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Dwarf Fortress => DF Gameplay Questions => Topic started by: thekemp on July 25, 2010, 03:02:10 am

Title: Obsidianizing a map, And cavern Height.
Post by: thekemp on July 25, 2010, 03:02:10 am
Two questions.

I cant build walls on the edges of my map, But i want to block a lot of edges in my map, so i can only allow entrance via one side. i was thinking Obsidian, Possible?

Also, Ive noted that cavern layers have been exceedingly close to the surface in 31.11, anyway to change that myself? (usually between 7-14 z layers, and thats not enough for me :( )

[edit]NO! Wrong section again, And i cant delete...  :'(
Title: Re: Obsidianizing a map, And cavern Height.
Post by: OmnipotentGrue on July 25, 2010, 03:33:51 am
I'm not sure about your walls-at-edges conundrum or your caverns-close-to-the-top problem-o, but shouldn't there be a "move" option down in the bottom left of your screen for your wrong-section enigma?
Title: Re: Obsidianizing a map, And cavern Height.
Post by: StrawberryBunny on July 25, 2010, 05:19:31 am
Walling off the map will still work in spite of the six tile distance enforced. However, you can channel up to 1 tile away from the edge of the map, and with some dwarfy finangling, you can make that an effective enough barrier.

Distance between caverns can be controlled with worldgen parameters. I forget the exact name, but it's something like distance_between_layer_1,distance_between_layer_2, and so on.
Title: Re: Obsidianizing a map, And cavern Height.
Post by: Dante on July 25, 2010, 08:42:32 pm
If you want to go the full nine miles, you can put a series of raising bridges around the map edge (unlike walls they can go right up to the edge), attach levers, and pull.
Title: Re: Obsidianizing a map, And cavern Height.
Post by: Pilsu on July 26, 2010, 04:25:45 am
Wouldn't enemies spawn inside the perimeter if you walled the edge of the map?
Title: Re: Obsidianizing a map, And cavern Height.
Post by: Dante on July 26, 2010, 05:27:01 am
Nope. But they would spawn on top of the walls.