Old dev log
6/30:
Feet are done, see page 2 if you care
7/11
Legs are done, page 4
7/22
Chest is done, page 8
8/19
Head and mug is done, page 9
8/28
Water pumps are online
9/22
Beard and hair cast and ready for carving
10/27
Despite bouts of apathy and frustration brought on by poor artistic skills and horrible framerate the MEGADORF™ is complete. Many dwarves died during this project, primarily during the casting of the beard and the hilarious cave-ins and unavoidable hidden magma pockets which it caused, and the resulting tantrum spiral (for those interested there is a fair sized graveyard in his upper chest).
FUN FACTS ABOUT THE MEGADORF™:
*The MEGADORF™ stands 72 zlevels tall
*The MEGADORF™ has the ability to drink and piss water or magma(but not both at once).
*The MEGADORF™ has room for over 300 dwarves if the rooms were constructed and could easily be self supported out of the farming area in the beard(if someone bothered to irrigate more of it).
*The MEGADORF™ has pump stacks reaching down to a cavern lake and the magma sea which require around 1.5k power which is supplied by ground level windfarm.
*The MEGADORF™ required over 45k blocks, 7k raw stone, and 5k metal bars to build.
*The MEGADORF™ was carved by someone with no artistic talent or experience in three dimensional modeling.
*The MEGADORF™ claimed 65 dwarf lives in its construction and in excess of 200 pet lives.
But lets face it you don't care about that, you want some PICTURES
(http://wiki.western.edu/mcis/images/c/c2/Finfront.png)
(http://wiki.western.edu/mcis/images/6/69/Finback.png)
Map on DFMA(side views are amusing):
http://mkv25.net/dfma/map-9780-megadorf
The DF folder the map lives in (invasions are off, dwarf speed is at 1 or something similarly silly, there is no military):
http://dffd.wimbli.com/file.php?id=3335
If I can manage it a minecraft thingy of some sort, assuming I can figure that stuff out:
Original post
In a flash of utter retardation I have decided to build a 100 or so z level tall statue of a dwarf that my dwarves will live inside. The statue will have a mug held over its open mouth and a waterfall will be constantly pumped out the mug, into the open mouth, through the whole damn monstrosity and then be propelled out of his crotch. I plan to pump magma into a storage area in the rear so when I turn invaders back on I can pull a lever labeled "DUMP".
The problem I'm running into is getting a good set of blueprints, is there a program you folks know of where I can model this more easily? Hand drawings give me a basic shape but I need to see the blocks and how they line up in 3D to really grasp it. I would like to make it look at least semi decent and use rounded surfaces instead of ginormous squares.
Have a basic outline modeled, is there a way to change how many z levels you can go up? Otherwise I'll have to dig a pit to set the statue in on my current map
(http://wiki.western.edu/mcis/images/thumb/4/46/Plan1.png/531px-Plan1.png)
The first good pic of the progress. Apparently stonesense does not beleive puddingstone and conglomerate are brown.
(http://wiki.western.edu/mcis/images/c/ca/3dfeet.jpg)
I've just had to chop off part of on ankle, had them both bending left instead of one left and one right, falling anklebits killed an incoming migrant, this pleases me.
The legs continue, I am considering cutting them off earlier than planned. Marble ran out and had to be replenished, the current annoyance is the lack of bins, having deforested the entire map. Metal production has started, primarily to get it out of my way. I am resisting the urge to dig down to magma for fear of what even more z layers would do to my poor fps.
(http://wiki.western.edu/mcis/images/thumb/c/ce/Screenshot2.png/767px-Screenshot2.png)
I believe that I should put shorts or something on the statue, my current available pallet is red, grey, blue, and yellow. None of them really strike me as appropriate. A giant dwarf in little red shorts seems especially appalling. Maybe I will declare white to be the color of his clothing and cast his face and hands in gold or platinum, though I dont know what exact colors I would get with those metals.
Legs are finished for now, inserting pumpwork for magma and water will be a bear, but that can be ignored for now.
I have decided on a rough colorscheme:
Puddingstone/Conglomerate brown shoes
Marble white pants
Bauxite red vest
Microcline blue shirt
Obsidian black beard and hair
Metal face and hands
I'm still trying to decide a good flesh tone. I was thinking bronze or brass might end up being good, but I really lack aesthetic ability. If anyone has any suggestions on colorscheme, I'll gladly take advise on anything but the pants and shoes I've already done.
I've been agonizing over digging down to magma, I want some metal industry going, if only as a way to make more bins, and the growth rate of trees when compared to my Speed1 dwarves is frustrating. I imagine I'll need to either figure a way to mod trees to grow faster too or take the fps hit required to dig down to magma. I could probably save some time by finding a version of reveal that works for 31.08.
To answer, there is only one dwarf planned, and he will only be drinking booze. After I upgrade my processor and motherboard I may begin a larger project that involves a dwarf and goblin fighting. But in all honest my artistic abilities were taken to their limit by this project, I'd need the help of a decent 3D modeler to figure out anything more complex.
OMG PIX!!!!!!!
(http://wiki.western.edu/mcis/images/thumb/7/70/Screenshot3.png/799px-Screenshot3.png)
Balls of brass, sir! Polished to Nth degree!
(http://wiki.western.edu/mcis/images/thumb/7/7a/Screenshot4.png/799px-Screenshot4.png)
Well perhaps copper, brass was too yellow and I don't have the tin to make bronze. Pants are just about finished time to start the vest.
The torso is coming along well, I've started relocating workshops and living quarters to the statue instead of underground, dwarves are still gonna have to hoof raw stone up 40ish z levels, but they can go suck it. The current annoyance aside from piss poor framerate is that stonesense doesn't believe that kaolinite and bauxite are both red, so the vest is splotchily changing colors.
I'm considering vaporizing some stone, but I also wouldn,t mind getting rid of alot of the blocks as well, will modding stone melting point destroy blocks as well?
(http://wiki.western.edu/mcis/images/thumb/d/dc/Screenshot5.png/799px-Screenshot5.png)
The chest continues, the next layer will be the start of the beard. I am planning to build the statue without the beard then cast it in as obsidian afterwards. I'm regretting not getting a stonesense screenshot every day to make a nice timelapse video, but I promise I will make a short vid when I cast the beard. Finally I am getting frustrated by the relative lack of red stone, bauxite and kaolinite mining have been slowing things down, I may start using hematite as a solution. I could dig down farther in my search but I worry that finding the caverns would drop me even lower than the 3-5 fps I work at right now.
(http://wiki.western.edu/mcis/images/thumb/c/c8/Screenshot6.png/799px-Screenshot6.png)
For those asking about what it will look like heres the basic outline. It's changed a little bit since this was made but its mostly the same.
(http://wiki.western.edu/mcis/images/thumb/4/46/Plan1.png/531px-Plan1.png)
The chest progresses. Does anyone know how to zoom out stonesense or rotate it?
(http://wiki.western.edu/mcis/images/9/9b/Screenshot9.png)
Chest is doneish. Arms, next and head next. I need a viewer with a zoom out feature this thing is stupidly big.
LOLBUTT
(http://wiki.western.edu/mcis/images/thumb/7/78/Screenshot10.png/799px-Screenshot10.png)
Sc2 ate my life for a bit there, but things are progressing again. The mug and head are done, now comes a painful part. I will need to retrofit the pumpsystems into the dwarf to bring magma and water up so I can cast the beard and hair. I'd also like to find a viewer with more rotation options than stonesense to get better views, and also a zoom out function.
I am sorely tempted to bring the fluids up through a vertical pumpstack set behind the dwarf, it would not look the best, but trying to cram a pumpstack through a small tube like the arms seems far too difficult.
OMG PICS!!!!!
(http://wiki.western.edu/mcis/images/thumb/6/60/Screenshot12.png/799px-Screenshot12.png)
(http://wiki.western.edu/mcis/images/thumb/6/61/Screenshot13.png/799px-Screenshot13.png)
(http://wiki.western.edu/mcis/images/thumb/a/af/Screenshot14.png/799px-Screenshot14.png)
On the subject of the pumps I have a theory for an interior pumpstack where I rotate them in weird ways to shimmy them over as the arms rise, I may have to flood the arms entirely to do this. I am not experienced in mechanical DF stuff, Should I make a ginormous windfarm on top of the hands, or try to move power from below? For that matter can you transfer power UP a pumpstack as opposed to down it?
Cross sections of the arms I'll have to work in:
(http://wiki.western.edu/mcis/images/c/c3/Arms.png)
THE WHOLE THING IN IT'S BEARDLESS SHAME:
(http://wiki.western.edu/mcis/images/thumb/0/01/Cropped_full.png/792px-Cropped_full.png)
Pumpstack 1 is operating we have waterflow! Though I am little disappointed with how stonesense displays the waterfall. Next step is the magma hookup, then the mold for the beard. To be honest I'm not looking forward to the return to meticulous sculpting. I believe I will be able to save time however by casting the beard in a big ol cubey thing, then doing all the careful stuff with dig commands in the obsidian instead of build commands in the cast.
I have not done casting or obsidian farming before, how exactly does cooling a multilevel magma cast work? Will I need to repeatedly switch between magma and water or can I cool it all at once?
THE BOOZE MUST FLOW
(http://wiki.western.edu/mcis/images/thumb/6/67/Cropped_booze.png/800px-Cropped_booze.png)
(http://wiki.western.edu/mcis/images/thumb/e/e9/Screenshot24.png/799px-Screenshot24.png)
Finally got around to casting the obsidian for the hair and beard, after the carving is finished the waterfall will be enabled and this this fortress will be finished. There was a mount of sludge growing out of the mug down to the dwarf face because of poorly organized fluid channels, and I decided to remove it first, the removal theory was pretty much: cut it off from the mug, then repeatedly cave in the bottom layer. This process and the removal of the cast killed something like 20 dwarves including a few who got stuck inside the cast as it filled. My dwarves were stupidly fond of eachother due to lack of jobs so the tantruming is pretty severe for the older dwarves, so far another 20 or so have died while I ignored them and continued work. The newbies seem happy enough with their legendary blood soaked dining room etc. though so I should still have 20 or 30 left when it all ends.
And the part you illiterate donkey washers have been waiting for:
PICS!
(http://wiki.western.edu/mcis/images/thumb/c/c3/Screenshot25.png/799px-Screenshot25.png)
(http://wiki.western.edu/mcis/images/thumb/2/27/Screenshot26.png/675px-Screenshot26.png)
Yes it's a double post.
PICTURES OF TORSO AND UP
(http://imgur.com/1uSED.png)
(http://imgur.com/vfCky.png)
(http://imgur.com/e3o1I.png)
(http://imgur.com/Q9FCt.png)
(http://imgur.com/9dVTD.png)
(http://imgur.com/XzgDF.png)
the save (http://dffd.wimbli.com/file.php?id=3338)
The dirt pillar and such are so I could climb the thing. The stairs were dark and scary and I saw creepers.
Is it not possible to move further away from it and get a shot of the whole thing?
Whoops, here you go. I left this one full size.
(http://imgur.com/CDKat.png)