Bay 12 Games Forum
Dwarf Fortress => DF Gameplay Questions => Topic started by: thekemp on July 25, 2010, 03:02:10 am
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Two questions.
I cant build walls on the edges of my map, But i want to block a lot of edges in my map, so i can only allow entrance via one side. i was thinking Obsidian, Possible?
Also, Ive noted that cavern layers have been exceedingly close to the surface in 31.11, anyway to change that myself? (usually between 7-14 z layers, and thats not enough for me :( )
[edit]NO! Wrong section again, And i cant delete... :'(
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I'm not sure about your walls-at-edges conundrum or your caverns-close-to-the-top problem-o, but shouldn't there be a "move" option down in the bottom left of your screen for your wrong-section enigma?
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Walling off the map will still work in spite of the six tile distance enforced. However, you can channel up to 1 tile away from the edge of the map, and with some dwarfy finangling, you can make that an effective enough barrier.
Distance between caverns can be controlled with worldgen parameters. I forget the exact name, but it's something like distance_between_layer_1,distance_between_layer_2, and so on.
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If you want to go the full nine miles, you can put a series of raising bridges around the map edge (unlike walls they can go right up to the edge), attach levers, and pull.
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Wouldn't enemies spawn inside the perimeter if you walled the edge of the map?
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Nope. But they would spawn on top of the walls.