I'd like some suggestions on where to put the mall and how to design it? Should it have a drawbridge for a front door? should their be workshops or just endless stockpiles? Should it be floor planned to allow ease of movement like real malls?
It's a pretty big free pass to give to someone.
Anyway, here's this, choose an embark and a cool name.
This is the world, The fuchsia and red parts are zombieland, you'll want to pick those
(http://img705.imageshack.us/img705/6364/zombiplace.gif)
NOTE: It's a gif, wait for it.
There was one race of undead one elf, one dwarf, one goblin, and two human, only the undead and the humans have any land and it's the humans primarily because a civilization can only reach a limited range. The dwarves were wiped out in year 5 and It's year 400, so yeah. The elf retreat is human and the towers have long since been claimed by undead, not through babysnatch but by conquest, other than that it's a normal island world with only a swamp and plain as far as evil biomes go but they're out of the undead empire, the whole sea is obviously evil but would be weird near the mall. We might want to try to steer clear of humans because it might diffuse the lonliness we're expecting. Enjoy picking
give me some suggestions, I plan on using 0 speed dwarves and no invaders on when building the mall uless anyone objects.
I've come across a bit of confusion, Am I just supposed to build the structure? or furnish it and stock it with goods also? And if I do furnish it and stock it with goods, what happens when we abandon? So far I've come up with this brief ugly scribbling of what I think I'm going to try to do, the structure probably won't be too big because framerate could suffer on reclaim.
(http://img192.imageshack.us/img192/3005/mallplan.gif)
I think the setting up is already an ambitious project. Building a megaproject above ground with less than thirty dwarves in a world run by undead without anyone dying. It'll be cool if we pull it off.
It seems unanimous that nobody has objected with existent's plan to build the Mall on the eastern mountain range, If we're lucky we can get supplies from the battle hardened humans, If we're unlucky we may have trouble starting again after reclaim.
Dibs on Melbil. Why Melbil? Because his name reminds me of someone...
(http://www.bripblap.com/uploads/milton.jpg)
Doesn't matter to me what job he gets, although something Doctor/Administrator would be nice.
Alright, fort's running as we speak. I have a long flight tomorrow so I'll to use the time to make the report. breadbocks, you may be happy to learn that our dwarves are now lovers:
(http://i35.tinypic.com/332sayp.png)
We also have some visitors to deal with:
(http://i38.tinypic.com/i5xba8.png)
Course of action? Should their arrival/disposal be included in the narrative or are we pretending they don't exist?
(http://i34.tinypic.com/25iyog9.png)
When we saw the Mall, we couldn't believe it at first. Thankfully our legs got us there without having to consult our brains. Greennesstreaties Shopping Mall was the biggest collection of salable junk this side of the Kingdom of Commerce. That kingdom no longer exists, and neither does the Mall, in every sense but physical literacy. There were dead bodies surrounding the place, which caused considerable tension until Kagus made sure they wouldn't get up by removing their heads with an axe.
Kagus was the handiest, but we all carried axes, each stained with blood. Blood of dwarf, elf, human, it didn't matter anymore. Once the Zeds (never say the Z-word) reach a certain point of decay it's impossible to tell the different races apart anyway. Not that it matters, mind! They all act the same. We kept an eye out for them -- we always kept an eye out -- as we made our way inside the Mall.
(http://i33.tinypic.com/esl1rm.png)
You could tell the place had once been a thriving center of commerce. The main entryway exposes one to what was once a fantastic dining room that could have sat a hundred dwarves easily, and it was surrounded by kitchens, emblazoned with varying logos relating to assorted Merchant's Guilds. The next two levels up were basically comprised of wide hallways with workshops set in the walls. There was plenty of room for several Trade Depots and if the leftover documentation can be trusted, this Mall could see up to nine trade caravans a day during its prime. Unsurprisingly, the outpost log stopped short about nine months before we'd arrived. It seems they were caught by surprise.
The structure of the Mall itself was falling apart from lack of maintenance, and the first thing we did was patch up a few gaping holes in the walls that would have eventually spelled "disaster for us" in bright red letters.
We needed shelter, certainly, and food, too. And booze. Gods know Dwarves were not meant to go this long without booze. At least we were spared the harsh sunlight during our journey. Only a fool sleeps at night in the wilderness, and not for very long. Daytime is safer; the Zeds seem to prefer the dark, and they don't truly roam the day. The only real dangers during the sunny hours lie in stumbling upon a nest of the buggers and not running away quietly enough. There were eight of us before we did this a few weeks ago. Poor Meng. I miss him.
(http://i36.tinypic.com/ws766r.png)
The Gods were kind to us, for once! Food, booze and even clothing were hidden away in the Mall, and so I owe breadbocks an apology for all the complaining I made on the journey. existent was right, this is exactly where we needed to go. The place is a mess but not messy enough to show there had been any kind of violence - bloodless floors, no bones to be found. The Mall was abandoned, yes, but quietly so. We found a goat rummaging about in the living quarters on the basement level. We fell upon it like starving animals, which is exactly what we were. It's been so long since we had good meat. I hope there are more beasts in the fields around us, perhaps some that we can tame. We came here with every intention of staying, and that means we need a sustainable of filling our bellies and quenching our thirst.
After we toured our new home, existent and I (lowercase on purpose, long story) took the liberty of gathering a few berries near the outside of the entrance, while Rob and Kamudo fashioned a crude drawbridge to seal the front entrance in case we have unwelcome visitors. The Zeds are neither slow nor weak as their rotten countenance should suggest. They are quick and fierce fighters, mindless though they be, but the worst part is just what they are. They're bodies, dead bodies. But they move. Gods, I hate thinking about them. But what else is there?
We spent a full year cleaning the place up, personalizing the dorm rooms for personal use. There were exactly seven rooms, and exactly seven of us. I'm not sure whether to be relieved or suspicious. It's been quiet, there haven't been any attacks, but just a few nights ago we saw some figures pouring into a small enclosure far south of the Mall. They didn't look like Zeds but it's hard to tell from a distance, and not any one of us is foolish or brave enough to get close enough to be certain. Watch your sister get eaten alive by her undead mother and you'll become paranoid too.
(http://i35.tinypic.com/nlzatt.png)
(These are dying migrants, the sods. Who told 'em to come here?)
So we are safe, for the time being. We still need to establish a farm and store drinking water that won't freeze during the winter months. The pond went icy just a few days into the cold season and we had to go outside and gather plants for enough cheap booze to keep us from parching to death. We did without much complaint, after all, we didn't survive the apocalypse just to shrivel up in a glorified marketplace from lack of drink.
(http://i33.tinypic.com/259ljew.png)
But we still have much work to do, and it's only a matter of time before the Zeds find us here. What happens after that depends entirely on what we do now.
What to do...
Save is here. (http://dffd.wimbli.com/file.php?id=2999) I'm sorry for the delay, real life can be a burden for some things. I would've fine-tuned the narrative a bit more but I don't want to hold things up any longer. Everybody is pretty happy, and the names of each dwarf should have the requested grammatical qualities.
Our big problems are food and booze. We need farms and water control as soon as possible. Also, remember to turn the migrants off in the init file or you'll need to make use of the Burrow of Death, which you'll recognize by the forbidden migrant corpses within. The cinnabar lever controls the front bridge.
I can't wait to see where this goes. With only 7 dwarves and their unfortunate kids, we should have a lot of interesting social dynamics and character development. If they form grudges it'll be hard for them to avoid each other. Anyway, good luck to you and have the obligatory fun!
Edit: breadbocks, I went with Chief Rubble Procurer etc. I forget who the broker is, cappstv I think. Pretty unnecessary in our position, but it does turn a dwarf purple.
You have no idea. I had to restart a bit ago when a single vulture killed 33 of my 34 dwarves. I hadn't saved in three hours.
If he's still alive after the fall, I'd try to use this to get a hospital set up.
Edit:
Here's what I have so far. Some of them are multi-story, none of them are done, none of them will have doors.
(http://i38.tinypic.com/30k65xw.jpg)
Kay, took forever, but here ya go.
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HOOOO-EEE, man oh man! Who woulda thought, yeah? I mean, me and these squares all found our way into a mall, and not a sight nor sound of none them dead things! So yeahs, it's been a real darn quiet year, ya dig? Main problem was concerning them there farms. I ain't gots no clue bout no farming, so breadbocks went ahead and built a few farms in the mall. All I knows is how to smooth the stones, and I did. We has us some mighty fine rooms. We were also mighty low on foodstuffs, if it weren't for them there farms, I'd be having trouble speaking now, ya herd meh?! So I got us to kill that there cow and eats it for good foods. Whole year was nice and darn quiet, except for winter, when a ton of Mountain Goats thought our mall was a cooooool place to come and rest there darn tired eyes. We made some nice meals out of them, I tell you whut! Now existent, dontcha be lookin at me with yer squintin eyes thinking I'm one of them uneducated folks! I gots plenty smarts, and I'm as fierce as Chicago Ted! Who be that? Hell if I know, but I'mma keep talking anyways, ya dig? Oh. Okay fine. Here's yer status report on the year.
(http://i36.tinypic.com/14vmrg9.png)
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The entire year was uneventful. I seriously have no idea how to work irrigation. That's my one major playing flaw. =/ But I kept them alive, and they should have plenty booze, plus they're happy. I suggest you mostly just work on getting the farms set up... Or whatever.
Note, I use Mayday, so if you don't like it, just replace it. ^^
http://dffd.wimbli.com/file.php?id=3010
The Journal of cappstv
18th Galena,
The summer is almost over, and so far nothing too terrible has happen. Except for one small thing.
I order the lever to the bridge to be pull.
After it was pulled not a single one of us wanted to do anything, we didn't want to die of dehydration so we pulled it again and we regain our desire to work. It was the strangest thing, the others choose to ignore it, but not I. Does something otherworldly want us to be left open for attack? And if so, why?
(OCC: This really happen, after the lever was pulled I would put in tasks for workshops and their would just disappear after a while.)
25th Galena,
Kamudo has just engraved a masterpiece. I have really enjoy the engravings he has been doing for all of our rooms. It was a very kind thing for him to do.
The next page is cover with sketches, the title on the page says Kamudo's engravings.
(http://img840.imageshack.us/img840/8043/71891165.png)
(http://img823.imageshack.us/img823/6306/32649622.png)
(http://img24.imageshack.us/img24/4893/90994954.png)
(http://img291.imageshack.us/img291/7021/15041148.png)
How did he? Oh god, how does he know this! And the image is right here in a room for all to see! I'm afraid I am going have to have a talk with Kamudo.
And I don't think I am going to like it.
TO BE CONTINUED
ps
sorry about the delay this season, I hope to get done before Thursday.