Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Mullet Master on August 05, 2010, 11:01:14 pm

Title: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Mullet Master on August 05, 2010, 11:01:14 pm
I want to run an RP game in this forum that is slightly more complex than an RTD. Right now I'm kicking around ideas for 3 different games , all with different gameplay styles and settings.  I only have the time to develop/run one game, so I'd like to see what players are most interested in. If you have another suggestion, post it up.



Spoiler: "Cyberpunk" (click to show/hide)


Spoiler: "Steampunk" (click to show/hide)
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Criptfeind on August 05, 2010, 11:05:04 pm
This looks very interesting.

I vote Steampunk.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: nuker w on August 05, 2010, 11:16:32 pm
If any of these happen, i'd like in please. I vote steam punk.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Criptfeind on August 05, 2010, 11:22:47 pm
I would also want in if a game was to be played.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Flintus10 on August 06, 2010, 01:37:37 am
I'll vote cyberpunk and be interesed in playing
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Pandarsenic on August 06, 2010, 02:03:43 am
I'll vote cyberpunk and be interesed in playing
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: nbonaparte on August 06, 2010, 02:07:20 am
I'm just here to watch, but cyberpunk. steampunk is overdone.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: SHAD0Wdump on August 06, 2010, 02:12:16 am
Both the Steampunk and Cyberpunk ideas are interesting, before voting however, how would you be doing this combat simulation between flagships for the steampunk idea?
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Acanthus117 on August 06, 2010, 02:58:10 am
I'll vote cyberpunk and be interesed in playing
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: nuker w on August 06, 2010, 03:43:53 am
After thought, I also switch to
I'll vote cyberpunk and be interesed in playing
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Armok on August 06, 2010, 04:31:04 am
All of these sound interesting, and the steampunk has the most novel and interesting gameplay. If it ends up steampunk I'll probably join.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Spartan 117 on August 06, 2010, 04:32:40 am
So, a Cyberpunk stealth combat game, which is pretty standard, is more unique then a Steampunk War Machine designing game?

I vote Steampunk.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: ExKirby on August 06, 2010, 04:35:18 am
PUNK TO THE STEAM.

Seriously, I'm gonna start sketching out plans for my flagship now.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Neyvn on August 06, 2010, 04:36:34 am
CYBERSTEAMPUNK!!!!!

Yes thats right, I am greedy...
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: maxicaxi on August 06, 2010, 07:29:22 am
I'll vote cyberpunk and be interesed in playing
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Sneevil on August 06, 2010, 11:40:31 am
I'm voting for steampunk

because giant steam powered contraptions are awesome
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Toaster on August 06, 2010, 11:54:59 am
I'm voting the survival one.  Nyah.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Phantom on August 06, 2010, 11:56:39 am
Cyber.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: ed boy on August 06, 2010, 12:00:28 pm
I'd vote for cyberpunk myself.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: ExKirby on August 06, 2010, 12:32:14 pm
EAM TO THE PUNK TO THE STEVE.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: techno65535 on August 06, 2010, 01:00:06 pm
I vote steampunk. Now, to design a 'flagship'
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: rawr359 on August 06, 2010, 01:10:08 pm
Cyberpunk.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: SHAD0Wdump on August 06, 2010, 01:13:20 pm
I'm deciding regardless for the steampunk setting.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: IronyOwl on August 06, 2010, 01:13:42 pm
[monocle]I say, I rather doubt your preposterous "airship" shall stand up to my giant mechanical crab.[/monocle]
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: maxicaxi on August 06, 2010, 01:22:00 pm
[monocle]I say, I rather doubt your preposterous "airship" shall stand up to my giant mechanical crab.[/monocle]
[monocle]Foolish CrabLord! everyone of ANY importance at all knows cyborg cats are the path to greatness[/monocle]
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Phantom on August 06, 2010, 01:26:11 pm
[monocle]I say, I rather doubt your preposterous "airship" shall stand up to my giant mechanical crab.[/monocle]
[monocle]Foolish CrabLord! everyone of ANY importance at all knows cyborg cats are the path to greatness[/monocle]
You're a looney.

Now stop, ye peasants or I'll bring out the Funniest Joke in the World and end ye.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: rawr359 on August 06, 2010, 03:55:02 pm
[monocle] I say, sounds like quite the yarn. Would you care to spin it? [/monocle]
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Pandarsenic on August 06, 2010, 04:22:47 pm
[sunglasses]My vision is augmented.[/sunglasses]
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Mullet Master on August 06, 2010, 04:52:22 pm
Both the Steampunk and Cyberpunk ideas are interesting, before voting however, how would you be doing this combat simulation between flagships for the steampunk idea?

My goal is to prevent micromanagement of battles, which could easily take months of real-time to perform on a bulletin-board setting. I will create my own "system" to take care of the battle, but players will be given only limited information of game mechanics.

A few things I will/will not do.

1) I will use a spreadsheet to automate this process. I will post human-readable output, such as

Turn 1.1a) The Artemis fires 40mm cannon battery at Dorian Gray. Armor Location A4 is hit, damage is 20 points. Armor is destroyed, 16 points carries through to main boiler which loses 25% steam generation for remainder of battle.

I probably will not add any "flavor" text. Players will not know the complete rules of battle in order to prevent powergaming - especially the difficulty modifiers of targeting moving objects. You will know enough to effectively create a vehicle. For example, I will tell you a cannon does 2d6+4 damage and wood has 20 hitpoints per tile.
 
2) I will select what I perceive to be the best tactics for the particular matchup. Two airships are basically going to circle each other and broadside each other until one is destroyed. An airship vs. a robot is basically going to be the airship "orbits" the robot as fast as possible to keep the robot's guns off of it. Those are just two examples and I am willing to adjust Round 2 and Round 3 matches based on player input.

I will not spend alot of time worrying about tactical maneuvering - for the most part, this game is going to be guns vs. defensive infrastructure. Want to ensure you have enough steam to keep moving and not be a sitting duck? Add redundant boilers and take away space that could be used for guns. Want more armor layers? You'll need more reinforcement and a bigger motor to drag all the weight along.


 
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: IronyOwl on August 06, 2010, 04:58:58 pm
Would we be piloting these things, or merely watching? I'm curious whether my designs will include shock absorbers to prevent unnecessary tea-rattling.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: ed boy on August 06, 2010, 05:07:10 pm
I notice that the community seems to be divided over steampunk/cyberpunk, and it would most likely be best if both games were hosted. If you would feel unable/unwilling to host both, I would volunteer for hosting one of them (if you tell me the mechanics for the game beforehand).
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Armok on August 06, 2010, 05:08:31 pm
Would all the flagships be big brute force things like that, or sould it be small and exotic things as well?
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: rawr359 on August 06, 2010, 06:02:19 pm
If its steampunk I'm on owl's team. Tea is good.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Sneevil on August 06, 2010, 06:15:43 pm
i think armok that is up to our imagination with some limitations ofcourse
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: techno65535 on August 06, 2010, 08:14:28 pm
I'm wondering how things like fighters would be handled. What good is a giant airship without it being able to launch and retrieve it's own fighters?
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Neyvn on August 06, 2010, 08:36:41 pm
Should have made poll thread...
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Mullet Master on August 06, 2010, 10:41:03 pm
Would all the flagships be big brute force things like that, or sould it be small and exotic things as well?

Initially, brute force. You have the option of making a smaller vessel than your opponent, and there are definite advantages to that.
When you group alot of small vessels together, that's when tactical maneuvering really could make or break things
and I can't think of an easy way to do it at this time. I won't rule it out until I really develop the combat rules. I really want to focus on absolutely massive vehicles battling and not fleet-type combat.

I'm wondering how things like fighters would be handled. What good is a giant airship without it being able to launch and retrieve it's own fighters?

That's a good question. To me, steampunk implies a world with industrial revolution technology with a slight sci-fi twist (impossible structures). Fighters aren't impossible, , but a steam-powered fighter is very unlikely or too cumbersome to be useful.
 
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: techno65535 on August 06, 2010, 10:48:39 pm
But not impossible, and in most steampunk settings I've seen they did have rockets. And we've even had rocket powered planes in history.
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: Neyvn on August 06, 2010, 10:53:26 pm
Steamboy Anime did a good fighter style thing using steam...

Nusicaa has simple Fighter glider that could be used...
Title: Re: Choose a game (Sci-fi mining/survival,Cyberpunk,Steampunk)
Post by: SHAD0Wdump on August 07, 2010, 08:46:50 am
Yeah, I'm definitely still thinking steampunk.