And strangely, boredom strikes more when the fps is lower
QuoteAnd strangely, boredom strikes more when the fps is lower
I wonder if science could figure this out...
Goblin sieges are easy to deal with. Just raise the drawbridges and watch them sit helplessly outside with their grubby hands in their pockets.That's why I always employ multiple AAC's (Anti-Ambush-Countermeasures, aka AWACS, Ambush Watching Attack Cat System). It's especially important for me, since 90% of my fledgling fortress' defense is a ballista battery in a long hall, and the other 10% is a drawbridge.
Goblin ambushes, on the other hand... suffice it to say things can get difficult when they suddenly appear inside your fort.
I have yet to open the new Fun Stuff, though my current fort is getting close to considering it. That may shake things up a bit. Though they're actually equipping both axes and armor, and training somehow, so I may do okay. We'll see.
I have yet to open the new Fun Stuff, though my current fort is getting close to considering it. That may shake things up a bit. Though they're actually equipping both axes and armor, and training somehow, so I may do okay. We'll see.Spoiler (click to show/hide)
I keep abandoning sucessful forts to try each new version of df2010.The saves are compatible you know...
my own goddamn sense of perfection
what.. oh shit! that one room five floors down does not ALIGN TO THE MAIN STAIRCASE! NOOOOO!
I feel that the leading cause of fort failure is the 'learning curve'. right now i am still trying to re-learn the military in the new version, and not dealing with it in the best manner yet.I suggest embarking with 3-7 short swords, and never crafting crossbows(clubs) or training weapons. Make a short-sword and metal armor uniform and never command an uniform change after the initial one the squad gets.
Yeah, the non-flesh FBs spell "fortress over", being quite unkillable. I had a giant FB made of Amber, slowly harassing my people after being broken in all body parts. And being in Genesis mod, the paralysis-breath dwarf's breath suffocated 90% of my 30 war dogs. (Deleted firebreath/webber/paralysisbreath from dwarves after that.)
That's when Ost, the towering humanoid of horn silver arrived. So I sent my military to fight, again.
Whatever it was, Ost took blows like being slapped with wet noodle, and one by one, punched my poor military to submission, crushing skulls and so on. And then he/she/it grabbed a pair of masterpiece steel greaves from one of my soldiers, and began beating everyone to a pulp with it.
I have yet to open the new Fun Stuff, though my current fort is getting close to considering it. That may shake things up a bit. Though they're actually equipping both axes and armor, and training somehow, so I may do okay. We'll see.Spoiler (click to show/hide)Spoiler (click to show/hide)
Yeah, the non-flesh FBs spell "fortress over", being quite unkillable. I had a giant FB made of Amber, slowly harassing my people after being broken in all body parts. And being in Genesis mod, the paralysis-breath dwarf's breath suffocated 90% of my 30 war dogs. (Deleted firebreath/webber/paralysisbreath from dwarves after that.)
I hesitate to say starvation, but when you come down to it, it's true. With my forts, no matter what happens- be it a siege, a berserker or a tantrum spiral- starvation is always what ends up getting my forts. I pull through every other problem, but after them, I have no food. I generally play conservatively, so no digging for forgotten beasts or turning elf merchants into a fine paste. In the end, it's a failure, one way or another, to meet such a base need that brings down my fortresses. Not an enemy without or within, nor a major flaw in planning or a catastrophic accident. They may be a part of it, but what ends up taking me down is always hunger.
I usually have too MUCH food.
my own goddamn sense of perfectionQFT
what.. oh shit! that one room five floors down does not ALIGN TO THE MAIN STAIRCASE! NOOOOO!
Sounds like you need to go play a succession fort.my own goddamn sense of perfectionQFT
what.. oh shit! that one room five floors down does not ALIGN TO THE MAIN STAIRCASE! NOOOOO!
My forts tend to die of "concentrating too much on one thing and forgetting another," for instance setting up a fantastic industrial-sized food/booze complex, and forgetting any defenses at all, so the first goblin ambush kills everyone. And of course, the complete opposite - spending ages getting the military trained and well-fortified, but not making anything for anyone to eat or drink!
my dwarves drink too much in the winter time.
FPS
Boredom
Disinterest
planning failures
Boredom and FPS are the only assured fortress killers any more. Pretty much every other threat can be nullified or conquered with a minimum of hassle, but no amount of cage traps, cave-ins and legendary Axedwarves can conquer 20FPS or the player suddenly deciding that it's time to flood the main hall with magma.
Boredom and FPS are the only assured fortress killers any more. Pretty much every other threat can be nullified or conquered with a minimum of hassle, but no amount of cage traps, cave-ins and legendary Axedwarves can conquer 20FPS or the player suddenly deciding that it's time to flood the main hall with magma.
20 FPS is slow for you? I envy your rig.
20 FPS is slow for you? I envy your rig.
FPS and negligent "rule of thumb" planning with facepalm results. "Hmm, looks like the water doesn't really fit in there after all...emergency floodgates were nice now...hmm...well...fuck..."Never tap a stream, that's just asking for a FPS hit and trouble (and carp).
Right now I'm playing with the intent of creating an world filled with unique, different, and interesting ruins to explore with an adventurer. This includes a massive 'ruined' wall (parts between zone changes are broken because they have to be, naturally), towering spires atop mountains, at least one lighthouse, and several plans for small, rather empty forts - sometimes with stories to tell. I'm planning on deliberately (partly) flooding one and leaving air pockets to make things extra interesting, and actually explorable.
FPSThat's my most common list too.
Boredom
Disinterest
planning failures
Skeletal deer. Every time a Skeletal deer shows up, my fort dies. Every single time.
Skeletal deer. Every time a Skeletal deer shows up, my fort dies. Every single time.Spoiler (click to show/hide)
Basically boredom or didn't like the way the fort was designed for me. Haven't had any forts crumble yet. My earliest forts were abandoned because I didn't like how I had set things up, the more I learned, the more I realized I was doing things inefficiently. I think I didn't get much more than 3 years into any of those forts anyway.
My biggest 31.25 fort, Fortressdeath, never fell. Had my first serious seiges in that fort, and there were some moments early where I thought I'd lose the fort. But eventually, my defenses got so good that seiges were more a minor irritation than anything else. Hell, I even toned down some of the traps because they killed too many goblins before my dorfs could. I only stopped playing it because of the release of .34. The fort wasn't abandoned, rather the save was archived. However the fort seemed like it was probably approaching FPS death.
Abandoned due to lack of motivation to continue, or wanting to start fresh on a new fortress theme.This!
If I don't lose it in the first five minutes to, say, reanimated yak bulls, I don't usually lose it at all.This, but ravens.
If I don't lose it in the first five minutes to, say, reanimated yak bulls, I don't usually lose it at all.This, but ravens.
First one was due to a tantrum spiral that was due to a goblin siege. Shutting the drawbridge to keep the gobgobs out (military? What's that?) turned out to be a bad idea. Largely because the only water source was outside. Whoops.
Second one was due to a tantrum spiral that was due to a goblin siege, in this case i had to shut the drawbridge with too many dwarves still wandering around outside. They all ate it, as did the outdoor pasture. I had indoor plumbing this time, but screwed up my pressure calculations and flooded the hospital and dining room.
The siege I got rid of with traps, but finding a dozen dead farm animals, a bunch of cats and dogs, some children, a baby or five, and a dozen dead dwarves soured the population on sanity. I abandoned that one before it had a chance to completely grind down to nothing, it was too depressing.