Bay 12 Games Forum
Dwarf Fortress => DF Modding => Topic started by: breadbocks on July 11, 2010, 04:28:59 pm
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Thread for the fort (http://www.bay12forums.com/smf/index.php?topic=61134.msg1391239#new)
I decided to start a bloodline game using the mod used in Syrupleaf. I've discovered it was a slightly changed version of CivForge. But I decided it wasn't Dwarfy enough. I've more or less a list of what I want changed, but am no good at modding. So I've come here for help. It should be a changed version of CivForge. Thank you very much in advance.
Checklist:
- Adamantine unusable in all forms
- Tainted dwarves changed to "Spawn" like it was in Syrupleaf
- A new gem which can only be found in
small clusters of adamantine in adamantine style (as in "floating in mag-ma") called "Nemo's Tears" with a value of 150, but can be processed into a gem with a value of 300 which can then be made into statues at a Jewlery Workshop. If possible, make Spawn only wear Adamantine armor Make the Spawn's skin Adamantine.
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make the spawn skin out of Adamantine.. more believable as some kind of mutation then them jus randomly getting armor
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I tried spawning stone clusters in admantine before, but that didnt work. Probabaly it just makes the adamantine pillars out of only raw adamentine.
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Can't adamantine come in clusters elsewhere? I may be wrong, but I though that happened in headshoots.