Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Bomepie on June 25, 2010, 10:46:35 am

Title: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Bomepie on June 25, 2010, 10:46:35 am
Old dev log
Spoiler (click to show/hide)

10/27
Despite bouts of apathy and frustration brought on by poor artistic skills and horrible framerate the MEGADORF™ is complete. Many dwarves died during this project, primarily during the casting of the beard and the hilarious cave-ins and unavoidable hidden magma pockets which it caused, and the resulting tantrum spiral (for those interested there is a fair sized graveyard in his upper chest).

FUN FACTS ABOUT THE MEGADORF™:

*The MEGADORF™ stands 72 zlevels tall
*The MEGADORF™ has the ability to drink and piss water or magma(but not both at once).
*The MEGADORF™ has room for over 300 dwarves if the rooms were constructed and could easily be self supported out of the farming area in the beard(if someone bothered to irrigate more of it).
*The MEGADORF™ has pump stacks reaching down to a cavern lake and the magma sea which require around 1.5k power which is supplied by ground level windfarm.
*The MEGADORF™ required over 45k blocks, 7k raw stone, and 5k metal bars to build.
*The MEGADORF™ was carved by someone with no artistic talent or experience in three dimensional modeling.
*The MEGADORF™ claimed 65 dwarf lives in its construction and in excess of 200 pet lives.

But lets face it you don't care about that, you want some PICTURES
Spoiler (click to show/hide)

Map on DFMA(side views are amusing):
http://mkv25.net/dfma/map-9780-megadorf

The DF folder the map lives in (invasions are off, dwarf speed is at 1 or something similarly silly, there is no military):
http://dffd.wimbli.com/file.php?id=3335


If I can manage it a minecraft thingy of some sort, assuming I can figure that stuff out:











Original post
Spoiler (click to show/hide)
Title: Re: Need help planning a megaproject
Post by: Ricky on June 25, 2010, 10:52:35 am
instead of magma in the arse put a whole bunch of rotten flesh, miasma inducing putridness
Title: Re: Need help planning a megaproject
Post by: existent on June 25, 2010, 11:02:16 am
In a flash of utter retardation I have decided to build a 100 or so z level tall statue of a dwarf that my dwarves will live inside.

.... you had me at "hello".

As for a program, I've always been a fan of rhinoceros. There's a free 30-day trial. If you're not familiar with the interface, it might take you that long to figure it out its learning curve is a lot like Dwarf Fortress's.

Other than that, MAYBE (and that's a big maybe) Google sketchup. It's very rough (but then again, maybe that's just coming from my experience with Rhino).

Personally, I recommend that you use my own, unique Dwarf Fortress modelling program.
It involves stacking 200 sheets of graph paper.
Title: Re: Need help planning a megaproject
Post by: Agamemnon on June 25, 2010, 11:48:13 am
Do it with Legos!
Title: Re: Need help planning a megaproject
Post by: Ricky on June 25, 2010, 11:53:51 am
Do it with Legos!

genius
Title: Re: Need help planning a megaproject
Post by: Daetrin on June 25, 2010, 12:12:17 pm
It might be worth doing in excel. You can make the grid square, color-code thngs, copy-and-paste layers, and ultimately export it as a quickfort CSV.
Title: Re: Need help planning a megaproject
Post by: Snook on June 25, 2010, 12:21:22 pm
I love that DF can be accurately modeled through legos. Also, make the water come out the front... You see where I'm going with this?
Title: Re: Need help planning a megaproject
Post by: bluefox on June 25, 2010, 12:25:43 pm
Do it with Legos!

Better yet, do it with virtual legos.

http://ldd.lego.com/download/default.aspx (http://ldd.lego.com/download/default.aspx)

Digital designer lets you dream big.
Title: Re: Need help planning a megaproject
Post by: AtomicPaperclip on June 25, 2010, 01:34:23 pm
As for a program, I've always been a fan of rhinoceros. 
So I'm not the only one who uses rhino for this stuff?
Title: Re: Need help planning a megaproject
Post by: existent on June 25, 2010, 01:35:53 pm
As for a program, I've always been a fan of rhinoceros. 
So I'm not the only one who uses rhino for this stuff?

I use Rhino for everything. I once modeled the bar of soap from Fight Club.
Title: Re: Need help planning a megaproject
Post by: TheyTarget on June 25, 2010, 01:45:41 pm
You should make him piss magma.
Title: Re: Need help planning a megaproject
Post by: Bomepie on June 25, 2010, 03:08:51 pm
I did initially try to model it with legos but I ran out, these virtual legos intrigue me. The decision to make him piss mere water was because of the need to drain the beer. I will have to play with all the possibilities for the rear jettison hatch.

I am currently wondering what types of materials I'll need to make it colored nicely. Any suggestions for stone types I will need would be appreciated. Also I'd sort of like to have a functioning farm in the beard, but I don't think farms can be placed on constructed surfaces.
Title: Re: Need help planning a megaproject
Post by: Rotten on June 25, 2010, 03:14:09 pm
I did initially try to model it with legos but I ran out, these virtual legos intrigue me. The decision to make him piss mere water was because of the need to drain the beer. I will have to play with all the possibilities for the rear jettison hatch.

I am currently wondering what types of materials I'll need to make it colored nicely. Any suggestions for stone types I will need would be appreciated. Also I'd sort of like to have a functioning farm in the beard, but I don't think farms can be placed on constructed surfaces.
Cast him an obsidian beard. You can muddy it to make farms.
Title: Re: Need help planning a megaproject
Post by: Labhras on June 25, 2010, 04:20:28 pm
Instead of magma coming out the rear, make it bears...because everyone knows dwarves poop bears.
Title: Re: Need help planning a megaproject
Post by: Snook on June 25, 2010, 06:00:55 pm
Or have him drink magma. Very dwarfy.
Title: Re: Need help planning a megaproject
Post by: Talfryn on June 25, 2010, 06:31:35 pm
Do it in minecraft. The blocks are square, so it would be a fairly good representation of things
Title: Re: Need help planning a megaproject
Post by: Mickey Blue on June 25, 2010, 06:45:36 pm
Color me stupid but do you just carve it out of a mountain or something? I am getting proficient at DF but haven't really tried any megaprojects yet.

-MB
Title: Re: Need help planning a megaproject
Post by: Retro on June 25, 2010, 06:47:41 pm
Do it in minecraft. The blocks are square, so it would be a fairly good representation of things

Agreed. I haven't really used Minecraft much but from an hour of fiddling around it seems like it'd probably work well for this sort of thing.

Also, make the water come out the front... You see where I'm going with this?
a waterfall will be constantly pumped out the mug, into the open mouth, through the whole damn monstrosity and then be propelled out of his crotch.

Yes, he probably does.
Title: Re: Need help planning a megaproject
Post by: Untelligent on June 25, 2010, 06:49:04 pm
In a flash of utter retardation I have decided to build a 100 or so z level tall statue of a dwarf that my dwarves will live inside.

Yo dawg, I heard you like dwarfs so we pu-

The spinning fluffy wambler strikes Untelligent in the head!
It explodes in a shower of gore!
Untelligent has been struck down.
Title: Re: Need help planning a megaproject
Post by: Bomepie on June 27, 2010, 12:41:07 pm
Have a basic outline modeled, is there a way to change how many z levels you can go up? Otherwise I'll have to dig a pit to set the statue in on my current map

Spoiler (click to show/hide)
Title: Re: Need help planning a megaproject
Post by: Daetrin on June 27, 2010, 01:39:44 pm
Yes, in worldgen you can change

[LEVELS_ABOVE_GROUND:15]

To anything you want.
Title: Re: Need help planning a megaproject
Post by: culwin on June 27, 2010, 01:50:48 pm
Looks like Homer Simpson with a beard!   Mmmmm... beeerr....
Title: Re: Need help planning a megaproject
Post by: Rallion on June 27, 2010, 01:51:23 pm
DF Designer is an option. Whether you prefer it to the others, I don't know.

http://df.magmawiki.com/index.php/User:Soundandfury/DF_Designer (http://df.magmawiki.com/index.php/User:Soundandfury/DF_Designer)

That statue looks epic, by the way. Come back and let us know how it goes!
Title: Re: Need help planning a megaproject
Post by: Rallan on June 28, 2010, 08:21:48 am
Color me stupid but do you just carve it out of a mountain or something? I am getting proficient at DF but haven't really tried any megaprojects yet.

-MB

A lot of the time you can just carve them out of the existing materials, but there's at least two very good reasons why you'll sometimes want to clear a whole lot of space and build it from scratch instead of excavating it.

First up, if you want it in specific colours (so it'll look nicer in a 3D display of your fort) or materials (because you wanna see if you can build Mount Rushmore out of soap) then you're gonna have to clear a space for it, process your raw materials, and build it from scratch.

Second up, if you want it to look like something, bigger is better. Each unit of space is like a single pixel in an image or a single brick in a lego sculpture. The taller, wider, and thicker you make your megaproject, the higher the resolution you get, and the more fine detail you can fit into the finished product. And if your megaproject is a work of art built into the side of a gigantic cliff face, or if it's a three-dimensional structure of some kind, there's a good chance that you'll have to build up into z-levels that are above ground level if you want the desired level of detail. There's what, 20 or 30 z-levels of air above ground level on a lot of maps right? Utilising that space can give you thirty more layers of "pixels" on the z-axis to bring your structure into sharper resolution.

Oh and then there's a very very dwarven reason to build upwards rather than just carving it out of the bedrock. Turning a lush forest into a giant hole in the ground so you can carve out a sixty-storey fortress in the shape of Saint Urist is pretty awesome. Turning a lush forest into a giant hole in the ground so you can carve out a sixty-storey fortress in the shape of Saint Urist, and then going back up and building a twenty-storey obsidian hat on top of his head once you're finished is an act of pure dwarfiness.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 01, 2010, 12:31:14 am
A year or two in and I have finished the feet! 3 Dwarves have died to caves-ins when I readjusted the tops of the feet and when I started knocking out walls to get the last of the brown stone needed. I have a stocked hospital and dwarves with medical skills and one dwarf who had a red leg must be better, but as far as I can tell the doctors just ignore the two gimps lying around the hospital.

The framerate is sitting around 10, probably something to do with the 10k stone and 10k blocks. Everything is being constructed from the inside, not being able to put walls on top of floors makes the going slower. It only still functions at a tolerable rate because I cheated the dwarf speed.

I set the pop cap at 100, and I'm up to 68, I'm thinking that a lower pop cap might have been better, because the real time consuming part is designating the construction not waiting for the dwarves to do it.

Tomorrow the legs will start, hopefully I do not run out of marble.

Here's the map, if someone can tell me how to get stonesense to work with 08 I'll put up some better pics.

http://mkv25.net/dfma/map-9055-apextheimmortal
Title: Re: Dwarves within Dwarves megaproject
Post by: Remalle on July 01, 2010, 12:52:53 am
Please, please, please tell me VF pics will be taken once this is done.  Please.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 01, 2010, 12:58:55 am
Nice pics will be up as soon as I can figure out a 3D program
Title: Re: Dwarves within Dwarves megaproject
Post by: Dorten on July 01, 2010, 01:12:14 am
Shitting with magma won't cut it. Make an obsidian factory inside his rear, so he can shit bricks!
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 01, 2010, 01:17:40 am
I plan to experiment with all sorts of offal ordinance, it will be a heck of a job to run the pumping mechanisms through the floors since I'm building the structure before I put in features.
Title: Re: Dwarves within Dwarves megaproject
Post by: darkflagrance on July 01, 2010, 02:06:33 am
A year or two in and I have finished the feet! 3 Dwarves have died to caves-ins when I readjusted the tops of the feet and when I started knocking out walls to get the last of the brown stone needed. I have a stocked hospital and dwarves with medical skills and one dwarf who had a red leg must be better, but as far as I can tell the doctors just ignore the two gimps lying around the hospital.

The framerate is sitting around 10, probably something to do with the 10k stone and 10k blocks. Everything is being constructed from the inside, not being able to put walls on top of floors makes the going slower. It only still functions at a tolerable rate because I cheated the dwarf speed.

I set the pop cap at 100, and I'm up to 68, I'm thinking that a lower pop cap might have been better, because the real time consuming part is designating the construction not waiting for the dwarves to do it.

Tomorrow the legs will start, hopefully I do not run out of marble.

Here's the map, if someone can tell me how to get stonesense to work with 08 I'll put up some better pics.

http://mkv25.net/dfma/map-9055-apextheimmortal

For fps, try turning off weather and temperature. A lot of the lag is probably coming from the excess above ground z-levels though, which are adding to the already respectable load posed by 31.0x's underground. I hope you picked a small map!
Title: Re: Dwarves within Dwarves megaproject
Post by: krumlink on July 01, 2010, 05:23:16 pm
Nice pics will be up as soon as I can figure out a 3D program

Download stonesense, and put the 3108 memory file into the stonesense folder.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 01, 2010, 11:19:43 pm
The first good pic of the progress. Apparently stonesense does not beleive puddingstone and conglomerate are brown.
Spoiler (click to show/hide)

I've just had to chop off part of on ankle, had them both bending left instead of one left and one right, falling anklebits killed an incoming migrant, this pleases me.
Title: Re: Dwarves within Dwarves megaproject
Post by: nbonaparte on July 01, 2010, 11:54:51 pm
Wow. that is going to be immense.
Title: Re: Dwarves within Dwarves megaproject
Post by: culwin on July 02, 2010, 12:29:36 am
How do you get the corners with angles?
Not the normal ramps that are orthogonal, the other ones?
Title: Re: Dwarves within Dwarves megaproject
Post by: Dorten on July 02, 2010, 12:33:18 am
That's also ramps. Stonesense is a clever program, yaknow.
Title: Re: Dwarves within Dwarves megaproject
Post by: Hygrom on July 02, 2010, 01:04:31 am
If only it could move, you could step on elves. The thing looks like it is going to be awesome. I cannot wait till its complete.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 02, 2010, 11:09:44 pm
The legs continue, I am considering cutting them off earlier than planned. Marble ran out and had to be replenished, the current annoyance is the lack of bins, having deforested the entire map. Metal production has started, primarily to get it out of my way. I am resisting the urge to dig down to magma for fear of what even more z layers would do to my poor fps.

Spoiler (click to show/hide)

I believe that I should put shorts or something on the statue, my current available pallet is red, grey, blue, and yellow. None of them really strike me as appropriate. A giant dwarf in little red shorts seems especially appalling. Maybe I will declare white to be the color of his clothing and cast his face and hands in gold or platinum, though I dont know what exact colors I would get with those metals.
Title: Re: Dwarves within Dwarves megaproject
Post by: techno65535 on July 04, 2010, 10:14:21 pm
I've noticed a problem with the topic title...it's dwarves within 'dwarves', plural, yet I only heard planning of one dwarf...Maybe there should be another dwarf somewhere on the map, and you could separate males into the male dwarf and females into the female dwarf?
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 04, 2010, 10:16:10 pm
I've noticed a problem with the topic title...it's dwarves within 'dwarves', plural, yet I only heard planning of one dwarf...Maybe there should be another dwarf somewhere on the map, and you could separate males into the male dwarf and females into the female dwarf?

OH MY DEAR LORD, BY ALL THAT IS UNDER ARMOK'S WATCHFUL EYE, PLEASE PLEASE PLEASE BUILD AN EVEN BIGGER DWARF TO CONTAIN YOUR GIANT DWARF CONTAINING YOUR DWARVES.
Title: Re: Dwarves within Dwarves megaproject
Post by: Talfryn on July 05, 2010, 12:51:08 am
I've noticed a problem with the topic title...it's dwarves within 'dwarves', plural, yet I only heard planning of one dwarf...Maybe there should be another dwarf somewhere on the map, and you could separate males into the male dwarf and females into the female dwarf?

OH MY DEAR LORD, BY ALL THAT IS UNDER ARMOK'S WATCHFUL EYE, PLEASE PLEASE PLEASE BUILD AN EVEN BIGGER DWARF TO CONTAIN YOUR GIANT DWARF CONTAINING YOUR DWARVES.

NO! TWO INTERLOCKING DWARVES CONTAINING YOUR DWARVES CONTAINING YOUR DWARVES


SCREW FPS, WE SHALL STEAL THE CIA'S SUPACOMPUTA TO MAKE DIS WORK!
Title: Re: Dwarves within Dwarves megaproject
Post by: charcharmunro on July 05, 2010, 04:25:34 am
Man it'd be awesome if there was a way to make buildings move..
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 05, 2010, 05:11:16 am
Man it'd be awesome if there was a way to make buildings move..

I think Toady said there will be, or something of the sort.
Title: Re: Dwarves within Dwarves megaproject
Post by: charcharmunro on July 05, 2010, 05:13:13 am
So... Dwarf-zilla? :O
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 05, 2010, 05:17:14 am
So... Dwarf-zilla? :O
well, lemme see if I can find where I saw him say that.
Title: Re: Dwarves within Dwarves megaproject
Post by: NRN_R_Sumo1 on July 05, 2010, 05:18:01 am
I'm noticing a bending knee, will he be fighting a goblin with goblins inside?
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 05, 2010, 05:23:03 am
Here it is:
http://www.bay12games.com/dwarves/dev.html
Quote
Improved Mechanics

Better traps

Stone traps should require the stone be placed above the tile that is targeted

Stones should be able to roll (perhaps if they are started from or land on a ramp tile)

Weapon traps should be multi-tile and require a spring or other potential energy source -- automatic resetting should require some explicit establishment of a feasible mechanism
Large pipe sections -- walk on them or crawl inside them, allow passage for fluids

Moving fortress sections (lifts, crushing traps, etc.)

Waterproof axles through some mechanism

Rock grinders? Fans? We'll do some other machines around this time -- whichever feasible ones are the most entertaining for dwarves and treasure hunters
Title: Re: Dwarves within Dwarves megaproject
Post by: charcharmunro on July 05, 2010, 05:53:56 am
When that comes out, wonder how long till somebody makes a TTGL mecha.
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 05, 2010, 05:56:32 am
When that comes out, wonder how long till somebody makes a TTGL mecha.
More like a giant conveyor that raises a dwarf up 50 Z levels, while raising a keg up at the same time. At the top, a pressure plate is rigged so that if the dwarf doesn't drink the booze, the additional weight activates the pressure plate and he plummets into the magma sea.
Title: Re: Dwarves within Dwarves megaproject
Post by: charcharmunro on July 05, 2010, 06:32:13 am
So... No dead dwarves.
Ooh, another awesome one would be one that only keeps you alive if your beard is long enough.
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 05, 2010, 06:35:46 am
So... No dead dwarves.
Ooh, another awesome one would be one that only keeps you alive if your beard is long enough.
Well, not at first. Not until we start doing it with creatures like elves...

Except, with elves, it would work differently. They would have to either throw a log into the magma, or plummet.
Title: Re: Dwarves within Dwarves megaproject
Post by: charcharmunro on July 05, 2010, 06:46:04 am
YES.
A MILLION TIMES YES.
Or they have to be carrying a wood craft.
Title: Re: Dwarves within Dwarves megaproject
Post by: deoxys413 on July 05, 2010, 07:18:10 am
When that comes out, wonder how long till somebody makes a TTGL mecha.
I'd imagine somewhere between when that release is implemented, and the time it takes a child to open a present on x-mas
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 11, 2010, 12:59:33 am
Legs are finished for now, inserting pumpwork for magma and water will be a bear, but that can be ignored for now.

I have decided on a rough colorscheme:
Puddingstone/Conglomerate brown shoes
Marble white pants
Bauxite red vest
Microcline blue shirt
Obsidian black beard and hair
Metal face and hands

I'm still trying to decide a good flesh tone. I was thinking bronze or brass might end up being good, but I really lack aesthetic ability. If anyone has any suggestions on colorscheme, I'll gladly take advise on anything but the pants and shoes I've already done.

I've been agonizing over digging down to magma, I want some metal industry going, if only as a way to make more bins, and the growth rate of trees when compared to my Speed1 dwarves is frustrating. I imagine I'll need to either figure a way to mod trees to grow faster too or take the fps hit required to dig down to magma. I could probably save some time by finding a version of reveal that works for 31.08.

To answer, there is only one dwarf planned, and he will only be drinking booze. After I upgrade my processor and motherboard I may begin a larger project that involves a dwarf and goblin fighting. But in all honest my artistic abilities were taken to their limit by this project, I'd need the help of a decent 3D modeler to figure out anything more complex.


OMG PIX!!!!!!!
Spoiler (click to show/hide)
Title: Re: Dwarves within Dwarves megaproject
Post by: RavingManiac on July 11, 2010, 02:21:08 am
...it's beautiful.
Title: Re: Dwarves within Dwarves megaproject
Post by: Evergod41 on July 11, 2010, 03:16:10 am
I say depending on how much time your dwarves are in the sun, either a copper brown, or a steel white. and i say the mug HAS to be made of adamantine, it just wouldn't be right otherwords.
Title: Re: Dwarves within Dwarves megaproject
Post by: Talfryn on July 11, 2010, 05:09:54 am
I say depending on how much time your dwarves are in the sun, either a copper brown, or a steel white. and i say the mug HAS to be made of adamantine, it just wouldn't be right otherwords.

No! Silver cup, Bronze dwarf.

Adamantine crotch.
Title: Re: Dwarves within Dwarves megaproject
Post by: Shrugging Khan on July 11, 2010, 07:51:18 am
And Magma piss.

"It burns when I pee!"
Title: Re: Dwarves within Dwarves megaproject
Post by: Jordrake on July 11, 2010, 11:30:00 am
Well, you could set up a metalworks by looking for bituminous coal and other stuff to make coke rather than use a magma forge. I stumble over that stuff like it's limestone. All it takes is a single log to get it rolling and boom, exponential fuel growth.

Also, on the topic of this project, FUCK YEAH!
Title: Re: Dwarves within Dwarves megaproject
Post by: Lawec on July 11, 2010, 02:10:03 pm
Oh my Armok... That is so... Beautiful...  :o
I have only made a few puny statues mere 20 z-levels tall.
I shall most certainly follow the progress on your awesome project good sir!
Title: Re: Dwarves within Dwarves megaproject
Post by: Quantum Toast on July 11, 2010, 02:23:49 pm
Metal face and hands
Will the dwarves rule over the area with an iron fist? :P
Title: Re: Dwarves within Dwarves megaproject
Post by: Jordrake on July 11, 2010, 02:26:51 pm
Metal face and hands
Will the dwarves rule over the area with an iron fist? :P
*Ba-dum-tsh*
Title: Re: Dwarves within Dwarves megaproject
Post by: Scaraban on July 11, 2010, 04:19:27 pm
DF overdose :o :'( :D :o :'( :D
Title: Re: Dwarves within Dwarves megaproject
Post by: einstein9073 on July 12, 2010, 03:07:41 pm
I've noticed a problem with the topic title...it's dwarves within 'dwarves', plural, yet I only heard planning of one dwarf...Maybe there should be another dwarf somewhere on the map, and you could separate males into the male dwarf and females into the female dwarf?
OH MY DEAR LORD, BY ALL THAT IS UNDER ARMOK'S WATCHFUL EYE, PLEASE PLEASE PLEASE BUILD AN EVEN BIGGER DWARF TO CONTAIN YOUR GIANT DWARF CONTAINING YOUR DWARVES.
NO! TWO INTERLOCKING DWARVES CONTAINING YOUR DWARVES CONTAINING YOUR DWARVES....
Yo dog. I herd u liek dwarves :), so I put some dwarves in dwarves in your dwarf, so you can Science while you Fun while you MegaProject.
Title: Re: Dwarves within Dwarves megaproject
Post by: Lawec on July 12, 2010, 03:41:00 pm
It makes one think of those small Russian figures that contain smaller copies of themselves, which in turn contains smaller ones... And it just goes on 7 or 8 times.
Title: Re: Dwarves within Dwarves megaproject
Post by: jaked122 on July 12, 2010, 05:26:04 pm
I've enjoyed the first post immensly, I hope you can make it work.
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 12, 2010, 06:40:38 pm
Can I ask how you ended up modeling your statue? I'm trying to do something a bit similar (well, it involves a giant statue, anyway), and I'm having a spot of trouble wrapping my head around planning out the actual details.

What I'm trying to do is have a 100 Z level tall statue (of a Dwarf, maybe Armok, maybe something else, I haven't decided yet) that I'm going to carve out of the rock- instead of building up, like you- and I'm going to have my entire fortress spiral around it all the way down, and then I think I'll have a cistern at its feet or something. Anyways, I've decided it's going to be 100 Z levels tall, and 30 tiles at its widest, and then I'm going to carve around it so there's nothing but open space.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 13, 2010, 09:39:44 am
I gave up on 3D modeling and just drew it with designation tiles from a front and side angle on the bottom level of my fortress. I took a screenshot and use it as a loose reference for how my fortress should change every layer. It really sucks when I screw up a layer though, I had a falling block from deconstruction blow through 15z levels of the underground work area, destroying 6 workshops.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 13, 2010, 12:44:04 pm
Balls of brass, sir! Polished to Nth degree!

Spoiler (click to show/hide)

Well perhaps copper, brass was too yellow and I don't have the tin to make bronze. Pants are just about finished time to start the vest.
Title: Re: Dwarves within Dwarves megaproject
Post by: Talfryn on July 13, 2010, 12:50:46 pm
Confirming that the brass balls will have Magma Piss (tm) Capability?
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 13, 2010, 12:56:28 pm
I'll be setting up multiple systems, normally it will be a  waterfall but in emergencies and on holidays magma will be used.
Title: Re: Dwarves within Dwarves megaproject
Post by: Remalle on July 13, 2010, 01:58:02 pm
Brass?  Why didn't you make balls of steel?
Title: Re: Dwarves within Dwarves megaproject
Post by: Talfryn on July 13, 2010, 02:02:52 pm
I'll be setting up multiple systems, normally it will be a  waterfall but in emergencies and on holidays magma will be used.

I like how you think. Pray tell what he shall piss on?
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 13, 2010, 02:24:33 pm
Why goblins of course! Invaders are off for construction but after I finish and clean they'll be all thats left to play with. I imagine the switching between magma and water will leave clogs inside and giant piles outside, it will be fun job for the dwarves to periodically clean things out. I also may use the sack as a drowning chamber. Finally I have very little experience with magma in constructed areas, will I have to mod the melting point of the walls to prevent the whole statue from melting?

Brass?  Why didn't you make balls of steel?
I didn't like the color of steel, but the balls of brass line was a quote from the game Conkers Bad Furday.
Title: Re: Dwarves within Dwarves megaproject
Post by: Talfryn on July 13, 2010, 02:54:20 pm
You want to make the surrounding tiles that the magma is passing through magma resist, and the pumps magma resist, but  otherwise you should be good.
Title: Re: Dwarves within Dwarves megaproject
Post by: John Keel on July 13, 2010, 05:19:42 pm
Constructions resist magma. However, I would suggest either a second, lower, opening in the penis for the magma, or replacing the bottom of the flow-tunnel with a magma-resistant bridge to dump water and prevent the forming of an obsidian kidney stone.
Title: Re: Dwarves within Dwarves megaproject
Post by: nbonaparte on July 13, 2010, 05:25:59 pm
, or replacing the bottom of the flow-tunnel with a magma-resistant bridge to dump water and prevent the forming of an obsidian kidney stone.
*giggle*

This is hilarious. I can't wait to see it finished.
Title: Re: Dwarves within Dwarves megaproject
Post by: Quantum Toast on July 13, 2010, 05:28:17 pm
I would suggest either a second, lower, opening in the penis for the magma, or replacing the bottom of the flow-tunnel with a magma-resistant bridge to dump water and prevent the forming of an obsidian kidney stone.
Ladies and gentlemen, Dwarf Fortress.
Title: Re: Dwarves within Dwarves megaproject
Post by: pulsusego on July 13, 2010, 06:09:28 pm
Nice pics will be up as soon as I can figure out a 3D program

Download stonesense, and put the 3108 memory file into the stonesense folder.

can you elaborate please? or can anyone? i dont know what the '31[.]08 memory file' is specificaly..
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 16, 2010, 12:27:12 am
The torso is coming along well, I've started relocating workshops and living quarters to the statue instead of underground, dwarves are still gonna have to hoof raw stone up 40ish z levels, but they can go suck it. The current annoyance aside from piss poor framerate is that stonesense doesn't believe that kaolinite and bauxite are both red, so the vest is splotchily changing colors.

I'm considering vaporizing some stone, but I also wouldn,t mind getting rid of alot of the blocks as well, will modding stone melting point destroy blocks as well?

Spoiler (click to show/hide)




Title: Re: Dwarves within Dwarves megaproject
Post by: Tylui on July 16, 2010, 12:34:40 am
LOLPENIS
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 16, 2010, 12:45:23 am
What's the current population of your fort?
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 16, 2010, 12:50:50 am
I have a pop around 80, life would probably be easier with 20-30.
Title: Re: Dwarves within Dwarves megaproject
Post by: darkrider2 on July 16, 2010, 01:57:51 am
OH MY LORD. THIS IS EPIC.

LOLPENIS

wow........ really!??!
Title: Re: Dwarves within Dwarves megaproject
Post by: Tylui on July 16, 2010, 02:13:37 am
>_>

What? It's so small I had to point it out!
Title: Re: Dwarves within Dwarves megaproject
Post by: Osdeath on July 16, 2010, 05:31:36 am
So, are you still on 31.06 or how did you get stonesense to work with .08/.10?

I noticed someone a moment ago mentioned 31.08 memory file, but like the other person, i do not know what this is :P

also, looking awesome so far :P
Title: Re: Dwarves within Dwarves megaproject
Post by: Dante on July 16, 2010, 07:33:55 am
Wow, this is really going to be something when completed.
Title: Re: Dwarves within Dwarves megaproject
Post by: TheyTarget on July 16, 2010, 01:05:34 pm
>_>

What? It's so small I had to point it out!

I always assume that one square is a story, so 10 feet. So that gives him a 40 foot penis. I mean its kinda small compared to his body, but I'm sure its more then he'll ever need.
Title: Re: Dwarves within Dwarves megaproject
Post by: Medicine Man on July 16, 2010, 01:12:00 pm
I would make it throw up magma for 100% dwarfiness  ;D
Title: Re: Dwarves within Dwarves megaproject
Post by: einstein9073 on July 16, 2010, 02:14:58 pm
Constructions resist magma. However, I would suggest either a second, lower, opening in the penis for the magma, or replacing the bottom of the flow-tunnel with a magma-resistant bridge to dump water and prevent the forming of an obsidian kidney stone.
.sigged
Title: Re: Dwarves within Dwarves megaproject
Post by: Ricky on July 16, 2010, 02:31:51 pm
vaporizing stone= vaporizing everything made of that stone except constructions such as walls, floors, built ramps, ect
Title: Re: Dwarves within Dwarves megaproject
Post by: mnjiman on July 16, 2010, 03:07:58 pm
tears are coming to my eyes.


Amazing.
Title: Re: Dwarves within Dwarves megaproject
Post by: breadbocks on July 16, 2010, 04:55:04 pm
So, are you still on 31.06 or how did you get stonesense to work with .08/.10?

I noticed someone a moment ago mentioned 31.08 memory file, but like the other person, i do not know what this is :P

also, looking awesome so far :P
I know for certain lazy newb pack comes with functioning Stonesense, so it can't be too complicated.[/late]
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 16, 2010, 08:16:19 pm
I'm using 08, someone linked me stonesense with the memory file somewhere in the thread
Title: Re: Dwarves within Dwarves megaproject
Post by: Talfryn on July 16, 2010, 08:35:52 pm
More progress pls.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 18, 2010, 01:26:07 am
The chest continues, the next layer will be the start of the beard. I am planning to build the statue without the beard then cast it in as obsidian afterwards. I'm regretting not getting a stonesense screenshot every day to make a nice timelapse video, but I promise I will make a short vid when I cast the beard. Finally I am getting frustrated by the relative lack of red stone, bauxite and kaolinite mining have been slowing things down, I may start using hematite as a solution. I could dig down farther in my search but I worry that finding the caverns would drop me even lower than the 3-5 fps I work at right now.

Spoiler (click to show/hide)

 
Title: Re: Dwarves within Dwarves megaproject
Post by: breadbocks on July 18, 2010, 01:29:03 am
What are the purple things? Also, what style will the beard be in? Mustache? Nose hair? Regular hair?
Title: Re: Dwarves within Dwarves megaproject
Post by: Retro on July 18, 2010, 01:33:07 am
If you're running out of stone of a colour, you can deconstruct the outermost floor tiles of a layer once the walls are all installed.

breadbocks: the purple tiles are how Stonesense represents designated tiles for construction, so he's building the interior floors.
Title: Re: Dwarves within Dwarves megaproject
Post by: nbonaparte on July 18, 2010, 01:48:18 am
This is enormous.

What are you going to do for arms? If they're to start at the dwarf's sides, now would be the time.

Title: Re: Dwarves within Dwarves megaproject
Post by: Quantum Toast on July 18, 2010, 08:10:09 am
This is enormous.

What are you going to do for arms? If they're to start at the dwarf's sides, now would be the time.


If I remember correctly, they'll be holding up the barrel that pours magma into the mouth.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 18, 2010, 09:07:48 am
For those asking about what it will look like heres the basic outline. It's changed a little bit since this was made but its mostly the same.

Spoiler (click to show/hide)
Title: Re: Dwarves within Dwarves megaproject
Post by: Itnetlolor on July 18, 2010, 12:57:47 pm
Ah, the red material shortage issue. I had that when working on the Bloodfist logo. I had to wander into the wilds where Giant Cave Swallow, batmen, and antmen were aplenty, and my dwarves had no choice but to forgo a suicide collection/mining mission. But it was damn worth it to get the shading right.

Hematite for the dark red, and cinnabar for the light red. Wouldn't blame the many cases of Mad Hatter's that infected the reclaim parties those many times just working on the logo alone; seeing as I think it is cinnabar that's a source of mercury, and all.

EDIT:
100th post of the thread. Woo!
Title: Re: Dwarves within Dwarves megaproject
Post by: AzureAngelic on July 18, 2010, 01:20:23 pm
How do you suppose the goblins will siege this thing?

Somehow, it wouldn't surprise me if they tried to climb in through the urinary magma dispenser tract, only to be pissed out.

...oh, man, if Toady ever implements moving fortress parts, you NEED to give this thing a giant magma-producing pickaxe or something so you can have Urist McGiantRobot do epic battle against HFS.
Title: Re: Dwarves within Dwarves megaproject
Post by: existent on July 18, 2010, 01:23:15 pm
...oh, man, if Toady ever implements moving fortress parts, you NEED to give this thing a giant magma-producing pickaxe or something so you can have Urist McGiantRobot do epic battle against HFS.

Dwarven Mechwarriors.

Oh man, how may childhoods would have been ruined if Optimus Prime had been full of dwarves? And knowing them, they wouldn't get out when he transformed into robot mode. He'd change back into a truck and the cabin would look like an industrial accident.
Title: Re: Dwarves within Dwarves megaproject
Post by: AzureAngelic on July 18, 2010, 01:49:21 pm
...oh, man, if Toady ever implements moving fortress parts, you NEED to give this thing a giant magma-producing pickaxe or something so you can have Urist McGiantRobot do epic battle against HFS.

Dwarven Mechwarriors.

Oh man, how may childhoods would have been ruined if Optimus Prime had been full of dwarves? And knowing them, they wouldn't get out when he transformed into robot mode. He'd change back into a truck and the cabin would look like an industrial accident.

Urist McDriver cancels Move: On break.
Urist McDriver has been crushed to death.
Urist McPassenger has been crushed to death.

On that note, I think it's safe to say that Energon is actually irradiated adamantine sent hundreds of years into the future by a noble getting drunk and pulling a level backwards or something.

Aaaaaanyway.
Title: Re: Dwarves within Dwarves megaproject
Post by: Medicine Man on July 18, 2010, 02:03:51 pm
What noble would be dumb enough to pull a lever backwards?let alone a drunk noble.
Title: Re: Dwarves within Dwarves megaproject
Post by: AzureAngelic on July 18, 2010, 02:07:46 pm
What noble would be dumb

Seems a little obvious to me...
Title: Re: Dwarves within Dwarves megaproject
Post by: Hokan on July 18, 2010, 04:06:34 pm
What noble would be dumb enough to pull a lever backwards?let alone a drunk noble.
Any noble.
Title: Re: Dwarves within Dwarves megaproject
Post by: Cotes on July 18, 2010, 08:31:04 pm
This thing.

The best thing.

By the way, doesn't Stonesense have init files or some-such that define the color of the tiles?
Title: Re: Dwarves within Dwarves megaproject
Post by: Hokan on July 19, 2010, 01:15:14 pm
You ever consider putting windmills in his hair? It would make it look like it was flowing in the breeze :)
Title: Re: Dwarves within Dwarves megaproject
Post by: eclipsetail on July 19, 2010, 01:20:32 pm
You ever consider putting windmills in his hair? It would make it look like it was flowing in the breeze :)

I loled.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 19, 2010, 11:45:15 pm
I'm thinking I may need to give up on my theory of making the interior wall and floor colors matching the outer color scheme, I'm spending far too much time finding bauxite kaolimite and hematite.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 20, 2010, 01:36:45 am
The chest progresses. Does anyone know how to zoom out stonesense or rotate it?

Spoiler (click to show/hide)
Title: Re: Dwarves within Dwarves megaproject
Post by: breadbocks on July 20, 2010, 02:16:20 am
The penile length on that is far out of proportion. This megadwarf needs to be  ready for the female megadwarfs. NEW MEGAPROJECT! Make male and female megadwarfs in that certain position. Then instruct, via burrows, the females to go to the female, and the males to go to the male. Send the couples to that certain connection zone. I was vague there on purpose.
Title: Re: Dwarves within Dwarves megaproject
Post by: Retro on July 20, 2010, 02:24:28 am
The chest progresses. Does anyone know how to zoom out stonesense or rotate it?

Can't recall zooming out, but it might be in the readme or something. Rotating is Enter.
Title: Re: Dwarves within Dwarves megaproject
Post by: Scatterbrain on July 20, 2010, 08:10:33 am
you, sir, are a gentleman and a scholar. cannot wait to see the final product.
Title: Re: Dwarves within Dwarves megaproject
Post by: darkrider2 on July 20, 2010, 11:16:50 am
The penile length on that is far out of proportion.
I disagree... it only has to be able to shoot spores according to the game. IF that's even where dwarves release spores, it could be in the beard odor for all we know
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 22, 2010, 02:35:20 am
Chest is doneish. Arms, next and head next. I need a viewer with a zoom out feature this thing is stupidly big.


LOLBUTT

Spoiler (click to show/hide)
Title: Re: Dwarves within Dwarves megaproject
Post by: mnjiman on July 22, 2010, 02:47:10 am
Legs and chest are the easy part.. designing the head and arms, and building them is going to be the biggest pain ever.

Good luck my friend, good work thus far.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 23, 2010, 11:56:02 pm
Head and arms in progress, in retrospect I should have made the dwarf less fat, it looks a little silly.

Thrice during readjustments a block fell through about 60 layers, caveins are OP.

I want an easier way to make diagonal walls, its a huge pain, especially since you cant build walls from a diagonally adjacent tile.
Title: Re: Dwarves within Dwarves megaproject
Post by: breadbocks on July 24, 2010, 12:15:31 am
SCAFFOLDING! Just. Use. Scaffolding. We probably won't get angry.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on July 24, 2010, 01:05:42 am
I tried the scaffolding thing on the feet, it was more trouble than it was worth.
Title: Re: Dwarves within Dwarves megaproject
Post by: Scaraban on July 25, 2010, 12:30:21 am
tifaicyd (this is fucking awesome, i commend your dwarfiness)
Title: Re: Dwarves within Dwarves megaproject
Post by: Chagen46 on August 02, 2010, 11:57:21 am

Dwarven Mechwarriors.

...I'm sorry guys, but it had to be done:

"We Dwarves are sustained through willpower, even when mocked as reckless and crazy! IF THERE'S A WALL IN OUR WAY, THEN WE SMASH IT DOWN! IF THERE ISN'T A PATH, THEN WE CARVE IT OURSELVES! THE MAGMA OF OUR SOULS BURNS WITH A MIGHTY FLAME! JUST WHO IN HELL DO YOU THINK WE ARE!!!??

GIGAAAAA....DRILLLLLL....BREEEEEEAKKKKKKKKKKKKKERRRRRRRRR!!!!!!!!!!!!!!!!"


Seriously, it just had to be done.

Title: Re: Dwarves within Dwarves megaproject
Post by: Firehound on August 02, 2010, 05:03:06 pm
When that comes out, wonder how long till somebody makes a TTGL mecha.

Go Go dwarven rangers, doo doo doo do doo.
-Insert several buildings forming together into a giant dwarf with a tiger's head, to fight a forgotten beast and several different demons-
Title: Re: Dwarves within Dwarves megaproject
Post by: SeanTucker on August 03, 2010, 04:08:39 pm

Dwarven Mechwarriors.

...I'm sorry guys, but it had to be done:

"We Dwarves are sustained through willpower, even when mocked as reckless and crazy! IF THERE'S A WALL IN OUR WAY, THEN WE SMASH IT DOWN! IF THERE ISN'T A PATH, THEN WE CARVE IT OURSELVES! THE MAGMA OF OUR SOULS BURNS WITH A MIGHTY FLAME! JUST WHO IN HELL DO YOU THINK WE ARE!!!??

GIGAAAAA....PICK....BREEEEEEAKKKKKKKKKKKKKERRRRRRRRR!!!!!!!!!!!!!!!!"


Seriously, it just had to be done.

Fixed.
Title: Re: Dwarves within Dwarves megaproject
Post by: The Yellow Peril on August 04, 2010, 06:20:50 am
Any new screenshots for us?
Title: Re: Dwarves within Dwarves megaproject
Post by: Quantum Toast on August 04, 2010, 02:39:13 pm

Dwarven Mechwarriors.

...I'm sorry guys, but it had to be done:

"We Dwarves are sustained through willpower, even when mocked as reckless and crazy! IF THERE'S A WALL IN OUR WAY, THEN WE SMASH IT DOWN! IF THERE ISN'T A PATH, THEN WE CARVE IT OURSELVES! THE MAGMA OF OUR SOULS BURNS WITH A MIGHTY FLAME! JUST WHO IN HELL DO YOU THINK WE ARE!!!??

GIGAAAAA....PICK....BREEEEEEAKKKKKKKKKKKKKERRRRRRRRR!!!!!!!!!!!!!!!!"


Seriously, it just had to be done.

Fixed.
We need a way to mine using Giant Corkscrews.
Title: Re: Dwarves within Dwarves megaproject
Post by: Bomepie on August 19, 2010, 04:47:04 pm
Sc2 ate my life for a bit there, but things are progressing again. The mug and head are done, now comes a painful part. I will need to retrofit the pumpsystems into the dwarf to bring magma and water up so I can cast the beard and hair. I'd also like to find a viewer with more rotation options than stonesense to get better views, and also a zoom out function.

I am sorely tempted to bring the fluids up through a vertical pumpstack set behind the dwarf, it would not look the best, but trying to cram a pumpstack through a small tube like the arms seems far too difficult.

OMG PICS!!!!!

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Dwarves within Dwarves megaproject
Post by: Zebra2 on August 19, 2010, 06:39:35 pm
Sc2 ate my life for a bit there, but things are progressing again. The mug and head are done, now comes a painful part. I will need to retrofit the pumpsystems into the dwarf to bring magma and water up so I can cast the beard and hair. I'd also like to find a viewer with more rotation options than stonesense to get better views, and also a zoom out function.

I am sorely tempted to bring the fluids up through a vertical pumpstack set behind the dwarf, it would not look the best, but trying to cram a pumpstack through a small tube like the arms seems far too difficult.

OMG PICS!!!!!

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

epic
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: terminal on August 19, 2010, 09:34:13 pm
This is outstanding.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: nbonaparte on August 19, 2010, 10:05:47 pm
This is outstanding.
I'd say it's upstanding. 100 z levels, to be exact.
Title: Re: Dwarves within Dwarves megaproject
Post by: breadbocks on August 20, 2010, 04:05:39 pm
Sc2 ate my life for a bit there, but things are progressing again. The mug and head are done, now comes a painful part. I will need to retrofit the pumpsystems into the dwarf to bring magma and water up so I can cast the beard and hair. I'd also like to find a viewer with more rotation options than stonesense to get better views, and also a zoom out function.

I think obsidian would work, but I'm pretty sure that SS has a very well hidden zoom out. I think SS is perfect for this because of the cartoony look.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: nbonaparte on August 20, 2010, 04:09:41 pm
control f5 is stonesense's hotkey to screenshot the whole fortress.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: AltF8 on August 20, 2010, 04:41:53 pm
This...this is incredible. The slightly childish nature of the exposed genitalia is largely offset by the sheer dwarfiness of its usefulness.

I eagerly await more updates.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: dragonshardz on August 20, 2010, 05:37:17 pm
This is epic on a scale of awesome. I think the pumpstack would be doable when inside both arms.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: carebear on August 20, 2010, 05:58:33 pm
Oh my god.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Nix on August 20, 2010, 06:06:12 pm
It's.... beautiful.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: darkrider2 on August 20, 2010, 06:35:00 pm
I love how his nose actually has holes for the nostrils. epic.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Opirian on August 20, 2010, 06:45:25 pm
I love how his nose actually has holes for the nostrils. epic.

I like how said nostrils are doors to the outside.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Bomepie on August 20, 2010, 07:02:32 pm
On the subject of the pumps I have a theory for an interior pumpstack where I  rotate them in weird ways to shimmy them over as the arms rise, I may have to flood the arms entirely to do this. I am not experienced in mechanical DF stuff, Should I make a ginormous windfarm on top of the hands, or try to move power from below? For that matter can you transfer power UP a pumpstack as opposed to down it?

Cross sections of the arms I'll have to work in:
Spoiler (click to show/hide)



THE WHOLE THING IN IT'S BEARDLESS SHAME:
Spoiler (click to show/hide)
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Organum on August 20, 2010, 07:13:56 pm
 :'(

It's so wonderful! It's BEAUTIFUL!

A true megaproject.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: dragonshardz on August 21, 2010, 01:51:45 am
On the subject of the pumps I have a theory for an interior pumpstack where I  rotate them in weird ways to shimmy them over as the arms rise, I may have to flood the arms entirely to do this. I am not experienced in mechanical DF stuff, Should I make a ginormous windfarm on top of the hands, or try to move power from below? For that matter can you transfer power UP a pumpstack as opposed to down it?

Cross sections of the arms I'll have to work in:
Spoiler (click to show/hide)



THE WHOLE THING IN IT'S BEARDLESS SHAME:
Spoiler (click to show/hide)

Wierd pumpstack rotation: It may work, although it would work better if you removed the 1 tile up/down staircases.

As for transferring power UP pumpstacks, I don't know if it is doable or not, but you could always build vertical axles, unless I'm mistaken and that isn't possible.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: bremarv on August 21, 2010, 03:26:50 am
For that matter can you transfer power UP a pumpstack as opposed to down it?

yes you can send power up pump stacks.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Bomepie on August 21, 2010, 07:18:28 pm
My current theory is that I will submerge the pumps and the gears used to connect them in lava/water, I intend to have no separation between the intake and the output areas. I believe the initial activation will have to flood the whole place before things will work, but it saves me alot of wall making.
Title: Re: Need help planning a megaproject
Post by: jei on August 21, 2010, 07:35:41 pm
I did initially try to model it with legos but I ran out, these virtual legos intrigue me. The decision to make him piss mere water was because of the need to drain the beer. I will have to play with all the possibilities for the rear jettison hatch.

I am currently wondering what types of materials I'll need to make it colored nicely. Any suggestions for stone types I will need would be appreciated. Also I'd sort of like to have a functioning farm in the beard, but I don't think farms can be placed on constructed surfaces.

You could alternatively just recycle the same water.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Bomepie on August 21, 2010, 08:53:33 pm
You could alternatively just recycle the same water.

Recycle? That sounds mighty... Elfish.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: breadbocks on August 21, 2010, 09:35:47 pm
No, don't recycle it. Circulate it. End up having it make a figure 8. Up the arms, down into mouth, from the mouth to the penis (Which is too small. Far too small), where it goes out into a giant toilet on the ground, which then sends it through the ground, then back up the arms. Repeat cycle.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: existent on August 22, 2010, 08:06:34 am
No, don't recycle it. Circulate it. End up having it make a figure 8. Up the arms, down into mouth, from the mouth to the penis (Which is too small. Far too small), where it goes out into a giant toilet barrel on the ground, which then sends it through the ground, then back up the arms. Repeat cycle.
Fix'd
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Gnauga on August 22, 2010, 09:16:42 am
Now, I don't mean to downplay this astounding achievement, but there seems to be no beard.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: existent on August 22, 2010, 09:18:47 am
Now, I don't mean to downplay this astounding achievement, but there seems to be no beard.
He's going to cast it out of obsidian.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: EpeeGnome on August 25, 2010, 02:49:01 pm
One way to get the water up the arms would be to build a pumpstack elsewhere on the map and let water pressure bring it through a sealed shaft. This seems a lot simpler to me than twisted pump stacking in the arms.  On the other hand, you do lose bonus points if you do it the easy way.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Bomepie on August 26, 2010, 01:09:27 am
Pumps are installed inside the megadorf. The next step will be walling them off correctly, then installing pumps down to the lava and water. Somewhere around 3-4k power will be required...
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: MrLobster on August 26, 2010, 11:59:25 am
(EDIT: duh, somehow I missed the previous comment, so deleting stuff about the pumps)

Using pressure plates you could probably have a reservoir in the mug that emptied when it got filled up, so that the dwarf would occasionally take giant gulps of water instead of a constant stream. Then these would go into the bladder reservoir which might also have its own pressure plate emptying schedule.

As for the ass, in any case a vent from a miasma-generating stockpile should let miasma seep out along the magma chute to add some farts to the equation.

Three cheers for guzzling, pissing, farting, magma-shitting megadorf!
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Trekkin on August 26, 2010, 12:24:36 pm
Might I suggest either the nostrils or the pupils play host to !!lignite!! followed by !!organic material!! ? Nostrils would make the smoke make more sense, but glowing pits of elf-hating fury would probably look better.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: existent on August 26, 2010, 01:02:35 pm
Should make the eyes out of glass, and then use the head as a prison.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: ZebioLizard2 on August 26, 2010, 01:14:08 pm
The nose should be the prison, have two nostrils that allow for prisoner dumping.  :P
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: JAFANZ on August 26, 2010, 01:19:47 pm
The nose should be the prison, have two nostrils that allow for prisoner dumping.  :P

Stomach should be the prison, prisoner dumping should involve a goblin grinder, running water, & the back exit.

though a bridge based obsidian farm might be a good substitute for the goblin grinder (solid waste rather than liquid).
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: breadbocks on August 26, 2010, 04:25:13 pm
As for the ass, in any case a vent from a miasma-generating stockpile should let miasma seep out along the magma chute to add some farts to the equation.

or you could just... you know, shit out the refuse...... :)

But if you were REALLY dwarfy, you'd encase the refuse in magma first. :D
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: MrLobster on August 26, 2010, 06:48:03 pm
As for the ass, in any case a vent from a miasma-generating stockpile should let miasma seep out along the magma chute to add some farts to the equation.

or you could just... you know, shit out the refuse...... :)
When refuse comes out, I guess that makes it a technicolor fart.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: JAFANZ on August 27, 2010, 12:51:52 am
As for the ass, in any case a vent from a miasma-generating stockpile should let miasma seep out along the magma chute to add some farts to the equation.

or you could just... you know, shit out the refuse...... :)
When refuse comes out, I guess that makes it a technicolor shart.
Fixed that for you.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: dragonshardz on August 27, 2010, 03:39:01 am
e.e

Juveniles.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: breadbocks on August 27, 2010, 05:26:17 pm
e.e

Juveniles.

News?
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: dragonshardz on August 28, 2010, 01:25:16 am
No, I'm commenting on the fact that everyone's apparent fascination with exactly what will be coming out of the megadorf's bum juvenile.

In fact, the entire concept of a naked, pissing, shitting dorf is juvenile, but the execution is top-notch.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: MrLobster on August 28, 2010, 12:29:01 pm
In fact, the entire concept of a naked, pissing, shitting dorf is juvenile...
You're right of course. Except I don't know if he's naked, I think maybe he's just wearing chaps?

Anyway maybe megadorf could have a briefcase or something, so the overall effect isn't so juvenile. Or glasses, to make him distinguished and smart. We need to get megadorf cleaned up so that the other megadorfs take him seriously.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Biag on August 28, 2010, 01:18:33 pm
In fact, the entire concept of a naked, pissing, shitting dorf is juvenile...
You're right of course. Except I don't know if he's naked, I think maybe he's just wearing chaps?

Anyway maybe megadorf could have a briefcase or something, so the overall effect isn't so juvenile. Or glasses, to make him distinguished and smart. We need to get megadorf cleaned up so that the other megadorfs take him seriously.

Ah yes, because when I see a man wandering down the street in a suit with his bait & tackle dangling for all to see, I think "Gee, what a perfectly normal and well-adjusted human being."

Maybe Megadorf should get a khaki trenchcoat?
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Bomepie on August 28, 2010, 03:24:37 pm
Pumpstack 1 is operating we have waterflow! Though I am little disappointed with how stonesense displays the waterfall. Next step is the magma hookup, then the mold for the beard. To be honest I'm not looking forward to the return to meticulous sculpting. I believe I will be able to save time however by casting the beard in a big ol cubey thing, then doing all the careful stuff with dig commands in the obsidian instead of build commands in the cast.

I have not done casting or obsidian farming before, how exactly does cooling a multilevel magma cast work? Will I need to repeatedly switch between magma and water or can I cool it all at once?

THE BOOZE MUST FLOW
Spoiler (click to show/hide)


Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: iceball3 on August 28, 2010, 03:43:46 pm
isn't one of the problems with the miasma fart feature include the fact that miasma is only generated on subterranean tiles?
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Bomepie on August 28, 2010, 03:45:10 pm
isn't one of the problems with the miasma fart feature include the fact that miasma is only generated on subterranean tiles?
I wasn't going to spoil the conversation...
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: jfsh on August 28, 2010, 03:46:40 pm
I have not done casting or obsidian farming before, how exactly does cooling a multilevel magma cast work? Will I need to repeatedly switch between magma and water or can I cool it all at once?

You'll basically have to alternate.  Fill the area with water or magma, usually to 2/7 so nothing evaporates while you switch.  Let's say you start with water.  When you pump in magma, the tile will immediately turn to obsidian, and the magma will then flow over the top of the newly created obsidian tiles to eventually turn all the water to stone.  You will then be left with a layer of magma, so when you pump in water, it will turn that layer to obsidian, and leave a layer of water above.  Rinse, repeat...

The two most important things to remember are: (1) to have sufficient height from your pumps so that you can keep casting as layers are turned to stone, and (2) never to exceed 7/7 liquid on any one layer... if that happens, you have the possibility of creating obsidian on the layer above, accidentally sealing in a big pocket of water or magma.  If you're like me, it will be magma, and one heroic dwarf will have to take one for the team to drain it out...
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Bomepie on August 28, 2010, 03:53:26 pm
The two most important things to remember are: (1) to have sufficient height from your pumps so that you can keep casting as layers are turned to stone, and (2) never to exceed 7/7 liquid on any one layer... if that happens, you have the possibility of creating obsidian on the layer above, accidentally sealing in a big pocket of water or magma.  If you're like me, it will be magma, and one heroic dwarf will have to take one for the team to drain it out...

I don't think height will be a problem....
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: Laurin on August 29, 2010, 12:24:09 am
Pumpstack 1 is operating we have waterflow! Though I am little disappointed with how stonesense displays the waterfall. Next step is the magma hookup, then the mold for the beard. To be honest I'm not looking forward to the return to meticulous sculpting. I believe I will be able to save time however by casting the beard in a big ol cubey thing, then doing all the careful stuff with dig commands in the obsidian instead of build commands in the cast.

I have not done casting or obsidian farming before, how exactly does cooling a multilevel magma cast work? Will I need to repeatedly switch between magma and water or can I cool it all at once?

THE BOOZE MUST FLOW
Spoiler (click to show/hide)

Awesome!
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: krenshala on August 29, 2010, 01:41:00 am
Am I correct in my guess that you have not "dug out" the mouth yet as you are intercepting the water for The Casting of the Mighty Beard of ObsidianDM?


Yes, DM == Dwarf Mark  :P
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Medicine Man on August 29, 2010, 01:42:00 am
this is going to be awesome :D
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Organum on August 29, 2010, 01:43:14 am
Was that large, blocky area in the south west corner of the map a mountain at one point?
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Bomepie on August 29, 2010, 10:16:53 am
Yes the mouth has been sealed in preparation for casting, I am currently constructing the casts, I may need to make some magma save doors though, otherwise lava may get up his nose.

That blocky area is what I did with extra blocks so they don't clutter my building options list. one of the banes of this project has been picking through lists of materials to find the one I want. I wish that it would save your last used material at the top of the list.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Sheb on August 29, 2010, 10:37:26 am
Why don't you forbid all unneeded material from the stock screen?
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Bomepie on August 29, 2010, 11:34:25 am
I was able to mark stone as economic but I didnt know you could do that with blocks, the stocks screen has a 4-5 minute load time when I go past the stone or block layers so I sort of avoid it.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: breadbocks on August 29, 2010, 11:52:23 am
d-b-f(?) is your friend. You can't build with it if you forbid it.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Trekkin on August 29, 2010, 04:35:38 pm
Would it be possible to kill something bloodily inside the mug so he's drinking blood rather than just water? It seems as though that would be marginally more dwarfy although i can't speak for the difficulty.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: breadbocks on August 29, 2010, 04:37:12 pm
Would it be possible to kill something bloodily inside the mug so he's drinking blood rather than just water? It seems as though that would be marginally more dwarfy although i can't speak for the difficulty.
Blood isn't actually a liquid in the game. It's like booze. It can be in barrels, but outside, it doesn't have hydromechanics. It wont even fall.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Trekkin on August 29, 2010, 04:41:37 pm
It does smear, though, and quickly, so at least in df itself the water would look red.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Gnauga on August 29, 2010, 09:38:29 pm
I would like to propose that you add a sparse layer of lignite on the beard and light them on fire, after it is cast.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Talfryn on August 29, 2010, 09:53:31 pm
Wouldn't that burn out, though?  :o
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Gnauga on August 29, 2010, 09:59:51 pm
One person on the wiki page reports one lasting for six months, so they should last at least that long. If not, well, you can replenish it regularly.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Scaraban on August 29, 2010, 11:33:17 pm
if u keep it in magma-safe bin i heard it goes forever
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Dante on August 30, 2010, 02:05:23 am
No, but it does turn it into a six-month-long water-obliterator, which is useful for e.g. making oceans vanish.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: nbonaparte on August 30, 2010, 02:06:53 am
No, but it does turn it into a six-month-long water-obliterator, which is useful for e.g. making oceans vanish.
And brutally murdering your FPS in the process.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Trekkin on August 31, 2010, 03:12:57 pm
Artifacts of flammable materials last forever, apparently. Finally, a use for my three giant cave spider silk chausses!
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Talfryn on September 02, 2010, 05:26:28 pm
MOAR UPDATES PLOX.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Urist McKing on September 02, 2010, 08:08:20 pm
if u keep it in magma-safe bin i heard it goes forever
Urist McKing cancels read: Interupted by butchered English
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: iceball3 on September 02, 2010, 08:11:30 pm
if u keep it in magma-safe bin i heard it goes forever
Urist McKing cancels read: Interupted by butchered English
Iceball3 cancels butcher english: interrupted by english zombie.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: breadbocks on September 02, 2010, 08:20:14 pm
if u keep it in magma-safe bin i heard it goes forever
Urist McKing cancels read: Interupted by butchered English
Iceball3 cancels butcher english: interrupted by english nazi zombie.
Fix'd Cause nazi zombies make everything better.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Hokan on September 02, 2010, 09:23:12 pm
Shit this thread is now godwin'd.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: iceball3 on September 02, 2010, 09:37:54 pm
if u keep it in magma-safe bin i heard it goes forever
Urist McKing cancels read: Interupted by butchered English
Iceball3 cancels butcher english: interrupted by english nazi zombie.
Fix'd Cause nazi zombies make everything better.
I was actually refering to how the corpse of the english i was about to butcher rose from the dead. But that works too.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Flaede on September 03, 2010, 12:11:41 am
You may not be able to have miasma come out any orfices.
And smoke is an obvious "cloud", sure. But you are forgetting the Power of Steam!

Seriously, rig an obsidian farm inside, and you can have the steam come out through the ears or something.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Bomepie on September 03, 2010, 12:56:21 am
Cast is coming along nicely. Can magma solidify a constructed stair tile?
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: claer_runway on September 03, 2010, 01:14:47 am
One way to get the water up the arms would be to build a pumpstack elsewhere on the map and let water pressure bring it through a sealed shaft. This seems a lot simpler to me than twisted pump stacking in the arms.  On the other hand, you do lose bonus points if you do it the easy way.

i'm pretty sure that you cant actually do that - the water just flows back through the pump if any pressure is applied. dwarf pumps are basically Archimedean screws. look it up.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: vogonpoet on September 03, 2010, 01:34:05 am
Doesn't it just require a pump-stack-supplied reservoir which is higher than the top of the mega statue, with a fully enclosed outlet which leads back down, under, and up through the arms?
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Flaede on September 03, 2010, 01:35:12 am
Doesn't it just require a pump-stack-supplied reservoir which is higher than the top of the mega statue, with a fully enclosed outlet which leads back down, under, and up through the arms?

This. Exactly. Though I think too many U-bends can screw it up somehow.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Skelodwarf on September 03, 2010, 01:58:48 am
Just make sure it isn't forced through any diagonally adjacent squares.

xxoxx
xoxxx
xxoxx
xxxox

(X's being walls, O's being water)

breaks pressure. So yeah, don't do that.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Bomepie on September 03, 2010, 11:12:35 am
Mildly creative flooded-chamber pump stacks worked fine for water. I'm hoping that my use of olivine and iron for all components will let the same strategy work for magma. Still wondering about obsidian forming on stair tiles.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: JAFANZ on September 03, 2010, 12:10:38 pm
One way to get the water up the arms would be to build a pumpstack elsewhere on the map and let water pressure bring it through a sealed shaft. This seems a lot simpler to me than twisted pump stacking in the arms.  On the other hand, you do lose bonus points if you do it the easy way.

i'm pretty sure that you cant actually do that - the water just flows back through the pump if any pressure is applied. dwarf pumps are basically Archimedean screws. look it up.

Pressure in DF doesn't quite conform to Real-World norms.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Flaede on September 03, 2010, 07:16:24 pm
pumps have a WALL side, and a NONWALL side. the wall side works as a wall just fine when the pump is off.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: claer_runway on September 03, 2010, 11:03:57 pm
well, you still have to get the water up there somehow, which requires a traditional pump stack.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Sheb on September 04, 2010, 01:02:54 am
Yeah, but one which is easier to set up due to being in a normal tower/mountain.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/19)
Post by: m1k3y4e7 on September 04, 2010, 12:30:39 pm
In fact, the entire concept of a naked, pissing, shitting dorf is juvenile...
You're right of course. Except I don't know if he's naked, I think maybe he's just wearing chaps?

Anyway maybe megadorf could have a briefcase or something, so the overall effect isn't so juvenile. Or glasses, to make him distinguished and smart. We need to get megadorf cleaned up so that the other megadorfs take him seriously.



Ah yes, because when I see a man wandering down the street in a suit with his bait & tackle dangling for all to see, I think "Gee, what a perfectly normal and well-adjusted human being."

Maybe Megadorf should get a khaki trenchcoat?

Okay go open DF, and look to see how many of your dwarves are actually wearing pants. unless you are relying on the textile industry for trading, I bet most wont have pants.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Bomepie on September 06, 2010, 12:36:45 am
The current problem is MAGMATIC NECK FLAB.  The increasing size of the head is shielding magma from being solidified by the water, the obsidian seals nicely against the side of the head and keeps a nice gooey patch of magma alive. I don't know how I will get at these patches, maybe I will figure out how to to a bucket brigade instead of boring a water channel through his forehead. Of course this still doesn't solve neck flab layers made of water. As a side note one of my levers for water flow bugged, telling dwarves to pull it results in an inactive job.

Update: Bad design on the mug had led to the water and magma occasionally forming blockages. A small catwalk allows access to fix these, in a recent cleaning attempt two legendary miners slipped on barely moving 1/7 water on the catwalk and fell to their deaths in the obsidian mold.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: USEC_OFFICER on September 06, 2010, 03:30:09 pm
The current problem is MAGMATIC NECK FLAB... 

Of course this still doesn't solve neck flab layers made of water.

I sense a joke coming along.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: claer_runway on September 06, 2010, 05:42:09 pm
you're gonna have to time it. a little water, a little magma, over and over until you fill the whole thing with obsidian.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: GuudeSpelur on September 07, 2010, 05:04:45 pm
This thread has inspired me to adapt a poem.  Enjoy the Percy Shelley about the eventual fate of this fortress if things could actually fall apart after enough years.

"I met a traveller from an antique land
Who said: Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose mouth
And wrinkled beard, and smear of alcohol
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed.
And on the pedestal these words appear:
'My name is Urist McDwarf, king of kings:
Look on my works, ye Mighty, and despair!'
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away."
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: iceball3 on September 07, 2010, 07:53:20 pm
Iceball3 cancels shit bricks: Unconcious
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: Man of Paper on September 07, 2010, 08:05:58 pm
Make the beard out of graphite instead. Then set it on fire to burn eternal.
Title: Re: Dwarves within Dwarves megaproject (Updated 8/28)
Post by: randompeep on September 07, 2010, 10:50:54 pm
Three words. Holy. F&cking. Sh!t. (Yes, HFS and &.) I hope you collect all the materials before you go insane... O.O
Title: Re: Dwarves within Dwarves megaproject (Updated 9/22)
Post by: Bomepie on September 23, 2010, 12:38:24 am
Finally got around to casting the obsidian for the hair and beard, after the carving is finished the waterfall will be enabled and this this fortress will be finished. There was a mount of sludge growing out of the mug down to the dwarf face because of poorly organized fluid channels, and I decided to remove it first, the removal theory was pretty much: cut it off from the mug, then repeatedly cave in the bottom layer. This process and the removal of the cast killed something like 20 dwarves including a few who got stuck inside the cast as it filled. My dwarves were stupidly fond of eachother due to lack of jobs so the tantruming is pretty severe for the older dwarves, so far another 20 or so have died while I ignored them and continued work. The newbies seem happy enough with their legendary blood soaked dining room etc. though so I should still have 20 or 30 left when it all ends.

And the part you illiterate donkey washers have been waiting for:
PICS!
Spoiler (click to show/hide)

Spoiler (click to show/hide)




Title: Re: Dwarves within Dwarves megaproject (Updated 9/22)
Post by: Dante on September 23, 2010, 05:46:54 am
This process and the removal of the cast killed something like 20 dwarves including a few who got stuck inside the cast as it filled. My dwarves were stupidly fond of eachother due to lack of jobs so the tantruming is pretty severe for the older dwarves, so far another 20 or so have died while I ignored them and continued work. The newbies seem happy enough with their legendary blood soaked dining room etc.

Now it's a dwarven megaproject.
Title: Re: Dwarves within Dwarves megaproject (Updated 9/22)
Post by: Urist McMick on September 23, 2010, 05:52:39 am
Try and give it a few pimples oozing magma.
Title: Re: Dwarves within Dwarves megaproject (Updated 9/22)
Post by: Rose on September 23, 2010, 06:01:14 am
This is looking epic.

and the colors for things like conglomerate are easy as heck to change.
Title: Re: Dwarves within Dwarves megaproject (Updated 9/22)
Post by: vrga on September 23, 2010, 07:11:51 am
I am in AWE.
Title: Re: Dwarves within Dwarves megaproject (Updated 9/22)
Post by: Hectonkhyres on September 23, 2010, 10:05:19 am
"REMEMBER ME!" *belches flame*
Sweet Pazuzu, that has to be a lag monster.
Title: Re: Dwarves within Dwarves megaproject (Updated 9/22)
Post by: Urist McMick on September 23, 2010, 11:14:06 am
Hehehe... That's only necessary for insecure robots though.
Title: Re: Dwarves within Dwarves megaproject (Updated 9/22)
Post by: breadbocks on October 20, 2010, 03:08:35 pm
Bump.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Bomepie on October 27, 2010, 11:19:10 pm
Finished!!!! Check first page for pics and stuff and feel free to improve upon it.

Now the last ridiculous task is to try to get this into minecraft. The difficulty of this task in increased by my not owning minecraft or ever having played it.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: nbonaparte on October 28, 2010, 01:58:50 am
I'll see about importing it into minecraft.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: tomas1297 on October 28, 2010, 02:09:39 am
Good.Now make it walk.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: nbonaparte on October 28, 2010, 02:10:17 am
download's big and slow. i'll upload pictures tomorrow.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: drvoke on October 28, 2010, 02:23:43 am
Fuck yes.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Traece on October 28, 2010, 02:26:05 am
Good.Now make it walk.

The dwarfy thing to do would be to have it walk to the nearest elven village and have it cover the area with lava piss until the forests are burned and the landscape is charred.

Rinse. Repeat.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Lormax on October 28, 2010, 02:28:25 am
The dwarfy thing to do would be to have it walk to the nearest elven village and have it cover the area with lava piss until the forests are burned and the landscape is charred.

Rinse. Repeat.

Considering the first sentence, the end of your post is classic :)
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Cheese on October 28, 2010, 05:53:41 am
This is pure awesome. It would be awesome if in several years this can be ported to the new DF versions and be made to move, then walk around the world, interrupting goblin towers in the middle of huge hauling processes.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Quantum Toast on October 28, 2010, 06:25:29 am
Good.Now make it walk.

The dwarfy thing to do would be to have it walk to the nearest elven village and have it cover the area with lava piss until the forests are burned and the landscape is charred.

Rinse. Repeat.
The advantage of this is that the "rinse" step means leaving a trail of obsidian behind you.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: tomas1297 on October 28, 2010, 07:00:54 am
 The dwarven colossus : piss magma,shit HFS.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Bomepie on October 28, 2010, 11:39:33 am
I'll see about importing it into minecraft.
download's big and slow. i'll upload pictures tomorrow.

Thanks, can't wait to see the view from the top of his head.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: nbonaparte on October 28, 2010, 10:18:47 pm
Hmm. Small problem... The colossus is a lot taller than 42 z levels, which is the max that the converter can do. I'm going to try generating both halves, going into a minecraft world editor and merging them.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Rose on October 28, 2010, 10:32:30 pm
the converter supports the max that minecraft does.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: nbonaparte on October 28, 2010, 10:43:30 pm
I guess i'll turn down the size of blocks to 1:1. You won't be able to walk around in it, but oh well.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: nbonaparte on October 28, 2010, 11:59:10 pm
Yes it's a double post.

PICTURES OF TORSO AND UP
Spoiler: same at night (click to show/hide)
Spoiler: atop the mug (click to show/hide)
Spoiler: Meet Urist (click to show/hide)
Spoiler: stairs in the mug (click to show/hide)
the save (http://dffd.wimbli.com/file.php?id=3338)

The dirt pillar and such are so I could climb the thing. The stairs were dark and scary and I saw creepers.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Lormax on October 29, 2010, 12:03:43 am
Is it not possible to move further away from it and get a shot of the whole thing?
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Bomepie on October 29, 2010, 12:18:18 am
This makes me happy in the pants. Thanks for dealing with the MC stuff, also it amuses me to think that the megadorf is filled with creepers.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: nbonaparte on October 29, 2010, 12:49:39 am
Is it not possible to move further away from it and get a shot of the whole thing?
Whoops, here you go. I left this one full size.
Spoiler (click to show/hide)
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Tsarwash on October 29, 2010, 09:42:32 am
Very good indeed. Is it possible that somebody could post some pictures with a non isometric visualiser please ? Taken from far away from ground level, I think would be good.

11/10
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Arkenstone on October 29, 2010, 05:47:04 pm
Actually, you can hack a Minecraft map to have like a thousand Z-levels instead of just 128.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: EvilTwin on November 08, 2010, 04:22:49 pm
well, DO EET!!!!
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: ghosteh on February 04, 2011, 11:09:03 am
I only just noticed that it has a dick
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Nyxalinth on February 04, 2011, 06:11:52 pm
For someone with no 3d modelling experience, you did an extraordianry job!

I have depth perception issues, and I am one of those people who can't visualize in 3d (those things in IQ tests where you have to choose the next 3d shape or how a 1d thing will look 3d always foozle me) so I don't think I could even begin to do something like this.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: MC Dirty on February 04, 2011, 06:23:28 pm
This is seriously awesome. In the literal sense. I am in awe.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Zrk2 on February 04, 2011, 11:51:21 pm
And I thought the Statue from The Eternal Halls was awesome... 'Course, that was doen in a year. But this is awesome!
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: LemonFrosted on February 05, 2011, 04:08:46 am
Holy crap, it's finally done!

Kudos, good sir, kudos!
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Arkenstone on February 05, 2011, 10:58:00 pm
Lol, don't you mean "EX-PROJECT"?
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: Sheb on February 15, 2011, 11:38:59 am
There is a reference, you see. (http://www.youtube.com/watch?v=4vuW6tQ0218)
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: USEC_OFFICER on July 20, 2011, 05:24:37 pm
Quote
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

YES! I do want to post in this topic, because no matter what, this thread must be necro'd, as I highly doubt anyone else would make a fort like this, and thus only this thread will exist with a fort like this, and so we must keep it alive.

How can we keep this thread alive when no new content is being posted? All we can do is talk about what has already been posted, and how we could keep this thread alive. Let sleeping threads lie.

(Yeah, I know that by posting I keeping this thing alive, but meh.)
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: USEC_OFFICER on July 20, 2011, 07:57:23 pm
I thought that you stumbled upon this thread from the Hall of Legends (http://www.bay12forums.com/smf/index.php?topic=89305.0). If you're wondering, yes it is in there, so no need for resubmitting it.
Title: Re: Dwarves within Dwarves megaproject (FINISHED, DONE, KAPUT, AN EX-PARROT)
Post by: evillevi on November 10, 2011, 01:16:14 am
It got me at "In a flash of retardation...."