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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Sarganto on August 14, 2010, 02:55:03 am

Title: And now an Ogre became mayor of my fortress...
Post by: Sarganto on August 14, 2010, 02:55:03 am
I modded the game, to make werewolves and ogres tameable, to have them guard my front gate and...because having pet ogres and werewolves is awesome!

So now I wanted to check, if my nobles need bigger offices, more chests or whatever and notice this...

(http://i284.photobucket.com/albums/ll38/Sarganto/orgre1.jpg)

(http://i284.photobucket.com/albums/ll38/Sarganto/orgre2.jpg)

Somehow my dwarves elected a tamed (named!) ogre to be the mayor of my funny fortress in the sinister lands.

I have some theories, how this could happen.

As he is chained at my front door, every dwarf would see this guy once in a while and think about how well this ogre guy is protecting the fortress and how peaceful everything is, since he is there and shit.

(http://i284.photobucket.com/albums/ll38/Sarganto/ogre3.jpg)

The other theory is, that they introduced the voting rights for ogres. As I have 8 tamed ogres, they probably all elected their named leader guy and my dwarves didn't give a damn about the elections...

Now my problem is:
I can't assign an office and quarters to him, which he rightfully demands as a mayor. Will this give him bad thoughts?
I don't want mayor ogre with bad thoughts in my fortress...
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Organum on August 14, 2010, 03:25:44 am
He might get bad thoughts from this, but I don't think you'll notice. In the description you posted it doesn't show any of the good or bad thoughts you see in dwarves.

Conveniently, he's already tied up. If he can and does tantrum, you've not only got an ogre protecting the front gate, but a berserk ogre.

Title: Re: And now an Ogre became mayor of my fortress...
Post by: Sarganto on August 14, 2010, 03:31:33 am
He might get bad thoughts from this, but I don't think you'll notice. In the description you posted it doesn't show any of the good or bad thoughts you see in dwarves.

Conveniently, he's already tied up. If he can and does tantrum, you've not only got an ogre protecting the front gate, but a berserk ogre.
Which would lead to me having to build another entrance, because my dorfs can get by mayor berzerk.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: shadowform on August 14, 2010, 03:38:00 am
All I saw was "Stray mayor" and then this popped into my head.

Urist McChild: Mama mama!  He followed me home!  Can I keep him?
Urist McMother: No, sweety.  You know that he'll mandate all over the carpet.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Gatleos on August 14, 2010, 04:05:31 am
All I saw was "Stray mayor" and then this popped into my head.

Urist McChild: Mama mama!  He followed me home!  Can I keep him?
Urist McMother: No, sweety.  You know that he'll mandate all over the carpet.

Finding signature quotes on this forum is too easy.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Nintenlord on August 14, 2010, 04:12:17 am
Urist McChild: Mama mama!  He followed me home!  Can I keep him?
Urist McMother: No, sweety.  You know that he'll mandate all over the carpet.
This would mean that mandate is an item that actually exists in DF world. Which means some noble would naturally mandate it.
Urist McNoble mandates: Mandates (3/3)
Fastest death ever?
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Encased in burning magma on August 14, 2010, 04:27:21 am
Urist McChild: Mama mama!  He followed me home!  Can I keep him?
Urist McMother: No, sweety.  You know that he'll mandate all over the carpet.
This would mean that mandate is an item that actually exists in DF world. Which means some noble would naturally mandate it.
Urist McNoble mandates: Mandates (3/3)
Fastest death ever?

Yo dawg, I put mandates in your mandates so you can...
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Sarganto on August 14, 2010, 04:31:07 am
I right now have the outpost liaison talking with the mayor...the liaison is an elf and the mayor is an ogre.

Something is just sooooo wrong here.

All this reminds me so much of this:
http://www.youtube.com/watch?v=5hq-G_ZcP-A
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Javarock on August 14, 2010, 08:19:42 am
Have him eliminated, Silently at night where no one else can see. Wait untill a goblin attack and count him as a casualty.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Ieb on August 14, 2010, 08:41:16 am
I remember when I modded fire imps to be tameable. And made them smart so they would gain EXP and get better at spitting fireballs.

My kobolds loved them so much that they made one their leader. I don't think that leaders from other races but your own can even go unhappy. I also noticed that you're unable to place other races to your noble spots, they are listed but the moment you add 'em the spot is vacant again. Only stuff like mayor and so on where they're voted in count.

The mayor later on died in a goblin ambush, leading the soldiers personally.
Very sad.

Can't remember if there were unhappy thoughts because of it. Can't even remember if anyone had him  listed as an acquaintance or friend.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Sarganto on August 14, 2010, 09:35:37 am
But why can they vote for an ogre as mayor in the first place? I mean, it is a TAMED OGRE!!! Next time, they probably elect a cow or a raccoon!

At least, mayor raccoon sounds like it would lead to a lot of FUN.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: NW_Kohaku on August 14, 2010, 10:05:18 am
Can't remember if there were unhappy thoughts because of it. Can't even remember if anyone had him  listed as an acquaintance or friend.

Creatures can only make friends with their own race.  (Racist bastards!) If you have "tamable elves", they will make friends only with other elves.  If you make your pets like dogs have [CAN_LEARN] or [INTELLIGENT], they will only make friends with other dogs, not with intelligent cows or whatever.  (This also leads to all your dogs being legendary in all the social skills, as well as having random cats walk onto the map as the pet of migrants with something like "master weaver" as a skill, and sometimes having those labors enabled.)
Title: Re: And now an Ogre became mayor of my fortress...
Post by: SkyRender on August 14, 2010, 11:23:42 am
I shall resist the urge to make political commentary and instead state that I look forward to the inevitable election of Ms. Tigerman as the mayor of my fort some day in the future.  She's already the most social being in the entire fort, after all!
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Encased in burning magma on August 14, 2010, 01:24:32 pm
So, do tigermen have suffrage?

And did your ogre make mandates?

"Grog wants meat."
Title: Re: And now an Ogre became mayor of my fortress...
Post by: shadowform on August 14, 2010, 01:41:40 pm
I think mandates would go back to the old 40d style, wherein kings would make no mandates because they had no preferences.  No preferences for ogres (and most everyone but dwarves) means no mandates.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Urist Imiknorris on August 14, 2010, 01:43:47 pm
(This also leads to all your dogs being legendary in all the social skills, as well as having random cats walk onto the map as the pet of migrants with something like "master weaver" as a skill, and sometimes having those labors enabled.)

Holy fuck I have to do this now.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Sarganto on August 14, 2010, 02:53:27 pm
I would be delighted, if my people some time in the future vote for someone to become baron and mayor ogre gets picked.

A royal dwarfen fortress, led by an ogre.

Oh, and he didn't make any mandates yet. He seems to be happy with watching everybody walking around, being the chained tamed ogre that he is, standing at my front door.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Solace on August 14, 2010, 03:23:06 pm
I guess your dwarves are as tired of mandates as you are. :P Hey, let's elect that guy, he won't make us do anything!
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Flying Carcass on August 14, 2010, 03:42:30 pm
The ogre probably just wanted to be in charge. I mean, who is gonna' want to be the one to tell him he can't be mayor?  :P
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Haspen on August 14, 2010, 03:52:55 pm
Oh, and he didn't make any mandates yet. He seems to be happy with watching everybody walking around, being the chained tamed ogre that he is, standing at my front door.

Ogre: Gruug see dorfs walk! Dorfs do stuff! Gruug happy! *handclaps*
Urist McDwarf: That's the best f*ckin Mayor I've ever seen!
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Sphalerite on August 14, 2010, 04:18:48 pm
In a 40d fortress running the Dig Deeper mod, I had an Ancient Vampire (Dig Deeper megabeast) who was also the ruler of a goblin civilization show up at my fortress one day.  She was Friendly and just hung out not doing much.  I used Dwarf Companion to change her to be a member of my civilization.  She still didn't work, just hung out at the meeting room.

The next year she was elected mayor.  Her reign lasted over a decade, and she was the best mayor that fortress ever had.  Never mandated anything, never got upset, and only ever once demanded something:  a cabinet in her bedroom.  And the best part was that I could still assign her to a chain or cage if I wanted to.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Drawde on August 14, 2010, 05:01:29 pm
Since the ogre is tame, can you butcher them?

Easiest way to deal with a mandate ever:  Here you go Mr. Mayor, we've got you silver bucklers here in the butcher shop.   :D
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Zaerosz on August 14, 2010, 05:48:34 pm
Sounds like a case of Cacame again, but (naturally) somewhat less awesome. Go catch a dragon for your mayor to fight.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: NW_Kohaku on August 14, 2010, 09:45:44 pm
(This also leads to all your dogs being legendary in all the social skills, as well as having random cats walk onto the map as the pet of migrants with something like "master weaver" as a skill, and sometimes having those labors enabled.)

Holy fuck I have to do this now.

In my early modding to test the limits of 2010, I actually modded in a "pet" caste of dwarves that were not intelligent or even had [CAN_LEARN].  I gave him some mining skill in the embark screen, and even though he was considered a pet, and didn't have any skills, and his labor menu was the same as a pet's, where it said "this animal can't work", and he still picked up a pick and mined (but at the lowest possible skill rating, so he was very slow).

Basically, the way it seems to work is that animals are just like nobles - they can do all the work dwarves can do, it's just that their labor screen is locked, so you can't access it in-game.  That means that if, for some reason, any labor is enabled (like by having ranks in that skill when generated in a migration wave), like the Dungeon Master does, they'll have those labors permanently enabled.  (But something like DFHack can access labors, so you can mess with labors through a backdoor.)
Title: Re: And now an Ogre became mayor of my fortress...
Post by: monk12 on August 14, 2010, 09:49:55 pm
I guess your dwarves are as tired of mandates as you are. :P Hey, let's elect that guy, he won't make us do anything!

Its funny because its historically accurate.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: ungulateman on August 14, 2010, 11:34:06 pm
I told you the Ogre lobby has too much political power.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Sarganto on August 15, 2010, 12:12:55 am
Since the ogre is tame, can you butcher them?

Easiest way to deal with a mandate ever:  Here you go Mr. Mayor, we've got you silver bucklers here in the butcher shop.   :D
Actually yes, I could butcher my mayor if I wanted to.

Wouldn't that be the most heroic mayor ever, if he mandates himself to be butchered in hard times, so the people can be fed?

Oh, and my ogres started to breed. Already 2 baby ogres running around...

Quote
In my early modding to test the limits of 2010, I actually modded in a "pet" caste of dwarves that were not intelligent or even had [CAN_LEARN].  I gave him some mining skill in the embark screen, and even though he was considered a pet, and didn't have any skills, and his labor menu was the same as a pet's, where it said "this animal can't work", and he still picked up a pick and mined (but at the lowest possible skill rating, so he was very slow).

Basically, the way it seems to work is that animals are just like nobles - they can do all the work dwarves can do, it's just that their labor screen is locked, so you can't access it in-game.  That means that if, for some reason, any labor is enabled (like by having ranks in that skill when generated in a migration wave), like the Dungeon Master does, they'll have those labors permanently enabled.  (But something like DFHack can access labors, so you can mess with labors through a backdoor.)
How about modding in pet-moles, that have the mining labor enabled? Then start with like 20 of them and ONLY rely on them to dig for you.

Or just let do pets everything O_O
The BBC Wildlife fortress!
Title: Re: And now an Ogre became mayor of my fortress...
Post by: darkflagrance on August 15, 2010, 03:24:02 am
Since the ogre is tame, can you butcher them?

Easiest way to deal with a mandate ever:  Here you go Mr. Mayor, we've got you silver bucklers here in the butcher shop.   :D
Actually yes, I could butcher my mayor if I wanted to.

Wouldn't that be the most heroic mayor ever, if he mandates himself to be butchered in hard times, so the people can be fed?

Oh, and my ogres started to breed. Already 2 baby ogres running around...

Quote
In my early modding to test the limits of 2010, I actually modded in a "pet" caste of dwarves that were not intelligent or even had [CAN_LEARN].  I gave him some mining skill in the embark screen, and even though he was considered a pet, and didn't have any skills, and his labor menu was the same as a pet's, where it said "this animal can't work", and he still picked up a pick and mined (but at the lowest possible skill rating, so he was very slow).

Basically, the way it seems to work is that animals are just like nobles - they can do all the work dwarves can do, it's just that their labor screen is locked, so you can't access it in-game.  That means that if, for some reason, any labor is enabled (like by having ranks in that skill when generated in a migration wave), like the Dungeon Master does, they'll have those labors permanently enabled.  (But something like DFHack can access labors, so you can mess with labors through a backdoor.)
How about modding in pet-moles, that have the mining labor enabled? Then start with like 20 of them and ONLY rely on them to dig for you.

Or just let do pets everything O_O
The BBC Wildlife fortress!

You can only enable the labors on the embark screen without memory hacking with a utility, unfortunately.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Aspgren on August 15, 2010, 07:29:46 pm
Hey I have an idea.

Torture one of your dwarves. Draft him, put him in a closed room and throw something rotten in so he is forced to choke on miasma. cause a small cavein so he has to shoke on dust (be careful the caveins are very potent and might kill him, even if it barely nudged!) and generally do everything you can to make him miserable.

See what happens when he goes to the mayor to complain.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: blackmagechill on August 15, 2010, 08:02:58 pm
Hey I have an idea.

Torture one of your dwarves. Draft him, put him in a closed room and throw something rotten in so he is forced to choke on miasma. cause a small cavein so he has to shoke on dust (be careful the caveins are very potent and might kill him, even if it barely nudged!) and generally do everything you can to make him miserable.

See what happens when he goes to the mayor to complain.
This would be the peasant room. With less engraving and cannon foddering.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: NW_Kohaku on August 15, 2010, 09:23:04 pm
If you really want to drop someone's happiness, just keep giving them pets, and then killing them, preferably in a way that causes the body to rot in front of them without being buried.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Sarganto on August 16, 2010, 10:11:27 am
Sadly, I can't give mayor ogre any pets.

He would nominate them to become some noble anyway.

All hail militia commander raccoon!
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Aspgren on August 16, 2010, 11:01:30 am
no no .. dont make the mayor unhappy. i meant make a dwarf unhappy.

you know that unhappy dwarves will go to meet the mayor, right? and either cry on him or yell at him. depending on how good the mayor is at consoling dwarves, it can make them feel better - and it can stop a tantrum spiral
Title: Re: And now an Ogre became mayor of my fortress...
Post by: NightmareBros on August 16, 2010, 11:11:57 am
Urist Mcemodorf has cried on the shoulder of someone in authority recently.

Ogre mayor has lifted up a dwarf to cry on his shoulder recently.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Jaxicat on August 16, 2010, 11:33:20 am
You could name him Shrek and chain up a donkey and cat next to him.
Title: Re: And now an Ogre became mayor of my fortress...
Post by: Nyxalinth on August 16, 2010, 06:03:27 pm
Urist McNyx cancels laughing: Coffee coming out of nose.