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Dwarf Fortress => DF General Discussion => Topic started by: SpuneDagr on August 18, 2010, 11:05:21 am

Title: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 18, 2010, 11:05:21 am
SpuneDagr has withdrawn from society.
SpuneDagr has claimed a PC.
SpuneDagr sketches pictures of a massive fortress.
Spoiler (click to show/hide)
SpuneDagr has begun a mysterious construction...

UPDATE: Screenshot on page 3.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: existent on August 18, 2010, 11:11:44 am
Ummm.... when you're done, can I have that for my LotR mod? Pretty please?
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: rhinelander on August 18, 2010, 11:15:06 am
I hope you succeed.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 18, 2010, 12:19:28 pm
Ummm.... when you're done, can I have that for my LotR mod? Pretty please?
Is it actually possible to take a finished fortress and put it into another world file???
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: existent on August 18, 2010, 12:23:01 pm
Ummm.... when you're done, can I have that for my LotR mod? Pretty please?
Is it actually possible to take a finished fortress and put it into another world file???
Well, if I abandoned and uploaded the world save, people could reclaim.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 18, 2010, 12:28:29 pm
Oh. I thought you meant, like, populating a meticulously-created Middle Earth map with accurate cities and then uploading THAT for people to build or adventure in.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: existent on August 18, 2010, 12:30:49 pm
Oh. I thought you meant, like, populating a meticulously-created Middle Earth map with accurate cities and then uploading THAT for people to build or adventure in.
That would be awesome..... but impossible. Alas.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: sweitx on August 18, 2010, 12:58:17 pm
Oh. I thought you meant, like, populating a meticulously-created Middle Earth map with accurate cities and then uploading THAT for people to build or adventure in.
That would be awesome..... but impossible. Alas.

Huh, I thought you can edit the map generation (define elevation, water leve and anything).
Of course, the detail won't be there.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: existent on August 18, 2010, 01:05:26 pm
Huh, I thought you can edit the map generation (define elevation, water leve and anything).
Of course, the detail won't be there.
Well, I'd someday like to take Perfect World and paint a map of Middle Earth, but a big-ass Minas Tirith savegame in there would be awesome too.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 18, 2010, 01:57:08 pm
Work is underway. The outer wall is 200 tiles wide. The innermost Citadel stands 30 z-levels above the plain, and the White Tower of Ecthelion is planned to stand an additional 15 z-levels above that. Each level is 5 z-levels above the previous.

Assuming each tile is a 10 foot cube, the scale I'm using is 1:2 - half-size, which is still pretty dang big. There will be plenty of room for all my workshops, living quarters and stockpiles. All walls are coated in a polished layer of granite blocks, except for stuff I REALLY want to draw attention to, like the tops of the walls and the white tower, which will be marble.

Embark point was 5x5, with a 30 z-level cliff. Most of my time has been spent carving out the cliff face.

Please don't judge me too harshly, I am using a couple cheats: dwarf speed is set to 0, and temperature and weather are disabled.

I'll post some stonesense screenshots as soon as I have something worth looking at.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: existent on August 18, 2010, 02:12:00 pm
You, sir, are beautiful.

Where did you get the specs? Did you simply find a picture, using an object to scale? Or did you just roughly approximate on your original sketch? Or, were the dimensions online somewhere? I might be tempted to do a Helm's Deep if I find the time.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 18, 2010, 02:40:09 pm
I did a few google searches. Common opinion puts the diameter of the outer wall at around 3700 ft. The book tells us each level is 100 feet high (my scale makes this 5 z-levels). Most of my detail ideas are (will be) based on the movie version of the city, but not all.

To make the circles I used the circle tool in photoshop, with antialiasing turned off. I zoomed way in so that each pixel was one tile. While working on this, designating areas to be dug out, walls to be built, etc, I have a blown-up printout of my pixel image for reference. Counting all the damn tiles by hand is very time-consuming.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: existent on August 18, 2010, 03:08:30 pm
I did a few google searches. Common opinion puts the diameter of the outer wall at around 3700 ft. The book tells us each level is 100 feet high (my scale makes this 5 z-levels). Most of my detail ideas are (will be) based on the movie version of the city, but not all.

To make the circles I used the circle tool in photoshop, with antialiasing turned off. I zoomed way in so that each pixel was one tile. While working on this, designating areas to be dug out, walls to be built, etc, I have a blown-up printout of my pixel image for reference. Counting all the damn tiles by hand is very time-consuming.
That's sort of what I thought. Fortunately, making a Helm's Deep will be easier, assuming I ever actually do it.

I'm really excited to see where this goes. Mind if I link to this thread from the WotR mod?
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: NW_Kohaku on August 18, 2010, 03:54:23 pm
... I'm not sure whether this looks more like a Ziggurat or Atlantis...  Technically REAL Ziggurats were square, though, so I guess it's Atlantis.

Are you making the walls out of Orihalcum?

Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Cruxador on August 18, 2010, 04:00:01 pm
... I'm not sure whether this looks more like a Ziggurat or Atlantis...  Technically REAL Ziggurats were square, though, so I guess it's Atlantis.

Are you making the walls out of Orihalcum?
It's Gondor, dude. And the walls should be marble. But the spur thing should be all natural (and unsmoothed) stone, if we were to try for accuracy there.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 18, 2010, 04:24:20 pm
It's Minas Tirith.

The walls will mostly be made of granite. I just don't think I can actually FIND enough marble for the whole thing.
The outer wall will be made of obsidian (the book says it's of the same material as Orthanc, which is not explicitly named)

To my great shame, the rocky spur is not entirely natural. I'm building it up and out from rough blocks, the same material as my cliffs.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Shade-o on August 18, 2010, 07:33:31 pm
You should have done Erebor.

Traitor.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Double A on August 18, 2010, 09:16:13 pm
I have a suggestion for a catacombs labyrinth which you can use for the secondary entrance filled with traps!

Here it is:

(http://i280.photobucket.com/albums/kk188/D0UBLEA/Other/50x50LabrinthofDoom.png?t=1282184144)

If you can grid that, it's 50x50.

You should totally do it 50x50x7 with stairs at the ends.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SRN on August 19, 2010, 02:53:35 am
That maze will so be my new design for living quarters in my next fortress. Also, god damn, this project sounds awesome. I can't contribute uch other than that I can't wait for some Stonesense screenshots; this thing is going to be immense.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 19, 2010, 08:27:07 am
So, it doesn't look good in Stonesense AT ALL. I wish there was a zoom-out feature, 'cause you can't see enough of it at once.  :(
I gave DFize a try, but it, uh, needs some work to be usable.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: nbonaparte on August 19, 2010, 12:42:07 pm
So, it doesn't look good in Stonesense AT ALL. I wish there was a zoom-out feature, 'cause you can't see enough of it at once.  :(
I gave DFize a try, but it, uh, needs some work to be usable.
in before Japa pops in to say that you can take screenshots of the whole fortress. I don't know exactly how, though.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Eugenitor on August 19, 2010, 12:49:09 pm
The only problem with mazes in this game is that the only thing you're making work is the pathfinding algorithm, which is effectively omniscient. It's not like the invaders are going to go down the dead ends.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: existent on August 19, 2010, 12:51:20 pm
The only problem with mazes in this game is that the only thing you're making work is the pathfinding algorithm, which is effectively omniscient. It's not like the invaders are going to go down the dead ends.
No, you're missing the point, I think. Either that, or I am.

What I understood was that you grid it, and then ONLY dig the path along the red line. You get this cool winding passage. At least, that's what I thought he meant. Digging out the whole thing does, indeed, seem pointless.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 19, 2010, 02:48:20 pm
So, it doesn't look good in Stonesense AT ALL. I wish there was a zoom-out feature, 'cause you can't see enough of it at once.  :(
I gave DFize a try, but it, uh, needs some work to be usable.
in before Japa pops in to say that you can take screenshots of the whole fortress. I don't know exactly how, though.
!

I would very much like to know how this is done.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: lordnincompoop on August 19, 2010, 04:14:08 pm
Unless you're having the space between rings really narrow, you're going to need a very large map for this.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 19, 2010, 04:19:27 pm
My embark point is 5x5: about 250 tiles square.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: lordnincompoop on August 19, 2010, 04:33:57 pm
My embark point is 5x5: about 250 tiles square.
Seeing as you have a 5 by 5, that'll give you roughly 20 tiles of space between rings assuming 10 tiles distance from map edges and 2 tile thick walls (which you'll have in certain areas). I'd have gone with a bigger embark for more space or just for the hell of it, but it's your project.

Good luck.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Thatdude on August 20, 2010, 04:44:18 am
At the top of the look-out tower you need to have some way of setting alight a bin full of lignite, then you actually do set it on fire when ever there is a siege.

You could probably have a small magma reservoir in the 'attic' of the tower and a pump stack to get it there just above the lignite.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 20, 2010, 08:38:52 am
My embark point is 5x5: about 250 tiles square.
Seeing as you have a 5 by 5, that'll give you roughly 20 tiles of space between rings assuming 10 tiles distance from map edges and 2 tile thick walls (which you'll have in certain areas). I'd have gone with a bigger embark for more space or just for the hell of it, but it's your project.

Good luck.

Yes, looking back I should have left more room around the edges. But I'm a good 40 hours into it now. Damned if I'm gonna start over.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Ampersand on August 20, 2010, 10:22:48 am
The only problem with mazes in this game is that the only thing you're making work is the pathfinding algorithm, which is effectively omniscient. It's not like the invaders are going to go down the dead ends.

It's for you to come back to it as an adventurer, or if he wants to hand out the finished map so others can see the thing's glory, for other player's adventurers.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Magio on August 20, 2010, 11:06:27 am
This is amazing. Do want.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: nbonaparte on August 20, 2010, 02:17:33 pm
So, it doesn't look good in Stonesense AT ALL. I wish there was a zoom-out feature, 'cause you can't see enough of it at once.  :(
I gave DFize a try, but it, uh, needs some work to be usable.
in before Japa pops in to say that you can take screenshots of the whole fortress. I don't know exactly how, though.
!

I would very much like to know how this is done.
ctrl+f5
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Dakk on August 20, 2010, 02:41:24 pm
Oh my, so beautiful, I wanna see this if you really get it done. The biggest thing I have ever done is about half that size.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 23, 2010, 08:25:46 am
Here's a screenshot from Stonesense. Work continues.
http://imgur.com/5w5oS.jpg (http://imgur.com/5w5oS.jpg)

I just recovered from a tantrum spiral that claimed about 80 lives. My design calls for a tomb complex built behind the city, in a rift in the mountain. The tombs were a low priority for me - I just wanted to finish the city proper, then go back and do details, like buildings and the Silent Street. So, apparently dwarves don't like it when you pile their dead in a heap, telling mourners they'll be buried, "Perhaps in two or three years."

Several workers fell from the top of the spur, plunging 300 feet to their death (just like Denethor in the movie!) Countless cave-ins, where I didn't probably plan the removal of scaffolding, attacks from goblins, mad dwarves, surgeries conducted without tables or soap  -  all have taken their toll. A big project like this sure forces you to learn every bit of the game, though.

I had no idea hospitals needed tables next to beds.  :(
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: rhinelander on August 23, 2010, 08:32:54 am
I can't say how delighted I am with this!  8)
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: rex mortis on August 23, 2010, 12:15:19 pm
How big is your embark? I attempted to make something similarly large but my fps was ruined. It could have been all those rocks though.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 23, 2010, 12:29:30 pm
5x5. About 250 tiles square. I regularly and constantly dump huge piles of stone in a quantum stockpile. Thus far the FPS is playable, unless I pause, and assign a ton of different jobs all at once.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: lordnincompoop on August 23, 2010, 12:33:45 pm
Yeah, pathfinding is currently the largest drain.

Use at least 3 wide hallways (as few one tiles as possible; they are the bane of good FPS) and ramps instead of stairs.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Double A on August 23, 2010, 08:05:49 pm
The only problem with mazes in this game is that the only thing you're making work is the pathfinding algorithm, which is effectively omniscient. It's not like the invaders are going to go down the dead ends.
No, you're missing the point, I think. Either that, or I am.

What I understood was that you grid it, and then ONLY dig the path along the red line. You get this cool winding passage. At least, that's what I thought he meant. Digging out the whole thing does, indeed, seem pointless.

I dig the larger side passages out too. I add male cats for bait in the sidepaths, though, so gobbos still go down them, and they aren't there just to make it look cool.

Course, I don't designate it all at once. Then the miners are running around your maze like crazy. And if you do designate more than just the red part you find more gems.

And I smooth the main path, that way I don't get lost.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Double A on August 24, 2010, 01:00:01 pm
Ok, I'm curious, how did you find a 30z cliff face without using a volcano? My tallest embarkable mountains only go up to 8 or 9. If I'm lucky.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: darkflagrance on August 24, 2010, 02:01:28 pm
Wow, that site is nearly perfect! I've been looking for a perfect site for a minas tirith project myself.

Are you planning to do the White Tree?
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: lordnincompoop on August 24, 2010, 03:13:09 pm
Ok, I'm curious, how did you find a 30z cliff face without using a volcano? My tallest embarkable mountains only go up to 8 or 9. If I'm lucky.
I'd rather have a cliff without ramps. The normal DF mountains look like friggin hills.

And just look at the cliff indicator at embark.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 24, 2010, 03:20:57 pm
To get a nice high cliff, I played with the world gen settings. Lowlands 50, midlands 0, highlands 50, super highlands 50. Made plains and mountains more common, and swamps and seas less common.

I'm pretty sure growing a real white tree at the top of the fort is impossible. It's technically part of the mountain biome, so no plants grow there. I'm going to pave the top with olivine to look like grass and just put a statue up there. If I'm lucky, they'll carve a statue of a tree.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Devast on August 25, 2010, 02:25:42 am
While I respect your work and wish you well Barad-dur is far more dwarfy/bad ass
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 25, 2010, 09:11:10 am
I actually want to do a Barad Dur homage for my next fort. I picked Minas Tirith because it's so well-documented, and I find its symmetry and geometry appealing.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Mephansteras on August 25, 2010, 12:23:30 pm
Excellent work!
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Double A on August 25, 2010, 03:37:57 pm
To get a nice high cliff, I played with the world gen settings. Lowlands 50, midlands 0, highlands 50, super highlands 50. Made plains and mountains more common, and swamps and seas less common.

I'm pretty sure growing a real white tree at the top of the fort is impossible. It's technically part of the mountain biome, so no plants grow there. I'm going to pave the top with olivine to look like grass and just put a statue up there. If I'm lucky, they'll carve a statue of a tree.

You could make a "tree" out of white blocks of some kind.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: existent on August 25, 2010, 04:33:43 pm
Given the scale he's using, building a tree out of blocks wouldn't look like anything.... except blocks.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Double A on August 25, 2010, 04:40:44 pm
The White Tree could have had a growth spurt.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 26, 2010, 08:12:17 am
I could just put a pile of logs there.   ;D
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: DalGren on August 26, 2010, 09:14:22 am
It would be lovely to explore this in adventurer mode :P
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 26, 2010, 12:17:10 pm
I'll upload the save file when I'm done.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 27, 2010, 08:32:53 am
Update! I carved out another level, and have begun work on the King's hall.

http://imgur.com/RZAj1.jpg
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Double A on August 27, 2010, 03:37:25 pm
You totally should make the first wall bigger.

I could just put a pile of logs there.   ;D

I think that there's some kind of good tree colored white, you could use that
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Itnetlolor on August 27, 2010, 05:43:49 pm
Holy crap. Looking awesome.

And you do make a good point, working on a megaproject does force you to learn everything in/about the game; either the easy way (the non-fun wiki method), or the fun way (got life insurance for a minimum of 300 dwarves?).

I mean, take a gander at my project, and you'll see how much my playing improves over the course of the project. Of course, I did mine in 40d, so for the time being, I've gotten the fey mood fulfillment reward (legendary) only for that version. I've yet to take a real shot at this version (which comparatively, I have lots of FUN). I've just been waiting for a stable enough version to be able to re/learn at a quicker pace without constant updates changing things around.

EDIT:
Do you have plans to coat the outer walls of the site with a layer of granite walls to clean up any of the odd color patterns that appear?

INSPIRATION:
Has anyone ever considered replicating sites from games like Silent Cartographer in HALO? It would have to be built on an island map with monuments sprouting out of different parts of the island, while there's a massive cavern inside with a building plugging the shaft. Have fun with aquifers on that one.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: oolon1 on August 27, 2010, 07:36:27 pm
So this is being mined out rather than built?  Are you using any kind of automation?  Or just mass designating channels?
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Double A on August 28, 2010, 10:11:44 pm
So this is being mined out rather than built?  Are you using any kind of automation?  Or just mass designating channels?

I would probably mine out the top, bottom, and sides, except for a hatch, then trigger it to make it go faster.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: forsaken1111 on August 29, 2010, 05:03:44 pm
http://thedailywh.at/post/1032778864/matchstick-marvel-of-the-day-matchstick-hobbyist
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 30, 2010, 08:27:26 am
You totally should make the first wall bigger.
- Definitely. If I don't get burnt out by then, I may cast the whole outer wall out of obsidian.

I think that there's some kind of good tree colored white, you could use that
- The problem is getting it to grow.

Do you have plans to coat the outer walls of the site with a layer of granite walls to clean up any of the odd color patterns that appear?
- Probably not. I don't mind the color patterns. - I may reconsider when it's done.

So this is being mined out rather than built?  Are you using any kind of automation?  Or just mass designating channels?
- Mined out, except for part of the spur, and the very top layer. I had to build those out of rough blocks.
- No automation. Designating it all by hand. I did change my dwarf speed to 0 though.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 30, 2010, 08:42:54 am
This weekend I worked on finishing the walls for what I have carved out. I also constructed the Hall of Kings on the top level. I love the roof, but the windows on the sides didn't turn out as I'd hoped - a window needs a constructed floor under it, so I couldn't just build 3-story windows. I may take them out and replace them with glass block walls.

I've had a few more waves of migrants, so we're back up to a healthy population of about 70. My military is almost entirely decked out in steel I got from caravans - I haven't smelted anything myself. They are a mighty force - 2 titans and a forgotten beast lay dead in their wake. I stuffed all my animals in a zoo, but the dogs have puppies, like, every day. I may need to implement a solution for them...

I modded in a custom reaction to make free marble stone - there just isn't enough of it at this site for all the detail work I want to do.

Upcoming goals:
Finish carving/building the spur.
Carve out the last level.
Build arches for all the level-to-level stairways so you can actually see them in Stonesense.
Build the White Tower of Ecthelion - I have no idea what I'm going to put inside it. (The book says the first floor of the tower is the Hall of Kings, but I had to move it to it's own building - not enough room. Peter Jackson did the same thing.) It's going to be 15+ stories high and the only feature I know of is the secret room at the top with the Palantir.
Build shops and houses within the walls. Move my temporary workshops and storerooms inside the city.

http://imgur.com/ngQpf.jpg

http://imgur.com/fISdP.jpg
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: forsaken1111 on August 30, 2010, 10:38:40 am
SpuneDagr, did you check that link I posted? It has a fairly impressive model of the city done in matchsticks of all things.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on August 30, 2010, 10:48:53 am
SpuneDagr, did you check that link I posted? It has a fairly impressive model of the city done in matchsticks of all things.
Indeed. Google image search has been my friend when looking for references.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Sober Dwarf on August 30, 2010, 04:14:45 pm
 I am always in awe at what you can do in this game.  Very impressive megaproject. 

 I think I will try my own "megaproject" Making a small caslte then working my way up from there.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on September 17, 2010, 10:23:24 am
The latest progress...

http://imgur.com/PJboG.jpg

The tops of the walls are a shiny white, the Halls of Healing have a roof. Strip mining of the cliffs behind the city continues. My FPS when mining is AGONIZINGLY slow. I tried changing the raws to vaporize all my sandstone, but it didn't work. Then I tried building an atom smasher, but I made it retractable instead of moving up, so it just flings my rocks everywhere. Also, my dwarves refuse to deconstruct it so I can build a new one, no matter how much I plead.
:(
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: forsaken1111 on September 17, 2010, 03:12:40 pm
Its looking really good. Keep it up! :)

Now I kind of want to do Isnegard
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Sowelu on September 17, 2010, 05:18:14 pm
They're taking the hobbits to Isengard
They're taking the hobbits to Isengard
They're taking the hobbits to Isengard
Gard GardGardGardGard

All that nonsense aside, it looks incredible.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: Comrade on September 17, 2010, 06:10:22 pm
Are you going to mine out all of the rocks around it and have it stand alone? I think you already answered this, but to make sure.
Title: Re: SpuneDagr has begun a mysterious construction...
Post by: SpuneDagr on September 20, 2010, 08:55:24 am
Are you going to mine out all of the rocks around it and have it stand alone? I think you already answered this, but to make sure.

As much as I can. The cliffs on the far right and left sides can't be completely removed.