Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: DaveLawson on December 03, 2007, 12:57:00 pm

Title: Adventurer Profession
Post by: DaveLawson on December 03, 2007, 12:57:00 pm
One thing that I think would be cool to see added, is adventurers, in Dwarf Fortress mode.  I don't mean controlling them directly as in Adventure mode, but rather just having them around.  Add a labour which is adventuring, and when active this dwarf heads out for fame and fortune.  Maybe he awaits the next caravan and leaves with them.  Maybe he just travels about on his own.  In any case, he leaves the map and your control entirely, for perhaps a year, or two.

While gone he's busily stomping creatures and all kinds of nonsense (which you don't actually witness).  If he's lucky enough to survive his ordeals, he returns to the fortress, which a collection of skill gains, some loot (perhaps a wagon's worth if he's really lucky!), and most importantly of all, an epic tale!  After this he becomes a noble and starts to demand stuff, and the only labour he's interested in is more adventuring.  Also perhaps a large party is thrown upon his return.

Maybe he could even return with an artifact?  Maybe epic creatures have a tendency to track said adventurer back to the gates of your fortress and try to root him out?  All kinds of cool stuff!  Well, at least I think it would be cool...

EDIT:  An adventurer could mess with the diplomacy of your civilisation too!  Maybe he pissed off the nearby humans by sacking a church?  Maybe he murdered a goblin chieftain?

[ December 03, 2007: Message edited by: DaveLawson ]

Title: Re: Adventurer Profession
Post by: Stij on December 03, 2007, 03:57:00 pm
Awesome. That would be a great way to connect the fortress and adventurer modes.
Title: Re: Adventurer Profession
Post by: Kyselina on December 03, 2007, 04:02:00 pm
YES YES YES YES YES!
Title: Re: Adventurer Profession
Post by: Nesoo on December 03, 2007, 05:46:00 pm
And, as with your own adventurer(s), he could run in to some bad luck and you'd hear from the next caravan that arrived that he was slain by Insert Name, a minotaur.   :)

[Edited for typo.]

[ December 03, 2007: Message edited by: Nesoo ]

Title: Re: Adventurer Profession
Post by: mickel on December 04, 2007, 05:54:00 pm
quote:
Originally posted by Nesoo:
<STRONG>And, as with your own adventurer(s), he could run in to some bad luck and you'd hear from the next caravan that arrived that he was slain by Insert Name, a minotaur.    :)

[Edited for typo.]

[ December 03, 2007: Message edited by: Nesoo ]</STRONG>


...at which point you promptly commission the next adventurer who comes along to go out and avenge the first adventurer's death.

Title: Re: Adventurer Profession
Post by: Nil Eyeglazed on December 04, 2007, 09:21:00 pm
I was thinking that adventurer dwarves would make good NPCs.  "An adventurer has arrived!"

They would visit your shops, buying and selling, and recruit some of your drunks (peasants) who would "emigrate."  A sufficiently skilled adventurer might be able to recruit one of your military dwarves.

Every once in a while an adventurer might decide to retire at your fortress.

I haven't considered antisocial adventurers, but they would be fun too  :)

Title: Re: Adventurer Profession
Post by: Bondo on December 04, 2007, 09:54:00 pm
I'd like to see the adventurer come tearing back to the fort, bringing a goblin siege in pursuit.