Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: breadbocks on July 11, 2010, 04:28:59 pm

Title: Syrupleaf mod?
Post by: breadbocks on July 11, 2010, 04:28:59 pm
Thread for the fort (http://www.bay12forums.com/smf/index.php?topic=61134.msg1391239#new)
I decided to start a bloodline game using the mod used in Syrupleaf. I've discovered it was a slightly changed version of CivForge. But I decided it wasn't Dwarfy enough. I've more or less a list of what I want changed, but am no good at modding. So I've come here for help. It should be a changed version of CivForge. Thank you very much in advance.
Checklist:
Title: Re: Syrupleaf mod?
Post by: shibdib on July 11, 2010, 04:36:22 pm
make the spawn skin out of Adamantine.. more believable as some kind of mutation then them jus randomly getting armor
Title: Re: Syrupleaf mod?
Post by: Grimlocke on July 11, 2010, 08:50:28 pm
I tried spawning stone clusters in admantine before, but that didnt work. Probabaly it just makes the adamantine pillars out of only raw adamentine.
Title: Re: Syrupleaf mod?
Post by: breadbocks on July 11, 2010, 09:27:43 pm
Can't adamantine come in clusters elsewhere? I may be wrong, but I though that happened in headshoots.