don't know what the eff is going on. This is the bad acid trip of forum games. ENJOY!
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 25, 2010, 08:02:11 pm
This game proposal is absolutely insane and makes little sense.

By which I mean I'm in as an adviser, because it will be Fun.
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 25, 2010, 08:07:52 pm
  • qwertyuiopas and Cheddarius have dibs on the first two Players. Because they're pimps,
You will hear no disagreement from me on the last part but do they want to play? I don't think I have seen qwerty around lately and Chedd seems to be getting selective in the games he plays nowadays. Point is you may not want to turn away people waiting for others that may never play.

In as a Advisor.
Title: Re: God's Clusterforum Game
Post by: Diablous on May 25, 2010, 08:10:51 pm
So, no idea what to expect from this? A bad acid trip?


Meh, Can I be a player?
Title: Re: God's Clusterforum Game
Post by: Tylui on May 25, 2010, 08:15:59 pm
Ya'll are in. Also, I just checked the members online. They're both online and I PM'd them both. Hopefully they'll join. If not, then I'll take them off and make room for 2 others. Teehee. Let's face it, it just isn't a DF forum game without them.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 25, 2010, 08:19:14 pm
I am honored to be in this game.
So we just do anything?
Title: Re: God's Clusterforum Game
Post by: qwertyuiopas on May 25, 2010, 08:20:14 pm
I noticed this before I noticed having a new PM.
Yes, this looks interesting enough to play(most games do), and it isn't already so long that reading everything to know what is happeneing would take days.
I'll try.

Edit: checked PM. Amusingly worded.
Title: Re: God's Clusterforum Game
Post by: Tylui on May 25, 2010, 08:23:40 pm
Woot! I picked well. Thanks! ^_^

Yeah basically do anything within the realm of possible actions in a physical world. I'll tell you if it's an impossible move or not. Advisors can vote on and grant additional powers, or restrict certain actions, or request goals or sacrifices, etc. Right now, without the Advisors' advice, your goals are all personal.

Also, once a Player has 10 Favor, he can pray to me and I'll grant or deny your prayer, however I see fit.
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 25, 2010, 08:26:32 pm
12 favor for the first to get me a eagles egg from the top of the mountain.

Payed out 3 per turn.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 25, 2010, 08:29:17 pm
Do we get our favor back if you deny it?

Note: Cuccos are easy to rile up, just start up OoT, get Epona, and trample them. They can't attack you and it's hilarious.
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 25, 2010, 08:33:09 pm
Proposal:
I propose that all players be the head of a ten person tribe (Including them, so they would have nine followers), but they must provide a feasible explanation for being the head of the tribe. 'Head' should be defined by each individual player, where 'head' would be something such as 'chieftain' or 'shaman.'

Role-play would be optional, but I would pick somebody to give 3 favor to based on role-play.
Title: Re: God's Clusterforum Game
Post by: Tylui on May 25, 2010, 08:35:48 pm
Yes, you'd get the favor back.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 25, 2010, 08:37:50 pm
I got work to do, I won't be able to be on all the time. I might submit a turn every two days or something like that, is that acceptable?
Title: Re: God's Clusterforum Game
Post by: Tylui on May 25, 2010, 08:43:11 pm
Yep! That's fine. :)
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 25, 2010, 08:54:17 pm
I was killed the first time I "played" with them in that town at the foot of the mountain. Nowadays they basically just bounce off my shield.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 25, 2010, 08:56:08 pm
Kakariko Village.
Shields don't work for me, the evil little guys just swarm you from all directions.

But man, you should see the pigs in Windwaker. Slash them a few times, and the big one can take you out in a few hits.

Anyway, has the game started yet?
Do we wait for the proposals to pass or fail first?
Title: Re: God's Clusterforum Game
Post by: mission0 on May 25, 2010, 09:07:07 pm
I'm up as a player if you'll have me.
Title: Re: God's Clusterforum Game
Post by: Tylui on May 25, 2010, 09:07:52 pm
You can suggest your actions whenever you'd like! After all the laws are proposed, the advisors will vote on them all in the next turn. So the first Turn's proposals will be voted on on Turn 2, and won't be in effect until Turn 3... Make sense?

@ mission0: Of course!
Title: Re: God's Clusterforum Game
Post by: mission0 on May 25, 2010, 09:10:03 pm
As soon as I see where I am I'll tell you what I'm doing ^_^
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 25, 2010, 09:10:19 pm
I think we can all agree that the poison in the swamps of Mask is the worst in all the link game though.
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 25, 2010, 09:11:27 pm
Do advisers get to "store" their favor, or is any held favor lost between turns?
Title: Re: God's Clusterforum Game
Post by: Tylui on May 25, 2010, 09:13:44 pm
No favor is lost unless granted to someone else or used.

If you've noticed, I've changed the rules so that Advisors don't automatically get 3 Favor each turn. I'll give it to them when I choose... ...Which for now is going to be 3 every turn. I think I'll have Advisors able to do extra stuff with their Favor too, at some point. I'll figure that out as I go. Haw.

EDIT: Also, mission, you're in the bottom left next to the forest. Diablous, you're up in the top, above the lavacrackthing. And whenever Player 5 signs up, they'll be in the far right, past the lake.
Title: Re: God's Clusterforum Game
Post by: mission0 on May 25, 2010, 09:18:12 pm
I'll run into the forest and punch a tree... like a boss!  8)
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 25, 2010, 09:20:31 pm
Here is my turn.
Cheddarius wiped his brow. His people, the Lactosians, were on a far island to the east. Living on that lonely island, they had developed incredible feats of engineering and discovered many things about the universe in their vast scientific laboratories. But the island was dying. Each year, the sea rose a few feet, and massive waves had ravaged dwellings too close to the shore. In a desperate last attempt at survival, Great Lactosia had sent out scores of settlers to find new homes, offering trade and secrets of technology in return for raw materials. Cheddarius and his faithful crew had been instructed to trade for wood, construct a boat, and sail back to Great Lactosia to bring the Lactosians to their new home. Cruising to new horizons, the waves had capsized their rowboat, and Cheddarius barely survived. He had lost the blueprints he was meant to sell, and his small pouch of gold coins. But he kept his determination. Looking for food, he gritted his teeth and looked to the north. Seeing a great landmark there, he prepared himself and headed toward the mountain.
Title: Re: God's Clusterforum Game
Post by: qwertyuiopas on May 25, 2010, 09:26:32 pm
>Create, possibly with the help of local intelligent beings, a giant steampunk city-helicopter-airship. No silly huge container of light gas to keep it afloat, this thing will be 90% spinning sharpened metal blades, maybe with magma!
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 25, 2010, 09:28:30 pm
That seems reasonable. Wind turbines are spinning sharpened metal blades, and they generate a lot of energy; run a bunch in remorse with antimatter reactors, and you should be able to keep afloat.
Title: Re: God's Clusterforum Game
Post by: Tylui on May 25, 2010, 09:30:20 pm
NOTE: For right now, there's only 5 intelligent beings on the world visible continent. And that's the 5 of you Players. So the city-helicopter-airship might take a lot of turns to make, considering you'd have to gather materials and stuff to get it. It might be easier to win the favor of the God and the Demigods and pray for one. ;)
Title: Re: God's Clusterforum Game
Post by: qwertyuiopas on May 25, 2010, 09:32:12 pm
Well, if it will take so long, better get started.
With that as the eventual goal, start a mine, and dig for metal.
Title: Re: God's Clusterforum Game
Post by: mission0 on May 25, 2010, 09:36:59 pm
Ah with that advice in mind I would like to revise my action.

I'll run into the forest and punch a tree... like a boss!  8) In the hopes that such a random act will appease my deity.

(and for some backstory)

Mission is a simple nomad trader who is known for selling quite eccentric things to whomever would buy them, he once sold a dead/rotten chicken to a person by telling them it had mystic powers. However after many years of such behavior has made others think him crazy, which is quite true. He is very much crazy and goes to great lengths to ensure that others believes he is so. In reality though he just likes to be crazy for the sake of crazy craziness. Doing random things often results in random and sometimes greatly beneficial rewards. He's not to sure why he is where he is now, but he is quite sure it was for stomping on that demon lizard.... those things are known for their curses.
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 25, 2010, 09:41:17 pm
I give one point of favor to Cheddarius for RPing.
I give one point of favor to Mission0 for punching a tree.
Title: Re: God's Clusterforum Game
Post by: Tylui on May 25, 2010, 09:52:24 pm
Favor updated!

Also, we need one more player and one more advisor. I'm getting impatient! I should probably just go eat something instead of lurking my own thread.
Title: Re: God's Clusterforum Game
Post by: mission0 on May 25, 2010, 09:58:25 pm
Favor updated!

Also, we need one more player and one more advisor. I'm getting impatient! I should probably just go eat something instead of lurking my own thread.

You could probably go as it is with just 4 players and let the 5th jump in laters.
Title: Re: God's Clusterforum Game
Post by: Ultimuh on May 26, 2010, 12:47:55 pm
I'll join in but.. I am not sure how.. or what.. we do.
Untill I get more info of how this works, I may join then.
Title: Re: God's Clusterforum Game
Post by: mission0 on May 26, 2010, 12:52:50 pm
I'll join in but.. I am not sure how.. or what.. we do.
Untill I get more info of how this works, I may join then.

You do what the god or advisers tell you to do in hopes of gaining favor. Either that or you just do what you want and hope that you do something that gains favor. Like punching a tree!
Title: Re: God's Clusterforum Game
Post by: Diablous on May 26, 2010, 03:17:36 pm
I head to the lava crack thing to investigate it.

Backstory anyone?

Diablous stopped staring at the cloudy sky and stood up. He had lived on this island for as long as he can remember. His family had fled to this island many years ago, before he was even born. They fled from their homeland due to an invasion from an enemy nation. Their legions were threatening to kill all of his people. They came from all sides, leaving only the sea as a means of escape. Many boats with refugees were sent to find solace. One boat came to this island. They made a small colony here, and they lived in peace. He was born and grew to the age of 8. Then a plague struck the colony. Many died. The survivors were few and began to fear their new home, thinking it was cursed. They continued to live their, but every few years there was another tragedy. Eventually, when he had reached the age of 17, it was decided that they would leave. Some decided to go back to their homeland, hoping that the enemy had left. Some went to find new lands to live. He felt compelled to stay, and they left him behind.

He sighed. It's been a year since his old friends left. He openned up his bag, and took out a map. He should be near a weird lava crack thing. Maybe investigating it will take his mind off things.
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 26, 2010, 04:21:16 pm
One favor to Chedd and D.
Title: Re: God's Clusterforum Game
Post by: Demonic Spoon on May 27, 2010, 08:14:24 am
Gimme a advisor please.
Title: Re: God's Clusterforum Game
Post by: Tylui on May 27, 2010, 04:48:12 pm
Ultimuh, since you didn't specify how you wanted to join, I set you up as a player. Demonic Spoon, welcome to the Godly Court of Advisors! Hah.  I know it's been a whole day (shame on me), but as soon as Ultimuh gives his action, I'll do the next turn. Basically what mission0 said is absolutely correct.
Title: Re: God's Clusterforum Game
Post by: Ultimuh on May 27, 2010, 07:59:34 pm
Well I would do something but.. what do we do exactly? I mean, are we just 1 person or do we control an entire tribe or what? I am abit confused about this part.
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 27, 2010, 08:17:52 pm
Re-read the first post. Nobody knows, perhaps not even Tylui.

I advise against punching trees, however. That is a silly thing to do.
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 27, 2010, 08:34:24 pm
It seems to me that it will start off as a role playing heavy game and than morph into a civ style game.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 27, 2010, 08:35:06 pm
Eh? You gave Mission favor for it, though.
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 27, 2010, 08:36:12 pm
You dare to question MY will?!?
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 27, 2010, 08:58:57 pm
Never, O Mighty One. I prostrate myself before your munificence.
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 27, 2010, 09:04:07 pm
Does that get another point?
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 27, 2010, 09:06:01 pm
Tempting, but no, I'll hold onto my point for now.
Title: Re: God's Clusterforum Game
Post by: Ultimuh on May 27, 2010, 09:08:27 pm
Ok.. I'll take a shot at this then..

The sun was bright and was burning in his eyes.
The air was fresh and nothing like he have experienced for some time.
The green wet grass was almost like a piece of heaven under his feet.
He just stood there almost paralyzed in the open, staring at the blue sky.
His skin was nearly white due to lack of sunlight.
An ancient tomb in ruins lies just a few feet behind him, recently opened by his own hands.
His hair and beard have grown alot since he last remembered.
Then it dawned on him, WHERE is he? WHEN did I get in the tomb? WHO was he?
He had alot of questions going through his head, but all he could do was staring at the vast blue sky.
Title: Re: God's Clusterforum Game
Post by: Tylui on May 28, 2010, 12:22:01 pm
Turn 1: Let's get it started HOT

Player Actions:

qwertyuiopas

>Create, possibly with the help of local intelligent beings, a giant steampunk city-helicopter-airship. No silly huge container of light gas to keep it afloat, this thing will be 90% spinning sharpened metal blades, maybe with magma!
>With that as the eventual goal, start a mine, and dig for metal.


qwertyuiopas begins digging at the earth with his bare hands, searching for metal ore, with which to build a massive airship. He finds a vein of ore! But alas, is not able to do much with it, due his barehandedness. He also finds a small green box with a small lock on the front. It looks rather impossible to open, and despite a few taps to the metal vein, impossible to break open as well.

Cheddarius

>Head towards the mountain

You valiantly head towards the mountain in an attempt to please the powers! What shall you name this mountain?

Diablous

>I head to the lava crack thing to investigate it

You begin to head South, towards the Lavacrackthing. As you approach it, night falls, but your way remains illuminated in a very deep orange glow from straight ahead. You approach the rim of the crevice, and decide it needs a name. What shall you call it?

mission0

>I'll run into the forest and punch a tree... like a boss!

Being quite excited at being alive, or maybe at such a beautiful day, heck maybe you were just pissed off at a tree, you decide to run into the forest. Gaining momentum on the way, your body begins to glow an awesome purpley color, and you Warlock Punch (http://super-smash-bros.wikia.com/wiki/Warlock_Punch) the nearest tree, smashing it to bits, and the largest chuck of it clear across the forest! What shall you name this forest? Since you OWND it. LULZ GET IT?!

Ultimuh

>All I can do is stare at the vast blue sky

And so you do! But as the minutes become hours, you begin pondering a great deal of questions about the planet and the particular continent you inhabit now. Why is there no name for this place? Name the planet, and the continent!

Advisor Actions & Proposals:

Nirur Torir

"I propose that all players be the head of a ten person tribe (Including them, so they would have nine followers), but they must provide a feasible explanation for being the head of the tribe. 'Head' should be defined by each individual player, where 'head' would be something such as 'chieftain' or 'shaman.'"

Comment: I'm about to add rules that allow Advisor's to add creatures/NPCs, but if this passes, I'll create the NPCs so none of your favor has to be used up. ;)

1 Favor to Cheddarius
1 Favor to mission 0

Criptfeind

1 Favor to Cheddarius
1 Favor to Diablous

Divine Intervention:

New Rule: Advisors may create a Tier 0 object in the world at the price of 1 Favor
New Rule: Advisors may give the breath of life to a Tier 0 object at the price of 2 Favor
New Rule: Advisors may give the gift of intelligence to a Tier 0 living object at the price of 3 Favor
New Rule: For the previous 3 rules, the price triples for every size tier: Tier 0 = 0~1 humans, Tier 1 = 1~2 humans, etc
New Rule: Advisors may make a Law without the need for voting at the price of 15 Favor

10 Favor to all Players
30 Favor to all Advisors

Spoiler (click to show/hide)
Title: Re: God's Clusterforum Game
Post by: mission0 on May 28, 2010, 01:03:35 pm
Mission after feeling quite pleased with himself looks upon the forest around him appreciating the beauty and serenity of it. That's a nice word, "Serenity"... "That's it," he exclaims aloud, "from now on this will be Serenity forest!" He nods to himself, congratulating himself on a job well done... even if he didn't do much.

And after having named the forest Mission searches through the remains of the tree and the surrounding forest for the perfect walking stick, has to be fairly straight so it could be held comfortably but also strong enough to hold him up if he were to trip. After securing such an object he looks down upon the staff in awe of its pure beauty. He kneels down and says a quick prayer over the staff in hopes a god will here him and bless his staff. Then with such done Mission wanders deeper into the forest in search of something interesting, glancing this way and that way in hopes of seeing a rabbit or other such creature. All the while he proclaims, "Who goes there? I go here! My name is Mission and I am here and there!"

*Note I'm not using any points on the staff just opening a door for an advisor or god to do something, whether it helps me or not. ^_^*
Title: Re: God's Clusterforum Game
Post by: Ultimuh on May 28, 2010, 01:18:10 pm
I am finaly beginning to understand what this is about, I should have posted something different..
But I realized that just now when I read Tylui's latest post..
I wonder if I should scrap what I posted and create something new, or of I should make the best I can out of what I did write?
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 28, 2010, 02:00:04 pm
I vote "yea" on my proposal.

I will gift a minor boon to the one first one who sacrifices a rabbit in my name.
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 28, 2010, 02:12:57 pm
I vote yea as well.
Title: Re: God's Clusterforum Game
Post by: Diablous on May 28, 2010, 02:37:19 pm
Diablous stared in awe at the crevice. The great orange glow was like a torch, lighting the way for him. He decided quickly that it needed a name. He sat in thought. What to name it? Suddenly, it came to him. "Islas." It was the word for torch, used many centuries ago, by the ancestors of his people. He then began to look for something to engrave the new name of this place in.


I name it "Islas" and engrave the name into something.
Title: Re: God's Clusterforum Game
Post by: qwertyuiopas on May 28, 2010, 03:37:03 pm
I can't write such detailed narratives as the others, or at least I am too lazy to bother trying...

>Make a tool that will shatter rock and break or into chunks, and can be re-used without damage. Ideally, a dwarven pick.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 28, 2010, 07:29:31 pm
I don't get how Qwerty did the most ridiculously impossible thing of us all, but succeeded the most. I mean, what? How exactly do you mine for ore with your bare hands? You would wear your arms to bloody stumps after a fraction of an inch of bare rock, assuming you were still alive by then.

Cheddarius, tired from his long journey, rested. Seeing the mighty mountain in the distance, he decided to give it a name. He couldn't think of any good ones... but while hiking, inspiration struck. He shouted, "Eureka! Yes, I will name this mountain Mount Nirur! Satisfied, he then headed to the mountain and hunted for an eagle egg on the top of the mountain.
Title: Re: God's Clusterforum Game
Post by: qwertyuiopas on May 28, 2010, 07:32:25 pm
First, I didn't specify bare hands(I hoped for either a tool or abstraction...), second, the result didn't specify rock, only "earth", and that can easily be simple dirt.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 28, 2010, 07:39:55 pm
Still, there's no way you found an alluvial vein with only your bare hands. Heck, you could easily dig out immense quantities of dirt with industrial mining vehicles and get nothing.
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 28, 2010, 08:05:54 pm
A sudden breeze near Cheddarius whistles through the grass. It almost sounds like the wind whispered "A minor gift. Ask, and you might receive."
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 28, 2010, 08:21:55 pm
Glorious God, I kneel before thy grace, and plead humbly for aid! I pray to you in your benevolence, which shines upon us all like the warm rays of the sun! Mighty God, grant me a bow!
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 28, 2010, 08:39:59 pm
I create a shiny compound bow in Cheddarius' hand. On the ground by his feet, a quiver filled with fine arrows.

It costs 2 favor, right?
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 28, 2010, 09:04:10 pm
I think it's Tier 0, since it's presumably of less value than 1 human. So, just 1 favor.

Oh, you mean since there are two objects? Well, I guess a bow and a quiver could count as one Tier 0 object.
Title: Re: God's Clusterforum Game
Post by: Ultimuh on May 28, 2010, 09:33:37 pm
Shall I scrap my character or not?
As I said previously, I may have written something when I was not sure how this game works.
Tough I think I know now and what I have written dosn't seem to fit into this game.
Title: Re: God's Clusterforum Game
Post by: SolarShado on May 29, 2010, 01:36:56 am
This looks interesting, I'll be keeping an eye on it. Might join if a slot opens at some point.
Title: Re: God's Clusterforum Game
Post by: Demonic Spoon on May 30, 2010, 02:14:33 pm
So I'm seeing great potential for abuse in the ninth rule for advisors. They could for example make a action as the following one, note that I'm not actually doing this.

No advisors may ever act in anyway that is in conflict with the interests of the Advisor Demonic Spoon.

My actions:

Grant 1 favour to mission0 for being awesome. Bless the staff in some way if possible.

Suggested Law:

All advisors may only act against each other through the players (if this isn't true already).

Question:

If we create a object, can it be intelligent without being alive? Saw the alive object part of the rule, nevermind about that. Could we, the advisors, control a alive or intelligent and alive object that we have created or is it independent?
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 30, 2010, 02:20:04 pm
I propose a law:

Any adviser may block a "rule 9" law for 10 favor. Multiple advisers may pool favor for the sole use of countering a "rule 9" law, so long as the total favor pooled equals 10.
Title: Re: God's Clusterforum Game
Post by: Demonic Spoon on May 30, 2010, 02:22:26 pm
I suggest a revisement of the previously stated law to increase the favour cost to 20. Otherwise it'd be pointless to ever try to make use of rule nine. It must cost more to block the rule than to make it. And I do not support it, horribly broken rules are awesome.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 30, 2010, 02:27:16 pm
It wouldn't be pointless. You might, for example, make a rule 9 saying, "All advisors get 5 favor each turn, not 3", or "no Advisor can directly destroy life", or "All laws must have a multiple of 32 syllables".... a multitude of laws are possible. The only laws that would be blocked would be ones where you say something like "Demonic Spoon cannot post ever again", that is directly against the interests of a different advisor. And even that, you can slip through, provided that you wait deviously until Demonic Spoon has spent his favor on something and has only 6 left or whatnot.

Besides:
* Tylui is God.
* What God says, goes.
If you try to break the game, Tylui will strike you down.
Title: Re: God's Clusterforum Game
Post by: Demonic Spoon on May 30, 2010, 02:47:19 pm
Mmm, good points. I still think that for the suggested law the cost to block a law must be increased.
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on May 30, 2010, 02:50:32 pm
I revise a proposed law:

Any adviser may block a "rule 9 law" for 20 favor. Multiple advisers may pool favor for the sole use of countering a "rule 9 law," so long as the total favor pooled equals 20.
Title: Re: God's Clusterforum Game
Post by: Demonic Spoon on May 30, 2010, 02:54:34 pm
Seconded.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 30, 2010, 02:54:42 pm
If you make a high cost to block, you'll get a lot of rules in that way. If you make a low cost to block, a lot of rules will be blocked, and relatively few will get through. I think low cost to block is better, because I don't want a bunch of rules being passed without being voted on; advisors will be able to have a bunch more freedom, and do what they want. I would rather advisors have a democratic government, and do what is good for all advisors and the game.
Title: Re: God's Clusterforum Game
Post by: Demonic Spoon on May 30, 2010, 02:56:46 pm
But if the other two advisors are able to pool their favour  then they should be able to block the proposals most of the time no? Anyway it is rather expensive to make such a law and I doubt we'll be getting such a nice favour bonus again anytime soon.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on May 30, 2010, 03:16:35 pm
It can be blocked, but it's more difficult and costly. Under the original system, only beneficial laws could go through; under the 15-favor amendment, totally antagonistic laws ("everyone dies except me") could go through. Under 10 favor to block, only fairly beneficial laws can go through, which I support. However, under 20 favor to block, even kind-of beneficial laws can slip through ("everyone gets 1 favor, I get 20 favor"), because it costs so much to repeal a law that unless it harms both the other advisors, and harms them badly enough to make them give up 10 favor, or harms one person 20 favor's worth, it will pass.
Title: Re: God's Clusterforum Game
Post by: Criptfeind on May 30, 2010, 06:35:14 pm
I also support making a veto cost less, and there for vote No to that. I will vote yea to it if it drops to ten favor.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on June 14, 2010, 03:14:18 am
Guys?
Title: Re: God's Clusterforum Game
Post by: Cheddarius on June 28, 2010, 11:38:10 pm
Guys?
Title: Re: God's Clusterforum Game
Post by: SolarShado on June 29, 2010, 12:21:23 am
I think this might be dead... unless someone else want's to step in as GM...
Title: Re: God's Clusterforum Game
Post by: wolfchild on June 29, 2010, 03:06:17 am
well i hope its not dead, but if it is i nominate chedar as gm, i also join the quew to join the game
Title: Re: God's Clusterforum Game
Post by: Cheddarius on June 29, 2010, 11:34:26 am
Already GM-ing two games, so I can't GM. Sorry.
Title: Re: God's Clusterforum Game
Post by: wolfchild on June 30, 2010, 02:26:33 am
well then second try, i nominate nurir due to him having the second post
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on June 30, 2010, 04:31:00 am
Huh? Yea, sure, I've always enjoyed a good usurpation. Let's do this by the rules, of course.

I propose a new law, as follows:
Nirur Torir is the Guardian. He is above the Advisors and has all of the god's powers, but can be immediately vetoed down by the god. He loses his status as Advisor, and cannot behave as one. The Advisors may vote him back to Advisor by unanimously voting his replacement in, without any favor cost. The new Guardian follows these same rules.
Title: Re: God's Clusterforum Game
Post by: Ultimuh on July 01, 2010, 12:03:43 am
If people are wondering, I'm out, so just ignore my posts, kill my guy or whatever.
Title: Re: God's Clusterforum Game
Post by: Tylui on July 13, 2010, 11:07:13 pm
Turn 2: I swear, there never was a ridiculously long wait, you're all trippin'.



Player Actions:

Mission
>Name the forest "Serenity Forest"
It is so!
>Find a staff, send a prayer to the heavens asking for a blessing
You find a staff! Upon the completion of the prayer, you feel the staff's weight drop considerably, and you feel its weight like a fraction of a feather's. You test it, cautious of breaking it, and begin to understand that it would take a great deal to break this great rod.
>"Who goes there? I go here! My name is Mission and I am here and there!"
Divine Intervention: Small and ordinary critters(The size of a hog and smaller), now inhabit the world and can be found roaming the forest and the mountain and the plains. Any actions/role playing involving them is free and is fair game.
Therefore, you find some rabbits! Hurrah!
A distant thunderstorm rumbles...(Heavenly Dialogue)Dear Advisors; it has come to my attention that one of our followers has apparently given himself a name and has begun to proclaim it without permission. This is of little matter to a God like myself, but to yourselves, it seems a bit haughty! As if our Heavenly Court is unable to name people! Surely, they may have an opinion, but just as surely, so must you! Decide whether or not to punish this mortal for such an audacious action.



Diablous
>I name it "Islas" and engrave the name into something.
And it is so! The nearest thing you find to engrave is a large boulder, and you find a smaller, denser stone and begin to engrave the new name: "Islas"! As you do so, the boulder begins to glow where you have etched. This boulder shall forever glow and tell the name of the great crater!



qwertyuiopas
>Make a tool that will shatter rock and break ore into chunks, and can be re-used without damage. Ideally, a dwarven pick.
No such tool easily presents itself to you, but you surmise that if nothing else you can use some heavy stones that are lying near to smash the rocks apart.
(Also the debate about him finding an ore vein: it's very soft earth, and the ore was right there underneath it. Plus...)
Suddenly, the Earth below qwertyuiopas began to rumble for a good number of seconds...



Cheddarius
>Name the mountain "Mount Nirur"
It is so!
>Head for the mountain some more!
After long hours and days, and countless small hills and valleys(and even a river!), you reach the base of the mountain, only to realize the scale of such a place! This will be a dangerous, yet rewarding journey! In order to survive such conditions, some preparations and much prayer should be made.
A sudden breeze near Cheddarius whistles through the grass. It almost sounds like the wind whispered "A minor gift. Ask, and you might receive."
>"Glorious God, I kneel before thy grace, and plead humbly for aid! I pray to you in your benevolence, which shines upon us all like the warm rays of the sun! Mighty God, grant me a bow!"
Yep, 2 favor for one(1) bow and one(1) quiver.



Ultimuh
>Ponders his existence
It is a fine one indeed! No reedits necessary! You have been given a grand and honorable task of naming this planet and this continent! The heavenly powers urge you to do so!



Advisor Actions & Proposals:

Nirur Torir
Vote "Yea" on Nirur Torir's Proposal



Criptfeind
Vote "Yea" on Nirur Torir's Proposal



Demonic Spoon

Bless the staff in some way if possible.(See above; next time YOU come up with how to bless it or I'll defavor you. Har.)
1 Favor to mission0



Heavenly Court:

New Rule: Small and ordinary critters(The size of a hog and smaller), now inhabit the world and can be found roaming the forest and the mountain and the plains. Any actions/roleplaying involving them is free and fair, unless otherwise deemed by the Advisors.
New Rule: It is considered blasphemous for a Player to name an intelligent being(oneself included) without the consent of a Heavenly Official.
Nirur Torir's Law has two votes; needs one more to pass! As it isn't much of a "Law", I'll just say this: Every Player will command a 10 person tribe if it passes...
Proposition 2: All advisors may only act against each other through the players (if this isn't true already).
Proposition 3: Any adviser may block a "rule 9 law" for 20 favor. Multiple advisers may pool favor for the sole use of countering a "rule 9 law," so long as the total favor pooled equals 20.
Player Rule 3 ABOLISHED I find it more appropriate to let the Advisors decide what Players can do with their favor.




10 Favor to all Players

Spoiler (click to show/hide)
NOTE: I forgot to put the mountain's name on here. Whoops.



So yeah, sorry it's been forever. If there's no interest in this game anymore I totally understand.

I'm making lots of small changes to the rules and such. It feels very loose-endy and I think that's why I gave up interest. I'll try to cure it this time instead of abandoning!
Title: Re: God's Clusterforum Game
Post by: SolarShado on July 13, 2010, 11:29:21 pm
An update! I'd forgotten about this game :)
Title: Re: God's Clusterforum Game
Post by: Cheddarius on July 14, 2010, 12:26:09 am
Eh... I dunno about this. I mean, I'll play, of course; but it seems a little bit unbalanced to me. It seems that what you accomplish is based not on what you can accomplish, but on what you want to accomplish; that success is based not on having smart actions, but having your actions be so extravagant that even the partial success granted is very, very good.

Case in point: I tried to do what I thought the game was about. It is about many things, of course, but I think this is one of the main ones; I attempted to appease the advisors. I tried to go to a mountain to get an egg. Now this should seem fairly simple, yes? But apparently it was not. The two most ambitious actions were entirely successful. Mission exploded a tree by punching it with his fists. Qwerty, similarly, dug up an ore vein and a mystery box with his bare hands. Me? I walked to the mountain. Scratch that - I walked partway to the mountain. The two people who tried to do immense, fantastical, outrageous actions accomplished them; I, who tried to be reasonable, failed at walking. The same thing happened next. I tried to walk up the mountain and get a condor egg; perhaps it would work this time. No; I failed at walking again. This runs counter to everything. The crazier your action, the more you will succeed; the easier, the more you will fail.


(Also, about the iron. I don't argue the difficulty of uncovering the ore, merely the difficulty of finding one. What are the chances of finding a vein of ore, just like that, with your bare hands?
Here's a thought experiment. Suppose you go into your backyard, right now, and dig for a few hours, or days. Have you found an ore vein hidden in your backyard? No? Any mystical green locked boxes? Well, maybe try someone else's? You say there aren't any there either? Yeah. There's a reason why mining companies have to prospect for ore, to use advanced modern technology to try to find where any is located. Even with industrial fleets of giant digging machines, even in the old times before some of the ore was dug up, just digging giant holes trying to find ore is foolhardy.)
Title: Re: God's Clusterforum Game
Post by: Tylui on July 14, 2010, 12:22:10 pm
It probably is a bit unbalanced/unstructured. But like I said I'm trying to fix it up. I really truly have no idea exactly what I'm doing with it, but that's okay. I believe something will emerge. What I am HOPING for is that the Advisors will eventually begin imposing their will on the Players, giving them the ideas of what is wrong and what is right and what can be accomplished each turn and what even a turn is. Because right now, in the same turn you walked for days while Diablous carved a word on a rock. So time isn't really well defined either.

Mostly, I want to coordinate the Heavenly Court, and handle the lawmaking/breaking/etc. while the Advisors actually start running the game. Make sense? If you notice, the Player's Rules/Laws are rather empty. It's so the Advisors can fill them in. :P
Title: Re: God's Clusterforum Game
Post by: Diablous on July 14, 2010, 12:27:51 pm
Hey, this is still alive!

Diablous smiled to himself after he finished carving the name. The glow will ensure that all who come here will know that the crack is named Islas. Hmm. He was getting kinda thirsty. Isn't there a river to the southeast? He could use a drink of water. He began to go to the southeast, away from Islas to find a river to drink from.

I go to the river that is southeast of Islas.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on July 14, 2010, 03:38:52 pm
Cheddarius bent upon his knees and prayed to the gods. "O Mighty Ones, Creators of the World, Bringers of Life, Strong Lords of the Heavens, answer me this; what capabilities do you grant us? I ask not for strength, nor agility, nor even common sense; if you let us bend the bones of the earth with our minds, I will accept that gladly; if you constrain us so that we can only walk one foot per day, I will accept that gladly; if you do both, I will accept that gladly; I ask only that you make our capabilities clear, with rules telling us what we can do, and that you have consistency, and let all men, shaped by the nimble fingers of the gods, be created equal, one man able to do what another can do, excepting of course the use of tools or accumulated skill."

(translation: Could you guys make rules that make clear limits on stuff? "You can walk this much per turn", "each turn is X hours/days", "you have the strength of this many men", etc.?)
Title: Re: God's Clusterforum Game
Post by: Ultimuh on July 15, 2010, 06:49:14 am
Alright, I'm in for now..


>Give a name to theese grassy fields, call it Ye Bare Fields because I really need some clothes right now.
Then I get inspired to call this planet something! I call it Bluesky because that's what I see above me.
Then I call the continent Randomia because I had a moment of writers block and thought of something random.

Now I wonder where the nine hells I should find some clothes, or atleast some pants.
Title: Re: God's Clusterforum Game
Post by: Cheddarius on July 15, 2010, 01:08:27 pm
Cheddarius had walked for an age. With each step the mountain seemed tantalizingly close, but it was always farther away. Finally he had reached the base of the mountain... but the thought of hiking to the top nearly made him give up. How much longer would it take to reach the top? He sighed in despair. Perhaps something else would keep his mind off of hiking... he held his new bow and quiver in his hands fondly, whispering praises to the god Nirur. Yes, a hunt would do him good. Looking about, he saw tracks of animals, wild boar, rabbit, and other small beasts. Perhaps the boar would be difficult to catch with his current level of skill and weapon, but a rabbit would be a fine sacrifice to his favored god Nirur, and good practice with his bow as well. Knowing this, he set out to hunt a rabbit, as the whispers of the mighty Nirur Torir had commanded him (http://www.bay12forums.com/smf/index.php?topic=58140.msg1289730;topicseen#msg1289730), and resolved that afterwards, he would hike up to the top of the mountain and search for a condor egg, shooting the defending condor with his bow if necessary.
Title: Re: God's Clusterforum Game
Post by: Nirur Torir on July 15, 2010, 01:27:25 pm
Yea on proposition 2
Yea on proposition 3

Proposal: Each turn is 24 hours. Players may do whatever a standard human may reasonably do in that 24 hour period. Any intelligent beings under a player's command may behave as unskilled labor, following that player's orders to the best of their ability, and doing anything that may reasonably be accomplished in that 24 hour period by unskilled labor.
Title: Re: God's Clusterforum Game
Post by: Tylui on July 15, 2010, 11:04:35 pm
I might wait a little longer on this one. Considering it's been dead for the past like 3 months, I hope this isn't too much a problem for anyone... I'm hoping more of the Advisors answer/vote before I continue... The longest I'll wait is just a few days though... After that I'll have to start drafting new Advisors(and possibly a player or two?)
Title: Re: God's Clusterforum Game
Post by: Criptfeind on July 16, 2010, 11:07:44 pm
Yea on proposition 2
Yea on proposition 3
(If I have not already, I forgot)

This place needs rules and I shall.... oh wait Nirur is doing something... I will vote yea to Nirurs proposition if it is changed to read:

Proposal: Each turn is 24 hours. Players may do whatever a a person with whatever powers they happen to have (currently regular humans) may reasonably do in that 24 hour period. Any intelligent beings under a player's command may do anything that is something in their power, following that player's orders to the best of their ability, and doing anything that may reasonably be accomplished in that 24 hour period by their powers.
Title: Re: God's Clusterforum Game
Post by: Tylui on July 22, 2010, 09:21:39 am
All right, so I sent out some PMs to those players who haven't responded, and I only got one back... I'm going to assume the others do NOT want to play anymore, but if they do return, then I'll just add them in right where they left off... That means that qwerty's and mission's characters are in stasis and cannot be harmed, killed, moved, etc. Consider them statues!

I'm looking for TWO new Players and ONE new Advisor. If the position of Advisor looks neat to a Player, I'll allow an ascension, as long as they can RP the death of their character. ;)
Title: Re: God's Clusterforum Game - LOOKING FOR PLAYERS
Post by: Tylui on July 27, 2010, 11:27:21 am
Well apparently no new players want in. But perhaps our advisors/players have an idea. Who wants to ascend to Advisor position!? Hah
Title: Re: God's Clusterforum Game - LOOKING FOR PLAYERS
Post by: Ultimuh on July 27, 2010, 12:55:09 pm
Well Ill keep the player position for now, mandating stuff is just too much work. (And makes one a target for the magma-happy people around here. :P )
Title: Re: God's Clusterforum Game - LOOKING FOR PLAYERS
Post by: maxicaxi on July 27, 2010, 01:35:15 pm
i want to join!
Title: Re: God's Clusterforum Game - LOOKING FOR PLAYERS
Post by: Tylui on July 27, 2010, 02:39:27 pm
As a Player or as an Advisor, maxicaxi?
Title: Re: God's Clusterforum Game - LOOKING FOR PLAYERS
Post by: maxicaxi on July 27, 2010, 02:48:02 pm
whatever you need but advisor preferd
Title: Re: God's Clusterforum Game - LOOKING FOR PLAYERS
Post by: breadbocks on August 17, 2010, 07:47:53 pm
Is there a cap of 5 players? If not,  I want in.

EDIT: Stupid me, saw link in a sig, thought it was still going on.... sorry.
Title: Re: God's Clusterforum Game - LOOKING FOR PLAYERS
Post by: Tylui on August 17, 2010, 08:01:18 pm
That's okay. I'll have another Clusterforum game running eventually. I'm waiting for the proper inspiration to hit me. Until then, I want to do another type of game. I'll get that going in the next 20 minutes then lock this thread so it'll never confuse another pour soul again.

I'm glad to see at least a little interest, though. :)