Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: USEC_OFFICER on June 22, 2010, 11:44:28 am

Title: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: USEC_OFFICER on June 22, 2010, 11:44:28 am
     You wake up. What a nice day this will be. You can just tell how wonderful this day will be. How amazingly awsom... OH MY GOD! WHY IS THAT GUY EATING MY LEG!!!! All that time spent playing Left 4 Dead paid off, as you brutally smash the zombie's head in with a blunt object. Once you are sure that the zombie is dead, you take a look at your leg. Or, at least you try before you vomit all over it. Your last thought before you black out is that you know you're going to become a zombie.

     Your next thought is what a terrible taste is in your mouth. As your vision fades in, you realize just what you are eating. You drop the dead guy's arm. Looking around, you appear to be in his house. It's small, only four rooms, with garbage all over the place. You notice a shotgun on the floor, and carefully feel your stomach. Yep, several pellets in there. You can no longer put off the inevitable. You take a long, hard look at your zombified flesh. You wonder how in God's name you aren't some mindless fleshbag. You wonder what to do now.

Health: 7/10

Inv: Nothing

Equipment: Nothing
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 22, 2010, 11:45:13 am
Take up shotgun. Load
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Diablous on June 22, 2010, 11:45:57 am
Take up shotgun. Load

This.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 22, 2010, 11:49:16 am
     You pick up the shotgun. Damn, no ammo. You search the guy's body for any ammo. Just two cartridges. You reload the shotgun, and feel more secure. Now what?

Health: 7/10

Inv: Nothing

Equipment: Shotgun (2/2)
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 22, 2010, 12:04:56 pm
We look around in the other rooms
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ottofar on June 22, 2010, 02:43:46 pm
Finish eating.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 22, 2010, 02:53:23 pm
Finish eating.

You would, if it didn't taste terrible. Terrible as in 'I would vomit if I had a fully-working digestive system' That's how terrible it tastes.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Hugehead on June 22, 2010, 02:55:08 pm
Search house for STUFF FRIDGE
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ottofar on June 22, 2010, 04:16:08 pm
Search house for a FRIDGE.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: RedWarrior0 on June 22, 2010, 08:13:10 pm
>See if you can feel pain. If not, take your tongue off.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phantom on June 22, 2010, 08:15:32 pm
Screw it, develop permanent rigor motis so it'd be easier to kill people by bashing people with stiff limbs.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: RedWarrior0 on June 22, 2010, 08:27:33 pm
Is it too late to become a lich?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 22, 2010, 10:01:36 pm
Explore.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 23, 2010, 08:59:44 am
Attach the dead bodys arms to yourself and see if you can get 4 working arms!
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: QuakeIV on June 23, 2010, 11:36:52 am
Attach the dead bodys arms to yourself and see if you can get 4 working arms!
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 23, 2010, 04:28:33 pm
Attach the dead bodys arms to yourself and see if you can get 4 working arms!

You have no idea how to do this.

Instead you search the house for stuff. Most of it is useless, but you manage to find a backpack, needle, thread and a can of beans. You kinda feel proud of yourself, instead of this guy straving, he's now a mindless meatbag. You go outside. The moon is shining over this slice of suburbia, with several zombies moving about. You briefly wonder why they are saying "I'm here", before realizing that you can understand their moans. Also, none of them are interested in you. You start to realize perks of being a zombie.

You hear a reving motor come towards you, and barely turn your head in time to see a truck, with armour plating and several twitching zombies on the front, blast past you, turning several other zombies into mushy paste. Maybe you'll stick to the sidewalk. Sitting down, you consider where to go. The city will surely be full of useful items, but also people who baricaded themselves in. With guns. The country will probably have nobody in it, but of course you won't find items of use. Or maybe you'll stick to suburbia. You carefully consider your options.

>See if you can feel pain. If not, take your tongue off.

You figure you'll need it. You know, for talking.

Health: 7/10

Inv: Backpack
         -Can of beans
         -Needle and thread

Equipment: Shotgun (2/2)
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Spartan 117 on June 23, 2010, 04:40:20 pm
Yell at the driver.

"Hey! I'm a good zombie!"

Also, stitch "I am a good zombie, do not shoot me." onto our shirt.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 23, 2010, 04:40:39 pm
Attach the dead bodys arms to yourself and see if you can get 4 working arms!

You have no idea how to do this.

1) hack arms of
2) make holes in your sides abaut the size of the arms bases
3) jam the arms in there
4) apply duckape, glue, or whatever.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: QuakeIV on June 23, 2010, 04:43:47 pm
Attach the dead bodys arms to yourself and see if you can get 4 working arms!

You have no idea how to do this.

1) hack arms of
2) make holes in your sides abaut the size of the arms bases
3) jam the arms in there
4) apply duckape, glue, or whatever.

Yeah, we need more arms, even if we CANT use them.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Caesar on June 23, 2010, 04:52:37 pm
I hate the two of you.


The markings on your clothing aren't that bad an idea, though. Might give you just that bit of an edge.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 23, 2010, 07:37:31 pm
Yell at the driver.

"Hey! I'm a good zombie!"

Also, stitch "I am a good zombie, do not shoot me." onto our shirt.

You realize that you aren't actually wearing anything. You think you would have spotted this before. A quick trip back into the house, with mild cursing, and you have your shirt. Also the driver is long gone.

Health: 7/10

Inv: Backpack
         -Can of beans
         -Needle and thread

Equipment: Double-barrelled shotgun (2/2)
                "I'm a good zombie, don't shoot me." T-shirt
                Pants
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 23, 2010, 09:43:13 pm
Try to speak. If you can speak coherently as a human, sneak up to a barricaded house (that is small enough to probably only hold one person), then shout, "Help! Help! The zombies are after me!" If anyone comes out, blast them with your shotgun and steal their stuff. If they don't, scream "Aaaaargh!" and pretend to die, hurling your can of beans outside. When they come out for the beans, blast them.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: wolfchild on June 23, 2010, 10:07:26 pm
I wannt a verry nice perswon before i was zombied, you muter to yourself, kill a lone person for his stuff
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phantom on June 23, 2010, 10:10:04 pm
Obviously, Necrotech is behind all this and the only language we speak is KiZombie.
http://wiki.urbandead.com/index.php/Zamgrh
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 23, 2010, 10:11:25 pm
Don't do what I just said.
We must now make a choice. Are we going to be a good zombie, and be allies with the humans? Or will we fight the cruel human oppressors and bring in a new age of zombitude?
Friends, what do you want us to become?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: wolfchild on June 23, 2010, 10:13:42 pm
I choose the third option, we will be a BASTARD and harm both sides for our own gain
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phantom on June 23, 2010, 10:30:07 pm
I choose being a fricken good zombie and hope we can get back to life through one of those necrotech bastards.
Then we become a death cultist killing every human in sight helping the zombies as much as we can without becoming one.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 24, 2010, 06:09:28 am
Try the arm procedure I said! Even if it doesn't work! For SCIENCE!
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Diablous on June 24, 2010, 10:29:59 am
Be a good zombie and ally with the humans!
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 24, 2010, 10:32:15 am
Armok! One track mind is bad
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 24, 2010, 11:03:10 am
My mind isn't one track, I just only dedicate one of my many tracks to any single game.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 24, 2010, 11:17:15 am
Therefore it is one track mind  ::)
I think it may be best being good.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 24, 2010, 11:36:13 am
I don't care if it's one-track, but in this case, the one track is silly. The GM has directly stated that it will not work. Stop trying.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 24, 2010, 12:48:17 pm
The GM has said no such thing; the GM said we didn't know how to do it, so I specified that. And even if it dosn't wrk we shuld still try it; maybe WE can't control it, but they will still be zombified and flailing around, or something.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 24, 2010, 01:11:57 pm
Why should we try it? Sure, it could work. But then again, becoming invincible by shooting ourselves could work too. You want something that seems like it will actually work, not something ridiculous like tying arms to ourselves and magically gaining control of them.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 24, 2010, 02:24:59 pm
We're not just tieing them, we are cutting holes a fair bit into our flesh to have a reasonable chance in nerves touching. We know zombies can withstand tarter extreme physical trauma, so that the arms would stay "alive" and be controllable by us is not TO far fetched.
Either way, the "shoting ourselves" is not equivalent, there is no even remote reason it'd work, and it has much much more sever consequences should it not work. A better example would be say a magma man jumping into molten steel.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 24, 2010, 02:40:42 pm
Lets try impossible surgery without any medical equipment or any medical knowledge! Or without Magical powers! Armok It will NOT happen. I'm sorry if you wont accept that but I think that we will just lose HP without gaining extra arms 
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 24, 2010, 02:45:10 pm
We're a zombie. We already have a shotgun shot through our chest.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phmcw on June 24, 2010, 02:45:21 pm
Get out of the damn house.
Wander in the streets, see if you can find someone.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 24, 2010, 02:52:12 pm
You decide to go back to the city. After all, you know it like the back of your hand... before it was zombified. Even with zombie stamina, it still takes several hours. When you reach downtown, you realize that you seem to have regenerated a bit. If you pull up your shirt, you can see that your lungs are no longer in half, flapping like a flag in a tornado.

Downtown has cars everywhere. It must have been rush hour when the zombies hit. There are, however, few zombies on the streets, though every so often, a few fall off the skyscrapers. You find a canteen on the ground. Being a zombie, you probably don't need to drink, but you never know when it may come in handy. You smell some humans nearby, slowly coming closer. You walk towards them. Peering around a corner, you spot what look like national guardsmen.

Health: 8/10

Inv: Backpack
         -Can of beans
         -Needle and thread
         -Canteen

Equipment: Shotgun (2/2)
                "I'm a good zombie, don't shoot me." T-shirt
                Pants
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 24, 2010, 02:58:19 pm
hide away from the guardsmen
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phmcw on June 24, 2010, 03:31:14 pm
Hide and watch. Try to get what's going on.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 24, 2010, 03:35:46 pm
We're ending this right now.

USEC_OFFICER, is it possible, in this game, to attach arms to your sides and thus gain new working arms (and all that implies; new nerve endings to the arms, new parts of your brain that let you control the arms and understand how to work with four arms, etc.)?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 24, 2010, 04:03:45 pm
They don't HAVE to be controllable. We are already zombie-clumsy, and even arms that flail around on their own whit no connection at all to your brain are awesome.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phmcw on June 24, 2010, 04:27:39 pm
Stop this nonsense : this is loosly a role playing game, if we want four arm (which would be cool indeed), we'll have to earn them. Keep your eye open for any place with advanced medical materials, mutagens materials,....
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 24, 2010, 04:34:30 pm
Wait... Armok you want arms that may not even do anything useful. Just end this
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 24, 2010, 04:38:21 pm
We must attach them to our eyes!
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 24, 2010, 04:43:06 pm
Come on, Armok.
You can't do ridiculous actions that everybody except you recognizes as completely idiotic and then proceed to whine about how nobody likes you.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 24, 2010, 04:49:13 pm
Armok, please, if you dont stop doing very annoying suggestions like a 10-year old then this thread will get locked. Dont do this please. I like this thread.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 24, 2010, 05:34:24 pm
We're ending this right now.

USEC_OFFICER, is it possible, in this game, to attach arms to your sides and thus gain new working arms (and all that implies; new nerve endings to the arms, new parts of your brain that let you control the arms and understand how to work with four arms, etc.)?

Yes and no. Yes, it is possible to do this. No, you'll never find somebody with the tools, experience and equipment to do this. Wait, oh, about 50-100 years.

They don't HAVE to be controllable. We are already zombie-clumsy, and even arms that flail around on their own whit no connection at all to your brain are awesome.

Actually, you can control your limbs just fine, thank you.

Armok, please, if you dont stop doing very annoying suggestions like a 10-year old then this thread will get locked. Dont do this please. I like this thread.

Why, thank you.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Strife26 on June 24, 2010, 06:08:19 pm
>Approach guardsmen peacefully.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phantom on June 24, 2010, 06:09:29 pm
>Approach guardsmen peacefully.
Although be ready to take cover if he fires at us.
Title: Re: Anti-Zombie Apocalyspe- They should be called attacksmen
Post by: USEC_OFFICER on June 25, 2010, 09:17:53 am
>Approach guardsmen peacefully.

Needless to say, the guardsmen cannot read your shirt. Or maybe they just don't care. You drop behind cover, the bullets narrowly missing your head. You smell them coming towards you.  There seem to be five of them, keeping in a group.

Health: 8/10

Inv: Backpack
         -Can of beans
         -Needle and thread
         -Canteen (9/10)(Water)

Equipment: Shotgun (2/2)
                "I'm a good zombie, don't shoot me." T-shirt
                Pants
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 25, 2010, 12:31:48 pm
Hold up hands in "I surrender" position. Try to look frightened.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Jerick on June 25, 2010, 01:24:58 pm
Yell that your human at them and wait for them to respond before doing anything like leaving cover
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Strife26 on June 25, 2010, 01:58:17 pm
Hold up hands in "I surrender" position. Try to look frightened.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ottofar on June 25, 2010, 05:04:40 pm
Hold up hands in "I surrender" position. Try to look frightened.
Shout: "I'm on your side!" first,though.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 25, 2010, 05:06:21 pm
I don't think we know English.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ottofar on June 25, 2010, 05:48:01 pm
It's worth trying.

Additionally, check self and nearby, accessible area for a pole, and white cloth.

We have no underwear?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: wolfchild on June 25, 2010, 06:28:05 pm
i agree that w should get in the goods with them, any bastard works better from the inside
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Hugehead on June 25, 2010, 07:44:17 pm
act dead so they will leave us alone
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phantom on June 25, 2010, 09:20:18 pm
Hold up hands in "I surrender" position. Try to look frightened.
Shout: "I'm on your side!" first,though.
And in case they believe it, we're going after some pharmaceutical companies...
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 26, 2010, 04:50:34 pm
You shout "I'm on your side!", and slowly raise you hands above your head. You look into the barrels of the five guardsmen. Luckily, they seem to understand you, and one of them mutters something into a headset. Soon, a black helicopter lands, and you quickly climb in. The trip is done is awkward silence, your two guards ("It's a precaution.") trying hard not to look at you. Probably because you have a half-rotten face.

After several hours, you land at a military base. You are hustled into a room, with a single blub, and no doubt a one-way mirror. You sit in the only chair in the room, though without any handcuffs. ("Trust works both ways.") Two men in black suits come in and begin ask you questions about a man named Dave. You have no idea who this man is, but you quickly realize that he is in the head of some government, fighting the military. Oddly, the men seem surprised that you know nothing of Dave, and move off to the side, talking in whispers. However, with zombie hearing, you can easily tell what they are talking about, which is whether you can be trusted or not.

Health: 8/10

Inv: None. (Yes, they took your stuff. Don't be so surprised.)

Equipment: "I'm a good zombie, don't shoot me." T-shirt
                Pants
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phantom on June 26, 2010, 05:04:05 pm
Sit contently.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Virex on June 26, 2010, 05:13:11 pm
Rip out spleen and offer it to the guards as an offer of appeasement.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 26, 2010, 06:19:12 pm
Tell them you can act as an interpreter and tell them what the zombies are saying.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: wolfchild on June 26, 2010, 06:42:08 pm
Look for ways to be a bastard
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: RedWarrior0 on June 26, 2010, 08:09:18 pm
Tell them you can act as an interpreter and tell them what the zombies are saying.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Acanthus117 on June 26, 2010, 10:09:37 pm
Tell them you can act as an interpreter and tell them what the zombies are saying.

Also, say that all we want is to be human again.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phantom on June 27, 2010, 11:43:52 am
Tell them you can act as an interpreter and tell them what the zombies are saying.

Also, say that all we want is to be human again.
But still sit contently.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Strife26 on June 27, 2010, 11:47:17 am
Sit contently.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: xtank5 on June 27, 2010, 02:46:19 pm
Sit contentedly.
When the men return to talk to us some more, suggest that we act as a translator for zombie-human relations.
Also suggest that we don't like being a zombie and want to be human again. 
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 27, 2010, 02:59:57 pm
You sit contently. When the men turn around, you offer to be a zombie-human translator, and relate how you want to become human again. They then go back into the corner for a bit, where they quickly decide they can trust you. They begin telling you about who this Dave is. Turns out you aren't the only smart zombie (You figured that already.), and that Dave and the government both have these zombies working for them. They kinda skirt around what Dave's government is trying to do, except for the fact that they oppose their goverment. They also offer you a job, working with their goverment as a commando unit. One of the perks is that they will turn you human again, once they figure out how to.

Health: 8/10

Inv: None.

Equipment: "I'm a good zombie, don't shoot me." T-shirt
                 Pants
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Phantom on June 27, 2010, 03:02:19 pm
Sure, as long as they execute or deport the goddamn bastards that started this.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: wolfchild on June 27, 2010, 03:03:14 pm
accept, without provisos
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: xtank5 on June 27, 2010, 03:07:49 pm
accept, without provisos

Offer handshake as well.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 27, 2010, 03:11:36 pm
Accept. Ask them about how zombies work, as far as they've figured it out (e.g. how can zombies live without vital organs? Will a headshot kill them, and thus we'll need a helmet? Can we regenerate? Can their surgeons transplant organs from corpses to us and thus help keep us alive?)
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 28, 2010, 04:21:25 pm
You accept their offer. They kinda look relieved. You begin training immediately. Being a zombie, you don't have to sleep, which means that a full 24 hours are devoted to training. Your commando unit is made completely up of zombies, due to their many advantages. You learn how zombies work. (They don't need organs because the zombie virus turns the cells into super-cells, which can do all the work as human organs can.) You learn how to kill a zombie, since the only way to kill them is through a head shot, which destroys the brain, effectively killing them. (However the body is still alive, and can still zombify people if consumed.)

Please post any questions you want answered while you are training. (It may come in handy.)
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 28, 2010, 04:27:58 pm
Is there any human bases other than this one?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: xtank5 on June 28, 2010, 04:29:49 pm
What sort of weapons and training will we receive?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: RedWarrior0 on June 28, 2010, 04:57:30 pm
Who the hell do you think I am?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Cheddarius on June 28, 2010, 05:12:17 pm
Can I have a backpack full of meat rations so that I can eat them and grow to counteract any damage?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Strife26 on June 28, 2010, 11:08:16 pm
"What's the state of the world?"
Title: Re: Anti-Zombie Apocalyspe- Note: Change subject more.
Post by: USEC_OFFICER on June 29, 2010, 03:52:43 pm
Who the hell do you think I am?

A zombie.

Is there any human bases other than this one?

You are currently training in one of many bases along the Rockies, to defend against the government of Dave. The government of Dave has bases far to the east of the rockies. In between are scattered settlements of humans and zombies. These settlements are trying to rebuild their industry and economy. They use primative firearms and metal weapons.

"What's the state of the world?"

Asia is over-run with zombies, as is Western Europe. Russia and the former Soviet-bloc countries have formed a defensive line, and they are not liking it. Africa is relatively untouched, but they still underdeveloped. South America is full of guerilla warfare between the zombies and humans. Oceania is mostly human, but they are losing islands to the zombie hoards.

Can I have a backpack full of meat rations so that I can eat them and grow to counteract any damage?

Of course. However It takes two hours before regeneration kicks in. Eating meat before hand halves the time needed.

What sort of weapons and training will we receive?

The full arsenal of the military, when needed. You training is basic commando, black-ops stuff. Demo, shooting, stealth etc.

Anything else? Or shall we continue?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: xtank5 on June 29, 2010, 04:22:54 pm
Are all zombies like us?  It sounds like there's communities of zombies like us out there.
Is there any human bases other than this one?
You are currently training in one of many bases along the Rockies, to defend against the government of Dave. The government of Dave has bases far to the east of the rockies. In between are scattered settlements of humans and zombies. These settlements are trying to rebuild their industry and economy. They use primitive firearms and metal weapons.

Are most zombies the dumb kind like in the movies?  To save time just tell us everything there is to know about the zombies at this point.  Also, any idea what the hell happened?  (to start this whole thing off?)
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 29, 2010, 04:44:30 pm
I'll post a large zombie-based post tomorrow. (Currently working on the Freelance RTD - Work in Progress. DO NOT POST!)
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: ibot66 on June 29, 2010, 06:18:49 pm
I think the "settlements  of zombies" are just cities that have large hordes of zombies in them.
Title: Re: Anti-Zombie Apocalyspe- Q&A time!
Post by: USEC_OFFICER on June 29, 2010, 06:26:30 pm
Actually, all zombies will eventually turn smart. If most of the zombies were dumb, the military could have easily reclaimed the east coast.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 30, 2010, 08:20:03 am
If all zombies turn smart, and retain their old motivations, why don't communities just come back once enough of the members become smart again?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: ibot66 on June 30, 2010, 09:00:45 am
beacause some zombies like flesh?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 30, 2010, 09:08:31 am
still dosn't explain why every single type of organization collapses.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Ochita on June 30, 2010, 09:41:53 am
Because becoming a zombie makes you evil
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Diablous on June 30, 2010, 09:43:20 am
A trope to become familiar with about the subject. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TranshumanTreachery)
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Criptfeind on June 30, 2010, 10:26:17 am
Zombies are socialist. Therefor they try to destroy America.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: ibot66 on June 30, 2010, 03:09:03 pm
we are a zombie. I was not aware of us being evil or socialist.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 30, 2010, 04:11:19 pm
History of the zombie virus:

The zombie virus was created due to competition between Gregory-Pope co. and DNAformations ltd. Before the creation of the zombie virus, several personal from DNAformations ltd. went to Gregory-Pope co. over the issue of safety. The original plan for the zombie virus was to use its vast antibiotic properities. However, pressures from the CEOs of Gregory-Pope co. meant that their were few tests done on the new strain, before the strain was tested in a large, world-scale test.

Physical changes of a zombie:
The zombie virus has many effects on human cells. Human cells affected by the zombie virus are known as super-cells, due to their super-man like abilities. A single super-cell can perform the basis functons of life that a human's organs can. Every cell in a zombie's body is despecialized, meaning that any cell can work just as well in any part of the body. Supercells retain most of the DNA of the former cell that they were, allowing zombies to know when to regenerate. The rotten look of a zombie is due to the incompleteness of the DNA. The super-cells in the brain continue to operate as brain cells, but at different voltages and resistances than a regular brain. The metabolism of super-cells is indepently varible. When combinded with high energy and material efficiency, allow zombies to last for long times without food or water. Another up-shot is that zombies tire less easily and are stronger.

Psychological changes to a zombie:
While there are obvious, physical changes to the zombie, there are psychological changes as well. The lack of the endocrine system, and the rapid metabolism of hormones means that zombies feel emotions less strongly. This has a profound effect on zombie governments, as former die-hard liberals or conservatives become open to debate. A result is that zombie government is more to the left of the country that it started in. However, since the needs of a zombie are much smaller than a human, when combined with more productivity, means that the zombie governments can afford to be left-wing. (Starting from scratch helps too.) The psychological changes due to the changing of brain cells to supercells is unknown.

Why are zombies opposed to humans:
They are not. Zombies are less emotional than humans, and are willing to negotiate with them, as well as accept their zombification. Humans grew up in a culture which fears zombies. Humans therefore reject the peace-treaties of the zombies and fight them. (Humans are not going to give up the advantage of using zombies, however) The zombies only continue to fight humans as they know that they will be wiped out if they don't.

Well that was a info-dump. Real post tomorrow.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Criptfeind on June 30, 2010, 04:48:32 pm
Can zombies breed?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on June 30, 2010, 05:23:37 pm
Can zombies breed?

Genitalia are part of the endocrine system. So no. They cannot.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 30, 2010, 06:47:45 pm
it sounds like the zombies are obviusly the good guys. We shuld betray the humans whe it'll harm them the most.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Diablous on June 30, 2010, 06:51:22 pm
If the zombies are the good guys, I guess that makes the humans bad guys by default. So, we should stay with the humans! Evil is cooler than good.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Criptfeind on June 30, 2010, 07:00:59 pm
Zombies are bad guys because they cant breed.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: wolfchild on June 30, 2010, 07:02:49 pm
duuh, have human colonies for breeding, once a human is old enough, infect them
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Armok on June 30, 2010, 07:08:45 pm
don't have separate colonies. Just have human children and breeding pairs interspaced in zombie socity. n that culture with most of their friends being zombies, they shuld chose to be zombified voulenterly.
Existing zombie socities probably aalredy have similar settups.
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: Criptfeind on June 30, 2010, 09:25:37 pm
Whats the vector for infections? Fluids?
Title: Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
Post by: USEC_OFFICER on July 01, 2010, 01:21:35 pm
Whats the vector for infections? Fluids?

Any super-cell can infect if it can produce a zombie virus. However, super-cells like to stick together, prevent contamination of water supplies etc. Eating would be the vector for infections. (A zombie's mouth contains a large amount of zombie viruses, allowing zombies to also infect people by biting them.)
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: USEC_OFFICER on July 01, 2010, 01:27:15 pm
You and your command unit are currently hidden in a forst near outskirts of a zombie settlement. Arial photographs reveal either a factory or a smithy in this settlement. Either way, it's up to you to take it out. The smithy/factory is in the center of the settlement. The few buildings around it are mostly empty or for storage, since zombies don't need to sleep. The plan is to sneak in when most of the zombies are working the fields, but not much besides that, The leader of your commando unit, a zombie named Frank, whispers, "Any ideas guys?"

Health: 15/15 (All that muscle.)

Inv: Five meat rations.
       Five Army Colt clips.
       Map of the area.

Equipment: Kevlar Uniform
                 Protective Helmet
                 Army Colt .45 (8/8)
                 Combat Sword (After all, they'll have swords too.)
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: RedWarrior0 on July 01, 2010, 01:43:27 pm
USE TEH NYUKLEAH AWPSHUN!
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: xtank5 on July 01, 2010, 01:45:07 pm
Bring it down nice and clean, with as few casualties as possible.
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: Cheddarius on July 01, 2010, 02:30:15 pm
Do as told. Wait until the zombies are working the fields, then rush into the factory as quietly as possible. Have everyone keep a lookout for zombies. If you are seen and the alarm is sounded, make a break for the factory.
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: wolfchild on July 01, 2010, 09:21:23 pm
Stay in the backround then LOOT CORPSES
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: Criptfeind on July 01, 2010, 09:24:22 pm
Do as told. Wait until the zombies are working the fields, then rush into the factory as quietly as possible. Have everyone keep a lookout for zombies. If you are seen and the alarm is sounded, make a break for the factory.
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: USEC_OFFICER on July 02, 2010, 02:58:28 pm
Frank is kinda annoyed that the best plan that everybody came up with is to wing-it. However the plan works perfectly. The only problems you had was that while most of the zombies were working the fields, several would be running around, getting items from warehouses. A quick blow to the head usually solved most of these problems. It is at least an hour since you set off from the woods, despite the small distance to the factory/smithy. Your unit finds a small, side door and looks inside.

It's a smithy. Kinda. The instense co-ordination and the speed at which the smiths are working marks this building as more than a simple town smithy. A large, central furnace has several smiths working around it. These smiths have leathery skin, due to the intense heat of the furnace. Several large sets of bellows off to the side, powered by several beefy looking zombies who keep the heat in the furnace as high as possible. Weapons, armour and supplies line the walls, and several zombies are employed in the task of maintaining the large amount of equipment. A large pile of coal lies in the opposite corner, and beside that is another furnace, dedicated to the smelting of ores. Margua, another zombie in your unit, whispers, "Doesn't look like much of a factory." "Doesn't matter," Frank declares, "We still got to blow it up."

Health: 15/15

Inv: Five meat rations (+2 health).
       Five Army Colt clips.
       Map of the area.

Equipment: Kevlar Uniform
                Protective Helmet
                Army Colt .45 (8/8)
                Combat Sword
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: xtank5 on July 02, 2010, 03:09:32 pm
I would try to avoid killing any one but they might kill us, so look for any support columns and plant remote charges on those, then detonate from a safe place, preferably out of town.
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: Cheddarius on July 02, 2010, 03:32:15 pm
We don't have remote charges.
How many zombies are in our team?

Sneak in fairly close, as close as possible while still being unseen. Aim at the nearest beefy zombies. Have three crewmen carefully aim at each beefy zombie's head; distribute any extra firepower amongst the nearest smelter zombies. On Frank's signal, everyone shoots, hopefully taking down a few enemy zombies, and then charge forward. Try to cut off the path to the weapons and armor, so that the enemy can't get to them. Form a line, three or four people in the front and the rest in the back. The front hold swords in one hand and pistols in the other, and try to fend off any approaching zombies. The back hold just pistols, and fire at incoming zombes.

If you are seen before you can set up the first attack, quickly set up the formation described above.
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: xtank5 on July 02, 2010, 03:35:07 pm
We don't have remote charges.

Excellent plan.
Quote from: Frank
"We still got to blow it up."

But, how are we supposed to blow up the smithy?
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: RedWarrior0 on July 02, 2010, 07:40:02 pm
Somebody else might have the charges.
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: Cheddarius on July 02, 2010, 07:56:36 pm
I think he meant metaphorically.
Title: Re: Anti-Zombie Apocalyspe- Stuff is happening!
Post by: USEC_OFFICER on July 03, 2010, 03:45:36 pm
RedWarrior0 is right, someone else has the charges. (You try destoring a factory without charges.) (Yes, it's a smithy, but they didn't know that.)
Title: Re: Anti-Zombie Apocalyspe- 5
Post by: ibot66 on July 03, 2010, 03:51:18 pm
Wait, why are we attacking this? It doesn't seem too threatening. why bother?
Title: Re: Anti-Zombie Apocalyspe: 5
Post by: USEC_OFFICER on July 03, 2010, 03:58:10 pm
You would suggest shooting at the beefy zombies, but it's kinda obvious. On Frank's signal, everbody rushes in, firing their Colts. Everything goes wrong quickly. You didn't even know that someone could throw a spear with such force. Thankfully, your Colts make quick work of the enemy zombie. However Frank was killed by the spear. Went straight through his visor. Your team is too well trained to let his death stop everybody from completing the mission, and charges are placed on the central furnace, along with several support columns.

Not surprisingly, the zombie's in the field heard your gunfire, and rushed in, killing another team-member who was caught off-guard. He had the dentonator. The zombies rushing over his body are oddly equiped. They have only helmets on, and they use a long-sword and a very large shield. Their purpose becomes obvious, as they hide behind their shields, ducking and weaving to avoid your shots. What now?

Health: 15/15

Inv: Five meat rations (+2 health).
      Three Army Colt clips.
      Map of the area.

Equipment: Kevlar Uniform
                Protective Helmet
                Army Colt .45 (7/8)
                Combat Sword
Title: Re: Anti-Zombie Apocalyspe: 5
Post by: USEC_OFFICER on July 03, 2010, 03:59:25 pm
Wait, why are we attacking this? It doesn't seem too threatening. why bother?

It's a test. You need some field experience. Plus it would be more threating if it was an actual factory, which you didn't know until now.
Title: Re: Anti-Zombie Apocalyspe: 5
Post by: Cheddarius on July 03, 2010, 04:29:54 pm
Order half the team to aim carefully and fire through any gaps in the shields, while the other half rushes forward and to the sides to flank the shielded zombies. Ideally, the zombies will turn to face the flankers and immediately be gunned down. Or, they will keep shielding themselves, but the flankers will attack them from the sides and they will be quickly dispatched.
Title: Re: Anti-Zombie Apocalyspe: 5
Post by: ibot66 on July 03, 2010, 05:51:35 pm
surrender if what cheddar suggests fails. othewise, do exactly what he says.
Title: Re: Anti-Zombie Apocalyspe: 5
Post by: RedWarrior0 on July 03, 2010, 06:08:16 pm
"Why the bloody hell can't we get an anti-materiel rifle in here?!?"

Hm... we have a .45, which is a big, slow round. Them shields have to be pretty thick to hold off multiple shots. A Five-seveN with officially armor-piercing rounds would be nice, or just something loaded with .30-06, or an M2 Browning loaded with AP. Or ZOMBAH LAZORZ!

Shoot lasers from our eyes.
Title: Re: Anti-Zombie Apocalyspe: 5
Post by: Criptfeind on July 03, 2010, 06:10:45 pm
Eye lasers hurt a lot and it takes at lest a week to get vision back, it may not be the best move here, I only use my eye lasers when it is my last hope.

Do what ched says.
Title: Re: Anti-Zombie Apocalyspe: 5
Post by: USEC_OFFICER on July 04, 2010, 07:32:41 pm
"Why the bloody hell can't we get an anti-materiel rifle in here?!?"

Hm... we have a .45, which is a big, slow round. Them shields have to be pretty thick to hold off multiple shots. A Five-seveN with officially armor-piercing rounds would be nice, or just something loaded with .30-06, or an M2 Browning loaded with AP. Or ZOMBAH LAZORZ!

Shoot lasers from our eyes.

The shield's are just there to hide their heads. Even if the shot punches large holes into the shields, you are looking at 3-5 shots before you can see their heads enough to kill them.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: USEC_OFFICER on July 04, 2010, 07:38:40 pm
You and your team quickly decide that the best way to kill them is to flank them. While you kill quite a few of them, several more come through side doors, stopping you from flanking them. Your team is forced closer and closer into the center of the smithy, around the central furnace. Margua and four other zombies take their chances, and try to run outside of the circle. They succeed, but you realize that they aren't stopping to help everyone else. It's just you, and two other teammates. You feel the flames from the furnace grow hotter and hotter on your back.

Health: 13/15

Inv: Five meat rations (+2 health).
      An Army Colt clip.
      Map of the area.

Equipment: Kevlar Uniform
                Protective Helmet
                Army Colt .45 (3/8)
                Combat Sword
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: RedWarrior0 on July 04, 2010, 07:43:03 pm
Anti-Materiel or Armor Piercing stuff would be really nice.

Charge, shoot, pistol whip. Reload. Rinse, repeat. Get detonator ASAP. Blow place to hell and back.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Cheddarius on July 04, 2010, 08:20:57 pm
You realize that if we get armor piercing rounds or whatnot, the game will just get harder, yeah?
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: ibot66 on July 04, 2010, 08:32:55 pm
raise your hand if you think we should surrender:
surrender?:yes:1
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Criptfeind on July 04, 2010, 08:36:19 pm
If we surrender we will end up working for the zombies most likely, not a bad thing in of itself but is that what we want to do?
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: ibot66 on July 04, 2010, 08:41:34 pm
These humans do not seem that great, they seem to be using us...
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Criptfeind on July 04, 2010, 08:44:20 pm
Good point. What we need to do is steal some human children and raise them as zombies, than we can get a breeding stock and whoever wants to be a zombie can be. Although we should also look for a way to reverse the zombiefaction or at lest find a way for zombies to breed.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: ibot66 on July 04, 2010, 08:45:35 pm
that does not seem nice, also, do we know how long zombies half-live?
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Criptfeind on July 04, 2010, 08:47:12 pm
Well even if it is forever we will need a way to expand the population someday.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: ibot66 on July 04, 2010, 08:51:33 pm
Well, yes, but wouldent it be easier to make a citie where both man and horrible undead monster live together in peace? becoming a zombie would be an alternative to death.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Criptfeind on July 04, 2010, 08:53:41 pm
Well yes that is what I am trying to do. The kidnapping is just a happy side effect.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: ibot66 on July 04, 2010, 08:59:24 pm
Mental note to self:do NOT tell this man where i live.
also, if we are runing place right people will WANT to live their.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: RedWarrior0 on July 04, 2010, 11:09:28 pm
that does not seem nice, also, do we know how long zombies half-live?
Zombies are stable. They don't have a half life.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: USEC_OFFICER on July 05, 2010, 02:12:12 pm
So, are we going to attack, or surrender? (Or something else?)
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Cheddarius on July 05, 2010, 03:08:04 pm
Attaaaaaaaaaaack
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: penguify on July 05, 2010, 03:11:43 pm
Switch sides!
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Diablous on July 05, 2010, 03:18:23 pm
Attaaaaaaaaaaack
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: USEC_OFFICER on July 05, 2010, 03:21:58 pm
Giving you a day to argue. (Because I'm nice that way.)
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: xtank5 on July 05, 2010, 03:22:59 pm
*Ahem*
In the words of  the great forum-game strategist, Cheddarius;

Attaaaaaaaaaaack
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: RedWarrior0 on July 05, 2010, 04:04:50 pm
Charge, shoot, pistol whip. Reload. Rinse, repeat. Get detonator ASAP. Blow place to hell and back.

This.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: ibot66 on July 05, 2010, 05:27:53 pm
Switch sides!
I honestly and not sarcasticly support this. we could help the zombies alot.
also, zombie boomer DOES have a half-life. so do lots of fat zombies.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Cheddarius on July 05, 2010, 06:09:37 pm
also, zombie boomer DOES have a half-life. so do lots of fat zombies.
You keep using that word. I do not think it means what you think it means.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: RedWarrior0 on July 05, 2010, 06:51:46 pm
also, zombie boomer DOES have a half-life. so do lots of fat zombies.
You keep using that word. I do not think it means what you think it means.
Inconceivable!
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: ibot66 on July 05, 2010, 06:55:49 pm
also, zombie boomer DOES have a half-life. so do lots of fat zombies.
You keep using that word. I do not think it means what you think it means.
incon-ceiviable
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Criptfeind on July 05, 2010, 07:35:38 pm
Let do what the over one thousand year immortal being wants us to do, he cant be wrong right?
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: ibot66 on July 05, 2010, 08:25:02 pm
Whos immortal?
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Ninteen45 on July 06, 2010, 02:11:16 am
Kill the enemies, do your mission, and act suprised when you are rewarded a bullet to the head by the humans who used you.
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: USEC_OFFICER on July 06, 2010, 02:07:23 pm
Kill the enemies, do your mission, and act suprised when you are rewarded a bullet to the head by the humans who used you.

What ever made you think that?

Seems like we will attack, attack we will!
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: USEC_OFFICER on July 06, 2010, 02:12:47 pm
You try to go on the offensive, charging, shooting, pistol whipping, reloading. You can't find a way to rinse, but you do repeat. There is a slight problem. Namely that they out-number you by around ten to one. Forced back, you eventually feel stone on your back. Looking up, you see that you actually have your back to the furance. It's awfully tall.

Health: 9/15

Inv: Five meat rations (+2 health).
      Map of the area.

Equipment: Kevlar Uniform
                Protective Helmet
                Army Colt .45 (3/8)
                Combat Sword

(PS: Read 1000 times! Yah for me! (and everybody who read it!))
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Ninteen45 on July 06, 2010, 02:25:07 pm
Screw it, if you keep attacking, you won't live long enough to be betrayed by the humans. Surrender.
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: Ochita on July 06, 2010, 02:38:54 pm
Stab sword in, watch magma and heat save you
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: ibot66 on July 06, 2010, 02:41:05 pm
surrender. hope they wont kill you. if they try to, fight back.
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: Diablous on July 06, 2010, 02:51:38 pm
Stab sword in, watch magma and heat save you
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: penguify on July 06, 2010, 07:33:01 pm
Surrender.

Stab sword in, watch magma and heat save you
By "save", do you mean "incinerate?"
Title: Re: Anti-Zombie Apocalyspe: 4
Post by: Criptfeind on July 06, 2010, 07:52:08 pm
Whos immortal?

Ched.

Surrender.

Stab sword in, watch magma and heat save you
By "save", do you mean "incinerate?"

We are a zombie, some would think death to be a blessing.
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: penguify on July 06, 2010, 07:59:06 pm
However, we are not one of those types of zombies. I mean, it's not like zombies are real tough to kill. If we wanted to die we have a gun with which to self-headshot.
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: Cheddarius on July 06, 2010, 09:16:41 pm
HURL THEM INTO THE FIERY INFERNO
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: RedWarrior0 on July 06, 2010, 09:20:48 pm
HURL THEM INTO THE FIERY INFERNO
ALL OF THEM

It's 10:1, so only 20 zeds to kill. Right? Riiiiiight????
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: xtank5 on July 06, 2010, 09:35:10 pm
DO EET!!

Be sure to say something witty while doing so such as "See you in HELL!" or "How about instead of rotting you just F*CKING BURN!"
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: Cheddarius on July 07, 2010, 12:13:14 pm
Stop fighting and suddenly become stern. Lay your hand gently on the nearest zombie's shoulder. Speak softly, but firmly. "I'm really sorry I have to say this, but we've been going through hard times, and your smelting work here just doesn't meet our high standards..." Lay your other hand on his shoulder, with a firm grip. "We can't afford to keep you here." Become angry. Gripping his shoulders, whirl around and hurl him into the smelter, roaring, "YOU'RE FIRED!"
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: xtank5 on July 07, 2010, 12:30:04 pm
Do that. ^^^
Title: Re: Anti-Zombie Apocalyspe: 3
Post by: RedWarrior0 on July 07, 2010, 02:08:34 pm
Stop fighting and suddenly become stern. Lay your hand gently on the nearest zombie's shoulder. Speak softly, but firmly. "I'm really sorry I have to say this, but we've been going through hard times, and your smelting work here just doesn't meet our high standards..." Lay your other hand on his shoulder, with a firm grip. "We can't afford to keep you here." Become angry. Gripping his shoulders, whirl around and hurl him into the smelter, roaring, "YOU'RE FIRED!"
I agree. (http://tvtropes.org/pmwiki/pmwiki.php/Main/IncrediblyLamePun)
Title: Re: Anti-Zombie Apocalyspe: 2
Post by: USEC_OFFICER on July 07, 2010, 04:51:39 pm
Stop fighting and suddenly become stern. Lay your hand gently on the nearest zombie's shoulder. Speak softly, but firmly. "I'm really sorry I have to say this, but we've been going through hard times, and your smelting work here just doesn't meet our high standards..." Lay your other hand on his shoulder, with a firm grip. "We can't afford to keep you here." Become angry. Gripping his shoulders, whirl around and hurl him into the smelter, roaring, "YOU'RE FIRED!"

Sadly, picking someone up who is swinging a sword at you is not a good idea.

Health: 7/15

Inv: Five meat rations (+2 health).
      Map of the area.

Equipment: Kevlar Uniform
                Protective Helmet
                Army Colt .45 (3/8)
                Combat Sword
Title: Re: Anti-Zombie Apocalyspe: 2
Post by: Ninteen45 on July 07, 2010, 05:41:45 pm
Climb on top of the furnace.
Title: Re: Anti-Zombie Apocalyspe: 2
Post by: ibot66 on July 07, 2010, 08:38:47 pm
SURRENDER!
also, why the countdown?
Title: Re: Anti-Zombie Apocalyspe: 2
Post by: USEC_OFFICER on July 08, 2010, 05:49:49 pm
why the countdown?

You'll see, you'll all see! (Evil laughs)

Title: Re: Anti-Zombie Apocalyspe: 2 (Impending DOOM)
Post by: xtank5 on July 08, 2010, 05:58:09 pm
Oh shit...
GET OUT OF THE BUILDING NOW!!!
Title: Re: Anti-Zombie Apocalyspe: 5
Post by: RedWarrior0 on July 08, 2010, 06:01:23 pm
killing another team-member who was caught off-guard. He had the dentonator.
Had he already used the detonator?
Title: Re: Anti-Zombie Apocalyspe: 2
Post by: USEC_OFFICER on July 08, 2010, 06:12:37 pm
Who said there was only one detonator?
Title: Re: Anti-Zombie Apocalyspe: 2
Post by: xtank5 on July 08, 2010, 06:18:36 pm
Do the humans have the other one?
Title: Re: Anti-Zombie Apocalyspe: 2
Post by: RedWarrior0 on July 08, 2010, 06:23:48 pm
"The detonator" seems to imply that it is THE detonator (singular!) for the explosives.

ACTION: GTFO!
Title: Re: Anti-Zombie Apocalyspe: 0
Post by: Criptfeind on July 08, 2010, 06:26:26 pm
OH NO!
Title: Re: Anti-Zombie Apocalyspe: 2
Post by: USEC_OFFICER on July 08, 2010, 07:12:03 pm
Do the humans have the other one?

There's no humans.
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: xtank5 on July 08, 2010, 07:15:00 pm
Do the humans have the other one?

There's no humans.
Back at the base? 
Who has the other one?
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: ibot66 on July 09, 2010, 06:08:48 am
thank whatever god controls gaming I noticed that. now, OMG GTFO!!!!!
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: USEC_OFFICER on July 09, 2010, 09:22:17 am
Everyone stops as soon as the beeping is heard. Someone yells, "RUN!", but everyone is already running. You reach the door as the charges go off, sending you flying. You land in a hail of debris, your Kevlar Uniform filled with holes, your legs and arms broken, a spike rising half a meter through your chest. Zombies are running everywhere, trying to put out the many fires. One of them sees you, sets your bones, and gives you some food. He leaves, promising to come back. You smell some humans arriving. Every other zombie smells it too, and they begin moving away, collecting arms and amour. Moans rise as the zombies catch sight of the humans. Soon, you are alone.

But not alone as you want to be. A black helicopter lands nearby, in the woods. A black-clad human quickly arrives. You notice that he smells different somehow. He pulls a pistol out, pointing it at you. "Time to die, scum." he says. Even if you had the strength, he is too far away to hit or bite. But he isn't too close to talk...

Health: 0/15

Inv: Nothing

Equipment: Kevlar Uniform (Tatters)
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: Ochita on July 09, 2010, 10:08:16 am
Stop! I work with what remains of the human civilisation!
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: xtank5 on July 09, 2010, 10:31:20 am
Notice how I'm wearing Kevlar?  I'm on your side, I only wanted to help.
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: Cheddarius on July 09, 2010, 02:15:33 pm
Tell him your squad number, what army base you came from, any identification you had.
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: Diablous on July 09, 2010, 02:17:12 pm
Tell him your squad number, what army base you came from, any identification you had.

This.
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: Ninteen45 on July 09, 2010, 03:11:45 pm
Tell him your squad number, what army base you came from, any identification you had.

This.

He'll still shoot you, but do it to buy time.
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: Cheddarius on July 09, 2010, 03:24:27 pm
I think it sounds pretty reasonable. I mean, if you're about to shoot this guy and suddenly he says, "No, wait, I'm a private first class from Camp McQuiade, I'm in USASOC, 7th Reanimated Regiment, etc., serving under Commander such-and-such, just go call him, he'll tell you, my name is Fred, etc.", you're more liable to believe him, yeah? Those are some pretty good  and specific credentials, and one call is all it takes to verify you.
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: maxicaxi on July 09, 2010, 04:10:40 pm
I think it sounds pretty reasonable. I mean, if you're about to shoot this guy and suddenly he says, "No, wait, I'm a private first class from Camp McQuiade, I'm in USASOC, 7th Reanimated Regiment, etc., serving under Commander such-and-such, just go call him, he'll tell you, my name is Fred, etc.", you're more liable to believe him, yeah? Those are some pretty good  and specific credentials, and one call is all it takes to verify you.
this
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: Strange guy on July 09, 2010, 05:19:59 pm
Of course that working assumes that the guy is working for the same people as us, and I'm not sure he is. Still there isn't much we could do if he isn't.
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: Ochita on July 09, 2010, 05:28:12 pm
Well he did smell different. "Are you human, or... Other?"
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: USEC_OFFICER on July 11, 2010, 01:45:32 pm
I think it sounds pretty reasonable. I mean, if you're about to shoot this guy and suddenly he says, "No, wait, I'm a private first class from Camp McQuiade, I'm in USASOC, 7th Reanimated Regiment, etc., serving under Commander such-and-such, just go call him, he'll tell you, my name is Fred, etc.", you're more liable to believe him, yeah? Those are some pretty good  and specific credentials, and one call is all it takes to verify you.

Tell him your squad number, what army base you came from, any identification you had.

Notice how I'm wearing Kevlar?  I'm on your side, I only wanted to help.

Stop! I work with what remains of the human civilisation!

He laughs. "Good, I didn't want to kill the wrong zombie," he says, his voice obviously dripping with sarcasm.

Well he did smell different. "Are you human, or... Other?"

"What the hell do you mean?"

Health: 0/15

Inv: Nothing

Equipment: Kevlar Uniform (Tatters)

(The poll is tied. Just realized that.)
Title: Re: Anti-Zombie Apocalyspe: 1. Big Boom!
Post by: Cheddarius on July 11, 2010, 01:47:00 pm
Say, "Listen. You want to kill zombies? I'll kill zombies. I killed them, just now, in that smelter. How many? Twenty? Thirty? A hundred? If your goal is to kill zombies, let me live."
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: USEC_OFFICER on July 11, 2010, 01:48:24 pm
His sarcasm means that he was sent to kill you. Thought it was obvious.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Cheddarius on July 11, 2010, 01:52:25 pm
Ohhhh.
PUNCH HIM IN THE NUTS
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: USEC_OFFICER on July 11, 2010, 01:55:40 pm
You have 0 health. And he's too far away.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Cheddarius on July 11, 2010, 02:07:10 pm
CRAWL OVER AND SWIPE AT HIS GENERAL GROIN AREA
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Ochita on July 11, 2010, 02:30:58 pm
"You smell different than other humans. Just who do you work for?!"
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: xtank5 on July 11, 2010, 02:33:51 pm
"Might I know why you were sent to kill me?"
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: ibot66 on July 11, 2010, 04:26:02 pm
Also, try to delay as long as possible through conversation.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: RAM on July 11, 2010, 07:14:09 pm
"Please... there is a letter in my pocket... get it to my family..."
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: USEC_OFFICER on July 12, 2010, 09:09:48 am
Also, try to delay as long as possible through conversation.

That's what we're doing.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: USEC_OFFICER on July 12, 2010, 09:18:59 am
"Might I know why you were sent to kill me?"

"Playing dumb with me, traitor?"

"You smell different than other humans. Just who do you work for?!"

"What the hell are you talking about?" he say, frowning.

"Well?" You reply.

"Well what?"

"You haven't answered my question."

"What? Oh, um, right... The humans, of course." He looks flustered.

Quote from: Somebody
Why wasn't my idea/question/action done?

Because Ochita and xtank5 are onto something.

Health: 0/15

Inv: Nothing

Equipment: Kevlar Uniform (Tatters)

Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Ninteen45 on July 12, 2010, 09:34:04 am
"Wait, so I work for them, and they repay me by sending a bumbling fool like you to kill me? I bet you you'll be next."
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Ochita on July 12, 2010, 09:42:30 am
"I don't think you work for the humans. I have not been a trator to them and the only other side is the zombies. You work for the zombies, don't you!"
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Diablous on July 12, 2010, 09:48:31 am
"I don't think you work for the humans. I have not been a trator to them and the only other side is the zombies. You work for the zombies, don't you!"

This.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: ibot66 on July 12, 2010, 10:48:33 am
"I don't think you work for the humans. I have not been a trator to them and the only other side is the zombies. You work for the zombies, don't you!"

This.
definatly this.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: USEC_OFFICER on July 12, 2010, 01:48:11 pm
"I don't think you work for the humans. I have not been a trator to them and the only other side is the zombies. You work for the zombies, don't you!"

You do know that the zombies patched you up? And that they could have killed you at any time? And that it would be e3asy to just radio these zombies, and tell them to kill you? (And more rational)
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Ochita on July 12, 2010, 01:50:00 pm
The zombie could have confused us for a person on thier side...?
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: USEC_OFFICER on July 12, 2010, 01:55:04 pm
The zombie could have confused us for a person on thier side...?

He's not a zombie, doesn't smell like one. Also, it's safe to assume that he was sent by the humans, as he knows your rank, regiment, etc. Which was the first thing we told him. That's something only the humans would know.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Ochita on July 12, 2010, 02:03:02 pm
"So you work for the humans. Have they just used me and the thrown me away like a toy that served its purpose. Shock troopers! Scum! Tell Me! Why!"
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: xtank5 on July 12, 2010, 02:08:06 pm
"Remind me.  How am I a traitor again?  I was certain that I was following orders as outlined by my commanding officer.  Also, doesn't training a soldier take time and money?  It would be a terrible waste of time and money to kill me.  After all I follow my orders, it ensures my survival, insubordination would probably wind up getting me killed.  I don't see why anyone would kill a good soldier, unless they did something wrong.  So remind me, how am I a traitor?"
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: RAM on July 12, 2010, 08:43:55 pm
>Eat all of the meat at once and transform into a zombie-hulk...
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Cheddarius on July 12, 2010, 09:06:39 pm
We lost the meat a while ago, and USEC said that it takes a while to regenerate.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: RAM on July 12, 2010, 10:38:29 pm
I never said anything about regenerating, I just want to go on a good old-fashioned berserker rage...
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Cheddarius on July 12, 2010, 10:45:49 pm
We lost the meat a while ago, and meat doesn't make us go into a berserker rage.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: RAM on July 12, 2010, 10:48:17 pm
Fine... keep him talking while you secretly develop head-legs, then jump off of your body and disappear into the bushes...
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Cheddarius on July 12, 2010, 11:43:22 pm
Contrary to popular opinion, meat does not make you grow head-legs. The "Oscar-Mayer turkey sausage head-leg recall" was an urban legend, nothing else.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: RAM on July 13, 2010, 02:47:25 am
No, I accept that we have lost the fresh meat, I mean convert our neck meat into legs, there must be a trope for having a head sprout legs and run around like a spider...
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Cheddarius on July 13, 2010, 02:48:44 am
How do you propose we do this?
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: RAM on July 13, 2010, 03:41:55 am
Umm, well, the super-cells are designed to take over for other cells, so it really isn't much of a stretch to have them modify their function in response to a sudden need for alternative means of locomotion...
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: maxicaxi on July 13, 2010, 03:55:23 am
Umm, well, the super-cells are designed to take over for other cells, so it really isn't much of a stretch to have them modify their function in response to a sudden need for alternative means of locomotion...
this is quite believable
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Strange guy on July 13, 2010, 11:54:16 am
So not that long ago everyone was against Armok's idea of attaching arms, but now most people are supporting head-legs. Does this strike anyone as weird? Nevertheless I'm supporting this, assuming it is allowed. We've basically be presented with nothing but talking against someone who wants to kill us when we don't know why- growing head-legs is the only useful thing we can so.
Title: Re: Anti-Zombie Apocalyspe: Stopping the bullet with your name on it
Post by: Cheddarius on July 13, 2010, 02:12:42 pm
Umm, well, the super-cells are designed to take over for other cells, so it really isn't much of a stretch to have them modify their function in response to a sudden need for alternative means of locomotion...
Yes. Yes it is.
The super-cells, as USEC has described, perform all organ functions. This means, probably, that each cell has its own waste treatment organelle (because you don't have a liver anymore), its own food processing organelle (because you don't have a stomach anymore), etc. Presumably each cell also has properties of muscle cells and nerve cells, since USEC said that all cells have all the functions you need. So if we were to have head-legs, then they could work; that being said, there is no way to actually grow head-legs. You cannot direct your growth by sheer will.

As an analogy, we have stem-cell treatments available nowadays (though the U.S. is currently shying away). Stem-cells can differentiate. They can turn into muscle cells, nerve cells, liver cells, skin cells, any kind of cells. This means that it may be possible to give signals to stem cells that, for example, order them to turn into skin cells, and then graft the skin onto burn victims. This does not mean you can take a pile of stem cells, put it on your dong, and grow a larger penis through wanting it really hard.
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: USEC_OFFICER on July 13, 2010, 05:33:45 pm
"Remind me.  How am I a traitor again?  I was certain that I was following orders as outlined by my commanding officer.  Also, doesn't training a soldier take time and money?  It would be a terrible waste of time and money to kill me.  After all I follow my orders, it ensures my survival, insubordination would probably wind up getting me killed.  I don't see why anyone would kill a good soldier, unless they did something wrong.  So remind me, how am I a traitor?"

"Look, it's easy. You, um. You see, you did... Look, I just know you are, okay?"

"How?"

"They, they just told me? Alright?"

"Wait, so I work for them, and they repay me by sending a bumbling fool like you to kill me? I bet you you'll be next."

"Do I look like a zombie?"

"No, but you don't smell like a human."

The man looks at you oddly.

Health: 0/15

Inv: Nothing

Equipment: Kevlar Uniform (Tatters)
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: Tack on July 13, 2010, 06:34:38 pm
"I wonder what a person would have smelt like after being cured of Zombiism. Or... Almost cured"


Que Dramatic Music.
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: xtank5 on July 13, 2010, 08:06:39 pm
Dun dun duuuuuuuuuuunnn...
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: USEC_OFFICER on July 13, 2010, 08:19:27 pm
"I wonder what a person would have smelt like after being cured of Zombiism. Or... Almost cured"


Que Dramatic Music.

He looks at you like you are an idiot. "What the hell are you talking about?"

Feeling sad ending this now. i.e. He was never a zombie.

Health: 0/15

Inv: Nothing

Equipment: Kevlar Uniform (Tatters)
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: xtank5 on July 13, 2010, 08:23:38 pm
Ask him what deodorant/shampoo/soap he uses.  That might be the cause of the funny smell.
Who
What
When
Where
Why

Ask him Who he is.
Keep pushing on the "How am I a traitor?" front.
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: USEC_OFFICER on July 13, 2010, 08:25:52 pm
Ask him what deodorant/shampoo/soap he uses.  That might be the cause of the funny smell.

You would still be able to smell human, it's very obvious, even under something else.
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: xtank5 on July 13, 2010, 08:29:14 pm
Quote
Ask him Who he is.
Keep pushing on the "How am I a traitor?" front.

Maybe he's the bastard child of a zombie and human somehow??? :-\
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: RAM on July 13, 2010, 09:43:10 pm
Maybe they are a super-hero... Or a were-raccoon...

"Our orders were to get in here and destroy the factory. If I were a traitor I would have just warned them and made my escape. We got in, blew up the target, not that it looked like much of a factory, and got blown up in the process. If you don't believe me take a look at the sword wounds, we fought to the death for this mission and you are accusing me of being a traitor. If this mission wasn't sanctioned then take it up with our superiors..."
Title: Re: Anti-Zombie Apocalyspe: Remember the five Ws
Post by: USEC_OFFICER on July 14, 2010, 09:07:39 am
They will still say you are a traitor. Your superiors sent him to kill you.

*Warning, major plot point incoming*
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: USEC_OFFICER on July 14, 2010, 09:10:15 am
"Just tell me, before you shoot, what is your name."

A look of confidence appears on his face. He knows this for sure, unlike the tricky questions you have been throwing at him. "Fine, when you get to hell, tell Satan that 000142 sent you."


Health: 0/15

Inv: Nothing

Equipment: Kevlar Uniform (Tatters)
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Tack on July 14, 2010, 09:14:52 am
Or a clone?

Ask him how he was named.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Ninteen45 on July 14, 2010, 09:48:40 am
Tell him you are a buddist, and you take offense to that comment.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Tack on July 14, 2010, 09:50:40 am
Tell him when you get to hell you're going to fucking EAT satan, and then come after him.

Don't take the above comment seriously.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: ibot66 on July 14, 2010, 01:42:30 pm
Tell him you're not going to hell.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Ochita on July 14, 2010, 01:45:23 pm
"So you have no life huh.. Just like me but I am free unlike you! See the world around us! One Zombie makes no difference! "
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: RAM on July 14, 2010, 07:31:21 pm
"Wow, that is a corny line, did they force you to memorise those or did they actually bother to teach you religion?"
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Strange guy on July 15, 2010, 01:27:33 pm
Say "Shut down 000142" in case he is a voice activated robot. (He's probably not)
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: USEC_OFFICER on July 15, 2010, 01:57:29 pm
Your mind is full of witty and not-so-witty things to say, but before you get a chance, you realize that the gun 000142 is holding is shaking.  This strikes you as odd because the gun was always pointed at you rock steady the entire time. 000142 is clearly shaking now, his arms vibrating slightly. His face has a odd expression to it, half anger, half confusion. He drops the gun before collasping to the ground.

His head explodes.

You notice the helicopter rise above the treeline, before turning and flying away. Your limbs seem to have healed a bit, enough to start crawling around. You consider what to do, after picking up the pistol. A weapon is always useful.

Health: 1/15

Inv: Nothing

Equipment: Kevlar Uniform (Tatters)
                Colt Army Pistol (?/8)
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Ochita on July 15, 2010, 01:58:39 pm
Check clip, see if the bodys organic or not
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Diablous on July 15, 2010, 01:58:52 pm
Let's investigate the body. Find out why his head went blew up.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Tack on July 15, 2010, 02:13:35 pm
check clip, steal uniform.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Cheddarius on July 15, 2010, 02:20:49 pm
Eat him.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: xtank5 on July 15, 2010, 02:29:51 pm
Eat him.
Nooooooo.  What if the humans are watching.  Doubtless they would record it and use it against us if we ever returned to base/were captured.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Cheddarius on July 15, 2010, 02:31:44 pm
We're at 1/15 HP, we need healing.
And... seriously? If they had agents with hidden cameras watching from behind every bush, we'd be long dead anyway.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: xtank5 on July 15, 2010, 02:44:50 pm
What about unmanned drones?
(http://defense-update.com/images_new1/raf_reaper_fly.jpg)

Meh. How about, take a look around, if you don't see any humans, helicopters, planes, or drones, eat away.  Else, take just the uniform.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Cheddarius on July 15, 2010, 03:37:01 pm
That's exactly my point. If they have drones, why are they bothering to send this incompetent guy? Why don't they just blow us to pieces with the push of a button?
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: xtank5 on July 15, 2010, 03:41:20 pm
Which brings us to why didn't they just blow up the smithy with an air-strike?  Maybe they want to save ammo/fuel?  Just because you have air superiority does not mean you have to use it for blowing stuff up.  You can also use it for intelligence.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Cheddarius on July 15, 2010, 04:37:13 pm
Frankly, I find it pretty ridiculous that there would be such a discrepancy in ability. Under your envisioning of the situation, they have unmanned drones, but they are so stingy with fuel and ammunition and so poor that instead of destroying a smithy from the air, they send people in literally armed with swords to blow it up; then they are suddenly so rich that they are able to send the same drones just to monitor the dietary habits of one zombie in the crew that they sent. And, presumably, all the others as well. Why would they do this? As you said, if they really had drones, why didn't they blow up the smithy instead of monitoring us? Why did they want to conserve fuel in the context of the smithy but then waste it extravagantly just to spy on one of their own men? I think the more likely situation is that they have no drones; I think that's clear from how ill-equipped and incompetent the military was in destroying the smithy.
Title: Re: Anti-Zombie Apocalyspe: Say GOODBYE to 000142.
Post by: xtank5 on July 15, 2010, 05:31:49 pm
Meh.
How about, take a look around, if you don't see any humans, helicopters, planes, or drones, eat away.  Else, take just the uniform.
I don't really get what is going on but we should probably focus on survival, short and long term.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: RAM on July 15, 2010, 08:17:22 pm
Eat the guy, but savour the taste, we may learn something about why he exploded...
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: ibot66 on July 16, 2010, 09:24:41 am
Eat guy, unless mettalic, then try to contact other zombies.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: magwebster on July 16, 2010, 10:15:23 am
Begin singing "Get out of my way" http://www.youtube.com/watch?v=g4ZICDgcqnc (http://www.youtube.com/watch?v=g4ZICDgcqnc) and raving.
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: USEC_OFFICER on July 17, 2010, 03:02:07 pm
Dreading the horrible taste, you crawl up to the guy and begin to eat him. Surprisingly (or not) he actually tastes good. Well, better than your average human.

You check the clip. Only one bullet? You are actually are not that surprised. You strip him of his uniform and use it to replace your tattered one.

Also, you check what used to be his head. Seems that it wasn't boom, headshot, but boom, explosive device planted in your head. It would help explain why they didn't kill you when he failed.

You unsteadily rise to your feet. The sounds of battle have died off. It won't be long till the zombies come back. Now what?

Health: 2/15

Inv: Nothing

Equipment: Kevlar Uniform
                Colt Army Pistol (1/8)
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: xtank5 on July 17, 2010, 03:46:57 pm
Abscond.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: Cheddarius on July 17, 2010, 04:22:27 pm
Have we eaten him all? Did we only get 1 health? Will we gradually get more as he is digested?
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: RAM on July 17, 2010, 07:18:30 pm
Steal a motorcycle and head out onto the road, becoming a lone defender of justice for zombie and survivor alike.
Title: Re: Anti-Zombie Apocalyspe: Say hello to 000142.
Post by: USEC_OFFICER on July 17, 2010, 08:38:44 pm
Have we eaten him all? Did we only get 1 health? Will we gradually get more as he is digested?

Yes, you will. Disgestion takes time, even for supercells.

Steal a motorcycle and head out onto the road, becoming a lone defender of justice for zombie and survivor alike.

Slight problem: You can't see a motorcycle.
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: USEC_OFFICER on July 18, 2010, 04:06:26 pm
Abscond.

You decide that it's best to leave. Quickly. Especially after shooting that zombie in the face. He was going to prevent you from leaving.

After running around in the forest for a while. You sit down and think about where to go, and what you are looking for exactly. West are the humans, east are the zombies. North and south will contain a bunch of little towns and villages. You munch a bit on 000142's arm. You need to heal a bit.

Health: 10/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)

Equipment: Kevlar Uniform
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: Ochita on July 18, 2010, 04:09:43 pm
Wait for ourselves to heal. in the meantime search for things like food, berrys and eat them. Either we heal faster or we get poisoned and then we spit it out from our eyes
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: Cheddarius on July 18, 2010, 04:19:00 pm
We're not Dan.
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: RAM on July 18, 2010, 07:28:46 pm
Assemble an army of zombie-bears!
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: maxicaxi on July 18, 2010, 11:07:30 pm
Assemble an army of zombie-bears!
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: Cheddarius on July 19, 2010, 12:38:23 am
Oh come on.
Go to the zombies. Apologize and tell them you've seen the light and want to be on their side.
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: RAM on July 19, 2010, 01:11:04 am
I think we burned our bridges there, but there are more zombies to the West, or was it East, meh...
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: ibot66 on July 19, 2010, 08:43:17 am
Yeah, we should try and find more zombies.
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: USEC_OFFICER on July 19, 2010, 03:52:24 pm
Quickly discarding an idea to get zombie-bears (They'll probably just knock your head off anyways) You decide to head east, to find the zombies and join them, since the humans have betrayed you. You wait a bit before starting east, so you can heal a bit more.

For the next few days, you walk eastward nonstop. Through forests and over hills, avoiding any humans you find. If you remember correctly, it will take around a week or two of non-stop walking to reach a zombie city. As the Rockies slowly descend from view, the amount of humans you encounter slowly decreases as well.

One day, you hear the unmistakable sound of moaning. You follow it to its source, which are several zombies, decked out with body armour and weapons. You hesitate, wondering how they will react you your arrival. They look kinda serious to you, like they are on a mission. An important one.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)

Equipment: Kevlar Uniform
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: RAM on July 19, 2010, 05:21:31 pm
>Take off uniform.
>Walk to zombies.
>Tell truth to zombies.
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: Cheddarius on July 19, 2010, 05:52:26 pm
Offer them the arm as a show of solidarity and an indication that you accept their way of life.
Title: Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
Post by: ibot66 on July 19, 2010, 07:33:59 pm
"Hello. My name is Inigo Montoya. The humans tried to kill me. Would you like a human arm?"
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 20, 2010, 02:42:33 pm
Long post.

You take off your uniform, so that they don't mistake you for being on the human's side. Moaning, "I'm here!" so that they don't accidently shoot you, you walk to them. They are all surprised to see you, and you quickly recount your story to them, explaining how the humans betrayed you, and you tell them about 000142. They all look at you like you are crazy, but their leader duly radios HQ, to tell them about you.

When he comes back, he explains that it is impossible for them to get you to a zombie city, as they are on a top secret mission, and a helicopter or plane would give away their position. However, since you have had commando training, it would be best if you followed them on this mission. HQ believes that you aren't a turncoat, but you tagging along strikes him as stupid. However he has no choice, and therefore must allow you to follow.

He gives you a spare revolver, and several bullets. You ask him why the caliber is .37, which is an unusual caliber. He explains, with a bit of fondness, that the orginal revolvers were made from pipes, and the caliber was never changed. Everyone then sets off.

After several hours, you arrive at a below ground military base. The only parts you can see are several pillboxes, cleverly disgused. The base must be abandoned, as you walk up to it, as no one is shooting at you, nor is any alarm being sounded. You are eventually given a shovel, and are told to dig. Your shovel hits part of the bunker after several minutes, and you labour to expose more of it. An charge is placed on the exposed armour, and detonated. And then another, and another. The bunker's armour must be very thick.

Meanwhile, you were keeping watch at a safe distance, and you spot several black helicopters come over the horizon. "Copters!" a zombie yells, provoking curses from what is rapidly becoming a tunnel. The rate of the explosions intensifies, as you watch the helicopters land on the other side of the base. The leader of the zombies walks out of the tunnel, and asks, "Where are they now?" You tell him, "On the other side of the base, sir!" "Do they actually have the key?" he wonders aloud before returning to the tunnel. He tells you to follow him.

The tunnel is quite long, longer than you expected. You exit the tunnel, arriving in what appears to be some sort of office. Their are no lights, but a flashlight is pressed into your palm. The leader is talking with his second in command. The map they have is fairly old, and does not have this part of the base. "Look for some stairs or something, we got to go down." Everyone scrambles to find them, as do you. You find yourself alone, but that notice several arrows are painted on the walls and above doors, clearly pointing to important places. One arrow has two smaller arrows in it, one pointing up, one pointing down. Another has a yellow triangle in a blue circle. A third has a black circle in a red box. The fourth and final arrow has a red cross on a white background.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets

Equipment: Kevlar Uniform
                .37 revolver (7/7)
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 20, 2010, 02:51:14 pm
Get the rest of your squad, head down the stairs.  (Arrow with more arrows.)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: ibot66 on July 20, 2010, 06:37:15 pm
Report back to group about symbols.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RAM on July 20, 2010, 06:42:22 pm
Yep, call out to the squad and head down.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 20, 2010, 07:01:52 pm
Ah ha! The arrow with more arrows signify stairs! Blasted stairs. That are no longer there anymore. Having been destroyed by explosives.

...

Now what?

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets

Equipment: Kevlar Uniform
                .37 revolver (7/7)
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: ibot66 on July 20, 2010, 07:03:52 pm
Go report back to group.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 20, 2010, 07:07:33 pm
Go report back to group.

You'll only need to report to the group if you found a working set of stairs i.e. not those ones.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: ibot66 on July 20, 2010, 07:09:05 pm
Check other Icons.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 20, 2010, 07:13:12 pm
Check what the other icons mean.  Then see if our group has Rope.  Rappel down.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 20, 2010, 07:14:37 pm
Which one first?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 20, 2010, 07:22:47 pm
Another has a yellow triangle in a blue circle. A third has a black circle in a red box. The fourth and final arrow has a red cross on a white background.
Red Cross White Background first.  (Totally a med-bay, improvised weapons galore.  We have 14 bullets.)
Black Circle and Red Box next.
Yellow Triangle in a Blue Circle last.

Also, what happened to the last round in our Colt?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 20, 2010, 07:27:36 pm
We used it to shoot a zombie that was preventing us from leaving. (Frankly, you won't miss it.)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 20, 2010, 07:49:29 pm
Oh.  Sully forth then.
Red Cross White Background first.  (Totally a med-bay, improvised weapons galore.  We have 14 bullets.)
Black Circle and Red Box next.
Yellow Triangle in a Blue Circle last.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RAM on July 20, 2010, 10:33:55 pm
People arrived in helicopters, I don't think improvised weapons are the right tool for the job, and human medicine is probably of limited use to us, skip the red cross...
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Cheddarius on July 20, 2010, 10:59:26 pm
If nothing else, we can dine on tasty, tasty man-flesh tonight.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 21, 2010, 03:27:20 pm
Since the only vote for investigating is for the red cross, guess what we'll do.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 21, 2010, 03:53:08 pm
You decide to follow the arrow with the red cross. After all, it's probably a medibay, right? Just think about all the improvised weapons that you can make!

Turns out it's zero. The medibay is almost completely empty of anything useful. All the furniture is metal as well. You do find a roll of bandages on the floor. And what's this? Looks like someone dropped their weapon! You quickly pick it up. After all, you have only 14 bullets (Not including the ones in the revolver)

Whatever weapon it is, you haven't seen it before. It is clearly a sub-machine gun, but of what type, you can't tell. It's made out of some odd material, smooth, but not metal. It feels strong though, and light. It uses flechette rounds, which are very deadly. It even has a digital ammo counter! (32 rounds) Grinning, you exit the medibay.

You hear that someone has found the stairs. You'll always wonder what you would find if you followed the other arrows. When you get to the stairs, one of the zombies looks at you, "What the hell is that thing?" "I have no idea," you reply, "but I think I'll need it." "Just as long as you don't point that thing at me. You got point."

You take point, down endless flights of stairs. You have to often switch between staircases, as many of them have suffered damage on certain floors. Soon, the only way further down is down a maintenance ladder.

As you climb down the ladder, you hit a incredibly rusty patch. The ladder, no long able to hold your weight, collaspses, causing you plumet to the ground. Luckily you are unhurt. However there is are large patch where the ladder used to be, making it impossible for any of the other zombies, who were all safely above you, to climb down. They tell you to stay there, and climb back up to look for another way down.

You notice a strange smell, something you never smelled before. There are three exits from where you are. The smell comes from all around you, but is strongest by the exit in front of you.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets
       .37 revolver (7/7)

Equipment: Kevlar Uniform
                SMG (32/?)
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Ochita on July 21, 2010, 03:56:44 pm
Go to the exit where there is the least smell.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 21, 2010, 04:03:57 pm
Go to the exit where there is the least smell.
Weapon at the ready.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Ottofar on July 21, 2010, 04:12:12 pm
Am I the only one who thought that the SMG is from Halo?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Diablous on July 21, 2010, 04:12:49 pm
Am I the only one who thought that the SMG is from Halo?

No.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 21, 2010, 04:27:07 pm
Am I the only one who thought that the SMG is from Halo?

It's not.

It's from a different game.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RAM on July 21, 2010, 06:16:42 pm
Isn't that more of an automatic rifle than an submachine gun?

Compare the smell to the the other smells you have smelled, does it smell like food?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 21, 2010, 07:11:49 pm
You notice a strange smell, something you never smelled before.

Does that explain your question?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Cheddarius on July 21, 2010, 07:59:05 pm
Not really. For example, suppose someone has never seen a liger in his life. However, he's seen lions and tigers. If he were to look at a liger and say, "Wow! That's something I've never seen before!", he would still be able to describe it as a cross between a tiger and a lion, yeah?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 22, 2010, 03:21:55 pm
You take the exit with the least amount of smell, and then the one after that. And the one after that. You can smell them (Whatever it is), following you.

One of things that are chasing you suddenly appears ahead of you. It comes up to your chest. It has two lizard-like legs and a long tail attached to a short, stumpy body, coloured orange with green spots. It has no real head. It's six eyes are arranged with two eyes on the front, two on the back and one on each side. You can tell that its mouth is exactly on the top of its body, and filled with several rows of razor-sharp teeth when it lowers itself to charge. You send a burst from your SMG at it, killing it instantly.

Quickly noting how much ammo is left (30), you continue to flee from the creatures. Once you are sure that you left them behind, you take stock of your surroundings. You are in some sort of office, with destroyed desks littered everywhere. You find nothing of importance, however. You see the arrows on the walls again. They are the same as the ones before. (Stairs, medibay and the two other ones.)

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets
       .37 revolver (7/7)

Equipment: Kevlar Uniform
                SMG (30/?)
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 22, 2010, 03:29:01 pm
So we're on a different floor with the same signs?
If so maybe there is another one of these guns or ammo in this floor's medbay.  Meh, just look around for ammo/guns.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 22, 2010, 04:02:09 pm
So we're on a different floor with the same signs?

It's standardized. Each sign points to the same type of room. (medibay, armoury etc.)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 22, 2010, 04:06:39 pm
In that case, go find out what the other two symbols mean.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RedWarrior0 on July 22, 2010, 06:21:34 pm
One of those could be "Armory".
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 22, 2010, 06:22:25 pm
Exactly. ;D
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RedWarrior0 on July 22, 2010, 06:24:58 pm
Wow, fail me. I posted that not realizing there's some stuff on this page.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: ibot66 on July 23, 2010, 08:50:38 am
find armory and try to make peacefull contact with those wierd things.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 23, 2010, 02:02:07 pm
You decide to investigate the unknown signs, after all, one of them could be an armoury!

You decide to check the sign with he black circle in the red box first. You walk the corridors, shooting any of the weird things that you see, after quickly deciding against trying to make peaceful contact. After all, they started it first.

The black circle in the red box is merely an engineering bay. The one you are in happens to contain a boiler, but more importantly, a wrench. You like the heft of it, and decide to keep it. You quickly demonstrate its usefulness by smashing one of those weird guy's head in. Wait. He doesn't have a head. You quickly demonstrate its usefulness by smashing one of those weird guy's in the face.

Seeing nothing else of note in the engineering bay, you walk out, to check what the other sign means. As you backtract, smashing faces in, you hear shooting coming to the right of you. And then a few seconds later, you hear a different type of shot to the left of you. Now what?

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets
       .37 revolver (7/7)
       SMG (20/?)

Equipment: Kevlar Uniform
                Bloodstained Wrench
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Cheddarius on July 23, 2010, 02:03:10 pm
What distinguishes the shots? Is one louder? Does one sound like a more dangerous cartridge?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 23, 2010, 02:07:20 pm
Check in on the different sounding shot.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Cheddarius on July 23, 2010, 02:15:01 pm
Wait, wait. We should wait for a response from USEC first. Maybe the different-sounding shot is a dude with a BFG or something.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 23, 2010, 02:32:26 pm
It's just to differate between the two. Basicly, you hear shooting to your left, and shooting to your right, but they are completely different. The shooting to the left is different from the shooting on the right. Besides that, they are both shooting.

Does that make sense?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Cheddarius on July 23, 2010, 02:40:01 pm
Yeah, I guess. Head to the second one, then, like Tank said.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RAM on July 23, 2010, 06:01:58 pm
The single shot is likely to be more urgent or more competent, either way I want to check it out...
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 23, 2010, 07:53:06 pm
You decide to check out the shots to the left. You start to here the odd screeching sounds of thoses weird things as you get closer. You had to bash more than one of them with your wrench.

You peck around a corner, quickly looking into the room where the shots were fired from. Remember that black helicopter? Looks like it dropped some clones. You can see them standing in from of some vault, clearing defending it. Two other clones, in white labcoats, are doing something in front of the vault, presumably opening it.

You wonder what is in there.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets
       .37 revolver (7/7)
       SMG (20/?)

Equipment: Kevlar Uniform
                Bloodstained Wrench
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Cheddarius on July 23, 2010, 07:53:53 pm
Should we shoot them?
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 23, 2010, 08:01:53 pm
On the one hand if we shoot them we have the element of surprise.  On the other hand, they may be willing to talk and give us valuable information.  Then again they are probably here for whatever we are here for.  So shoot first, ask dead bodies questions later.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RAM on July 23, 2010, 09:12:11 pm
>Attempt to hide, or get to a position out of reach of the natives.
>Wait for the soldier clones to be distracted.
>Inflict as much damage as is feasible to the clones without exposing self to prolonged or formal engagement.
>Wait for allies to be arrive.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 24, 2010, 03:36:56 pm
Deciding to call those weird things natives, you try to find a spot out of their reach. You find a closet, and barricade yourself in it. After waiting for a hour or two, you exit the closet, smashing some of the natives with your wrench, and head back to the clones. Sadly, they seem to have gone already. The vault is opened. Inside are several machines, humming quietly after all these years, and several empty contianers. Wait a second. You spot a lead box with odd designs on it. You pick it up and put it in your pack. It might be important. 000142's arm is looking rather rotten. Several chunks fall to the floor. Now what?

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (3/5)
       14 .37 bullets
       .37 revolver (7/7)
       SMG (20/?)
       Odd lead box: ?

Equipment: Kevlar Uniform
                Bloodstained Wrench
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Ochita on July 24, 2010, 03:43:41 pm
Whatever we do. DONT OPEN THAT BOX!
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 24, 2010, 03:47:35 pm
Examine the machines.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 24, 2010, 03:56:34 pm
Examine the machines.

They're generic machines. They are probably there to keep the items in the vault at a certain tempature or humdity.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 24, 2010, 04:40:23 pm
Oh.  I was under the impression that they might be computers or have some mysterious function.  Not just climate control.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 24, 2010, 04:43:51 pm
Why put computers in a vault? Instead of some centralized/more useful location? (Sorry about that.)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 24, 2010, 05:03:12 pm
Maybe they contained isolated and critical systems?data that they wanted to keep safe?  It doesn't really matter anyway.  We should find our squad.  And find the armoury.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 25, 2010, 03:24:31 pm
You decide that it would be a good idea to find your squad. Or an armoury. Sadly, you find your squad first. The leader says, "Looks like you moved. Not that I blame you. We ran into trouble with the clones. Nothing a few bullets can't fix. We lost two guys though." You show him about the box. He takes it for safe-keeping.

You continue to proceed downwards, killing the natives as you go. You hear gun-fire up ahead. It is decided that the squad should split up, to flank any clones up ahead. You continue along like this, shooting any clones that appear. Your SMG soon runs out of ammo, and you switch to the .37. You eventually reach the next flight of stairs. However, the other half of the squad isn't there. You listen carefully for any gunfire, but hear none.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (3/5)
       10 .37 bullets
       SMG (0/?)
       Bloodstained Wrench
       Odd lead box: ?

Equipment: Kevlar Uniform
                .37 revolver (7/7)
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: xtank5 on July 25, 2010, 03:33:40 pm
Find the armoury.  Then find the rest of our squad.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RAM on July 25, 2010, 09:45:06 pm
Eat one of the natives.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: ibot66 on July 25, 2010, 10:02:07 pm
TRy the local area. also, natives could have gotten them.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: USEC_OFFICER on July 26, 2010, 07:35:58 pm
You decide to seach the local area for the rest of your team, keeping an eye out for any dead bodies or similar that could tell you where they went.

Sadly, all you find is another clip for your SMG. Well, that and a huge hole in the floor, with various limbs scattered everywhere, but that's not that important, right? Of course not, so you seach the area around the hole, checking the limbs for any zombified ones. (None that you can see.) You also check down the hole. The hole is only on this floor, and the floor underneath the hole seems to be okay, but you can't fully tell without actually touching it. You hear some sort of scratching or squeeching sound down there.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (3/5)
       10 .37 bullets
       .37 revolver (7/7)
       Bloodstained Wrench

Equipment: Kevlar Uniform
                SMG (36/36)
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: Ochita on July 26, 2010, 07:43:40 pm
fire a revolver bullet down there.
Title: Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
Post by: RAM on July 26, 2010, 09:05:08 pm
>Jump down and enact a combat montage.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: USEC_OFFICER on July 27, 2010, 02:24:57 pm
fire a revolver bullet down there.

You fire a revolver bullet down there. What must be a thousand red, beady eyes open. When you shine your flashlight at the eyes, you see that they are connected to albino, flying rats. You can tell that they can fly based on the fact that one of them is doing that right now, straight at your face.

>Jump down and enact a combat montage.

Not with all those rats down there.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (3/5)
       10 .37 bullets
       .37 revolver (6/7)
       Bloodstained Wrench

Equipment: Kevlar Uniform
                SMG (36/36)
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: Cheddarius on July 27, 2010, 02:40:46 pm
Smash it with your pistol, put it back in your belt and pull out your wrench, and fend them off while retreating.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: RedWarrior0 on July 27, 2010, 03:40:08 pm
Shotgun? Grenades? Minigun? Anybody?
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: USEC_OFFICER on July 27, 2010, 03:43:37 pm
Shotgun? Grenades? Minigun? Anybody?

Would be nice if we had any.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: nbonaparte on July 27, 2010, 04:52:45 pm
Smash it with your pistol, put it back in your belt and pull out your wrench, and fend them off while retreating.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: RAM on July 27, 2010, 06:54:28 pm
Catch it, in your mouth...
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: xtank5 on July 28, 2010, 03:09:29 pm
Smash it with your pistol, put it back in your belt and pull out your wrench, and fend them off while retreating.
I like this plan.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: USEC_OFFICER on July 28, 2010, 03:41:39 pm
Smash it with your pistol, put it back in your belt and pull out your wrench, and fend them off while retreating.

You do this exactly, smashing that rat with your pistol and running away, trying to fend them off while retreating. Sadly, they just continue to come at you in a large hoard, clawing at you. There are too many to fend off, and they are too fast to run from. You'll need to find some other way to get rid of them. Perhaps they'll be attracted to something else?

Health: 13/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (3/5)
       10 .37 bullets
       .37 revolver (6/7)
       SMG (36/36)

Equipment: Kevlar Uniform
                Bloodstained Wrench
                Flashlight (ON)
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: Ochita on July 28, 2010, 04:24:27 pm
Throw flashlight away (This from that ehh, thing game where you had to detonate a nuke in a temple or something)
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: Cheddarius on July 28, 2010, 04:47:45 pm
Hurl 000142's arm into the horde and run.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: USEC_OFFICER on July 28, 2010, 06:30:52 pm
Throw flashlight away (This from that ehh, thing game where you had to detonate a nuke in a temple or something)

Ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


Now I need to get new creatures. Thanks a lot Ochita.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: Ochita on July 28, 2010, 06:33:06 pm
((Wait... I got the right game? Sweet.))

EDIT: Oh, and that title kinda gives it away
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: USEC_OFFICER on July 28, 2010, 06:35:11 pm
Yes, but it's more than 15 years old and on a mac. I doubted many people anybody would get it.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: Ochita on July 28, 2010, 06:37:23 pm
SA LP Archive  8) Funny thing is, im also 15 so without reading that lp. I would not know about that.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: USEC_OFFICER on July 28, 2010, 06:39:24 pm
There's an LP for that? Man, gotta look that up.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: Ochita on July 28, 2010, 06:54:49 pm
Here my friend Now you owe me 10 minutes of my life as I had to search the entire database for it. (http://lparchive.org/LetsPlay/Pathways/chapter1.html) 10 minutes.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: USEC_OFFICER on July 28, 2010, 07:02:46 pm
Wow. I found it in less than 10 seconds. (ctrl+F for the win!)
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: Ochita on July 28, 2010, 07:10:28 pm
(http://img823.imageshack.us/img823/227/image1ves.jpg)
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: ibot66 on July 28, 2010, 08:00:01 pm
I HAVE THE PERFECT COMPUTER FOR THIS. I really , really, want a source for finding it.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: RAM on July 28, 2010, 09:34:37 pm
Follow the smell of clones while eating rats, hopefully you will eventually reach an equilibrium point at which you are regenerating as quickly as they eat you...
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: Tack on July 28, 2010, 11:13:42 pm
eat a bat, turn your flashlight off, throw the arm away and drop to the fucking ground.
Title: Re: Anti-Zombie Apocalyspe: We can see in the dark, can you?
Post by: USEC_OFFICER on July 29, 2010, 03:42:35 pm
USEC_OFFICER cancels forum game; needs 150 plot

Turn up when I think of more plot.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: USEC_OFFICER on August 04, 2010, 11:04:35 am
(Quick Update)

You turn off your flashlight, so the flying rats stop chasing you. You did not see this in a video game. At all.

You search the entire floor, finding no trace of your teammates. When you head back to the staircase, you find that they did not wait for you, and have gone on.

Wait a second, do I smell humans?

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (2/5)
       10 .37 bullets
       .37 revolver (6/7)
       SMG (36/36)

Equipment: Kevlar Uniform
                Bloodstained Wrench
                Flashlight (OFF)
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: xtank5 on August 04, 2010, 12:03:35 pm
Find and kill/interrogate humans, with the wrench if possible, to save ammo.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: RAM on August 04, 2010, 11:46:36 pm
Do a mindless zombie impersonation.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Cheddarius on August 05, 2010, 12:06:42 am
Do you mean an impersonation of a mindless zombie, or a mindless impersonation of a zombie? :D

Humans are smart and armed. Use the revolver at the very least, the SMG if necessary.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: USEC_OFFICER on August 05, 2010, 03:02:36 pm
Pulling out your revolver (You might need to conserve the SMG ammo), you slowly walk down the stairs. The smell of the humans grows stronger and stronger, as you stealthily sneak up on them.

Suddenly, one of the humans turns a corner in front of you. Surprised, he fires his SMG into your chest. You respond in kind with your revolver. After he collapses, dead, you steal his helmet from the body, and give him a bite. In a day, he'll become a zombie. You also steal his ammo as he is using the same SMG as you. You puzzle out his uniform, which you've never seen before.

You hear some of his friends up ahead. You duck behind a corner and hide. You see six of them come into view. They all are wearing the same uniform as the guy you killed, and have SMGs. You smell more humans around you.

Health: 13/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (2/5)
       9 .37 bullets
       SMG (36/36)
       SMG clip.
       Bloodstained Wrench

Equipment: Kevlar Uniform
                Helmet
                Flashlight (OFF)
                .37 revolver (/7)
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Ochita on August 05, 2010, 03:18:01 pm
check for nuclear bomb, then use the yellow crystal on him.. Seriously.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: RedWarrior0 on August 05, 2010, 03:36:40 pm
Stop time. Hammer people.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Cheddarius on August 05, 2010, 03:39:54 pm
Reload your revolver. Take a bite of the human. Grab your SMG, and your wrench in your left hand. Jump out, hurl your wrench at a human, hold the SMG in both hands, and spray bullets at them, dodging and weaving, running at them.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: USEC_OFFICER on August 05, 2010, 04:36:43 pm
check for nuclear bomb, then use the yellow crystal on him.. Seriously.

Seriously what? (Also, no nuclear bomb.)
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Ochita on August 05, 2010, 04:41:27 pm
We had those U.S guys try to blow a bomb in the middle of a large temple to stop aliens from coming. And then there was the yellow crystal that you used to talk to the dead. But go with chedds action
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: USEC_OFFICER on August 05, 2010, 04:44:37 pm
I got that. Just thought we were passed that already.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Ochita on August 05, 2010, 04:49:39 pm
we are now.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: RAM on August 05, 2010, 10:54:22 pm
Wait, we can revive dead people? I suppose it probably has a pretty limited window of opportunity, but still, that is an awesome ability to have even if it does take ages for them to become sentient...

But yeah, go with Cheddar, cheese is always the answer, and violence is inevitable with the corpse of their friend out there, but if any of them run away, consider trying to keep them for interrogation...
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: USEC_OFFICER on August 06, 2010, 04:21:59 pm
You reload your revolver, then put it away and pull out both your wrench and SMG. When the time is right, you fling your wrench at the humans, and fire your SMG. Full auto. The clip empties in four seconds. You nibble a bit at the humans as you infect them, but they still make you wish you could vomit. Picking up your wrench, you also loot 168 SMG bullets off them, or four clips and 24 bullets. Even dead, they look tired and ragged.

You take a closer look at your surroundings. You notice the four signs again, along with a new one. This one is a purple eye in a black box. You don't remember checking out what the blue one was either. The smell of humans increases around you. It might be a good idea to continue on.

Health: 13/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (2/5)
       5 .37 bullets
       Three SMG clips.
       24 SMG bullets.
       Bloodstained Wrench
       .37 revolver (/7)

Equipment: Kevlar Uniform
                Helmet
                Flashlight (OFF)
                SMG (36/36)
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Cheddarius on August 06, 2010, 04:29:08 pm
Get the SMGs too, not just the clips.
Eat one more portion of the arm.
Drag a portion of meat along with you just in case.
Go to the blue one.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: xtank5 on August 06, 2010, 05:46:22 pm
Ched has a good plan.  We should also check out the blue symbol, then the purple one.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: RAM on August 06, 2010, 08:42:27 pm
Try to talk to the remaining humans, if they don't actually see your victims then they might be more receptive...
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Tack on August 06, 2010, 09:00:53 pm
At least grab a second SMG, and flip them both to Burst. If they have it.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: RAM on August 06, 2010, 09:44:06 pm
Yeah, firing both at once would be stupidly inaccurate, but it would give you one to pass to your friends or you could stagger their use if you don't have time to reload...
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Xainiax on August 07, 2010, 01:08:00 am
quickly mumble a prayer to higher power as you look for some sort of metal object to use as a distraction when next you meet humans. also try to take a bit of your mucus/pus/whatever to smear on some rats to slow their pursuit( they may think the zombie virus has jumped species and proceed slower)
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: Cheddarius on August 07, 2010, 02:30:08 am
We have four SMGs, dude.
Title: Re: Anti-Zombie Apocalyspe: Here's zombie!
Post by: USEC_OFFICER on August 07, 2010, 07:37:19 pm
I'm only going to let you carry two (There's se7en seven of them lying on the floor right now.)

At least grab a second SMG, and flip them both to Burst. If they have it.

That's what you have been doing so far. (Two round burst, by the way.)

Try to talk to the remaining humans, if they don't actually see your victims then they might be more receptive...

No idea what this means.
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: USEC_OFFICER on August 07, 2010, 07:51:53 pm
Get the SMGs too, not just the clips.
Eat one more portion of the arm.
Drag a portion of meat along with you just in case.
Go to the blue one.

You only have the room to carry one more SMG. You pick it up, load it and set both of your SMGs to burst. You eat a bit more of 000142's arm. You rip off a limb from one of the humans. You realize that you don't actually have to eat it, just shove it in your wounds. The supercells will do the rest.

You follow the blue arrows, weaving between shadows, and avoiding humans. They seem to be everywhere, and you are afraid that if you fire again, they'l all surround you. Soon, but not soon enough, you arrive at where the blue arrow leads.

You peak inside. You can't smell any humans in here, so you enter, and close the door behind you. Several tubes line the walls, most of them broken. The insides of the tubes are covered with a damp residue, and large patches of mold. The tubes are simply labeled from 14230 to 14423. You also investigate the exit at the end of the room. It's a hallway, will other rooms leading off of it. As you look into these rooms, you notice that anything not bolted down was taken away, like the medibay you found eariler. All that is left are desks, some chairs and disecting tables, with rack to hold the nonexistant instruments.

Finding nothing of use or note, you move to exit. As you slowly open the door, you notice a red circle of light, just on wall oppisite you. The wall that the circle of light is on is also oppisite a hallway, smelling a human at the very end of the hallway, you wonder why somebody would shine a light down a hallway.


Health: 13/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (1/5)
       Arm (+2 health) (5/5)
       5 .37 bullets
       Two SMG clips.
       24 SMG bullets.
       SMG (36/36)
       Bloodstained Wrench
       .37 revolver (/7)

Equipment: Kevlar Uniform
                Helmet
                Flashlight (OFF)
                SMG (36/36)
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: Cheddarius on August 07, 2010, 08:04:34 pm
Hide. Hold both SMGs. Wait a little bit. If a human comes in, unleash the raeg.
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: xtank5 on August 07, 2010, 11:10:44 pm
you wonder why somebody would shine a light down a hallway.

To see down the hallway.  Also follow Cheddarius' plan.
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: USEC_OFFICER on August 08, 2010, 02:56:32 pm
You pull out both SMGs, and hide. Yah, the human doesn't seem to move. Bored, you look for a way around him. However, the only other way out that you can find has a huge gaping hole in it. With lots of beady red eyes...

Health: 13/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (1/5)
       Arm (+2 health) (5/5)
       5 .37 bullets
       Two SMG clips.
       24 SMG bullets.
       Bloodstained Wrench
       .37 revolver (7/7)

Equipment: Kevlar Uniform
                Helmet
                Flashlight (OFF)
                SMG (36/36)
                SMG (36/36)
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: Cheddarius on August 08, 2010, 03:47:12 pm
Shoot him.
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: RAM on August 08, 2010, 05:08:55 pm
Shoot them quietly!
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: xtank5 on August 08, 2010, 09:47:13 pm
Can we turn on our flashlight, covering the light with our hands, and roll it over to the human so it shines into said hole with beady red eyes?
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: USEC_OFFICER on August 09, 2010, 03:08:02 pm
Can we turn on our flashlight, covering the light with our hands, and roll it over to the human so it shines into said hole with beady red eyes?

I have no idea what this means, but I assume that it's a vote for luring the beady red eyes towards the human.
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: xtank5 on August 09, 2010, 03:08:44 pm
Pretty much.
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: USEC_OFFICER on August 09, 2010, 03:20:01 pm
You have an amazing idea. You turn on your flash light, and use it to lead the rats towards the human. Hopefully, the rats will see the light source, and distract him. It works, for about two seconds. Turns out the human knows about the rats too. So now the rats that you lead are all roosting in the hallway.

With a little bit of inspiration, you quickly turn your flashlight on and off. The rats, confused flew around, hiding your movements and allowing you to safely shoot the human. After all, while you can't see him (neither can he see you), you can certainly smell him. The soft sound of a person falling over is the only indication that you hit him. Hopefully, he's dead.

Health: 13/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (1/5)
       Arm (+2 health) (5/5)
       5 .37 bullets
       Two SMG clips.
       24 SMG bullets.
       Bloodstained Wrench
       .37 revolver (7/7)

Equipment: Kevlar Uniform
                Helmet
                Flashlight (OFF)
                SMG (34/36)
                SMG (36/36)
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: RedWarrior0 on August 09, 2010, 03:24:15 pm
>Grow a strobe light and use it
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: Cheddarius on August 09, 2010, 03:25:47 pm
We ate a portion of 000142's arm a while back, but we never got the HP... I think we should be at full HP now.
Refill the SMG.
Go to the purple sign place.
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: USEC_OFFICER on August 10, 2010, 09:26:19 am
>Grow a strobe light and use it

No.

We ate a portion of 000142's arm a while back, but we never got the HP... I think we should be at full HP now.
Refill the SMG.
Go to the purple sign place.

So, you don't want to check out the guy? Not even to see if he is dead?
Title: Re: Anti-Zombie Apocalyspe: Light at the end of the hallway.
Post by: Tack on August 12, 2010, 03:39:03 am
It should be safe. Disarm him, maybe?
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin
Post by: USEC_OFFICER on August 12, 2010, 01:32:04 pm
You slowly move towards the body. When you reach it, you take away his rifle, and infect him. Knowing that he is actually dead, you check his rifle out.

You're not sure you can call it a rifle. It's made out of the same material as the SMG. It has a large (about as large as your fist), short barrel, with a device at the one end, covering the end of the barrel. You're sure a red light would be coming out of the barrel otherwise. Its digitail display merely says charged, and six shots left. The gun feels cool to the touch. When you check the body for ammo, you realize why. On the container for the ammo is a warning that the contents are at 7 degrees Kelvin! Carefully stowing the ammo away, you continue to search the body, but find nothing useful. You continue on.

Following the signs for the purple eye, you come across two oddly dressed guards, standing in front of a door. As far as you can tell, that is where the arrows are pointing you too.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (1/5)
       Arm (+2 health) (5/5)
       5 .37 bullets
       Two SMG clips.
       24 SMG bullets.
       Bloodstained Wrench
       .37 revolver (7/7)
       Odd rifle (6/?)
       Odd rifle clip (HANDLE WITH CARE)
       SMG (36/36)

Equipment: Kevlar Uniform
                Helmet
                Flashlight (OFF)
                SMG (34/36)
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin
Post by: RedWarrior0 on August 12, 2010, 01:56:02 pm
Kelvin isn't measured in degrees.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin
Post by: USEC_OFFICER on August 12, 2010, 02:01:24 pm
Noted.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin
Post by: xtank5 on August 12, 2010, 02:02:40 pm
Kill one guard with the Odd rifle, kill the other with the SMG.
Title: Re: Anti-Zombie Apocalyspe: 7 Kelvin
Post by: Evergod41 on August 12, 2010, 02:44:06 pm
well, it might be a splash attack, especially at 7K... they could die just by being near the round...
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin
Post by: RedWarrior0 on August 12, 2010, 11:10:45 pm
The round could probably freeze the water vapor in the air along its flight path.

Wait a goddamned minute. AoE. Rats. Problem solved.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin
Post by: Hugehead on August 12, 2010, 11:56:51 pm
We could freeze if we use it wrong, just use SMG on them.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin
Post by: RAM on August 13, 2010, 01:12:11 am
Throw the ammo at them and shoot it...
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: USEC_OFFICER on August 13, 2010, 05:05:17 pm
You pull out the odd rifle, and shoot one of the guards with it. For a split second, you think that nothing happened. You feel no recoil, only the rifle getting a bit warmer, and only hearing a hiss. However, the rifle seems to have done some damage. The chest of the guard you were shooting at bursts into flame (though it quickly dies.) You pull out the SMG, and shoot the other guard with it. With both of them dead, you check the bodies.

Looting 2 clips of SMG ammo, you check out the wound created by the odd rifle. It has, well, burned a fist-sized hole through the guy's chest in a manner of microseconds. The rest of the body barely feels hot. However, the area around the wround is cooked, and of course, burned from the flames that erupted from the intense heat. As you look up from the body, you notice that the rifle also burned a hole through the wall. And that somebody is looking through it.


Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (1/5)
       Arm (+2 health) (5/5)
       5 .37 bullets
       Two SMG clips.
       24 SMG bullets.
       Bloodstained Wrench
       .37 revolver (7/7)
       Odd rifle (5/?)(CHARGING)
       Odd rifle clip (HANDLE WITH CARE)
       SMG (36/36)

Equipment: Kevlar Uniform
                Helmet
                Flashlight (OFF)
                SMG (32/36)
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: RAM on August 13, 2010, 07:17:30 pm
Make a mental note to go back and bite these people.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: Evergod41 on August 13, 2010, 09:58:15 pm
Fill them full of lead!

if thats what flachette rounds are made of... anyway, shoot them, with the SMG not the Rifle.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: Tack on August 14, 2010, 03:06:25 am
So it stores the rounds really- really cold, and then shoots them really, really hot?

... Woah.


Uh. Point a gun at his face, and make him open the door.
If he refuses to co-operate, shoot his leg off through the door.
A little hardcore for you, but this is seryus busniss.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: USEC_OFFICER on August 14, 2010, 02:58:49 pm
You point the SMG at his face, and yell at him to open the door. He does, along with three of his friends. Armed with SMGs. You spray the SMG at them as they come through the door. You take a few hits, but nothing serious, and nothing even close to the head. You loot three SMG clips off them, and infect everybody. You enter the room they just left.

You search the area, though like the medibay you found, there's not much at all. You find some bedrolls, personal items and some empty tins of food, though nothing else, except for a computer. Hoping to find something, you turn it on. It prompts you for a fingerprint. Luckily, one of the guards had a fingureprint that worked. You search the computer for any infortmation. All you find are videos of men staring at HOLY SHIT! Did that goat's head just explode! Yes, it did. You also find videos of people walking through walls, (Though not always all the way, or all of them.) and other freaky stuff.

You jump when you heard the door open behind you.

Health: 10/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (1/5)
       Arm (+2 health) (5/5)
       5 .37 bullets
       Five SMG clips.
       24 SMG bullets.
       Bloodstained Wrench
       .37 revolver (7/7)
       Odd rifle (5/?)
       Odd rifle clip (HANDLE WITH CARE)
       SMG (36/36)

Equipment: Kevlar Uniform
                Helmet
                Flashlight (OFF)
                SMG (17/36)
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: RAM on August 14, 2010, 04:57:04 pm
Stare at their head!
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: Evergod41 on August 14, 2010, 06:47:05 pm
"There they are, Blast 'em!"
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: RAM on August 14, 2010, 06:49:39 pm
Turn around and greet the rest of your squad.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: xtank5 on August 14, 2010, 10:45:30 pm
Turn around, spray and pray at torso level.  Enemies will die, but zombie teammates won't.  Open the CD tray to find The Men Who Stare at Goats DVD.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: Tack on August 15, 2010, 03:12:45 am
Take cover behind the console.
Title: Re: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!
Post by: USEC_OFFICER on August 15, 2010, 02:59:12 pm
Turn around, spray and pray at torso level.  Enemies will die, but zombie teammates won't.  Open the CD tray to find The Men Who Stare at Goats DVD.

Actually, I read the book. Also, you would probably know whether it is a movie or not.