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Other Projects => Other Games => Topic started by: alfie275 on June 19, 2010, 11:05:15 am

Title: Goblin camp
Post by: alfie275 on June 19, 2010, 11:05:15 am
Sorry if this has been said before, but I recently discovered a DF clone called "Goblin Camp (http://www.youtube.com/watch?v=mm-dPes5NgE)".

What are your thoughts on it?
Title: Re: Goblin camp
Post by: Qiu on June 19, 2010, 11:44:12 am
Sorry if this has been said before, but I recently discovered a DF clone called "Goblin Camp (http://www.youtube.com/watch?v=mm-dPes5NgE)".

What are your thoughts on it?

it's not a "DF clone" as long as it's just a youtube video…  ;)
Title: Re: Goblin camp
Post by: alfie275 on June 19, 2010, 12:09:49 pm
How is it just a video?

Quote
@xxVampirePenguinxx I've worked on this for a month. Basic pathfinding and hauling is working just fine. Goblins handle the hauling of materials to the build site, and an orc walks up to do the actual building. If theres enough goblins around all the material gets hauled pretty much at once, it doesn't need to be done one-by-one.
GenericContainer 3 days ago
Title: Re: Goblin camp
Post by: Urist McDepravity on June 19, 2010, 12:45:58 pm
How is it just a video?
Link you posted is definitely 'just a video'. And google provides no more info on the subject.
Title: Re: Goblin camp
Post by: Jiri Petru on June 19, 2010, 01:22:22 pm
The guy came and talked about his game at Something Awful (http://forums.somethingawful.com/showthread.php?threadid=3293395&userid=0&perpage=40&pagenumber=83#post378281815).

Quote
As it happens I'm GenericContainer (youtube)/ ihalila (Twitter). I didn't post the video here mainly because it's really early days, and I didn't expect that tweet to attract much any attention. Actually the only reason I even tweeted it was because I had just recently installed TweetDeck. I have to admit I'm surprised how fast it found it's way here + the bay12 forums.

Anyway, it's great to hear all the positive comments about it, it really motivates me to continue working on Goblin Camp. I've been meaning to make a game like this for ages, then along came DF and I thought "well, that handles that", but I really haven't liked the direction it's taken. So I guess I need to make it myself if I want it done right.

Obviously it's not a game yet, it's lacking a lot of things. But the things that are implemented I've put a lot of work into. For example jobs: Priorities are in and working fine, and I've also implemented a prerequisite system where a job will wait until all it's prerequisite jobs have been successfully completed. Building a workshop is a good example, it spawns the actual 'build' job, and spawns additional prerequisite 'bring the wood logs or whatever here' jobs, and will only assign the actual build job once all of the materials have been brought to the build site.

Also I feel that getting the UI working as it should be right from the beginning is pretty crucial. I've put a lot of work into making the UI work with whatever I might think of in the future, so that I can easily add features without having to mess around with the UI code at all.
Title: Re: Goblin camp
Post by: Athmos on June 19, 2010, 04:51:11 pm
Doesn't that sound like impaler project ?
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 19, 2010, 05:21:58 pm
Not sure what impaler project is. A link would be nice, thanks!

While I admire this guy's desire for a better UI, I don't think that this game will ever be up to par with Dwarf Fortress.
He is talking about early betas when we aren't even out of the Alpha for Dwarf Fortress. A "Dwarf Fortress Alpha" clone maybe.
Title: Re: Goblin camp
Post by: Kazang on June 19, 2010, 05:34:23 pm
It is very impressive and yes it has been posted before.  There is thread about it in the suggestion forum and deliberately hostile thread about it here got locked last week.

By the looks of it is progressing in a different way to DF.  Obviously it is about building, but I get the impression it's less about micromanaging the individuals.  More simplified and focused on fun like a regular rts game rather than the god game Fun of DF.
I have no idea if it is by the Impaler guy who was being a ass on these forums and but I hope it's not as that would put me off the game, which is shame as it does look very promising. 
Title: Re: Goblin camp
Post by: forsaken1111 on June 19, 2010, 05:41:07 pm
The way they did the video, its like it's pointing out all the ways it differs from DF. "Buildings are not constrained to only one shape" indeed.

My thoughts:

1. It looks like a simplistic attempt at a DF clone.
2. Toady should steal their UI.
Title: Re: Goblin camp
Post by: darkrider2 on June 19, 2010, 07:47:39 pm
That is one shiny UI......... *want*.  :o

on a more serious note: this guy can do whatever he wants, it is his game after all.
Title: Re: Goblin camp
Post by: Rafal99 on June 19, 2010, 08:02:06 pm
Calling it DF clone is a bit much, looks more like a quite simple DF-based game. There is nothing impessive there imho, but it can become quite a fun to play game if more features are added. The interface is nice, would be great to see something similar in DF, it is really nothing hard or time consuming to make a relatively nice interface. I wish the project everything good.
Wall building with mouse and some other things would be so awesome in DF.
Title: Re: Goblin camp
Post by: forsaken1111 on June 19, 2010, 08:25:47 pm
The funny thing is everything he's so proud of there in that video could easily be done in DF if toady wanted to.
Title: Re: Goblin camp
Post by: Zironic on June 19, 2010, 08:36:14 pm
It's not really impressive. There is nothing demonstrating the personalities of individual goblins.
Title: Re: Goblin camp
Post by: Poot on June 19, 2010, 08:41:47 pm
We need that UI. That's some sexy stuff right there.
Title: Re: Goblin camp
Post by: sweitx on June 19, 2010, 09:03:48 pm
The way they did the video, its like it's pointing out all the ways it differs from DF. "Buildings are not constrained to only one shape" indeed.

My thoughts:

1. It looks like a simplistic attempt at a DF clone.
2. Toady should steal their UI.

Well, he did "steal" Toady's idea.
And I won't call it stealing, more like imitating.
Difficult is that starting with a UI means that later on, you might find yourself constrained by said UI (you never what you need until you need it).
The advantage he has is that his project look like he's trying for something similar to DF, with a different UI, so effectively he already knows what is there (namely, what is available in DF).
The difficulty are any future addition to DF that may make his control system, well, obsolete.
Title: Re: Goblin camp
Post by: Kazang on June 19, 2010, 09:10:19 pm
The funny thing is everything he's so proud of there in that video could easily be done in DF if toady wanted to.

Then why is it not done if it is so easy?  Why do so many professional big name games have terrible a ui?  The UI is what is on show in that video and it is indeed extremely good, not without fault of course but the simplicity and function of it is very impressive.

The frankly awful ui and menu system in DF is probably the biggest hurdle it has to being more widely accepted, along with the poor graphics support.  I have introduced tons of people I know to DF but very few have got into it becasue to most people the UI is like trying to eat soup with a fork.  It takes immense patience to get to grips with and even when you do it is suboptimal at best.  It would be unplayable without such tools as dwarf companion and therapist.

If the UI is not being developed because toady doesn't want to then he's shooting himself in the foot.  Doing something purely for greed to get more customers, more money, etc is obviously not a good way to make a game if you have any kind of artistic principles.  But deliberately holding back the development of your own game is a folly.  I would hate to see DF die a slow death as a martyr to the temple of the roguelike when it has clearly grown far beyond that.
Title: Re: Goblin camp
Post by: sweitx on June 19, 2010, 09:21:02 pm
If the UI is not being developed because toady doesn't want to then he's shooting himself in the foot.  Doing something purely for greed to get more customers, more money, etc is obviously not a good way to make a game if you have any kind of artistic principles.  But deliberately holding back the development of your own game is a folly.  I would hate to see DF die a slow death as a martyr to the temple of the roguelike when it has clearly grown far beyond that.
Not sure what Toady's stance is, but i suspect due to the future expansions as seen in his goals, Toady doesn't want to code a UI, and promptly have to tear it down to have to re-do later.
Toady do have UI improvement on his to-do list, it just doesn't look like it's a high priority item right now.

EDIT: Can someone point me to where Toady made a statement regarding DF UIs?

EDIT2: Maybe Toady One can reference this as a way to handle a mouse interface UI, any new information is always good (but still, remember, one guy coding, there's only so much he can do at one time).
Title: Re: Goblin camp
Post by: Urist McDepravity on June 19, 2010, 09:30:30 pm
It would be unplayable without such tools as dwarf companion and therapist.
Always playing it w/out any external tools. Sure, managing all these annoying migrants is a pain, but it is definitely playable, and once fort reaches pop limit, there are no migrants anyway.
Title: Re: Goblin camp
Post by: abculatter_2 on June 19, 2010, 09:34:29 pm
It would be unplayable without such tools as dwarf companion and therapist.
Always playing it w/out any external tools. Sure, managing all these annoying migrants is a pain, but it is definitely playable, and once fort reaches pop limit, there are no migrants anyway.

That's because you've never played it with external tools. I used to never use Therapist too, and now I can't play without it, it's just that useful.

Also, I agree that the UI needs to be improved. As for the re-making it over and over, couldn't that be eliminated or at least reduced with a bit of planning?
Title: Re: Goblin camp
Post by: Richards on June 19, 2010, 10:14:24 pm
That UI is exactly what DF needs.
Title: Re: Goblin camp
Post by: Vattic on June 19, 2010, 10:52:36 pm
Quote
Mult. z-lvls & #roguelikes. My opinion: more complexity, difficult to visualize. Guardtowers/moats can be done without.
From his twitter.

So it's not going to have multiple z-levels, that already makes DF a very different beast.

I have mixed feelings about games inspired by DF, it must be quite flattering to inspire people, but if your income relies on what they are imitating it could be tough. At the same time I'm quite glad people are inspired by DF because a lot of the design principles behind DF would be interesting applied to other games. Toady mentioned the idea of a Sci-fi game with the same kind of scope but said he's already committed, imagine making two games like DF, so someone else needs to make it.
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 20, 2010, 10:57:00 am
I don't see how his UI is so great. It seems that the main difference is it is done with a mouse and not a keyboard. This means MORE sub-menus, which in my opinion means a worse UI.

Of course I'm used to playing FPS where I'm the utility guy and can do just about any action fairly quickly, so I am used to the mouse only being used to aim and fire, not be any more useful than that. Maybe that makes me pretty biased, knowing how to navigate a keyboard effectively. Most people I know who were turned off the game would also be turned off of RPG maker. It's about the pretty colors. The only way Toady could capture them is to make his game a full 3-d client. maybe if one of the visualizers allowed exchanges of information they might get more, but I doubt it.

If Toady really wanted to do a "prettying up" for the game, he should seperate tiles from letters and let us make real tilesets and keep our text intact.

For the UI, he's progressing fine. You have to play with the feature before you know how you want to establish it. If you all really had that much issue with the UI, why not create a post about what is your problem with the UI, or what your new people found insurmountable with it.

Here's an example of how to do that, and likely get a response:

Quote from: Fictional
I don't like how the military screen has no mouse support when trying to click on the wizbang. It would be nice if when you clicked on the wizbang it cycled through the option to be cowardly or to be brave. More advanced options could be done by holding down on one of those and getting a submenu of wizbang effects. For keyboard input it could be keys c and b, with shift-C for submenu of cowardly wizbang, and Shift-B for brave wizbang. Doing it like this makes it easier to get a basic wizbang established while still allowing for the complex wizbang stances.

Toady can examine that, and a few others, and puts it together to give it a test run in the next version, especially if it sounds like it would be a great improvement.

If you all think this guy's UI is so great, provide details as to why you think it is. I personally feel it's crap, since it just replaces current actions with mouse clicks instead. (Rectangles? k and u. Long walls? u. It'd be nice if wall segments allowed corners, but the commands work just fine, and we have a macro creator that you can setup to make your corners. I haven't used it yet, but it's there. All the clicking to me is stupid though. It requires more clicking in his "demo" than it requires to play Warcraft 3 effectively.)
Title: Re: Goblin camp
Post by: Jiri Petru on June 20, 2010, 01:15:28 pm
If you all really had that much issue with the UI, why not create a post about what is your problem with the UI, or what your new people found insurmountable with it.

Here (http://www.bay12forums.com/smf/index.php?topic=34949.0)
Title: Re: Goblin camp
Post by: MaDeR Levap on June 20, 2010, 01:50:43 pm
This project have nothing to do with Impaler. I also think, while it is clearly inspired by DF, this will go in different direction - if go at all.

Anyway, competition is good thing - and maybe at last will force Toady to do something about abomination mistakenly called UI in DF.

I always thought "why UI? will tear up it anyway in future" argument as pure BS. Why?
As side note, Toady make his life harder by making UI initimately connected to inner working of DF engine. Good grief.
Title: Re: Goblin camp
Post by: forsaken1111 on June 20, 2010, 01:51:48 pm
Aside: I yearn for the day that we can designate allowed labors by creature caste, or at least preferred.

SLAVE LABOR.
Title: Re: Goblin camp
Post by: Rowanas on June 20, 2010, 02:53:26 pm
Controlling with mouse?
So, no DF on laptops?
Shame, it's all I own.
Title: Re: Goblin camp
Post by: forsaken1111 on June 20, 2010, 02:55:08 pm
Controlling with mouse?
So, no DF on laptops?
Shame, it's all I own.
Your laptop has no mouse? No trackball? No touchpad? You control your operating system entirely with keyboard shortcuts?

You are hardcore.
Title: Re: Goblin camp
Post by: Rowanas on June 20, 2010, 03:00:23 pm
Trackpads make me sick,
I lost the last mouse I stole.
Steal one tomorrow.

Living without mouse
Prevents me from playing games
Damn you, trackpad. Die!
Title: Re: Goblin camp
Post by: forsaken1111 on June 20, 2010, 03:09:14 pm
Trackpads make me sick,
I lost the last mouse I stole.
Steal one tomorrow.

Living without mouse
Prevents me from playing games
Damn you, trackpad. Die!
Good job. Bit lame, but good job.
Title: Re: Goblin camp
Post by: ein on June 20, 2010, 03:17:14 pm
I just watched the video and I feel that the UI is not better than DF's.

I don't see how his UI is so great. It seems that the main difference is it is done with a mouse and not a keyboard. This means MORE sub-menus, which in my opinion means a worse UI.

Of course I'm used to playing FPS where I'm the utility guy and can do just about any action fairly quickly, so I am used to the mouse only being used to aim and fire, not be any more useful than that. Maybe that makes me pretty biased, knowing how to navigate a keyboard effectively. Most people I know who were turned off the game would also be turned off of RPG maker. It's about the pretty colors. The only way Toady could capture them is to make his game a full 3-d client. maybe if one of the visualizers allowed exchanges of information they might get more, but I doubt it.

If Toady really wanted to do a "prettying up" for the game, he should seperate tiles from letters and let us make real tilesets and keep our text intact.

For the UI, he's progressing fine. You have to play with the feature before you know how you want to establish it. If you all really had that much issue with the UI, why not create a post about what is your problem with the UI, or what your new people found insurmountable with it.

Here's an example of how to do that, and likely get a response:

Quote from: Fictional
I don't like how the military screen has no mouse support when trying to click on the wizbang. It would be nice if when you clicked on the wizbang it cycled through the option to be cowardly or to be brave. More advanced options could be done by holding down on one of those and getting a submenu of wizbang effects. For keyboard input it could be keys c and b, with shift-C for submenu of cowardly wizbang, and Shift-B for brave wizbang. Doing it like this makes it easier to get a basic wizbang established while still allowing for the complex wizbang stances.

Toady can examine that, and a few others, and puts it together to give it a test run in the next version, especially if it sounds like it would be a great improvement.

If you all think this guy's UI is so great, provide details as to why you think it is. I personally feel it's crap, since it just replaces current actions with mouse clicks instead. (Rectangles? k and u. Long walls? u. It'd be nice if wall segments allowed corners, but the commands work just fine, and we have a macro creator that you can setup to make your corners. I haven't used it yet, but it's there. All the clicking to me is stupid though. It requires more clicking in his "demo" than it requires to play Warcraft 3 effectively.)

This sums up my opinions pretty nicely.
It's a helluva lot easier to remember a few keystrokes than to navigate with the mouse.
Especially if you know touch typing.
In LCS, I often hit the keys faster than the game can process them.
Title: Re: Goblin camp
Post by: forsaken1111 on June 20, 2010, 03:25:20 pm
Everyone has their own preferred method. No one method is better or worse than the others.

I think mouse-enabled constructions would greatly speed up the process of laying down walls etc.
Title: Re: Goblin camp
Post by: MaDeR Levap on June 20, 2010, 03:33:41 pm
Why, oh God Armok Me, why everyone think that keyboard and mouse is exclusive? -.- I personally would use both, if mouse would be viable in DF (as is now, it is not viable in any way).

And by the way... I somehow overlook his post.
Rectangles? k and u. Long walls? u.
You, of couse, "forgot" about positioning it on screen. Multiple arrow keystrokes. Better to use mouse - mouse is created to pointing at things, like beginning and end of wall. Of course, that I think mouse is better is not demand to remove possibility to do it with keyboard.

Everyone has their own preferred method. No one method is better or worse than the others.
Seems like surprisingly large group of people would deny mouse completely and forbid use of this poor rodent by someone else.
Title: Re: Goblin camp
Post by: ein on June 20, 2010, 03:37:49 pm
You can use the mouse for designations in DF.
Not sure about constructions though.
Title: Re: Goblin camp
Post by: forsaken1111 on June 20, 2010, 03:39:32 pm
You can use the mouse for designations in DF.
Yes, but it is incredibly unintuitive and clunky.

Doesn't really matter though, Toady will do what he will do. :)
Title: Re: Goblin camp
Post by: Jiri Petru on June 20, 2010, 04:30:14 pm
By the way, the goblin camp guy has twitter (http://twitter.com/ihalila).
Title: Re: Goblin camp
Post by: Athmos on June 20, 2010, 05:04:41 pm
Well, be it mouse or keyboard, building walls a block at a time does definitely suck.

However the community may feel, the interface is what is keeping many players from even trying the game. I quite agree with the opinion that postponing the interface overall any longer (i mean, this game is 4 year old already) is, for toady, shooting himself in the foot.
I do code websites for a living, and anyone who have worked on the frontend of any application should know that not only coding an interface that doesn't need an overall each time you add a feature is doable, it's actually the only reasonable way to do it.
Exposing the command layer or not is another discussion entirely, and toady doesn't want to do it; but still, giving his game a framework for interface and focusing on usability for a bit would turn out to be a huge benefit for him as much as the community i think.

I definitely think the interface overall should be the next priority of Toady after the bug hassle settle down a bit.

The simple fact that there are so much hot debates about DF clones or bragging about such possible things, and so much discussions about the interface should only underline the urgency of it. There are many great ideas in the interface overall thread (http://www.bay12forums.com/smf/index.php?topic=34949.0).
Title: Re: Goblin camp
Post by: Rotten on June 20, 2010, 05:11:04 pm
You can use the mouse for designations in DF.
Yes, but it is incredibly unintuitive and clunky.

Doesn't really matter though, Toady will do what he will do. :)
Beginning of designation:Rightclick-> enter
End/corner of designation: Rightclick->enter

How is that unintuitive? Toady just needs to let us do that will constructed walls.
Title: Re: Goblin camp
Post by: forsaken1111 on June 20, 2010, 05:18:56 pm
You can use the mouse for designations in DF.
Yes, but it is incredibly unintuitive and clunky.

Doesn't really matter though, Toady will do what he will do. :)
Beginning of designation:Rightclick-> enter
End/corner of designation: Rightclick->enter

How is that unintuitive? Toady just needs to let us do that will constructed walls.
How is rightclick->enter intuitive?

There is no feedback, no way to judge distance or precision (especially in unexplored underground tiles where there is often no visual grid for reference), and it requires shuffling of your hands because everything else is keyboard-centric. You have to first hit d, use the keyboard to find the correct spot with numpad/arrows + (>)(<) keys, then move your right hand over to the mouse, then right click, then either move your hand back to the keyboard to hit enter or use your left hand to hit enter. Then repeat, right click again, enter again.

On top of this, the feature is entirely undocumented and only discoverable by trial and error or accident because no other menu uses that system of control.

Really... you think this is intuitive? Why can't I just leftclick and drag to define a square? or leftclick->drag to draw and rightclick->drag for a square. That would be about 1000 times more intuitive than rightclick->enter.
Title: Re: Goblin camp
Post by: nil on June 20, 2010, 08:41:17 pm
As side note, Toady make his life harder by making UI initimately connected to inner working of DF engine. Good grief.
I think the interface-hate is mostly overwrought, and a lot of the alternative suggestions I hear are pretty disappointing (I read five pages of the SA thread where most were agreeing that what DF really needs is to be isometric).  That said, the above quote is dead on.  What I'd really like to see is an interface controlled as much as possible by a raw or init file, allowing the fanbase to create skins/UI-mods.  That way Toady wouldn't have to worry so much about wasting his time on an interface that might be made obsolete in the future, and we'd all get sweet interfaces catering to our personal tastes.
Title: Re: Goblin camp
Post by: Naero on June 21, 2010, 03:05:50 am
It's a nice UI. Tell me when there's a game to go along with it.

The game is the important part, and I wouldn't be showing a game off if all I'd done was the UI. Not least of all because that UI would take about a day to implement, especially if you were using some GUI library (http://www.cegui.org.uk/wiki/index.php/Main_Page).
Title: Re: Goblin camp
Post by: Kazang on June 21, 2010, 03:44:37 am
You can use the mouse for designations in DF.
Yes, but it is incredibly unintuitive and clunky.

Doesn't really matter though, Toady will do what he will do. :)
Beginning of designation:Rightclick-> enter
End/corner of designation: Rightclick->enter

How is that unintuitive? Toady just needs to let us do that will constructed walls.
How is rightclick->enter intuitive?

There is no feedback, no way to judge distance or precision (especially in unexplored underground tiles where there is often no visual grid for reference), and it requires shuffling of your hands because everything else is keyboard-centric. You have to first hit d, use the keyboard to find the correct spot with numpad/arrows + (>)(<) keys, then move your right hand over to the mouse, then right click, then either move your hand back to the keyboard to hit enter or use your left hand to hit enter. Then repeat, right click again, enter again.

On top of this, the feature is entirely undocumented and only discoverable by trial and error or accident because no other menu uses that system of control.

Really... you think this is intuitive? Why can't I just leftclick and drag to define a square? or leftclick->drag to draw and rightclick->drag for a square. That would be about 1000 times more intuitive than rightclick->enter.

No that is not intuitive, that is the point.
Drag and select interface would a god send.  Burrows right now are a monumental pain the ass to build and maintain.  3D Drag select would make this a breeze.
The fact that this feature (right click to move the cursor) is undocumented is another failure, all the UI quirks are hidden, which compounds the already sheer rise of the learning curve.

Now do not take that to mean I don't like hotkeys or don't use them.  I actually really like the very intuitive hotkeys that DF uses, for this the keyboard is better.  But for things like placing buildings, doing designations, selecting dwarfs, targets, etc the mouse is the perfect tool for the job.
A well designed UI makes the best of tools and options it has available.  Mouse wheel scrolling in menus for example, this would make the many sub menus exponentially quicker to use. 

Context sensitive tool tips: Why do I have to press k and then move the cursor over to object to look at it?  Why not use a tooltip natively on mouse over or click from the main menu.  The K sub menu serves no purpose and should be the default mode, with other menus accessible through that.

The DF ui is broken in small but crucial ways.  UI design and ergonomics is an art that unfortunately toady does not seem to possess, he makes up for that being a genius in other areas but this limitation has to realized.  The UI design and/or code needs to be opened up to someone else with more inclination to fix it.  I'm not trying to put down DF but it really has no way to progress without a complete UI overhaul, the complexity and beauty of the game is hidden by the impenetrable (for most people) wall of bad UI design and graphics.
Working on making the core game more complex is pointless if players have no way to use it.  It actually makes me sad to see such genius wasted in such a way.
Title: Re: Goblin camp
Post by: Desdichado on June 21, 2010, 08:55:45 am
I don't get the zealotry surrounding DF sometimes. Lol. Why can no one ever make a game even influenced by DF? Do you only play RTS games made by Blizzard, because the rest "stole" the idea from Warcraft: Orcs and Humans? Do you only play FPS games by iD software because they created Wolfenstein 3D?

Hell, by the standard being advanced here, Toady stole the god-game intricacy and simulation ideas from Will Wright and Peter Molyneaux, heh.

Anyway, Toady is not going down this avenue of streamlining and making it more game-y rather than simulation-y, at least in the forseeable future. It's a legit angle for someone else to pursue. Good for this guy.
Title: Re: Goblin camp
Post by: forsaken1111 on June 21, 2010, 08:57:42 am
I don't get the zealotry surrounding DF sometimes. Lol. Why can no one ever make a game even influenced by DF? Do you only play RTS games made by Blizzard, because the rest "stole" the idea from Warcraft: Orcs and Humans? Do you only play FPS games by iD software because they created Wolfenstein 3D?

Hell, by the standard being advanced here, Toady stole the god-game intricacy and simulation ideas from Will Wright and Peter Molyneaux, heh.

Anyway, Toady is not going down this avenue of streamlining and making it more game-y rather than simulation-y, at least in the forseeable future. It's a legit angle for someone else to pursue. Good for this guy.
Who said the guy couldn't make his game? I hope he does so, and I hope it's a good one. I will play them both.
Title: Re: Goblin camp
Post by: Mfbrew on June 21, 2010, 09:08:41 am
Goblin camp just looks like a settlers clone in ASCII with a name parodying DF.  Way to be lame and 10 years behind the times.
Title: Re: Goblin camp
Post by: Desdichado on June 21, 2010, 09:24:43 am
Who said the guy couldn't make his game? I hope he does so, and I hope it's a good one. I will play them both.

The general impression left by comments like those by Mfbrew below is that many DF-zealots have an antipathy to anyone being influenced by DF. Even calling it a clone is a touch disparaging, since it's clear that it's more like a development fork than a straight clone.

Goblin camp just looks like a settlers clone in ASCII with a name parodying DF.  Way to be lame and 10 years behind the times.
Title: Re: Goblin camp
Post by: Krelos on June 21, 2010, 09:31:36 am
In the modern gaming world the only thing more discouraging than the vast majority of crap games turned out is the vast majority of crap spewed by gamers themselves.
Title: Re: Goblin camp
Post by: forsaken1111 on June 21, 2010, 09:38:10 am
Yes, well... some people ^^^ are just assholes.

The general impression left by comments like those by Mfbrew below is that many DF-zealots have an antipathy to anyone being influenced by DF. Even calling it a clone is a touch disparaging, since it's clear that it's more like a development fork than a straight clone.
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 21, 2010, 09:47:11 am
I don't get the zealotry surrounding DF sometimes. Lol. Why can no one ever make a game even influenced by DF? Do you only play RTS games made by Blizzard, because the rest "stole" the idea from Warcraft: Orcs and Humans? Do you only play FPS games by iD software because they created Wolfenstein 3D?

Hell, by the standard being advanced here, Toady stole the god-game intricacy and simulation ideas from Will Wright and Peter Molyneaux, heh.

Anyway, Toady is not going down this avenue of streamlining and making it more game-y rather than simulation-y, at least in the forseeable future. It's a legit angle for someone else to pursue. Good for this guy.
I'll have you know that Warcraft's idea was stolen too.

Also, it is still called an alpha, not the beta this guy is claiming. So what, a good UI trumps gameplay in level of completeness? I don't think he's got anything real just yet.

Yes, I agree Toady would get great benefit from spending some time on his UI, and he usually does after each major release. Compare 40d with the ones that came out just after history was created. Not to the degree you guys want, but it is there.

As for "shooting himself in the foot", roguelikes are a niche. You all want him to get better UI? Put your votes where your mouths are.

Eternal Suggestions (http://www.bay12forums.com/smf/eternal_voting.php)
#5: Better Graphics Support
#12: Integrated Dwarf Foreman
#15: Abstract the Interface
#27: Interface Improvements

If it was so critical, how come Improved Hauling and Standing Production orders are higher than Graphics support? And Graphics support isn't about UI anyway, it's just about separating some things from the game so as to allow tilesets to be worth something.
#6 with 440 votes is improved mechanics, which brings in more machines. That is nearly 3.8 times more votes for more machines that mechanics make versus allowing people to customize the interface.
The category of interface improvements only has 65 votes.

You wonder why he hasn't done it? It costs NOTHING to show how much it is wanted, and yet in the top ten there isn't really anything that results in an improved interface!
Title: Re: Goblin camp
Post by: forsaken1111 on June 21, 2010, 09:51:36 am
Toady also doesn't go strictly by that vote list. He has already implemented part of "30.    Ability to buy sand/water/rough gems from merchants" as you can now buy sand from merchants.
Title: Re: Goblin camp
Post by: Mfbrew on June 21, 2010, 10:04:53 am
Hey kids, read my post more carefully.  I called goblin camp a settlers clone, not a df clone.

The name is just a parody of DF - kind of like parody game ideas people have tossed around before - elf retreat etc. 

Just because something is an ASCII strategy game with minimal abstraction doesn't make it a DF clone. Maybe a fortress mode clone, but even then, not really. 

That said, if the kid adds dangerous physics and dark humor and high fantasy etc, then it'll be pretty clear he's just trying to leech off another man's success, and that's pathetic.
Title: Re: Goblin camp
Post by: nil on June 21, 2010, 12:02:07 pm
The general impression left by comments like those by Mfbrew below is that many DF-zealots have an antipathy to anyone being influenced by DF. Even calling it a clone is a touch disparaging, since it's clear that it's more like a development fork than a straight clone.
You're just seeing what you were looking for. 
Title: Re: Goblin camp
Post by: HatfieldCW on June 21, 2010, 03:10:09 pm
I'd welcome a UI revamp of DF, and that looks like it has a lot of elements that I'd like to see here.  UI doesn't seem to be high on Toady's priorities list, though.
Title: Re: Goblin camp
Post by: Jiri Petru on June 21, 2010, 03:23:17 pm
Quote from: Aryon on Something Awful
Probably one of the more interesting features in 0.1 is a basic stock manager. You can define minimums for item types and the manager will distribute jobs to your workshops in an attempt to fulfill those minimums. Other than that I'm putting in basic stuff required for it to be playable like combat, hunger and thirst, random groups of monsters that attack your settlement (no real sieges yet).

Basically 0.1 is going to be in a state that you can designate farm plots and stockpiles, chop down trees for walls and workshops, get a basic economy running (without you having to keep ordering up basic necessities every now and then) and station military squads to defend your settlement from roving monsters.

I'm hoping to get this done in around 2 weeks, but that's not a definite schedule so don't lynch me if it slips a bit, I don't want to start promising things prematurely. Work and life in general means I don't have much time to work on this.

There's a lot of little things to do but I'm not going to bother listing each point on my list. I've already got things planned a few versions out, there's a lot of nice things upcoming.

Also all the talk about if this is going to be "just a df clone" or something else, it's definitely something else. I have my own plans and what I want out of this is not df with a better interface, Goblin Camp is going to be it's own game.

Also, I have a little german shepherd puppy...
Title: Re: Goblin camp
Post by: Urist McDepravity on June 21, 2010, 04:15:13 pm
Even calling it a clone is a touch disparaging, since it's clear that it's more like a development fork than a straight clone.
With the name it has, which is OBVIOUS and CLEAR reference to DF, its hard to think of it as anything other than clone.

As for 'zealots' question, DF is not FOSS and Toady earns his money on it. And many times stated that he disapproves forking/cloning and feels insecure about it. Good feeling Toady == better/more coding.
Besides, that 'goblin camp' does not say it would be FOSS either, so there's not even slightest reason to be kind to it.
Title: Re: Goblin camp
Post by: sweitx on June 21, 2010, 04:20:24 pm
Eternal Suggestions (http://www.bay12forums.com/smf/eternal_voting.php)
#5: Better Graphics Support
#12: Integrated Dwarf Foreman
#15: Abstract the Interface
#27: Interface Improvements

If it was so critical, how come Improved Hauling and Standing Production orders are higher than Graphics support? And Graphics support isn't about UI anyway, it's just about separating some things from the game so as to allow tilesets to be worth something.
#6 with 440 votes is improved mechanics, which brings in more machines. That is nearly 3.8 times more votes for more machines that mechanics make versus allowing people to customize the interface.
The category of interface improvements only has 65 votes.

You wonder why he hasn't done it? It costs NOTHING to show how much it is wanted, and yet in the top ten there isn't really anything that results in an improved interface!
Standing Production order is arguably an interface improvement, namely more automation so the user to have to constantly order production.
Title: Re: Goblin camp
Post by: Deon on June 21, 2010, 04:32:05 pm
Quote
With the name it has, which is OBVIOUS and CLEAR reference to DF, its hard to think of it as anything other than clone.
Eh... It's not a clone. It's a tribute, fan project or "inspired by". You don't call flash games with diablo characters "Diablo Clones", don't you?
P.S> If you didn't know, there's a game about elves like that. Where they fall from trees during their sleep :P.
Title: Re: Goblin camp
Post by: forsaken1111 on June 21, 2010, 05:01:39 pm
And many times stated that he disapproves forking/cloning and feels insecure about it. Good feeling Toady == better/more coding.
He can disapprove forking/cloning all he wants, he still can't do anything about it. People have a right to make whatever game they feel like making. It is not his place to decide what others can or cannot do on their own, so long as they do not steal his code or infringe on his property.

Incidentally, wasn't Dwarf Fortress itself inspired by LOTR and the mines of moria?
Title: Re: Goblin camp
Post by: Urist McDepravity on June 21, 2010, 07:11:45 pm
People have a right to make whatever game they feel like making.
Yes, and other people have a right to call it whatever they like, including 'clone', act zealotly and so on.
Title: Re: Goblin camp
Post by: forsaken1111 on June 21, 2010, 07:13:41 pm
People have a right to make whatever game they feel like making.
Yes, and other people have a right to call it whatever they like, including 'clone', act zealotly and so on.
I didn't dispute that...
Title: Re: Goblin camp
Post by: Deon on June 21, 2010, 08:28:34 pm
It's a bit sad though how such "inspired" games meet a wall of fanrage. I myself called some game like that in the past a "clone" and not very proud of myself. Come on, it's just the setting, nobody will ever come close to Toady's DF. If they would try to reverse-engineer the code or do exactly the same game and distribute it as a "better" DF, then it would be not right. However the author clearly stated that he wants to go a different way (more interface, more strategy stuff, less world-sim).
Title: Re: Goblin camp
Post by: Vester on June 21, 2010, 08:35:35 pm
Quote from: Aryon on Something Awful
Probably one of the more interesting features in 0.1 is a basic stock manager. You can define minimums for item types and the manager will distribute jobs to your workshops in an attempt to fulfill those minimums. Other than that I'm putting in basic stuff required for it to be playable like combat, hunger and thirst, random groups of monsters that attack your settlement (no real sieges yet).

Basically 0.1 is going to be in a state that you can designate farm plots and stockpiles, chop down trees for walls and workshops, get a basic economy running (without you having to keep ordering up basic necessities every now and then) and station military squads to defend your settlement from roving monsters.

I'm hoping to get this done in around 2 weeks, but that's not a definite schedule so don't lynch me if it slips a bit, I don't want to start promising things prematurely. Work and life in general means I don't have much time to work on this.

There's a lot of little things to do but I'm not going to bother listing each point on my list. I've already got things planned a few versions out, there's a lot of nice things upcoming.

Also all the talk about if this is going to be "just a df clone" or something else, it's definitely something else. I have my own plans and what I want out of this is not df with a better interface, Goblin Camp is going to be it's own game.

Also, I have a little german shepherd puppy...

Well, he does seem to have a Scamps substitute.
Title: Re: Goblin camp
Post by: Rafal99 on June 21, 2010, 10:00:49 pm
And many times stated that he disapproves forking/cloning and feels insecure about it. Good feeling Toady == better/more coding.
He can disapprove forking/cloning all he wants, he still can't do anything about it. People have a right to make whatever game they feel like making. It is not his place to decide what others can or cannot do on their own, so long as they do not steal his code or infringe on his property.

Incidentally, wasn't Dwarf Fortress itself inspired by LOTR and the mines of moria?

Also by other roguelikes, like ADOM for example which is the only one I know with a world map, represented by ascii tiles similarly like in DF.

It is just that good games inspire others to make games sharing the same gameplay elements, you can't stop that, nor you should.

As long as the author doesn't insult DF fans or tells people to not donate to Toady or tries to stole code from DF while trying to make the almost exact clone, there is no reason to rage at anyone and please just stop that.
Let the guy have the fun of making his own game, it won't hurt anyone, can only be good.
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 21, 2010, 10:14:06 pm
Well, he does seem to have a Scamps substitute.

BURN HIM!

Mutilate the corpses!
A few other things as well...


It was his mention that he didn't like the direction that it was going and then only provides a demo of his fancy UI that causes the rage. Really what is he thinking?
Title: Re: Goblin camp
Post by: jeffb on June 22, 2010, 01:32:38 am
It was his mention that he didn't like the direction that it was going and then only provides a demo of his fancy UI that causes the rage. Really what is he thinking?

What.
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 22, 2010, 09:10:59 am

What.
He said he made it because he didn't like the direction Dwarf Fortress was going.
His "Demo" makes a big point of showing off his UI.
He didn't talk about anything else the game has. It's just a fancy UI, and that made because he didn't like the direction Dwarf Fortress was going.

Therefore, regarding the rage he is getting... He was asking for it.
Title: Re: Goblin camp
Post by: Mfbrew on June 22, 2010, 09:19:54 am
The somethingawful thread goes into further details about his plans for the game.  It sounds like he's totally missed the point of DF and wants to make a plain citybuilding game without any of the crazy science or worldgen DF has.

Goblin camp is neither a DF clone nor a DF killer, despite the unoriginal and misleading name.

The dude would be better off adding cool graphics and making it an indie rts or making it a turn based browser game...
Title: Re: Goblin camp
Post by: Davion on June 22, 2010, 09:27:20 am
The somethingawful thread goes into further details about his plans for the game.  It sounds like he's totally missed the point of DF and wants to make a plain citybuilding game without any of the crazy science or worldgen DF has.

It sounds more like he thinks the "point" that DF has acquired over the years isn't worth missing.

Title: Re: Goblin camp
Post by: Deon on June 22, 2010, 11:04:10 am
He just wants a different citybuilding game. How is it bad?
Title: Re: Goblin camp
Post by: Beran Senae on June 22, 2010, 11:09:03 am
ITT: people calling a very early pre-alpha build of a game worthless.

Seriously, guys, stop it. you're making me feel bad about being a DF fan, and I've been playing since 2D. I'm just glad no other fanbase feels this way about a game, otherwise we might not have progressed past Doom and Akalabeth. He's making a game clearly influenced by DF and that's a Good Thing. I, personally, would like to see multiple projects along this line, so that there might be a bit of competition.

Over on the SA forums they're saying that DF is just a mad libs generator, and in a lot of ways they're right. The stated purpose of DF is to automatically generate a world, replete with legends, civilizations, monsters, and people. We like it because not only is it a madlibs generator, but it's a damn fine madlibs generator.

This Kobald Camp project already has some things that I think it does better then DF (and anyone who tries to flat out say I'm wrong is a moron. Toady is, in fact, human, and he'll be the first to admit he's fallible). Aside from the UI (which is great so far) I like the fact that  the real work is done by your orcs, and all the menial labour seems to be done by the gobbos. I absolutely love the idea of setting a hard floor for materials, so that you never need to worry about running out of, for example, iron bars. I'm pretty sure I read somewhere that if you have enough goblins when you issue a work order they'll bring all the materials to the workshop at once.

And finally, anyone saying anything denigrating about the gameplay: Don't be stupid, the guy only started it about a month ago, there is no gameplay yet.
Title: Re: Goblin camp
Post by: jvempire on June 22, 2010, 11:46:05 am
ITT: people calling a very early pre-alpha build of a game worthless.

Seriously, guys, stop it. you're making me feel bad about being a DF fan, and I've been playing since 2D. I'm just glad no other fanbase feels this way about a game, otherwise we might not have progressed past Doom and Akalabeth. He's making a game clearly influenced by DF and that's a Good Thing. I, personally, would like to see multiple projects along this line, so that there might be a bit of competition.

Over on the SA forums they're saying that DF is just a mad libs generator, and in a lot of ways they're right. The stated purpose of DF is to automatically generate a world, replete with legends, civilizations, monsters, and people. We like it because not only is it a madlibs generator, but it's a damn fine madlibs generator.

This Kobald Camp project already has some things that I think it does better then DF (and anyone who tries to flat out say I'm wrong is a moron. Toady is, in fact, human, and he'll be the first to admit he's fallible). Aside from the UI (which is great so far) I like the fact that  the real work is done by your orcs, and all the menial labour seems to be done by the gobbos. I absolutely love the idea of setting a hard floor for materials, so that you never need to worry about running out of, for example, iron bars. I'm pretty sure I read somewhere that if you have enough goblins when you issue a work order they'll bring all the materials to the workshop at once.

And finally, anyone saying anything denigrating about the gameplay: Don't be stupid, the guy only started it about a month ago, there is no gameplay yet.
I agree with this. There is nothing wrong with making a game based off of something you were inspired by. For example, Minecraft was inspired by DF, but Minecraft is not like DF at all so does that make it "miss the point"? No. Not only does having more games of a "genre" make competition, but it also adds new ideas to the table. Everyone's got their own vision, the guy making Goblin Camp may have a different one than Toady's but that doesn't make it better or worse.
Title: Re: Goblin camp
Post by: Mfbrew on June 22, 2010, 12:00:17 pm
I agree with you guys that building a new genre and making inspired innovations is a positive thing. 

The goblin camp guy just deserves a bit of flaming for his choice of words about not liking "the direction DF has been going" when it's clear he never understood DF to begin with.

Creating a new racing league because the current racing league is too burdened by rules that counter its initial purpose:  good excuse to "not like the direction it's going"

Noisily splitting from a racing league you're in because you don't like cars and motorcycles after all: retarded.

What he should have said is that DF has some ideas he likes but that the fundamental philosophy behind the game is wrong, and he's going to start a project with different priorities.
Title: Re: Goblin camp
Post by: izzyryu on June 22, 2010, 12:26:43 pm
The goblin camp guy just deserves a bit of flaming for his choice of words about not liking "the direction DF has been going" when it's clear he never understood DF to begin with.
Because clearly, DF is perfect in every way and anyone who has a differing opinion is just stupid.

Newsflash to fanboys: There is nothing wrong with disliking an aspect of a game. Yes, even if that person dislikes an aspect of a game that you really, really like. Taking the concept of DF in a different direction does not mean that Aryon (or whoever) is somehow unworthy of the pure Dwarf Fortress experience. Guys, he's not trying to get any "point" of DF with his game, he's trying to do something that's not DF. There's no "point" except his own goals for his own game.

And believe it or not, there's nothing wrong with that. Aryon's (or Impaler's, for that matter) game will not magically erase every copy of DF in existence. DF will still be just as good regardless of the competition, if not better. Toady's doing just fine without a horde of crusading defenders rushing to strike down the competition. And if these new games are really the poor imitators some of you say they are, then you have nothing to worry about. The games will be crap, they'll disappear, and DF will still be around. But if they're good, hey, now I have even more fun games to play. How can that possibly be a bad thing?

BURN HIM!

Mutilate the corpses!
A few other things as well...
Therefore, regarding the rage he is getting... He was asking for it.
...You're kidding, right? Please tell me this is just a terrible attempt at sarcasm. Because Jesus.
Title: Re: Goblin camp
Post by: FatedTemp on June 22, 2010, 12:44:20 pm
This should probably have gone in the "Other Games" sub-forum shouldn't it?

Anyway I really don't get all the hate for this; so the guy's making a game similar to dwarf fort in some aspects, why is that a problem? I've got a whole bunch of city builder type games, I don't get angry because someone is making another and if it's good I might buy that one too.

Also from what he's said it seems like it's going to be quite different from DF so it isn't really a clone so much as a similar base with different frills. After all DF has all that crazy procedurally generated stuff and adventure/legends modes. Whereas Goblin Camp looks like it's going to be more of a traditional fort builder game, like Stronghold.

Both Goblin Camp and Khazad (if it's still called that) are just games; you don't have to play them, once they're released, unless you want to. Also there's nothing wrong with having some similar features. In the end isn't the fact that these two guys liked the idea of DF enough to think they want to create similar games, that are more tailored to their desires, a compliment?

Personally I'll be following both of those games and Dwarf Fortress, and I hope they all work out.
Title: Re: Goblin camp
Post by: Mfbrew on June 22, 2010, 01:04:16 pm
Izzy, I think you're missing the point here-

Most of us are looking forward to trying Goblin Camp and hope that it's fun.  And it'd be hard not to admit that DF would benefit from some of those UI improvements.

What people take issue with is the way Aryon is flamebaiting DF fans.  His marketing (if we're going to call it that - the game is likely to be freeware) is decidedly anti-DF, pandering to this "hurrr DF is too hard and complex, Toady needs to make his games consoletard-friendly" mentality that riles up the smart guys.
Title: Re: Goblin camp
Post by: systema on June 22, 2010, 01:04:38 pm
May the better game win.  Just because Italy won the world cup in 2006 doesn't mean they'll win in 2010.   Good games come and go, if a roguelike similar to DF pops up within a year and its better than DF, well then I'll play it.  Competition produces innovation and innovation produces success.
If you're going to circle the wagons because someone tweeted a youtube vid he didn't think would become noticed that happens to have a feature DF couldn't replicate for years, then you're probably going to spend alot of your time bad mouthing people on these forums in the name of your lord god toady.

Title: Re: Goblin camp
Post by: kuribo on June 22, 2010, 01:06:48 pm

Creating a new racing league because the current racing league is too burdened by rules that counter its initial purpose:  good excuse to "not like the direction it's going"

Noisily splitting from a racing league you're in because you don't like cars and motorcycles after all: retarded.


I wouldn't consider it "noisily."

And, further, your analogy is ridiculous. No one is splitting from a racing league because they don't like cars or motorcycles.

It's more like if the guy saw a racing league, and says, "Hey, I think I'd like to try my hand at that, and see what I can improve." So, he makes himself a racing league that races rocket cars instead of regular cars. Or tricycles. Different, but still kind of the same. So, he posts pictures of the site where he's going to build his new racetrack, and all of a sudden a bunch of fans of the first league start decrying it as horrible. "This track doesn't even have cars yet! Ptah!" "I like the old tracks better!" But it's kind of ridiculous--- since he's still building the track.

No one is, or ever will make you choose either or. You're allowed to watch both. And so what if he doesn't like the direction DF is going in? Lots of people don't. It's not my fault if the frothing, manic people that post here can't understand the fact that the military is next to useless. That being attacked by indestructible dwarf-eating monsters made of skin isn't "fun." That no matter how many times you ask for it, dealing with sewage will be a terrible idea. And, for the record, I happen to enjoy Dwarf Fortress. I will probably play Goblin Camp, as well. You see, just because you like Command and Conquer doesn't mean you can't play StarCraft, too.
Title: Re: Goblin camp
Post by: Beran Senae on June 22, 2010, 01:38:18 pm
What people take issue with is the way Aryon is flamebaiting DF fans.  His marketing (if we're going to call it that - the game is likely to be freeware) is decidedly anti-DF, pandering to this "hurrr DF is too hard and complex, Toady needs to make his games consoletard-friendly" mentality that riles up the smart guys.

Has he even posted here? Or done any sort of marketing beyond "here, I'm making something like DF, this is my UI. It will be different"?
Title: Re: Goblin camp
Post by: Jiri Petru on June 22, 2010, 01:43:25 pm

What people take issue with is the way Aryon is flamebaiting DF fans.  His marketing (if we're going to call it that - the game is likely to be freeware) is decidedly anti-DF, pandering to this "hurrr DF is too hard and complex, Toady needs to make his games consoletard-friendly" mentality that riles up the smart guys.

Wait what? Where? When? Aryon has been excessively polite so far (and I'm following the SA thread, yes). What's your problem people?
Title: Re: Goblin camp
Post by: Mfbrew on June 22, 2010, 02:15:51 pm
If you read the thread from the other site, it's a bunch of people bitching about how DF is too confusing for them now, and then Aryon (whose words are very polite, yes) jumping in like "it just so happens my game solves all your worries... I too am upset with the direction DF has taken."

Lame move, really.  While he is being very civil on the surface, he's using anti-DF bitterness to further his cause.  The whole "I have a small pet too" thing is kinda creepy on top of that.  You have to read between the lines a bit to see how the guy is trying to position himself.  Some of you are going to be too young to "get this" but it's a powerplay.   

I'm still interested to see how the game pans out.  I don't really see it cannibalizing any of DF's success since it's not the same kind of game.

Title: Re: Goblin camp
Post by: Jiri Petru on June 22, 2010, 02:21:55 pm
Lame move, really.  While he is being very civil on the surface, he's using anti-DF bitterness to further his cause.  The whole "I have a small pet too" thing is kinda creepy on top of that.  You have to read between the lines a bit to see how the guy is trying to position himself.  Some of you are going to be too young to "get this" but it's a powerplay.   

This is maybe the problem.
Title: Re: Goblin camp
Post by: sweitx on June 22, 2010, 02:32:36 pm
Lame move, really.  While he is being very civil on the surface, he's using anti-DF bitterness to further his cause.  The whole "I have a small pet too" thing is kinda creepy on top of that.  You have to read between the lines a bit to see how the guy is trying to position himself.  Some of you are going to be too young to "get this" but it's a powerplay.   

This is maybe the problem.

In all seriousness, the "read between a line" is a valid point to make.  If he were just to say that he wants to make a DF-inspired game that would be fine.  But it is his comments surrounding the creation of the game (disparaging DF, making veiled connection that he's just like Toady, etc) that makes it creepy.

EDIT: Case in point, how does suddenly mentioning a german shepherd puppy has anything to do with the rest of his comment?
Title: Re: Goblin camp
Post by: KaelGotDwarves on June 22, 2010, 02:38:11 pm
This is just my opinion, of course, since apparently nowadays that needs a disclaimer around here...

Aryon's posts come across as a passive-aggressive douche that isn't directly insulting Toady, but is a coder doing what Toady doesn't want that has resulted from Aryon capitalizing from/in DF players' (and wannabe players) love/hate relationship with the UI. Maybe later it'll grow into a different game. I don't find that his attitude is helping things, as he's certainly not making an effort to quell the flames.

And before all the new SA trolls come screaming in about fanboyism, I've made it known where I think DF could use improvements - I've made an honest contribution to help through bug-reporting, voicing frustrations with such, donating.

Snarky comments that are basically "oh yeah Toady isn't doing this and doesn't listen to people but in my game" and "I have a puppy instead", which while maintaining a polite tone, is quiet, calculating character assassination against Toady - who does in fact listen and has listened to us. Do some of you not see it as such, backstabbing?

Sorry, as a guy who prides himself on being able to read intentions somewhat decently, I just see someone stroking his own ego as, "look at me I'm just like that guy but better - play my game".

Nothing personal against Aryon, since dorf games are serious business. I won't be playing it unless he adopts an attitude adjustment.

And the anti-DF/Toady crowd expressing hopes that it puts Toady out of business. Nice.
Title: Re: Goblin camp
Post by: Footkerchief on June 22, 2010, 02:43:16 pm
EDIT: Case in point, how does suddenly mentioning a german shepherd puppy has anything to do with the rest of his comment?
"I have a puppy instead", which while maintaining a polite tone, is quiet, calculating character assassination against Toady

It was a joking answer to a quoted joking question, which for some reason was omitted from the copy-paste.  You guys are pretty clearly arguing in bad faith if that's all the effort you're making to understand Aryoc.

"oh yeah Toady isn't doing this and doesn't listen to people but in my game"

It's amazing how evil you can make someone sound when you put words in their mouth.

He said he made it because he didn't like the direction Dwarf Fortress was going.
His "Demo" makes a big point of showing off his UI.
He didn't talk about anything else the game has. It's just a fancy UI, and that made because he didn't like the direction Dwarf Fortress was going.

Therefore, regarding the rage he is getting... He was asking for it.

I still don't get this.  How is he asking for it?  One of the things he doesn't like about DF's current direction is the lack of UI, so he's showing off a better UI.
Title: Re: Goblin camp
Post by: systema on June 22, 2010, 02:47:42 pm
Sorry bros but the only reason he even mentioned an animal was because someone else in the thread specifically asked him about it.
Title: Re: Goblin camp
Post by: KaelGotDwarves on June 22, 2010, 03:00:23 pm
It was a joking answer to a quoted joking question, which for some reason was omitted from the copy-paste.  You guys are pretty clearly arguing in bad faith if that's all the effort you're making to understand Aryoc.

"oh yeah Toady isn't doing this and doesn't listen to people but in my game"

It's amazing how evil you can make someone sound when you put words in their mouth.

Sorry, I'm putting words in his mouth when it's clearly what he's doing. Well, you decide for yourself. I've decided.
http://forums.somethingawful.com/showthread.php?threadid=3293395&userid=0&perpage=40&pagenumber=86

Quote from: Aryoc
The Cheshire Cat posted:
Quote
Make sure to add in PROPER graphical support though, not the "tileset" support that DF has where sometimes you end up with letters in actual text being replaced by graphics, because that character is used to represent something in the game world as well. There's nothing wrong with placeholder graphics, you just don't want to code yourself into a corner where it gets extremely difficult to replace said placeholder graphics.

Yeah don't worry, I'll implement tileset support, not "replace the font with sprites and hope for the best".

Quote from: Aryoc
No worries, I know what happens when you want to put in everything possible in your game, it just turns into an enormous pile of half-done and half-planned features. I'm doing my best to keep things in focus, and work on the things that really matter playability-wise. Especially now that people are interested in GC I'm working to get a playable version out, but I also don't want to release anything too unfinished. Also before anyone says it, I'm not rushing things and coding poorly just to get something out the door.

Quote from: Aryoc
I'm doing my best to get a version out for people to try, feedback is really important. Of course I have my own vision for what I want, but I also want to hear peoples ideas. For example some dude on the bay12 forums mentioned someone else's UI idea that had a scrolling announcements box, so I just implemented that 5 minutes ago. It's a better idea than just seeing one at a time, and I don't know why I didn't think of it too. Just goes to show that sometimes listening to others is a good idea.

Quote from: Aryoc
It'd be a project in itself to make some kind of overlay utility for DF, I really don't see any point. DF really needs a lot more than just some utilities.

Quote from: Aryoc
Funny you should mention both of these things. I have items / constructions / creatures defined in XML files exactly for the ease of modification and addition, and I also have pathfinding done in it's own thread to use multiple cores, which most people have these days.

Quote from: Aryoc
I definitely want this to be it's own game and not just a clone. I'm going to go in a different direction, but the basics are going to be pretty similar.

I'm making a similar game to DF. DF doesn't have "blahblahblah" but my game does. I'll never mention Toady by name but I'm doing all these things a competent coder does unlike veiled reference to DF is-too-hard hurf-durf crowd complaint.

Sorry Foot, I disagree with you there.

It's the exact same shit Impaler used to pull and oh, how convenient. He posted about his little DF-clone project there on the DF thread right after Goblin Camp was mentioned.
Spoiler (click to show/hide)
Title: Re: Goblin camp
Post by: Footkerchief on June 22, 2010, 03:05:19 pm
Sorry, I'm putting words in his mouth when it's clearly what he's doing. Well, you decide for yourself. I've decided.
http://forums.somethingawful.com/showthread.php?threadid=3293395&userid=0&perpage=40&pagenumber=86

You really think that criticizing someone's work amounts to "character assassination"?  Are you angry about his criticisms, or about the fact that he's building them into a game?

I'm making a similar game to DF. DF doesn't have "blahblahblah" but my game does. I'll never mention Toady by name but I'm doing all these things a competent coder does unlike veiled reference to DF is-too-hard hurf-durf crowd complaint.

You're putting words in his mouth again.  In particular, I have no idea who you're attributing the "DF is-too-hard" sentiment to, or what bearing it has on anything.  If you find yourself making up quotes to characterize someone else's position, that's a good indication that you should take a moment to calm down.
Title: Re: Goblin camp
Post by: KaelGotDwarves on June 22, 2010, 03:09:21 pm
I'm not angry about it. Like I said it's nothing personal.

Are we in agreement that you can make criticism of a game without the thinly disguised "I'm making a panacea to solve all your problems (unlike that guy), here play my game".

See what I posted about Impaler. Same shit, different person.

It's cute really.

Foot: How do you say I'm making up quotes? That's what he said. Like I said, other people can decide.

In fact, reading all the in between makes it seem more like character assassination.
Title: Re: Goblin camp
Post by: Jiri Petru on June 22, 2010, 03:10:43 pm
I can't recall any English saying that goes for this but we have a nice one here in Czech Republic: "If you really want to beat the dog, you'll always find a stick".
Title: Re: Goblin camp
Post by: redhalo on June 22, 2010, 03:12:39 pm
I'm not angry about it. Like I said it's nothing personal.

Are we in agreement that you can make criticism of a game without the thinly disguised "I'm making a panacea to solve all your problems (unlike that guy), here play my game".

See what I posted about Impaler. Same shit, different person.

How would you have preferred him to have answered the questions without stating what he would do different?
Title: Re: Goblin camp
Post by: Beran Senae on June 22, 2010, 03:15:50 pm
Snarky comments that are basically "oh yeah Toady isn't doing this and doesn't listen to people but in my game" and "I have a puppy instead", which while maintaining a polite tone, is quiet, calculating character assassination against Toady - who does in fact listen and has listened to us. Do some of you not see it as such, backstabbing?

Oh, so you're a crazy person then. I'd go get that checked out, they have medication for people that see threats where there aren't any.


Quote from: Aryoc
Yeah don't worry, I'll implement tileset support, not "replace the font with sprites and hope for the best".

He's describing exactly what Toady (I'd hope) is planning on. He's just saying he'll use a different source for text graphics and character graphics.

Quote from: Aryoc
No worries, I know what happens when you want to put in everything possible in your game, it just turns into an enormous pile of half-done and half-planned features. I'm doing my best to keep things in focus, and work on the things that really matter playability-wise. Especially now that people are interested in GC I'm working to get a playable version out, but I also don't want to release anything too unfinished. Also before anyone says it, I'm not rushing things and coding poorly just to get something out the door.

Any programmer worth his salt will tell you the same thing. I'd like to point out that DF is filled with a ton of half finished and half planned features. It's still fun, but that's the truth.

Quote from: Aryoc
I'm doing my best to get a version out for people to try, feedback is really important. Of course I have my own vision for what I want, but I also want to hear peoples ideas. For example some dude on the bay12 forums mentioned someone else's UI idea that had a scrolling announcements box, so I just implemented that 5 minutes ago. It's a better idea than just seeing one at a time, and I don't know why I didn't think of it too. Just goes to show that sometimes listening to others is a good idea.

So, saying that he's learned listening to people is a good thing sometimes is bad? Again, he's not saying that Toady doesn't-in fact, Toady keeps a pretty clear line of communication with his fans-so maybe you're projecting?


Quote from: Aryoc
It'd be a project in itself to make some kind of overlay utility for DF, I really don't see any point. DF really needs a lot more than just some utilities.

Way to quote out of context, he's just saying that he wouldn't be able to port his UI directly into DF without having access to the source. Again, common sense.

Quote from: Aryoc
Funny you should mention both of these things. I have items / constructions / creatures defined in XML files exactly for the ease of modification and addition, and I also have pathfinding done in it's own thread to use multiple cores, which most people have these days.

PEOPLE WERE ASKING HIM HOW IT WAS CODED. THIS IS AN ANSWER TO A QUESTION THAT WAS ASKED.

Quote from: KaelGotDwarves, not Aryoc
I'm making a similar game to DF. DF doesn't have "blahblahblah" but my game does. I'll never mention Toady by name but I'm doing all these things a competent coder does unlike veiled reference to DF is-too-hard hurf-durf crowd complaint.

So... saying he does things like a competent coder is an attack on Toady to you?

Wow, with fans like you, he doesn't need trolls. (Also one of the common complaints at SA is that behind the bugs the game is too easy.)

Edit: Well, that's what I get for not using preview!
Title: Re: Goblin camp
Post by: Footkerchief on June 22, 2010, 03:17:14 pm
^^^

I can't recall any English saying that goes for this but we have a nice one here in Czech Republic: "If you really want to beat the dog, you'll always find a stick".

I'll have to remember that.

Foot: How do you say I'm making up quotes? That's what he said. Like I said, other people can decide.

Quote from: KaelGotDwarves
"oh yeah Toady isn't doing this and doesn't listen to people but in my game"
Quote from: KaelGotDwarves
DF doesn't have "blahblahblah" but my game  does. I'll never mention Toady by name but I'm doing all these things a  competent coder does unlike veiled reference to DF is-too-hard hurf-durf crowd complaint.
Title: Re: Goblin camp
Post by: systema on June 22, 2010, 03:18:58 pm
I can't recall any English saying that goes for this but we have a nice one here in Czech Republic: "If you really want to beat the dog, you'll always find a stick".
thats pretty good I'll have to remember that.
fits brilliantly
Title: Re: Goblin camp
Post by: redhalo on June 22, 2010, 03:24:59 pm
Quote from: KaelGotDwarves
"oh yeah Toady isn't doing this and doesn't listen to people but in my game"
Quote from: KaelGotDwarves
DF doesn't have "blahblahblah" but my game  does. I'll never mention Toady by name but I'm doing all these things a  competent coder does unlike veiled reference to DF is-too-hard hurf-durf crowd complaint.

Even if these were true quotes, would they be untrue statements? Ayroc's just saying that what he wants in his game is a different direction than Toady's. Please explain in your own words an example of how he should express that idea in a way that doesn't offend you.
Title: Re: Goblin camp
Post by: Firehound on June 22, 2010, 03:26:16 pm
Not to be the odd one out, but good luck to him... I feel he will miss some of the crazy shenanigans of DF with his game, but I hope he does well enough.
Title: Re: Goblin camp
Post by: KaelGotDwarves on June 22, 2010, 03:26:36 pm
What's really funny is seeing all the SA crowd get so worked up in defense over their "savior" as they complain about Toady sycophants here. We'll see where Aryoc really intends to go with this. I'm willing to admit I'm wrong.

That's how I see it. Well, we'll see where it goes in time.
Title: Re: Goblin camp
Post by: Rafal99 on June 22, 2010, 03:28:08 pm
Well he doesn't like some things in DF, so he wants to make them differently in his game, in a way that he think is better. Everyone has his own vision of how X could be done better. Nothing wrong in talking about your own vision.
Title: Re: Goblin camp
Post by: Beran Senae on June 22, 2010, 03:29:01 pm
I'm willing to admit I'm wrong.

Prove it. 2 out of the 4 posts above yours on this page were people calling you out on the most obvious way you were wrong, will you admit it?
Title: Re: Goblin camp
Post by: KaelGotDwarves on June 22, 2010, 03:31:51 pm
I'm willing to admit I'm wrong.

Prove it. 2 out of the 4 posts above yours on this page were people calling you out on the most obvious way you were wrong, will you admit it?
Aryoc hasn't proven to me that he's not just some other sucker looking to ride DF's popularity while making veiled disparaging comments about the game and it's creator.

Like I said, if he proves me wrong then I'll admit it. But that requires a statement from him and proof through his work and dedication to his game.

That'll take time.

Also, the SA thread is hilariously cute.
Title: Re: Goblin camp
Post by: Footkerchief on June 22, 2010, 03:34:01 pm
Well he doesn't like some things in DF, so he wants to make them differently in his game, in a way that he think is better. Everyone has his own vision of how X could be done better. Nothing wrong in talking about your own vision.

If it turns out good, that's cool.  Right now, though, my main hope for this project is that it'll provide Toady with some healthy competition, and help him realize that maintaining a usable UI is worth it.
Title: Re: Goblin camp
Post by: redhalo on June 22, 2010, 03:35:49 pm
Quote from: KaelGotDwarves
"oh yeah Toady isn't doing this and doesn't listen to people but in my game"
Quote from: KaelGotDwarves
DF doesn't have "blahblahblah" but my game  does. I'll never mention Toady by name but I'm doing all these things a  competent coder does unlike veiled reference to DF is-too-hard hurf-durf crowd complaint.

Even if these were true quotes, would they be untrue statements? Ayroc's just saying that what he wants in his game is a different direction than Toady's. Please explain in your own words an example of how he should express that idea in a way that doesn't offend you.

KaelGotDwarves: Are you avoiding a valid request?
Title: Re: Goblin camp
Post by: Footkerchief on June 22, 2010, 03:38:58 pm
KaelGotDwarves: Are you avoiding a valid request?

This "Say uncle!" nonsense is uncalled for.
Title: Re: Goblin camp
Post by: jvempire on June 22, 2010, 03:40:20 pm
I'm willing to admit I'm wrong.

Prove it. 2 out of the 4 posts above yours on this page were people calling you out on the most obvious way you were wrong, will you admit it?
Aryoc hasn't proven to me that he's not just some other sucker looking to ride DF's popularity while making veiled disparaging comments about the game and it's creator.

Like I said, if he proves me wrong then I'll admit it. But that requires a statement from him and proof through his work and dedication to his game.

That'll take time.
He doesn't have to prove anyone and you don't need to blow this out of proportions. It's a game idea inspired by DF, and he set off to do it. This will not "run Toady out of business", because people can like two games of the same "genre" at the same time.
Title: Re: Goblin camp
Post by: KaelGotDwarves on June 22, 2010, 03:43:09 pm
Quote from: redhalo
KaelGotDwarves: Are you avoiding a valid request?

Quote from: myself
Are we in agreement that you can make criticism of a game without the thinly disguised "I'm making a panacea to solve all your problems (unlike that guy), here play my game".

See what I posted about Impaler. Same shit, different person.

I posted it even before the question was asked.

Like I mentioned earlier. I'm not offended, the whole thing strikes me as impotent e-penis screaming "Look at my game! It's just like DF but it'll be better, I promise!"

That's just my opinion and no way related to anyone else or the collected view of this forum. Happy?

Are you going to keep hounding me over my personal opinion? I guess that's normal to do that to strangers on the internet nowadays.

Anyhow, I'm out of this thread, because my presence/opinion raises butthurt.
Title: Re: Goblin camp
Post by: Mfbrew on June 22, 2010, 03:50:12 pm
If you don't see the passive aggressive jabs at DF in Ayroc's posts, then you really need to get out more.

However, we can't be sure whether it's calculated or just some kid basking in his 15 minutes of fame and telling people what they want to hear.  The "refutations" of the quotes Kael found tend to paint a picture of bitter people on the other forum being like "tell us how your game is gonna be better than DF!" and ayroc is gleefully spooning them the sugar.

We may be jumping the gun by getting angry at the guy, but it's a natural response given the situation.

I think the real problem is neither him nor the DF fanboys, but all the folks jumping in with completely irrelevant comments in an attempt to be impartial peacemakers.
Title: Re: Goblin camp
Post by: Jiri Petru on June 22, 2010, 03:51:09 pm
If it turns out good, that's cool.  Right now, though, my main hope for this project is that it'll provide Toady with some healthy competition, and help him realize that maintaining a usable UI is worth it.

My main hope is he might actually create a game Toady would enjoy playing. That would be the most awesome gift and tribute to Toady One, I think.
Title: Re: Goblin camp
Post by: redhalo on June 22, 2010, 03:51:44 pm
Quote from: myself
Are we in agreement that you can make criticism of a game without the thinly disguised "I'm making a panacea to solve all your problems (unlike that guy), here play my game".

See what I posted about Impaler. Same shit, different person.

I posted it even before the question was asked.

That didn't actually answer it, you just interpreted what Ayroc has said differently than it was intended and said "don't say that".
 
Quote from: KaelGotDwarves
That's just my opinion and no way related to anyone else or the collected view of this forum. Happy?

Are you going to keep hounding me over my personal opinion? I guess that's normal to do that to strangers on the internet nowadays.

So you are entitled to an opinion but no one else making a game in the same genre as DF is?
Title: Re: Goblin camp
Post by: izzyryu on June 22, 2010, 03:59:26 pm
What's really funny is seeing all the bay12 crowd get so worked up in defense over their "savior" as they complain about Aryoc sycophants there.
Fixed that for you.

At least no one in that thread was calling for Toady's murder, unlike certain people in this thread (yes, I'm aware that it was hyperbole, but come on). I have nothing against Toady, nor to I have any special interest in Aryoc, other than he's doing something new, it sounds interesting, and I want to see where he's going with it. Claiming that he's at the head of some conspiracy to "attack" Toady is flat-out delusional.

If you want to circle the wagons, go right ahead, but you're only making yourself and others who are taking the same stance look like a bunch of frothing crazies.

Quote
I think the real problem is neither him nor the DF fanboys, but all the folks jumping in with completely irrelevant comments in an attempt to be impartial peacemakers.

Yes, because there's totally a fucking war going on. Jesus Christ go outside once in a while.
Title: Re: Goblin camp
Post by: Beran Senae on June 22, 2010, 04:02:05 pm
We may be jumping the gun by getting angry at the guy, but it's a natural response given the situation.

No, see, here's the thing. It's not natural. At all. He's literally just telling the world what he's doing, and asking for feedback. There's no mention of him hating Toady and DF-in fact, I doubt he'd be making the game if he did.
Title: Re: Goblin camp
Post by: systema on June 22, 2010, 04:04:38 pm


We may be jumping the gun by getting angry at the guy, but it's a natural response given the situation.


What is the situation you're in where the natural response is anger?
Title: Re: Goblin camp
Post by: jvempire on June 22, 2010, 04:04:59 pm
If you don't see the passive aggressive jabs at DF in Ayroc's posts, then you really need to get out more.
Assume makes an ass out of me and you.  ;)
Title: Re: Goblin camp
Post by: Footkerchief on June 22, 2010, 04:08:38 pm


We may be jumping the gun by getting angry at the guy, but it's a natural response given the situation.


What is the situation you're in where the natural response is anger?

I guess it's like how a cat gets angry when the vet gives it a shot or something.
Title: Re: Goblin camp
Post by: systema on June 22, 2010, 04:22:28 pm
but if you're the cat getting angry, why are you getting angry at a vet who is giving another cat a shot in another clinic?
Title: Re: Goblin camp
Post by: redhalo on June 22, 2010, 04:40:51 pm
but if you're the cat getting angry, why are you getting angry at a vet who is giving another cat a shot in another clinic?
Aw shit, now you have 2cats.
Title: Re: Goblin camp
Post by: Bloogonis on June 22, 2010, 05:10:26 pm
Assume makes an ass out of me and you.  ;)
that would be "You and Me" otherwise the joke makes no sence. Ass u me

The only problem I have with it is that its ripping off Kobold Camps name. Goblins live in towers people.
Title: Re: Goblin camp
Post by: the Dregs on June 22, 2010, 05:18:54 pm
I am really (guiltily) looking forward to Goblin Camp and Khazad. When I started DF years ago the first thing I ever came here for was to see if anyone was posting about the UI. I love this game, and I have been eagerly awaited every new iteration hoping that the UI would be fixed and I'd be all happy and stuff.

 Instead he releases 2010. Which added more clutter to the interface along with a bunch of stuff that could be cool if it just worked. The last couple updates and half-assedly fixed some of the new introduced problems. STOP ADDING STUFF! Fix the UI! If that is not what you want to do, let guys like Aryoc and Impaler work on it instead of them having the make the perfect game you came up with. You're so close  >:(

Also, a lot of you forget that SA has been supportive of this game from the start. I am quite sure a large amount of the game's popularity is due to the buzz generated by boatmurdered. The thing about SA is that they don't bother being polite and they don't put up with any fanboi-ism.  They're just frustrated. Well, a lot of them are. SA'ers aren't very cohesive unless they're making fun of something.
Title: Re: Goblin camp
Post by: Mfbrew on June 22, 2010, 05:29:13 pm
Quote
What is the situation you're in where the natural response is anger

Somebody is taking passive aggressive stabs at one of my favorite games (and missing the point) while riding on its coattails to promote his own game.

Whether or not he intends malice, it's sleazy and pushes my buttons.  You're entitled to not care if that's what you want (or even support him), and I'm entitled to be mad and say mean things about the guy.

I get pissed at people overseas for making fun of American football too, and I get mad at people who rag on my favorite music - guess what, red blooded males aren't always docile and understanding.  It's normal and natural as long as you don't hurt anybody.
Title: Re: Goblin camp
Post by: Footkerchief on June 22, 2010, 05:47:00 pm
Somebody is taking passive aggressive stabs at one of my favorite games

How is it more passive-aggressive than the criticisms posted in DF Suggestions?  What's passive about it at all?
Title: Re: Goblin camp
Post by: izzyryu on June 22, 2010, 06:13:56 pm
I get pissed at people overseas for making fun of American football too, and I get mad at people who rag on my favorite music - guess what, red blooded males aren't always docile and understanding.  It's normal and natural as long as you don't hurt anybody.
Protip: While the chest pounding and "REAL MEN DEFEND THEIR OBSESSIONS TO THE DEATH nonsense is kind of hilariously adorable, having a penis neither entitles you to nor requires this behavior. Try again.
Title: Re: Goblin camp
Post by: nenjin on June 22, 2010, 06:15:07 pm
Quote
How is it more passive-aggressive than the criticisms posted in DF Suggestions?  What's passive about it at all?

The lack of repeated use of ****, *******, and **** ****** **********?
Title: Re: Goblin camp
Post by: Mfbrew on June 22, 2010, 06:16:57 pm
Foot: word choice and timing of posts

izzy: agree to disagree, girly man
Title: Re: Goblin camp
Post by: Rowanas on June 22, 2010, 06:20:05 pm
Izzy has it right
You and your sport are stupid
football played with hands?

:P

Sorry for the dig,
hard to find things to put in
when writing haiku
Title: Re: Goblin camp
Post by: Footkerchief on June 22, 2010, 06:21:50 pm
Foot: word choice and timing of posts

Care to expand?  Would you have preferred that he be more passive, or more aggressive?
Title: Re: Goblin camp
Post by: izzyryu on June 22, 2010, 06:39:31 pm
izzy: agree to disagree, girly man
I'm a woman, you idiot.

And are you seriously going the "anyone who disagrees with me is a fag" route? Seriously? Yeah, I'm done wasting my time.
Title: Re: Goblin camp
Post by: Jiri Petru on June 22, 2010, 06:52:16 pm
Losing is fun.
Title: Re: Goblin camp
Post by: Tilla on June 22, 2010, 07:16:49 pm
Thread lock request. This thread has devolved into jabs back and forth and isn't about DF to begin with so should at best be in Other Games.
Title: Re: Goblin camp
Post by: systema on June 22, 2010, 07:54:26 pm
I propose any thread that pops up on these forums about games other than dwarf fortress should be IMMEDIATELY moved to other games forums or deleted.  If not the posters here aren't going to be able to handle it and turn all conversation into nothing other than attempted character assassinations of the other game's authors.  In all honesty I just don't think we can handle it.
Title: Re: Goblin camp
Post by: Diablous on June 22, 2010, 07:57:07 pm
Thread lock request.

Seconded.
Title: Re: Goblin camp
Post by: Rafal99 on June 22, 2010, 08:09:15 pm
Thread lock request.

Thirded.
Title: Re: Goblin camp
Post by: Tilla on June 22, 2010, 08:38:59 pm
I propose any thread that pops up on these forums about games other than dwarf fortress should be IMMEDIATELY moved to other games forums or deleted.  If not the posters here aren't going to be able to handle it and turn all conversation into nothing other than attempted character assassinations of the other game's authors.  In all honesty I just don't think we can handle it.

Thank you for passive aggressively attacking for people attempting to see the forum rules followed.
Title: Re: Goblin camp
Post by: systema on June 22, 2010, 09:47:21 pm
Thank you for passive aggressively attacking for people attempting to see the forum rules followed.
character assassination against Toady

Sorry

It was too good to pass up
Title: Re: Goblin camp
Post by: Vester on June 22, 2010, 10:45:05 pm
I propose any thread that pops up on these forums about games other than dwarf fortress should be IMMEDIATELY moved to other games forums or deleted.  If not the posters here aren't going to be able to handle it and turn all conversation into nothing other than attempted character assassinations of the other game's authors.  In all honesty I just don't think we can handle it.

There is an "Other Games" section here, maybe it would do better there?

Also, if it's any consolation, I did report Mfbrew for being a general douchebag. It's up to Toady or ThreeToe to deal with him.
Title: Re: Goblin camp
Post by: forsaken1111 on June 22, 2010, 11:11:53 pm
Huzzah, it is moved.
Title: Re: Goblin camp
Post by: ThreeToe on June 22, 2010, 11:14:03 pm
Mfbrew has been warned.

This thread is about another game, so I moved it.  Hopefully we can all calm down now.
Title: Re: Goblin camp
Post by: Tilla on June 22, 2010, 11:14:25 pm
Good job.

I am intrigued by the recent consideration, the dev is saying it may go open source once there's something to show.
Title: Re: Goblin camp
Post by: forsaken1111 on June 22, 2010, 11:18:06 pm
Good job.

I am intrigued by the recent consideration, the dev is saying it may go open source once there's something to show.
Does he say what he's writing it in?
Title: Re: Goblin camp
Post by: jeffb on June 23, 2010, 01:42:45 am
He said he made it because he didn't like the direction Dwarf Fortress was going.
His "Demo" makes a big point of showing off his UI.
He didn't talk about anything else the game has. It's just a fancy UI, and that made because he didn't like the direction Dwarf Fortress was going.

Therefore, regarding the rage he is getting... He was asking for it.

That is incredibly stupid...

Good on him, he didn't like the direction DF was going so instead of sitting back and complaining like the aspies on this board he decided to make his own game. What would you rather him do?
Title: Re: Goblin camp
Post by: Vester on June 23, 2010, 01:49:32 am
May the better game win.  Just because Italy won the world cup in 2006 doesn't mean they'll win in 2010.   Good games come and go, if a roguelike similar to DF pops up within a year and its better than DF, well then I'll play it.  Competition produces innovation and innovation produces success.
If you're going to circle the wagons because someone tweeted a youtube vid he didn't think would become noticed that happens to have a feature DF couldn't replicate for years, then you're probably going to spend alot of your time bad mouthing people on these forums in the name of your lord god toady.

It's not so much a case of "couldn't" as it is a case of "wouldn't". I dunno why Toady hasn't overhauled the interface yet, but I'm fairly certain that its a case of his wanting to put in all the nifty new features first. But really, it's not like the game would suffer from an interface revamp; in fact it could even bring in more players and fans, and therefore more potential donations.
Title: Re: Goblin camp
Post by: Praetyre on June 23, 2010, 01:58:25 am
You took the words right out of my mouth, jeffb.

I do hope some of the posts here haven't dissuaded Aryoc from developing and marketing this game to DF fans. I, for one, am looking forward to seeing yet another breath of fresh air in the simulation genre, one that has sadly been largely devoid of good games since the dawn of the millenium.
Title: Re: Goblin camp
Post by: jeffb on June 23, 2010, 02:06:20 am
I wonder if people on this board realise just how many threads there have been on SA since the beginning? I wonder if people realise how much early publicity of DF actually came from SA "let's play" threads? If anything they are the true fan-base, not the denizens of this forum.
Title: Re: Goblin camp
Post by: Vester on June 23, 2010, 02:10:03 am
I wonder if people on this board realise just how many threads there have been on SA since the beginning? I wonder if people realise how much early publicity of DF actually came from SA "let's play" threads? If anything they are the true fan-base, not the denizens of this forum.

Come on, after what you've seen from this thread, you really should know by now that this will just provoke the members who are raging the most, and not actually achieve anything productive. Some people don't listen to reason.

That said, SA's love of DF is very well known, and DF is popular plenty other places besides this one.
Title: Re: Goblin camp
Post by: Soulwynd on June 23, 2010, 02:17:47 am
Man, the rage! Move this thread back to where it was, I don't want to see it!

Ahem, jokes apart, it's nice to see more games taking DF as an inspiration, I have no idea why some people are raging about it. The more DF-inspired games that are made, the more attention Toady gets.
Title: Re: Goblin camp
Post by: jeffb on June 23, 2010, 02:37:06 am
Come on, after what you've seen from this thread, you really should know by now that this will just provoke the members who are raging the most, and not actually achieve anything productive. Some people don't listen to reason.
Some people need to lose their "us versus them" attitude and realise that DF is alittle bigger than them and this forum. DF would be a better game if this place wasn't so hostile to anything other than Toady's written word.
Title: Re: Goblin camp
Post by: Naero on June 23, 2010, 03:23:12 am
I honestly thought that guy was a troll when I first read that SA thread. That's probably just my paranoia from years of forum whoring, but I don't think I could do a better job at trolling the DF community than posting a video of nothing but a UI and then start making comments like 'when I do my game, I'll do this and that properly' (I mean, without obviously being a troll, like posting a video of nothing but a UI then stating your game is already better than DF).

Or he could be trolling the SA community, by posting a video of nothing but a UI that they all get excited about despite knowing next to nothing about the gameplay. Meh.

Assuming he isn't a troll, this is still nothing to get worked up about. I'd love to see some DF clones (for purely selfish reasons, nothing pretentious like 'competition for Toady', I'd just like more games to play). I doubt this guy is going to be the answer. Programming a game like DF (or indeed any decent roguelike game with a single programmer) takes many years. You don't need to be a hotshot programmer to make DF, you just need patience.

This guy has what appears to be a half-finished 7DRL that he already couldn't wait to show off. That doesn't smack of patience to me. Maybe he'll prove me wrong in a few years time (I wouldn't mind be proven wrong if it means a free game!), but I've got about a half-dozen abandoned projects sitting on my pendrive right now that are about as impressive as Goblin Camp.
Title: Re: Goblin camp
Post by: turkishgiant on June 23, 2010, 03:29:13 am
I can't wait to see where Goblin Camp goes. I'm really do hope he goes open source after he releases the first alpha like he was suggesting. I'll definitely contribute to the project as much as I can. Really exciting to see things develop like this. Been waiting for years for somebody to get on the ball.
Title: Re: Goblin camp
Post by: vagel7 on June 23, 2010, 05:24:59 am
This is a great addition to the simulation genre and it might actually be a simpler DF that people who would not want to learn the game can play goblin camp, this will be interesting.
Title: Re: Goblin camp
Post by: redhalo on June 23, 2010, 05:26:09 am
That's probably just my paranoia from years of forum whoring

Your right, it probably is.
Title: Re: Goblin camp
Post by: Vester on June 23, 2010, 05:27:13 am
Come on, after what you've seen from this thread, you really should know by now that this will just provoke the members who are raging the most, and not actually achieve anything productive. Some people don't listen to reason.
Some people need to lose their "us versus them" attitude and realise that DF is alittle bigger than them and this forum. DF would be a better game if this place wasn't so hostile to anything other than Toady's written word.

That's what I'm trying to say. You can tell them that, but it's not like they'll listen.
Title: Re: Goblin camp
Post by: Pathos on June 23, 2010, 05:36:37 am
I suspect jeffb is the guy that made that video. 10 posts and pretty much all of them are complaining about the UI.
Title: Re: Goblin camp
Post by: Vester on June 23, 2010, 05:42:43 am
I suspect jeffb is the guy that made that video. 10 posts and pretty much all of them are complaining about the UI.

No, his first post is a pretty general suggestion - Dwarf AI, and other things.
Title: Re: Goblin camp
Post by: Urist McDepravity on June 23, 2010, 05:55:32 am
I wonder if people on this board realise just how many threads there have been on SA since the beginning?
There were definitely more threads on 4chan than on SA. So does it mean everyone should start loving 4chan and its habitants?
Goons are known for their attitude and behavior, so they should see that coming to them.
Title: Re: Goblin camp
Post by: subject name here on June 23, 2010, 07:33:23 am
let the free market decide.
Title: Re: Goblin camp
Post by: Nether on June 23, 2010, 07:52:55 am
Will only take off if the source code is released IMO. If it is released then it could become a very nice game to have next to DF.
Title: Re: Goblin camp
Post by: BuriBuriZaemon on June 23, 2010, 08:05:07 am
Okay, we have Dwarf Fortress, Elf Treetop City, Goblin Camp. What's next? Human Metropolis? Kobold Cave? Bunny Hole?
Title: Re: Goblin camp
Post by: Footkerchief on June 23, 2010, 08:05:19 am
So does it mean everyone should start loving 4chan and its habitants?

Uh, for better or worse, a lot of people here already do.
Title: Re: Goblin camp
Post by: Asehujiko on June 23, 2010, 09:43:29 am
DF is a world simulator.
GC is a city builder.
Different games.
The Goblin Camp guy is an ass for the same reason the Darkfail Online team(Which I suspect, consists solely of Tasos samefagging) is an ass: Unwarranted attacks on a completely unrelated game. The E:WoM guy would be an ass too if he started mouthing off about his citybuilding being better then the citybuilding in DA:O.

Tl;dr, you're right for the wrong reasons.
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 23, 2010, 09:53:49 am
He said he made it because he didn't like the direction Dwarf Fortress was going.
His "Demo" makes a big point of showing off his UI.
He didn't talk about anything else the game has. It's just a fancy UI, and that made because he didn't like the direction Dwarf Fortress was going.

Therefore, regarding the rage he is getting... He was asking for it.

I still don't get this.  How is he asking for it?  One of the things he doesn't like about DF's current direction is the lack of UI, so he's showing off a better UI.

See below.

He said he made it because he didn't like the direction Dwarf Fortress was going.
His "Demo" makes a big point of showing off his UI.
He didn't talk about anything else the game has. It's just a fancy UI, and that made because he didn't like the direction Dwarf Fortress was going.

Therefore, regarding the rage he is getting... He was asking for it.

That is incredibly stupid...

Good on him, he didn't like the direction DF was going so instead of sitting back and complaining like the aspies on this board he decided to make his own game. What would you rather him do?

How about post something that, I don't know, contains some kind of gameplay elements? "Look at my mouse UI! Isn't it pretty!" is a deliberate stab with no content. He's gotta put his money where his mouth is. Even Impaler was able to provide that. He made a grand claim, that his game was inspired by Dwarf Fortress but he didn't like the path it was going, and then decided to back up that claim, he used a UI video. It wasn't a video on how flooring requires material. It wasn't a video on how there is goblins and orcs. It was a video expressing his UI. A UI is important, defines a game, but the UI is not any way to get good positive information out for your game.

His comments are brilliantly constructed (edit: next word should be trolling, not critiques) critiques of Dwarf Fortress that have nothing to back them up.  It is rare to see such a deliberate troll against an entire community executed so flawlessly. He was "Asking" for the hate. He now has it. He can point to us and say "See, look at the fanboi rage!"
Anyone who spends a few minutes examining his comments can see what he is doing though. He isn't a positive force in programming, unlike Toady One. This isn't part of the "Open Source Battleground" that Impaler was fighting. This is deliberate trolling with someone who has nothing to back it up.

I could write a program demonstrating EVERYTHING in his video in less than a day. If I say that I did it because I didn't like the direction his game was going and made it black on white rather than white on black his shows, what would I be trying to accomplish? If you guys who support his actions really think he was so innocent, show me a video posted prior to his "UI Demo" that shows gameplay features.

This isn't Fanboiism, it's pure and simple hatred over hostile methods exhibited by a trolling programmer.
Title: Re: Goblin camp
Post by: Footkerchief on June 23, 2010, 10:05:07 am
How about post something that, I don't know, contains some kind of gameplay elements? "Look at my mouse UI! Isn't it pretty!" is a deliberate stab with no content. He's gotta put his money where his mouth is. Even Impaler was able to provide that. He made a grand claim, that his game was inspired by Dwarf Fortress but he didn't like the path it was going, and then decided to back up that claim, he used a UI video. It wasn't a video on how flooring requires material. It wasn't a video on how there is goblins and orcs. It was a video expressing his UI. A UI is important, defines a game, but the UI is not any way to get good positive information out for your game.

His comments are brilliantly constructed critiques of Dwarf Fortress that have nothing to back them up.  It is rare to see such a deliberate troll against an entire community executed so flawlessly. He was "Asking" for the hate. He now has it. He can point to us and say "See, look at the fanboi rage!"
Anyone who spends a few minutes examining his comments can see what he is doing though. He isn't a positive force in programming, unlike Toady One. This isn't part of the "Open Source Battleground" that Impaler was fighting. This is deliberate trolling with someone who has nothing to back it up.

I could write a program demonstrating EVERYTHING in his video in less than a day. If I say that I did it because I didn't like the direction his game was going and made it black on white rather than white on black his shows, what would I be trying to accomplish? If you guys who support his actions really think he was so innocent, show me a video posted prior to his "UI Demo" that shows gameplay features.

This isn't Fanboiism, it's pure and simple hatred over hostile methods exhibited by a trolling programmer.

What?  You're saying his critiques are invalid because he didn't post a video of gameplay elements?
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 23, 2010, 10:10:22 am
What?  You're saying his critiques are invalid because he didn't post a video of gameplay elements?

No, I am saying the outrage over his statements are justified because he didn't post a video of gameplay elements.
Title: Re: Goblin camp
Post by: Footkerchief on June 23, 2010, 10:15:42 am
Which particular statements outraged you?  If you admit his critiques are "brilliantly constructed," why does it matter whether he posts videos of gameplay elements?  Would his critiques still make you just as angry if they came from a random Suggestions poster (one not making a DF-inspired game)?
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 23, 2010, 10:28:24 am
It was his "Trolling" that was brilliantly constructed, not his critiques. I apologize for miswording that. I'm a little out of it. Don't NyQuil and post ;)

His critique consisted pretty much of "I don't like the direction dwarf fortress is going in."

If that were posted on suggestions, I wouldn't care. I'd shrug and ignore it.
If it were backed up with a video that consisted entirely of a different UI, I'd probably shrug it off and say "Well, he doesn't like the UI."
If that person then made the claim that his game could be considered something worth playing because it is taking Dwarf Fortress in a different direction and only showing a UI as to why it is supposed to be liked, I'd get rather annoyed but still capable of ignoring it.

If that same individual then started making thinly veiled potshots against the way that Dwarf Fortress has been developed without having a game of his own to show as to how it "should be done", then I'd call him a troll and say he deserves whatever negative statements he gets.

His "Trolling" is beautiful in the 'art of trolling', but as for confidence in him as a programmer, or desire to examine his game later on? They didn't accomplish either of those goals. They also haven't managed to inform me as to what his dissatisfaction with Dwarf Fortress was (besides the UI), meaning as critiques, they were pretty poor, unless his problem is ONLY the UI, in which case I must say he got that point across flawlessly. Since I don't think it is, his "Critiques" sucked, no matter how brilliant his trolling was.
Title: Re: Goblin camp
Post by: Aribar Hunter on June 23, 2010, 10:37:27 am
(I really don't want to post this. Please don't let this escalate this petty 'war'.)

After watching the video and reading through both this thread and the one on SA, I would hope that it'd be obvious that he relatively just started this project. He's making a Dwarf Fortress-like (y'know, like Rogue and Roguelikes?) and, while he has a good bit accomplished so far, he's obviously very early into the project. The UI is likely one thing he wanted to show off because it's probably the feature most worked on so far. His comments have either answered questions about the project, or sarcastic pokes in response to flames.

Reading between the lines is what is getting all of these silly mixed messages. Maybe he is just making a game since he's not satisfied with Dwarf Fortress? He's clearly said that his game is inspired by Dwarf Fortress, so it's not like he's trying to take credit for the whole idea. People can like and be fans of both games at the same time. They can still donate to Toady. Heck, if this guy does go open source then he possibly won't accept donations since that may be problematic. If he is trolling the Dwarf Fortress community (which I highly doubt) then he has massively succeeded. Even disregarding the sarcastic, fake rage posts here, there are still a lot of enraged fans.


Topics like these make the Dwarf Fortress community look terrible, and make me ashamed to even post here. The guy made a Youtube video, some twits, and some posts in a thread talking about his game (I'd hardly call that a large amount of advertising) and receives a massive wave of hostility and backlash from this forum. Some of you people are treating Dwarf Fortress like it's your own game, or heck, even your first child. It's okay to be a fan of the game. To be fanatical towards it and its creator, and be offended at negative criticism or works inspired by it, is a bit too far. Even if some of the detractors of Goblin Camp say they aren't butthurt or whatever, their posts clearly speak otherwise. It's okay not to like this game, but making outrageous claims makes you and this entire community look like nothing but Toady-worshiping fanboys and girls. You don't want that.

Just... Please think before posting.

...

So, Goblin Camp. What will the elephants and carp of that game be like?
Title: Re: Goblin camp
Post by: Kogan Loloklam on June 23, 2010, 10:42:05 am

So, Goblin Camp. What will the elephants and carp of that game be like?
When he discusses this rather than how he doesn't like that most features in a different alpha game are half-finished, I will consider your view on his actions valid.
Title: Re: Goblin camp
Post by: GlyphGryph on June 23, 2010, 10:42:23 am
The only problem I have with it is that its ripping off Kobold Camps name. Goblins live in towers people.

This is actually the first thing I thought too - "Who's ripping off Kobold Camps name to use for goblins?"

Edit to add: Oh yeah, I wish him luck too. The chorus to "I don't like the way this free thing does something" always seems to be "You think you could do better yourself? Prove it!" and this guy is doing that! More power to him, then.
Title: Re: Goblin camp
Post by: PenguinOverlord on June 23, 2010, 11:00:51 am
Why are you guys screaming about this and not Dwarfed? This makes us look bad.
Title: Re: Goblin camp
Post by: Desdichado on June 23, 2010, 11:06:18 am
Living in rural China, I occasionally have internet outages for a few days, but this thread evolved rather well without my input anyway. Good to see the level-headed forum-goers came out in strength here, but a few posters here need to be a little less passionate and possessive about DF, heh. In the past, I've played games simply because they had great communities built up around them, so the way that a forum community acts as a whole can affect the success of the game that it supports. Let's keep that in mind.

I'm taking a sig quote from this thread, if its okay. The highlight of it, imo.
Title: Re: Goblin camp
Post by: Gabeux on June 23, 2010, 11:18:55 am
I'm not going to join the discussion, I'll leave you guys to it.
I love DF. And both DF and this forum introduced me to a lot of great games, that I had a lot of (what I like to call) 'creative' Fun.
Made me think, made me draw on paper (and I hate writing and drawing on paper), and all of that. but..

Well, I liked the UI and how it plays out, but the game looks TOO MUCH like DF.
I know it's INSPIRED BY DF, and the guy didn't like the direction it was going...but:
1. GOBLIN CAMP .
2. SAME GRAPHICS.
3. MESSAGES APPEAR IN THE SAME SPOT.

This is a clone with a different UI. And as people said: This is a simple RTS and 'city builder'.
DF is a game that even God is waiting to be finished.
It's not blasphemy, just ask him.
Title: Re: Goblin camp
Post by: Nether on June 23, 2010, 11:29:26 am
Living in rural China, I occasionally have internet outages for a few days, but this thread evolved rather well without my input anyway. Good to see the level-headed forum-goers came out in strength here, but a few posters here need to be a little less passionate and possessive about DF, heh. In the past, I've played games simply because they had great communities built up around them, so the way that a forum community acts as a whole can affect the success of the game that it supports. Let's keep that in mind.

I'm taking a sig quote from this thread, if its okay. The highlight of it, imo.
Did you ever see a puppy win from a kitten? Or a dog against a cat win?
Cat's rule.

Also, I think they'll have chicken hordes which will eat giraffes!
Title: Re: Goblin camp
Post by: turkishgiant on June 23, 2010, 12:14:42 pm
Quote
Got a lot done yesterday, just nothing condensable into a tweet. Also worked on documentation in anticipation of the open sourcing after 0.1

Totally awesome. Hopefully he'll have development mapped out a bit, so that those of us who plan on contributing code can get on it right away. <crack knuckles>
Title: Re: Goblin camp
Post by: Urist McDepravity on June 23, 2010, 01:02:06 pm
The guy made a Youtube video, some twits, and some posts in a thread talking about his game (I'd hardly call that a large amount of advertising) and receives a massive wave of hostility and backlash from this forum.
And posts like this (http://www.bay12forums.com/smf/index.php?topic=59291.0) obviously have nothing to do with this hostility. Along with all hostility on SA towards df and df's community, and this goon's raid on DF forum. Sure, its all DFers blame. </sarcasm>
Title: Re: Goblin camp
Post by: Davion on June 23, 2010, 01:47:44 pm
Why are you guys screaming about this and not Dwarfed? This makes us look bad.

B-b-but when this community does it it's different!
Title: Re: Goblin camp
Post by: PenguinOverlord on June 23, 2010, 01:56:32 pm
Why are you guys screaming about this and not Dwarfed? This makes us look bad.

B-b-but when this community does it it's different!
Isn't that guy sort of part of the community, too?
Title: Re: Goblin camp
Post by: nenjin on June 23, 2010, 01:56:42 pm
I sometimes worry that Toady will get so sick of the clone and knock-off drama, this and other community's responses to them, and all the noise...that he just freezes development for another two years, or gives up and goes back to being a regular working jackoff and making DF purely for his own enjoyment. It would be nice if the Bay12 community was a little less rabid in their defense of DF. If his own fan base starts to annoy him, that probably doesn't do good things for his motivation to work on DF.
Title: Re: Goblin camp
Post by: head on June 23, 2010, 02:00:27 pm
Why are you guys screaming about this and not Dwarfed? This makes us look bad.

B-b-but when this community does it it's different!
Isn't that guy sort of part of the community, too?

My own personell opinion is that Dwarfed is not a clone of DF more like a homage to it.
Title: Re: Goblin camp
Post by: Tilla on June 23, 2010, 02:27:25 pm
Dwarfed is being done by the DF fans as a multiplayer version of what a fortress might be like. It never claims that it's going to be better and it's fans never troll our forums under blatantly day old accounts :P
Title: Re: Goblin camp
Post by: turkishgiant on June 23, 2010, 03:06:30 pm
Wow, what a wankfest. You guys can shit talk Goblin Camp all you want. Whether it succeeds or not will depend on its own merits. It's amusing to watch a few folks get personally offended about silly things, as if DF were some kind of physical representation of you, or as if the game actually belonged to you. Seriously, some of you are making yourselves look like real ass clowns. They're games. Relax.  :-*
Title: Re: Goblin camp
Post by: Capntastic on June 23, 2010, 03:33:49 pm
Gonna give Goblin Camp a try when it comes out.
Title: Re: Goblin camp
Post by: PenguinOverlord on June 23, 2010, 03:50:32 pm
My own personell opinion is that Dwarfed is not a clone of DF more like a homage to it.
I agree, just making a point.
Title: Re: Goblin camp
Post by: Puck on June 23, 2010, 05:16:27 pm
Wow, what a wankfest. You guys can shit talk Goblin Camp all you want. Whether it succeeds or not will depend on its own merits. It's amusing to watch a few folks get personally offended about silly things, as if DF were some kind of physical representation of you, or as if the game actually belonged to you. Seriously, some of you are making yourselves look like real ass clowns. They're games. Relax.  :-*
Word.

Also, I wish Toady would start to feel DF is at a point of it's development it starts to deserve a better UI  ;)
Title: Re: Goblin camp
Post by: Zangi on June 23, 2010, 05:52:04 pm
Programmer: I'll do X and it'll be done better then how Game Y does it, but it'll be a totally different game.

Fanboi: *Rage*

Anti-Fanboi: STFU u wanker!

Non-Fanboi: STFU both of you!

Programmer: Like I was saying, Z and W will also be done better then how Game Y does it.  Its a totally different game from Game Y.
Title: Re: Goblin camp
Post by: Vester on June 23, 2010, 08:22:34 pm
The guy made a Youtube video, some twits, and some posts in a thread talking about his game (I'd hardly call that a large amount of advertising) and receives a massive wave of hostility and backlash from this forum.
And posts like this (http://www.bay12forums.com/smf/index.php?topic=59291.0) obviously have nothing to do with this hostility. Along with all hostility on SA towards df and df's community, and this goon's raid on DF forum. Sure, its all DFers blame. </sarcasm>

As has been stated before, a big part of DF's community is made up of goons. The "DF community" isn't just the people who come and post on Bay12, it's everyone who plays the game.

Gonna give Goblin Camp a try when it comes out.

See? Even Capntastic doesn't think this is a big problem. Everyone should seriously chill.
Title: Re: Goblin camp
Post by: Diablous on June 23, 2010, 08:24:54 pm
Gonna give Goblin Camp a try when it comes out.

I'm agreeing with Capntastic. This seems interesting.
Title: Re: Goblin camp
Post by: Gabeux on June 23, 2010, 10:34:50 pm
The game does seem interesting. But it looks and must FEEL the same as DF.
I mean wtf?

No need to wage war against each other, these ARE just games after all.
But c'mon, make it a little different, I don't know, don't make it look&feel like a DF-UI-MOD or something.

If the maker's going to follow the 'good path', don't say it's gonna be a BETTER GAME.
Say it's going to be a DIFFERENT GAME, BASED ON DF but made by him.
Saying it's going to be a better game is utterly ridiculous, I'm sorry. And I'm not even being a fanboy here.

[Skip this if you want] For instance, today one of my friends randomly backflip.
Then another one did a backflip, and "implicitly" tried to point out his was better in some aspect.
Both were really cool and successful, but each was made by different people with different attributes, etc.
However, the second guy wasn't original. AND trying to say he was better was ridiculous.

Ok I give up, I can't speak english nor think well when drunk.
Title: Re: Goblin camp
Post by: turkishgiant on June 23, 2010, 11:13:49 pm
Saying it's going to be a better game is utterly ridiculous, I'm sorry. And I'm not even being a fanboy here.

It's you. You're the grognard. Accept it and move on.
Title: Re: Goblin camp
Post by: Gabeux on June 23, 2010, 11:18:30 pm
Nah.

"I'm gonna 'get' your idea and turn it into something better."
lol bai
Title: Re: Goblin camp
Post by: Megaman on June 23, 2010, 11:27:10 pm
Quote
Everyone should seriously chill.
Actually, on second thought, dont. To be purfectly honest as a grandmaster lurker watching this is quite amusing.
Title: Re: Goblin camp
Post by: subject name here on June 24, 2010, 03:27:22 am
to be fair dwarf fortress ripped off dungeon keeper maybe bullfrog should sue oh wait they can't they're out of business.  :(


ps: has the free market decided yet?
Title: Re: Goblin camp
Post by: Praetyre on June 24, 2010, 04:03:40 am
Ah. My first Loopy (http://redwing.hutman.net/%7Emreed/warriorshtm/loopy.htm). I feel vaguely honoured.

That aside, on the subject of making the UI user moddable:
Quote
  • Core53, MORE RAW   FILES: Everything should be moved out of the code and into the   raw folders, insofar as the processor will allow it.  There needs to be a   generalized framework for things like plant and animal related   materials and products.  Not all of the building types will make it out,   but workshop and furnace types are certainly good candidates.[/l][/l]
So, perhaps seperating the UI from the core engine could be part of Core 53. Only time will tell. It would make a nice addition to the Presentation Arc, that's for sure.
[/list]
Title: Re: Goblin camp
Post by: Redd on June 24, 2010, 05:24:45 am
I'm pleased this video was released. Thanks for sharing.
Title: Re: Goblin camp
Post by: redhalo on June 24, 2010, 05:28:39 am
http://www.goblincamp.com/

Quote
There’s a lot of speculation about what my aims are exactly with Goblin Camp, so I’ll try and explain things here.

I’ve played roguelikes for a long time, and as a kid I used to draw cities using ASCII back when PC’s still used DOS. In addition to roguelikes, I’ve always been a fan of the Civilization series, Dungeon Keeper and more recently Anno 1404. When Dwarf Fortress came along I was really excited, it seemed to combine the genres that I’ve always liked. I was content with DF for a long time, but then I got to thinking of all the things I’d like to see done with the genre (genre being roguelike citybuilder, I suppose. Who cares what its called). So I had 3 choices:

    * Send Toady my suggestions and hope he does things the way I’d like
    * Hope someone else makes a game just the way I’d like
    * Do it myself

I’m a bit impatient, so the obvious choice was to do it myself, so here I am.

I want to stress that I’m not setting out to make a Dwarf Fortress clone, it wouldn’t make much sense really. I’m making a game that is inspired by Dwarf Fortress, and there will be certain similarities. Using similar indicators for things like stockpiles and creatures and such that are used in DF, Nethack and so forth is a conscious design choice to make getting into the game easy for people already familiar with DF, or roguelikes in general.

Goblin Camp is going to be more about the broader decisions, and less about micromanagement. You’ll steer your economy by setting minimum production values, and organizing your workshops and stockpiles to ensure efficient hauling. What you won’t care about are who the individual workers are, or who’s assigned to what workshop. Orcs will gain skill in their chosen profession, but assigning jobs to the best workers is left to the game. You the player will want to organize your defences and military in such a way as to keep your working class alive, because the longer they work the better they get. Constant bloodbaths at your workshops will mean that you’ll always have unskilled labor.

This leads to an important point, orcs and goblins (especially goblins) are expendable. An ordinary orcs life is short and brutal, only a select few will survive long enough to become notable individuals.

I’ll expand on all that later, I don’t want this post to stretch too long. As a parting point I want to bring up another big factor in the development of Goblin Camp: Feedback. I want to hear all your suggestions, ideas and critique. I’m not making Goblin Camp just for myself, but for everyone else as well, and as such everyone’s comments are important. Also, Goblin Camp will be open sourced after the 0.1 release, and contributions to the code are encouraged.

Somehow, a few of your craziest will find that as a character assassination.
Title: Re: Goblin camp
Post by: Pathos on June 24, 2010, 05:54:15 am
Guys, you're getting trolled. Badly.
Title: Re: Goblin camp
Post by: Vester on June 24, 2010, 05:56:37 am
Guys, you're getting trolled. Badly.

(Don't point it out, that goes against the Deep Magic.)
Title: Re: Goblin camp
Post by: Pathos on June 24, 2010, 05:57:21 am
(Don't point it out, that goes against the Deep Magic.)

I will eat your eyeballs.
Title: Re: Goblin camp
Post by: Askot Bokbondeler on June 24, 2010, 05:59:54 am
http://www.goblincamp.com/forum/viewtopic.php?f=4&t=3&p=7#p7
Title: Re: Goblin camp
Post by: Vester on June 24, 2010, 06:02:28 am
(Don't point it out, that goes against the Deep Magic.)

I will eat your eyeballs.

Just try it. You don't even have a face anymore, let alone a mouth  :P.
Title: Re: Goblin camp
Post by: Pathos on June 24, 2010, 06:10:37 am
Just try it. You don't even have a face anymore, let alone a mouth  :P.

Wanna bet?
Title: Re: Goblin camp
Post by: Vester on June 24, 2010, 06:12:02 am
Just try it. You don't even have a face anymore, let alone a mouth  :P.

Wanna bet?

Oh jesus. Are you really... aw, I hated that guy's mouth. Stay away from my eyes.

EDIT

http://www.goblincamp.com/forum/viewtopic.php?f=4&t=3&p=7#p7

So how'd the question go, Askot?
Title: Re: Goblin camp
Post by: Askot Bokbondeler on June 24, 2010, 06:14:51 am
the lady of pain was so much more stylish
Title: Re: Goblin camp
Post by: Pathos on June 24, 2010, 06:17:29 am
Oh jesus. Are you really... aw, I hated that guy's mouth. Stay away from my eyes.

I can't hear you! I'm just a big mouth.
Title: Re: Goblin camp
Post by: Desdichado on June 24, 2010, 07:17:57 am
http://www.goblincamp.com/forum/viewtopic.php?f=4&t=3&p=7#p7
Oh, man, Goblin Camp has a forum now? DF does, too! What a blatantly obvious theft of ideas!
Title: Re: Goblin camp
Post by: Askot Bokbondeler on June 24, 2010, 07:34:54 am
kittens (http://www.youtube.com/watch?v=0Bmhjf0rKe8&NR=1)>>puppies
Title: Re: Goblin camp
Post by: Desdichado on June 24, 2010, 07:51:40 am
Hah. Your attempt to convert me into a kitten-supporter, with a doubtlessly adorable kitten vid, has been foiled by the Great Firewall of China and its hatred of Youtube!
Title: Re: Goblin camp
Post by: Askot Bokbondeler on June 24, 2010, 08:05:21 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Goblin camp
Post by: izzyryu on June 24, 2010, 10:55:10 am
The guy made a Youtube video, some twits, and some posts in a thread talking about his game (I'd hardly call that a large amount of advertising) and receives a massive wave of hostility and backlash from this forum.
And posts like this (http://www.bay12forums.com/smf/index.php?topic=59291.0) obviously have nothing to do with this hostility. Along with all hostility on SA towards df and df's community, and this goon's raid on DF forum. Sure, its all DFers blame. </sarcasm>
Actually, quite a few people on the SA thread called him an ass for doing that. One guy != a "raid." But hey, don't let me get in the way of your persecution complex on Toady's behalf there, sport.
Title: Re: Goblin camp
Post by: Zangi on June 24, 2010, 11:01:39 am
Don't worry, its just the annoying ones that stick out.
Title: Re: Goblin camp
Post by: Servant Corps on June 24, 2010, 11:23:46 am
Gonna give Goblin Camp a try when it comes out.

So am I. A little disappointed by a lack of a worldgen, but as stated in his blog, it's not a DF clone.
Title: Re: Goblin camp
Post by: Tilla on June 24, 2010, 11:58:31 am
Right, it is a game inspired by DF but not a clone; it's not going to be a full fantasy world generator and it likely won't have an adventurer mode, legends, etc. It's a city builder only as far as I can tell. And that could be cool too, we'll see.
Title: Re: Goblin camp
Post by: Grendus on June 24, 2010, 12:12:06 pm
To be honest, the only UI improvements DF needs is an overhaul on constructions and more mouse support (keeping the current keyboard support intact, I'd absolutely hate having to play the game 100% with mouse). Everything else is fully functional, and can be cleared up with a basic walkthrough which is conveniently provided in the forums by the community. Toady has already stated he plans to make an official walkthrough, but closer to release seeing as so much gets added.

The only thing I saw in the goblin camp that seemed like a step up from DF was the constructions, everything else seemed like a step down IMO. Well, maybe that and the tooltips, which would be great for newbies. I'll give Goblin Camp a shot, but seriously... DF IS IN ALPHA!!! People keep forgetting that. It's not in beta, it's not in early release. If Toady was running a normal gaming company, the only people playing the game would be in-house experts.
Title: Re: Goblin camp
Post by: Vattic on June 24, 2010, 12:59:45 pm
Can anyone link me to the Something Awful thread on Goblin Camp? I'm interested to know more about his plans.

Does anyone here know why some SA members dislike this forum? I had always assumed there would be a lot of overlap with people here going there also.
Title: Re: Goblin camp
Post by: dogstile on June 24, 2010, 01:06:59 pm
I'm confused about the first 6 pages of this thread. Why the hostility?
Title: Re: Goblin camp
Post by: Askot Bokbondeler on June 24, 2010, 01:36:13 pm
Can anyone link me to the Something Awful thread on Goblin Camp? I'm interested to know more about his plans.

Does anyone here know why some SA members dislike this forum? I had always assumed there would be a lot of overlap with people here going there also.

goblin camp now has a site and a forum, they're probably more reliable as source of information than the SA thread. the site (http://www.goblincamp.com/) and this topic (http://www.goblincamp.com/forum/viewtopic.php?f=3&t=2) should give you plenty of information
Title: Re: Goblin camp
Post by: Grendus on June 24, 2010, 01:38:20 pm
I think a lot of it was related to a recent incident where another person tried to create a DF clone and siphon donations away from Toady. People naturally assumed this was in the same vein, and being very defensive-minded we reacted... well, you saw the reaction.
Title: Re: Goblin camp
Post by: subject name here on June 24, 2010, 01:38:41 pm
Can anyone link me to the Something Awful thread on Goblin Camp? I'm interested to know more about his plans.

Does anyone here know why some SA members dislike this forum? I had always assumed there would be a lot of overlap with people here going there also.

mostly because of the insane fanboys (aka. the crazy people who think the goblin camp dude personally hates toady and is only making a game to passive aggressively attack him)

(the people who think every game created in the same vain as dwarf fortress is an attempt to siphon away donation money. how can anyone see more games like DF as a bad thing?) (come on don't you want to give birth to sub-genre of a sub-genre of rpgs!?)
Title: Re: Goblin camp
Post by: Grendus on June 24, 2010, 01:52:51 pm
In all fairness, the last DF clone was trying to siphon donation money away from Toady. That doesn't excuse the hostility, but it explains it a bit. Between that and the somewhat hostile trolls we've gotten from SA since, a few people overreacting is not unexpected.
Title: Re: Goblin camp
Post by: Diablous on June 24, 2010, 01:56:18 pm
There is a big difference between Impaler's Khazad project and Goblin Camp. Impaler insulted fans of DF, told people not to donate to Toady, and tried to reverse engineer DF. Goblin Camp is just inspired by DF.
Title: Re: Goblin camp
Post by: Grendus on June 24, 2010, 02:07:26 pm
True enough. I was just saying that that might explain why some people overreacted - it's still a bit of a sore point. But you're right in terms of whether or not the reaction was warranted, he was being very polite and didn't belittle Toady at all. The hatred towards him or his project was unwarranted.
Title: Re: Goblin camp
Post by: Gabeux on June 24, 2010, 02:08:03 pm
I liked his first post on his site.
Title: Re: Goblin camp
Post by: Servant Corps on June 24, 2010, 02:36:48 pm
Have there actually been any DF clones created?
Title: Re: Goblin camp
Post by: subject name here on June 24, 2010, 02:46:28 pm
I know a few people who had their own ideas for a DF clone but didn't talk about it much because of (the totally rational) fear of the DF fans tearing them apart like a pack of dingos at a daycare centre.
Title: Re: Goblin camp
Post by: Capntastic on June 24, 2010, 03:35:37 pm
If you go to the Goblin Camp forums specifically to start trouble there you are a horrible person.   If you can't discuss the game in a civil manner and devolve into an 'us versus them' mentality you are a horrible person.   Nethack doesn't care what ADOM does, there's more than enough room in the world for multiple 'Fortlikes'.

The fact that General Container has to pre-defend himself upfront before discussing his plans on his site is unfortunate.  I know for a fact that dozens of Bay12ers have been inspired by DF to learn programming and make their own games, with or without similarities to DF.  Just because one actually makes progress is no reason to turn on the creator like a rabid fish, and it reeks of doubt and insecurity in DF overall.   Cultivate a positive environment, guys!

Title: Re: Goblin camp
Post by: Deon on June 24, 2010, 03:53:30 pm
I'm confused about the first 6 pages of this thread. Why the hostility?
Because of morons :D.

I know a few people who had their own ideas for a DF clone but didn't talk about it much because of (the totally rational) fear of the DF fans tearing them apart like a pack of dingos at a daycare centre.
They fear not of DF fans, they fear of DF trolls. DF fans are rotating fanblades, and they are nothing oustide of complex weapon traps.

The trolls are building destroyers though, so they can topple your dear constructions with ease. And they will do it intentionally.
Title: Re: Goblin camp
Post by: ChairmanPoo on June 24, 2010, 04:12:58 pm
why do so many people here resent this goblin camp game? I mean, we like Dwarf Fortress, right? So another guy doing a simmilar game is good. More is better, after all. It might well branch into something different from Toady's vision, but good in other ways.

Frankly, this hostility towards the guy seems to me nerd rage at it's dumbest. It's as if nethack players started raging against Stone Soup, or Age of Empires players against Warcraft III. It doesnt make much sense.


PD: On the other hand, there was once, in the past, a "fake" Dwarf Fortress clone that didn't really exist. So I would avoid getting too excited about this guy until he releases something that works.

That being said, I hope he is legit and that he pulls out something interesting.
Title: Re: Goblin camp
Post by: Tilla on June 24, 2010, 04:18:15 pm
I think a lot of the nerdrage is the sudden appearance of people (like the original thread that got locked poster) who are coming to outright insult people, just a hunch.
Title: Re: Goblin camp
Post by: MrWiggles on June 24, 2010, 04:43:07 pm
The fan rage is almost never called for, but I cant help but see some of it.

The SA thread is making direct comparison with Dwarf Fortress. Therefore each statement of Goblin Camp features is also in direct comparison and when they talk about implentation is in direct comparison.

When the SA threads says 'Like a competent coder' It not an unfair or unreasonable inference that it is unlike Dwarf fortress. Or that Toady is incompetent.

That is a pot shot, and thinly veiled. Character assassination, it an extreme word for it.

However nerdrage doesn't anything productive. 
Title: Re: Goblin camp
Post by: Zangi on June 24, 2010, 04:57:37 pm
The fan rage is almost never called for, but I cant help but see some of it.
*snip*
However nerdrage doesn't anything productive.

People can rage over the smallest things.  Not being right or productive about it won't stop it.


Yea, I lean toward, "Goblin Camp guy is riding the negative wave to gain exposure/support" side.  Even if that is not his intent or initial intent...  it ends up sounding like that, from my viewpoint.
Title: Re: Goblin camp
Post by: Urist McDepravity on June 24, 2010, 05:23:06 pm
One guy != a "raid."
Go through this and other goblincamp threads and count how much accounts are registered with sole purpose of defending gc/trolling here.
Isn't it quite surprising to see people to come to some game's forum with sole purpose of defending another game there? Talk about zealotry now.
Title: Re: Goblin camp
Post by: redhalo on June 24, 2010, 05:41:34 pm
One guy != a "raid."
Go through this and other goblincamp threads and count how much accounts are registered with sole purpose of defending gc/trolling here.
Isn't it quite surprising to see people to come to some game's forum with sole purpose of defending another game there? Talk about zealotry now.

A "raid" would imply an organized attack. That is not what this is. This was a matter of this thread being cross linked over at SA and a few of us individuals individually wanted to participate in the discussion. In fact, we were asked in our own thread over at SA not to start flame wars here. It's pretty xenophobic to attribute every disagreement from a stranger as a "raid". We are all part of the Dwarf Fortress community.
Title: Re: Goblin camp
Post by: USEC_OFFICER on June 24, 2010, 05:48:31 pm
Anybody else find it funny that the video mentions that buildings aren't all one shape, as if that was what all DF players wanted?

Anybody?
Title: Re: Goblin camp
Post by: MrWiggles on June 24, 2010, 05:51:00 pm
I wouldn't mind if I could tetris my workshops, but it not dire.
Title: Re: Goblin camp
Post by: forsaken1111 on June 24, 2010, 05:51:07 pm
Anybody else find it funny that the video mentions that buildings aren't all one shape, as if that was what all DF players wanted?

Anybody?
Its been mentioned in the thread, yes.
Title: Re: Goblin camp
Post by: Zangi on June 24, 2010, 05:51:21 pm
One guy != a "raid."
Go through this and other goblincamp threads and count how much accounts are registered with sole purpose of defending gc/trolling here.
Isn't it quite surprising to see people to come to some game's forum with sole purpose of defending another game there? Talk about zealotry now.

A "raid" would imply an organized attack. That is not what this is. This was a matter of this thread being cross linked over at SA and a few of us individuals individually wanted to participate in the discussion. In fact, we were asked in our own thread over at SA not to start flame wars here. It's pretty xenophobic to attribute every disagreement from a stranger as a "raid". We are all part of the Dwarf Fortress community.

This guy has won... nothing!  It is far from a raid.  Plus their would be more fire if it was.
Title: Re: Goblin camp
Post by: Grendus on June 24, 2010, 08:22:37 pm
Anybody else find it funny that the video mentions that buildings aren't all one shape, as if that was what all DF players wanted?

Anybody?

Can't you do that now with custom workshops? I distinctly remember Toady posting something about that with a 7x7 star jelly dispenser he'd custom modded in.
Title: Re: Goblin camp
Post by: ductape on June 24, 2010, 08:40:18 pm
i am all for it.

This s far has much of what I wish DF had, and none of what i love about DF, yet.

BTW, I dont play DF anymore. The UI is the main reason.
Title: Re: Goblin camp
Post by: ChairmanPoo on June 24, 2010, 09:12:02 pm
I´ll be more convinced about the legitness of this when he has released one version or three, and gathers a dev community (I am assuming that, as it is open source, it will be group-made, too, like Dungeon Crawl). As it is now he could quit before it becomes a DF-level game. (again, assuming the whole thing is even true)
Title: Re: Goblin camp
Post by: the Dregs on June 25, 2010, 12:27:53 am


Does anyone here know why some SA members dislike this forum? I had always assumed there would be a lot of overlap with people here going there also.

Rampant Fanboism

The fact that even in this thread you have to wade through silly shit like kitten vs puppy posts and lame insults.

Furries.

Oh yeah, I think it started with the huge thread on having Toady add poop to the game. Seriously guys?

BUT, don't think of it as "them" vs "you". SA is HUGE. Only a tiny percentage of them care or even know about DF or post about it. Only a fraction of those guys care about these forums. A good bit of those guys also love screwing with people.

 But, man, you guys do some silly stuff here. You needs mods in the worst way.
Title: Re: Goblin camp
Post by: subject name here on June 25, 2010, 12:56:12 am
they already have mods here, just not very good ones.

i see people here still have a hate-boner over goblin camp. grow up already it's just a video game.
Title: Re: Goblin camp
Post by: forsaken1111 on June 25, 2010, 01:46:00 am
But, man, you guys do some silly stuff here. You needs mods in the worst way.

Oh yeah, you're right. The SA forums have none of these problems.
Title: Re: Goblin camp
Post by: Tilla on June 25, 2010, 01:48:16 am
But, man, you guys do some silly stuff here. You needs mods in the worst way.

Oh yeah, you're right. The SA forums have none of these problems.

^^^^
Title: Re: Goblin camp
Post by: turkishgiant on June 25, 2010, 02:01:53 am
One guy != a "raid."
Go through this and other goblincamp threads and count how much accounts are registered with sole purpose of defending gc/trolling here.
Isn't it quite surprising to see people to come to some game's forum with sole purpose of defending another game there? Talk about zealotry now.

If you're going to start pointing fingers, you better list names and posts too. There have been 2 threads about Goblin Camp. One was definitely a troll thread created by one person who registered an account for that purpose. I haven't seen any others. If you're actually accusing people inside of this 'Goblin Camp' thread of trolling through friendly discussion of the very game of the same name... I don't know what to say. I don't see any of these so called 'trolls' going into other threads and starting crap. As this thread is now in the 'Other Games' category, you really have no excuse to come onto the thread and start accusing people of being trolls. I won't deny that there are tons of trolls out there, but that has nothing to do with Goblin Camp as a game. If you're pissed off about something someone on ANOTHER FORUM said, deal with it there, not here, and not with this game.
Title: Re: Goblin camp
Post by: ThreeToe on June 25, 2010, 02:46:24 am
This is not a lot of discussion going on here.  Just a bunch of off topic hostility.  I'm locking the thread.  Start another thread if you want, but use the moderator report button next time, or I'll have to dump it.