OOC: We have a "The Ring" fan do we? ;D Alright, here we go.
"My name.... is Somfusio." you think to yourself. As amazing as it seems to you, its not important. Because, you need to find your target. But first, you need to get inside... And it might be a good idea to choose a "common" form.
Ability's and stats
Name: Somfusio
Spirit type: Vengeful, spirit of the nether realms, water spirit
ABILITY'S AND DISABILITY'S
Natural: Vengeful (Ability +1 to angry actions, -1 to results that include thinking in the moments before a person "turns".
Natural: Mostly liquid [water] (Ability +1 to minor morphing, +1 to entering medium sized gaps, -1 to crushing)
Natural: Spirit of the nether realms/once human now dead (Ability +1 to scaring involving moving body parts in wrong positions, + the ability to use your death as a advantage, -2 to the use of religous items, -1 to the presence of Holy men, -1 to the use of holy ways (exorcisms etc)
Power: The ability to form small amounts of water.
Power: The ability to morph into straight liquid for 2 seconds
Power: The ability to cause taps to leak small amounts and make water sounds.
Disadvantage: Extreme weakness to heat of any type, affecting your form, mental status and unconsciouses. Death, how ever, not possible.
Location
Outside warm room, looking through window. Another window is visible down the same wall.
Look through any windows we can reach. We need to find our target and any available water sources.
^ agree
also nuker, im not realy complaining but I said extreme heat not fire, fire is a cause of said heat but not the only one
Fixed.
Examine what is inside the window, and your surroundings. Hopefully we're at the edge of some dark foliage, even better if it's raining.
You risk another look inside. A log inside the fire has rolled further down and is currently leaning of the fire door (its a closed fire). You have a look around you...
You are currently hovering in the air outside the window as a watery some what human looking blob. You might need to work on that.
There is small cloud cover above you. Whilst it fills the entire sky, by the look of the colour of the cloud's, it is'int going to rain for awhile.
Your immediate surroundings are the window, a long, wooden wall, with another window further down, a young and fertile peach tree, some small bushes and a row of potatoes. Not much to look at. A small road is also visible far off in the distance. This person likes their privacy. The cost how ever, is that their is little sunshine or in your case, moon light.
Look through any windows we can reach. We need to find our target and any available water sources.
You take another quick peak through the window. Nothings new. You decide to move down the wall to the other window. Whilst the curtain is closed, you sense that the room is empty and cold. As you are about to continue observing your surroundings, a small sparkle on the wall catches your eye. On closer inspection, its..... An outside water tap. Normally used by humans for gardening. You quickly check the pipe. It has a full connection to the houses pipe system. Excellent...
Ability's and stats
Name: Somfusio
Spirit type: Vengeful, spirit of the nether realms, water spirit
ABILITY'S AND DISABILITY'S
Natural: Vengeful (Ability +1 to angry actions, -1 to results that include thinking in the moments before a person "turns".
Natural: Mostly liquid [water] (Ability +1 to minor morphing, +1 to entering medium sized gaps, -1 to crushing)
Natural: Spirit of the nether realms/once human now dead (Ability +1 to scaring involving moving body parts in wrong positions, + the ability to use your death as a advantage, -2 to the use of religous items, -1 to the presence of Holy men, -1 to the use of holy ways (exorcisms etc)
Power: The ability to form small amounts of water.
Power: The ability to morph into straight liquid for 2 seconds
Power: The ability to cause taps to leak small amounts and make water sounds.
Disadvantage: Extreme weakness to heat of any type, affecting your form, mental status and unconsciouses. Death, how ever, not possible.
Location/s
Outside closed and curtained window, which you think leads into an empty and cold room. There is a small tap underneath it, which you think has access to the water pipes.
Heated room.
You look into what appears to be a small lounge room, with a small fire blazing away in the back.
In the room is a small wooden table, surrounded by a small, ratty couch, a poorly made wooden chair and a small stool. They are all in the center of the room.
A lamp on the table in the opposite side of the room from the fire, illuminates the south side of the room, the closest to you. It is sitting on the ground, surrounded by a bunch of piled towels. That could be a fire hazard...
On the west side of the room is a ratty book case, filled with old and no doubt useless books.
Someone must be paranoid...
If the target goes into the heated room and lounges there for a while, then no problem, that gives us time to manipulate the environment.
For now, move the plant into the middle of the room, little oddities like that could serve us later. Then peek through the right door before going through it, make sure to open it slowly and only a small amount to keep it from creaking too much, then use our morphing abilities to slip through.
"Someones a tad paranoid... For a good reason to." you think to yourself. You quickly slide over to the dead plant and have a look at it. Its a small, dead, leafy bush. Grunting, you pull the plant over to the middle of the room. As your pulling it, a floor board creeks VERY loudly. Swearing, you hear the sound of the person on the stairs stop. Shit. You quickly pull the plant to the middle before hiding in the corner. Just as you do, a person bursts through the door, into the room...
They are male, mid aged. They have slightly grey hair.
They are wearing some light clothing with a small beanie on top.
They are holding a torch light and a baseball bat. Thats slightly odd for a human...
They have a paranoid, almost insane look on their face. Could make your job easier or 10 times harder...
You can just make out them muttering something about intruders.
They are yet to notice the moved pot plant.
The man, swearing, flicks his light on and slowly pans the light from one side to the other. Lucky for you, he starts on the other side and slowly moves it along. Just as your about to follow the darkness behind him, he spins around and points it that way. This complicates things...
Ability's and stats
Name: Somfusio
Spirit type: Vengeful, spirit of the nether realms, water spirit
ABILITY'S AND DISABILITY'S
Natural: Vengeful (Ability +1 to angry actions, -1 to results that include thinking in the moments before a person "turns".
Natural: Mostly liquid [water] (Ability +1 to minor morphing, +1 to entering medium sized gaps, -1 to crushing)
Natural: Spirit of the nether realms/once human now dead (Ability +1 to scaring involving moving body parts in wrong positions, + the ability to use your death as a advantage, -2 to the use of religous items, -1 to the presence of Holy men, -1 to the use of holy ways (exorcisms etc)
Power: The ability to form small amounts of water.
Power: The ability to morph into straight liquid for 2 seconds
Power: The ability to cause taps to leak small amounts and make water sounds.
Disadvantage: Extreme weakness to heat of any type, affecting your form, mental status and unconsciouses. Death, how ever, not possible.
Location/s
Inside the cold room, in the south eastern corner. There is a dead plant pot in the middle of the room, a window to the south and a very paranoid looking human inside it, slowly examining the room with a torch light.
Heated room.
You look into what appears to be a small lounge room, with a small fire blazing away in the back.
In the room is a small wooden table, surrounded by a small, ratty couch, a poorly made wooden chair and a small stool. They are all in the center of the room.
A lamp on the table in the opposite side of the room from the fire, illuminates the south side of the room, the closest to you. It is sitting on the ground, surrounded by a bunch of piled towels. That could be a fire hazard...
On the west side of the room is a ratty book case, filled with old and no doubt useless books.
[/quote]
Become a puddle under the man's feet, his frantic reactions are sure to make him slip.
Then slide through the right door and hide in the first secluded area we see.
((I like how we are using group pronouns to refer to the characters))
((I'm guessing this is sarcasm, i'm not sure, heh.))
Wait for it... Wait for it... you mutter to yourself. As he pans the light away from you, you launch yourself at him with in-human speed. He manages to spin at the last second and gawk at your flying figure before you morph into water, splashing onto the ground near him. Sadly for you, your plan backfires. The mans stuck in shock, staring at the wall ahead of him. Sighing, you quickly slither under the door away from him just in time before you morph back. You look around you...
You are in a poorly lit hallway.
There is the door you came from, one that leads to the heated room, a staircase, a door down the end of the hallway and a boarded up window down the very end.
A small table in the middle of the hallway has a corded phone, a vase with some water and flowers and a picture of a small family. The photo could come in handy for guises...
Whilst you still don't hear movement from the man, you decide to lock the door. You decide to try something. With the hallway being a freezing temperature, you suck some of the water out of the vase and make it hover in the key hole of the door you went under. As you blow on it, it freezes in place, jamming the door. Nice.
NEW ABILITY: Able to freeze very small amounts of water in cold areas.
Ability's and stats
Name: Somfusio
Spirit type: Vengeful, spirit of the nether realms, water spirit
ABILITY'S AND DISABILITY'S
Natural: Vengeful (Ability +1 to angry actions, -1 to results that include thinking in the moments before a person "turns".
Natural: Mostly liquid [water] (Ability +1 to minor morphing, +1 to entering medium sized gaps, -1 to crushing)
Natural: Spirit of the nether realms/once human now dead (Ability +1 to scaring involving moving body parts in wrong positions, + the ability to use your death as a advantage, -2 to the use of religous items, -1 to the presence of Holy men, -1 to the use of holy ways (exorcisms etc)
Power: The ability to form small amounts of water.
Power: The ability to morph into straight liquid for 2 seconds
Power: The ability to cause taps to leak small amounts and make water sounds.
Power: The ability to freeze small amounts of water in cold environments.
Disadvantage: Extreme weakness to heat of any type, affecting your form, mental status and unconsciouses. Death, how ever, not possible.
Location/s
Inside the cold room, in the south eastern corner. There is a dead plant pot in the middle of the room, a window to the south and a very paranoid looking human inside it, slowly examining the room with a torch light.
Cold room.
A small and dingy room. Has two doors in it, one to the west, one to the east. There is a small window in the south of it, with its curtains pulled. There is a shocked man inside it. The west door has had its lock frozen shut.
Heated room.
You look into what appears to be a small lounge room, with a small fire blazing away in the back.
In the room is a small wooden table, surrounded by a small, ratty couch, a poorly made wooden chair and a small stool. They are all in the center of the room.
A lamp on the table in the opposite side of the room from the fire, illuminates the south side of the room, the closest to you. It is sitting on the ground, surrounded by a bunch of piled towels. That could be a fire hazard...
On the west side of the room is a ratty book case, filled with old and no doubt useless books.
Shocked man
They are currently in the cold room.
They are male, mid aged. They have slightly grey hair.
They are wearing some light clothing with a small beanie on top.
They have dropped a baseball bat onto the ground and are limply holding a torchlight.
They have a very shocked look on their face.
They are completely silent, unable to move. When it wears off though, they aren't going to be happy.
They are yet to notice the moved pot plant
A phone ey?
Soak it, to short it out, we don't want anyone calling out. Next Lets go up(down?) that staircase.
((And yeah, that wasn't sarcasm.))Examine the phone to see who is in it. Could do with that detail if we want to use it later.
((Now i'm horribly confused, heh heh heh.))
"Still nothing from that man. Good." you whisper. You hover over to the phone and press the contacts button. Their is only two numbers. One to some man called 'Jared's house phone' and one named "My cellphone number". You take their number down with some annoyance. Looks like shorting this phone out wont be enough. You do one better then shorting the phone out, by first splashing it with water, yanking the cord right out and freezing it into a solid block of ice. You hear movement in the cold room. Time to move. As a safety issue, you spread the rest of the water in the vase across the floor, before freezing it into a slick, icy cover. That should slow him down.
You slowly hover up the stairs, making sure your target isin't around. As you finally make it to the clearing, you start to check your surroundings. Before you can how ever, some walks out of a door at the end of the hall...
Its your target.
They look middle aged and have red hair.
They are wearing a sleeping cap, have sleeping goggles on their forehead, have slippers on and are wearing human sleeping clothes.
They have a tired, yet worried look on their face.
They are holding a small candle.
Grinning, you look for some water sources. There is a small bathroom down the end of the hall, a vase on a small table and you sense water pipes under the floor boards.
You manage to hear the small sounds of the human male trying to open the door. You better hurry, before he breaks the illusion of that every thing is normal and you lose your "scare factor".
((Remember, the most scary, innovative and generaly cool ideas will 'work' better, if you get my drift))
Ability's and stats
Name: Somfusio
Spirit type: Vengeful, spirit of the nether realms, water spirit
ABILITY'S AND DISABILITY'S
Natural: Vengeful (Ability +1 to angry actions, -1 to results that include thinking in the moments before a person "turns".
Natural: Mostly liquid [water] (Ability +1 to minor morphing, +1 to entering medium sized gaps, -1 to crushing)
Natural: Spirit of the nether realms/once human now dead (Ability +1 to scaring involving moving body parts in wrong positions, + the ability to use your death as a advantage, -2 to the use of religous items, -1 to the presence of Holy men, -1 to the use of holy ways (exorcisms etc)
Power: The ability to form small amounts of water.
Power: The ability to morph into straight liquid for 2 seconds
Power: The ability to cause taps to leak small amounts and make water sounds.
Power: The ability to freeze small amounts of water in cold environments.
Disadvantage: Extreme weakness to heat of any type, affecting your form, mental status and unconsciouses. Death, how ever, not possible.
Location/s
Hovering on the staircase just below the clearing. The staircase has a small, nailed in rug down it.
Cold, main hallway.
A small hallway. Has three doors, one leading to the cold room, another to the heated room and one to an unknown place. Also has a small, boarded window down the end. There is a broken, shorted, frozen in a block of ice phone, an empty vase and a picture. There is a very slick cover of black ice on the ground.
Cold room.
A small and dingy room. Has two doors in it, one to the west, one to the east. There is a small window in the south of it, with its curtains pulled. There is a shocked man inside it. The west door has had its lock frozen shut.
Heated room.
You look into what appears to be a small lounge room, with a small fire blazing away in the back.
In the room is a small wooden table, surrounded by a small, ratty couch, a poorly made wooden chair and a small stool. They are all in the center of the room.
A lamp on the table in the opposite side of the room from the fire, illuminates the south side of the room, the closest to you. It is sitting on the ground, surrounded by a bunch of piled towels. That could be a fire hazard...
On the west side of the room is a ratty book case, filled with old and no doubt useless books.
Shocked man
Last time you saw them...
They are currently in the cold room.
They are male, mid aged. They have slightly grey hair.
They are wearing some light clothing with a small beanie on top.
They have dropped a baseball bat onto the ground and are limply holding a torchlight.
They have a very shocked look on their face.
They are completely silent, unable to move. When it wears off though, they aren't going to be happy.
They are yet to notice the moved pot plant
[/quote]
Information
Currently have targets number and "Jared's" number down in your head.
Go to the bathroom and try to make some sound that will make her want to go there but not suspect anything out of the ordinary.
You quietly hover over to the bathroom and wait inside. Watching them. Just as their about to walk down the stairs, you morph into a person you saw when you hovered past the photo. The apparent form of their now dead son. You quietly turn the bath on. The hot water, whilst it is warm, is water. You manage to stay in your form despite it. The lady stops moving, suspicious. She walks into the bathroom and frowns at the running bath. Shrugging, she says "Aww. Jared is such a sweetie." She walks in, strips and gets into the bath. Whilst being watched very intently by a watery looking version of her long dead son. Who is under the bath.
With your spiritual hearing, you manage to make out the sound of "Jared" trying to break the door down. Wont take him long.
Ability's and stats
Name: Somfusio
Spirit type: Vengeful, spirit of the nether realms, water spirit
ABILITY'S AND DISABILITY'S
Natural: Vengeful (Ability +1 to angry actions, -1 to results that include thinking in the moments before a person "turns".
Natural: Mostly liquid [water] (Ability +1 to minor morphing, +1 to entering medium sized gaps, -1 to crushing)
Natural: Spirit of the nether realms/once human now dead (Ability +1 to scaring involving moving body parts in wrong positions, + the ability to use your death as a advantage, -2 to the use of religous items, -1 to the presence of Holy men, -1 to the use of holy ways (exorcisms etc)
Power: The ability to form small amounts of water.
Power: The ability to morph into straight liquid for 2 seconds
Power: The ability to cause taps to leak small amounts and make water sounds.
Power: The ability to freeze small amounts of water in cold environments.
Disadvantage: Extreme weakness to heat of any type, affecting your form, mental status and unconsciouses. Death, how ever, not possible.
Location/s
Underneath the bathroom bath. The room is slowly filling up with steam, which then flows out into the freezing hallway.
Cold, stairway clearing
You did not manage to get a very good look but there is 3 doors down the wall, one at the end (their bedroom) and the bathroom door. All else is unknown.
Cold, main hallway.
A small hallway. Has three doors, one leading to the cold room, another to the heated room and one to an unknown place. Also has a small, boarded window down the end. There is a broken, shorted, frozen in a block of ice phone, an empty vase and a picture. There is a very slick cover of black ice on the ground.
Cold room.
A small and dingy room. Has two doors in it, one to the west, one to the east. There is a small window in the south of it, with its curtains pulled. There is a shocked man inside it. The west door has had its lock frozen shut.
Heated room.
You look into what appears to be a small lounge room, with a small fire blazing away in the back.
In the room is a small wooden table, surrounded by a small, ratty couch, a poorly made wooden chair and a small stool. They are all in the center of the room.
A lamp on the table in the opposite side of the room from the fire, illuminates the south side of the room, the closest to you. It is sitting on the ground, surrounded by a bunch of piled towels. That could be a fire hazard...
On the west side of the room is a ratty book case, filled with old and no doubt useless books.
Shocked man
Last time you saw them...
They are currently in the cold room.
They are male, mid aged. They have slightly grey hair.
They are wearing some light clothing with a small beanie on top.
They have dropped a baseball bat onto the ground and are limply holding a torchlight.
They have a very shocked look on their face.
They are completely silent, unable to move. When it wears off though, they aren't going to be happy.
They are yet to notice the moved pot plant
[/quote]
Information
Currently have targets number and "Jared's" number down in your head.
[/quote]