Bay 12 Games Forum
Finally... => Forum Games and Roleplaying => Topic started by: ottottott on August 11, 2010, 09:24:06 am
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This is the adventure of a tiny robot who suddenly finds itself on a land. You can say what it should do next and 1 of the players who said what it should do next will be randomly picked but only if he/she didn't want to do something impossible. Keep checking the 1st post for the updated picture and possibilities. Here are the rules and the picture.
(http://a.imageshack.us/img695/9747/pixeladventure.png)
Since that image is said to be too small. Here is the exact same but larger image.
(http://a.imageshack.us/img42/4633/pixeladventurezoomed.png)
During a turn you can do 1 of the following:
1. Do a spot check, reveals an area around you. 2xroll pixels in each direction but divided by 6 if through solid pixels.
2. Do a listen check, depending on the roll you can hear various stuff.
3.Move, moves you in a direction. You get 2xroll move points. For each move point you move 1 pixel. Each pixel up or down (Only at slopes and in water.) takes double move points. If you are unable to go down or up a slope then your turn will end at the beginning of the slope. You can't move into unexplored areas either. You can also limit how far the robot goes. If the normal distance is below the limit then it will just move like you would without the limit. All movement in water takes double move points.
More options will come and some options will change after certain happenings. There will also be a lot special options that will only be shown in the other posts where I explain what happened during a turn. If you have any questions just ask.
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This isn't really a RTD, move it please.
Sense our suroundings with our mind!
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spot check!
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The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat
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Um... OK... I'm doing a spot check but is this really not a RTD? Very much is decided by what the roll is.
You rolled a 2 for the spot check. The vision field should be a bit more round but this way it is easier. You rolled a 5 for the terrain generation. I hope the image isn't too small. Anyways don't forget to check the 1st post. If you need to see it better press ctrl and + Or ctrl and scroll the mouse wheel.
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right.
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Um... OK... I'm doing a spot check but is this really not a RTD? Very much is decided by what the roll is.
You rolled a 2 for the spot check. The vision field should be a bit more round but this way it is easier. You rolled a 5 for the terrain generation. I hope the image isn't too small. Anyways don't forget to check the 1st post. If you need to see it better press ctrl and + Or ctrl and scroll the mouse wheel.
In most rtdīs you can do pretty much anything. (within and beyond reason)
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Going right! Oh dear! You rolled a 1. You only move 2 spaces to the right. Oh and I added to the moving option an option to choose how much to move. (max) Because sometimes you don't want to go as far as possible.
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Yeah, this isn't really an RTD by any definition. Many games use dice; not all games that use dice are RTDs. It would be best to move this to the Forum Games and Roleplaying section.
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Aww! OK! This will be moved in a few minutes. (It seemed I can move it myself. Right?)
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yeah, that's fine.
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OK! Moved! I hope this won't change the games popularity.
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this is just like the other pixle thing, the image is IMPOSSIBLE to see, even zoomed in...
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Ok! I zoomed it in. Please still keep the commands coming.
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spot check
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Spot checks and right until we get to something!
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Spot check! Rolled a 3 on the spot check. Rolled a 4 on the terrain generation. Rolled a 2 on the moving. Well I guess I could stop after 3 rolls of everything. Rolled a 3 on the spot check. Rolled a 3 on the terrain generation. Rolled a... Aww! 6 on the moving. You won't get to use it all. Rolled a 6! for the spot check. Rolled a 3 for the terrain generation. Oh look it's a small puddle. What is that dark green thing? Added an option to the moving. You can also move up and down in water. All movement in water takes double moving points. Rolled a 5 on the moving.
Hint: You can't go through (or over) that dark green thing. You could try to go closer and sense through it but you could just turn around. Oh and another hint: Listen checks are a bit like terrain generation checks. Normally you can hear more than you can see. With a good listen check you can determine quite much.